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Talk:Battlefield 2042: Difference between revisions
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=Attachments= | |||
==Optics== | |||
===OKP-7=== | |||
The Russian OKP-7 reflex sight appeared in the reveal trailer, attached to the AK-12. | |||
===Raytheon ELCAN Specter DR 1-4x=== | |||
The ELCAN Specter DR 1-4x appeared in the reveal trailer on the MCX Spear. | |||
===Vortex Razor AMG=== | |||
The Vortex Razor AMG red dot appeared in the reveal trailer and on the cover art, attached to the MCX Spear. | |||
==Muzzle== | |||
===SilencerCo Salvo 12=== | |||
A shotgun appeared in the trailer with the SilencerCo Salvo 12 suppressor attached. | |||
=Thoughts on the trailer?= | =Thoughts on the trailer?= | ||
So the trailer came out today and it looks pretty awesome. Reckon COD 2021 is in trouble. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 16:48, 9 June 2021 (EDT) | So the trailer came out today and it looks pretty awesome. Reckon COD 2021 is in trouble. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 16:48, 9 June 2021 (EDT) | ||
Line 5: | Line 21: | ||
:::It was definitely very interesting. I was not expecting the game to take place this far in the future, I thought it would be like a late-2020s setting. But, looks like a good place to have a mix of real and fictional weapons and emerging technologies playing a big role. The maps look really neat and diverse, the major weather events seem very interesting, and the backstory intrigued me and has potential for some good lore and worldbuilding. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:41, 9 June 2021 (EDT) | :::It was definitely very interesting. I was not expecting the game to take place this far in the future, I thought it would be like a late-2020s setting. But, looks like a good place to have a mix of real and fictional weapons and emerging technologies playing a big role. The maps look really neat and diverse, the major weather events seem very interesting, and the backstory intrigued me and has potential for some good lore and worldbuilding. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:41, 9 June 2021 (EDT) | ||
:::I'm just weary about the specialist system because I'm not sure if those specialist will have the core class abilities like deploying health/ammo for assault and support, repair for engineers, spawn beacons/laser designation/sensors for recons. Those abilities provide a pretty well synergy and promotes teamwork. I's like to think they do make a comeback though. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) | :::I'm just weary about the specialist system because I'm not sure if those specialist will have the core class abilities like deploying health/ammo for assault and support, repair for engineers, spawn beacons/laser designation/sensors for recons. Those abilities provide a pretty well synergy and promotes teamwork. I's like to think they do make a comeback though. [[User:Bob juan santos|Bob juan santos]] ([[User talk:Bob juan santos|talk]]) | ||
::::The specialists appear to retain the classic class system, they just allow for more flexibility and freedom when customising classes. There are assault-type specialists, with wingsuits and grapple hooks, but you can use an gun you want, you are not restricted to ARs. The 4 they revealed fit into the assault, medic, support and recon classes, with a grapple hook, a syrette pistol, a sentry turret and a recon drone. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 04:34, 10 June 2021 (EDT) |
Revision as of 08:34, 10 June 2021
Attachments
Optics
OKP-7
The Russian OKP-7 reflex sight appeared in the reveal trailer, attached to the AK-12.
Raytheon ELCAN Specter DR 1-4x
The ELCAN Specter DR 1-4x appeared in the reveal trailer on the MCX Spear.
Vortex Razor AMG
The Vortex Razor AMG red dot appeared in the reveal trailer and on the cover art, attached to the MCX Spear.
Muzzle
SilencerCo Salvo 12
A shotgun appeared in the trailer with the SilencerCo Salvo 12 suppressor attached.
Thoughts on the trailer?
So the trailer came out today and it looks pretty awesome. Reckon COD 2021 is in trouble. --JackalUnderscore (talk) 16:48, 9 June 2021 (EDT)
- I liked it, thought I'm not really sure about some of the gameplay changes they made for the classes/specialists. --Bob juan santos
- As a whole a great trailer, and the maps/settings in particular look gorgeous, and I've always wanted a BF game set between BF4 and 2142 to help fill in the timeline. As for weapon and vehicle stuff, I'm incredibly happy it's all very grounded and believable, instead of using "near future" as an excuse to fictionalize (read: make copyright-friendly) all the weapons and vehicles like MW19 did. Like, as with the Abrams and such I fully expect "fictional future upgrades", but that's totally fine and fits the setting; the design intent behind "what X might look like in 20 years" and "cheap knockoff of X" are very different. Now we just have to wait and see proper gameplay to see how all the reload animations and technical details of the weapons hold up, but given they've been consistently great since BF3 a decade ago (and especially stellar since BF4's CTE), and how grounded 2042 seems to be staying, I don't see reason to worry. About Specialists, gameplay-wise the change seems fine, though I'm not thrilled about being forced to use named characters; I'd much prefer BFV's simple, fully customizable sex/face/outfit-parts setup. Alex T Snow (talk) 18:39, 9 June 2021 (EDT)
- It was definitely very interesting. I was not expecting the game to take place this far in the future, I thought it would be like a late-2020s setting. But, looks like a good place to have a mix of real and fictional weapons and emerging technologies playing a big role. The maps look really neat and diverse, the major weather events seem very interesting, and the backstory intrigued me and has potential for some good lore and worldbuilding. --PyramidHead (talk) 18:41, 9 June 2021 (EDT)
- I'm just weary about the specialist system because I'm not sure if those specialist will have the core class abilities like deploying health/ammo for assault and support, repair for engineers, spawn beacons/laser designation/sensors for recons. Those abilities provide a pretty well synergy and promotes teamwork. I's like to think they do make a comeback though. Bob juan santos (talk)
- The specialists appear to retain the classic class system, they just allow for more flexibility and freedom when customising classes. There are assault-type specialists, with wingsuits and grapple hooks, but you can use an gun you want, you are not restricted to ARs. The 4 they revealed fit into the assault, medic, support and recon classes, with a grapple hook, a syrette pistol, a sentry turret and a recon drone. --JackalUnderscore (talk) 04:34, 10 June 2021 (EDT)
- As a whole a great trailer, and the maps/settings in particular look gorgeous, and I've always wanted a BF game set between BF4 and 2142 to help fill in the timeline. As for weapon and vehicle stuff, I'm incredibly happy it's all very grounded and believable, instead of using "near future" as an excuse to fictionalize (read: make copyright-friendly) all the weapons and vehicles like MW19 did. Like, as with the Abrams and such I fully expect "fictional future upgrades", but that's totally fine and fits the setting; the design intent behind "what X might look like in 20 years" and "cheap knockoff of X" are very different. Now we just have to wait and see proper gameplay to see how all the reload animations and technical details of the weapons hold up, but given they've been consistently great since BF3 a decade ago (and especially stellar since BF4's CTE), and how grounded 2042 seems to be staying, I don't see reason to worry. About Specialists, gameplay-wise the change seems fine, though I'm not thrilled about being forced to use named characters; I'd much prefer BFV's simple, fully customizable sex/face/outfit-parts setup. Alex T Snow (talk) 18:39, 9 June 2021 (EDT)