Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Red Orchestra 2: Heroes of Stalingrad: Difference between revisions
m (→MG17) |
No edit summary |
||
Line 85: | Line 85: | ||
===MP 40=== | ===MP 40=== | ||
The iconic [[MP40|MP 40]] submachine gun is carried by the Axis "Assault" and "Squad Leader" classes. It is loaded with 32-round magazines. An exceptionally rare experimental type, the MP 40-II, can be unlocked in multiplayer mode as well. This version loads two separate 32-round magazines into a sliding assembly; the user must manually switch it from one position to the other upon emptying the first magazine. This prototype was unreliable and unpopular, never advancing to large-scale production. | The iconic [[MP40|MP 40]] submachine gun is carried by the Axis "Assault" and "Squad Leader" classes. It is loaded with 32-round magazines. An exceptionally rare experimental type, the MP 40-II, can be unlocked in multiplayer mode as well. This version loads two separate 32-round magazines into a sliding assembly; the user must manually switch it from one position to the other upon emptying the first magazine. This prototype was unreliable and unpopular, never advancing to large-scale production. | ||
[[File:MP40 Bakelite.jpg|thumb|none| | [[File:MP40 Bakelite.jpg|thumb|none|400px|MP40 with brown bakelite lower receiver - 9x19mm]] | ||
[[File:2011-10-14 00012.jpg|thumb|none|600px|Holding an MP 40.]] | [[File:2011-10-14 00012.jpg|thumb|none|600px|Holding an MP 40.]] | ||
[[File:2011-10-14 00013.jpg|thumb|none|600px|Performing an ammo check.]] | [[File:2011-10-14 00013.jpg|thumb|none|600px|Performing an ammo check.]] | ||
[[File:2011-10-14 00014.jpg|thumb|none|600px|Aiming down the sights.]] | [[File:2011-10-14 00014.jpg|thumb|none|600px|Aiming down the sights.]] | ||
[[File:2011-10-14 00015.jpg|thumb|none|600px|Reloading the weapon with a 32-round magazine.]] | [[File:2011-10-14 00015.jpg|thumb|none|600px|Reloading the weapon with a 32-round magazine.]] | ||
[[Image:Mp40i2.jpg|thumb|none| | [[Image:Mp40i2.jpg|thumb|none|400px|MP40/I Dual Magazine System - 9x19mm]] | ||
[[File:RO2-MPlvl1.jpg|thumb|none|600px|Holding the level 50 variant.]] | [[File:RO2-MPlvl1.jpg|thumb|none|600px|Holding the level 50 variant.]] | ||
[[File:RO2-MPlvl2.jpg|thumb|none|600px|Ammo check on the right magazine.]] | [[File:RO2-MPlvl2.jpg|thumb|none|600px|Ammo check on the right magazine.]] | ||
Line 98: | Line 98: | ||
===MG 34=== | ===MG 34=== | ||
There are many variants of the [[MG34|MG 34]] machine gun in the game. The light machine gun variant is issued to the Axis "Machine Gunner" class with a bipod and uses a 50-round belt contained within a detachable drum. A 75-round double drum magazine and 75-round belt (historically inaccurate as these configurations were not used in Stalingrad nor carried by infantry as small arms) can be unlocked in multiplayer mode | There are many variants of the [[MG34|MG 34]] machine gun in the game. The light machine gun variant is issued to the Axis "Machine Gunner" class with a bipod and uses a 50-round belt contained within a detachable drum. A 75-round double drum magazine and 75-round belt (historically inaccurate as these configurations were not used in Stalingrad nor carried by infantry as small arms) can be unlocked in multiplayer mode. The gun is also mounted coaxially and in the hull of the Panzer IV tank. The gun can be fired in single-shot mode except for the coaxially mounted variant. For the LMG variant, it has to be either deployed or the player prone before the iron sights can be used; although it can be fired from the hip (at reduced accuracy), ammo checked and reloaded whilst undeployed, as with the PTRS-41. The LMG variant's barrel overheats quickly if fired fully automatic at a constant rate and the barrel will burst if used this way for too long. The player must replace the barrel when this happens or the gun will not fire. The HMG version does not overheat, despite its only distinction from the LMG being a tripod mounting and longer belt feed. | ||
