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Dead Island: Difference between revisions
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'''''Dead Island''''' is a survival horror first-person shooter, developed by Techland for PC, Xbox 360 and PlayStation 3. The main weapons in the game appear to be improvised melee weapons à la ''[[Condemned: Criminal Origins|Condemned]]'', but there are a few firearms scattered about. A sequel entitled ''[[Dead Island: Riptide]] was released in 2013.'' On May 31, 2016, both ''Dead Island'' and ''Dead Island: Riptide'' were remastered. Interestingly, some weapon models were replaced with weapons from ''[[Dying Light]]''. | '''''Dead Island''''' is a survival horror first-person shooter, developed by Techland for PC, Xbox 360 and PlayStation 3. The main weapons in the game appear to be improvised melee weapons à la ''[[Condemned: Criminal Origins|Condemned]]'', but there are a few firearms scattered about. A sequel entitled ''[[Dead Island: Riptide]] was released in 2013.'' On May 31, 2016, both ''Dead Island'' and ''Dead Island: Riptide'' were remastered for Xbox One and PS4. Interestingly, some weapon models were replaced with weapons from ''[[Dying Light]]'', also developed by Techland. | ||
'''The following weapons were used in the videogame Dead Island:''' | '''The following weapons were used in the videogame Dead Island:''' | ||
__TOC__<br clear="all"> | __TOC__<br clear="all"> | ||
== Handguns == | ==Handguns== | ||
===Smith & Wesson Model 15=== | ===Smith & Wesson Model 15=== | ||
A [[Smith & Wesson Model 15]] appears in the game with a 4 inch barrel. Most of the characters operate the weapon purely in Single Action, only rapid firing causes it fire in double action. The character Purna, who carries her own personal revolver fires it almost exclusively in Double Action mode while her "Fury" is activated. It shares ammunition with the other pistol type weapons but cannot be modified. | A [[Smith & Wesson Model 15]] appears in the game with a 4 inch barrel. Most of the characters operate the weapon purely in Single Action, only rapid firing causes it fire in double action. The character Purna, who carries her own personal revolver fires it almost exclusively in Double Action mode while her "Fury" is activated. It shares ammunition with the other pistol type weapons but cannot be modified. | ||
[[Image:S&WModel15.jpg|thumb|none|350px|Smith & Wesson Model 15 with factory target grips - .38 Special]] | [[Image:S&WModel15.jpg|thumb|none|350px|Smith & Wesson Model 15 with factory target grips - .38 Special]] | ||
[[Image:DeadIslandGame-Revolver-1 holding 1.jpg|thumb|none|600px|The player holding a Smith & Wesson Model 15.]] | [[Image:DeadIslandGame-Revolver-1 holding 1.jpg|thumb|none|600px|The player holding a Smith & Wesson Model 15.]] | ||
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[[Image:DeadIslandGame-Revolver-1 world.jpg|thumb|none|600px|Smith & Wesson Model 15 ingame.]] | [[Image:DeadIslandGame-Revolver-1 world.jpg|thumb|none|600px|Smith & Wesson Model 15 ingame.]] | ||
=== | ====(Definitive Edition)==== | ||
[[Image:DIDE_Revolver.jpg|thumb|none|600px|The Smith & Wesson Model 15 as it appears in the Definitive Edition.]] | |||
[[Image:DIDE_Revolver.jpg|thumb|none|600px|Aiming the Smith & Wesson Model 15.]] | |||
[[Image:DIDE_Revolver.jpg|thumb|none|600px|Closeup of the Smith & Wesson Model 15.]] | |||
===Beretta 92FS=== | |||
The [[Beretta 92FS|Beretta 92FS]] appears ingame as the "Pistol" with a Legendary counterpart known as "McCall's 9mm" (a reference to ''[[Call of Juarez: The Cartel]]''.) | The [[Beretta 92FS|Beretta 92FS]] appears ingame as the "Pistol" with a Legendary counterpart known as "McCall's 9mm" (a reference to ''[[Call of Juarez: The Cartel]]''.) | ||
