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Ironsight: Difference between revisions
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|series= | |series= | ||
|date=2018 (Open Beta) | |date=2018 (Open Beta) | ||
|developer= | |developer=WipleGames | ||
|platforms=PC | |platforms=PC | ||
|publisher=Aeria Games | |publisher=Aeria Games | ||
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}} | }} | ||
'''''Ironsight''''' is a South Korean free-to-play first-person shooter | '''''Ironsight''''' is a South Korean free-to-play multiplayer first-person shooter developed by WipleGames. Originally only available in South Korea, the game was globally released later in 2018. | ||
{{Game Title}} | {{Game Title}} | ||
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==Colt Python== | ==Colt Python== | ||
The [[Colt Python]] is available for 2300 GP for one day or permanently for 12000. The description erroneously states that it uses an 8- | The [[Colt Python]] is available for 2300 GP for one day or permanently for 12000. The description erroneously states that it uses an 8-inch barrel while it's actually modelled with a 6-inch. | ||
[[Image:Pythstainless6.jpg|thumb|400px|none|Colt Python Stainless Steel variant with 6" Barrel and Colt marked rubber combat grips - .357 Magnum]] | [[Image:Pythstainless6.jpg|thumb|400px|none|Colt Python Stainless Steel variant with 6" Barrel and Colt marked rubber combat grips - .357 Magnum]] | ||
[[File:Ironsight Python.jpg|thumb|600px|none|]] | [[File:Ironsight Python.jpg|thumb|600px|none|]] | ||
==IMI Desert Eagle Mark XIX== | |||
The [[Desert Eagle Mark XIX]] is available for 2300 GP for one day or permanently for 12000. | |||
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]] | |||
[[File:Ironsight Desert Eagle.jpg|thumb|600px|none|]] | |||
=="TAC-OPS"== | =="TAC-OPS"== | ||
The "TAC-OPS" appears to be a modified tactical [[ | The "TAC-OPS" appears to be a modified tactical [[M1911]] modeled after Tokyo Marui airsoft M1911s, and is the default secondary given to players. It also appears in Mission: EMP used by Sentinel drones when the player walks up close to them. | ||
[[File:TM Foliage.jpg|400px|thumb|none|Tokyo Marui Foliage Warrior - 6mm BB]] | [[File:TM Foliage.jpg|400px|thumb|none|Tokyo Marui Foliage Warrior - 6mm BB]] | ||
[[File:Ironsight TAC-OPS.jpg|thumb|600px|none|]] | [[File:Ironsight TAC-OPS.jpg|thumb|600px|none|]] | ||
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[[File:Ironsight TAC-OPS Reload.jpg|thumb|600px|none|Reloading.]] | [[File:Ironsight TAC-OPS Reload.jpg|thumb|600px|none|Reloading.]] | ||
[[File:Ironsight TAC-OPS Inspection.jpg|thumb|600px|none|The player inspects the TAC-OPS.]] | [[File:Ironsight TAC-OPS Inspection.jpg|thumb|600px|none|The player inspects the TAC-OPS.]] | ||
==TDI Kard== | ==TDI Kard== | ||
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=Submachine Guns= | =Submachine Guns= | ||
The game classifies the PDR-C as an SMG and treated it as such, even though it uses a rifle round. | The game classifies the PDR-C as an SMG and treated it as such, even though it uses a rifle round. | ||
==AR-57== | ==AR-57== | ||
The [[AR-57]] is available for 4200 GP for one day or permanently for 20000. | The [[AR-57]] is available for 4200 GP for one day or permanently for 20000. | ||
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[[File:Ironsight LWRC 45 Reload.jpg|thumb|none|600px|Reloading.]] | [[File:Ironsight LWRC 45 Reload.jpg|thumb|none|600px|Reloading.]] | ||
[[File:Ironsight LWRC 45 Inspection.jpg|thumb|none|600px|The player inspects the LWRC.]] | [[File:Ironsight LWRC 45 Inspection.jpg|thumb|none|600px|The player inspects the LWRC.]] | ||
==PP-2000== | ==PP-2000== | ||
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[[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 with 64-round helical magazine - 9x19mm]] | [[Image:Pp90m1-2.jpg|thumb|none|400px|PP-90M1 with 64-round helical magazine - 9x19mm]] | ||
