S.T.A.L.K.E.R.: Clear Sky: Difference between revisions
S.T.A.L.K.E.R.: Clear Sky: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
S.T.A.L.K.E.R.: Clear Sky: Difference between revisions
'''''S.T.A.L.K.E.R.: Clear Sky''''' is a 2008 stand-alone prequel for ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]''. While the gameplay and engine are essentially the same with some more polish and content cut from the original, it also features some brand new plot, some new characters, and "new" firearms (all of the "new" guns are actually guns cut from ''SoC'').
'''''S.T.A.L.K.E.R.: Clear Sky''''' is a 2008 video game and the prequel of ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]''. While the gameplay and engine are essentially the same with some more polish and content cut from the original, it also features some brand new plot, some new characters, and "new" firearms (all of the "new" guns are actually guns cut from ''SoC'').
''Clear Sky'' also introduces a new system: weapon upgrades; upgrades are installed by technicians, who can also repair your weaponry.
''Clear Sky'' also introduces a new system: weapon upgrades; upgrades are installed by technicians, who can also repair your weaponry.
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The [[Colt M1911]] appears in-game as the "Kora-919". It has received a considerable upgrade from its ''SoC'' incarnation, now being one of the most accurate pistols in the game.
The [[Colt M1911]] appears in-game as the "Kora-919". It has received a considerable upgrade from its ''SoC'' incarnation, now being one of the most accurate pistols in the game.
[[file:S.T.A.L.K.E.R Clear Sky Colt 1911 holding.jpg|thumb|none|600px|Holding the M1911; like the Hi-Power, it is incorrectly depicted as double-action.]]
[[File:Stalkercs1911-1.jpg|thumb|none|600px|Pulling out the M1911 with a flashy spin; like the 92FS above, this one has had its magazine upgraded.]]
[[file:S.T.A.L.K.E.R Clear Sky Colt 1911 world.jpg|thumb|none|600px|An M1911 on the ground.]]
[[File:Stalkercs1911-4.jpg|thumb|none|600px|Firing off a shot; like in ''Shadow of Chernobyl'', the slide does not go far enough back.]]
[[File:Stalkercs1911-5.jpg|thumb|none|600px|Loading in a new magazine...]]
[[File:Stalkercs1911-6.jpg|thumb|none|600px|...and racking the slide.]]
[[File:Stalkercs1911-7.jpg|thumb|none|600px|Idle animation; the first one will have Scar flex his fingers...]]
[[File:Stalkercs1911-8.jpg|thumb|none|600px|...and the other one will have Scar flip it around.]]
==Desert Eagle Mark XIX==
==Desert Eagle Mark XIX==
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==Walther P99==
==Walther P99==
The [[Walther P99]] appears in-game as the "Walker P9m". It is slightly less common than in ''SoC'', as it is no longer the only common 9x19mm pistol.
The [[Walther P99]] appears in-game as the "Walker P9m". It is much rarer than in ''SoC'', as most stalkers now seem to use the Beretta 92FS or the Hi-Power as their 9x19 pistol of choice.
[[file:S.T.A.L.K.E.R Clear Sky Walther P99 holding.jpg|thumb|none|600px|Holding the P99.]]
[[file:S.T.A.L.K.E.R Clear Sky Walther P99 holding.jpg|thumb|none|600px|Holding the P99.]]
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[[File:Stalkercssvd-3.jpg|thumb|none|600px|Taking a closer look at the field with the PSO-1.]]
[[File:Stalkercssvd-3.jpg|thumb|none|600px|Taking a closer look at the field with the PSO-1.]]
[[File:Stalkercssvd-4.jpg|thumb|none|600px|Firing off some shots from the hip, in spite of better judgement.]]
[[File:Stalkercssvd-4.jpg|thumb|none|600px|Firing off some shots from the hip, in spite of better judgement.]]
[[File:Stalkercssvd-5.jpg|thumb|none|600px|Reloading the rifle, starting off with pulling out the magazine...]]
[[File:Stalkercssvd-5.jpg|thumb|none|600px|Pulling out the magazine...]]
[[File:Stalkercssvd-6.jpg|thumb|none|600px|...and tossing it away.]]
[[File:Stalkercssvd-6.jpg|thumb|none|600px|...and tossing it away.]]
