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S.T.A.L.K.E.R.: Clear Sky: Difference between revisions
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[[file:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 - .45 ACP]] | [[file:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 - .45 ACP]] | ||
[[File:Stalkercs1911-1.jpg|thumb|none|600px|Pulling out the M1911 with a flashy spin; like the 92FS above, this one has had its magazine upgraded.]] | [[File:Stalkercs1911-1.jpg|thumb|none|600px|Pulling out the M1911 with a flashy spin; like the 92FS above, this one has had its magazine upgraded.]] | ||
[[File:Stalkercs1911-2.jpg|thumb|none|600px|Holding the pistol | [[File:Stalkercs1911-2.jpg|thumb|none|600px|Holding the pistol.]] | ||
[[File:Stalkercs1911-3.jpg|thumb|none|600px|Aiming.]] | [[File:Stalkercs1911-3.jpg|thumb|none|600px|Aiming.]] | ||
[[File:Stalkercs1911-4.jpg|thumb|none|600px|Firing off a shot; like in ''Shadow of Chernobyl'', the slide does not go far enough back.]] | [[File:Stalkercs1911-4.jpg|thumb|none|600px|Firing off a shot; like in ''Shadow of Chernobyl'', the slide does not go far enough back.]] | ||
[[File:Stalkercs1911-5.jpg|thumb|none|600px|Loading in a new magazine...]] | [[File:Stalkercs1911-5.jpg|thumb|none|600px|Loading in a new magazine...]] | ||
[[File:Stalkercs1911-6.jpg|thumb|none|600px|...and racking the slide.]] | [[File:Stalkercs1911-6.jpg|thumb|none|600px|...and racking the slide.]] | ||
[[File:Stalkercs1911-7.jpg|thumb|none|600px| | [[File:Stalkercs1911-7.jpg|thumb|none|600px|The first idle animation...]] | ||
[[File:Stalkercs1911-8.jpg|thumb|none|600px|...and the other one | [[File:Stalkercs1911-8.jpg|thumb|none|600px|...and the other one.]] | ||
==Desert Eagle Mark XIX== | ==Desert Eagle Mark XIX== | ||
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[[File:Stalkercsdeagle-2.jpg|thumb|none|600px|Holding the pistol; note that the hammer is now uncocked, unlike the previous game.]] | [[File:Stalkercsdeagle-2.jpg|thumb|none|600px|Holding the pistol; note that the hammer is now uncocked, unlike the previous game.]] | ||
[[File:Stalkercsdeagle-3.jpg|thumb|none|600px|Aiming.]] | [[File:Stalkercsdeagle-3.jpg|thumb|none|600px|Aiming.]] | ||
[[File:Stalkercsdeagle-4.jpg|thumb|none|600px|Firing | [[File:Stalkercsdeagle-4.jpg|thumb|none|600px|Firing; it has far less recoil than in the previous game, likely because it didn't make much sense to have it kick several times stronger than the other .45 handguns.]] | ||
[[File:Stalkercsdeagle-5.jpg|thumb|none|600px|Loading in a magazine; note the accurate markings and the slightly-too-tall slide serrations.]] | [[File:Stalkercsdeagle-5.jpg|thumb|none|600px|Loading in a magazine; note the accurate markings and the slightly-too-tall slide serrations.]] | ||
[[File:Stalkercsdeagle-6.jpg|thumb|none|600px|Not putting those slide serrations to use and racking the slide by grabbing it on the safety instead.]] | [[File:Stalkercsdeagle-6.jpg|thumb|none|600px|Not putting those slide serrations to use and racking the slide by grabbing it on the safety instead.]] | ||
[[File:Stalkercsdeagle-7.jpg|thumb|none|600px|The first idle animation | [[File:Stalkercsdeagle-7.jpg|thumb|none|600px|The first idle animation.]] | ||
[[File:Stalkercsdeagle-8.jpg|thumb|none|600px|The second one | [[File:Stalkercsdeagle-8.jpg|thumb|none|600px|The second one; this animation shows the muzzle (which was never seen in first-person in ''Shadow of Chernobyl'') and reveals the misplaced bore.]] | ||
==Fort-12== | ==Fort-12== | ||
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[[File:Stalkercsp220-5.jpg|thumb|none|600px|Loading in a new mag...]] | [[File:Stalkercsp220-5.jpg|thumb|none|600px|Loading in a new mag...]] | ||
[[File:Stalkercsp220-6.jpg|thumb|none|600px|...and chambering a round.]] | [[File:Stalkercsp220-6.jpg|thumb|none|600px|...and chambering a round.]] | ||
[[File:Stalkercsp220-7.jpg|thumb|none|600px| | [[File:Stalkercsp220-7.jpg|thumb|none|600px|The first idle animation.]] | ||
[[File:Stalkercsp220-8.jpg|thumb|none|600px| | [[File:Stalkercsp220-8.jpg|thumb|none|600px|The other animation.]] | ||
