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Soldier of Fortune II: Double Helix: Difference between revisions
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==M1911A1== | ==M1911A1== | ||
The [[M1911A1]] is the first handgun you are given in the game. Has a 7-round magazine and can also be dual-wielded. It appears to have some custom features, such as a 'combat'-style hammer and dot sights. | The [[M1911A1]] is the first handgun you are given in the game. Has a 7-round magazine and can also be dual-wielded. It appears to have some custom features, such as a 'combat'-style hammer and dot sights. | ||
[[Image:M1911Colt.jpg|thumb|350px|none| | [[Image:M1911Colt.jpg|thumb|350px|none|Colt M1911A1 - .45 ACP]] | ||
[[Image:M1911A1.jpg|thumb|500px|none|M1911A1 in-game.]] | [[Image:M1911A1.jpg|thumb|500px|none|M1911A1 in-game.]] | ||
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==IMI Desert Eagle Mark XIX== | ==IMI Desert Eagle Mark XIX== | ||
A chromed [[Desert Eagle Mark XIX]] named the "Silver Talon" like ''[[Soldier of Fortune]]'' is available as a sidearm in multiplayer, and in singleplayer with 'Give All' cheat or the Gold Edition. As with the other handguns, it can also be dual-wielded.. The in-game weapon features a non-fluted barrel indicating it was modeled after a .50AE variant. . Despite the different calibers, this weapon uses the same .45 ACP ammo stock as the 1911A1 and Mk23 pistols. It has a 7-round magazine. | A chromed [[Desert Eagle Mark XIX]], named the "Silver Talon" like ''[[Soldier of Fortune]]'', is available as a sidearm in multiplayer, and in singleplayer with 'Give All' cheat or the Gold Edition. As with the other handguns, it can also be dual-wielded.. The in-game weapon features a non-fluted barrel indicating it was modeled after a .50AE variant. . Despite the different calibers, this weapon uses the same .45 ACP ammo stock as the 1911A1 and Mk23 pistols. It has a 7-round magazine. | ||
[[Image:DesertEagle50AE.jpg|thumb|350px|none|Desert Eagle Mark XIX with brushed chrome finish - .50 AE]] | |||
[[Image:DesertEagle50AE.jpg|thumb|350px|none| | |||
[[Image:Deegle.jpg|thumb|500px|none|Silver Talon in-game.]] | [[Image:Deegle.jpg|thumb|500px|none|Silver Talon in-game.]] | ||
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The first and main shotgun encountered in the game is the [[Mossberg 590 Cruiser]]. First found in one of the Prague levels. Available afterward for equipment loadouts before starting missions. Wielded by enemies throughout the game, most notably in the Colombia mission levels. Carries 9 shells in the magazine tube. | The first and main shotgun encountered in the game is the [[Mossberg 590 Cruiser]]. First found in one of the Prague levels. Available afterward for equipment loadouts before starting missions. Wielded by enemies throughout the game, most notably in the Colombia mission levels. Carries 9 shells in the magazine tube. | ||
In the Prague levels, which take place in 1989, the Mossberg 590 Cruiser is used by certain Czechoslovak indoor guards who oddly speak Russian. The usage of the Mossberg 590 Cruiser is inaccurate, since it had just been released and wouldn't have ended up with the Czechoslovak military, more likely these guards would be issued [[ | In the Prague levels, which take place in 1989, the Mossberg 590 Cruiser is used by certain Czechoslovak indoor guards who oddly speak Russian. The usage of the Mossberg 590 Cruiser is inaccurate, since it had just been released and wouldn't have ended up with the Czechoslovak military, more likely these guards would be issued [[Sa vz. 61 Skorpion]]s instead. | ||
[[Image:Mossberg500_Cruiser_ext.jpg|thumb|400px|none|Mossberg 590 Cruiser with extended magazine tube - 12 | [[Image:Mossberg500_Cruiser_ext.jpg|thumb|400px|none|Mossberg 590 Cruiser with extended magazine tube - 12 gauge]] | ||
[[Image:M590.jpg|thumb|500px|none|Mossberg 590 Cruiser in-game.]] | [[Image:M590.jpg|thumb|500px|none|Mossberg 590 Cruiser in-game.]] | ||
