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SCP: 5K: Difference between revisions
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'''''SCP: Pandemic''''' is an upcoming science fiction, first person, cooperative, tactical, survival horror shooter. Developed and published by Affray Interactive. The game itself is based on the SCP: 5000 timeline, where the fictional SCP (Secure Contain Protect) foundation has gone rogue, and has unleashed anomalous creatures in an attempt to destroy the world. The player is a member of the newly formed AFA (Anti-Foundation Alliance), comprising of members of the also fictitious UNGOC (United Nations Global Occult Coalition), American FBI Unusual Incidents Unit, Russian GRU Division P, and Japanese Public Security Intelligence Agency Anomalous Problems Division. | '''''SCP: Pandemic''''' , also known as '''''SCP:5K''''' is an upcoming science fiction, first person, cooperative, tactical, survival horror shooter. Developed and published by Affray Interactive. The game itself is based on the SCP: 5000 timeline, where the fictional SCP (Secure Contain Protect) foundation has gone rogue, and has unleashed anomalous creatures in an attempt to destroy the world. The player is a member of the newly formed AFA (Anti-Foundation Alliance), comprising of members of the also fictitious UNGOC (United Nations Global Occult Coalition), American FBI Unusual Incidents Unit, Russian GRU Division P, and Japanese Public Security Intelligence Agency Anomalous Problems Division. | ||
Due to the nature of its current build, the only main SCP in the game is SCP-173. The most common enemies faced in the game are zombies created by an unknown SCP entity, players will also face against surviving SCP Foundation guards (possibly Mobile Task Force operatives), as well as some surviving D-Class test subjects. All factions/groups of which are hostile one another, and can result in a three-way battle in certain situations. Later additions are expected to be added in the future, and as such, this article will be updated as soon as possible. | Due to the nature of its current build, the only main SCP in the game is SCP-173. The most common enemies faced in the game are zombies created by an unknown SCP entity, players will also face against surviving SCP Foundation guards (possibly Mobile Task Force operatives), as well as some surviving D-Class test subjects. All factions/groups of which are hostile to one another, and can result in a three-way battle in certain situations. Later additions are expected to be added in the future, and as such, this article will be updated as soon as possible. | ||
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[[File:SCP SIG Sauer M18 MagCheck.jpg|600px|thumb|none]] | [[File:SCP SIG Sauer M18 MagCheck.jpg|600px|thumb|none]] | ||
[[File:SCP M18 Inspect.jpg|600px|thumb|none]] | [[File:SCP M18 Inspect.jpg|600px|thumb|none]] | ||
[[File:SCP SIG M18 Brass.jpg|600px|thumb|none]] | |||
[[File:SCP M18 Inspect2.jpg|600px|thumb|none|Much like its Austrian counterpart, the operator also bumps the slide into battery.]] | [[File:SCP M18 Inspect2.jpg|600px|thumb|none|Much like its Austrian counterpart, the operator also bumps the slide into battery.]] | ||
[[File:SCP M18 Empty.jpg|600px|thumb|none]] | [[File:SCP M18 Empty.jpg|600px|thumb|none]] | ||
