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Grand Theft Auto IV: Difference between revisions

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=== Molotov Cocktails ===
=== Molotov Cocktails ===


Rudimentary spirit bottles with a rag. Set alight when equipped.  
Rudimentary spirit bottles with a rag. Set alight when equipped. Amusingly, Niko does not extinguish the rag before putting them inside his jacket when switching weapons.


= ''The Lost and Damned'' (Xbox 360 Exclusive Downloadable Content) =
= ''The Lost and Damned'' (Xbox 360 Exclusive Downloadable Content) =

Revision as of 23:50, 28 June 2009

The following weapons appear in the video game Grand Theft Auto IV:

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Grand Theft Auto IV (the main game)

Handguns

Glock 22

The standard handgun in Grand Theft Auto IV is visibly a Glock 22. It is the standard issue police sidearm and is used by all law enforcement agents as well as many other characters throughout the game. Jacob gives Niko one in "Jamaican Heat", and Niko uses it to cover Jacob during the level, and he later uses it to execute various characters, notably Vlad Glebov, and Mikhail Faustin. He later uses one when he and Roman enter the apartment of Bernie Crane (aka Florian Cravic), and in the "Deal: Mr and Mrs. Bellic", a hitman uses one to try and kill Niko, but ends up killing Roman with it. In the "Revenge: Out of Commission" Level, Jimmy Pegorino uses one during his last stand against Niko. Though it's difficult to discern this detail in-game, looking at the weapon's texture close up reveals the number "22" on the slide, confirming that it is a Glock 22, despite it's 17 round magazine (incorrect for the caliber). In addition, the front sights on the weapon are a mirror image of the rear sights, which is obviously incorrect.

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3rd-generation Glock 22 .40 S&W
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Glock 22
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The in-game Glock 22 clone

IMI Desert Eagle

The .357 Magnum Desert Eagle, called a 'Combat Pistol' in the game, is the more powerful handgun in GTA IV, and is used by a variety of characters throughout the game. In the mission: "The Holland Play", if you decide to kill Playboy X without a cinematic execution,and before he retreats into an alley, you can pick one up next to his dead body. This comes in handy, as the pistol is not available for purchase until much later, after the mission "Museum Piece" is completed. In "The Lost and Damned", Ray Boccino uses one to threaten Johnny Klebitz and Jim Fitzgerald in the opening cinematic of the mission: "Was it Worth it?".

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Desert Eagle .50 AE Black (the one in game is chambered in .357 Magnum)
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Desert Eagle
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Concept art for GTA IV showing the 'Combat Pistol'

Shotguns:

Ithaca 37 "Stakeout"

The Ithaca 37 "Stakeout", appears as the "Pump Shotgun". It is used by various gang members and by some LCPD, N.O.O.S.E. and FIB officers. For some reason, the in-game clone has a side mounted ejection port, instead of a bottom loading/ejection port that all Ithaca 37 shotguns are fitted with in real life. Also, the in-game clone can hold 8 shells, four more than it's real-life counterpart. Packie McReary uses one during the bank robbery in "Three Leaf Clover" before switching to his M4A1, Packie's friend Gordon King uses one during the mission "Waste Not Want Knots", and Jimmy Pegorino briefly uses one to threaten Niko in the opening cinematic to the mission "Flat Line".

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Airsoft Ithaca 37 "Stakeout" replica nearly identical to the one used in the game.
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Ithaca 37 "Stakeout"
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Ithaca 37 "Stakeout" in GTA IV

Remington 11-87

The Remington 11-87 semi-auto appears as the "Combat Shotgun", it becomes available later in the game, and can be obtained from LCPD patrol cars despite the fact that the cops themselves actually use the Pump Shotgun when prevoked. The in-game version can hold 10 shells, two more than it's real-life counterpart. It also has a fancy thumbhole stock. In "The Lost and Damned", there are two versions of this particular weapon avaliable for some reason. The first is the thumbhole stocked version from the original game which is avaliable for purchase from Terry's gun van, and normal weapon shops. The second version is fitted with an LE style stock. This version seems to be an easter egg, and has to be found in certain locations, such as the apartment building in the mission: "Buyers Market". This version also appears in one of the trailers.

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Remington Model 11-87 Tactical Shotgun - 12 gauge. This is a factory configuration for a tactical setup.
File:1187 4.png
Remington 11-87
File:GTA IV Combat Shotgun.jpg
The Combat Shotgun

Sub Machine Guns:

IMI Micro Uzi

The Micro Uzi is used by many criminals in Liberty City. The weapon has a large magazine capacity of 50 rounds (even though the magazine's dimensions match those of a 32 round magazine) and a high rate of fire, but is somewhat lacking in accuracy and range. Jacob uses one twice in the game, first during the "Russian Revolution" level, and later brandishes one in the final levels of the game. Mikail Faustin also uses one briefly before he is killed by Niko in "The Master and the Molotov".

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Micro Uzi with 32 rd magazine - 9mm
File:Uzi.png
Micro Uzi

SW MP-10

The MP-10 is standard issue for LCPD N.O.O.S.E. teams and is also used by some gang members. It has a smaller magazine capacity (30 rounds) than the Micro SMG, but is more accurate and has a somewhat longer effective range.

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The MP-10
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SW MP-10
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The MP-10 used in game.
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Niko fires the MP-10.

