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Talk:Call of Duty: Modern Warfare II (2022): Difference between revisions

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I feel that "no paddle release means civilian" is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing "real" props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just "no paddle". The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the "standard" way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like ''"Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern"'' or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 16 October 2022 (UTC)
I feel that "no paddle release means civilian" is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing "real" props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just "no paddle". The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the "standard" way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like ''"Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern"'' or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:09, 16 October 2022 (UTC)
:The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:31, 16 October 2022 (UTC)
:The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 22:31, 16 October 2022 (UTC)
== Launch weapon count ==
[https://www.callofduty.com/blog/2022/10/call-of-duty-modern-warfare-II-campaign-early-access-launch-overview#Weapons Per this absolutely enormous blog,] which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-tree platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:28, 18 October 2022 (UTC)

Revision as of 20:29, 18 October 2022

Miscellaneous

CBU-97 Sensor Fuzed Weapon

The CBU-97 Sensor Fuzed Weapon is delivered by the B-2 Spirit as part of the "Stealth Bomber" killstreak.

"Snapshot Grenade"

The fictional self flying disco ball inspired "Snapshot Grenade" returns from Modern Warfare.

"Drill Charge"

The "Drill Charge" is a fictional device loosely resembling the Hafthohlladung magnet mine.

Attachments

Optics

Aimpoint CompM2

The "SZ Reflex" is based on the Aimpoint CompM2.

Colt Scope

The "Forge-Tac Delta 4" is based on the Colt Scope.

SIG-Sauer ROMEO 3 MAX

The SIG-Sauer ROMEO 3 MAX based "Cronen LP945 Mini Reflex" from Modern Warfare returns as "Cronen Mini Red Dot".

"SZ Lonewolf Optic"

The "SZ Lonewolf Optic" is an unknown holographic sight.

"Schlager 4X"

The "Schlager 4X" is an unknown sight.

"Thermo-Optic X9"

The "Thermo-Optic X9" appears to be a stylized Steiner Optics CQT with some kind of magnifier.

Leupold HAMR

The Leupold HAMR based "Integral Hybrid" from Modern Warfare returns as "Hybrid Firepoint".

Vortex Venom Red Dot

The Vortex Venom Red Dot based "Solozero Optics Mini Reflex" from Modern Warfare returns as "SZ Mini".

Muzzle devices

OSS HELIX HX 762 Suppressor

The "Forge-Tac Dreadnaught Suppressor" appears to be an OSS HELIX HX 762 Suppressor.

SOCOM556 MINI2 Suppressor

The "Echoline GS-X Suppressor" is a stylized Surefire SOCOM556 MINI2 Suppressor.

Grips

"D15 Grip"

The "D15 Grip" is loosely based on Stark Equipment grips.

"Sakin ZX Grip"

The "Sakin ZX Grip" appears to be a combination of Hera Arms and Magpul grips.

"Phantom Grip"

The "Phantom Grip" is a stylized Valkyrie Dynamics AR Cobra Skeleton Grip.

"Support CP90 Grip"

The "Support CP90 Grip" is a stylized Ergo Tactical Deluxe Grip with Palm Shelf.

Magazines

MG15 Saddle Drum (modified)

A modified MG15 Saddle Drum is available for the G3 as the "50-Round Drum". Such modifications exist in reality, but it is incorrectly depicted as a 50rd single drum while the real ones consist of both 75rd drums. Additional info.

Lasers

"Corvus PEQ Beam-5"

The "Corvus PEQ Beam-5" appears to be a stylized Wilcox Raid X.