[[File:Stalkercssvd-7.jpg|thumb|none|600px|Shoving in a new magazine. Note the rather odd-looking textures; this is due to it using the SVU's bump maps rather than its own.]]
[[File:Stalkercssvd-7.jpg|thumb|none|600px|Shoving in a new magazine. Note the rather odd-looking textures; this is due to it using the SVU's bump maps rather than its own.]]
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The [[SVU Dragunov]] appears in-game as the "SVUmk2"; it is used exclusively by Freedom. The player can now sprint with it equipped.
The [[SVU Dragunov]] appears in-game as the "SVUmk2"; it is used exclusively by Freedom. The player can now sprint with it equipped.
[[file:S.T.A.L.K.E.R Clear Sky SVU holding.jpg|thumb|none|600px|Holding the SVU.]]
[[File:Stalkercssvu-1.jpg|thumb|none|600px|Drawing the SVU where a sniper rifle probably should be: looking over a frequent bandit-assault area of the same location; like the SVD, drawing the weapon will make a bolt cycling noise.]]
[[file:S.T.A.L.K.E.R Clear Sky SVU aim.jpg|thumb|none|600px|Aiming using the not-reversed PSO-1 scope.]]
[[File:Stalkercssvu-2.jpg|thumb|none|600px|The SVU in idle; note the lack of flash hider, which will become relevant later.]]
[[file:S.T.A.L.K.E.R Clear Sky SVU reloaded.jpg|thumb|none|600px|Slamming in a new magazine.]]
[[File:Stalkercssvu-3.jpg|thumb|none|600px|Aiming through the not-reversed PSO-1.]]
[[file:S.T.A.L.K.E.R Clear Sky SVU world.jpg|thumb|none|600px|World model; note that the flash hider is only present here, and not in first-person.]]
[[File:Stalkercssvu-4.jpg|thumb|none|600px|Firing off a couple shots at what might be a bandit.]]
[[File:Stalkercssvu-5.jpg|thumb|none|600px|The potential threat eliminated, a reload is warranted, starting off by removing the magazine...]]
[[File:Stalkercssvu-6.jpg|thumb|none|600px|...slamming in a new one...]]
[[File:Stalkercssvu-7.jpg|thumb|none|600px|...and finishing off with pulling the bolt back, noting the complete lack of ammunition in the magazine.]]
[[File:Stalkercssvu-8.jpg|thumb|none|600px|The idle animation will have Scar grab the scope.]]
[[File:Stalkercssvu-9.jpg|thumb|none|600px|Remember what I said about "later"? Well, this is that later, as the flash hider will be present only on the world model and inventory icon.]]
==VSS Vintorez==
==VSS Vintorez==
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[[File:Stalkercsvss-7.jpg|thumb|none|600px|...slapping it into place...]]
[[File:Stalkercsvss-7.jpg|thumb|none|600px|...slapping it into place...]]
[[File:Stalkercsvss-8.jpg|thumb|none|600px|...and chambering a round.]]
[[File:Stalkercsvss-8.jpg|thumb|none|600px|...and chambering a round.]]
[[File:Stalkercsvss-9.jpg|thumb|none|600px|The idle animation will have Scar grab the scope and pull it slightly.]]
[[File:Stalkercsvss-9.jpg|thumb|none|600px|Like the SVU, the idle animation has Scar grab the scope and pull it slightly.]]
S.T.A.L.K.E.R.: Clear Sky is a 2008 video game and the prequel of S.T.A.L.K.E.R.: Shadow of Chernobyl. While the gameplay and engine are essentially the same with some more polish and content cut from the original, it also features some brand new plot, some new characters, and "new" firearms (all of the "new" guns are actually guns cut from SoC).
Clear Sky also introduces a new system: weapon upgrades; upgrades are installed by technicians, who can also repair your weaponry.
Note: As the weapon models are largely identical to Shadow of Chernobyl, please see that page for a more detailed overview on how weapons are depicted throughout the series in general.
The following weapons appear in the video game S.T.A.L.K.E.R.: Clear Sky:
The Beretta 92FS appears in-game as the "Martha". Unlike SoC (in which there was only one in the entire game), the weapon is now far more widespread. Its stats have also changed, now being more suited for slow rapid-fire.
Browning Hi-Power Mark III
Originally cut from SoC, the Browning Hi-Power Mark III appears in-game as the "HPSS-1m". It is fairly common, and is an all-around average pistol, not excelling in any particular niche.
