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L.A. Noire: Difference between revisions
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===Browning Hi-Power=== | ===Browning Hi-Power=== | ||
A [[Browning Hi-Power]] can be seen in a screenshot carried by Cole Phelps. However, it is the in-game sidearm of retired Marine sergeant and insurance/district attorney investigator Jack Kelso. He starts out with a nickel plated version, but is disarmed of it by thugs who kidnap him, and switches to a standard blued model for the rest of the game. It can be distinguished as such by its appearance and 13 round magazine capacity. However, the game still renders the pistol as a 1911 in cutscenes. The weapon also appears when Phelps wears "The Broderick" DLC suit and like Kelso's original gun, is nickel plated. | A [[Browning Hi-Power]] can be seen in a screenshot carried by Cole Phelps. However, it is the in-game sidearm of retired Marine sergeant and insurance/district attorney investigator Jack Kelso. He starts out with a nickel plated version, but is disarmed of it by thugs who kidnap him, and switches to a standard blued model for the rest of the game. It can be distinguished as such by its appearance and 13 round magazine capacity. However, the game still renders the pistol as a 1911 in cutscenes. The weapon also appears when Phelps wears "The Broderick" DLC suit and like Kelso's original gun, is nickel plated. | ||
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none| | [[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Browning Hi-Power - 9mm]] | ||
[[Image:High_Power_LAN.jpg|600px|thumb|none|Cole cradles a Hi-Power in a pre-release screenshot, finger wrapped around the trigger.]] | [[Image:High_Power_LAN.jpg|600px|thumb|none|Cole cradles a Hi-Power in a pre-release screenshot, finger wrapped around the trigger.]] | ||
[[File:La_noire_bonuses_detailed1298591054.jpg|600px|thumb|none|Cole moves forward with his nickel Hi-Power while in "The Broderick" suit.]] | [[File:La_noire_bonuses_detailed1298591054.jpg|600px|thumb|none|Cole moves forward with his nickel Hi-Power while in "The Broderick" suit.]] |
Revision as of 21:02, 4 August 2020
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Work In Progress This article is still under construction. It may contain factual errors. See Talk:L.A. Noire for current discussions. Content is subject to change. |
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L.A. Noire is a 2011 game developed by Team Bondi and produced by Rockstar Games, taking place in post-war 1940's Los Angeles. The player controls Detective Cole Phelps (voiced by Aaron Staton of Mad Men fame), a returning veteran of WWII. The game incorporates revolutionary 3D face mapping using multiple cameras to realistically capture the actor's facial expressions, this is important to the games interrogation segments, where reading suspects faces is vital to solving the several cases given.
The following weapons appear in the video game L.A. Noire:
Usable Weapons
Handguns
Colt M1911A1
The Colt M1911A1 .45 pistol is prominently used in the game as sidearm of the protagonist Detective Cole Phelps (voice of Aaron Staton). His partner in Ad. Vice, Det. Roy Earle, also uses the Colt M1911A1 as his sidearm and it pops up periodically in the game in crime scenes and in the hands of criminals. Oddly, the texture is from the Star Model B (a Spanish clone of the M1911 pistol). The pistol is missing the barrel bushing and external extractor of a real life Star pistol, so it is very likely that this is either an attempt to curve copyright issues and as a sly nod to Rockstar Games who published the game.
Colt Detective Special
The Colt Detective Special appears as most of the detectives's sidearms in Los Angeles and in many of the "Street Crimes" that pop up during major cases. Phelps's partners in Traffic, Homicide and Arson, Bekowsky, Galloway and Biggs carry the Detective Special. Biggs claims never to have fired his weapon in the line of duty, which is quite ironic, because any time the player responds to a call requiring the use of deadly force, Biggs appears to blindly fire his weapon as quickly as possible, and never runs out of spare ammunition when reloading. Occasionally, a uniformed officer uses a Detective Special, but this is likely a developer's error. Few street cops wanted, nor were authorized, to carry a snub-nosed .38 on-duty.
Colt Police Positive
The Colt Police Positive revolver in .38 Special appears as standard issue to uniformed police officers. Cole Phelps uses it as a patrol cop in the first chapter. Strangely, it also appears as Bekowsky's sidearm in "Marriage Made in Heaven" when chasing Sabo, despite him carrying a Detective Special throughout the other cases. This is likely the same reason why some uniformed patrolman are sometimes seen with a Detective Special. Note the actual LAPD duty-issue weapon was a Smith & Wesson Model 15 (at the time, called a "Combat Masterpiece"), from the late 1940s all the way up to 1988, when it was swapped out for the Beretta 92F. It's ID'd as a Police Positive due to it sharing resemblance to the Colt Detective Special, which is both accurate to the real world firearms and probably a simple reuse of the DS's model with a different barrel.
