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User:DrDostovei/Sandbox: Difference between revisions

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(Starting off my sandbox with this tidbit of info for one of my favorite FPS mods.)
 
(Added some more stuff before I called it a night. Will resume this later.)
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[[File:Glock_dual_combat.jpg|thumb|none|600px|James fires both Glock 18s on an Assault Trooper unfortunate enough to be on the business ends of them.]]
[[File:Glock_dual_combat.jpg|thumb|none|600px|James fires both Glock 18s on an Assault Trooper unfortunate enough to be on the business ends of them.]]
[[File:Glock_upgraded.jpg|thumb|none|600px|James holds a fully upgraded Glock 18 in the firing range of the Allied Military Complex headquarters.]]
[[File:Glock_upgraded.jpg|thumb|none|600px|James holds a fully upgraded Glock 18 in the firing range of the Allied Military Complex headquarters.]]
==Colt M1911A1==
A nickel-plated [[M1911A1|Colt M1911A1]] appears as the "M1911" and is a special Slot 2 weapon for James, replacing his default Glock 18. It has much better stopping power at the cost of a lower rate of fire and a smaller magazine (8 rounds); however, it has the ability to accept silver bullets, which allows the gun to be used against supernatural enemies, such as sorcerers and Lost spirits. Acquiring this gun is a bit esoteric, as the player needs to complete Episode 4 of the AMC TC's prequel mod, Imagination World 2, get the good ending of the episode, and then copy the newly created "iw_complete.amctc" file over to the AMC TC's data folder.
[[File:NickelPlatedM1911A1.jpg|thumb|none|350px|Nickel Plated M1911A1 with brown plastic grips - .45 ACP]]
[[File:Inv_m1911.jpg|thumb|none|600px|The M1911A1 on the loadout screen.]]
[[File:M1911_idle.jpg|thumb|none|600px|James equips his Colt M1911A1 as he takes cover from Cycloid forces in the lobby of a besieged Earth Defense Force branch office building.]]
[[File:M1911_combat.jpg|thumb|none|600px|James attacks two Pig Cop guards at the metal detectors with his M1911A1.]]
[[File:AMC_M1911_reload.jpg|thumb|none|600px|James reloads his M1911A1 as he lets himself into the EDF office.]]
==OTs-33 Pernach==
The [[OTs-33 Pernach]] appears as simply the "OTs-33" and is a special Slot 2 weapon for James. Compared to the Glock 18, the OTs-33 Pernach boasts a larger magazine size of 27 rounds and a faster rate of fire. It can be purchased from the Shopkeeper once the player has rescued Matvei from the bunker in the mission "The Revolution."
[[File:OTs-33 automatic pistol.jpg|thumb|none|350px|OTs-33 "Pernach" - 9x18mm Makarov]]
[[File:Inv_ots33.jpg|thumb|none|600px|The OTs-33 Pernach on the loadout screen.]]
[[File:Ots33_idle.jpg|thumb|none|600px|James wields his OTs-33 Pernach as he prowls the streets of Chinatown, New York for any threats.]]
[[File:Ots33_combat.jpg|thumb|none|600px|James engages hostile Triad enforcers guarding the entrance to a subway station with his OTs-33 Pernach.]]
==FN Five-seveN==
The [[FN Five-seveN]] appears as the "FN-57" and is a special Slot 2 weapon for James. It boasts a 20-round magazine with armor-piercing rounds and is equipped with a laser-aiming module, which can be toggled with the alt-fire key. It is a good weapon overall, with better damage, better accuracy and the ability to penetrate enemy body armor. It can be purchased from the Shopkeeper for 15k base budget.
[[File:FN-FiveSeven_USG.jpg|thumb|none|350px|FN Five-seveN - FN 5.7x28mm]]
[[File:Inv_fiveseven.jpg|thumb|none|600px|The FN Five-seveN in the loadout screen.]]
[[File:Fiveseven_pickup.jpg|thumb|none|600px|James stows away in the restroom of a Cycloid-occupied passenger jet, with his Five-seveN in hand.]]
[[File:AMC_Fiveseven_reload2.jpg|thumb|none|600px|James reloads his Five-seveN pistols as he prepares to engage enemy forces on the other side of the restroom door.]]
[[File:AMC_Fiveseven_dual_combat.jpg|thumb|none|600px|James engages in combat with an Assault Enforcer in the middle cabin of the passenger jet.]]
[[File:AMC_Fiveseven_combat.jpg|thumb|none|600px|James executes a lone Assault Trooper who failed to avenge his fallen Enforcer comrade.]]

Revision as of 08:33, 10 August 2021

This is a just-for-fun page of sorts for a mod I really love: the AMC TC. I've been meaning to do this for the past several months, but only recently have I started working on it. Anyways, here you go.

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Work In Progress

This article is still under construction. It may contain factual errors. See User talk:DrDostovei/Sandbox for current discussions. Content is subject to change.

