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Talk:Far Cry 2: Difference between revisions

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:::Also, put gun pictures on the sections. Thanks!-[[User:Oliveira|Oliveira]] 14:20, 27 June 2009 (UTC)
:::Also, put gun pictures on the sections. Thanks!-[[User:Oliveira|Oliveira]] 14:20, 27 June 2009 (UTC)
::::And take some pictures of the non-golden AK-47 and pictures of the FALs that are in good condition.-[[User:Oliveira|Oliveira]] 11:24, 29 June 2009 (UTC)
::::And take some pictures of the non-golden AK-47 and pictures of the FALs that are in good condition.-[[User:Oliveira|Oliveira]] 11:24, 29 June 2009 (UTC)
:::::Well, there's one plain AK there now; a non-borked FAL will be a little while yet, you can't buy one until the second map. [[User:Dongs|Dongs]] 11:31, 29 June 2009 (UTC)
== SPAS-12 and USAS-12 ==
== SPAS-12 and USAS-12 ==



Revision as of 11:31, 29 June 2009

AR-15

Based on the burst fire and Picatinny rail, it seems to be an M16A4

No, an M16A2 is the the burst fire one. The rails is a bit weird. And there's some kind of odd carrying handle kinda like the one you see on FALs.

True, but the M16A4 is the M16A2 with the Picatinny Rail. If you don't believe me, check here: http://en.wikipedia.org/wiki/M16A4#M16A4

No, if it is burst with a picatinny, it's an A4. A2's have a fixed handle, and are full auto, while an A3 has a removable handle and full-auto.

Sorry, I forget sometimes. Never seen an A4 in action, an A2 isn't full auto. It's burst. The A1 and the A3 are the only full auto M16s not counting the original M16s. The A3 doesn't have a removable handle. That's why the A4 was created, but they switched back to burst.

Both the M16A3 and A4 models have removable carrying handles and a rail; however, the A3 is Full Auto and the A4 is Burst.

No, the A3 doesn't have the removable carrying handle, the A4 is the only one with the removable carrying handle Excalibur01 01:28, 3 January 2009 (UTC)

Yeah Excalibur is right, A3's were FA but had an A2 carry handle, the confusion comes from some armorers have slapped A4 uppers onto A1 or other FA lowers.--RedJedRevolver

Edits Summary

Made a few edits to the page, detailed here:

  • For some reason the last four items were sub-numbered as 26.1 26.2 etc, despite those entries having nothing to do with item 26.
  • Added info about the bonus machetes.
  • Added info about the AR-16 and made "Armalite" the primary name as that's the one most commonly used.
  • Added info about gold AK-47s.
  • Minor typographical and spelling edits, e.g. "fortune pack".
  • Some minor grammatical changes ("in the game" as opposed to "in game") to make the article consistent.

Hope these are ok. DamageW 02:26, 27 January 2009 (UTC)

New screencaps

I've uploaded a few now and I'm doing the rest later; I know there's an inverted colour band on the right of these, that's just a compatibility issue between my capture device and my PS3 I can't do anything about. I'll see about replacing all these with shots from the PC version when I get it. Dongs 19:20, 25 June 2009 (UTC)