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[[File:SCP FiveSeven Brass.jpg|600px|thumb|none]] | [[File:SCP FiveSeven Brass.jpg|600px|thumb|none]] | ||
[[File:SCP FiveSeven Inspect2.jpg|600px|thumb|none]] | [[File:SCP FiveSeven Inspect2.jpg|600px|thumb|none]] | ||
[[File:SCP FiveSeven MagCheck.jpg|600px|thumb|none| | [[File:SCP FiveSeven MagCheck.jpg|600px|thumb|none|Performing a mag check, notice the mag is loaded with SS197SR rounds. While fitting in the firing range map, these rounds are intended for range use only, not exactly something that would be recommended for personal defense/duty use.]] | ||
[[File:SCP FiveSeven Empty.jpg|600px|thumb|none]] | [[File:SCP FiveSeven Empty.jpg|600px|thumb|none]] | ||
[[File:SCP FiveSeven Reload.jpg|600px|thumb|none]] | [[File:SCP FiveSeven Reload.jpg|600px|thumb|none]] | ||
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==Heckler & Koch MP5A4== | ==Heckler & Koch MP5A4== | ||
A [[MP5A4|Heckler & Koch MP5A4]] appears in the game, known only as an "MP5". Accurately depicted with its polymer pictogram selector marking trigger housing, and as such it is capable of semi, burst, and automatic fire modes. | |||
[[File:H&KMP5A4.jpg|350px|thumb|none|H&K MP5A4 - 9x19mm]] | [[File:H&KMP5A4.jpg|350px|thumb|none|H&K MP5A4 - 9x19mm]] | ||
[[File:SCP MP5 Idle.jpg|600px|thumb|none]] | |||
[[File:SCP MP5 Irons.jpg|600px|thumb|none]] | |||
[[File:SCP MP5 MagCheck.jpg|600px|thumb|none]] | |||
[[File:SCP MP5 Inspect.jpg|600px|thumb|none]] | |||
[[File:SCP MP5 Empty.jpg|600px|thumb|none]] | |||
[[File:SCP MP5 Reload1.jpg|600px|thumb|none|Locking the charging handle back.]] | |||
[[File:SCP MP5 Reload2.jpg|600px|thumb|none]] | |||
[[File:SCP MP5 HK Slap.jpg|600px|thumb|none]] | |||
==Grand Power Stribog SP9 A1== | ==Grand Power Stribog SP9 A1== | ||
The [[Grand Power Stribog series|Grand Power Stribog SP9 A1]] appears as an entry level SMG, found relatively early on in Area 12. | The [[Grand Power Stribog series|Grand Power Stribog SP9 A1]] appears as an entry level SMG, found relatively early on in Area 12. | ||
[[File:Stribog SP9 A1 SBT.jpg|350px|thumb|none|Grand Power Stribog SP9 A1 - 9x19mm]] | [[File:Stribog SP9 A1 SBT.jpg|350px|thumb|none|Grand Power Stribog SP9 A1 - 9x19mm]] | ||
[[File:SCP Stribog Idle.jpg|600px|thumb|none]] | |||
[[File:SCP Stribog Irons.jpg|600px|thumb|none]] | |||
[[File:SCP Stribog Inspect.jpg|600px|thumb|none]] | |||
[[File:SCP Stribog MagCheck.jpg|600px|thumb|none]] | |||
[[File:SCP Stribog Empty.jpg|600px|thumb|none]] | |||
[[File:SCP Stribog Reload.jpg|600px|thumb|none]] | |||
[[File:SCP Stribog Reload2.jpg|600px|thumb|none]] | |||
==FN P90 TR== | ==FN P90 TR== | ||
[[File:FN P90 Triple Rail (TR).jpg|350px|thumb|none| FN P90 TR - 5.7x28mm]] | [[File:FN P90 Triple Rail (TR).jpg|350px|thumb|none| FN P90 TR - 5.7x28mm]] | ||
[[File:SCP P90.jpg|600px|thumb|none]] | |||
[[File:SCP P90-2 | |||
[[File:SCP P90 Irons.jpg|600px|thumb|none]] | |||
[[File:SCP P90 MagCheck.jpg|600px|thumb|none|A look through the translucent mag, impressive how it has modeled rounds through it.]] | |||
[[File:SCP P90 MagCheck2.jpg|600px|thumb|none|The game also tracks the number of rounds left in the magazine as well.]] | |||
[[File:SCP P90 Empty.jpg|600px|thumb|none|The magazine is now empty.]] | |||
[[File:SCP P90 Reload.jpg|600px|thumb|none]] | |||
