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Back 4 Blood: Difference between revisions
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The [[General Dynamics GAU-17/A]] appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, "Evansburgh". Minigun turrets appear periodically throughout the game, some of which must be opened from locked crates. | The [[General Dynamics GAU-17/A]] appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, "Evansburgh". Minigun turrets appear periodically throughout the game, some of which must be opened from locked crates. | ||
[[File:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A - 7.62x51mm NATO]] | [[File:GAU-17A_HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A - 7.62x51mm NATO]] | ||
==M101 Howitze== | |||
One of the maps, a An M101 Howitzer is a playable weapon and necessary to completing the round. | |||
[[File:Back 4 Blood, 105, Pic 1.jpg|thumb|none|600px|The artillery.]] | |||
[[File:Back 4 Blood, 105, Pic 2.jpg|thumb|none|600px|The howitzer being loaded.]] | |||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] | ||
[[Category:Zombie]] | [[Category:Zombie]] |
Revision as of 00:52, 1 November 2021
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Back 4 Blood for current discussions. Content is subject to change. |
Back 4 Blood is a 2021 multiplayer survival horror first-person shooter developed by Turtle Rock Studios, and the spiritual successor to the popular 2008 Left 4 Dead and 2009 Left 4 Dead 2 games, which were both by the same developers. The game was released for PC, PS4/5 and Xbox One/Series consoles on 12 October 2021.
The following weapons appear in the video game Back 4 Blood:
Handguns
Beretta M9A1
The Beretta M9A1 appears in-game with a base magazine capacity of 12 rounds. It is the default secondary weapon for Doc. A version converted to firing three-round bursts known as the "M9 Burst" is also available.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX appears in-game with a base magazine capacity of 7 rounds. It is the only secondary weapon in the game that fires Sniper Ammo and one of two that can mount optics.
Glock 22
A 4th Generation Glock 22 incorrectly appears in-game as the "Glock 23" with a base magazine capacity of 15 rounds. It is the default secondary weapon for Walker. A version converted to full-auto known as the "Glock 23 Auto" is also available.
M1911 Variant
An M1911 variant appears in-game. It has a base magazine capacity of 8 rounds and is the default secondary weapon of Hoffman.
Smith & Wesson Model 327 R8
The Smith & Wesson Model 327 R8 appears in-game with a cylinder capacity of 8 rounds. Unlike most other sidearms in the game, it uses Assault Rifle rounds, can mount optics, and cannot have its magazine size increased with upgrades. It is the default secondary weapon of Jim.
Submachine Guns
Heckler & Koch MP5A5
The Heckler & Koch MP5A5 appears in-game, with a base magazine capacity of 25 rounds. It is the default primary weapon of Doc.
Heckler & Koch UMP45
The Heckler & Koch UMP45 appears in-game. It has a base capacity of 20 rounds. Notably, the bolt incorrectly retracts automatically when reloaded, similar to the UMP from Counter-Strike.
IMI Mini Uzi
The IMI Mini Uzi appears in-game, simply called "Uzi". It has a base magazine capacity of 32 rounds and is the default primary weapon of Evangelo.
Intratec TEC-9
The Intratec TEC-9 appears in-game. It is depicted as a secondary weapon unlike the other submachine guns and has a base magazine capacity of 20 rounds. It is the default sidearm of Karlee.
KRISS Vector
The KRISS Vector appears in-game, with a base magazine capacity of 19 rounds.
Shotguns
Benelli M4 Super 90
The Benelli M4 Super 90 appears in-game, called the "Super 90". It has a default capacity of six shells.
MPS AA-12 CQB
The MPS AA-12 CQB appears in-game, with a default drum capacity of 12 shells.
Remington 870
The Remington 870 appears in-game, under the name of "870 Express". It has a capacity of 8 shells and is the default primary weapon of Holly. A sawn-off variant called the "Tac-14" is also available, holding 3 shells. It is the default primary weapon of Hoffman.
Sawn-off Double Barrel Shotgun
A Sawn-off Double Barreled Shotgun appears in-game, referred to as "The Belgian". It fires both shells at once and is the default sidearm of Mom.
Rifles
AKM
The AKM appears in-game as the "AK-47" and has a railed polymer handguard. It has an underloaded capacity of 20 rounds by default and is the default primary weapon of Karlee.
AR-15 Carbine Variant
An AR-15 based carbine appears in-game as the "M4 Carbine". It has 25 rounds by default in a 30 round PMAG and is the default primary weapon of Walker.
FN SCAR-H
The FN SCAR-H appears in-game with a black finish and a vertical foregrip.
M14 Variant
An M14 variant appears in-game, referred to as the "M1A". It has a default capacity of 10 rounds and is the default primary weapon of Jim.
M16A4
The M16A4 appears in-game. It holds 20 rounds in a 30 round magazine, correctly depicted as firing in bursts.
Ruger Mini-14
The Ruger Mini-14 appears in-game, likely in a nod to its appearance in Left 4 Dead, with a 15 round magazine by default. It is known in-game as the "Ranch Rifle" and is the default primary weapon of Mom.
Sniper Rifles
Barrett M95
The Barrett M95 appears in-game, with a base magazine capacity of 5 rounds.
Unknown bolt-action rifle
An unknown bolt-action rifle, possibly a Ruger, appears as the "Phoenix 350L". It has a base magazine capacity of 5 rounds.
Machine Guns
FN M249-E2 SAW
The M249 SAW appears in-game. It shares a unique quirk with the RPK in that it gains accuracy with sustained fire. It has a base magazine capacity of 80 rounds.
RPK
The RPK appears in-game, shown with wooden furniture. It has a magazine capacity of 40 rounds and gains accuracy with sustained fire, much like the M249.
Grenades & Explosives
M67 Hand Grenade
The M67 hand grenade appears in-game, purchasable from vendors and randomly placed in the game itself. It is treated as an impact grenade without a fuse.
Mounted & Emplaced Weapons
General Dynamics GAU-17/A
The General Dynamics GAU-17/A appears in-game as a controllable, mounted turret that can be moved around by the player. It first appears at the end of the first mission, "Evansburgh". Minigun turrets appear periodically throughout the game, some of which must be opened from locked crates.
M101 Howitze
One of the maps, a An M101 Howitzer is a playable weapon and necessary to completing the round.