Colt M1911
The Colt M1911 appears in-game as the "Kora-919". It has received a considerable upgrade from its SoC incarnation, now being one of the most accurate pistols in the game.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX appears in-game as the "Black Kite". It is used primarily by the Bandits, and can only be bought from them. It is still incorrectly chambered in .45 ACP. A unique variant known as the "Modified shooter" has multiple upgrades pre-installed and is the target of a quest.
Fort-12
The Fort-12 returns under the different name of "Fora-12". It is fairly similar to its SoC counterpart, being a decent upgrade to the Makarov PM but being less reliable, noticeably jamming more often.
Heckler & Koch USP Compact
The Heckler & Koch USP Compact appears in-game as the "UDP Compact". It has the highest rate of fire out of all of the .45 handguns (and, in fact, of all the handguns).
Makarov PB
The Makarov PB appears in-game as the "PB1s". Unlike its SoC incarnation, it is very rare, only able to be bought or found in stashes. To make up for it however, it is now the most accurate pistol in the game.
Makarov PM
The Makarov PM appears in-game as the "PMm". It is given to Scar by Docent Suslov as the starting secondary weapon, and has also been given a noticeable upgrade since SoC, as its damage has been given a slight boost; its accuracy, however, is still not very good. A unique one known as the "Inscribed pistol" is the target of a quest; this variant is identical to the standard PM, aside from its name and description.
SIG-Sauer P220
The SIG-Sauer P220 appears in-game as the "SIP-t M200". It is somewhat rare, only being used by Mercenaries. Performance-wise, it is fairly similar to the USP Compact, but has a lower rate of fire and a slightly too large 10-round capacity.
Walther P99
The Walther P99 appears in-game as the "Walker P9m". It is much rarer than in SoC, as most stalkers now seem to use the Beretta 92FS or the Hi-Power as their 9x19 pistol of choice.
Submachine Guns
Heckler & Koch MP5A3
The Heckler & Koch MP5A3 appears in-game as the "Viper 5", and returns as the sole submachine gun. The player will most likely first encounter it in the hands of a Renegade in the swamps, and will likely find it again later on as a low-level primary weapon.
Assault Rifles
AKMSU
The AKMSU appears in-game as the "Akm-74/2U". It is considerably less accurate than in Shadow of Chernobyl, and is the weakest assault rifle available. It is still depected as using 5.45x39mm ammunition rather than the correct 7.62x39mm.
AKS-74
The AKS-74 appears in-game as the "Akm-74/2". Oddly, one will be in Scar's inventory by default, even though 5.45 ammunition is unlikely to be encountered until the player reaches the Cordon. It can mount a GP-25 grenade launcher, but only after an upgrade; it is somewhat strange that it and the AN-94 require upgrades to mount one, as they should be able to by default. A unique version called the "Trophy AKM-47/2" can be found hidden in a building in the Cordon, and rather implausibly fires 7.62x54mmR; while conversions of AK variants to 7.62x54mm are possible, the in-game model is completely unmodified, and most notably, still uses a standard 5.45 AK-74 magazine, which wouldn't even fit a 7.62x54mm round inside of it.
AN-94
The AN-94 appears in-game as the "AC96/2". It is used mostly by Duty, the military, and the Monolith; the second of those in the list will likely be the player's first encounter with the weapon, as it used by the soldiers near the entrance to the Cordon from the swamps. Like the AKS-74, it can only mount a GP-25 after an upgrade. A unique variant called the "Duty member's assault rifle" is the target of a quest.
AS Val
The AS Val appears in-game as the "SA Avalanche". The earliest one may be able to acquire it is through buying it from the Bandits' trader, Tooth, but later on it will become more common.
Enfield L85A1
The Enfield L85A1 appears in-game as the "IL 86". It appears as a common weapon amongst Freedomers and veteran stalkers. It can rather oddly mount the SIG GL 5040 after an upgrade.
FN F2000
An FN F2000 with an attached FN GL-1 reappears in the game as the "FT 200M", and as the highest-tier asssault rifle.
Heckler & Koch G36
The Heckler & Koch G36 appears in-game as the "GP 37". It is one of the highest-tier weapons in the game, but is beaten out by the F2000 above. It can only be acquired by completing the Bandits' faction war. It can mount the SIG GL 5040 after an upgrade.