[[File:SCP P90 Reload2.jpg|600px|thumb|none]] | |||
[[File:SCP P90 Reload3.jpg|600px|thumb|none]] | |||
==Hecker & Koch MP7A2== | ==Hecker & Koch MP7A2== | ||
[[File:MP7A2.jpg|350px|thumb|none|Hecker & Koch MP7A2 - 4.6x30mm]] | [[File:MP7A2.jpg|350px|thumb|none|Hecker & Koch MP7A2 - 4.6x30mm]] | ||
[[File:SCP MP7.jpg|600px|thumb|none]] | |||
[[File:SCP MP7-2.jpg|600px|thumb|none]] | |||
[[File:SCP MP7 idle.jpg|600px|thumb|none]] | |||
[[File:SCP MP7 Irons.jpg|600px|thumb|none]] | |||
[[File:SCP MP7 Inspect.jpg|600px|thumb|none]] | |||
[[File:SCP MP7 ChamberCheck.jpg|600px|thumb|none]] | |||
[[File:SCP MP7 MagCheck.jpg|600px|thumb|none]] | |||
[[File:SCP MP7 Reload.jpg|600px|thumb|none]] | |||
[[File:SCP MP7 BoltRelease.jpg|600px|thumb|none]] | |||
==Heckler & Koch UMP45== | ==Heckler & Koch UMP45== | ||
The [[Heckler & Koch UMP45]] appears as a mid tier SMG, known as the "UMP-45" in game. It carries 25 rounds. | The [[Heckler & Koch UMP45]] appears as a mid tier SMG, known as the "UMP-45" in game. It carries 25 rounds. | ||
[[File:UMP 45.jpg|350px|thumb|none|Heckler & Koch UMP 45 - .45 ACP]] | [[File:UMP 45.jpg|350px|thumb|none|Heckler & Koch UMP 45 - .45 ACP]] | ||
[[File:SCP UMP45 Idle.jpg|600px|thumb|none]] | |||
[[File:SCP UMP45 Inspect.jpg|600px|thumb|none]] | |||
[[File:SCP UMP45 Irons.jpg|600px|thumb|none]] | |||
[[File:SCP UMP45 MagCheck.jpg|600px|thumb|none]] | |||
[[File:SCP UMP45 BrassCheck.jpg|600px|thumb|none]] | |||
[[File:SCP UMP45 Empty.jpg|600px|thumb|none]] | |||
=Assault Rifles & Battle Rifles= | =Assault Rifles & Battle Rifles= | ||
==Mk 18 Mod 1== | ==Mk 18 Mod 1== | ||
[[File:Mk18Mod1SOPMOD.jpg|450px|thumb|none|Mk 18 Mod 1 SOPMOD - 5.56x45mm NATO]] | |||
[[File:SCP Mk 18 Idle.jpg|600px|thumb|none]] | |||
[[File:SCP Mk18 Irons.jpg|600px|thumb|none]] | |||
[[File:SCP Mk18 Inspect.jpg|600px|thumb|none]] | |||
[[File:SCP Mk18 ChamberCheck.jpg|600px|thumb|none]] | |||
[[File:SCP Mk18 mag check.jpg|600px|thumb|none]] | |||
[[File:SCP Mk18 empty.jpg|600px|thumb|none]] | |||
[[File:SCP Mk18 Bolt Slap.jpg|600px|thumb|none|The operator slaps the Mk18's bolt release, the reload animation is like a slightly softer version of the in ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''.]] | |||
==IWI X95 XB16L == | ==IWI X95 XB16L == | ||
[[File:Iwi x95 xb16.jpg|450px|thumb|none|IWI X95 XB16L - 5.56x45mm NATO]] | |||
[[File:SCP X95 Idle.jpg|600px|thumb|none]] | |||
[[File:SCP X95 MagCheck.jpg|600px|thumb|none]] | |||
[[File:SCP X95 ChamberCheck.jpg|600px|thumb|none]] | |||
[[File:SCP X95 Irons.jpg|600px|thumb|none]] | |||
[[File:SCP X95 Reload.jpg|600px|thumb|none]] | |||
[[File:SCP X95 reload2.jpg|600px|thumb|none|The bolt is sent home once the fresh mag is inserted]] | |||
==FN SCAR-H STD== | ==FN SCAR-H STD== | ||
Both an [[FN SCAR-H|FN SCAR-H STD]] and a SCAR-H CQC appear as usable weapon in the game, unlike most weapons, the player can actually access both FDE and black versions of the rifles. | |||
[[File:FN SCAR-H STD.jpg|450px|thumb|none|FN SCAR-H STD - 7.62x51mm NATO]] | |||
[[File:SCP SCAR-H STD.jpg|600px|thumb|none|These animations are shared between this and the CQC model. Which will be seen below.]] | |||
===FN SCAR-H CQC=== | ===FN SCAR-H CQC=== | ||
[[File:SCAR-H CQC.jpg|450px|thumb|none|FN SCAR-H CQC - 7.62x51mm NATO]] | |||