Discussion

P220

Found a video of it, it's accessible in the Beta build through a trick involving Overkill. The inspect animation makes use of the decocker, which is super cool. Having the "weapon family" system in this game seems to be giving us a lot of guns that otherwise would have been a lot less likely to appear on their own. :) Alex T Snow (talk) 19:02, 17 September 2022 (UTC)

PK and AK on Farm 18

There are a bunch of PKs and AKs in a little shed near the firing range on one side of Farm, and the AKs seem to be standard wood furniture AK-47/AKM types, but I didn't have a scope handy to look closer. Alex T Snow (talk) 02:09, 26 September 2022 (UTC)

The Benelli

Since I figure this'll be a point of discussion later on: I think the "Expedite 12" (weird name, BTW) is mostly based on the M2 Super 90 (given the rounded receiver with the beveling around the trigger group, the trigger guard's shape, et cetera), with a magazine tube/front end that's closer to the M4. We might want to see the release build's attachments to be sure, though - if all the alternate barrels/mag tubes (not sure if they'll be doing those separately, but I sure hope so) have the gas block, then we could say it's an M4 with M2-based bits; if it can be re-built without a gas block, we'll say it's just an M2 with a barrel/mag tube linkage that looks like a gas block. Thoughts? Pyr0m4n14c (talk) 00:27, 28 September 2022 (UTC)

I don't know each of them well enough to weigh in on which it is (or is a combo of), but for a related bit of interesting info, one of the animators commented explaining how the inspect animation is actually correct (won't feed from the tube when cycling manually, unless first pressing the button to load a shell from the tube to the lifter) and that the animator who did this gun actually has their own real one which they used for reference. Alex T Snow (talk) 01:07, 28 September 2022 (UTC)
Just based on the gas system (the in-game description also states it is gas operated) I'd say it's safely meant to be an M4, just with the stylizations giving the rear end of the receiver some M2 resemblance.--AgentGumby (talk) 01:18, 28 September 2022 (UTC)

Identifying the "FTac Recon"

So... any idea regarding this? As far as I can tell, the left side is reminiscent of the "XRK M4" blueprint from MW19, while on the right side, the shape of the upper receiver is kinda similar to some rifles such as the Wilson Combat .458 SOCOM Recon Tactical or the CMMG MkW-15. --Ultimate94ninja (talk) 20:44, 1 October 2022 (UTC)

Referring to the G3 family as civilian versions

I feel that "no paddle release means civilian" is a rule of thumb that's being taken a bit too literally and in a vacuum, in the context of a video game with deliberately stylized weapons, as opposed to an actual live action setting where we're ID'ing "real" props. The SR9 is a fair ID as it features ironsights (which the PSG1 lacks), but the G3/HK33/MP5 trio should be getting a more detailed look to determine ID than just "no paddle". The civilian rifles differ in more than just that feature (especially since we're apparently ignoring the select-fire fire control groups, including the MP5 having burst) but it's become the "standard" way of ID'ing them in live action simply because it's easily visible; this doesn't necessarily carry over to other mediums. I don't mean any of this as a criticism or an argument, I just wanted to open a discussion on properly ID'ing them. Considering how stylized they are, I would definitely lean towards being the proper military versions, but with a note like "Among the stylized elements of the rifle, it lacks a paddle magazine release, a trait more commonly associated with the civilian pattern" or similar. It's also worth noting that the Slight of Hand reloads actually use the (not visible) paddle release, with the AK-style knocking out the old mag with the new one. Alex T Snow (talk) 20:09, 16 October 2022 (UTC)

The mentioned civilian HK rifles can actually have visible full-auto fire control groups when converted in reality, so it's not like the IDs are incorrect (this includes the HK94, which can be fitted with a burst/full-auto trigger group). By the way, regarding the SR9, it's not just the presence of sights, but also the fact it lacks the PSG-1's silent bolt closing device and stiffening bars. --Ultimate94ninja (talk) 22:31, 16 October 2022 (UTC)

Launch weapon count

Per this absolutely enormous blog, which also has some noteworthy images, we now have the amount of each weapon class at launch. Fifty-one weapons split across thirty-tree platforms: Ten Assault Rifles, four Battle Rifles, seven Submachine Guns, six Light Machine Guns, four Shotguns, six Marksman Rifles, three Sniper Rifles, one Riot Shield, five Sidearms, four Launchers, and one Melee secondary weapon. Alex T Snow (talk) 20:28, 18 October 2022 (UTC)