==Daewoo USAS-12== | ==Daewoo USAS-12== | ||
The [[USAS-12 | The [[USAS-12]] is the only other shotgun in-game. Available in later mission loadouts, and used by some enemies, mainly in the Hong Kong levels. Can be fired semi-automatic or fully-automatic, and uses 10-round box magazines. Quite difficult to control when fired on full-auto. | ||
[[Image:USAS12.jpg|thumb|400px|none|USAS-12 | [[Image:USAS12.jpg|thumb|400px|none|USAS-12 - 12 gauge]] | ||
[[Image:USAS-12.jpg|thumb|500px|none|USAS-12 in-game.]] | [[Image:USAS-12.jpg|thumb|500px|none|USAS-12 in-game.]] | ||
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==IMI Micro Uzi== | ==IMI Micro Uzi== | ||
The main SMG encountered in-game is the [[Micro Uzi]]. Available in later mission loadouts, used a lot by enemies in the Hong Kong and Seaward Star mission levels. Uses 30-round magazines and can be dual-wielded. Very inaccurate when fired in long full-auto bursts. | The main SMG encountered in-game is the [[Micro Uzi]]. Available in later mission loadouts, used a lot by enemies in the Hong Kong and Seaward Star mission levels. Uses 30-round magazines and can be dual-wielded. Very inaccurate when fired in long full-auto bursts. | ||
[[Image:MicroUzi-2.jpg|thumb|400px|none|Micro | [[Image:MicroUzi-2.jpg|thumb|400px|none|IMI Micro Uzi with bent trigger guard - 9x19mm Parabellum]] | ||
[[Image:MICRO UZI.jpg|thumb|500px|none|Micro | [[Image:MICRO UZI.jpg|thumb|500px|none|Micro Uzi in-game.]] | ||
==M3A1 "Grease Gun"== | ==M3A1 "Grease Gun"== | ||
The [[ | The [[M3A1 "Grease Gun"]] is the first automatic weapon you will receive, used by enemies in the Prague mission levels. The weapon has a conical flash-hider. The weapon (correctly) uses the same .45 ACP ammo stock as the handguns, giving it a lower max ammo amount than other automatic weapons. It is fairly accurate and controllable, but slow-firing. | ||
The choice of the M3A1 is very odd, given these are supposed to be members of the Czechoslovak People's Army who wouldn't be issued M3A1's, more likely something like the [[ | The choice of the M3A1 is very odd, given these are supposed to be members of the Czechoslovak People's Army who wouldn't be issued M3A1's, more likely something like the [[Sa vz. 61 Skorpion]] or the [[Sa vz. 58]] rifle would've actually been used. | ||
[[Image:M3A1_Flash_Hider.jpg|thumb|400px|none|M3A1 "Grease Gun" with M9 flash hider - .45 ACP]] | [[Image:M3A1_Flash_Hider.jpg|thumb|400px|none|M3A1 "Grease Gun" with M9 flash hider - .45 ACP]] | ||
[[Image:M3A1.jpg|thumb|500px|none|M3A1 in-game.]] | [[Image:M3A1.jpg|thumb|500px|none|M3A1 in-game.]] | ||
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==Heckler & Koch MP5A5== | ==Heckler & Koch MP5A5== | ||
The final SMG in-game is the [[Heckler & Koch MP5A5]], simply called "MP5" in the game, fitted with sound suppressor (The weapon's animation always shows fitting the suppressor on when you ready the weapon, however it can not be attached/removed manually). Can fire in semi-automatic, three-round burst, and fully-automatic. Available as a primary weapon in multiplayer or with 'Give All' cheat or Gold Edition in singleplayer. Has 30-round magazine capacity but is shown using straight magazines. Despite it being a 'suppressed' weapon, the in-game P.A.D.D. (Personal Audio Detection Device) shows that it is as noisy as other non-silenced weapons. | The final SMG in-game is the [[Heckler & Koch MP5A5]], simply called "MP5" in the game, fitted with sound suppressor (The weapon's animation always shows fitting the suppressor on when you ready the weapon, however it can not be attached/removed manually). Can fire in semi-automatic, three-round burst, and fully-automatic. Available as a primary weapon in multiplayer or with 'Give All' cheat or Gold Edition in singleplayer. Has 30-round magazine capacity but is shown using straight magazines. Despite it being a 'suppressed' weapon, the in-game P.A.D.D. (Personal Audio Detection Device) shows that it is as noisy as other non-silenced weapons. | ||