[[File:SCP SCAR-H Idle.jpg|600px|thumb|none]] | |||
[[File:SCP SCAR-H Irons.jpg|600px|thumb|none]] | |||
[[File:SCP SCAR-H MagCheck.jpg|600px|thumb|none]] | |||
[[File:SCP SCAR-H Inspect.jpg|600px|thumb|none]] | |||
[[File:SCP SCAR-H Reload1.jpg|600px|thumb|none]] | |||
[[File:SCP SCAR-H Reload2.jpg|600px|thumb|none|The operator performs a mag flip when empty. Remarkably similar to SCAR-H's reload from MW 2019.]] | |||
[[File:SCP SCAR-H BoltRelease.jpg|600px|thumb|none|]] | |||
==AK-103== | ==AK-103== | ||
[[File:AK103.jpg|450px|thumb|none|AK-103 - 7.62x39mm]] | |||
[[File:SCP AK-103 Idle.jpg|600px|thumb|none]] | |||
[[File:SCP AK-103 Irons.jpg|600px|thumb|none]] | |||
[[File:SCP AK-103 BrassCheck.jpg|600px|thumb|none]] | |||
[[File:SCP AK-103 Magcheck.jpg|600px|thumb|none]] | |||
[[File:SCP AK-103 Empty.jpg|600px|thumb|none]] | |||
[[File:SCP AK-103 reload.jpg|600px|thumb|none]] | |||
[[File:SCP AK-103 Reload2.jpg|600px|thumb|none]] | |||
==AK-104== | ==AK-104== | ||
[[File:AK104.jpg|450px|thumb|none|AK-104 - 7.62x39]] | |||
[[File:SCP AK-104.jpg|600px|thumb|none]] | |||
[[File:SCP AK-104-2.jpg|600px|thumb|none]] | |||
==AK-74M== | ==AK-74M== | ||
[[File:AK-74M.jpg|450px|thumb|none|AK-74M 5.45x39mm]] | |||
[[File:SCP AK-74M.jpg|600px|thumb|none]] | |||
[[File:SCP AK-74M-2.jpg|600px|thumb|none]] | |||
==AK-105== | ==AK-105== | ||
==Galil ACE | [[File:AK-105.jpg|450px|thumb|none|AK-105 5.45x39mm]] | ||
==Galil ACE 22== | [[File:SCP AK-105.jpg|600px|thumb|none]] | ||
==AS-VAL | [[File:SCP AK-105-2.jpg|600px|thumb|none]] | ||
==Galil ACE 21N== | |||
[[File:SCP ACE-21 Idle.jpg|600px|thumb|none]] | |||
[[File:SCP ACE-21 Irons.jpg|600px|thumb|none]] | |||
[[File:SCP ACE-21 Inspect.jpg|600px|thumb|none]] | |||
[[File:SCP ACE-21 Chamber.jpg|600px|thumb|none]] | |||
[[File:SCP ACE-21 BoltSlap.jpg|600px|thumb|none]] | |||
[[File:SCP ACE-21 MagCheck.jpg|600px|thumb|none]] | |||
[[File:SCP ACE-21 EmptyMag.jpg|600px|thumb|none]] | |||
[[File:SCP ACE-21 Reload.jpg|600px|thumb|none]] | |||
[[File:SCP ACE-21 Reload2.jpg|600px|thumb|none]] | |||
[[File:SCP ACE-21 BoltPull.jpg|600px|thumb|none]] | |||
==Galil ACE 22N== | |||
[[File:SCP ACE-22 Inspect.jpg|600px|thumb|none]] | |||
==AS Val== | |||
[[File:AS Val.jpg|450px|thumb|none|AS VAL- 9x39mm]] | |||
[[File:SCP AS VAL Idle.jpg|600px|thumb|none]] | |||
[[File:SCP AS VAL Inspect.jpg|600px|thumb|none]] | |||
[[File:SCP AS VAL Chamber.jpg|600px|thumb|none|A rather very interesting way to do a chamber check on a side-charger rifle, might I say.]] | |||
[[File:SCP AS VAL MagCheck.jpg|600px|thumb|none|The AFA operator checks out this semi-obscure Russian gun. He's probably filled with glee after noticing it's loaded with what appear to be SP-6 or SPP rounds.]] | |||
=Shotguns= | =Shotguns= | ||
==Mossberg 590== | ==Mossberg 590== | ||
==Benelli M4 Super 90== | [[File:Mossberg590.jpg|450px|thumb|none|Mossberg 590 with 8-round magazine tube and bayonet lug - 12 gauge]] | ||
[[File:SCP M590 Idle.jpg|600px|thumb|none]] | |||
[[File:SCP M590 Irons.jpg|600px|thumb|none]] | |||
[[File:SCP M590 Pump.jpg|600px|thumb|none]] | |||
[[File:SCP M590 Reload.jpg|600px|thumb|none]] | |||
==Benelli M4 Super 90 Tactical== | |||
A [[Benelli M4 Super 90]] appears as a recently added weapon, it's modeled with a 5-round magazine tube, but it can somehow hold 8 rounds. | |||
