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Talk:Heavy Fire: Afghanistan: Difference between revisions

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[[Image:HeavyFireAfghanistanF2000.jpg|thumb|none|600px|Holding the "FX2000"]]
[[Image:HeavyFireAfghanistanF2000.jpg|thumb|none|600px|Holding the "FX2000"]]
[[Image:HeavyFireAfghanistanF2000Reload.jpg|thumb|none|600px|Reloading the "FX2000"]]
[[Image:HeavyFireAfghanistanF2000Reload.jpg|thumb|none|600px|Reloading the "FX2000"]]
==Izhmash AKM==
What appears to be an[[AK-47#AKM|Izhmash AKM]], similar to the one later appearing in '''Shattered Spear''' and '''[[Rambo: The Video Game]]''' due to the same color of handguard, appears as the weapon used by almost every enemy in the game.
[[file:AKMRifle.jpg|thumb|none|350px|Izhmash AKM - 7.62x39mm.]]




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==Browning M2HB==
==Browning M2HB==
The "Ma Deuce" appears in several levels as a fixed weapon emplacement the player will move to and utilize at certain pre-determined locations. As with most modern shooters, it comes with an infinite ammo supply with a high ROF. The gun is balanced by having it overheat when under constant use.
The "Ma Deuce" appears in several levels as a fixed weapon emplacement the player will move to and utilize at certain pre-determined locations. As with most modern shooters, it comes with an infinite ammo supply with a high ROF. The gun is balanced by having it overheat when under constant use.
[[File:BrowningM2 plain.jpg|thumb|none|400px|Browning M2 Heavy Barrel - .50 BMG (12.7x99mm NATO)]]
[[File:M2BrowningHeavyFireAfghanistan.jpg|thumb|none|600px|Browning M2 Heavy Barrel.]]‎


==Explosives==
==Explosives==

Revision as of 07:04, 21 April 2022

Preserved Code

Heavy Fire: Afghanistan is an on-rails shooter developed by Teyon and published by Mastiff. Was released as multi-platform release for PC, PS3, and Wii in 2011 and will be re-released on X360 in 2012. The game follows the story of a USMC soldier and his duties fighting insurgents in Afghanistan in 2011. The game offers several different weapons and vehicles to choose from, as well as grenades.


Pistols

Beretta 92F

The Beretta 92F is the standard handgun in the game, it cannot be freely equipped and instead will be automatically equipped if you run out ammo. It has a 14 round magazine and has an infinite stockpile of extra ammunition. The ROF of the weapon is as fast as the users trigger pull so at times the gun can appear to be automatic. Each time the weapon is reloaded the player has to pull the slide back to chamber a round, even if one has already been loaded.

Mechanically, the Beretta has the same damage as Rifles and can oddly be used to destroy BTRs and an odd quirk with every firearm is that every 3-4th shot will have a stock suppressed sound despite no weapon having a supressor.

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Beretta 92FS - 9x19mm
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Holding the Beretta
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Reloading the pistol.

Assault Rifles

M4A1

The M4A1 is the standard assault rifle you begin with in HF:A. It has a 30 round capacity and a slower rate of fire than in most games. Reloaded with a standard 30 round clip, there are no variations or mods that can be added to this weapon, it is the only firearm used by Non-player Marines.

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Colt M4A1 Carbine - 5.56x45mm
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Holding the M4A1
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Reloading the M4A1

Heckler & Koch XM8

The XM8 is the second tier weapon you have the chance to upgrade to once you have completed 2 single player missions, it holds 30 bullets like the M4A1 but with a faster rate of fire, it is called the "XF8 Machine Gun" in the upgrade menu.

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H&K XM8 with Insight ISM-V sight - 5.56x45mm NATO
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Holding the "XF8".
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Reloading the "XF8".

Fabrique Nationale FN F2000

The FN F2000 is the third tier weapon you can get in the game. Has a larger ammo capacity than the other two weapons and a higher ROF. The games' in game weapon icon shows it to have an under barrel FL-1 Grenade Launcher and setup similar to the Spinter Cell Videogame series with the SC20K, it is called the "FX2000 Machine Gun" in the Upgrade menu, it has a lower rate of fire like the M4A1 but inaccurately holds 60 bullets in a magazine, there is no hand on the trigger during gameplay.

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FN F2000 with GL-1 - 5.56x45mm
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Holding the "FX2000"
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Reloading the "FX2000"

Izhmash AKM

What appears to be anIzhmash AKM, similar to the one later appearing in Shattered Spear and Rambo: The Video Game due to the same color of handguard, appears as the weapon used by almost every enemy in the game.

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Izhmash AKM - 7.62x39mm.


Machine Guns

M249

The M249 is the last tier weapon you are able to purchase. It has the largest ammo capacity of all the weapons in the game but has a substantionally longer reload without the faster reload perk. While it does make up for the capacity, most enemies in the game only take one shot to kill thus forcing you to use more bullets than you would probably need, it is called the "M260 Heavy Machine Gun" in-game, it holds 240 bullets in total.

M249 SAW

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M249, 5.56mm
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Holding the "M260"
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A reload first involves removing the Box.
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The remaining belt doesn't fall out until the feed tray is opened.

Browning M2HB

The "Ma Deuce" appears in several levels as a fixed weapon emplacement the player will move to and utilize at certain pre-determined locations. As with most modern shooters, it comes with an infinite ammo supply with a high ROF. The gun is balanced by having it overheat when under constant use.

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Browning M2 Heavy Barrel - .50 BMG (12.7x99mm NATO)
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Browning M2 Heavy Barrel.


Explosives

M=26 Hand Grenade

The hand grenades are very powerful weapons which kill all enemies on the screen in the blast radius. You can only carry a maximum of 3 to begin with however using the points you accrue throughout the game you can upgrade that amount to six.

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M-26 Fragmentation Grenade
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Throwing an M-26.

M72 LAW

The M72 LAW is used in predetermined moments in the game (namely at the last level of the game) wherein you are tasked to destroy certain vehicles. Like its real life counterpart, the LAW is a single shot weapon that needs to be reloaded after being shot once. The weapon cannot be purchased for your inventory or found in any other sections of the game.

The model bears a high resemble to the one later used in Rambo: The Video Game, it is likely the model was re-used in Rambo and downgraded in quality slightly due to only being used briefly for one shot in that game.

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M72 LAW Light Anti-Tank Weapon, 66mm
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Holding the LAW
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Reloading the LAW