[[Image:H&KMP5A5.jpg|thumb|none|400px|Heckler & Koch MP5A5 - 9x19mm]] | [[Image:H&KMP5A5.jpg|thumb|none|400px|Heckler & Koch MP5A5 - 9x19mm Parabellum]] | ||
[[Image:Shot0014MP5SOF2.jpg|thumb|500px|none|First person view of the MP5. If the picture is seen at full resolution, one will note the transparent yet correct markings for both three-round burst and full-auto on the reciever, indicating the gun is modeled after an actual MP5A5.]] | [[Image:Shot0014MP5SOF2.jpg|thumb|500px|none|First person view of the MP5. If the picture is seen at full resolution, one will note the transparent yet correct markings for both three-round burst and full-auto on the reciever, indicating the gun is modeled after an actual MP5A5.]] | ||
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==Colt Model 727 with M203 Grenade Launcher== | ==Colt Model 727 with M203 Grenade Launcher== | ||
The [[Colt Model 727]] appears as "M4" in the game. This is the recommended primary weapon in pre-mission loadouts until the introduction of the OICW. It can fire in semi-auto, 3-round burst, or full-auto. Alternate fire fires the mounted [[M203 grenade launcher]]. Uses 30-round magazines. Used by many enemies much later in the game. | The [[Colt Model 727]] appears as "M4" in the game. This is the recommended primary weapon in pre-mission loadouts until the introduction of the OICW. It can fire in semi-auto, 3-round burst, or full-auto. Alternate fire fires the mounted [[M203 grenade launcher]]. Uses 30-round magazines. Used by many enemies much later in the game. | ||
[[Image:M4 m203 old.jpg|thumb|none|400px|Colt Model 727 | [[Image:M4 m203 old.jpg|thumb|none|400px|Colt Model 727 with M203 grenade launcher - 5.56x45mm NATO and 40x46mm grenade]] | ||
[[Image:M4A1M203.jpg|thumb|500px|none|"M4" in the game. Note how the weapon is missing the forward flip-up sight for the M203 launcher.]] | [[Image:M4A1M203.jpg|thumb|500px|none|"M4" in the game. Note how the weapon is missing the forward flip-up sight for the M203 launcher.]] | ||
==AK-74== | ==AK-74== | ||
The [[AK-74]] is a common assault rifle heavily used by enemies throughout the game. The AK-74s in this game are stated to have been converted from the standard 5.45x39mm to 5.56x45mm NATO. As such, they use the same 5.56 ammo stock as the 5.56mm rifles in the game. Like all other assault weapons in-game, this weapon fires in semi-auto, three round burst, or full-auto, which is incorrect for the AK-74's semi-auto/full-auto modes. A separate, upgraded version of the rifle is available with a non-detachable bayonet, which can be used as a melee weapon. | The [[AK-74]] is a common assault rifle heavily used by enemies throughout the game. The AK-74s in this game are stated to have been converted from the standard 5.45x39mm to 5.56x45mm NATO. As such, they use the same 5.56 ammo stock as the 5.56mm rifles in the game. Like all other assault weapons in-game, this weapon fires in semi-auto, three round burst, or full-auto, which is incorrect for the AK-74's semi-auto/full-auto modes. A separate, upgraded version of the rifle is available with a non-detachable bayonet, which can be used as a melee weapon. | ||
[[Image:AK-74_NTW_12_92.jpg|thumb|400px|none|AK-74 - 5.45x39mm | [[Image:AK-74_NTW_12_92.jpg|thumb|400px|none|AK-74 - 5.45x39mm]] | ||
[[Image:AK74.jpg|thumb|500px|none|AK-74 in-game | [[Image:AK74.jpg|thumb|500px|none|AK-74 in-game (bayonet-mounted version shown).]] | ||
==SIG SG 551== | ==SIG SG 551== | ||
Another available assault rifle is the [[SIG SG 551]], fitted with an unknown 3x scope. Uses 30-round magazines. Can be fired in semi-auto, 3-round burst, or full-auto. Available as a primary weapon in multiplayer or with 'Give All' cheat. | Another available assault rifle is the [[SIG SG 551]], fitted with an unknown 3x scope. Uses 30-round magazines. Can be fired in semi-auto, 3-round burst, or full-auto. Available as a primary weapon in multiplayer or with 'Give All' cheat. | ||