[[File:Ironsight PP-90M1.jpg|thumb|600px|none|]] | [[File:Ironsight PP-90M1.jpg|thumb|600px|none|]] | ||
==TDI Vector== | |||
The [[TDI Vector]] is available for 4200 GP for one day or permanently for 20000. | |||
[[Image:KrissSuperV.jpg|thumb|none|400px|TDI / KRISS USA Gen I Vector - .45 ACP]] | |||
[[File:Ironsight Vector.jpg|thumb|600px|none|]] | |||
[[File:Ironsight Vector First Person.jpg|thumb|none|600px|First person view of the Vector.]] | |||
[[File:Ironsight Vector ADS.jpg|thumb|none|600px|Aiming the Vector.]] | |||
[[File:Ironsight Vector Reload.jpg|thumb|none|600px|Reloading.]] | |||
[[File:Ironsight Vector Inspection.jpg|thumb|none|600px|The player inspects the Vector.]] | |||
=Shotguns= | =Shotguns= | ||
The game classifies the shotguns as secondary weapons instead of primaries. Like the other secondaries, they cannot be customized. | The game classifies the shotguns as secondary weapons instead of primaries. Like the other secondaries, they cannot be customized. | ||
==Franchi SPAS-12== | ==Franchi SPAS-12== | ||
The [[Franchi SPAS-12]] is available for 2300 GP for one day or permanently for 12000. | The [[Franchi SPAS-12]] is available for 2300 GP for one day or permanently for 12000. | ||
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=Assault Rifles & Battle Rifles= | =Assault Rifles & Battle Rifles= | ||
==AK-12== | ==AK-12== | ||
The [[AK-12]] is available for 4200 GP for one day or permanently for 20000. | The 2012 prototype of the [[AK-12]] is available for 4200 GP for one day or permanently for 20000. | ||
[[File:AK-12 2012.jpg|thumb|none|450px|AK-12 - 5.45x39mm, 2012 prototype]] | [[File:AK-12 2012.jpg|thumb|none|450px|AK-12 - 5.45x39mm, 2012 prototype]] | ||
[[File:Ironsight AK-12.jpg|thumb|600px|none|]] | [[File:Ironsight AK-12.jpg|thumb|600px|none|]] | ||
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[[File:Ironsight Sarah with ARX-160.jpg|thumb|600px|none|Sarah with her ARX-160.]] | [[File:Ironsight Sarah with ARX-160.jpg|thumb|600px|none|Sarah with her ARX-160.]] | ||
== | ==Colt Model 723== | ||
The [[ | The [[Colt Model 723]] appears as the "Training M4". It's hidden and only appears when the player equips a weapon with 0 durability or an expired timed weapon. The equipped weapon will turn into the Training M4 the moment the player enters a game. It cannot use any attachments. | ||
[[ | [[File:Colt-M-16-A-2-m723.jpg|thumb|none|450px|Colt Model 723 - 5.56x45mm]] | ||
==Daewoo K2C== | ==Daewoo K2C== | ||
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[[File:Ironsight K2C ADS.jpg|thumb|600px|none|Aiming the K2C.]] | [[File:Ironsight K2C ADS.jpg|thumb|600px|none|Aiming the K2C.]] | ||
[[File:Ironsight K2C Inspection.jpg|thumb|600px|none|The player inspects the K2C.]] | [[File:Ironsight K2C Inspection.jpg|thumb|600px|none|The player inspects the K2C.]] | ||
==DSA SA58 OSW== | |||
The [[DSA SA58 OSW]] is available for 4200 GP for one day or permanently for 20000. | |||
[[Image:DSA-SA-58-OSW.jpg|thumb|450px|none|DSA SA58 OSW Carbine - 7.62x51mm NATO]] | |||
[[File:Ironsight SA58 OSW.jpg|thumb|600px|none|]] | |||
==FAMAS G1== | ==FAMAS G1== | ||
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[[Image:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO]] | [[Image:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle - 7.62x51mm NATO]] | ||
[[File:Ironsight M39 EMR.jpg|thumb|600px|none|]] | [[File:Ironsight M39 EMR.jpg|thumb|600px|none|]] | ||
=="M4 ACC-M"== | =="M4 ACC-M"== | ||
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The [[M240 machine gun|Barrett 240LWS]] was added to the game. | The [[M240 machine gun|Barrett 240LWS]] was added to the game. | ||
[[File:Barrett M240LWS.jpg|thumb|none|450px|Barrett 240LWS - 7.62x51mm NATO]] | [[File:Barrett M240LWS.jpg|thumb|none|450px|Barrett 240LWS - 7.62x51mm NATO]] | ||
==M249== | |||