Browning Hi-Power
A Browning Hi-Power can be seen in a screenshot carried by Cole Phelps. However, it is the in-game sidearm of retired Marine sergeant and insurance/district attorney investigator Jack Kelso. He starts out with a nickel plated version, but is disarmed of it by thugs who kidnap him, and switches to a standard blued model for the rest of the game. It can be distinguished as such by its appearance and 13 round magazine capacity. However, the game still renders the pistol as a 1911 in cutscenes. The weapon also appears when Phelps wears "The Broderick" DLC suit and like Kelso's original gun, is nickel plated.
Shotguns
Ithaca 37
Cole Phelps, most of the LAPD and plenty of criminals use the Ithaca 37 as their primary shotgun. Notably used by Leroy Sabo in the "Marriage Made In Heaven" case in the Traffic desk as well as by Phelps in the game's opening bank shootout. By default, each police vehicle, including the cars owned by each partner, carries an Ithaca 37 in the trunk at all times. This is correct for the time, as the LAPD used, and still uses, the Ithaca 37 with 00-buckshot rounds and a parkerized finish.
Rifles
Browning Automatic Rifle M1918A2
In the mission Manifest Destiny, Cole discovers a rack of stolen BARs and is later used by a random henchman in an ambush. It's used by enemies in the last missions of the game as well as some IJA soldiers in one of the WWII flashbacks, probably as a generic placeholder weapon. Jack Kelso can use it heavily in the last mission to great effect.
M1 Garand
Cole Phelps can acquire the M1 Garand from criminals at random shootouts, street crimes and during cases. It also appears in the arsenal of the USMC during the WWII flashbacks. In game it's very powerful, dropping targets with one shot. The rifle seemingly has an odd bronze color to the metal components, for reasons unknown.
Submachine Guns
M1A1 Thompson
The M1A1 Thompson is seen in the hands of various criminals throughout the game, specifically in the intro bank robbery and by suspect Juan Garcia Cruz in the case "Reefer Madness". There's a DLC version known as the Chicago Piano Gun, a reference to the earlier M1928 pattern but appears as just an M1A1 with a 50 round drum mag fitted inside. This is impossible as the M1A1 didn't have the horizonal cuts in the magwell to accept drums. This weapon appears in the trunk of any car used in cases when the DLC is purchased.
Other
M2 Flamethrower
An M2 Flamethrower is an optional weapon in the last mission "A Different Kind Of War", although the withering gunfire of the level makes it a cumbersome choice. It's also used in the WWII flashbacks and by character Ira Hogeboom. The game specifies that it's the M2-2 model.
Non-Usable Weapons
Handguns
Smith & Wesson Registered Magnum
An engraved, snubnose Smith & Wesson Model 27 is the firearm found in the first case Cole does as a patrol officer, the gun shop owner calls it a "S&W Model 27 Registered Magnum" and it's only available by special order. While special order is correct for a custom gun like it, the use of "Model 27" is inaccurate as S&W didn't begin using the "Model X" designation until 1957.
FN Model 1922
Cole Phelps finds an FN Model 1922 with wooden grips (Serial Number 01138) in a garbage can on the scene of the "Buyer Beware" case, it is identified by the gunshop owner as an "FN Browning Model 1922, Europeans love 'em but they're hard to come by over here." While the FN 1922 wasn't properly imported into the US until 1955, the in-game gun's simple brown wood grips indicate it's a model made during Nazi occupation, thus likely making the gun a GI bring back.
Smith & Wesson Model 30
In the Vice mission The Set Up, Cole finds a snub-nosed nickel Smith & Wesson Model 30 on the ground near the body of Candy Edwards. He describes the ammo as ".32 caliber" which helps ID it as the Model 30.
Smith & Wesson Model 10
Cole finds a Smith & Wesson Model 10 (presumably the early "M&P" or "Victory" model) inside a suspect's house in the "Reefer Madness" Vice case.
Seen in the display windows of gunshops in the game are ornate Colt 1851 Navy cap and ball revolvers.
Remington 1875
Seen in the display windows of gunshops in the game are ornate Remington 1875 revolvers.
Rifles
M1 Carbine
M1 Carbines are seen in flashbacks to WWII during Okinawa, used by U.S. Marines.
Unknown Bolt Action .22 Rifle
Multiple Bolt Action .22 rifles are seen in the game's gunshops, make and models unknown.
Heavy Machine Gun
Nambu Type 92 Heavy Machine Gun
Japanese soldiers seen in the WWII flashback in Okinawa fire Type 92 Heavy Machine Guns at the U.S. Marines. Curiously it's the only accurately rendered Japanese weapon as the rest of them are armed with Thompsons and M1 Garands, most likely to save on development time rather than make new weapon that would only be used for a few cutscenes. Weirdly, the in-game gun seems to use a belt feed over the Type 92's Hotchkiss style stripper clip.