[[Image:Sig-551.jpg|thumb|400px|none|SIG SG | [[Image:Sig-551.jpg|thumb|400px|none|SIG SG 551 - 5.56x45mm NATO]] | ||
[[Image:Shot0018SG551SOF2.jpg|thumb|500px|none|First person view of the SG-551.]] | [[Image:Shot0018SG551SOF2.jpg|thumb|500px|none|First person view of the SG-551.]] | ||
==Heckler & Koch XM29 OICW== | ==Heckler & Koch XM29 OICW== | ||
The [[Heckler & Koch XM29 | The [[Heckler & Koch XM29 OICW]] is used in the single-player game, becoming available after Mullins tests it out at 'The Shop', some ways into the game. It uses 30 round magazines for the 5.56 rifle part of the weapon, firing in either semi-auto, 3-round burst, or full-auto. After it is available, it surpasses the M4 W/M203 as the recommended primary weapon. | ||
The weapon in the game has a multi-purpose sight, that can be used as a sniper scope (with night-vision and up to 20x magnification), can identify targets with friend-foe type recognition, and acts as the range calculator for its grenade launcher. | The weapon in the game has a multi-purpose sight, that can be used as a sniper scope (with night-vision and up to 20x magnification), can identify targets with friend-foe type recognition, and acts as the range calculator for its grenade launcher. | ||
The game attempts to simulate the complex HEAB (high explosive air burst) functionality of the real weapon. The grenade rounds must be lased at a point downrange, but once lased, are shot normally; they will explode at the displayed distance, which can be adjusted manually with two of the alt-fire keys, and the sight provides a marker indicating the elevation required to land a grenade at the lased distance. This allows the player to, for example, lase a wall, increase the distance slightly and fire over it to have the grenade explode in mid-air just behind it. The sight must be used with the 'lase' to fire the launcher, making it rather awkward to actually use in the game; this is not a feature of the real OICW, which could also fire grenades in impact-detonation mode. The grenades are fired from 6 round magazines and are not interchangeable with the grenades for the M203 or MM1; realistic, since the 20mm launcher on the OICW would not be able to chamber a 40mm grenade. | The game attempts to simulate the complex HEAB (high explosive air burst) functionality of the real weapon. The grenade rounds must be lased at a point downrange, but once lased, are shot normally; they will explode at the displayed distance, which can be adjusted manually with two of the alt-fire keys, and the sight provides a marker indicating the elevation required to land a grenade at the lased distance. This allows the player to, for example, lase a wall, increase the distance slightly and fire over it to have the grenade explode in mid-air just behind it. The sight must be used with the 'lase' to fire the launcher, making it rather awkward to actually use in the game; this is not a feature of the real OICW, which could also fire grenades in impact-detonation mode. The grenades are fired from 6 round magazines and are not interchangeable with the grenades for the M203 or MM1; realistic, since the 20mm launcher on the OICW would not be able to chamber a 40mm grenade. | ||
[[Image:Oicw.jpg|thumb|400px|none| | [[Image:Oicw.jpg|thumb|400px|none|Heckler & Koch XM29 OICW - 5.56x45mm NATO and 20x28mm]] | ||
[[Image:Shot0000OICWSOF2.png|thumb|500px|none|First person view of the OICW.]] | [[Image:Shot0000OICWSOF2.png|thumb|500px|none|First person view of the OICW.]] | ||
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=Launchers= | =Launchers= | ||
==Hawk MM1== | ==Hawk MM1== | ||
The [[ | The [[Hawk MM1 grenade launcher]] is available as a primary 'heavy' weapon on mission loadouts starting with the Seaward Star mission. It fires a drum of 10 grenades, all loaded individually. It uses a different 40mm grenade ammo pool than the M203 grenades. | ||
