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Talk:Battlefield 2: Modern Combat: Difference between revisions

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:::: Not sure how painful firing this thing would be, but there has been statements about the rocket burning its users, which contributed to the grenade being abandoned and not adopted.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 03:53, 12 June 2020 (EDT)
:::: Not sure how painful firing this thing would be, but there has been statements about the rocket burning its users, which contributed to the grenade being abandoned and not adopted.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 03:53, 12 June 2020 (EDT)


=Page=
{{Infobox Video Game|{{PAGENAME}}
'''The following weapons are seen in the video game ''Battlefield 2: Modern Combat'':'''
|name=Battlefield 2: Modern Combat
|picture=BF2MC Cover.jpg
|caption=''Boxart''
|series=[[Battlefield]]
|date= October 24, 2005
|developer=DICE
|platforms=PlayStation 2<br>Xbox<br>Xbox 360<br>
|publisher=Electronic Arts
|genre=First-Person Shooter
}}
 
'''''Battlefield 2: Modern Combat''''' is the first ''Battlefield'' title released for consoles and is an offshoot of '''''[[Battlefield 2]]''''', which was released on PC earlier in 2005. The game features a single player story campaign set in an armed conflict between NATO forces (comprised of both US Armed Forces and European militaries) and the People's Liberation Army of China over influence in Kazakhstan.
 
{{VG Title}}
__TOC__<br clear=all>


==Handguns==
==Handguns==
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===Norinco QSZ-92===
===Norinco QSZ-92===
Chinese PLA utilize the [[Norinco QSZ-92]] as their sidearm of choice.
[[File:QSZ-92.jpg|thumb|none|350px|Norinco QSZ-92 - 9x19mm]]
[[File:QSZ-92.jpg|thumb|none|350px|Norinco QSZ-92 - 9x19mm]]
[[File:BF2MC QSZ-92 (1).jpg|thumb|none|600px|Drawing the QSZ-92 in a Kazakh town.]]
[[File:BF2MC QSZ-92 (1).jpg|thumb|none|600px|Drawing the QSZ-92 in a Kazakh town.]]

Revision as of 14:33, 19 June 2020

Discussion

What's the US shotgun? Definitely not a SPAS-12 by default.

I'm an idiot. Going to the PC section to look.

Glock looks like a 19 to me

It looks too small to be an actual 17 and it has a 19 grip.--FIVETWOSEVEN 14:16, 22 August 2010 (UTC)

MEC sidearm

The MEC handgun isn't an MR-444, at least on the PS2 version. It's the Beretta M951, possibly the Egyptian or Iraqi clone. The Wierd It 10:17, 25 January 2012 (CST)

Same on 360. Alex T Snow 14:30, 25 January 2012 (CST)
It's pretty interesting to see how the console version of Battlefield 2 is so much different from the PC version. Unlike Battlefield 3 :\ --Masterius 09:20, 28 January 2012 (CST)
Honestly they don't really have anything to do with each other, this and BF2. Alex T Snow 19:31, 28 January 2012 (CST)

Type 79 hand grenade

I couldn't find anything about a Chinese Type 79 hand grenade that looks like the BF2MC Type 79 on the Chinese internet. The one hand grenade designated "Type 79" is a rare handheld rocket propelled hand grenade with an egg-shaped warhead that looks very different from what's in BF2MC. --Wuzh (talk) 04:14, 11 June 2020 (EDT)

