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User:XSlayer300/Sandbox 2: Difference between revisions
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* '''M390 ASR''' - M14 EBR / Used during starting sequence | * '''M390 ASR''' - M14 EBR / Used during starting sequence | ||
* '''XSR-50''' - .50 Cal F2000 (with an m82 barrel) | * '''XSR-50''' - .50 Cal F2000 (with an m82 barrel) | ||
* '''Wraith CM-7''' - Crossbow | * '''Wraith CM-7''' - Crossbow / Silenced | ||
=== Assault Weapons === | === Assault Weapons === | ||
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* '''Venom ECD''' - F2000 (but sci-fi) | * '''Venom ECD''' - F2000 (but sci-fi) | ||
* '''Hellfire''' - Fictional handheld minigun / Infinite ammo | * '''Hellfire''' - Fictional handheld minigun / Infinite ammo | ||
== LONEWOLF reference list == | |||
While sniper rifles are mainly used throughout the majority of the levels, a few other weapons that don't use magnified scopes are used in certain levels (often having a sort of "danger" bar which represents health (getting hit will hit cover), filling up means death). After a completing a level, however, it allows you to access the level in "Bonus Gameplay" which allows the player to freely use every other weapon. For balance purposes, using other weapons other than a sniper rifle in "Bonus Gameplay" mode disables distance and wind compensation, meaning your weapons will shoot where they are pointing (no modeled projectiles). | |||
Weapons are sorted in appearance: | |||
=== Sniper Rifles === | |||
* Mosin Nagant | |||
* Hunting Rifle - (.308, 4-cap, either a Savage Model 16 or a Winchester Model 70) | |||
* 700 Tactical - Remington 700 | |||
* Scout Tactical | |||
* VSS | |||
* Soviet SSD - Dragunov | |||
* M14 - (may be a M1A?) | |||
* Enhanced BR - M14 EBR | |||
* A5 M40 - M40A5 | |||
* MK 11-0 - MK11 Mod. 0 | |||
* 7.62 OBR - LaRue Tactical OBR 7.62 | |||
* HK 417 | |||
* XM2100 - Remington M2010 ESR | |||
* Artic WM - AI AWM | |||
* SR System - Desert Tactical Arms HTI (mislabeled as Stealth Recon Scout) | |||
* OMEN Recon - [https://nemoarms.com/product-category/omen/ OMEN Magnum AR] (either the Watchman (very, very likely due to tiger stripe finish) or Match 3.0, NOT the Recon due to barrel length) | |||
* Bravo 98 - M98B | |||
* SKO 42 - Sako TRG-42 | |||
* SA-338 - SWORD Mk 18 Mod 1 Mjolnir (but flipped) | |||
* 200M-TAC - Intervention | |||
* M MK82 - Barrett M82 | |||
=== Others === | |||
* 9mm - Glock pistol (suppressed) | |||
* .45 - HK45 | |||
* .22 - Ruger(?) | |||
* M4A1/M4 (carrying handle only appears on bonus play, it uses carrying handle sight by default) | |||
== SIERRA 7 reference list == | |||
This lists weapons in both the Flash and the Mobile versions. | |||
Weapons are sorted in appearance: | |||
=== Primary === | |||
=== Secondary === | |||
=== Flash versions only === |
Revision as of 14:17, 22 November 2022
This one for mobile games, which will be referenced here in a list as they're not eligible in main articles.
Sniper 3D reference list
Weapons are divided into Sniper Rifles, Assault Rifles, Shotguns and Pistols. The former two categories are a misnomer as the former includes certain battle rifles and assault rifles and the latter including submachine guns.
Likely due to the sniping focus in the game, every weapon included in this game as a form of variable-zoom scope and without upgrades, it contains a paltry magazine size compared to the real weapon by default.
Tier 1
- Hunting Rifle - Springfield(?)
- IPR2A1 - Lee-Enfield
- Mosin Sagant - Mosin Nagant
- Dragon-SVD - SVD Dragunov
- Golden HKSL8 - SL8 (but gold)
- PDW19 - F2000
- UAG55 - AUG A2
- GA12-BKL - (Not a remington???)
- 9mm PDW - Glock 17
Tier 2
- ArticWP - AW sniper rifle
- LRL308 - (AR variant with no forward assist)
- Assault S50 - AS50
- PDW-Semi22 - AR variant (HK416 stock and grip)
- GKA-12 - AK12
- SPSA 12 - SPAS-12 (stock unfolded)
- P622 - P226
Tier 3
- APR308 -
- K84M Tactical - (MSR?)