==Walther P99== | ==Walther P99== | ||
The [[Walther P99]] appears in-game as the "Walker P9m". It is much rarer than in ''SoC'', as most stalkers now seem to use the Beretta 92FS or the Hi-Power as their 9x19 pistol of choice. | The [[Walther P99]] appears in-game as the "Walker P9m". It is much rarer than in ''SoC'', as most stalkers now seem to use the Beretta 92FS or the Hi-Power as their 9x19 pistol of choice, only becoming readily available in Limansk from dead Monolith troops. | ||
[[file:WaltherP99 twotoneA.jpg|thumb|none|350px|Walther P99 (stainless steel) - 9x19mm Parabellum]] | [[file:WaltherP99 twotoneA.jpg|thumb|none|350px|Walther P99 (stainless steel) - 9x19mm Parabellum]] | ||
[[file:S.T.A.L.K.E.R Clear Sky Walther P99 holding.jpg|thumb|none|600px|Holding the P99.]] | [[file:S.T.A.L.K.E.R Clear Sky Walther P99 holding.jpg|thumb|none|600px|Holding the P99.]] | ||
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[[File:Stalkercsaks74-7.jpg|thumb|none|600px|...tapping it into place...]] | [[File:Stalkercsaks74-7.jpg|thumb|none|600px|...tapping it into place...]] | ||
[[File:Stalkercsaks74-8.jpg|thumb|none|600px|...and pulling the bolt handle.]] | [[File:Stalkercsaks74-8.jpg|thumb|none|600px|...and pulling the bolt handle.]] | ||
[[File:Stalkercsaks74-9.jpg|thumb|none|600px|The idle animation is much the same as the AKMSU - | [[File:Stalkercsaks74-9.jpg|thumb|none|600px|The idle animation is much the same as the AKMSU - firstly, Scar takes a look into a magazine (still with only one round)...]] | ||
[[File:Stalkercsaks74-10.jpg|thumb|none|600px|...nextly, he inserts it back in...]] | [[File:Stalkercsaks74-10.jpg|thumb|none|600px|...nextly, he inserts it back in...]] | ||
[[File:Stalkercsaks74-11.jpg|thumb|none|600px|...lastly, he will proceed to pull the bolt back.]] | [[File:Stalkercsaks74-11.jpg|thumb|none|600px|...lastly, he will proceed to pull the bolt back.]] | ||
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==AS Val== | ==AS Val== | ||
The [[AS Val]] | The [[AS Val]] returns under the different name of "SA Avalanche". The earliest one may be able to acquire it is through buying it from the Bandits' trader, Tooth, but later on it will become more common. | ||
[[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]] | [[file:AS Val.jpg|thumb|none|450px|AS Val - 9x39mm]] | ||
[[file:S.T.A.L.K.E.R Clear Sky AS Val holding.jpg|thumb|none|600px|The AS Val in idle.]] | [[file:S.T.A.L.K.E.R Clear Sky AS Val holding.jpg|thumb|none|600px|The AS Val in idle.]] | ||
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[[File:Stalkercsl85-9.jpg|thumb|none|600px|The first idle animation will have Scar point the rifle upwards.]] | [[File:Stalkercsl85-9.jpg|thumb|none|600px|The first idle animation will have Scar point the rifle upwards.]] | ||
[[File:Stalkercsl85-10.jpg|thumb|none|600px|The other one will have Scar twist something on the other side of the reciever...]] | [[File:Stalkercsl85-10.jpg|thumb|none|600px|The other one will have Scar twist something on the other side of the reciever...]] | ||
[[File:Stalkercsl85-11.jpg|thumb|none|600px|..and then slap it; his hand appears to be clipping through the scope, though that may simply be the angle this is seen from.]] | [[File:Stalkercsl85-11.jpg|thumb|none|600px|...and then slap it; his hand appears to be clipping through the scope, though that may simply be the angle this is seen from.]] | ||
==FN F2000== | ==FN F2000== | ||
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==Heckler & Koch SL8-1== | ==Heckler & Koch SL8-1== | ||
A [[Heckler & Koch SL8-1]] modified to resemble a G36 returns from the previous game as the "GP 37". It is one of the highest-tier weapons in the game, but is beaten out by the F2000 above. It | A [[Heckler & Koch SL8-1]] modified to resemble a G36 returns from the previous game as the "GP 37". It is one of the highest-tier weapons in the game, but is beaten out by the F2000 above. It is significantly rarer than in the previous game, only able to be acquired by completing the Bandits' faction war or by completing a randomly-given quest to find a specific artifact. It can mount the [[SIG GL 5040]] after an upgrade. | ||