The weapon in the game has a 15 round magazine and somehow shares ammunition with other "Handgun" type weapons such as the Desert Eagle and the two revolvers. Modding the weapon with a certain element type mod (such as Electric or Fire) adds a colored compensator to the end of the barrel that somehow magically allows the gun to fire elemental bullets. States such as "Puny" or "Medium-Speed" refer to it's overall level in power. | The weapon in the game has a 15 round magazine and somehow shares ammunition with other "Handgun" type weapons such as the Desert Eagle and the two revolvers. Modding the weapon with a certain element type mod (such as Electric or Fire) adds a colored compensator to the end of the barrel that somehow magically allows the gun to fire elemental bullets. States such as "Puny" or "Medium-Speed" refer to it's overall level in power. | ||
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm.]] | [[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm.]] | ||
[[Image:DeadIslandGame-Beretta holding 1.jpg|thumb|none|600px|The player holding a Beretta 92FS.]] | [[Image:DeadIslandGame-Beretta holding 1.jpg|thumb|none|600px|The player holding a Beretta 92FS.]] | ||
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The Pistol in ''Dead Island: Definitive Edition'' now has the model of the "American 9mm Pistol" from ''Dying Light'' which appears to be a hybrid of the [[Browning BDA 380]] and the [[Bersa Thunder 9]]. | The Pistol in ''Dead Island: Definitive Edition'' now has the model of the "American 9mm Pistol" from ''Dying Light'' which appears to be a hybrid of the [[Browning BDA 380]] and the [[Bersa Thunder 9]]. | ||
[[Image:BrowningBDA380.jpg|thumb|none|350px|Browning BDA 380 - .380 ACP (Years of production: 1980-1997)]] | [[Image:BrowningBDA380.jpg|thumb|none|350px|Browning BDA 380 - .380 ACP (Years of production: 1980-1997)]] | ||
[[Image:DIDE_Pistol.jpg|thumb|none|600px|The Pistol as it appears in the Definitive Edition.]] | |||
[[Image:DIDE_Pistol1.jpg|thumb|none|600px|Aiming the Pistol.]] | |||
[[Image:DIDE_Pistol2.jpg|thumb|none|600px|Reloading the Pistol.]] | |||
[[Image:DIDE_Pistol3.jpg|thumb|none|600px|Closeup of the Pistol.]] | |||
[[Image:DIDE_Pistol4.jpg|thumb|none|600px|World model of the Pistol.]] | |||
=== Desert Eagle Mark I === | ===Desert Eagle Mark I=== | ||
The [[Desert Eagle|Desert Eagle Mark I]] appears ingame as the "Heavy Pistol". | The [[Desert Eagle|Desert Eagle Mark I]] appears ingame as the "Heavy Pistol". | ||
The weapon in the game has a 9 round magazine and uses the same ammo from other Handguns. Most likely the .357 Magnum variant, modding the weapon with a certain element type mod (such as Electric or Fire) adds a colored compensator to the end of the barrel that somehow magically allows the gun to fire elemental bullets. States such as "Puny" or "Medium-Speed" refer to it's overall level in power and statistics. | The weapon in the game has a 9 round magazine and uses the same ammo from other Handguns. Most likely the .357 Magnum variant, modding the weapon with a certain element type mod (such as Electric or Fire) adds a colored compensator to the end of the barrel that somehow magically allows the gun to fire elemental bullets. States such as "Puny" or "Medium-Speed" refer to it's overall level in power and statistics. | ||
[[Image:MagResDE.357MarkI.jpg|thumb|none|350px|Desert Eagle MK I - .357 Magnum.]] | [[Image:MagResDE.357MarkI.jpg|thumb|none|350px|Desert Eagle MK I - .357 Magnum.]] | ||
[[Image:DeadIslandGame-Desert Eagle holding 1.jpg|thumb|none|600px|The player holding a Desert Eagle Mark I.]] | [[Image:DeadIslandGame-Desert Eagle holding 1.jpg|thumb|none|600px|The player holding a Desert Eagle Mark I.]] | ||
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[[Image:DeadIslandGame Desert Eagle World.jpg|thumb|none|600px|World Model a Desert Eagle Mark I.]] | [[Image:DeadIslandGame Desert Eagle World.jpg|thumb|none|600px|World Model a Desert Eagle Mark I.]] | ||
=== Taurus Raging Bull === | ===Taurus Raging Bull=== | ||
The [[Taurus Raging Bull]] is called the "Magnum" in-game. In-game it does not have the red safety grips and instead features a wooden grip. Like the revolver it fires in Single Action and also shares the same ammo pool as other pistols. | The [[Taurus Raging Bull]] is called the "Magnum" in-game. In-game it does not have the red safety grips and instead features a wooden grip. Like the revolver it fires in Single Action and also shares the same ammo pool as other pistols. | ||
[[Image:Taurus_Raging_Bull.JPG|thumb|none|350px|Taurus Raging Bull - .44 Magnum]] | [[Image:Taurus_Raging_Bull.JPG|thumb|none|350px|Taurus Raging Bull - .44 Magnum]] | ||
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===Franchi SPAS-12=== | ===Franchi SPAS-12=== | ||
The [[Franchi SPAS-12|Franchi SPAS-12]] appears in-game as the "Medium Speed Shotgun". | The [[Franchi SPAS-12|Franchi SPAS-12]] appears in-game as the "Medium Speed Shotgun". | ||
[[Image:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with butt hook attached to stock - 12 Gauge]] | [[Image:SPAS12.jpg|thumb|350px|none|Franchi SPAS-12 with butt hook attached to stock - 12 Gauge]] | ||
[[Image:FSpas12orign.jpg|thumb|350px|none|Franchi SPAS-12 combat shotgun with stock removed – 12 Gauge]] | [[Image:FSpas12orign.jpg|thumb|350px|none|Franchi SPAS-12 combat shotgun with stock removed – 12 Gauge]] | ||
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[[Image:DeadIslandGame-SPAS-12 V2 world.jpg|thumb|none|600px|World Model a Franchi SPAS-12 Version 1.]] | [[Image:DeadIslandGame-SPAS-12 V2 world.jpg|thumb|none|600px|World Model a Franchi SPAS-12 Version 1.]] | ||
=== Franchi SAS-12/PA8 === | ===Franchi SAS-12/PA8=== | ||
The [[Franchi]] pump-action shotgun appears just as "Shotgun". It appears to be a cross between the similar SAS-12 and [[Franchi PA8|PA-8]] models (but incorrectly modeled with the SPAS-12 semi-automatic receiver). It carries 8 rounds in-game and is one of the weakest levels of Shotgun. | The [[Franchi]] pump-action shotgun appears just as "Shotgun". It appears to be a cross between the similar SAS-12 and [[Franchi PA8|PA-8]] models (but incorrectly modeled with the SPAS-12 semi-automatic receiver). It carries 8 rounds in-game and is one of the weakest levels of Shotgun. | ||
[[Image:SAS-12.jpg|thumb|350px|none|Franchi SAS-12 - 12 gauge]] | [[Image:SAS-12.jpg|thumb|350px|none|Franchi SAS-12 - 12 gauge]] | ||
[[Image:Franchi_PA8_-1-.jpg|thumb|350px|none|Franchi PA8 - 12 gauge]] | [[Image:Franchi_PA8_-1-.jpg|thumb|350px|none|Franchi PA8 - 12 gauge]] | ||
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[[Image:DeadIslandGame Shotgun world.jpg|thumb|none|600px|World Models a "Shotgun" Version 1 & Version 2. Version 1 has the wooden furniture; while Franchi's pump shotguns never seemed to produced with this, it could be seen on the semi-auto [[Franchi LAW-12|LAW-12]].]] | [[Image:DeadIslandGame Shotgun world.jpg|thumb|none|600px|World Models a "Shotgun" Version 1 & Version 2. Version 1 has the wooden furniture; while Franchi's pump shotguns never seemed to produced with this, it could be seen on the semi-auto [[Franchi LAW-12|LAW-12]].]] | ||
=== Winchester Model 1200/1300 === | ===Winchester Model 1200/1300=== | ||
The "Short Shotgun" is what appears to be a [[Winchester Model 1200/1300]] (judging by the trigger guard and cap at the end of the tubular magazine) with pistol grip, short barrel, and new forearm. Another shotgun variant, it still holds 8 shots like the other Shotguns but is much more powerful at the cost of speed and range. | The "Short Shotgun" is what appears to be a [[Winchester Model 1200/1300]] (judging by the trigger guard and cap at the end of the tubular magazine) with pistol grip, short barrel, and new forearm. Another shotgun variant, it still holds 8 shots like the other Shotguns but is much more powerful at the cost of speed and range. | ||
[[File:Winchester Defender Pistol Grip.jpg|thumb|350px|none|Winchester Model 1200/1300 Defender with pistol grip - 12 gauge]] | [[File:Winchester Defender Pistol Grip.jpg|thumb|350px|none|Winchester Model 1200/1300 Defender with pistol grip - 12 gauge]] | ||
[[Image:DeadIslandGame Shorty Shotgun holding.jpg|thumb|none|600px|The player holding a "Short Shotgun".]] | [[Image:DeadIslandGame Shorty Shotgun holding.jpg|thumb|none|600px|The player holding a "Short Shotgun".]] | ||
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==Assault Rifles== | ==Assault Rifles== | ||
The "Auto-Rifle" in the original version of the game may appear as variety of different [[AK]] rifles. For some reason, they are all modeled with short (approximately 15-round) magazines. | |||
===AK-104=== | |||
The [[AK-104#AK-104|AK-104]] appears in-game as the "Auto-Rifle". | The [[AK-104#AK-104|AK-104]] appears in-game as the "Auto-Rifle". | ||
[[Image:AK104.jpg|thumb|none|350px|AK-104 with converted synthetic AK-74 stock and Bulgarian "waffle" pattern magazine - 7.62x39mm]] | [[Image:AK104.jpg|thumb|none|350px|AK-104 with converted synthetic AK-74 stock and Bulgarian "waffle" pattern magazine - 7.62x39mm]] | ||
[[Image:DeadIslandGame-AK-104 holding.jpg|thumb|none|600px|The player holding a AK-104.]] | [[Image:DeadIslandGame-AK-104 holding.jpg|thumb|none|600px|The player holding a AK-104.]] | ||
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[[Image:DeadIslandGame-AK-104 world.jpg|thumb|none|600px|World Model a AK-104.]] | [[Image:DeadIslandGame-AK-104 world.jpg|thumb|none|600px|World Model a AK-104.]] | ||
=== AK-74 === | ===AK-74=== | ||
The [[AK-74]] appears in-game as the "Auto-Rifle". | The [[AK-74]] appears in-game as the "Auto-Rifle". | ||
[[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm.]] | [[Image:AK-74 NTW 12 92.jpg|thumb|none|350px|AK-74 - 5.45x39mm.]] | ||
[[Image:DeadIslandGame-Ak-74 holding.jpg|thumb|none|600px|The player holding a AK-74.]] | [[Image:DeadIslandGame-Ak-74 holding.jpg|thumb|none|600px|The player holding a AK-74.]] | ||
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[[Image:DeadIslandGame-Ak-74 world v1iv1.jpg|thumb|none|600px|World Model a AK-74 on the left.]] | [[Image:DeadIslandGame-Ak-74 world v1iv1.jpg|thumb|none|600px|World Model a AK-74 on the left.]] | ||
=== AKS-74 === | ===AKS-74=== | ||
The [[AKS-74]] appears in-game as the "Auto-Rifle" sharing the same first person model as the AK-74. | The [[AKS-74]] appears in-game as the "Auto-Rifle" sharing the same first person model as the AK-74. | ||
[[Image:AKS-74.jpg|thumb|none|350px|AKS-74 - 5.45x39mm.]] | [[Image:AKS-74.jpg|thumb|none|350px|AKS-74 - 5.45x39mm.]] | ||
[[Image:DeadIslandGame-Ak-74 holding.jpg|thumb|none|600px|The player holding a AK-74 & AKS-74.]] | [[Image:DeadIslandGame-Ak-74 holding.jpg|thumb|none|600px|The player holding a AK-74 & AKS-74.]] | ||
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[[Image:DeadIslandGame-Ak-74 world v1iv1.jpg|thumb|none|600px|World Model a AKS-74 on the right.]] | [[Image:DeadIslandGame-Ak-74 world v1iv1.jpg|thumb|none|600px|World Model a AKS-74 on the right.]] | ||
=== AK-74M === | ===AK-74M=== | ||
The [[AK-74M#AK-74|AK-74M]] appears in-game as the "Auto-Rifle". | The [[AK-74M#AK-74|AK-74M]] appears in-game as the "Auto-Rifle". | ||
[[Image:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm.]] | [[Image:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm.]] | ||
[[Image:DeadIslandGame-ak-74m holding.jpg|thumb|none|600px|The player holding a AK-74M.]] | [[Image:DeadIslandGame-ak-74m holding.jpg|thumb|none|600px|The player holding a AK-74M.]] | ||
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[[Image:DeadIslandGame-ak-74m world.jpg|thumb|none|600px|World Model a AK-74M.]] | [[Image:DeadIslandGame-ak-74m world.jpg|thumb|none|600px|World Model a AK-74M.]] | ||
=== AKS-74U === | ===AKS-74U=== | ||
The [[AKS-74U#AKS-74U|AKS-74U]] appears in-game as the "Auto-Rifle", carries 30 rounds a magazine and has a high rate of fire. Different coloured magazines represent elemental bullets and are apart of various elemental weapon mods. | The [[AKS-74U#AKS-74U|AKS-74U]] appears in-game as the "Auto-Rifle", carries 30 rounds a magazine and has a high rate of fire. Different coloured magazines represent elemental bullets and are apart of various elemental weapon mods. | ||
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]] | [[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]] | ||
[[Image:DeadIslandGame AKS-74U holding.jpg|thumb|none|600px|The player holding a AKS-74U.]] | [[Image:DeadIslandGame AKS-74U holding.jpg|thumb|none|600px|The player holding a AKS-74U.]] | ||
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===="Auto Rifle" (Definitive Edition)==== | ===="Auto Rifle" (Definitive Edition)==== | ||
The "Auto Rifle" in the Definitive Edition | The "Auto Rifle" in the Definitive Edition has all its models replaced with the "Military Rifle" from ''[[Dying Light]]''. | ||
[[Image:DIDE_AutoRifle.jpg|thumb|none|600px|The Auto Rifle as it appears in the Definitive Edition.]] | |||
[[Image:DIDE_AutoRifle1.jpg|thumb|none|600px|Aiming the Auto Rifle.]] | |||
[[Image:DIDE_AutoRifle2.jpg|thumb|none|600px|Reloading the Auto Rifle.]] | |||
===Unknown AR-15 Variant=== | |||
An [[AR-15]] variant appears as the "Single-shot Rifle" in-game. It holds 30 rounds in a 20-round magazine and sometimes has a wire stock or reflex sight. It has a flat top receiver but uses flip-up iron-sights. | An [[AR-15]] variant appears as the "Single-shot Rifle" in-game. It holds 30 rounds in a 20-round magazine and sometimes has a wire stock or reflex sight. It has a flat top receiver but uses flip-up iron-sights. | ||
==== Version 1 ==== | ====Version 1==== | ||
[[Image:DeadIslandGame Single Shot Rifle V1 holding 1.jpg|thumb|none|600px|Idle.]] | [[Image:DeadIslandGame Single Shot Rifle V1 holding 1.jpg|thumb|none|600px|Idle.]] | ||
[[Image:DeadIslandGame_Single_Shot_Rifle_V1_aim.jpg|thumb|none|600px|Aiming.]] | [[Image:DeadIslandGame_Single_Shot_Rifle_V1_aim.jpg|thumb|none|600px|Aiming.]] | ||
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[[Image:DeadIslandGame Single Shot Rifle V1 world.jpg|thumb|none|600px|World Model.]] | [[Image:DeadIslandGame Single Shot Rifle V1 world.jpg|thumb|none|600px|World Model.]] | ||
==== Version 2 ==== | ====Version 2==== | ||
[[Image:DeadIslandGame single holding.jpg|thumb|none|600px|Holding.]] | [[Image:DeadIslandGame single holding.jpg|thumb|none|600px|Holding.]] | ||
[[Image:DeadIslandGame single aim.jpg|thumb|none|600px|Aiming.]] | [[Image:DeadIslandGame single aim.jpg|thumb|none|600px|Aiming.]] | ||
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[[Image:DeadIslandGame single world.jpg|thumb|none|600px|World Model.]] | [[Image:DeadIslandGame single world.jpg|thumb|none|600px|World Model.]] | ||
=== Colt M16SP1 === | ===Colt M16SP1=== | ||
The [[M16#M16_Rifle|M16]]. Called the "burst rifle" in-game, it fires 4 round bursts or single shots with taps to the trigger. It's modeled with a 20 round magazine yet holds 30 rounds. Sometimes it features a reflex sight. | The [[M16#M16_Rifle|M16]]. Called the "burst rifle" in-game, it fires 4 round bursts or single shots with taps to the trigger. It's modeled with a 20 round magazine yet holds 30 rounds. Sometimes it features a reflex sight. | ||
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[[Image:DeadIslandGame M16A1 world.jpg|thumb|none|600px|World Model a M16 Version 1 and Version 2.]] | [[Image:DeadIslandGame M16A1 world.jpg|thumb|none|600px|World Model a M16 Version 1 and Version 2.]] | ||
== Mounted Weapons == | ==Mounted Weapons== | ||
=== Browning M1919 === | ===Browning M1919=== | ||
A [[Browning M1919]] machine gun can be seen emplaced on the balcony of City Hall and at a military camp in the Jungle. | A [[Browning M1919]] machine gun can be seen emplaced on the balcony of City Hall and at a military camp in the Jungle. | ||
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==Hand grenades== | ==Hand grenades== | ||
=== M18 Smoke Grenade === | ===M18 Smoke Grenade=== | ||
The [[M18 smoke grenade]] incorrectly functions as an incendiary grenade. | The [[M18 smoke grenade]] incorrectly functions as an incendiary grenade. | ||
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[[Image:DeadIslandGame 2012-03-19 17-47-04-98.jpg|thumb|none|600px|An M18 Smoke Grenade on the ground.]] | [[Image:DeadIslandGame 2012-03-19 17-47-04-98.jpg|thumb|none|600px|An M18 Smoke Grenade on the ground.]] | ||
=== Mk 2 Hand Grenade === | ===Mk 2 Hand Grenade=== | ||
The [[Mk 2 hand grenade]] can be wielded, dealing massive damage to large groups of zombies. | The [[Mk 2 hand grenade]] can be wielded, dealing massive damage to large groups of zombies. | ||
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[[File:DIOverUnderShotgunAd.jpg|thumb|none|600px|The poster showing the Remington Premier.]] | [[File:DIOverUnderShotgunAd.jpg|thumb|none|600px|The poster showing the Remington Premier.]] | ||
===IMI Uzi === | ===IMI Uzi=== | ||
Sam .B has tattoos of two [[IMI Uzi]]s. | Sam .B has tattoos of two [[IMI Uzi]]s. | ||
[[File:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]] | [[File:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]] |
Revision as of 14:47, 20 May 2021
Unidentified This article currently has one or more unidentified weapons. |
|
Dead Island is a survival horror first-person shooter, developed by Techland for PC, Xbox 360 and PlayStation 3. The main weapons in the game appear to be improvised melee weapons à la Condemned, but there are a few firearms scattered about. A sequel entitled Dead Island: Riptide was released in 2013. On May 31, 2016, both Dead Island and Dead Island: Riptide were remastered for Xbox One and PS4. Interestingly, some weapon models were replaced with weapons from Dying Light, also developed by Techland.
The following weapons were used in the videogame Dead Island:
Handguns
Smith & Wesson Model 15
A Smith & Wesson Model 15 appears in the game with a 4 inch barrel. Most of the characters operate the weapon purely in Single Action, only rapid firing causes it fire in double action. The character Purna, who carries her own personal revolver fires it almost exclusively in Double Action mode while her "Fury" is activated. It shares ammunition with the other pistol type weapons but cannot be modified.