  • I'm currently downloading the PC version [legally, before anyone grrs at this] and I have a map of all the diamond locations, so I should be able to get all the weapons again fairly quickly. I'm planning to screencap all the misfires / jams and weapon failures as well, since some of them are interesting or amusing [the entire front falls off the USAS-12, for example]. Tim 17:42, 26 June 2009 (UTC)
Screencap all the reloads as well.-Oliveira 18:49, 26 June 2009 (UTC)
Well, first thing I've found; in possibly the stupidest design decision ever, FC2 saves screenshots as 1-2.5 meg PNGs. Tim 20:02, 26 June 2009 (UTC)
If you don't have a screencap of you firing an large caliber rifle with the caption " In the words of Tim Colceri, "Get Some!" well, let's just say that things will not turn in your favor.-Oliveira 21:44, 26 June 2009 (UTC)
It'll be a while before I can get my hands on an AS50 again [I recall there's a borked one in a mission, otherwise I'll have to wait until the South]. I will do so when it comes along, though. Tim 22:01, 26 June 2009 (UTC)
You can do it with an Machine Gun too. But it has to be an huge Machine gun.-Oliveira 22:05, 26 June 2009 (UTC)
To reply to the above comment about--M14fanboy 00:53, 27 June 2009 (UTC) gun failures, the ENTIRE front of the USAS just FALLS off, wow.
As I recall, yes. I've only had the USAS blow up on me once, but I'm fairly sure it basically broke in half, the forearm, barrel and gas piston all coming away at the same time. I'll see when I get a new one. Getting shots of kBs should be easier on the PC version since I can quicksave before each shot. Dongs 09:15, 27 June 2009 (UTC)
  • Ok, done taking shots for tonight and about to switch PCs. Took 122 screenshots which wound up taking up 247 megs [!]. Now just need to pick out the good ones and get them uploaded. Won't have all the weapons today, but there's a good few of the missing ones I'm going to at least have something for. And those 122 include a lot of duplicates and hammering the screenshot button during reloads, so don't think they're all going in or anything silly like that. Tim 01:52, 27 June 2009 (UTC)
    • There, that's all of them for now. Dongs 04:27, 27 June 2009 (UTC)
There are still some guns missing. What happended to Tim though? He said that he would get screenshots of the jam animations. Also, the captions are way too funny. Good job Dongs.-Oliveira 12:11, 27 June 2009 (UTC)
Tim is my login on my other PC since I forgot the password to this login. Dongs 12:21, 27 June 2009 (UTC)
Shit, you could just write the password down or something.-Oliveira 12:42, 27 June 2009 (UTC)
Anyway, the reason they're not all capped yet is I got the PC version - the older screencaps are PS3 captures which don't look as good, partly because my capture device is really only made for capping video, not high-quality stills. A run through the game takes a long time if you're trying to get all the weapons, so this article is going to be a while in the making; it's not like I have a set of existing quicksaves like Crysis or a devmode to quickly get the pictures like Far Cry. Plus I have to find good views to capture, since I'm not fond of videogame articles where the player is looking at the same thing in every shot [see Soldier of Fortune II: Double Helix for a particularly good example of why]. Dongs 12:55, 27 June 2009 (UTC)
Also, put gun pictures on the sections. Thanks!-Oliveira 14:20, 27 June 2009 (UTC)
And take some pictures of the non-golden AK-47 and pictures of the FALs that are in good condition.-Oliveira 11:24, 29 June 2009 (UTC)
Well, there's one plain AK there now; a non-borked FAL will be a little while yet, you can't buy one until the second map. Dongs 11:31, 29 June 2009 (UTC)

SPAS-12 and USAS-12

Hard to believe, but Ubisoft messed up with both of these shotguns in Far Cry 2.

First off, the SPAS-12 is depicted as having a 12 round tubular magazine, which is obviously does not.

Second, the USAS-12 is depicted as only having a 12-round drum magazine, while it actually holds 20 rounds.

  • I think they thought the '12' referred to the weapon's capacity rather than the gauge. Shame we didn't get a 37-round Ithaca out of that error. Tim 17:35, 26 June 2009 (UTC)
Or a 107 round Barret .50

however, it could be balancing issues is the SPAS more powerful in the game then the USAS? i don't own the game so i don't know a lot about the particulars

The only difference between the SPAS and USAS is the rate of fire, as the USAS is fully auto and the SPAS pump. And yeah, a 37-round Ithaca would be cool to have.--M14fanboy 20:15, 26 June 2009 (UTC)