[[File:H%26KSL8BlackTacticalMod.jpg|thumb|none|450px|Heckler & Koch SL8-1 Tactical Sniper Rifle - 5.56x45mm NATO]] | [[File:H%26KSL8BlackTacticalMod.jpg|thumb|none|450px|Heckler & Koch SL8-1 Tactical Sniper Rifle - 5.56x45mm NATO]] | ||
[[File:HKSL8-1_with_dual-optical_sight_and_G36_stock.jpg|thumb|none|450px|Heckler & Koch SL8-1 with STANAG magazine adapter, ZF 3x4° optical sight, and G36 stock - 5.56x45mm NATO]] | [[File:HKSL8-1_with_dual-optical_sight_and_G36_stock.jpg|thumb|none|450px|Heckler & Koch SL8-1 with STANAG magazine adapter, ZF 3x4° optical sight, and G36 stock - 5.56x45mm NATO]] | ||
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[[File:Stalkercsots14-7.jpg|thumb|none|600px|Slapping in the magazine far too deep into the magwell.]] | [[File:Stalkercsots14-7.jpg|thumb|none|600px|Slapping in the magazine far too deep into the magwell.]] | ||
[[File:Stalkercsots14-8.jpg|thumb|none|600px|Chambering the aforementioned round.]] | [[File:Stalkercsots14-8.jpg|thumb|none|600px|Chambering the aforementioned round.]] | ||
[[File:Stalkercsots14-9.jpg|thumb|none|600px|The idle animation has Scar flip up the grenade launcher sight | [[File:Stalkercsots14-9.jpg|thumb|none|600px|The idle animation has Scar flip up the grenade launcher sight.]] | ||
==SIG SG 550== | ==SIG SG 550== | ||
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The [[SVD Dragunov]] appears as the "SVDm 2". It can be acquired by buying it from Ashot (Freedom's trader), or scavenging it from fallen Freedom and Monolith snipers. | The [[SVD Dragunov]] appears as the "SVDm 2". It can be acquired by buying it from Ashot (Freedom's trader), or scavenging it from fallen Freedom and Monolith snipers. | ||
[[file:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]] | [[file:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]] | ||
[[File:Stalkercssvd-1.jpg|thumb|none|600px|Readying the SVD | [[File:Stalkercssvd-1.jpg|thumb|none|600px|Readying the SVD; doing so will make a bolt cycling noise, a holdover from ''SoC''.]] | ||
[[File:Stalkercssvd-2.jpg|thumb|none|600px|Holding the rifle.]] | [[File:Stalkercssvd-2.jpg|thumb|none|600px|Holding the rifle.]] | ||
[[File:Stalkercssvd-3.jpg|thumb|none|600px|Taking a closer look at the field with the PSO-1.]] | [[File:Stalkercssvd-3.jpg|thumb|none|600px|Taking a closer look at the field with the PSO-1.]] | ||
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[[File:Stalkercssvd-7.jpg|thumb|none|600px|Shoving in a new magazine. Note the rather odd-looking textures; this is due to it using the SVU's bump maps rather than its own.]] | [[File:Stalkercssvd-7.jpg|thumb|none|600px|Shoving in a new magazine. Note the rather odd-looking textures; this is due to it using the SVU's bump maps rather than its own.]] | ||
[[File:Stalkercssvd-8.jpg|thumb|none|600px|Chambering a round is mostly obscured by the scope.]] | [[File:Stalkercssvd-8.jpg|thumb|none|600px|Chambering a round is mostly obscured by the scope.]] | ||
[[File:Stalkercssvd-9.jpg|thumb|none|600px|The idle animations are mostly the same as the | [[File:Stalkercssvd-9.jpg|thumb|none|600px|The idle animations are mostly the same as several of the previous weapons; the first of which has Scar point the rifle upwards, giving a good view of the top.]] | ||
[[File:Stalkercssvd-10.jpg|thumb|none|600px|The other one starts off with Scar fiddling with something on the other side of the reciever; given that there isn't much to adjust on that side of the SVD's reciever, it seems that he is adjusting something on the scope instead.]] | [[File:Stalkercssvd-10.jpg|thumb|none|600px|The other one starts off with Scar fiddling with something on the other side of the reciever; given that there isn't much to adjust on that side of the SVD's reciever, it seems that he is adjusting something on the scope instead.]] | ||
[[File:Stalkercssvd-11.jpg|thumb|none|600px|After messing with whatever that was, he proceeds to give it a smack.]] | [[File:Stalkercssvd-11.jpg|thumb|none|600px|After messing with whatever that was, he proceeds to give it a smack.]] | ||