Maybe it ended up getting mislabeled from "Type 67?" I will be getting a few more images of the emplaced/vehicle weapons and then I think this game will be ready for proper page status. Unfortunately, the MEC weapons are only in the long-shut down MP mode, sadly :(--AgentGumby (talk) 09:44, 11 June 2020 (EDT)
Wanna run that by me one more time? I think I might've misheard you, because it sounded like you just said "rocket propelled hand grenade". Pyr0m4n14c (talk) 10:00, 11 June 2020 (EDT)
Yup, rocket propelled hand grenade. It's basically a stick grenade with a rocket inside the handle. You can use it like a normal stick grenade if you activate the pull fuze on the warhead and throw it. Or you can use it like a single use grenade launcher by pressing a button on the grip, which triggers the rocket and launches the warhead, which is then triggered by its other base percussion fuze. The covering on the grip is removable, and becomes the iron sights when it's attached to a slot on the side. The launch has a maximum range of 400 meters, but isn't very accurate. --Wuzh (talk) 11:21, 11 June 2020 (EDT)
Wouldn't that be, like, excruciatingly painful to fire? (Also, I really wanna see this thing in a video game now.) Pyr0m4n14c (talk) 13:29, 11 June 2020 (EDT)
Not sure how painful firing this thing would be, but there has been statements about the rocket burning its users, which contributed to the grenade being abandoned and not adopted.--Wuzh (talk) 03:53, 12 June 2020 (EDT)



Battlefield 2: Modern Combat
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Boxart
Release Date: October 24, 2005
Developer: DICE
Publisher: Electronic Arts
Series: Battlefield
Platforms: PlayStation 2
Xbox
Xbox 360
Genre: First-Person Shooter


Battlefield 2: Modern Combat is the first Battlefield title released for consoles and is an offshoot of Battlefield 2, which was released on PC earlier in 2005. The game features a single player story campaign set in an armed conflict between NATO forces (comprised of both US Armed Forces and European militaries) and the People's Liberation Army of China over influence in Kazakhstan.


The following weapons appear in the video game Battlefield 2: Modern Combat:


Handguns

All kits have pistols as sidearms, and the Spec Ops and Sniper kits have suppressed variants.

Beretta 92F

US forces are equipped with the Beretta 92F. It appears as the "Beretta M92F".

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Beretta 92F - 9x19mm
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Drawing the M9 in the NATO forces' final campaign mission. All pistols have the slide pulled when drawn.
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A US soldier wielding the Beretta.
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Aiming brings the sights in close, but not completely.
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Reloading the M9.
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A suppressed Beretta in "Air Traffic Control."

Glock 19

The Glock 19 is issued to NATO's EU faction, erroneously referred to as the Glock 17.

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Glock 19 (2nd Generation) - 9x19mm
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An EU trooper pulls his Glock 19 in the arid Qyzylorda region of Kazakhstan.
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The G19 in idle.
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Aiming the pistol.
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The Glock's reload.
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Drawing a suppressed G19.

Norinco QSZ-92

Chinese PLA utilize the Norinco QSZ-92 as their sidearm of choice.

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Norinco QSZ-92 - 9x19mm
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Drawing the QSZ-92 in a Kazakh town.
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Wielding the QSZ pistol.
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Aiming.
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Reloading the handgun.
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The suppressed QSZ-92.

Tariq

The Tariq, an Iraqi copy of the Beretta M1951, is used by the MEC forces in multiplayer.

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Tariq - 9x19mm
Render of the Tariq.

Submachine Guns

All Specialist kits wield SMGs by default, and all are equipped with sound suppressors and Aimpoint CompM2 reflex sights.

Heckler & Koch MP5A3

The US Specialist kit is equipped with the Heckler & Koch MP5A3.

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Heckler & Koch MP5A3 - 9x19mm
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An American specialist armed with the MP5A3 at the start of the "Burning Bridges" mission.
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Reloading the MP5's stick magazine.
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Working the charging handle.

Heckler & Koch UMP45

EU Specialists use the Heckler & Koch UMP as their SMG of choice.

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Heckler & Koch UMP45 with RIS foregrip - .45 ACP
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The UMP45 at the beginning of the "Hotel Alpha" mission. Note the charging handle is bugged and sticks out of the top rail.
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Aiming through the reflex sight; this reticle is used with all the SMGs.
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Reloading the UMP.
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Palming the bolt release. Battlefield: Bad Company and Battlefield 3 would use a traditional HK-like reload, while the bolt release would eventually be used again in Battlefield 4.

Micro Uzi

The Micro Uzi is only mounted on the snowmobiles in the map "Frost Bite".

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IMI Micro Uzi with 32 round magazine - 9x19mm

Norinco Type 79

The Norinco Type 79 is the SMG issued to the PLA Specialist role.