  • It's hardly the silliest thing in the game, either. I've just got a wonderful screenshot of the reload for the Springfield. The caption will have to be "WHERE IS YOUR GOD NOW?" Tim 21:41, 26 June 2009 (UTC)
  • True, I always wondered about the box magazine on the Springfield.
    • It's not even a box magazine, that would almost be sensible. He shoves a stripper clip into it. Tim 22:35, 26 June 2009 (UTC)
      • Stripper clips you say? I always thought you could only reload a Springfield with single rounds at a time...--M14fanboy 22:46, 26 June 2009 (UTC)
That's the only way that the M1903 can be reloaded. Also, the player puts the stripper clip on an hole in front of the trigger guard. Now that is fucked up.-Oliveira 22:48, 26 June 2009 (UTC)
  • Well, the non-sniper versions of the M1903 can be loaded with stripper clips [the A4 only can't because the scope is mounted directly over the action], but I'm not sure why the FC2 M1903A4 has a hole in the bottom to load through. I certainly don't know where they got the idea that you put the entire thing, clip and all, into the gun. Tim 23:03, 26 June 2009 (UTC)
I think they did that for gameplay reasons. Make the reload faster.-Oliveira 23:08, 26 June 2009 (UTC)
Yes, but it's odd to do that rather than use a bolt-action rifle that can reload by stripper clip, give the Springfield some kind of custom scope that leaves the action accessible, or just use a bolt-action with a detachable magazine. Tim 23:13, 26 June 2009 (UTC)
Exactly, they could have used the M40, or M21, or any number of bolt or semi-auto sniper rifles with detachable mags.
But i don't think Guerrillas in Africa would use M21s or M40s. But i don't think they use M1903s either.-Oliveira 00:23, 27 June 2009 (UTC)
True, while the M40 and M21 are a bit to expensive for them, I'd think the Springfield would be out of most any group's arsenal by now. I dunno then, what rifle should they use? Also, just found a pistol they should put in the next one or a DLC pack, the LAR Grizzly .45 Win Mag--M14fanboy 00:38, 27 June 2009 (UTC)
I would much rather have a S&W 686+P over a LAR-S&Wshooter 00:39, 27 June 2009 (UTC)
Me too. And about weapons used by guerrillas, i think Mosin Nagants would be used.-Oliveira 00:42, 27 June 2009 (UTC)
GOD NO! Shooting the Mosin should be punishment for criminals-S&Wshooter 00:58, 27 June 2009 (UTC)
you can have your revolvers, nothing beats a good automatic though. Then again, that S@W 500 is a beast...--M14fanboy 00:53, 27 June 2009 (UTC)

I love this game

I am a complete badass on this game. Every time I fire at the driver of a car, he gets one in the head even if I'm not really aiming-76.31.5.208 03:35, 26 June 2009 (UTC) (S&Wshooter)
I don't think this game is really good but they got some awesome guns in it. They got a metric FN FAL AND an G3. how cool is that?-Oliveira 15:47, 26 June 2009 (UTC)
Yeah and no Glock's, Berettta's or G36C's in sight-76.31.5.208 16:01, 26 June 2009 (UTC) (S&Wshooter)
Now they only need is an AK-74 with wooden hand guards and wooden stock and an Jericho 941.-Oliveira 16:13, 26 June 2009 (UTC)
Also a CZ-75, a Galil and a S&W 686+P-76.31.5.208 19:02, 26 June 2009 (UTC) (S&Wshooter)
Yeah, we need more Galils in games. The Galil would be fitting since the i saw an report about how the Galil AR and ARM (Along with AK type rifles, FN FALs and G3s) were common in the hands of Janjaweed and other guerrillas in Darfur. I remember that most of the Galils had wooden Hand Guards as well.-Oliveira 19:47, 26 June 2009 (UTC)
I would way rather have a 686 though-S&Wshooter 22:35, 26 June 2009 (UTC)
An 686 would make sense in the hands of the guerrillas. Guerillas like shiny guns.-Oliveira 22:49, 26 June 2009 (UTC)
And it's reliable. I've had the casing of a .357 shell pop inside the gun without it having any negative effects-S&Wshooter 22:51, 26 June 2009 (UTC)

This was a pretty ok game to play, love the open world, but the problem is it takes you forever to get from one place to another, even with the bus and cars. Enemies respawn too fast and it takes have a mag to kill them. Your shots are never always true, but enemies' always hits you dead on or when you are sneaking. Excalibur01 04:32, 27 June 2009 (UTC)

Whoever your playing as must be a shitastic shot cuz I almost NEVER miss and kill everyone with an average of 10 shots with an assault rifle-76.31.5.208 04:39, 27 June 2009 (UTC) (S&Wshooter)
  • I always found that while the gunplay is good, the map's too big for the ideas they had to fill it. It's like they sat down and said "what can we make the player do so they'll see all our work" rather than "what is the player going to want to do in our world," so things feel a little aimless. Dongs 04:47, 27 June 2009 (UTC)
    • I also found it very silly that while you can configure keys to have "Use" as "F," "Exit mounted gun" is always "E." I got stuck on a mounted gun before I figured that out. Dongs 05:05, 27 June 2009 (UTC)
      • All this talk about Far Cry 2 has made me wanna pop my copy out of it's case and play it again.--M14fanboy 19:58, 27 June 2009 (UTC)

Couple of mystery M16s here.