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The [[SVU Dragunov]] appears in-game as the "SVUmk2"; it is used exclusively by Freedom. The player can now sprint with it equipped. | The [[SVU Dragunov]] appears in-game as the "SVUmk2"; it is used exclusively by Freedom. The player can now sprint with it equipped. | ||
[[file:Svu.jpg|thumb|none|450px|SVU Dragunov - 7.62x54mmR]] | [[file:Svu.jpg|thumb|none|450px|SVU Dragunov - 7.62x54mmR]] | ||
[[File:Stalkercssvu-1.jpg|thumb|none|600px|Drawing the SVU | [[File:Stalkercssvu-1.jpg|thumb|none|600px|Drawing the SVU; like the SVD, drawing the weapon will make a bolt cycling noise.]] | ||
[[File:Stalkercssvu-2.jpg|thumb|none|600px|The SVU in idle; note the lack of flash hider, which will become relevant later.]] | [[File:Stalkercssvu-2.jpg|thumb|none|600px|The SVU in idle; note the lack of flash hider, which will become relevant later.]] | ||
[[File:Stalkercssvu-3.jpg|thumb|none|600px|Aiming through the not-reversed PSO-1.]] | [[File:Stalkercssvu-3.jpg|thumb|none|600px|Aiming through the not-reversed PSO-1.]] | ||
[[File:Stalkercssvu-4.jpg|thumb|none|600px|Firing off a couple shots | [[File:Stalkercssvu-4.jpg|thumb|none|600px|Firing off a couple shots.]] | ||
[[File:Stalkercssvu-5.jpg|thumb|none|600px| | [[File:Stalkercssvu-5.jpg|thumb|none|600px|Reloading the weapon, starting off by removing the magazine...]] | ||
[[File:Stalkercssvu-6.jpg|thumb|none|600px|...slamming in a new one...]] | [[File:Stalkercssvu-6.jpg|thumb|none|600px|...slamming in a new one...]] | ||
[[File:Stalkercssvu-7.jpg|thumb|none|600px|...and finishing off with pulling the bolt back, noting the complete lack of ammunition in the magazine.]] | [[File:Stalkercssvu-7.jpg|thumb|none|600px|...and finishing off with pulling the bolt back, noting the complete lack of ammunition in the magazine.]] | ||
[[File:Stalkercssvu-8.jpg|thumb|none|600px|The idle animation will have Scar grab the scope.]] | [[File:Stalkercssvu-8.jpg|thumb|none|600px|The idle animation will have Scar grab the scope.]] | ||
[[File:Stalkercssvu-9.jpg|thumb|none|600px|As mentioned, the lack of flash hider is relevant again, as it | [[File:Stalkercssvu-9.jpg|thumb|none|600px|As mentioned, the lack of flash hider is relevant again, as it is present only on the world model and inventory icon.]] | ||
==VSS Vintorez== | ==VSS Vintorez== | ||
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[[File:Stalkercsvss-4.jpg|thumb|none|600px|Firing off a couple shots. Unscoped, of course.]] | [[File:Stalkercsvss-4.jpg|thumb|none|600px|Firing off a couple shots. Unscoped, of course.]] | ||
[[File:Stalkercsvintorez-5.jpg|thumb|none|600px|Reloading the VSS is much the same as the AS Val, starting off by removing the magazine and having it clip through the trigger guard...]] | [[File:Stalkercsvintorez-5.jpg|thumb|none|600px|Reloading the VSS is much the same as the AS Val, starting off by removing the magazine and having it clip through the trigger guard...]] | ||
[[File:Stalkercsvss-6.jpg|thumb|none|600px|...inserting a new empty magazine...]] | [[File:Stalkercsvss-6.jpg|thumb|none|600px|...then inserting a new empty magazine...]] | ||
[[File:Stalkercsvss-7.jpg|thumb|none|600px|...slapping it into place...]] | [[File:Stalkercsvss-7.jpg|thumb|none|600px|...slapping it into place...]] | ||
[[File:Stalkercsvss-8.jpg|thumb|none|600px|...and chambering a round.]] | [[File:Stalkercsvss-8.jpg|thumb|none|600px|...and chambering a round.]] | ||
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=Machine Guns= | =Machine Guns= | ||
==PK== | ==PK== | ||