- M107 - M107
- G-36 - G36C
- Heavy Scar AR - SCAR-H
- S114 - M1014
- CA .38 - (Raging Bull?)
Tier 4
- AAW50 PDR - Vintorez (but stripped)
- .308 AW Rifle - (.50? AR variant but with a bolt handle)
- APR Tactical - (M98B?)
- AKG-468 - G36C + AK12 hybrid
- Battle Scar - Enlarged AR-15 variant (and crap)
- Banelli - (some large shotgun, not a KS-23)
- OW-PDW -
Tier 5
- SRS - (Desert tec?)
- SV98 -
- Wader 2000 - WA2000
- Heavy AR - SCAR-H but butchered
- AR Battel PDW - AR-15 variant (butchered)
- Short12 - Stockless and shortened M1014
- Compact 44 -
Tier 6
- DSR1 - DSR-50
- HKSL8 - SL8
- TS500 - (MSR???)
- MG5 - MP5K
- Kriss Vector - Vector
- USAS-15 - UTS-15
- Colt Python - Python
Tier 7
- M40A5 - M40A5
- Blaser -
- Beret ARX100 - ARX-200 (but with a small round)
- KelTec - Kel-Tec (?)
- SRM - M1216
- AMT - AMT Automag
Tier 8
- M200 - Intervention
- PSG1 - PSG1
- Famas G2 - FAMAS G2
- IWI x95 - Tavor X95
- AA12 - AA-12
- Desert Eagle - Desert Eagle Mark (?)
Tier 9
- LAR50bmg - LAR Grizzly Big Boar
- Fort301 - (SKS? or AK?)
- AK47 - AK(47 or M)
- M16A1 - M16A2
- Striker - (Street Sweeper or actual Striker 12)
- Magnum - (SW500?)
Tier 10
- PGW LRT3 -
- M14 - M14 EBR
- Beretta Cx4 Storm - Cx4 Storm
- SAR21 - SAR 21
- M26 MASS - MASS
- DL-44 Mauser - DL-44 (star wars)
Tier 11
- Zbroyar -
- HKSL81 - SL8 (but Asimov)
- SA80 - L85A2 (but in a literal .22 LR magazine)
- STG44 - STG (but with extended mag and no sights)
- Saiga 12 - Saiga 12 (but in a flame skin and a PU scope)
- Claridge - Claridge Hi-Tec S9
Tier 12
- Vintorez - Vintorez VSS
- PTRS41 - PTRS-41 (but with a literal mag shoved and clipped in)
- KAC-PDW -
- HKXM8 - XM8 (rifle variant)
- Serbu - Super Shorty
- Beretta Auto 9mm - Auto 9
Tier 13
- Orsis T5000 -
- Barrett M82A1 -
- CZ805BREN -
- Bushmaster ACR -
- KelTec-SH0 - KSG
- Beretta U22 Neos - Beretta U22 Neos
Tier 14
- Steyr Scout - Scout rifle
- Orca - DSR(1/50)
- QBZ95 - QBZ95(?)
- FNTPS - FN Tactical Police
- Appa Rhionerus - Chippa Rhino
Tier 15
- Ruger M14 - Ruger 14
- Walter WA2000 - WA2000 (but in blue camo)
- M200 - Intervention (blue camo)
- Red Buck - (?)
- Hopping Hare - Galil Sniper Rifle (but easter)
- AKMS - AKMS
- Carrot Shooter - QBZ (but easter)
- Serbu - Super Shorty (but easter)
- Hare Head - Claridge Hi-Tec S9 (but easter)
Tier 16
- Remington 700 CDL -
- Fort Crimson - Galil Sniper Rifle (red camo)
- Franchi SPAS15 - SPAS-15
Tier 17
- Chiappa X Caliber - M6 Aircrew Survival Weapon(-ish???)
- Blaser Two -
- Vektor - CP1
Tier 18
- Gulf Remington -
- Ruger -
- HK147 - HK416
- Witchcraft - (MSR???)
- Groza - OTS Groza
- Dark Phillip - (ACR???)
- Devilish Eye - (?)
- B.Death U22 - (?)
Tier 19
- Dragunov SVU - SVU
- AMPDSR Green - DSR(1/50, but green)
- Xmas Fort 301 - (Galil???)
