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Nightmare House 2: Difference between revisions

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==Heckler & Koch FABARM FP6==
==Heckler & Koch FABARM FP6==
An earlier model of a [[Heckler & Koch FABARM FP6]] shotgun is featured, again found in both the Prologue and the later chapters. A good gun to quickly put down enemies in close quarters with few shots. One particular SWAT team member is equipped it along with his UMP40, using it to bust open locked doors (realistic to how SWAT teams use shotguns in real life) but also during combat. It has a capacity 8 shells, which would be plausible if the model's magazine tube was made longer.
An earlier model of a [[Heckler & Koch FABARM FP6]] shotgun appears in the Prologue and later chapters (though the player only gets to use towards the end of the game). A good gun to quickly put down enemies in close quarters with few shots. One particular SWAT team member is equipped it along with his UMP40, using it to bust open locked doors (realistic to how SWAT teams use shotguns in real life) but also during combat. It has a capacity 8 shells, which would be plausible if the model's magazine tube was made longer.
[[File:FABARM SDASS PRO FORCES.jpg|thumb|none|500px|FABARM SDASS PRO FORCES - 12 gauge; the model in the game is an older one with a pump.]]
[[File:FABARM SDASS PRO FORCES.jpg|thumb|none|500px|FABARM SDASS PRO FORCES - 12 gauge; the model in the game is an older one with a pump.]]
[[File:Nh2 shotgun 1.jpg|thumb|none|600px|The shotgun as found in a gun case inside the Prologue's house, contrasting with the antique firearms inside it.]]
[[File:Nh2 shotgun 1.jpg|thumb|none|600px|The shotgun as found in a gun case inside the Prologue's house, contrasting with the antique firearms inside it.]]

Revision as of 20:41, 20 July 2020

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Unidentified

This article currently has one or more unidentified weapons.
If you can help identify any of the weapons labelled "unknown," please do so.

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Nightmare House 2 (2010)

Nightmare House 2 is a survival-horror modification for the first-person shooter game Half-Life 2 developed by the We Create Stuff team, initially released in 2010. The modification serves as a sequel to Nightmare House, a small horror-themed map pack released in 2005, rebooting the original mod's story and introducing brand new and proprietary models, textures, gameplay, voice acting, etc.

It is divided in several chapters, with the Prologue being set in a remastered version of the house from Nightmare House and the later chapters in the "Never Lose Hope Hospital". The player character ("The Patient") wakes up in the mental ward of this hospital, which is abandoned, infested with zombies and haunted by the ghost of a woman who constantly torments him. The Patient must travel and fight his way through the hospital to find a way out, most of the time completely alone; with the occasional help of the sketchy Dr. Romero or a few SWAT team members sent to a "search and destroy" mission.


The following weapons appear in the video game Nightmare House 2:


Colt Model 1903

The Colt Model 1903 semiautomatic pistol is the first firearm the player acquires in both the Prologue and in Chapter 1. It has a capacity of 9 rounds (implying that one round is always put in the chamber) and mediocre power and accuracy, best used as a backup weapon.

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Colt Model 1903 Pocket Hammerless Pistol Blued - .32 ACP
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The Model 1903 inside an "In Case of Emergency, Break Glass" case.
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Assuming that he is in an emergency, The Patient character breaks the glass and arms himself with the pistol.
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Reloading the Model 1903. "U.S. PROPERTY" is written on the frame beneath the slide.

Unidentified Revolver

An unidentified revolver appears in the game (both in the Prologue and later chapters) as a powerful and accurate sidearm, but with rare ammunition. It's good for finishing off stronger enemies with more ease, and is pretty much a one-hit-kill with weaker ones.

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The revolver placed on a chair in the Prologue's house.
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The Patient holding the revolver, now in the Never Lose Hope Hospital.
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Reloading the revolver; this animation shows an odd empty space in front of where the cylinder normally sits.

Heckler & Koch UMP40

The Heckler & Koch UMP40 submachine gun with a RIS foregrip appears in the game, first seen in the hands of some SWAT team members and given to the player shortly afterwards. It probably is the UMP40 as it has a straight box magazine and a 30 round capacity. It fires full auto but has a rather low rate of fire, though it still is a nice weapon to dispatch large groups of enemies.

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Heckler & Koch UMP40 with RIS rail - .40 S&W
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The UMP40 rests on the floor, awaiting for the player to pick it up.
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Holding the UMP40. The HUD suggests that it uses bottle-necked cartridges, which is incorrect for any UMP variant and likely a remnant from Half-Life 2's MP7 and its 4.6×30mm ammo.
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Reloading the UMP40.
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A SWAT team member wielding an UMP40.

Heckler & Koch FABARM FP6

An earlier model of a Heckler & Koch FABARM FP6 shotgun appears in the Prologue and later chapters (though the player only gets to use towards the end of the game). A good gun to quickly put down enemies in close quarters with few shots. One particular SWAT team member is equipped it along with his UMP40, using it to bust open locked doors (realistic to how SWAT teams use shotguns in real life) but also during combat. It has a capacity 8 shells, which would be plausible if the model's magazine tube was made longer.

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FABARM SDASS PRO FORCES - 12 gauge; the model in the game is an older one with a pump.
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The shotgun as found in a gun case inside the Prologue's house, contrasting with the antique firearms inside it.
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The Patient holding the shotgun.
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Reloading the shotgun.
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A SWAT team member with his shotgun in hand.

Antique guns

During the Prologue chapter, inside the same case where the shotgun is found, two old long guns are also seen inside. They are unusable, and the case's model can be also seen in other Source games (such as Counter-Strike: Source).

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The one on the left looks like a percussion musket, while the one on the right looks like a falling block rifle.