The [[PK]] appears in the game as the "RP-74", a name oddly similar to the [[RPK-74]]. It is used primarily by Duty, but the bandits and the military also use it on rare occasions. The player can only hipfire the weapon, with the iron sights being completely inaccessible; it can also only use one type of 7. | The [[PK]] appears in the game as the "RP-74", a name oddly similar to the [[RPK-74]]. It is used primarily by Duty, but the bandits and the military also use it on rare occasions. The player can only hipfire the weapon, with the iron sights being completely inaccessible; it can also only use one type of 7.62x54mmR ammo. Mounted variants are sometimes also encountered; the one encountered when entering the Cordon for the first time is especially infamous, as Scar will be very underequipped for this occasion. A unique variant known as the "Tank machine gun" can be found in a T-64 in the Red Forest; this variant somehow holds a whopping ''2000'' rounds in its standard 100-round belt box. The description of the "Tank machine gun" and where it's found also implies that it is meant to be a [[PKT]], but its model is still of a PK. | ||
[[File:Pk_machine_gun.jpg|thumb|none|450px|PK - 7.62x54mmR]] | [[File:Pk_machine_gun.jpg|thumb|none|450px|PK - 7.62x54mmR]] | ||
[[file:S.T.A.L.K.E.R Clear Sky PKM holding.jpg|thumb|none|600px|Holding the PK.]] | [[file:S.T.A.L.K.E.R Clear Sky PKM holding.jpg|thumb|none|600px|Holding the PK.]] | ||
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==Franchi SPAS-12== | ==Franchi SPAS-12== | ||
The [[Franchi SPAS-12]] appears in-game as the "SPSA14". Unlike ''Shadow of Chernobyl'', | The [[Franchi SPAS-12]] appears in-game as the "SPSA14". Unlike ''Shadow of Chernobyl'', it is now operated in pump-action mode, with an appropriately slower rate of fire. A funtionally-identical unique version called the "Ripper shotgun" is the target of a quest given by a Duty member; according to its description, this variant comes from a limited-edition batch noted for its better finish. | ||
[[file:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 without stock – 12 gauge]] | [[file:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 without stock – 12 gauge]] | ||
[[file:S.T.A.L.K.E.R Clear Sky SPAS-12 holding.jpg|thumb|none|600px|Holding the SPAS-12.]] | [[file:S.T.A.L.K.E.R Clear Sky SPAS-12 holding.jpg|thumb|none|600px|Holding the SPAS-12.]] | ||
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==TOZ-34== | ==TOZ-34== | ||
The [[TOZ-34]] was originally cut from ''SoC'', but has now been reintroduced as the "Hunting rifle". It is a very common weapon, being used by rookies of various factions. | The [[TOZ-34]] was originally cut from ''SoC'', but has now been reintroduced as the "Hunting rifle"; its strange designation as a rifle is due to a mistranslation. It is a very common weapon, being used by rookies of various factions. | ||
[[file:TOZ-34.jpg|thumb|none|450px|TOZ-34 - 12 gauge]] | [[file:TOZ-34.jpg|thumb|none|450px|TOZ-34 - 12 gauge]] | ||
[[File:Stalkercstoz34-1.jpg|thumb|none|600px|Drawing the TOZ-34.]] | [[File:Stalkercstoz34-1.jpg|thumb|none|600px|Drawing the TOZ-34.]] | ||
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[[File:Stalkercstoz34-9.jpg|thumb|none|600px|The idle animation has Scar break open the shotgun and look at the shells inside.]] | [[File:Stalkercstoz34-9.jpg|thumb|none|600px|The idle animation has Scar break open the shotgun and look at the shells inside.]] | ||
== | ==TOZ-66== | ||
A sawn-off [[TOZ-66]] appears in the game as the "Shotgun". It is given by Suslov as a primary weapon, and can still be found very frequently later. | A sawn-off [[TOZ-66]] appears in the game as the "Shotgun". It is given by Suslov as a primary weapon, and can still be found very frequently later. | ||
[[file:TOZ-66.jpg|450px|thumb|none|TOZ-66 - 12 gauge]] | [[file:TOZ-66.jpg|450px|thumb|none|TOZ-66 - 12 gauge]] | ||
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[[File:Stalkercstoz66-2.jpg|thumb|none|600px|The shotgun in idle.]] | [[File:Stalkercstoz66-2.jpg|thumb|none|600px|The shotgun in idle.]] | ||
[[File:Stalkercstoz66-3.jpg|thumb|none|600px|Aiming; the angle it is held at would likely make it shoot high in real life.]] | [[File:Stalkercstoz66-3.jpg|thumb|none|600px|Aiming; the angle it is held at would likely make it shoot high in real life.]] | ||
[[File:Stalkercstoz66-4.jpg|thumb|none|600px|Firing the shotgun; the hammers actually track which barrels have been fired.]] | [[File:Stalkercstoz66-4.jpg|thumb|none|600px|Firing the shotgun; it has oddly low recoil for a sawn-off shotgun. Like the previous game, the hammers actually track which barrels have been fired.]] | ||