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Norinco Type 79 with unfired rounds - 7.62x25mm Tokarev
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A Chinese Specialist armed with the Type 79 in the PLA's "Endgame" mission.
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Reloading the SMG. It uses a straight type of magazine.
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Chambering the T79.

Shotguns

Combat Engineer roles are armed with combat shotguns for anti-personnel use. As with the light machine guns, the shotguns do not have an aiming option.

Benelli M3T Super 90

The EU Engineer class is armed with a Benelli M3 Super 90, although it has the SPAS-12's inventory icon and third person model. It also functions in the pump mode, unlike the SPAS-12.

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Benelli M3T Super 90 with top folding stock - 12 gauge
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The Benelli M3T in the hands of an engineer in-game.
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Pumping the shotgun.
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Reloading the M3T. The shotgun reload animation simply shows one shell getting loaded into the tube magazine, and then the action is pumped.
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Working the Benelli's action.

Franchi SPAS-12

American Engineers are armed with Franchi SPAS-12 shotguns, set to semi-automatic function. As the other shotguns are pump-actions, the SPAS's higher firerate gives it an advantage.

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Franchi SPAS-12 with butt hook attached to stock - 12 gauge
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Parachuting into the NATO version of the "Flying the Flag" mission with a SPAS-12.
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Reloading the Franchi.
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As with most game depictions of the SPAS-12, the pump is used at the end of a reload despite being set to semi-auto.
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A very early 2000s dressed US Engineer armed with the SPAS.
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The SPAS as seen as the third person model for the Benelli M3T here with a European combat engineer.

Mossberg 500

The Mossberg 500 is available to the MEC Engineer kit.

RMB-93

Oddly, PLA Combat Engineers utilize the Russian RMB-93 forward pump action shotgun despite the presence of a Norinco Hawk 982 in the original PC version.

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RMB-93 w/ stock extended - 12 gauge
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The RMB-93 shotgun in the "Submerged" level, the first PLA mission. Note the oversized magazine and barrel, which gives the shotgun some resemblance to the GM-94 grenade launcher.
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Working the RMB's forward pump action.
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The reload animation rather oddly shows the engineer chamber-loading it through a non-existent side port.
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Chambering the shotgun.
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A PLA Engineer with his RMB-93 in third person.

Assault Rifles

As standard for modern-themed Battlefield games, the Assault class wields Assault Rifles combined with underbarrel grenade launchers.

AK-47

The MEC Assault in Multiplayer uses the AK-47.

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AK-47 - 7.62x39mm

AKS-74U

The AKS-74U is part of the MEC Spec Ops kit in multiplayer.

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AKS-74U - 5.45x39mm

Colt M4A1 Carbine

The American Assault kit is equipped with an M4A1/M203 combo, with an Aimpoint CompM2 sight.

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M4A1 carbine with M203 grenade launcher - 5.56x45mm/40x46mm
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M4A1 carbine with M68 Aimpoint red dot scope, flip-up rear sight, and M203 grenade launcher - 5.56x45mm/40x46mm. The in-game configuration is very similar to this except for having the older handguard style seen above instead of the RAS forend.
File:B2MC-M4-1.jpg
The M4 Carbine in one of the Hot-Swap challenges in-game (Xbox 360).
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Firing the M4 Carbine in "Radio Silence" (Xbox 360).
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Riding on a HMMWV in the "Radio Silence" mission with the M4A1/M203 combo.
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Reloading the M4A1's STANAG magazine.
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Pulling the charging handle.
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Using the M203 launcher.
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Reloading the 203; the 40mm casing is always modeled inside it though.

Enfield L85A2

EU Assault troops wield Enfield L85A2 rifles outfitted with SUSAT scopes and M203 launchers attached to a modified original SA80 style handguard.

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L85A2 with SUSAT scope - 5.56x45mm NATO
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Air-dropping into the first mission, "In and Out" with the L85A2. Note the front sight and grenade leaf sight.
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Aiming with the SUSAT. This is the shared scope reticle for the assault rifles.
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Reloading the rifle.
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Working the L85's action.
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An EU soldier with the L85/M203 combo in the NATO "Endgame" mission.
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Using the M203 launcher on the Enfield.