[[File:M4 Tactical.jpg|450px|thumb|none|Benelli M4 Tactical with a 5-round magazine tube. - 12 gauge]] | |||
[[File:SCP Benelli M4 Super 90 idle.jpg|600px|thumb|none]] | |||
[[File:SCP Benelli M4 Super 90 Irons.jpg|600px|thumb|none]] | |||
[[File:SCP Benelli M4 Super 90 Inspect1.jpg|600px|thumb|none]] | |||
[[File:SCP Benelli M4 Super 90 ChamberCheck.jpg|600px|thumb|none]] | |||
[[File:SCP Benelli M4 Super 90 TubeCheck.jpg|600px|thumb|none|The operator feeling the spring pressure behind the shells, realistically speaking, it'd be a rough estimate for the operator to know as to how many are left in the tube.]] | |||
[[File:SCP Benelli M4 Reload.jpg|600px|thumb|none|Currently, the reload is bugged. The animation will always be the same, regardless if it's empty or not. The bolt automatically returns to battery the moment the animation beings to insert a shell into the magazine tube.]] | |||
=Sniper Rifles= | =Sniper Rifles= | ||
==M24A3== | ==M24A3== | ||
An iron sight (though can be fitted with a proper magnified scope) mounted M24A3 appears in the game, it appears to be modeled with a 5 round magazine, but can somehow hold 7 rounds. A semi-viable weapon, it's only as useful as its user behind it. | |||
[[File:M24-2.jpg|450px|thumb|none|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]] | |||
[[File:SCP M24A3 Idle.jpg|600px|thumb|none]] | |||
[[File:SCP M24A3 Inspect.jpg|600px|thumb|none]] | |||
[[File:SCP M24A3 Brass.jpg|600px|thumb|none]] | |||
[[File:SCP M24A3 Magcheck.jpg|600px|thumb|none]] | |||
[[File:SCP M24A3 Irons.jpg|600px|thumb|none]] | |||
[[File:SCP M24A3 Empty.jpg|600px|thumb|none]] | |||
==VSS Vintorez== | ==VSS Vintorez== | ||
[[File:Vss1.jpg|450px|thumb|none|VSS Vintorez - 9x39mm]] | |||
[[File:SCP VSS Idle.jpg|600px|thumb|none]] | |||
[[File:SCP VSS Irons.jpg|600px|thumb|none]] | |||
[[File:SCP VSS MagCheck.jpg|600px|thumb|none]] | |||
[[File:SCP VSS Chamber.jpg|600px|thumb|none]] | |||
[[File:SCP VSS Empty.jpg|600px|thumb|none]] | |||
[[File:SCP VSS Reload.jpg|600px|thumb|none]] | |||
=Machine Guns= | =Machine Guns= | ||
==Knights Armament Company LAMG== | ==Knights Armament Company LAMG== | ||
A [[KAC LAMG]] appears in the game, it's found later half of the Area 12 raid. Belt fed MG, great for laying hate and dealing with crowds of zombies. It holds 100 rounds, but also takes a painfully long time to reload. The model in game is using a standard A2 style pistol grip and the M4's 6-position stock interestingly enough. | |||
[[File:KAC-LAMG.jpg|450px|thumb|none|2019 production KAC LAMG - 5.56x45mm NATO]] | |||
[[File:KAC LAMG.jpg|450px|thumb|none|3D render of the LAMG prototype, which the handgun in game seems to be based on.]] | |||
[[File:SCP KAC LAMG1.jpg|600px|thumb|none|A side view of the LAMG, it looks to have a handguard retained from the prototype model listed above. Also note the M855 rounds in the belt.]] | |||
[[File:SCP KAC LAMG2.jpg|600px|thumb|none]] | |||
[[File:SCP KAC LAMG.jpg|600px|thumb|none]] | |||
[[File:SCP KAC LAMG Irons.jpg|600px|thumb|none]] | |||
[[File:SCP KAC LAMG Near Empty.jpg|600px|thumb|none|A most horrific sight: almost running dry on a belt-fed MG. One of the few games that actually keeps track of how many rounds are left in the belt.]] | |||
[[File:SCP KAC LAMG Reload.jpg|600px|thumb|none|Fortunately, a new box and fresh belt of 5.56 is at the ready.]] | |||