The [[M249]] is available as the MK46, which likely refers to the [[Mk 46 Mod 0]]. It has the Mk 46's heat shield, but also the M249's STANAG adaptor. It is available for 4200 GP for one day or permanently for 20000. | |||
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249 - 5.56x45mm]] | |||
[[File:Mk 46 Mod 0.jpg|thumb|none|450px|Mk 46 Mod 0 - 5.56x45mm]] | |||
[[File:Ironsight MK46.jpg|thumb|600px|none|]] | |||
==MG3== | ==MG3== | ||
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[[Image:MG3 Black furniture.jpg|thumb|none|450px|MG3 Machine Gun - 7.62x51mm NATO. Note the black furniture]] | [[Image:MG3 Black furniture.jpg|thumb|none|450px|MG3 Machine Gun - 7.62x51mm NATO. Note the black furniture]] | ||
[[File:Ironsight MG3.jpg|thumb|600px|none|]] | [[File:Ironsight MG3.jpg|thumb|600px|none|]] | ||
==PKP Pecheneg== | ==PKP Pecheneg== | ||
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==Milkor Mark 14 MGL== | ==Milkor Mark 14 MGL== | ||
The [[Milkor | The [[Milkor Mark 14 MGL]] appears as the EMP MSGL was added via the content update "Downtown" on July 6th, making it the first weapon to appear in a update. Like the EMP Launcher, it fires EMP rounds. It's available for 2300 GP for one day or permanently for 12000. | ||
[[File:Milkor Mark 14.jpg|thumb|450px|none|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]] | [[File:Milkor Mark 14.jpg|thumb|450px|none|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]] | ||
[[File:Ironsight EMP MSGL.jpg|thumb|none|600px]] | [[File:Ironsight EMP MSGL.jpg|thumb|none|600px]] | ||
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=Explosives= | =Explosives= | ||
Throwables and explosives can only be bought for temporary use | Throwables and explosives can only be bought for temporary use; the maximum days that a player can have these are 11 days in total for 11500 GP. | ||
=="M14 | =="M14 Frag Grenade"== | ||
A fictional frag grenade, the M14 as seen on the shell, is available by default for all players. It cannot be cooked and won't explode until the player throws it. | A fictional frag grenade, the M14 as seen on the shell, is available by default for all players. It cannot be cooked and won't explode until the player throws it. | ||
[[File:Ironsight_Frag_Grenade.jpg|thumb|none|600px]] | [[File:Ironsight_Frag_Grenade.jpg|thumb|none|600px]] | ||
[[File:Ironsight Frag Grenade Pulling Pin.jpg|thumb|none|600px|The player pulls the pin and about to throw the M14 grenade.]] | [[File:Ironsight Frag Grenade Pulling Pin.jpg|thumb|none|600px|The player pulls the pin and about to throw the M14 grenade.]] | ||
==M18 | ==M18 Smoke Grenade== | ||
The [[M18 smoke grenade]] appears as a fictional M19 model. | The [[M18 smoke grenade]] appears as a fictional M19 model. | ||
[[File:M18red.jpg|150px|thumb|none|M18 smoke grenade]] | [[File:M18red.jpg|150px|thumb|none|M18 smoke grenade]] | ||
[[File:Ironsight_Smoke_Grenade.jpg|thumb|none|600px]] | [[File:Ironsight_Smoke_Grenade.jpg|thumb|none|600px]] | ||
==M84 | ==M84 Stun Grenade== | ||
The [[M84 stun grenade]] is available by default for all players and appears as the Flash Grenade. | The [[M84 stun grenade]] is available by default for all players and appears as the Flash Grenade. | ||
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]] | [[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]] |
Revision as of 17:31, 26 December 2022
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Ironsight for current discussions. Content is subject to change. |
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Ironsight is a South Korean free-to-play multiplayer first-person shooter developed by WipleGames. Originally only available in South Korea, the game was globally released later in 2018.
The following weapons appear in the video game Ironsight:
Handguns
Beretta Px4 Storm
The Beretta Px4 Storm is available for 2300 GP for one day or permanently for 12000.
