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Left 4 Dead 2: Difference between revisions
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== IMI Uzi == | == IMI Uzi == | ||
The [[Uzi]] from the first game | The [[Uzi]] returns from the first game, featuring the exact same model and attributes of being a tier 1 weapon, having a 50 round capacity despite having a 32-round magazine model, and having a flashlight taped on its handguard. | ||
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm]] | [[Image:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm]] |
Revision as of 10:14, 4 May 2020
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Left 4 Dead 2 for current discussions. Content is subject to change. |
The following weapons appear in the video game Left 4 Dead 2:
Pistols
SIG-Sauer P220 SAO
A custom SIG-Sauer P220 is now the default handgun for the Survivors. It says "Triaton P220" on the slide, and is actually modeled after a P220 SAO (sans the beavertail) with a slightly shorter than standard slide and barrel. The gun also features a custom reverse two-tone finish, custom sights, and an underbarrel LT-TLP08 tactical flashlight.
Glock 26
A Glock 26 pistol is used as the second handgun for dual wielding. It has a short grip of the Glock 26 and slide shape but its slide and frame are stretched to the length of a standard sized Glock like the Glock 17.
Desert Eagle
The Desert Eagle has more recoil and a slower rate of fire than the standard sidearms, and cannot be dual-wielded, but it has much more stopping power and greater accuracy. The pistol holds 8 rounds like the .44 Magnum version, which is in line with its appearance as the Mark VII (missing the in-built scope rails of the later Mark XIX), though the sign in Whitaker's gun shop claims it is the .50 AE version. This weapon usually kills common infected with a single shot.
Interestingly, its flashlight is attached via a rifle scope ring mount and an aftermarket underbarrel rail.
In Whitaker's gun shop visited in Dead Center chapter 2, a sign in the gun shop names the pistol as "Desert Cobra," and claims that only 2000 were ever made.
Shotguns
Remington 870 Police Magnum Riot
The "Pump Shotgun" returns from the first game with a new but similar model. It now resembles the Remington 870 Police Magnum Riot Shotgun, but it still has a Ithaca 37-like magazine tube.
Remington 870 Marine Magnum
The "Chrome Shotgun" is a new pump-action shotgun in Left 4 Dead 2, modeled after a Remington 870 Marine Magnum with a Mariner NP3 finish. It has a ventilated rib and ghost ring sights. It has a tighter spread than the "Pump Shotgun" (tightest among all three shotguns), but deals slightly less damage.
Benelli M4 Super 90
The Benelli M4 shotgun returns from the first game, again as a Second Tier shotgun. It has a 10-round capacity in-game despite being modeled with a civilian 4-shot tube, a capacity that in real life requires an aftermarket magazine tube extension, which would've extended the magazine tube beyond the shotgun's barrel. The flashlight clipped to the barrel right in front of the handguard.
Franchi SPAS-12
The Franchi SPAS-12 is the second auto-shotgun available to the players, It carries 10 rounds while the real one has a max capacity of 8+1 and unlike other Valve games, it's fired in its semi auto mode. It has the tightest shot spread and does more damage per shot than its counterpart, but to compensate, it shoots less shots per shell.
SMGs
Ingram MAC-10
The MAC-10 ingame is fitted with the legendary Mitchell Werbell suppressor, along with a flashlight attached to it with zip ties, and is chambered in .45 ACP, evidenced by the fact that it does more damage and has more recoil than the Uzi. The MAC-10 has an incorrect 50-round magazine (instead of the real 30) with a extra 650 rounds in reserve.
As in Counter-Strike: Source, the MAC-10 in this game has a strap attached to the barrel to serve as a makeshift foregrip, but for some reason no characters actually use it ingame, preferring instead to put their offhand just in front of the trigger on the underside of the weapon (as they do with the ingame Uzi). A graphical error with this weapon still makes it emit light from the muzzle blast (thought not the actual muzzle flash) when fired in First Person perspective, and the muzzle flash is still unrealistically unsuppressed when looking at characters firing the weapon from the third person perspective.
IMI Uzi
The Uzi returns from the first game, featuring the exact same model and attributes of being a tier 1 weapon, having a 50 round capacity despite having a 32-round magazine model, and having a flashlight taped on its handguard.
Rifles
Ruger Mini-14
The Ruger Mini-14 hunting rifle has been carried over from the previous game.
Hip accuracy has been significantly increased compared to the L4D1 version, in fact it is the most accurate weapon on the move in L4D2. With a laser sight it is even more accurate on the move than any SMG. It is also slightly more accurate than the Sniper Rifle. It has a capacity of 15 rounds even though it is modeled with a 10 round magazine.
M16A2
The M16A2 from the first game appears in Left 4 Dead 2. Though it says "M16 A2" on the lower receiver, It fires in full auto like the M16A1 or M16A3. It appears to have the highest rate of fire out of all the assault rifles and it still has a unrealistic magazine capacity of 50 rounds, 20 of which are apparently found in an invisible extension of the stock 30-round STANAG magazine.