- Sniper Tree - (heck if i know)
- WA2000 Soccer - WA2000 (but blue soccer)
- Ruldolph IWIX95 - Tavor X95?
- SRM19 - 1219
- Candy Cane - a literal candy cane gun
- Xmas Spirit - (?)
Tier 20
- Test -
- Test -
- Test -
- Test -
- Test -
- Test -
- Test -
Tier 21
- Test -
- Test -
- Test -
- Test -
- Test -
- Test -
- Test -
- Test -
- Test -
- Test -
- Test -
- Test -
- Test -
Tier 22
- Test -
Tier 25
- Test -
- Test -
Tier 26
- Test -
- Test -
- Test -
Tier 27
- Test -
- Test -
- Test -
Tournament(?)
- Test -
- Test -
- Test -
Contract Killer 2 reference list
In order of rank (bold indicates weapons bought with Glu coins):
Sniper Weapons
- Bronson S86 - M40A5(?)
- Patriot Elite/NATO VSK-99 -
- Defender II/Ranger Model-12 - VSS Vintorez (gold for the glu version)
- M390 ASR - M14 EBR / Used during starting sequence
- XSR-50 - .50 Cal F2000 (with an m82 barrel)
- Wraith CM-7 - Crossbow / Silenced
Assault Weapons
- DK-516 Carbine - HK416 / Picked up during starting sequence
- SWAT 1200 - SPAS 12 (folded stock)
- Raptor SMG - Vector-ish (with blue camo) / Level 5
- Predator .50 Cal - Desert Eagle Mark (?) / Level 8, comes with suppressor by default
- ZRU-12 SMG/Falcon 9mm - SMG45 (green camo/no camo) / Level 12, with EOTech and suppressor by default
- Delta X9 - Micro Uzi / Unlocked by daily bonus for 15 days
- Viper X-72/Demon-H1 - Tavor/SCAR (with some Vector elements, green for the glu version)/XM8 hybrid / Level 14, with EOTech
- Mortara M75 - FN Minimi Paratrooper (with a really wide handguard) / Killing Spree gamemode final reward
- MD1 Scorpion - Modernized-ish Jackhammer
- AKR 2000/The Marauder - Galil ACE (tan camo/urban camo)
- NT-80 Avenger - AA12
- Venom ECD - F2000 (but sci-fi)
- Hellfire - Fictional handheld minigun / Infinite ammo
LONEWOLF reference list
While sniper rifles are mainly used throughout the majority of the levels, a few other weapons that don't use magnified scopes are used in certain levels (often having a sort of "danger" bar which represents health (getting hit will hit cover), filling up means death). After a completing a level, however, it allows you to access the level in "Bonus Gameplay" which allows the player to freely use every other weapon. For balance purposes, using other weapons other than a sniper rifle in "Bonus Gameplay" mode disables distance and wind compensation, meaning your weapons will shoot where they are pointing (no modeled projectiles).
Weapons are sorted in appearance:
Sniper Rifles
- Mosin Nagant
- Hunting Rifle - (.308, 4-cap, either a Savage Model 16 or a Winchester Model 70)
- 700 Tactical - Remington 700
- Scout Tactical
- VSS
- Soviet SSD - Dragunov
- M14 - (may be a M1A?)
- Enhanced BR - M14 EBR
- A5 M40 - M40A5
- MK 11-0 - MK11 Mod. 0
- 7.62 OBR - LaRue Tactical OBR 7.62
- HK 417
- XM2100 - Remington M2010 ESR
- Artic WM - AI AWM
- SR System - Desert Tactical Arms HTI (mislabeled as Stealth Recon Scout)
- OMEN Recon - OMEN Magnum AR (either the Watchman (very, very likely due to tiger stripe finish) or Match 3.0, NOT the Recon due to barrel length)
- Bravo 98 - M98B
- SKO 42 - Sako TRG-42
- SA-338 - SWORD Mk 18 Mod 1 Mjolnir (but flipped)
- 200M-TAC - Intervention
- M MK82 - Barrett M82
Others
- 9mm - Glock pistol (suppressed)
- .45 - HK45
- .22 - Ruger(?)
- M4A1/M4 (carrying handle only appears on bonus play, it uses carrying handle sight by default)
SIERRA 7 reference list
This lists weapons in both the Flash and the Mobile versions.
Weapons are sorted in appearance: