Alliance of Valiant Arms: Difference between revisions
Alliance of Valiant Arms: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Alliance of Valiant Arms: Difference between revisions
The [[FN FNC]] appears in the game as an unlockable weapon. The in-game weapon is modeled on the civilian semi-auto version, evidenced by the bayonet lug being replaced by a sling mount.
The [[FN FNC]] appears in the game as an unlockable weapon. The in-game weapon features the lack of a bayonet lug and ''"CAL. 223 REM. SPORTER"'' marking of the civilian version, but also the four-position fire selector of the military version.
[[file:FNC REM Sporter.jpg|thumb|none|350px|FN FNC - 5.56x45mm]]
[[file:FNC REM Sporter.jpg|thumb|none|350px|FN FNC - 5.56x45mm]]
[[file:AVA fn-fnc holding.jpg|thumb|none|600px|The player holds the "FN FNC".]]
[[file:AVA fn-fnc holding.jpg|thumb|none|600px|The player holds the "FN FNC".]]
The Beretta 92FS appears as an unlockable weapon in the game. It can be fitted with a silencer and is unique among the in-game sidearms in that it can zoom in when the player brings the sights up, despite using iron sights.
Beretta 93R
The Beretta 93R appears in the game as the "Beretta M93Ra". It is fitted with wood grips and is one of two pistols in the game with full-auto capability. Unlike the real Beretta 93R, the in-game weapon fires in full auto instead of burst mode.
Beretta 93R "Auto 9"
Robocop's Auto 9 pistol appears in the game as one of the limited edition weapons. Its uncharacteristically powerful for a sidearm (almost as powerful as the game's .45 caliber pistols) and is fully automatic. It however, suffers from poor handling and accuracy.
CZ 75 "Pre-B"
The CZ 75 "Pre-B" appears in the game as an unlockable weapon, referred to as the "CZ75" in-game. The in-game CZ 75 is the "Pre-B" model, evidenced by the spurred hammer, rounded trigger guard, and the design of the frame and controls.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX appears as the largest pistol in the game, chambered in .50 AE. It comes in either a blued or stainless steel finish, the latter referred to in-game as the "Desert Eagle Silver". Alliance of Valiant Arms is unique among first person shooters in that the Desert Eagle is correctly depicted as Single Action Only, with its hammer correctly down to fire.
FN Five-seveN USG
The FN Five-seveN USG appears in the game as an unlockable weapon, referred to as the "FN57" in-game, fitted with an olive-drab frame.
Glock 21
The Glock 21 appears in the game as an unlockable weapon, referred to in-game as the "Glock21C". Despite the designation, the in-game weapon is a 2nd-generation model and lacks the ported barrel and slide of a 'compensated' Glock.
Heckler & Koch Mark 23
The Heckler & Koch Mark 23 appears in the game as an unlockable weapon, referred to in-game as the "MK23 SOCOM". It is fitted with an under-barrel AN/PEQ-6 laser aiming module (which is purely cosmetic and non-functional) and is one of the few pistols in the game that can be fitted with a silencer.
Luger P08
The Luger P08 appears in the game as an unlockable weapon, referred to in-game as the "Luger P-08". Along with the Walther P38 mentioned below, is among the oldest semi-auto pistols in the game.
SIG-Sauer P226
The SIG-Sauer P226 appears in the game as the starting secondary weapon. It is generally viewed as one of the weakest pistols in the game. It is one of the few pistols in the game that can mount a silencer.
Smith & Wesson SW1911
The Smith & Wesson SW1911 appears in the game as an unlockable weapon, with a stainless steel finish, railed frame, and synthetic grips.
Stechkin APS
The Stechkin APS appears in the game as an unlockable weapon, and fires in fully-automatic mode just like the real weapon. It is fitted with the wooden shoulder stock, the only pistol in the game with such a feature.
MTE 224 V
The MTE 224 V appears in the game as an unlockable weapon. Despite being modeled after the semi-auto version, the in-game weapon actually operates in fully-automatic mode like the MTE 224 VA variant, as well as being referred to as "Tuma MTE-224 Va" in the HUD.
Walther P38
The Walther P38 appears in the game as an unlockable weapon.
Revolvers
Colt Python
The Colt Python appears in the game as an unlockable weapon, referred to in-game as the "Python 357". Despite having the slowest rate of fire of all the pistols in the game, it makes up for it by being the most powerful; even more so than the Desert Eagle mentioned above.
Colt Single Action Army
The Colt Single Action Army appears in the game as an unlockable weapon, fitted with ivory grips and a 7.5" barrel. It is the oldest sidearm in the game and features custom engraving on the barrel, frame, and cylinder, and the player-character fans the hammer when firing it.
Ruger Super Redhawk
The Ruger Super Redhawk appears in the game as an unlockable weapon, referred to in-game as the "Ruger SRH".
The "Striker-12" weapon is primarily a SWD/Cobray Street Sweeper, but with the automatic shell ejection and the large shell deflector of the Armsel Protecta. It appears in the game as an unlockable weapon, referred to in-game as the "Striker-12". The weapon possess a 12 round magazine, the largest of any shotgun, but has an abysmally slow reload rate, as its reload (correctly) involves turning the winding key in front of the shotgun after loading every round.
Benelli M4 Super 90
The Benelli M4 Super 90 appears in the game as an unlockable weapon, referred to in-game as the "Benelli M1014". Despite using the military designation and holding 6 rounds, the weapon is modeled with the civilian 4-round magazine tube.
FN Tactical Police
The FN Tactical Police appears in the game as an unlockable weapon, referred to in-game as the "FN TPS". It has a stainless steel barrel & 5-round magazine tube and a side-saddle shotshell holder. It is one of the most powerful shotguns in the game, but has high recoil.
Franchi SPAS-12
The Franchi SPAS-12 appears in the game as an unlockable weapon, fitted with RIS rails atop the receiver. The base SPAS has the stock unfolded, but the "MOD 0" variant has the stock folded on the top of the weapon.
Franchi SPAS-15
The Franchi SPAS-15 appears in the game as an unlockable weapon, fitted with a side-folding wire-frame stock. It fires in semi-auto mode has the quickest reload time of all the in-game shotguns, slightly faster than the Saiga 12K mentioned below.
NeoStead 2000
TheNeoStead 2000 appears in the game as an unlockable weapon. Possess average damage rate, but fast reload speed and RoF for a pump-action shotgun. The game also reflects the NS2000's double magazine tube by allowing the player to toggle between two ammunition types, each with their own ammunition pool. The first type is standard buckshot and the second type are slug rounds. Using slugs reduces the weapon's RoF roughly by half, but can still do powerful damage at medium range, and is more accurate.
Remington 870
The Remington 870 appears in the game as an unlockable weapon, fitted with a high-capacity magazine tube, USMC barrel clamp, heat shield, ghost ring sights, synthetic furniture, and a side-saddle shotshell holder. It holds 7 rounds, and has the highest ammo capacity of all the shotguns in the game.
Saiga 12K Tactical
The Saiga 12K Tactical appears in the game as an unlockable weapon, referred to in-game as the "Saiga 12". It features a side-folding stock with cheekpad, wooden pistol grip & handguard, and AK-style iron sights. It is one of only 2 shotguns in the game to feed from a box magazine, and as such reloads quicker than the other shotguns in the game.
Winchester Model 1887
The Winchester Model 1887 appears in the game as the "Winchester M1887S" with a sawed-off barrel & stock and oversized lever loop like the one seen in Terminator 2: Judgement Day (the player-character even flips the weapon to cycle the action just as Arnold Schwarzenegger did in the film). The weapon is classified in-game as a secondary weapon and takes the loadout slot of the normal sidearm when equipped. It has the lowest ammo capacity of all the shotguns in the game; holding only 3 rounds.
Winchester Model 1897 Trench Gun
The Winchester Model 1897 Trench Gun appears in the game as an unlockable weapon, referred to in-game as the "M1897 Trench Gun" and fitted with an M1917 bayonet. The weapon is as powerful as the M1014, but more accurate, stable, and heavier. Using the alternate function button allows the user to stab enemies using the bayonet.
The Calico M950A appears in the game as an unlockable weapon, fitted with a 50-round magazine. Despite being the full-auto M950A variant, it is referred to in-game as the semi-auto "Calico M950".
CZ Sa. Vz.61 Skorpion
The Sa. Vz.61 Skorpion appears in the game as an unlockable weapon. It is referred to in-game as the "Skorpion vz 61" and is one of several submachine guns that are classified as secondary weapons in the game and replace the normal sidearm when equipped. It also has the lowest ammo capacity of any submachine gun in the game; holding 10 rounds per magazine.
CZ Scorpion Evo 3 A
The CZ Scorpion Evo 3 A appears in the game as an unlockable weapon. It is referred to in-game as the "Scorpion Evo3".
Thompson M1A1
The Thompson M1A1 appears in the game as an unlockable weapon, fitted with a 30-round box magazine.
The FN P90 appears in the game as an unlockable weapon.
FN P90 TR
When the player opts to upgrade the FN P90 mentioned above, the weapon becomes an FN P90 TR. The biggest external difference is that the integral red dot sight is replaced with an M68 Aimpoint red dot scope or EOTech red dot sight.
The Heckler & Koch MP5K-PDW appears in the game as the starting weapon for the Point Man class, and is one of several variants of the MP5 available in the game. It can be fitted with an EOTech red dot sight and a laser pointer, and like most submachine guns in the game, it can be fitted with a silencer during gameplay.
Heckler & Koch MP5K-PDW Rail
Heckler & Koch MP5SD5
The Heckler & Koch MP5SD5 appears in the game as an unlockable weapon, and is the only submachine gun to feature an integral suppressor.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 appears in the game as an unlockable weapon, fitted with a 40-round magazine, laser pointer, and EOTech red dot sight.
Heckler & Koch UMP
The Heckler & Koch UMP appears in the game as an unlockable weapon, fitted with a RIS foregrip and an optional M68 Aimpoint red dot scope.
IMI Uzi
The IMI Uzi appears in the game as an unlockable weapon, and is one of the few submachine guns in the game that doesn't have the option to mount a silencer.
IMI Uzi Akimbo
Ingram MAC-10
The Ingram MAC-10 appears in the game as an unlockable weapon, referred to in-game as the "Ingram MAC-10". It is classified as a secondary weapon in the game. It feeds from a 32-round magazine, giving it the highest ammo capacity of all secondary weapons in the game.
PP-19 Bizon-2
The PP-19 Bizon-2 appears in the game as an unlockable weapon.
The PP-2000 appears in the game as an unlockable weapon. It is referred to in-game as the "KPB PP2000" and is fitted with a 44-round high-capacity magazine and optional M68 Aimpoint red dot scope.
LWRC SMG-45
The prototype version of the LWRC SMG-45 is available in the game.
The PPSh-41 appears in the game as an unlockable weapon, complete with its' standard 71-round drum magazine, giving it the highest magazine capacity of all the submachine guns in the game. It is unique in that it is one of the oldest submachine guns in the game, and one of the few that cannot mount a silencer.
SIG-Sauer MPX-C
The SIG-Sauer MPX-C prototype appears with its suppressor kit as the "SIG MPX-SD Carbine". While the real MPX-C is semi-auto only, the in-game weapon is depicted as fully-automatic.
Spectre M4
The Spectre M4 appears in the game as an unlockable weapon.
SR-2M Veresk
The SR-2M Veresk appears in the game as an unlockable weapon. It is fitted with an EOTech red dot sight or M68 Aimpoint red dot scope.
Sterling L2A3 (MK IV)
The Sterling L2A3 (MK IV) appears in the game as an unlockable weapon, referred to as the "L2A3" in-game. It features a fixed, wire-frame stock.
Steyr TMP
The Steyr TMP appears in the game as an unlockable weapon. It is loaded with a 15-round magazine (despite being modeled with a 30-round magazine) and is another submachine gun that is classified as a secondary weapon in the game. The Korean version of the game makes it possible for the player to dual-wield twin TMP's.
TDI Vector
The prototype configuration of the TDI Vector appears in the game as an unlockable weapon. It is referred to in-game as the "Kriss Super V", and is fitted with an EOTech red dot sight or M68 Aimpoint red dot scope.
Rifles / Carbines
AK-47
The AK-47 appears in the game as an unlockable weapon. The in-game AK-47's magazine is shaped more like that of the AK-74 mentioned below, having less of a curve than the weapon's normal 7.62x39mm magazines. An upgraded version, the "AK-47 CQB Aka", features a bayonet along with its custom paint scheme.
AK-47 CQB Aka
AK-74M
The AK-74M is an available weapon, and can be fitted with a PK-AS red dot scope. It is modeled with a ribbed dust cover. As a trivia note, the "AK-47 Hawkeye" variant, while named after the AK-47, is actually a reskinned version of the AK-74M.
AK-200
The AK-200, early prototype of the AK-12, appears in the game as an unlockable weapon. It can be fitted with an EOTech red dot sight or ACOG scope. It can be distinguished from the AK-74M mentioned above by the integral RIS rails on the handguard and dust cover.
AK-12
The later 2012 prototype of the AK-12 was added as well, chambered in 7.62x39mm.
AKS-74U
The AKS-74U appears in the game as an unlockable weapon. Despite being a carbine version of an assault rifle, the game classifies it as a submachine gun and issues it to the Point Man class. A custom version of the weapon, known as the "AKS-74U Corvus III" features two magazines in a dual mag clamp, the weapon's reloading animation having the player flipping the magazines around to load in the full mag in a manner similar to the reload animation for the AK-101 in Battlefield 2.
The AN-94 appears in the game as an unlockable weapon, referred to as the "AN94" in-game.
Beretta ARX-160
The Beretta ARX-160 appears in the game as an unlockable weapon, referred to as the "ARX-160" in-game.
Beretta Rx4 Storm
The Beretta Rx4 Storm appears in the game as an unlockable weapon, referred to as the "RX4-Storm" in-game. It features a RIS foregrip, optional EOTech red dot sight, laser pointer, and a permanently-mounted suppressor. It is also shown firing in full auto, despite being limited to semi-auto in real life.
The M4A1 appears in the game as the starting weapon of the Rifleman class. It can be fitted with various accessories including an ACOG scope, M68 Aimpoint & EOTech red dot sights, and AN/PEQ-2 IR designator (which is shown emitting a visible red laser).
M16A2
The M16A2 appears in the game as an unlockable weapon. Contrary to the real-life M16A2, the one in the game fires in full auto as opposed to 3-round burst mode.
M16A4
The M16A4 appears in the game with an ACOG scope and a grippod.
Daewoo K1A1
The Daewoo K1A1 appears in the game as an unlockable weapon, referred to in-game as the "K1A1 Rail". It is fitted with a railed handguard mounting a RIS foregrip as well as an EOTech red dot sight or M68 Aimpoint red dot scope atop the receiver. It is also classified as a submachine gun in the game and issued to the Point Man class.
Daewoo K2
The Daewoo K2 appears in the game as an unlockable weapon, referred to in-game as the "K2 Rail". It is fitted with the same features as the K1A1 mentioned above, and has a skeletonized stock instead of the solid stock on the normal K2.
Diemaco C7A2
The Diemaco C7A2 appears in the game as an unlockable weapon, referred to in-game as the "Diemaco C7A2". It features a polymer magazine and a Crane stock in place of the normal 4-position stock (though it still maintains the green hue unique to the C7A2's furniture). It can mount either an EOTech red dot sight or an ELCAN Specter scope. Interestingly, this is one of only two M16-pattern weapons in the game where the reload animation has the player-character hitting the bolt release instead of cycling the charging handle, the other being the HK416 mentioned below.
Enfield L85A2
The Enfield L85A2 appears in the game as an unlockable weapon, fitted with an EOTech red dot sight or ACOG scope in place of the normal SUSAT scope.
FAMAS F1
The FAMAS F1 appears in the game as an unlockable weapon, referred to in-game as the "FA-MAS F1".
FAMAS G2
The FAMAS G2 appears in the game as an unlockable weapon, referred to in-game as the "FA-MAS G2". It can be fitted with an EOTech or M68 Aimpoint red dot sight on a rail atop the carry handle, and can be upgraded from the default 3-round burst trigger group to full auto. It also has a sling fitted along the side of the weapon, the only weapon in the game with one, possibly to help distinguish it from the FAMAS F1 mentioned above in first-person view.
FN F2000 Tactical
The FN F2000 Tactical appears in the game as an unlockable weapon, referred to as the "FN-F2000". It can be fitted with an ACOG scope.
FN FNC
The FN FNC appears in the game as an unlockable weapon. The in-game weapon features the lack of a bayonet lug and "CAL. 223 REM. SPORTER" marking of the civilian version, but also the four-position fire selector of the military version.
FN SCAR-L
The FN SCAR-L appears in the game as an unlockable weapon.
The Heckler & Koch G36V appears in the game as an unlockable weapon, referred to as the "G36" in-game. By default it is equipped with the export-style carry handle/scope assembly, but it can be modified with a flat-top carry handle to allow mounting of optics such as an EOTech red dot sight or M68 Aimpoint red dot scope. The G36V is also used by the player during the tutorial mission playable when the player runs the game for the first time.
Heckler & Koch HK416
The Heckler & Koch HK416 appears in the game as an unlockable weapon. It features a Grippod foregrip and EOTech red dot sight or ACOG scope.
The IMI Galil MAR appears in the game as an unlockable weapon. The game classifies it as a submachine gun, and issues it to the Point Man class.
IMI Tavor TAR-21
The IMI Tavor TAR-21 appears in the game as an unlockable weapon, referred to in-game as the "TAR21" and fitted with an EOTech red dot sight or M68 Aimpoint red dot scope.
The OTs-14-4A-03 Groza appears in the game as an unlockable weapon, referred to in-game as the "OTs-14 Groza". It is one of only two assault rifles to feature a silencer, having an integral one as part of its' design.
Remington R5 RGP
The Remington R5 RGP appears in the game as an unlockable weapon, referred to as the "Remington R4" (which is actually the designation for Remington's line of AR-15 pattern rifles). It features a tan finish on the upper receiver & handguard and a Magpul PMag & ACS stock. It fires in semi-auto by default, but can be upgraded with different trigger groups to fire in 2-round burst or full auto modes.
Robinson Armament XCR
The Robinson Armament XCR appears in the game as an unlockable weapon. It features an optional ACOG scope.
SAKO M95
The SAKO M95 appears in the game as an unlockable weapon, referred to in-game as the "SAKO RK.95".
SIG SG 550
The SIG SG 550 appears in the game as an unlockable weapon, referred to as the "SG550" in-game.
SIG SG 552-2
The SIG SG 552-2 appears in the game as an unlockable weapon, referred to as the "SG552" in-game. Like the AKS-74U, it is classified as a submachine gun and issued to the Point Man class. It can be fitted with an EOTech red dot sight and a removable silencer, the latter being a rare feature among assault rifles in the game.
SIG-Sauer SIG556
The SIG-Sauer SIG556 appears in the game as an unlockable weapon, referred to as the "SG556" in-game. It features a polymer magazine and M68 Aimpoint red dot scope.
The SR-3M Vikhr appears in the game as an unlockable weapon, fitted with a 30-round magazine. It is only available in the Korean version of the game.
Steyr AUG A1
The Steyr AUG A1 appears in the game as an unlockable weapon, referred to in-game as the "AUG-A1".
Steyr AUG A3 SF
The Steyr AUG A3 SF appears in the game as an unlockable weapon, referred to in-game as the "AUG A2 Commando". The weapon is classified as a submachine gun in-game and issued to the Point Man class. It also holds 35 rounds in a 30-round magazine.
Steyr AUG A3-CQC
The Steyr AUG A3-CQC, fitted with an 18" barrel, laser pointer, ACOG scope or EOTech red dot sight, and folding RIS foregrip, appears in the game as the modified version of the standard AUG mentioned above.
Sturmgewehr 44
The Sturmgewehr 44 appears in the game as an unlockable weapon, referred to in-game as the "STG44". It is one of the oldest assault rifle in the game.
The "AK-107bis" is based on a Tokyo Marui AK-47 airsoft gun customized with a UFC X-47 Rail System (a replica of the TDI AK Railsystem), a custom stock, a foregrip, a muzzle device, and waffle-pattern magazines.
Vektor CR-21
The Vektor CR-21 appears in the game as an unlockable weapon, referred to as the "CR-21" in-game.
Battle Rifles
Arisaka Type 38
The Arisaka Type 38 appears in the game as an unlockable weapon.
The DSA SA58 Para Tactical Carbine appears in the game as an unlockable weapon, fitted with a railed handguard and optional ACOG scope, referred to in-game as the "SA58 Para".
FG 42/2
The first-pattern FG 42/2 appears in the game as an unlockable weapon. It is referred to in-game as the "FG42".
The AIG Asymmetric Warrior ASW338LM appears in the game as an unlockable weapon, referred to in-game as the "ASW338" and fitted with a 5-round magazine and silencer. Currently it is only available to European players.
Barrett M82A1M
In AI Annihilation maps, a female NPC 'leader' character will randomly spawn after a period of time, the 'leader' armed with a Barrett M82A1M, referred to as an "M82A3 Barret" in-game. It can be picked up and used by other players after the 'leader' is killed. When not in use, an icon will appear on-screen showing players where the weapon is so they can find and use it. It holds 20 rounds per magazine (twice the magazine capacity of the real M82A1M), with an infinite amount of reloads.
Blaser R93 Tactical
The Blaser R93 Tactical appears in the game as an unlockable weapon. It is fitted with a Harris bipod.
The FN Ballista appears in the game as an unlockable weapon.
Heckler & Koch HK417
The Heckler & Koch HK417 appears in the game as an unlockable weapon (currently only available to players in South Korea), referred to in-game as the "HK417 Sniper". It features a 20-inch barrel, suppressor, scope, and Harris bipod.
Heckler & Koch MSG90A1
The Heckler & Koch MSG90A1 appears in the game as an unlockable weapon. Despite being modeled with a 20-round magazine, it only holds 5 rounds per magazine. The Mod 0 variant has a different default scope.
IMI Galil Sniper Rifle
The IMI Galil Sniper rifle appears in the game as an unlockable weapon. An interesting note about this weapon is that the reticle is identical to that of the PSO-1 scope used on the Dragunov and VSS, despite this weapon not using that scope. The handguard also appears to have the ribbed design as seen on the Galil ARM as opposed to the relatively smooth handguard on the Galil Sniper.
IMI SR-99 Sniper Rifle
The IMI SR-99 Sniper Rifle appears in the game as an unlockable weapon, referred to in-game as the "IMI99SR".
SV-98
The SV-98 appears in the game as the starting weapon for the Sniper class.
The SVD Dragunov appears in the game as an unlockable weapon. It features the synthetic furniture used on newer production SVD models, and lacks a bipod.
SVK
The Kalashnikov SVK was added under the name "SVD Battle Rifle".
The Knight's Armament SR-25 appears in the game as an unlockable weapon, referred to in-game as the "Knights SR25". It lacks the suppressor typically mounted on this rifle and features a RIS handguard.
M40A5 Sniper Rifle
the M40A5 Sniper Rifle appears in the game as an unlockable weapon, referred to in-game as the "M40A5".
The MAS FR F2 appears in the game as an unlockable weapon, referred to as the "FR-F2" in-game.
PGM Mini-Hecate
The PGM Mini-Hecate appears in the game as an unlockable weapon, referred to as the "PGM.338" in-game.
Remington M24 Sniper Rifle
The Remington M24 Sniper Rifle appears in the game as an unlockable weapon, referred to in-game as the "M24". It features a custom paint job on the stock.
Unique Alpine TPG-1
The Unique Alpine TPG-1 appears in the game as an unlockable weapon, referred to in-game as the "TPG1". It features a custom paint job on the handguard and stock, and a stainless steel barrel, bolt, and charging handle. It also appears in the portion of the tutorial mission covering Sniper training.
M14 EBR-RI
The M14 EBR-RI appears in the game as an unlockable weapon, referred to in-game as the "M14EBR". It is treated as a battle rifle instead of a sniper rifle and is issued to the Rifleman class. It features an EOTech red dot sight, M68 Aimpoint red dot scope, or ACOG scope and full auto fire mode.
Walther WA 2000
The Walther WA 2000 appears in the game as an unlockable weapon.
VSS Vintorez
The VSS Vintorez appears in the game as an unlockable weapon, referred to in-game as the "VSS". It features an integral suppressor and is the only sniper rifle in the game that fires in full auto.
Karabiner 98k Sniper
The sniper version of the Karabiner 98k appears in the game as an unlockable weapon, referred to in-game as the "KAR98K". It features a hooded front sight and Zeiss ZF42 scope.
Mosin-Nagant M91/30 Sniper
The sniper version of the Mosin-Nagant M91/30 appears in the game as an unlockable weapon, complete with PU scope.
Machine Guns
Heckler & Koch MG4KE
The Heckler & Koch MG4KE appears in the game as an unlockable weapon for the Rifleman class, and is thus far the only machine gun that can be used on a permanent basis regardless of map or game mode. It feeds from a 70-round ammo drum (despite being modeled with a 200-round M249 ammo box) and can be fitted with the G36V-style export carry handle/scope assembly. It has an unusually slow rate of fire compared to the real MG4KE; players with good trigger discipline can actually squeeze off single rounds as if firing a semi-auto weapon.
M249 SAW
In some AI Annihilation maps, a 'leader' character will randomly spawn, the 'leader' armed with an M249 SAW which can be picked up and used after the 'leader' is killed. The weapon has a custom tiger-stripe paint scheme on the handguard and feed tray cover and holds 50 rounds (despite being modeled with a 200-round drum). On Escape maps, players can find and use a SAW without the paint scheme which holds 100 round (again in a 200-round drum). In some Infection maps, players can find a SAW with a leopard-print paint scheme on the handguard and feed tray cover.
The MG3A1 machine gun appears in the game mounted on Leopard 2A6 tanks the player is tasked with protecting on "Escort" maps. The player can man the Loader's station and use the MG3A1 to engage enemy infantry attacking the tank. It is also the only weapon in the game that is operated from a third-person perspective.
Yakushev-Borzov Yak-B
On the map "Barricade", a win by the Neo-Russian Federation (NRF) faction will trigger a pair of Mi-24 Hind-D helicopters to descend upon the map, the choppers armed with their Yakushev-Borzov Yak-B guns, though these weapons are not playable.
Shipunov 2A42
On some maps, the player can see parked BMP-3's armed with a Shipunov 2A42 mounted alongside the main 100mm gun, though the vehicle and its' weapons are unplayable.
Browning M2HB Heavy Machine Gun
On some maps, the player can see MOWAG Piranha armored personnel carriers, the APC's armed with a dual weapon system similar to that on the AAV7A1, complete with a Browning M2HB heavy machine gun. The vehicles and their weapons however cannot be manned by the player.
Mk 19 Grenade Launcher
The Mk 19 grenade launcher appears in the game as the second of the two weapons mounted on the aforementioned Piranha APC's on some maps.
Launchers
RPG-7
The RPG-7 appears in the game in "Escort" maps stored in lockers at strategic points throughout the map. The in-game RPG-7 is fitted with a PGO-7 scope (with a red dot added to the reticle to show point of aim) and can disable the Leopard 2A6 tank with two PG-7VM rockets, even to the frontal armor, something which would be highly unlikely in real life. The rockets also fly much slower than those fired by the real RPG-7. When using this weapon, the player's movement speed (particularly when sprinting) is significantly reduced.
Grenades
M67 Hand Grenade
The M67 hand grenade appears in the game as the default hand grenade. It also appears in the tutorial mission when the player is trained to use hand grenades.
MK3 Hand Grenade
The MK3 offensive hand grenade appears in the game as an unlockable weapon, referred to in-game as the "MK3A2". It is actually slightly less effective than the M67 mentioned above; having a shorter effective range when thrown, though it has a shorter fuse, giving enemies less time to escape the blast zone before the grenade detonates, improving the likelihood of a kill.
M116A1 Training Grenade
The M116A1 training grenade appears in the game as an unlockable weapon, referred to in-game as the "M116A1 Flash Bang" with a black body with yellow markings. Despite the weapon only being used as a training aid in exercises in real life, the game treats it as a frontline weapon. Players caught by the blast of the grenade will be temporarily blinded and unable to defend themselves until the effects wear off.
AN/M8 HC smoke grenade
The AN/M8 HC smoke grenade appears in the game as an unlockable weapon, referred to in-game as the "AN/M8 HC". It produces thick clouds of white smoke when thrown, which are effective at concealing the players' movements from the enemy.
M18 Smoke Grenade
The M18 smoke grenade appears in the game as an unlockable weapon, the player able to choose from yellow, red, blue, or purple smoke when purchasing it. It functions the same as the AN/M8 mentioned above, but releases colored smoke instead of white smoke.