[[Image:MM1.jpg|thumb|400px|none|MM1 MGL - 40mm]] | [[Image:MM1.jpg|thumb|400px|none|MM1 MGL - 40mm]] | ||
[[Image:MM1-.jpg|thumb|500px|none|MM1 Grenade Launcher in-game]] | [[Image:MM1-.jpg|thumb|500px|none|MM1 Grenade Launcher in-game]] | ||
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==RPG-7== | ==RPG-7== | ||
The [[RPG-7]] is also available as a primary 'heavy' weapon on mission loadouts in multiplayer. | The [[RPG-7]] is also available as a primary 'heavy' weapon on mission loadouts in multiplayer. | ||
[[Image:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 | [[Image:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]] | ||
[[Image:RPG7-.jpg|thumb|500px|none|RPG-7 in-game.]] | [[Image:RPG7-.jpg|thumb|500px|none|RPG-7 in-game.]] | ||
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==L2A2== | ==L2A2== | ||
The [[L2A2 | The [[L2A2 hand grenade]], found and used by enemies mainly on the Hong Kong mission levels. | ||
[[Image:L2A2.jpg|thumb|150px|none|]] | [[Image:L2A2.jpg|thumb|150px|none|L2A2 hand grenade]] | ||
==AM/M14== | ==AM/M14== | ||
The [[AN/M14 incendiary grenade | The [[AN/M14 incendiary grenade]] appears in-game, spewing a blast of flame when thrown. Available later in the game on mission loadouts. | ||
[[File: | [[File:Gh-ANM14-TH3.jpg|thumb|150px|none|AN/M14 incendiary grenade]] | ||
[[Image:AMN14.jpg|thumb|500px|none|]] | [[Image:AMN14.jpg|thumb|500px|none|]] | ||
==M15 WP== | ==M15 WP== | ||
The M15 WP Smoke Grenade, available in later mission loadouts, not only acts as a smoke grenade, but also can be used offensively, blasting WP (White Phosphorus) particles on enemies. It is a slightly bizarre inclusion as the grenade was retired in favour of the M34 in the 1950s. | The M15 WP Smoke Grenade, available in later mission loadouts, not only acts as a smoke grenade, but also can be used offensively, blasting WP (White Phosphorus) particles on enemies. It is a slightly bizarre inclusion as the grenade was retired in favour of the M34 in the 1950s. | ||
[[Image:M15-W-P-smoke-grenade-300315-1.JPG|thumb|none|250px|'''Replica''' M15 white phosphorous grenade]] | [[Image:M15-W-P-smoke-grenade-300315-1.JPG|thumb|none|250px|'''Replica''' M15 white phosphorous grenade]] | ||
[[Image:M15.jpg|thumb|500px|none|]] | [[Image:M15.jpg|thumb|500px|none|]] | ||
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==M84 Stun Grenade== | ==M84 Stun Grenade== | ||
The [[M84 stun grenade]] or 'Flash-Bang' grenade is available very late in the game on mission loadouts. When thrown, it makes a deafening noise and blinding flash when it goes off. Will temporarily stun and neutralize enemies without killing them. | The [[M84 stun grenade]] or 'Flash-Bang' grenade is available very late in the game on mission loadouts. When thrown, it makes a deafening noise and blinding flash when it goes off. Will temporarily stun and neutralize enemies without killing them. | ||
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 | [[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]] | ||
[[Image:M84.jpg|thumb|500px|none|]] | [[Image:M84.jpg|thumb|500px|none|]] | ||
==SMOHG92== | ==SMOHG92== | ||
Swedish | A Swedish offensive grenade. | ||
[[Image:SMOHG92.jpg|thumb|500px|none|]] | [[Image:SMOHG92.jpg|thumb|500px|none|]] | ||
==MDN-11== | ==MDN-11== | ||
German hand grenade | A German hand grenade heavily used by enemies at the later in the game. | ||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] | ||
[[Category:War]] | [[Category:War]] |
Revision as of 04:34, 5 November 2021
The following weapons appear in the video game Soldier of Fortune II: Double Helix:
Handguns
M1911A1
The M1911A1 is the first handgun you are given in the game. Has a 7-round magazine and can also be dual-wielded. It appears to have some custom features, such as a 'combat'-style hammer and dot sights.
