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GoldenEye 007: Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level "Aztec" is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]
[[Image:Moonraker Laser GE.png‎|thumb|none|400px|''Goldeneye 007'' secret level "Aztec" is extremely loosely based on the movie ''Moonraker''. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.]]


== "Fictional Grenade Launcher" ==
== Fictional Grenade Launcher ==
      
      
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn doesn't look like anything but itself.
A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn doesn't look like anything but itself.

Revision as of 02:35, 25 June 2009

The following weapons were used in the video game GoldenEye 007:

Walther PPK

The Walther PPK appears in the game as the "PP7", available with or without a silencer. It's Bond's main weapon, and is used in all the single-player missions.

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Walther PPK .380 ACP
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The "PP7" in GoldenEye 007
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Walther PPK with silencer .380 ACP
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The "PP7" in GoldenEye 007, fitted with silencer

Tokarev TT-33

The Tokarev TT-33 appears in the game as the "DD44 Dostovei", with a stainless steel finish. Like many other weapons in the game, it too can be wielded akimbo.

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Tokarev TT-33 7.62x25m Tokarev
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The "DD44 Dostovei" in GoldenEye 007

Skorpion SA Vz 61

The Skorpion SA Vz 61 appears in the game as the "Klobb," after Goldeneye staff member Ken Lobb, and can also be wielded akimbo. Early versions called it the "Spyder" after the original name was dropped for copyright reasons; this name also had to be dropped for the same reasons, though the game's files still list the Klobb alphabetically as if it is called "Spyder." This is one of the most lackluster weapons in the game, having poor hitting power, a weak firing sound effect, and dismal accuracy.

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Skorpion SA Vz 61 .38 ACP
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The "Klobb" being wielded akimbo in GoldenEye 007

Norinco Type 56-1

The Norinco Type 56-1 appears in the game as the "KF7 Soviet", with the folding stock removed. Unlike the real weapon, it is locked in three-round burst mode, a feature no AK version has. Single shots can be fired using the aim function, however. During development, a slightly different model was used, labelled as "Kalashnikov AK-47".

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Norinco Type 56-1 7.62x39mm
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The "KF7 Soviet" in GoldenEye 007; as ever, looking like it's bent in the middle.

Micro Uzi

The Micro Uzi appears in the game scaled up to the size of a regular Uzi as the "ZMG 9mm" and like the D5K can be wielded one in each hand.

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Micro Uzi 9x19mm with 32-round magazine
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The "ZMG 9mm" being double-wielded in GoldenEye 007. Why they made it a giant Micro Uzi rather than a regular Uzi is unclear.

Heckler & Koch MP5K

The Heckler & Koch MP5K appears in the game as the "D5K Deutsche" and is available with or without a silencer. In some levels, the player can wield double D5K's.

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Heckler & Koch MP5K 9x19mm
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The "D5K Deutsche" in GoldenEye 007

Spectre M4

The Spectre M4 appears in the game as the "Phantom" and can also be wielded akimbo, and with 50 rounds per magazine, has the highest ammo capacity next to the RC-P90. Oddly, it uses the same firing sound effect as the KF7 Soviet.

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Spectre M4 9x19mm
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The "Phantom" being wielded akimbo in GoldenEye 007

M16A3 Rifle

The M16A3 rifle appears in the game as the "AR33" and despite being a full sized assault rifle, can be wielded akimbo just like the pistols and submachine guns. The weapon is shown firing full auto in the game instead of 3-shot bursts, making it an M16A3, not an "M16 A/2" as the early version was called.

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M16A3 5.56x45mm
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The "AR33" in GoldenEye 007

FN P90

The FN P90 appears in the game as the "RC-P90" (with a wooden frame grip for some reason) and can also be wielded akimbo. In addition to the highest magazine capacity in the game (80 rounds), it also has the highest rate of fire. It's safe to say that Rare had absolutely no idea what the magazine actually was, and so it's been changed to a huge white block that takes up most of the gun's body.

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Fabrique Nationale P90 5.7x28mm
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The "RC-P90" in GoldenEye 007. Note the spent casing emerging from a random location somewhere on the right-hand side of the gun; this is another inaccuracy, the real P90 ejects downwards through a chute to the rear of the grip.

Remington 870 Folding Stock

An unused Shotgun, known in games as simply "Shotgun" can be unlocked with the "All Guns" cheat. It appears similar to the Remington 870 folding stock used in Terminator 2: Judgement Day, including the spare shotshells on top of the folded stock. It is chiefly distinguished by being the second-loudest weapon in the game, after the tank cannon.