[[File:Stalkercstoz66-5.jpg|thumb|none|600px|Opening the barrels and ejecting the rounds; like the 34 (and also unlike ''SoC''), the opening latch is not used, and Scar just pushes the barrels open.]] | [[File:Stalkercstoz66-5.jpg|thumb|none|600px|Opening the barrels and ejecting the rounds; like the 34 (and also unlike ''SoC''), the opening latch is not used, and Scar just pushes the barrels open.]] | ||
[[File:Stalkercstoz66-6.jpg|thumb|none|600px|Loading a shell into the left barrel...]] | [[File:Stalkercstoz66-6.jpg|thumb|none|600px|Loading a shell into the left barrel...]] | ||
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==RG-6== | ==RG-6== | ||
The [[RG-6 | The [[RG-6]] appears in the game as the "Bulldog 6". Like the previous game, it is incredibly rare, with only four existing in the game. | ||
[[file:Rg 6-1.JPG|thumb|none|450px|RG-6 Grenade Launcher - 40mm VOG-25]] | [[file:Rg 6-1.JPG|thumb|none|450px|RG-6 Grenade Launcher - 40mm VOG-25]] | ||
[[file:S.T.A.L.K.E.R Clear Sky RG-6 holding.jpg|thumb|none|600px|Holding the RG-6.]] | [[file:S.T.A.L.K.E.R Clear Sky RG-6 holding.jpg|thumb|none|600px|Holding the RG-6.]] | ||
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[[File:Stalkercsf1-5.jpg|thumb|none|600px|Even still, the grenade produces quite an impressive blast after its 3-second timer runs out.]] | [[File:Stalkercsf1-5.jpg|thumb|none|600px|Even still, the grenade produces quite an impressive blast after its 3-second timer runs out.]] | ||
[[File:Stalkercsf1-6.jpg|thumb|none|600px|Idle animation; first, Scar will check the body and give a great view of the "Ф-1" marking.]] | [[File:Stalkercsf1-6.jpg|thumb|none|600px|Idle animation; first, Scar will check the body and give a great view of the "Ф-1" marking.]] | ||
[[File:Stalkercsf1-7.jpg|thumb|none|600px|Afterwards, | [[File:Stalkercsf1-7.jpg|thumb|none|600px|Afterwards, he will toss it around a bit.]] | ||
==RGD-5== | ==RGD-5== |
Revision as of 19:53, 13 July 2022
Work In Progress This article is still under construction. It may contain factual errors. See Talk:S.T.A.L.K.E.R.: Clear Sky for current discussions. Content is subject to change. |
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S.T.A.L.K.E.R.: Clear Sky is a 2008 video game and the prequel to S.T.A.L.K.E.R.: Shadow of Chernobyl. While the gameplay and engine are essentially the same with some more polish and content cut from the original, it also features some brand new plot, some new characters, and "new" firearms (all of the "new" guns are actually guns cut from SoC).
Clear Sky also introduces a new system: weapon upgrades; upgrades are installed by technicians, who can also repair your weaponry. Upgrades do not change the appearance of the weapon, and as such will not be noted.
Note: As the weapon models are largely identical to Shadow of Chernobyl, please see that page for a more detailed overview on how weapons are depicted throughout the series in general.
The following weapons appear in the video game S.T.A.L.K.E.R.: Clear Sky:
Handguns
Beretta 92FS
The Beretta 92FS appears in-game as the "Martha". Unlike SoC (in which there was only one in the entire game), the weapon is now far more widespread. Its stats have also changed, now being more suited for slow rapid-fire.
Browning Hi-Power Mark III
Originally cut from SoC, the Browning Hi-Power Mark III appears in-game as the "HPSS-1m". It is fairly common, and is an all-around average pistol, not excelling in any particular niche.
Colt M1911
The Colt M1911 appears in-game as the "Kora-919". It has received a considerable upgrade from its SoC incarnation, now being one of the most accurate pistols in the game.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX appears in-game as the "Black Kite". It is used primarily by the Bandits, and can only be bought from them. It is still incorrectly chambered in .45 ACP. A unique variant known as the "Modified shooter" has multiple upgrades pre-installed and is the target of a quest.