Assault Rifles:

AK-47

The AK-47 is used almost entirely by criminals in the City. This is NOT the AKM, as evidenced by lack of muzzle brake and the stock, which is angled downward compared to an AKM. It is seen many times throughout the game, provided in some missions and brandished by many different characters. Notably, it is used by Jimmy Pegorino in the "Revenge: Mr. and Mrs. Bellic" level when trying to kill Niko, but he accidentally kills Kate McReary instead. In either ending, Niko is seen with it as he stands before either Dmitri Rascalov, or Jimmy Pegorino.

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Original AK-47 design, hybrid stamped/milled receiver; 7.62x39mm.
File:Ak47.png
AK-47
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AK-47 in GTA IV

M4A1 Carbine

The M4A1 Carbine is issued to LCPD N.O.O.S.E teams, prison guards, and select officers guarding public places such as subway stations and the airport, and appears to have the carry handle removed and has only a stick-up rear sight. Niko uses an M4A1 when he rob the Bank of Liberty in the mission "Three Leaf Clover".

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Colt M4A1 with LE stock and factory grips. The carry handle with iron sights are not removed - 5.56mm
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M4A1
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The M4A1 Carbine

Sniper Rifles:

Remington 700

The basic bolt action sniper rifle featured in the game is the Remington 700. It is used by the majority of marksmen in the game. The gun appears to have undergone slight customization, with a 10 round magazine fitted, yet only holds 5. Niko uses one in one level to cover Packie during a drug deal gone wrong, and later he uses one when he hits a construction site with Playboy X.

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Remington 700 Sniper Rifle
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Remington 700

Heckler & Koch PSG1

The semi automatic sniper rifle is a PSG1. Pinpoint accuracy, but overpriced in the game. Holds 10 rounds.

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Heckler & Koch PSG1 7.62x51mm NATO
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Heckler & Koch PSG1

Heavy Weapons

RPG-7V

The RPG-7V is the only rocket launcher in the game. Niko uses one when on a mission for Derrick McReary, using it to shoot down a helicopter from a boat.

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RPG-7 70mm
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RPG-7
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RPG-7 in GTA IV

Miscellaneous

M26A1 Grenade

The Grenade has a 5 second fuse from pin release. After 3 seconds, an audible alarm beep is sounded.

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M26 HE Frag hand grenade

Molotov Cocktails

Rudimentary spirit bottles with a rag. Set alight when equipped. Amusingly, Niko does not extinguish the rag before putting them inside his jacket when switching weapons.

The Lost and Damned (Xbox 360 Exclusive Downloadable Content)

In addition to the previous weapons.


CZ 75 Automatic

The game's version of this weapon is a CZ 75 Automatic, the machine pistol version of the CZ 75 pistol. It holds 17 rounds, and is reffered to as an "Automatic 9mm". It is introduced in the mission: "Bad Cop Drop". It is very accurate, and has a very high firing rate, but it isn't that powerful. The game's Glock 17 even seems to do more damage than this pistol.

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CZ 75 Automatic 9x19mm with spare magazine
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Johnny holding a CZ 75 Automatic
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Johnny firing his CZ 75 Automatic
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Johnny aims his CZ 75 Automatic at an unknown target as Billy Grey watches.

Sawn-off double barreled shotgun

Called a "Sawed off Shotgun" in the game. It is the first weapon that you are equiped with in the game. It can be fired while riding on a Motorcycle, but can't be used in other types of vehicles. Reguardless, it is the only shotgun in the series so far that can be fired from a vehicle. Unlike the other shotguns in the game, this shotgun has an acurate ammo capacity, as it holds only two shells. On a bike, this weapon is very effective, as it can take down almost any target in no time. On foot, it has a very wide range, but a very slow firing rate due to it's small ammo capacity. A good weapon to have, but it can't compare to the game's Armsel Striker.

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A sawed off shotgun used in the film The Untouchables, supplied by Long Mountain Outfitters.
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Johnny shooting with his sawn-off shotgun while riding.
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Johnny holding his sawn-off shotgun while sliding.
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Johnny takes cover in an Angels of Death clubhouse with a sawn-off shotgun.

Armsel Striker

Called an "Assault Shotgun" in the game, but is also reffered to as a "Street Sweeper" by characters. This weapon is arguably the best new weapon introduced in the Lost and Damned. It holds 8 shells, and is fully automatic, with an extremly high firing rate. It can dispatch of ememies,and vehicles in no time, and aparently has the ability to take down helicopters as well. It is introduced in the mission: "Heavy Toll", but is notably used during the Saints Row style mission: "Shifting Weight", in which you ride on the back of a speeding bike and take out numerous cop cars, SWAT vans, and helicopters with infinite ammo from this shotgun.

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Armsel Striker 12-gauge
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The Armsel Striker's in-game icon.
File:L&DStriker.jpg
The Armsel Striker in-game clone.

Heckler & Koch HK69A1 40mm Launcher

Called the "Grenade Launcher" in the game. It can be used to bounce grenades off walls, and corners in a similar fashion to the RPG. It is introduced in the mission: "Action/Reaction". It is very effective, but sometimes overshoots your intended target. Though it fires one grenade at a time, up to 20 can be held in reserve.

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Heckler & Koch HK69A1 40mm.
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Heckler & Koch HK69A1 in-game icon.

Pipe Bombs

Has basically the same attributes as grenades. Introduced in the mission: "Hit the Pipe".