Colt Python
The Colt Python is available for 2300 GP for one day or permanently for 12000. The description erroneously states that it uses an 8-inch barrel while it's actually modelled with a 6-inch.
IMI Desert Eagle Mark XIX
The Desert Eagle Mark XIX is available for 2300 GP for one day or permanently for 12000.
"TAC-OPS"
The "TAC-OPS" appears to be a modified tactical M1911 modeled after Tokyo Marui airsoft M1911s, and is the default secondary given to players. It also appears in Mission: EMP used by Sentinel drones when the player walks up close to them.
TDI Kard
The TDI Kard is available for 2300 GP for one day or permanently for 12000. Similarly to Black Ops II, it fires in automatic rather than semi-automatic.
Submachine Guns
The game classifies the PDR-C as an SMG and treated it as such, even though it uses a rifle round.
AR-57
The AR-57 is available for 4200 GP for one day or permanently for 20000.
Brügger & Thomet MP9
The Brügger & Thomet MP9 is available for 4200 GP for one day or permanently for 20000. Its stock cannot be unfolded.
FN P90 TR
The FN P90 TR is available for 4200 GP for one day or permanently for 20000, a variant called Chapeau Bleu appears as one of the login rewards and features a unique reload animation.
Heckler & Koch MP5A5
The Heckler & Koch MP5A5 is available for 4200 GP for one day or permanently for 20000, it was also given to new players as a temporary weapon to use.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 is available for 4200 GP for one day or permanently for 20000. Despite being modelled with a 40-round magazine, the MP7 in-game only has 30 rounds.
LWRC SMG-45
The prototype version of the LWRC SMG-45 is available for 4200 GP for one day or permamently for 20000.
PP-2000
The PP-2000 is available for 4200 for one day or permanently for 20000.
PP-90M1
The PP-90M1 is available for 4200 for one day or permanently for 20000. The in-game PP-90M1 only carries half of its magazine capacity, having 32 rounds instead of the usual 64 rounds.
TDI Vector
The TDI Vector is available for 4200 GP for one day or permanently for 20000.
Shotguns
The game classifies the shotguns as secondary weapons instead of primaries. Like the other secondaries, they cannot be customized.
Franchi SPAS-12
The Franchi SPAS-12 is available for 2300 GP for one day or permanently for 12000.
Pancor Jackhammer
The Pancor Jackhammer is available 2300 GP for one day or permanently for 12000.
Assault Rifles & Battle Rifles
AK-12
The 2012 prototype of the AK-12 is available for 4200 GP for one day or permanently for 20000.
AK-47
The AK-47 is available for 4200 GP for one day or permanently for 20000.
AN-94
The AN-94 is available for 4200 GP for one day or permanently for 20000, it only fires in its 2-round burst mode. Adding any sights will not remove the front sight.
Beretta ARX-160
The Beretta ARX-160 is available for 4200 GP for one day or permanently for 20000, it also appears in the first tutorial mission used by Sarah.
Colt Model 723
The Colt Model 723 appears as the "Training M4". It's hidden and only appears when the player equips a weapon with 0 durability or an expired timed weapon. The equipped weapon will turn into the Training M4 the moment the player enters a game. It cannot use any attachments.
Daewoo K2C
The Daewoo K2C is the default weapon given to players and appears in Mission: EMP used by Sentinel drones. The K2C is also used by the player in the first tutorial mission with a Monitor Sight.
DSA SA58 OSW
The DSA SA58 OSW is available for 4200 GP for one day or permanently for 20000.
FAMAS G1
The FAMAS G1, referred to as a G2 in-game, is available for 4200 GP for one day or permanently for 20000.
FB MSBS-5.56B Radon
The FB MSBS-5.56B Radon is available for 4200 for one day or permanently for 20000.
FN SCAR-H
The FN SCAR-H is available for 4200 GP for one day or permanently for 20000.
Heckler & Koch G36C
The Heckler & Koch G36C is available for 4200 GP for one day or permanently for 20000. A unique version of the G36C called the Atrium is also available.
Heckler & Koch HK417
The Heckler & Koch HK417 is one of two DMRs available in game, the M39 being the second. It's available for for 4200 GP for one day or permanently for 20000.
LoneStar Future Weapons RM277
The LoneStar Future Weapons RM277 was added to the game.