Fort-12
The Fort-12 returns under the different name of "Fora-12". It is fairly similar to its SoC counterpart, being a decent upgrade to the Makarov PM but being less reliable, noticeably jamming more often.
Heckler & Koch USP Compact
The Heckler & Koch USP Compact appears in-game as the "UDP Compact". It has the highest rate of fire out of all of the handguns.
Makarov PB
The Makarov PB appears in-game as the "PB1s". Unlike its SoC incarnation, it is very rare, only able to be bought or found in stashes. To make up for it however, it is now the most accurate pistol in the game.
Makarov PM
The Makarov PM appears in-game as the "PMm". It is given to Scar by Docent Suslov as the starting secondary weapon, and has also been given a noticeable upgrade since SoC, as its damage has been given a slight boost; its accuracy, however, is still not very good. A unique one known as the "Inscribed pistol" is the target of a quest; this variant is identical to the standard PM, aside from its name and description.
SIG-Sauer P220
The SIG-Sauer P220 appears in-game as the "SIP-t M200". It is somewhat rare, only being used by Mercenaries. Performance-wise, it is fairly similar to the USP Compact, but has a lower rate of fire and a slightly too large 10-round capacity.
Walther P99
The Walther P99 appears in-game as the "Walker P9m". It is much rarer than in SoC, as most stalkers now seem to use the Beretta 92FS or the Hi-Power as their 9x19 pistol of choice, only becoming readily available in Limansk from dead Monolith troops.
Submachine Guns
Heckler & Koch MP5A3
The Heckler & Koch MP5A3 appears in-game as the "Viper 5", and returns as the sole submachine gun. The player will most likely first encounter it in the hands of a Renegade in the swamps, and will frequently find it again later on as a low-level primary weapon.
Assault Rifles
AKMSU
The AKMSU appears in-game as the "Akm-74/2U". It is considerably less accurate than in Shadow of Chernobyl, and is the weakest assault rifle available. It is still depected as using 5.45x39mm ammunition rather than the correct 7.62x39mm.
AKS-74
The AKS-74 appears in-game as the "Akm-74/2". Oddly, one will be in Scar's inventory by default, even though 5.45 ammunition is unlikely to be encountered until the player reaches the Cordon. It can mount a GP-25 grenade launcher, but only after an upgrade; it is somewhat strange that it and the AN-94 require upgrades to mount one, as they should be able to by default. A unique version called the "Trophy AKM-47/2" can be found hidden in a building in the Cordon, and rather implausibly fires 7.62x54mmR; while conversions of AK variants to 7.62x54mm are possible, the in-game model is completely unmodified, and most notably still uses a standard 5.45 AK-74 magazine, which wouldn't even fit a 7.62x54mm round inside of it.
AN-94
The AN-94 appears in-game as the "AC96/2". It is used mostly by Duty, the military, and the Monolith; the second of those in the list will likely be the player's first encounter with the weapon, as it used by the soldiers near the entrance to the Cordon from the swamps. Like the AKS-74, it can only mount a GP-25 after an upgrade. A unique variant called the "Duty member's assault rifle" is the target of a quest.
AS Val
The AS Val returns under the different name of "SA Avalanche". The earliest one may be able to acquire it is through buying it from the Bandits' trader, Tooth, but later on it will become more common.
Enfield L85A1
The Enfield L85A1 appears in-game as the "IL 86". It appears as a common weapon amongst Freedomers and veteran stalkers. It can rather oddly mount the SIG GL 5040 after an upgrade.
FN F2000
An FN F2000 with an attached FN GL-1 reappears in the game as the "FT 200M", and as the highest-tier asssault rifle.
Heckler & Koch SL8-1
A Heckler & Koch SL8-1 modified to resemble a G36 returns from the previous game as the "GP 37". It is one of the highest-tier weapons in the game, but is beaten out by the F2000 above. It is significantly rarer than in the previous game, only able to be acquired by completing the Bandits' faction war or by completing a randomly-given quest to find a specific artifact. It can mount the SIG GL 5040 after an upgrade.
OTs-14-4A Groza
The OTs-14-4A Groza appears in-game as the "Tunder S14". It is rarer than in Shadow of Chernobyl, with Duty being the only user of the weapon for most of the early game; appropriately, one will be given for free if the player decides to join Duty.
SIG SG 550
The SIG SG 550 appears in-game as the "SGI 5k". It is essentially Freedom's equivalent to the OTs-14 Groza, being used almost exclusively by them and will be given for free to the player if one decides to join Freedom. It can mount the SIG GL 5040, but only after an upgrade; it is rather strange that it needs an upgrade in order to mount one, as the GL 5040 was designed specifically for this rifle.