Norinco QBZ-95

Assault kits of the PLA are equipped with Norinco QBZ-95 rifles and underslung Type 91 launchers.

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Norinco QBZ-95 with proprietary Y/MA 95-002 scope - 5.8x42mm
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Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm
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The rather tall QBZ-95 in-game.
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Removing the magazine on a reload.
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The QBZ has no chambering animation; rather the user simply smacks the magazine on the bottom instead.
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Using the Type 91.
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Reloading the launcher.

Sniper Rifles

The Sniper role uses scoped Sniper Rifles as their primary weapon. All the rifles are portrayed as manual-action, despite the Barrett M95 being the only actual bolt-action in the game.

Barrett M95

The US Sniper class is equipped with the Barrett M95 bullpup .50BMG bolt action.

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Barrett M95 - .50 BMG
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The Barrett M95 in the "Air Traffic Control" mission.
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Aiming through the Barrett's scope.
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Cycling the bolt action.
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Opening up the M95's bolt to reload.
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Changing out the magazine.
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A US Sniper with the M95 in third person.

Norinco QBU-88

Chinese Army snipers use the Norinco QBU-88 sniper rifle. Bizarrely, it shares animations with the turnbolt M95 despite having a completely different operating mechanism, and the SVU reload animation could've been used instead.

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Norinco QBU-88 - 5.8x42mm
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A QBU-88 equipped PLA sniper during the sniper segment of the "DMZ" mission.
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Manually cycling the QBU.
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Reloading by attempting to lock the bolt back without the charging handle.
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Swapping the mag.
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"Seating" the bolt.

SVD Dragunov

The SVD appears as the MEC forces sniper rifle.

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SVD Dragunov - 7.62x54mm R

SVU Dragunov

EU Sniper kits rather oddly use the SVU Dragunov as their sniper rifle of choice, despite it being a Russian design.

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SVU Dragunov modernized with black furniture and a bipod - 7.62x54mm R
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Wielding the SVU in the "Headshot" level.
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Sniping an enemy PLA sharpshooter.
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Rechambering the SVU.
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Reloading with a detailed magazine.
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Running the rifle's action.

Machine Guns

Machine Guns are used by the Support role.

M249 SAW

Both the US and EU Support classes are equipped with the M249 SAW. It is erroneously shown with the belt feeding into the STANAG magwell.

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M249-E2 SAW - 5.56x45mm
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The M249 SAW in the Almaty region. Note the incorrect belt placement.
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Reloading, the ammo belt of a new box points statically in the air and obligingly feeds itself into the magwell.
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Closing the top cover.

Norinco QJY-88

The PLA Support is armed with the Norinco QJY-88 light machine gun.

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Norinco QJY-88 - 5.8x42mm
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Holding a QJY-88 on a beachhead in the "Metal Island" level.
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Reloading the machine gun.
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Lowering the tray cover.

PKM Machine Gun

The PKM machine gun appears for the MEC support role in multiplayer.

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PKM machine gun - 7.62x54mm R

Launchers

Carl Gustav M3

The Carl Gustav M3 is used by the European Forces Engineer, erroneously referred to as the Carl Gustav M2.

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Carl Gustav M3 - 84x246mm R
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An EU Engineer wields the Carl Gustav M3 in the first level.
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Aiming with the Carl Gustav's scope, a generic reticle used by all the launchers.
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Opening the M3's breech.
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Loading a new round.

Mk 153 Mod 0 SMAW

US Engineers use the Mk 153 Mod 0 SMAW as their AT launcher.

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Mk 153 Mod 0 SMAW - 83mm
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A SMAW illuminated by an explosion in the second mission, "Radio Silence."
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Reloading the SMAW.
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Inserting the new warhead.

PF-98

Chinese Engineers are equipped with the PF-98 for anti-tank use.

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PF-98 battalion version - 120mm
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The PF-98 launcher in-game.
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Reloading the PF-98.

RPG-7

MEC Engineers have the RPG-7 as their AT launcher.