=Explosives= | =Explosives= | ||
==M67 Fragmentation Grenade== | ==M67 Fragmentation Grenade== | ||
An [[M67 frag grenade]] appears in game as a tertiary weapon. Very useful for crowd control. | |||
[[File:Baseball.jpg|350px|thumb|none|M67 Fragmentation Grenade]] | [[File:Baseball.jpg|350px|thumb|none|M67 Fragmentation Grenade]] | ||
[[File:SCP M67 Frag.jpg|600px|thumb|none|I believe that these need no introduction.]] |
Revision as of 23:55, 1 January 2023
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
Work In Progress This article is still under construction. It may contain factual errors. See Talk:SCP: 5K for current discussions. Content is subject to change. |
Error creating thumbnail: File missing The future is subject to change. This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change. |
|
SCP: Pandemic , also known as SCP:5K is an upcoming science fiction, first person, cooperative, tactical, survival horror shooter. Developed and published by Affray Interactive. The game itself is based on the SCP: 5000 timeline, where the fictional SCP (Secure Contain Protect) foundation has gone rogue, and has unleashed anomalous creatures in an attempt to destroy the world. The player is a member of the newly formed AFA (Anti-Foundation Alliance), comprising of members of the also fictitious UNGOC (United Nations Global Occult Coalition), American FBI Unusual Incidents Unit, Russian GRU Division P, and Japanese Public Security Intelligence Agency Anomalous Problems Division.
Due to the nature of its current build, the only main SCP in the game is SCP-173. The most common enemies faced in the game are zombies created by an unknown SCP entity, players will also face against surviving SCP Foundation guards (possibly Mobile Task Force operatives), as well as some surviving D-Class test subjects. All factions/groups of which are hostile to one another, and can result in a three-way battle in certain situations. Later additions are expected to be added in the future, and as such, this article will be updated as soon as possible.
The following weapons appear in the video game SCP: 5K:
Overview
While the game is a work in progress, it features mostly polished, and high fidelity weapons models and animations. One interesting point is that in its infancy, the game was a modified version of Squad. The updated animations were made by some members who originally worked on the famous ISMC mod for Insurgency Sandstorm, as well as some animations having attention to detail put into them. While not every single weapon has it, it is only a matter of time until they are given a facelift. Virtually every firearm featured in this game has both an inspect and magazine check animation, (with the exception of some others that appear to not have been animated yet at the time of this entry.) these can be achieved by simply tapping "R" once on a fully loaded magazine, and a magazine check can be performed by holding said key. It can also be used to see the number of magazines that are left in reserve.
Handguns
The basic backup weapon. Handy in a pitch, great for personal defense or a last ditch effort. At this time, they aren't as customizable as their long arm counter parts. Depending on the handgun, the player can only add suppressors, a compensator, and a laser or light of their choice.