(Definitive Edition)
Beretta 92FS
The Beretta 92FS appears ingame as the "Pistol" with a Legendary counterpart known as "McCall's 9mm" (a reference to Call of Juarez: The Cartel.) The weapon in the game has a 15 round magazine and somehow shares ammunition with other "Handgun" type weapons such as the Desert Eagle and the two revolvers. Modding the weapon with a certain element type mod (such as Electric or Fire) adds a colored compensator to the end of the barrel that somehow magically allows the gun to fire elemental bullets. States such as "Puny" or "Medium-Speed" refer to it's overall level in power.
"Pistol" (Definitive Edition)
The Pistol in Dead Island: Definitive Edition now has the model of the "American 9mm Pistol" from Dying Light which appears to be a hybrid of the Browning BDA 380 and the Bersa Thunder 9.
Desert Eagle Mark I
The Desert Eagle Mark I appears ingame as the "Heavy Pistol". The weapon in the game has a 9 round magazine and uses the same ammo from other Handguns. Most likely the .357 Magnum variant, modding the weapon with a certain element type mod (such as Electric or Fire) adds a colored compensator to the end of the barrel that somehow magically allows the gun to fire elemental bullets. States such as "Puny" or "Medium-Speed" refer to it's overall level in power and statistics.
Taurus Raging Bull
The Taurus Raging Bull is called the "Magnum" in-game. In-game it does not have the red safety grips and instead features a wooden grip. Like the revolver it fires in Single Action and also shares the same ammo pool as other pistols.
Shotguns
Franchi SPAS-12
The Franchi SPAS-12 appears in-game as the "Medium Speed Shotgun".
Franchi SAS-12/PA8
The Franchi pump-action shotgun appears just as "Shotgun". It appears to be a cross between the similar SAS-12 and PA-8 models (but incorrectly modeled with the SPAS-12 semi-automatic receiver). It carries 8 rounds in-game and is one of the weakest levels of Shotgun.
Winchester Model 1200/1300
The "Short Shotgun" is what appears to be a Winchester Model 1200/1300 (judging by the trigger guard and cap at the end of the tubular magazine) with pistol grip, short barrel, and new forearm. Another shotgun variant, it still holds 8 shots like the other Shotguns but is much more powerful at the cost of speed and range.
Assault Rifles
The "Auto-Rifle" in the original version of the game may appear as variety of different AK rifles. For some reason, they are all modeled with short (approximately 15-round) magazines.
AK-104
The AK-104 appears in-game as the "Auto-Rifle".
AK-74
The AK-74 appears in-game as the "Auto-Rifle".
AKS-74
The AKS-74 appears in-game as the "Auto-Rifle" sharing the same first person model as the AK-74.
AK-74M
The AK-74M appears in-game as the "Auto-Rifle".
AKS-74U
The AKS-74U appears in-game as the "Auto-Rifle", carries 30 rounds a magazine and has a high rate of fire. Different coloured magazines represent elemental bullets and are apart of various elemental weapon mods.
"Auto Rifle" (Definitive Edition)
The "Auto Rifle" in the Definitive Edition has all its models replaced with the "Military Rifle" from Dying Light.
Unknown AR-15 Variant
An AR-15 variant appears as the "Single-shot Rifle" in-game. It holds 30 rounds in a 20-round magazine and sometimes has a wire stock or reflex sight. It has a flat top receiver but uses flip-up iron-sights.
Version 1
Version 2
Colt M16SP1
The M16. Called the "burst rifle" in-game, it fires 4 round bursts or single shots with taps to the trigger. It's modeled with a 20 round magazine yet holds 30 rounds. Sometimes it features a reflex sight.
Mounted Weapons
Browning M1919
A Browning M1919 machine gun can be seen emplaced on the balcony of City Hall and at a military camp in the Jungle.
Hand grenades
M18 Smoke Grenade
The M18 smoke grenade incorrectly functions as an incendiary grenade.
Mk 2 Hand Grenade
The Mk 2 hand grenade can be wielded, dealing massive damage to large groups of zombies.
Unusable Weapons
Remington Premier
An ingame poster shows a member from the fictional band "The BloodSpillers" with a Remington Premier
IMI Uzi
Sam .B has tattoos of two IMI Uzis.