AKM
The AKM has a 30-round magazine that somehow holds 40 rounds, which is 10 less than the M16 and 20 less than the SCAR-L, but still 10 more than is physically possible to fit in the 30-round magazine the AKM is depicted as carrying. It also has the lowest rate of fire of the assault rifles, but makes up for that by doing very good damage to the Infected.
Its identified as an AKM by its muzzle compensator, stamped steel receiver, night sight mounting bracket on the left side and plastic 7.62x39mm, 30-round magazines. However, the in-game model has the wider front sight of an AK-47. A 40-round capacity is possible on a real AKM by using RPK magazines, though doing that makes the weapon rather bulky. Like the MAC-10, it has a flashlight secured via zip ties to the handguard of the weapon.
FN SCAR-L
The FN SCAR-L is called the "Desert Rifle" or "Combat Rifle" in-game and holds an unrealistic 60 rounds of ammunition despite the fact that it's modeled with a 30 round STANAG magazine (same as the M16's, though it appears much larger, due to generally screwed up proportions of the gun's model), and fires in a three-shot burst (which real SCAR-Ls do not have). Although if you keep the trigger depressed, it will fire successive three-shot bursts without the need to pull the trigger again. It also has very high accuracy and does more damage than the M16. In addition, the SCAR-L in the game seems to be modeled after the FN SCAR 16S, a civilian version of the SCAR-L with a 16" barrel and a M16A2 flash-hider, but oddly, it has "Mk.17" markings on the side of the weapon (denoting the SCAR-H).
Heckler & Koch G3SG/1
The Heckler & Koch G3SG/1 serves as a long range weapon like the Ruger Mini-14 from the first game. It is modeled after the H&K G3SG/1 sniper rifle (or a scoped HK91 given the absense of a paddle magazine release), with some features from the H&K MSG90A1, namely the stock, trigger group, and barrel length, but it also has the AK-74 muzzle brake (perhaps even from an AK-103, which also has 7.62mm bore diameter). Its magazine holds 30 rounds (even though it's modeled with a 20 round magazine), which is double that of the previous hunting rifle.
(Art) AK-74M
The AK-74M appears in several concept arts and in-game campaign posters. It is worth noting that developer commentary says that the in-game AK-47 is partially AK-74, indicating that AKM might have replaced AK-74M at some point in development.
(Art) CQB-R / Mk. 18 Mod 0
The CQB-R / Mk. 18 Mod 0 appears in several concept arts and in-game campaign posters. It also appeared in several concept arts/posters for the previous game, specifically in Francis' hands. This may or may not be the same model as Counter-Strike: Global Offensive Mk. 18, known as "M4A4" in that game.
Machine Guns
Browning M2
The Browning M2 heavy machine gun replaces the GE M134 Minigun from the first game.
GE M134 Minigun
The GE M134 Minigun from the first game returns in The Sacrifice DLC, used in campaigns where the players control the original Survivors. The time needed to spool up the barrels and start firing seems to be slightly decreased.
M60 machine gun
The M60 machine gun is only available in The Passing and No Mercy DLC (it may be in the Sacrifice). It carries only 150 rounds and, after being depleted, is dropped (that's right, no reloading). The Survivor will then revert back to their secondary weapon, much like with the Grenade Launcher. There is an Achievement called "Till it Goes Click" (a reference to The Big Lebowski), which requires the player to mow down 25 infected without letting go of the trigger.
Other
M79 grenade launcher
The M79 grenade launcher acts as a single-shot, area-effect weapon, it must be reloaded after every shot and the wielder must pay particular attention not to hurt themselves or their teammates with the explosion.
It comes with 30 grenades plus one already in the weapon, it can kill a Tank in only 2-5 hits (on Normal difficulty), and has almost no arc, unlike most games including HL2. It can also use incendiary and fragmentation rounds if incendiary or fragmentation ammo boxes are used, and for some bizarre reason, you can also put a laser sight on it.
German/International Version
Because of the strict censorship in Germany (and also in Australia and elsewhere in the world), Valve decided to add 4 Counter-Strike: Source weapons to those versions of the game as compensation. Players are able to use them in non-censored versions of the game if they play with someone with the German version or in custom campaigns set to spawn them. Players can also use these weapons via cheat in the console but they will deal no damage unless the map is restarted or they are carried through to the next map via safe room.
Heckler & Koch MP5N
The MP5N has a lower rate of fire than the normal SMGs in the game, but it has a slightly higher accuracy than Uzi while its damage per shot is almost the same as the MAC-10 while keeping the Uzi's damage-per-second stat. Like all SMGs in the game, it has a 50-round capacity, incorrect for this weapon instead of the real 30.
Steyr Scout
The Steyr Scout with an extended magazine adapter has lower rate of fire than other sniper rifles in game, but good accuracy. Erroneously holds 15 rounds instead of 10.
Accuracy International AWSM
The Accuracy International AWSM has the slowest rate of fire (excluding the Grenade Launcher) in the game but inflicts a high amount of damage per shot. Incorrectly holds 20 rounds instead of 5.
SIG SG 552
The SIG SG 552 has a 2x scope and two rates of fire, determined by whether the scope is in use. Without looking down the scope, it has the highest automatic rate of fire out of all assault rifles. Incorrectly holds 50 rounds instead of 20.