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RPG-7 with PG-7VM rocket and PGO-7 scope - 40mm

Explosives

AN/M8 smoke grenade

The AN/M8 HC smoke grenade is usable by all factions' Assault and Sniper kits.

AN/M8 smoke grenade
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Holding an AN/M8 grenade in the final mission.

M61 hand grenade

US and EU Assault and Support roles have M61 Hand Grenades.

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M61 High-Explosive Fragmentation hand grenade
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The M61 grenade in the game.

M84 stun grenade

The Spec Ops kit for all forces includes M84 stun grenades.

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M84 stun grenade
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A M84 flashbang in-game.

RGO-78 hand grenade

The RGO-78 hand grenade is available to the MEC Assault and Support kits.

Type 79 hand grenade

The Type 79 hand grenade is available to the PLA Assault and Support kits.

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The Type 79 Grenade in the "Metal Island" mission.
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Preparing to throw the stick grenade.

Mounted Weapons

Browning M2HB

NATO vehicles and stationary turrets use Browning M2HB machine guns.

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Browning M2HB heavy machine gun in vehicle mount - .50 BMG
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The odd sight of an EU T-90 equipped with a Browning M2 on top.
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Using the Browning.

Bofors 40mm L/70

The Swedish Combat Vehicle 90 used by EU forces is armed with a Bofors 40mm L/70 autocannon.

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Bofors 40mm L/70 on Bundesmarine Jaguar-class torpedo boat Kranich - 40x365R mm
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A CV-90 in the "Air Traffic Control" level.

General Dynamics GAU-17/A

The General Dynamics GAU-17/A is mounted on both NATO helicopters and the Harbin Z-9.

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General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO
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The AH-6J helicopter sports a pair of GAU-17/A miniguns in an unusual installation on the wing pylons, which are used by the co-pilot. Note the rocket pods also seem to be made from scaled up minigun barrel clusters, and the helicopter's skids are submerged in the rooftop snow.
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Firing a Z-9 Minigun in the "Heavy Tonnage" mission, in a sequence that coincidentally resembles Call of Duty 4: Modern Warfare's "Crew Expendable."

Kord

Kord heavy machine guns are present in the game's final mission and are presumably the MEC's HMG in multiplayer.

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Kord heavy machine gun with ammo box - 12.7x108mm
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A Kord turret in the "Flying the Flag" level. Note the Browning's spade grips are reused on all turrets.
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Manning the Kord.

M230 Chain Gun

NATO's AH-64D Apache Longbow sports its M230 Chain Gun nose turret.

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Hughes/Alliant Techsystems M230 chain gun - 30x113mm B
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The Apache's underside as seen in its challenge mission.

Mk 19 Grenade Launcher

The Mk 19 grenade launcher is mounted on DPV sandrails and NATO patrol boats.

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Mk 19 grenade launcher on vehicle mount - 40x53mm
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The DPV mounted Mark 19.
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The auto GL as seen in first person.

Norinco QJC-88 heavy machine gun

Norinco QJC-88 HMGs are seen on PLA ground vehicles and in mounted turrets.

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W-85 heavy machine gun with tripod and ammo box - 12.7x108mm
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Using a QJC-88 and watching a PLA soldier fire another QJC.
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A QJC-88 on the oil platform.

Norinco QLZ-87

Chinese attack boats and buggies are armed with Norinco QLZ-87 automatic grenade launchers.

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QLZ-87 on tripod - 35x32mm SR
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Watching a pair of Su-25s flying overhead at the start of the "Beach Party" mission. The Su-25 is not actually used by the PLAAF.
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The QLZ-87 in third person on another boat.
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A PLA FAV with its guns in-game.

Shipunov 2A42

The PLA's BMD-3 fighting vehicles are equipped with Shipunov 2A42 autocannons.

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Shipunov 2A42 30mm automatic cannon - 30x165mm
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A BMD-3 in-game.

Yakushev-Borzov Yak-B

MEC Mi-24 Hinds have the chin turret mounted Yakushev-Borzov Yak-B.

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Yakushev-Borzov Yak-B - 12.7x108mm