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Remington 870 folding stock 12 gauge
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The "Shotgun" in GoldenEye 007. Most likely it was dropped because without an animation for operating the pump, there is little practical difference between it and the other shotgun aside from a wider spread.

"Automatic Shotgun"

This gun is found in a few levels late in the game being used by Janus forces. It slightly resembles a Franchi SPAS-12 shotgun in terms of pump handle placement, tapered forward section and barrel shroud, though it has a wood pistol grip and handguard and a spare shotshell holder mounted at an angle on top of the reciever. While called an automatic shotgun, it is actually a semiauto.

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The "Automatic Shotgun" in GoldenEye 007

KSVK sniper rifle

The Russian KSVK sniper rifle appears in the game as "sniper rifle". When one of these weapons is in the players' inventory, the standard hand to hand karate chop attack is replaced by using the buttstock of the rifle as a makeshift melee club.

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KSVK sniper rifle 12.7x108 mm
File:GoldenEye Sniper.png
The "Sniper Rifle" in GoldenEye 007

Ruger Redhawk

The Ruger Redhawk appears in the game as the "Cougar Magnum". Despite a slow rate of fire, it is surprisingly powerful; capable of shooting through doors and other objects while retaining lethal force.

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Ruger Redhawk .44 Magnum
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The "Cougar Magnum" in GoldenEye 007

Golden Gun

The fictional Golden Gun makes an appearance, in the game being used against Baron Samedi in a bonus level, as well as multiplayer and as a cheat.

Golden Gun
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The "Golden Gun" in GoldenEye 007

Moonraker Laser

A version of the "Moonraker Laser," a prop from the movie Moonraker based on a plastic toy IMI Uzi, makes an appearance in the secret mission "Aztec." In the watch menu it is referred to as the "Military Laser," though since it was used by US forces during Moonraker it should have an M- or XM- designation.

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Goldeneye 007 secret level "Aztec" is extremely loosely based on the movie Moonraker. Here, Bond uses a Moonraker Laser to battle Hugo Drax's giant henchman Jaws, who is armed with a pair of AR33 assault rifles. Another AR33 lies on the ground nearby.

Fictional Grenade Launcher

A low-detail grenade launcher with a revolving magazine. The pause menu version doesn't look like the in-game version, which in turn doesn't look like anything but itself.

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The "Grenade Launcher" in GoldenEye 007

File:Goldeneye GL.png
Go on, just try to figure out what this is supposed to be.

Type 69 RPG

A weapon called the "Rocket Launcher" appears in the game, seemingly based loosely on the Type 69 RPG, but horribly inaccurately rendered.

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Type 69 RPG 40mm
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The "Rocket Launcher" in GoldenEye 007. The weapon's firing sound was used as the sound of a depth charge launcher firing in the 1959 movie Operation Petticoat.

Mk 2 Hand Grenade

The Mk 2 hand grenade appears in the game as the "Hand Grenade". When thrown, the grenade makes a metallic 'clink' sound which can be used to alert the player that one has been thrown at them or if their own grenade has fallen short and landed too close to the player.

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Mk 2 High-Explosive Fragmentation hand grenade
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The "Grenade" in mid-throw in GoldenEye 007

Mines

In the game four different mines were seen, 3 based off of the Remote Mine design seen in GoldenEye (the "Remote Mine", "Timed Mine", and a "Proximity Mine"), and anti tank mines are seen in the St. Petersburg level. All mine types can be defeated by shooting at them, provided the player is able to spot them before they're detonated.

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The "Remote Mine" in GoldenEye 007

Taser

A comically designed Taser, known in-game as a "Tazer Boy" can be unlocked with the "All Guns" cheat.

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The "Tazer Boy" in GoldenEye 007

Generic rotary gun

In the single-player levels comprising the Janus bases in St. Petersburg and Cuba, as well as the two bonus levels, the player must beware of automated gun turrets mounted on the ceiling equipped with six-barrel miniguns. These lack detail to the extent that declaring a precise model would be giving entirely too much credit; the entire barrel group is just a solid hexagonal block. The Cuban base is also equipped with camouflaged turrets on the ground fitted with twin Miniguns.

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An automated Minigun turret in GoldenEye 007. Apparently this weapon doesn't need a barrel rotation motor or any supply of ammunition to do its thing.
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The second design of the automated Minigun is only seen in the level "Jungle."