M39 Enhanced Marksman Rifle
The M39 Enhanced Marksman Rifle is one of the two DMRs available in game, the HK417 being the first. It's available for 4200 GP for one day or permanently for 20000.
"M4 ACC-M"
An M4A1 model primarily based on a Tokyo Marui airsoft M4A1 appears as the M4 ACC-M (Advanced Colt Carbine-Monolithic). It's available for 4200 GP for one day or permanently for 20000 and appears in Mission: EMP, used by Sentinel drones.
Magpul PDR-C
The Magpul PDR-C is available for 4200 GP for one day or permanently for 20000.
SIG SG 553
The SIG SG 553 is available for 4200 GP for one day or permanently for 20000, a variant called Dragon Fang appears as one of the login rewards with a unique reload animation.
Steyr AUG A3-CQC
The Steyr AUG A3-CQC is available for 4200 GP for one day or permanently for 20000. It's also featured in Mission: EMP, used by Sentinel drones later in the mission.
Tavor TAR-21
The Tavor TAR-21 is available for 4200 GP for one day or permanently for 20000, it appears in Mission: EMP, used by Sentinel drones.
Machine Guns
Barrett 240LWS
The Barrett 240LWS was added to the game.
M249
The M249 is available as the MK46, which likely refers to the Mk 46 Mod 0. It has the Mk 46's heat shield, but also the M249's STANAG adaptor. It is available for 4200 GP for one day or permanently for 20000.
MG3
The MG3 is available for 4200 GP for one day or permanently for 20000.
PKP Pecheneg
The PKP Pecheneg is available for 4200 GP for one day or permanently for 20000.
STK Ultimax 100 Mark 8
The 2012 prototype of the STK Ultimax 100 Mark 8 is available for 4200 GP for one day or permanently for 20000. It uses Beta C-Mag drum magazines.
Sniper Rifles
Blaser R93
The Blaser R93 is available for 4200 GP for one day or permanently for 20000, it appears in Mission: EMP, used Sentinel sniper drones.
"CF-X50"
The CF-X50 appears to be a fictional, futurized model of the Barrett M95 and is available for 4200 GP for one day or permanently for 20000.
DSR-Precision DSR-1
The DSR-Precision DSR-1 is available for 4200 GP for one day or permanently for 20000.
Heckler & Koch PSG-1
The Heckler & Koch PSG-1 is available for 4200 GP for one day or permanently for 20000. It has a wooden furniture and buying it with a camo or skin will cover it. Incorrectly has 10 rounds in the 5-round magazine it's modelled with.
SVD Dragunov
The SVD Dragunov is available for 4200 GP for one day or permanently for 20000.
Launchers
All of the available launchers in-game are treated as secondary weapons, having EMP capabilities with the exception of the M320, being the only one that uses regular rounds.
Heckler & Koch M320
The Heckler & Koch M320 is available for 2300 GP for one day or permanently for 12000.
Milkor Mark 14 MGL
The Milkor Mark 14 MGL appears as the EMP MSGL was added via the content update "Downtown" on July 6th, making it the first weapon to appear in a update. Like the EMP Launcher, it fires EMP rounds. It's available for 2300 GP for one day or permanently for 12000.
Mk 153 SMAW
The Mk 153 SMAW appears as the EMP Launcher, it's modified to fire EMP warheads as supposed to traditional ones. It's available for 2300 GP for one day or permanently for 12000.
Explosives
Throwables and explosives can only be bought for temporary use; the maximum days that a player can have these are 11 days in total for 11500 GP.
"M14 Frag Grenade"
A fictional frag grenade, the M14 as seen on the shell, is available by default for all players. It cannot be cooked and won't explode until the player throws it.
M18 Smoke Grenade
The M18 smoke grenade appears as a fictional M19 model.
M84 Stun Grenade
The M84 stun grenade is available by default for all players and appears as the Flash Grenade.
M18A1 Claymore
The M18A1 Claymore appears as a futurized model and simply refered as the Claymore.
Mounted
M134 Minigun
An M134 Minigun is mounted on a Metal Reaper drone's left arm that can be called in and controlled by the player for a short amount of time.
M61 Vulcan
An M61 Vulcan is mounted on a Hellbird drone, like the Reaper, can be controlled by the player.
Others
Combat Crossbow
A Combat Crossbow appears as a secondary weapon and is available for 2300 GP for one day or permanently for 12000.