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Talk:Hunt: Showdown: Difference between revisions
(→Regarding the ejector rods not being functions: new section) |
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So essentially the developers stated that they wouldn't be able to animate them as functional. There are too many variants along with some variants having parts that might not work with the overall animation for the base weapons. To add to that, the way the guns are broken up for animations makes it very difficult as well. 09: | So essentially the developers stated that they wouldn't be able to animate them as functional. There are too many variants along with some variants having parts that might not work with the overall animation for the base weapons. To add to that, the way the guns are broken up for animations makes it very difficult as well. Just a tidbit I saw that I thought would be relevant here. 09:13, 9 October 2022 (UTC)~ |
Revision as of 09:13, 9 October 2022
Funny, the "Mosin-Nagant Automat" is actually the Huot Automatic Rifle. While there were a semi-automatic prototypes of Mosin rifle, they looked is quite differently: [1]. --Slon95 (talk) 17:17, 23 March 2018 (EDT)
Bugging Me
I was watching a video on the weapons of this game and, this has been bugging me for a while. For the reload of the Single Barreled Shotgun, is the character ejecting a unspent shell and inserting a spent one? Cause from what I can tell, that is exactly what they are doing.--SeanWolf (talk) 20:13, 4 April 2018 (EDT)
Regarding the ejector rods not being functions
https://www.youtube.com/watch?v=YllsoG-ieZs
So essentially the developers stated that they wouldn't be able to animate them as functional. There are too many variants along with some variants having parts that might not work with the overall animation for the base weapons. To add to that, the way the guns are broken up for animations makes it very difficult as well. Just a tidbit I saw that I thought would be relevant here. 09:13, 9 October 2022 (UTC)~