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Nightmare House 2: Difference between revisions
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==French Model 1840 Percussion Musket== | ==French Model 1840 Percussion Musket== | ||
During the Prologue chapter, inside the same cabinet where the shotgun is found, inside the same cabinet where the shotgun is found, a sporterized French Model 1840 Percussion Musket is also seen inside. It is unusable, and the case's model can be also seen in other Source games (such as [[Counter-Strike: Source]]). | During the Prologue chapter, inside the same cabinet where the shotgun is found, inside the same cabinet where the shotgun is found, a sporterized French Model 1840 Percussion Musket is also seen inside. It is unusable, and the case's model can be also seen in other Source games (such as [[Counter-Strike: Source]]). | ||
[[File:Nh2 antiqueguns.jpg|thumb|none|600px|The sporterized French M1840 percussion musket on the left.]] | |||
== | ==Holland & Holland Field's Patent Falling Block Rifle== | ||
During the Prologue chapter, inside the same cabinet where the shotgun is found, | During the Prologue chapter, inside the same cabinet where the shotgun is found, a Holland & Holland Field's Patent Falling Block Rifle is also seen inside. It is unusable, and the case's model can be also seen in other Source games (such as [[Counter-Strike: Source]]). | ||
[[File:Nh2 antiqueguns.jpg|thumb|none|600px|The | [[File:Nh2 antiqueguns.jpg|thumb|none|600px|The [https://revivaler.com/holland-holland-fields-patent-falling-block-rifle Holland & Holland Field's Patent Falling Block Rifle] on the right.]] | ||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] | ||
[[Category:Horror]] | [[Category:Horror]] |
Revision as of 01:07, 11 August 2020
Nightmare House 2 is a survival-horror modification for the first-person shooter game Half-Life 2 (requiring the installation of Half-Life 2: Episode 2 to be played) developed by We Create Stuff, initially released in 2010. The modification serves as a sequel to Nightmare House, a small horror-themed map pack released in 2005, rebooting the original mod's story and introducing brand new and proprietary models, textures, gameplay, voice acting, etc.
It is divided in several chapters, with the Prologue being set in a remastered version of the house from Nightmare House and the later chapters in the "Never Lose Hope Hospital". The player character ("The Patient") wakes up in the mental ward of this hospital, which is abandoned, infested with zombies and haunted by the ghost of a woman who constantly torments him. The Patient must travel and fight his way through the hospital to find a way out, most of the time completely alone; with the occasional help of the sketchy Dr. Romero or a few SWAT team members sent to a "search and destroy" mission.
The following weapons appear in the video game Nightmare House 2:
Colt Model 1903
The Colt Model 1903 semiautomatic pistol is the first firearm the player acquires in both the Prologue and in Chapter 1. It has a capacity of 9 rounds (implying that one round is always put in the chamber) and mediocre power and accuracy, best used as a backup weapon. The markings on the gun state that it was manufactured by "Bolt"
Taurus Model 66
What probably is a stainless steel Taurus Model 66 revolver appears in the game (both in the Prologue and later chapters) as a powerful and accurate sidearm, but with rare ammunition. It's good for finishing off stronger enemies with more ease, and is pretty much a one-hit-kill with weaker ones. According to the markings, the revolver was made by "Saurus".
Heckler & Koch UMP40
The Heckler & Koch UMP40 submachine gun with a RIS foregrip appears in the game, first seen in the hands of some SWAT team members and given to the player shortly afterwards. It probably is the UMP40 as it has a straight box magazine and a 30 round capacity. It fires full auto but has a rather low rate of fire, though it still is a nice weapon to dispatch large groups of enemies.
Heckler & Koch FABARM FP6
An earlier model of a Heckler & Koch FABARM FP6 shotgun appears in the Prologue and later chapters (in the latter, however, the player only gets to use towards the end of the game). A good gun to quickly put down enemies in close quarters with few shots. One particular SWAT team member is equipped this shotgun, using it to bust open locked doors (realistic to how SWAT teams use shotguns in real life) but also during combat. It has a capacity 8 shells, which could be plausible if the model's magazine tube was made longer.
French Model 1840 Percussion Musket
During the Prologue chapter, inside the same cabinet where the shotgun is found, inside the same cabinet where the shotgun is found, a sporterized French Model 1840 Percussion Musket is also seen inside. It is unusable, and the case's model can be also seen in other Source games (such as Counter-Strike: Source).
Holland & Holland Field's Patent Falling Block Rifle
During the Prologue chapter, inside the same cabinet where the shotgun is found, a Holland & Holland Field's Patent Falling Block Rifle is also seen inside. It is unusable, and the case's model can be also seen in other Source games (such as Counter-Strike: Source).