Z-M LR 300ML
The Z-M LR 300 appears in-game as the "TRs 301". It remains the most common 5.56 rifle, and is frequently used by a variety of factions. It can also mount a SIG GL 5040 after the appropriate upgrade is installed.
Sniper Rifles
SVD Dragunov
The SVD Dragunov appears as the "SVDm 2". It can be acquired by buying it from Ashot (Freedom's trader), or scavenging it from fallen Freedom and Monolith snipers.
SVU Dragunov
The SVU Dragunov appears in-game as the "SVUmk2"; it is used exclusively by Freedom. The player can now sprint with it equipped.
VSS Vintorez
The VSS Vintorez appears in-game as the "Vintar BC". It is prominently featured in the game's opening, and that same VSS can be found in the swamps near the entrance to the Agroprom. The VSS is also used by a few stalkers in Agroprom.
Machine Guns
PK
The PK appears in the game as the "RP-74", a name oddly similar to the RPK-74. It is used primarily by Duty, but the bandits and the military also use it on rare occasions. The player can only hipfire the weapon, with the iron sights being completely inaccessible; it can also only use one type of 7.62x54mmR ammo. Mounted variants are sometimes also encountered; the one encountered when entering the Cordon for the first time is especially infamous, as Scar will be very underequipped for this occasion. A unique variant known as the "Tank machine gun" can be found in a T-64 in the Red Forest; this variant somehow holds a whopping 2000 rounds in its standard 100-round belt box. The description of the "Tank machine gun" and where it's found also implies that it is meant to be a PKT, but its model is still of a PK.
Shotguns
Mossberg Maverick 88
The Maverick Model 88 appears in-game as the "Chaser 13". It is somewhat more common than in the previous game, but is otherwise fairly similar to its previous incarnation. A unique (but functionally identical) variant called "A bandit's Chaser 13" is the target of a quest.
Franchi SPAS-12
The Franchi SPAS-12 appears in-game as the "SPSA14". Unlike Shadow of Chernobyl, it is now operated in pump-action mode, with an appropriately slower rate of fire. A funtionally-identical unique version called the "Ripper shotgun" is the target of a quest given by a Duty member; according to its description, this variant comes from a limited-edition batch noted for its better finish.
TOZ-34
The TOZ-34 was originally cut from SoC, but has now been reintroduced as the "Hunting rifle"; its strange designation as a rifle is due to a mistranslation. It is a very common weapon, being used by rookies of various factions.
TOZ-66
A sawn-off TOZ-66 appears in the game as the "Shotgun". It is given by Suslov as a primary weapon, and can still be found very frequently later.
Grenade Launchers
FN GL-1
The FN GL-1 is permanently affixed to the FN F2000.
GP-25
The GP-25 appears in the game as the "GP-25 "Koster"". It can be mounted to the AKS-74 and AN-94 after the appropriate upgrade is installed.
GP-30
The GP-30 is mounted as part of the OTs-14-4A Groza.
RG-6
The RG-6 appears in the game as the "Bulldog 6". Like the previous game, it is incredibly rare, with only four existing in the game.
RPG-7
The RPG-7 appears in the game as the "RPG-7u". Like the RG-6 above, it is very rare, with its ammunition being even rarer; as before, its ammunition is misnamed, as it is a PG-7L rocket labelled as an OG-7V.
SIG GL 5040
The SIG GL 5040 appears in the game as the "M203". Like the GP-25, it can only be installed after an upgrade, with compatible rifles being the Heckler & Koch G36, L85A1, SIG SG 550, Z-M LR 300.
Grenades
F-1
The F-1 hand grenade appears in the game as the "F1 grenade". It is rarer than the RGD-5 below, but deals more damage, and has a larger blast radius.
RGD-5
The RGD-5 hand grenade appears in the game as the "RGD-5 grenade". It is the most common grenade, and has a smaller blast radius and damage output than the F-1.
Unusable Weapons
KPVT
The KPVT can be seen mounted on BTR-70s.
PKT
The PKT can also be seen on the BTR-70.
Yakushev-Borzov Yak-B
The Yakushev-Borzov Yak-B is mounted on the Mil Mi-24.
Others
"EM1 Rifle"
The "EM1 Rifle" (likely referencing the EM-1 from the film Eraser) is a prototype version of the "Gauss Rifle" that would be seen in the other games. Unlike the Gauss Rifle, it does not fire bullets, but rather extremely strong electromagnetic bursts powered by fragments of the Flash artifact; as such, it does very little damage to live targets, but deals much more to electrical devices.