Heckler & Koch Mark 23 Mod 0
The Heckler & Koch Mark 23 is the main recommended sidearm on the 'loadout' screen before missions, first available to select on said loadout screen before the start of the Columbia levels. It has a 12-round magazine, and is available with either a rail-mounted flashlight, the Laser-Aiming Module (LAM), or with the suppressor mounted. Can also be dual-wielded.
IMI Desert Eagle Mark XIX
A chromed Desert Eagle Mark XIX, named the "Silver Talon" like Soldier of Fortune, is available as a sidearm in multiplayer, and in singleplayer with 'Give All' cheat or the Gold Edition. As with the other handguns, it can also be dual-wielded.. The in-game weapon features a non-fluted barrel indicating it was modeled after a .50AE variant. . Despite the different calibers, this weapon uses the same .45 ACP ammo stock as the 1911A1 and Mk23 pistols. It has a 7-round magazine.
Shotguns
Mossberg 590 Cruiser
The first and main shotgun encountered in the game is the Mossberg 590 Cruiser. First found in one of the Prague levels. Available afterward for equipment loadouts before starting missions. Wielded by enemies throughout the game, most notably in the Colombia mission levels. Carries 9 shells in the magazine tube.
In the Prague levels, which take place in 1989, the Mossberg 590 Cruiser is used by certain Czechoslovak indoor guards who oddly speak Russian. The usage of the Mossberg 590 Cruiser is inaccurate, since it had just been released and wouldn't have ended up with the Czechoslovak military, more likely these guards would be issued Sa vz. 61 Skorpions instead.
Daewoo USAS-12
The USAS-12 is the only other shotgun in-game. Available in later mission loadouts, and used by some enemies, mainly in the Hong Kong levels. Can be fired semi-automatic or fully-automatic, and uses 10-round box magazines. Quite difficult to control when fired on full-auto.
Submachine Guns
IMI Micro Uzi
The main SMG encountered in-game is the Micro Uzi. Available in later mission loadouts, used a lot by enemies in the Hong Kong and Seaward Star mission levels. Uses 30-round magazines and can be dual-wielded. Very inaccurate when fired in long full-auto bursts.
M3A1 "Grease Gun"
The M3A1 "Grease Gun" is the first automatic weapon you will receive, used by enemies in the Prague mission levels. The weapon has a conical flash-hider. The weapon (correctly) uses the same .45 ACP ammo stock as the handguns, giving it a lower max ammo amount than other automatic weapons. It is fairly accurate and controllable, but slow-firing.
The choice of the M3A1 is very odd, given these are supposed to be members of the Czechoslovak People's Army who wouldn't be issued M3A1's, more likely something like the Sa vz. 61 Skorpion or the Sa vz. 58 rifle would've actually been used.
Heckler & Koch MP5A5
The final SMG in-game is the Heckler & Koch MP5A5, simply called "MP5" in the game, fitted with sound suppressor (The weapon's animation always shows fitting the suppressor on when you ready the weapon, however it can not be attached/removed manually). Can fire in semi-automatic, three-round burst, and fully-automatic. Available as a primary weapon in multiplayer or with 'Give All' cheat or Gold Edition in singleplayer. Has 30-round magazine capacity but is shown using straight magazines. Despite it being a 'suppressed' weapon, the in-game P.A.D.D. (Personal Audio Detection Device) shows that it is as noisy as other non-silenced weapons.
Assault Rifles
Colt Model 727 with M203 Grenade Launcher
The Colt Model 727 appears as "M4" in the game. This is the recommended primary weapon in pre-mission loadouts until the introduction of the OICW. It can fire in semi-auto, 3-round burst, or full-auto. Alternate fire fires the mounted M203 grenade launcher. Uses 30-round magazines. Used by many enemies much later in the game.
AK-74
The AK-74 is a common assault rifle heavily used by enemies throughout the game. The AK-74s in this game are stated to have been converted from the standard 5.45x39mm to 5.56x45mm NATO. As such, they use the same 5.56 ammo stock as the 5.56mm rifles in the game. Like all other assault weapons in-game, this weapon fires in semi-auto, three round burst, or full-auto, which is incorrect for the AK-74's semi-auto/full-auto modes. A separate, upgraded version of the rifle is available with a non-detachable bayonet, which can be used as a melee weapon.