Found a magazine with a couple of M16s shown in it, was wondering if anyone has any idea on versions.

Error creating thumbnail: File missing

Dongs 09:27, 27 June 2009 (UTC)

The M16s could be anything since we can't see the receivers.-Oliveira 12:11, 27 June 2009 (UTC)
The page on the left is actually a bunch of shots of lower recievers, but it is rather hard to make out. I'll see if there's one I can actually zoom in on somewhere. Tim 04:31, 29 June 2009 (UTC)

To the guy who posted the "Get some!" pic

Thanks alot man, that picture is simply epic.--142.162.149.33 17:08, 27 June 2009 (UTC)

I'm the one that made Dongs write that caption. I really love Full Metal Jacket.-Oliveira 17:25, 27 June 2009 (UTC)
Well thanks for that, knew that quote was from the crazy door gunner.--142.162.149.33 17:29, 27 June 2009 (UTC)

AS50 jam and failure?

Can anyone tell me what the AS50s jam and failure animations are?--M14fanboy 20:03, 27 June 2009 (UTC)

  • I recall the jam is similar to the other sniper rifles; the weapon locks up with the bolt closed, leaving him yanking the stuck charging handle and turning the gun left and right (because, you know, that helps) until you prompt him to pull it firmly. I forget what the kB is, I'll have to find out. Tim 21:34, 27 June 2009 (UTC)
    • Well, now I know [and have a picture]. The whole barrel comes off and flies backwards over the character's head. Seriously. Tim 22:38, 27 June 2009 (UTC)
      • And there it is! Dongs 01:53, 28 June 2009 (UTC)
        • Good god, it blows in half?!?! That's one dangerous rifle!--M14fanboy 03:54, 28 June 2009 (UTC)
          • The silliest part is that kB animations trigger after firing (as opposed to jams which trigger before) and the AS50 has already cycled and ejected a casing when that happens. So either the rest of the magazine was full of extra gas pressure, or Frank needs to stop loading .50 cal sticks of dynamite into random mags. Dongs 05:35, 28 June 2009 (UTC)
            • Yeah, the, newfangled .50 caliber dynomite rounds are sure dangerous! But really, I tested out an AS50 on my second profile, and it still scares me how the barrel tries to crack you in the head--M14fanboy 16:09, 28 June 2009 (UTC)
  • Ok, I've just got the Tranq rifle kB. It has to be seen to be believed, I'll get on the other PC and upload it shortly. Tim 07:13, 29 June 2009 (UTC)
    • And that's the update for today. Dongs 09:03, 29 June 2009 (UTC)

Suppressed Shotgun

(Just putting this here for future reference

Edit-This is NOT and 11-87, in the game it operates like a pump action shotgun, and has a safety on the TOP of the gun, instead of a cross-bolt safety found on Remingtons. Therefore there is no possible way that this is a semi-automatic 11-87.- RedJedRevolver

  • Oh. I just went with what was already here until I could check up on it, feel free to change it if it isn't right. - Tim.
It's fine, I'm not sure what it is. Could be some bastard Mossberg with that safety and that pump.-RedJedRevolver

IEDs

I'm probably going to add these at some point even though they're not a gun as such; it cycles between three, a mortar round, a land mine and a pipe bomb. Since one of them is a round from one of the other weapons I think they count for trivia purposes at least. Especially if I can also ID the land mine. Dongs 10:03, 28 June 2009 (UTC)

Mk.19

Fuck that Chicom POS mortar. If you aim right you can totally use the Mk.19 as a mortar and actually HIT things with it.S&Wshooter 01:15, 29 June 2009 (UTC)

  • Indeed. I don't get why they went with such a silly system of using the mortar; at least giving the player *some* way to find range other than slowly lobbing an infinite supply of smoke rounds around at random would have been nice. Tim 01:31, 29 June 2009 (UTC)