AMC TC

AMC TC is a free-to-play standalone Duke Nukem 3D total conversion for the PC. It is developed by the AMC TC Developers, a team of freelance modders who have released several mods for the 1996 FPS prior to the development of the TC. The game's first episode was released in 2011, with the second and third episodes being released in 2015 and 2019, respectively.

Overview

The game is set an unspecified amount of time after the events of Duke Nukem 3D. In response to the as-of-yet unexplained disappearance of the Earth Defense Force's top agent, Duke Nukem, a man working for both the EDF and its offense-oriented counterpart, the Earth Attack Force, commissions one of his old friends to put together an elite task force to tackle the most severe threats against Earth, called the AMC Squad. The player can play as one of 10 agents, each with their own abilities and arsenals, and engage in different missions of varying difficulty and fight against several factions inhabiting the game's world.

Each character's arsenal can be customized with different special weapons to allow for different approaches to combating enemies, such as equipping an assault rifle with armor-piercing rounds to fight armored enemies. In addition, the game has a research system where the player can unlock different buffs, ammo types, weapons, and other items to help fight against enemies, and a weapon upgrade system where the player can spend credits on vending machines to upgrade a character's base weaponry.

The following weapons appear in the video game AMC TC:

Handguns

Glock 18

The Glock 18 is James Stanfield's default Slot 2 weapon. It is a decent pistol, with good accuracy, an 18-round magazine and a fast rate of fire, but weak damage. The Glock can be upgraded with an extended magazine (increasing the size to an incorrect 30 rounds), a fire rate mod (giving it a full-auto fire mode), and a mod that increases the Glock's damage, turning it into a powerful machine pistol.

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Glock 18 (3rd Generation) with 19-round magazine - 9x19mm
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The Glock 18 on the loadout screen.
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James holds the Glock 18 as he scouts out the foyer of a Cycloid-infested bookstore.
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James opens fire at an Assault Trooper who finds out that taking the high ground does not automatically grant him an advantage against a trained operative.
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James reloads his pistol as another Assault Trooper engages him.
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James dual wields two Glock 18 pistols as he looks over the bodies of dead Cycloids. Note the left Glock is a mirrored sprite of the right Glock.
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James fires both Glock 18s on an Assault Trooper unfortunate enough to be on the business ends of them.
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James holds a fully upgraded Glock 18 in the firing range of the Allied Military Complex headquarters.

Colt M1911A1

A nickel-plated Colt M1911A1 appears as the "M1911" and is a special Slot 2 weapon for James, replacing his default Glock 18. It has much better stopping power at the cost of a lower rate of fire and a smaller magazine (8 rounds); however, it has the ability to accept silver bullets, which allows the gun to be used against supernatural enemies, such as sorcerers and Lost spirits. Acquiring this gun is a bit esoteric, as the player needs to complete Episode 4 of the AMC TC's prequel mod, Imagination World 2, get the good ending of the episode, and then copy the newly created "iw_complete.amctc" file over to the AMC TC's data folder.

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Nickel Plated M1911A1 with brown plastic grips - .45 ACP
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The M1911A1 on the loadout screen.
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James equips his Colt M1911A1 as he takes cover from Cycloid forces in the lobby of a besieged Earth Defense Force branch office building.
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James attacks two Pig Cop guards at the metal detectors with his M1911A1.
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James reloads his M1911A1 as he lets himself into the EDF office.

OTs-33 Pernach

The OTs-33 Pernach appears as simply the "OTs-33" and is a special Slot 2 weapon for James. Compared to the Glock 18, the OTs-33 Pernach boasts a larger magazine size of 27 rounds and a faster rate of fire. It can be purchased from the Shopkeeper once the player has rescued Matvei from the bunker in the mission "The Revolution."

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OTs-33 "Pernach" - 9x18mm Makarov
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The OTs-33 Pernach on the loadout screen.
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James wields his OTs-33 Pernach as he prowls the streets of Chinatown, New York for any threats.
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James engages hostile Triad enforcers guarding the entrance to a subway station with his OTs-33 Pernach.

FN Five-seveN

The FN Five-seveN appears as the "FN-57" and is a special Slot 2 weapon for James. It boasts a 20-round magazine with armor-piercing rounds and is equipped with a laser-aiming module, which can be toggled with the alt-fire key. It is a good weapon overall, with better damage, better accuracy and the ability to penetrate enemy body armor. It can be purchased from the Shopkeeper for 15k base budget.

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FN Five-seveN - FN 5.7x28mm
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The FN Five-seveN in the loadout screen.
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James stows away in the restroom of a Cycloid-occupied passenger jet, with his Five-seveN in hand.
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James reloads his Five-seveN pistols as he prepares to engage enemy forces on the other side of the restroom door.
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James engages in combat with an Assault Enforcer in the middle cabin of the passenger jet.
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James executes a lone Assault Trooper who failed to avenge his fallen Enforcer comrade.