Glock 19X
A Glock 19X under the name of "M19X" appears as the sole starting weapon of AFA operators during the Area 12 raid. It appears sporting an FDE finish and holds 18 rounds in a magazine.
SIG-Sauer M18
A SIG-Sauer M18 appears as a somewhat unused weapon, it is incorrectly named "P320". At the time of writing, there currently is no way to find it in the Area 12 map, unless the player chooses to spawn with it in the Hunt or the firing range map. It carries 17 rounds in a magazine.
FN Five-seveN Mark 2
An FN Five-seveN appears sporting an FDE finish on the frame, a standard black framed variant does exist, but seems to be unusable at this time. It carries 20 round in a magazine.
M1911A1 Variant
An M1911A1 variant appears in the game, simply referred to as a "1911" in game. It's currently a legacy weapon that can still be accessed in the Area 12 raid, and can also be found on some SCP personnel but it currently doesn't have a proper inspect or magazine check magazine. Like most pistols, it features a threaded barrel and is capable of being fitted with a suppressor.
Beretta M9A3
A Beretta M9A3 that's simply referred to as an "M9", is shown its factory FDE finish is found in the Area 12 raid. Like the Five seveN, there exist world models in both FDE and black, but the first person model is currently FDE. The M9A3 used to sport a black finish prior to the "This Is Why" update.
Smith & Wesson Model 360
A Smith & Wesson Model 360 appears as a usable weapon, under the nomenclature of "360-J". It deals more damage than its 9mm and .45 ACP counter parts. However, the operator exclusively fires it in Double-Action mode, and it only holds five rounds in the cylinder, it also is reloaded one round at a time.
Smith & Wesson Model 629 Stealth Hunter
A Smith & Wesson Model 629 Stealth Hunter is also a legacy weapon that has yet to be updated and lacks an inspect animation of its own, called the "Stealth Hunter". It holds 6 rounds, like a standard revolver. Unlike the Model 360, the operator uses it in Single-Action mode instead. It is the most powerful sidearm to use in terms of raw firepower. Like the above revolver, it also is reloaded one round at a time as well.
Submachine Guns
Heckler & Koch MP5A4
A Heckler & Koch MP5A4 appears in the game, known only as an "MP5". Accurately depicted with its polymer pictogram selector marking trigger housing, and as such it is capable of semi, burst, and automatic fire modes.
Grand Power Stribog SP9 A1
The Grand Power Stribog SP9 A1 appears as an entry level SMG, found relatively early on in Area 12.
FN P90 TR
[[File:SCP P90-2
Hecker & Koch MP7A2
Heckler & Koch UMP45
The Heckler & Koch UMP45 appears as a mid tier SMG, known as the "UMP-45" in game. It carries 25 rounds.
Assault Rifles & Battle Rifles
Mk 18 Mod 1
IWI X95 XB16L
FN SCAR-H STD
Both an FN SCAR-H STD and a SCAR-H CQC appear as usable weapon in the game, unlike most weapons, the player can actually access both FDE and black versions of the rifles.
FN SCAR-H CQC
AK-103
AK-104
AK-74M
AK-105
Galil ACE 21N
Galil ACE 22N
AS Val
Shotguns
Mossberg 590
Benelli M4 Super 90 Tactical
A Benelli M4 Super 90 appears as a recently added weapon, it's modeled with a 5-round magazine tube, but it can somehow hold 8 rounds.
Sniper Rifles
M24A3
An iron sight (though can be fitted with a proper magnified scope) mounted M24A3 appears in the game, it appears to be modeled with a 5 round magazine, but can somehow hold 7 rounds. A semi-viable weapon, it's only as useful as its user behind it.
VSS Vintorez
Machine Guns
Knights Armament Company LAMG
A KAC LAMG appears in the game, it's found later half of the Area 12 raid. Belt fed MG, great for laying hate and dealing with crowds of zombies. It holds 100 rounds, but also takes a painfully long time to reload. The model in game is using a standard A2 style pistol grip and the M4's 6-position stock interestingly enough.
Explosives
M67 Fragmentation Grenade
An M67 frag grenade appears in game as a tertiary weapon. Very useful for crowd control.