OTs-14-4A Groza
The OTs-14-4A Groza appears in-game as the "Tunder S14". It is rarer than in Shadow of Chernobyl, with Duty being the only user of the weapon for most of the early game; appropriately, one will be given for free if the player decides to join Duty.
SIG SG 550
The SIG SG 550 appears in-game as the "SGI 5k". It is essentially Freedom's equivalent to the OTs-14 Groza, being used almost exclusively by them and will be given for free to the player if one decides to join Freedom. It can mount the SIG GL 5040, but only after an upgrade; it is rather strange that it needs an upgrade in order to mount one, as the GL 5040 was designed specifically for this rifle.
Z-M LR 300ML
The Z-M LR 300 appears in-game as the "TRs 301". It remains the most common 5.56 rifle, and is frequently used by a variety of factions. It can also mount a SIG GL 5040 after the appropriate upgrade is installed.
Sniper Rifles
SVD Dragunov
The SVD Dragunov appears as the "SVDm 2". It can be acquired by buying it from Ashot (Freedom's trader), or scavenging it from fallen Freedom and Monolith snipers.
SVU Dragunov
The SVU Dragunov appears in-game as the "SVUmk2"; it is used exclusively by Freedom. The player can now sprint with it equipped.
VSS Vintorez
The VSS Vintorez appears in-game as the "Vintar BC". It is prominently featured in the game's opening, and that same VSS can be found in the swamps near the entrance to the Agroprom. The VSS is also used by a few stalkers in Agroprom.
Machine Guns
PKM
The PKM appears in the game as the "RP-74", a name oddly similar to the RPK-74. It is used primarily by Duty, but the bandits and the military also use it on rare occasions. The player can only hipfire the weapon, with the iron sights being completely inaccessible; it can also only use one type of 7.62x54mm ammo. Mounted variants are sometimes also encountered; the one encountered when entering the Cordon for the first time is especially infamous, as Scar will be very underequipped for this occasion. A unique variant known as the "Tank machine gun" can be found in a T-64 in the Red Forest; this variant somehow holds a whopping 2000 rounds in its standard 100-round belt box. The description of the "Tank machine gun" and where it's found also implies that it is meant to be a PKT, but its model is still of a PKM.
Shotguns
Mossberg Maverick 88
The Maverick Model 88 appears in-game as the "Chaser 13". It is somewhat more common than in the previous game, but is otherwise fairly similar to its previous incarnation. A unique (but functionally identical) variant called "A bandit's Chaser 13" is the target of a quest.
Franchi SPAS-12
The Franchi SPAS-12 appears in-game as the "SPSA14". Unlike Shadow of Chernobyl, its primary difference to the Mossberg is not rate of fire (its ROF is actually slower than the Mossberg), but rather its higher capacity and faster reload. A funtionally-identical unique version called the "Ripper shotgun" is the target of a quest given by a Duty member; according to its description, this variant comes from a (seemingly fictional) limited-edition batch noted for its better finish.
TOZ-34
The TOZ-34 was originally cut from SoC, but has now been reintroduced as the "Hunting rifle". It is a very common weapon, being used by rookies of various factions.
Sawn-off TOZ-66
A sawn-off TOZ-66 appears in the game as the "Shotgun". It is given by Suslov as a primary weapon, and can still be found very frequently later.
The RG-6 grenade launcher appears in the game as the "Bulldog 6". Like the previous game, it is incredibly rare, with only four existing in the game.
RPG-7
The RPG-7 appears in the game as the "RPG-7u". Like the RG-6 above, it is very rare, with its ammunition being even rarer; as before, its ammunition is misnamed, as it is a PG-7L rocket labelled as an OG-7V.
The F-1 hand grenade appears in the game as the "F1 grenade". It is rarer than the RGD-5 below, but deals more damage, and has a larger blast radius.
RGD-5
The RGD-5 hand grenade appears in the game as the "RGD-5 grenade". It is the most common grenade, and has a smaller blast radius and damage output than the F-1.
The "EM1 Rifle" (unrelated to the actual EM-1) is a prototype version of the "Gauss Rifle" that would be seen in the other games. Unlike the Gauss Rifle, it does not fire bullets, but rather extremely strong electromagnetic bursts powered by fragments of the Flash artifact; as such, it does very little damage to live targets, and was more intended to damage electrical devices.