SIG SG 551
Another available assault rifle is the SIG SG 551, fitted with an unknown 3x scope. Uses 30-round magazines. Can be fired in semi-auto, 3-round burst, or full-auto. Available as a primary weapon in multiplayer or with 'Give All' cheat.
Heckler & Koch XM29 OICW
The Heckler & Koch XM29 OICW is used in the single-player game, becoming available after Mullins tests it out at 'The Shop', some ways into the game. It uses 30 round magazines for the 5.56 rifle part of the weapon, firing in either semi-auto, 3-round burst, or full-auto. After it is available, it surpasses the M4 W/M203 as the recommended primary weapon.
The weapon in the game has a multi-purpose sight, that can be used as a sniper scope (with night-vision and up to 20x magnification), can identify targets with friend-foe type recognition, and acts as the range calculator for its grenade launcher.
The game attempts to simulate the complex HEAB (high explosive air burst) functionality of the real weapon. The grenade rounds must be lased at a point downrange, but once lased, are shot normally; they will explode at the displayed distance, which can be adjusted manually with two of the alt-fire keys, and the sight provides a marker indicating the elevation required to land a grenade at the lased distance. This allows the player to, for example, lase a wall, increase the distance slightly and fire over it to have the grenade explode in mid-air just behind it. The sight must be used with the 'lase' to fire the launcher, making it rather awkward to actually use in the game; this is not a feature of the real OICW, which could also fire grenades in impact-detonation mode. The grenades are fired from 6 round magazines and are not interchangeable with the grenades for the M203 or MM1; realistic, since the 20mm launcher on the OICW would not be able to chamber a 40mm grenade.
Machine Guns
RPD
The RPD light machine gun is seen as a fixed/mounted weapon in the Prague levels. It's highly inaccurate for the Czechoslovak military to use, given the adoption of the UK vz. 59 by the Czechoslovaks instead of the RPD. Also by the in-game setting of 1989, the RPD had long been replaced by the PK machine gun.
M60
The M60 machine gun is available as a second main weapon for single-player loadouts, and also seen as a fixed/mounted weapon in parts of the game. It is quite powerful, but fires quick and depletes ammunition fairly rapidly. The carryable version of the weapon uses 99-round belts fed from an attached ammo box. Notably, two of the sub-bosses carry an M60.
Sniper Rifles
Heckler & Koch MSG90A1
The Heckler & Koch MSG90A1 is the main sniper rifle in-game, weapon available quite early on, and used by enemies throughout the game. Despite being shown using what appear to be 20-round magazines, mag-capacity on the weapon is only 5-rounds. The weapon also does not contain a bipod. The MSG90 is also the weapon of choice for "Deviant 1" at the end of the Hong Kong mission.
Launchers
Hawk MM1
The Hawk MM1 grenade launcher is available as a primary 'heavy' weapon on mission loadouts starting with the Seaward Star mission. It fires a drum of 10 grenades, all loaded individually. It uses a different 40mm grenade ammo pool than the M203 grenades.
RPG-7
The RPG-7 is also available as a primary 'heavy' weapon on mission loadouts in multiplayer.
Grenades
M67
The M67 hand grenade is the standard US explosive fragmentation grenade, available on mission loadouts.
L2A2
The L2A2 hand grenade, found and used by enemies mainly on the Hong Kong mission levels.
AM/M14
The AN/M14 incendiary grenade appears in-game, spewing a blast of flame when thrown. Available later in the game on mission loadouts.
M15 WP
The M15 WP Smoke Grenade, available in later mission loadouts, not only acts as a smoke grenade, but also can be used offensively, blasting WP (White Phosphorus) particles on enemies. It is a slightly bizarre inclusion as the grenade was retired in favour of the M34 in the 1950s.
M84 Stun Grenade
The M84 stun grenade or 'Flash-Bang' grenade is available very late in the game on mission loadouts. When thrown, it makes a deafening noise and blinding flash when it goes off. Will temporarily stun and neutralize enemies without killing them.
SMOHG92
A Swedish offensive grenade.
MDN-11
A German hand grenade heavily used by enemies at the later in the game.