[[File:Mg-34man-portable.jpg|thumb|none| | [[File:Mg-34man-portable.jpg|thumb|none|400px|MG34 with 50 round "assault drum" - 7.92x57mm Mauser]] | ||
[[File:2011-10-14 00029.jpg|thumb|none|600px|Holding a Level 0 MG 34 by the hip.]] | [[File:2011-10-14 00029.jpg|thumb|none|600px|Holding a Level 0 MG 34 by the hip.]] | ||
[[File:2011-10-14 00032.jpg|thumb|none|600px|Performing an ammo check whilst deployed.]] | [[File:2011-10-14 00032.jpg|thumb|none|600px|Performing an ammo check whilst deployed.]] | ||
Line 105: | Line 105: | ||
[[File:2011-10-14 00042.jpg|thumb|none|600px|Replacing the barrel while deployed.]] | [[File:2011-10-14 00042.jpg|thumb|none|600px|Replacing the barrel while deployed.]] | ||
[[File:2011-10-14 00035.jpg|thumb|none|600px|Reloading with a 50-round drum magazine whilst deployed on a ledge.]] | [[File:2011-10-14 00035.jpg|thumb|none|600px|Reloading with a 50-round drum magazine whilst deployed on a ledge.]] | ||
===MG42=== | ===MG42=== | ||
Line 121: | Line 110: | ||
While the MG42 actually saw limited use at Stalingrad, the game's depiction commits the common error of showing the weapon with the post-1943 vertical charging handle instead of the period-appropriate and rare slab-sided horizontal handle. | While the MG42 actually saw limited use at Stalingrad, the game's depiction commits the common error of showing the weapon with the post-1943 vertical charging handle instead of the period-appropriate and rare slab-sided horizontal handle. | ||
[[File:Mg42drummag.jpg|thumb|none| | [[File:Mg42drummag.jpg|thumb|none|400px|MG42 with drum magazine - 7.92x57mm Mauser]] | ||
[[File:RO2_mg42.jpg|thumb|none|600px|Holding the MG. It has a 50-round drum magazine.]] | [[File:RO2_mg42.jpg|thumb|none|600px|Holding the MG. It has a 50-round drum magazine.]] | ||
[[File:RO2_mg42_2.jpg|thumb|none|600px|Performing an ammo check]] | [[File:RO2_mg42_2.jpg|thumb|none|600px|Performing an ammo check]] | ||
[[File:RO2_mg42_3.jpg|thumb|none|600px|Aiming down the sights. Note the vertical charging handle, a feature which was developed at some point in 1943 after the Battle of Stalingrad.]] | [[File:RO2_mg42_3.jpg|thumb|none|600px|Aiming down the sights. Note the vertical charging handle, a feature which was developed at some point in 1943 after the Battle of Stalingrad.]] | ||
[[File:RO2_mg42_4.jpg|thumb|none|600px|Changing the barrel.]] | [[File:RO2_mg42_4.jpg|thumb|none|600px|Changing of the barrel.]] | ||
[[File:MG42.jpg|thumb|none| | [[File:MG42.jpg|thumb|none|400px|MG42 Machine Gun - 7.92x57mm Mauser]] | ||
[[File:RO2_mg42_5.jpg|thumb|none|600px|Placing a new belt.]] | [[File:RO2_mg42_5.jpg|thumb|none|600px|Placing in a new belt.]] | ||
==Sidearms== | ==Sidearms== | ||
Line 133: | Line 122: | ||
===Mauser C96=== | ===Mauser C96=== | ||
The [[Mauser C96]] pistol is mainly available as a unlock in multiplayer mode, but it is also used during the Axis "Basic Training" mission in the singleplayer mode. It loads using a stripper clip to feed its integral 10-round magazine, and can only reload with the stripper clip when the gun is empty. Despite being modeled as the "Bolo" variant with a shortened barrel and grip, its multiplayer upgrades are a detachable 20-round box magazine at level 25, with select-fire and a stock (essentially turning it into an M712 Schnellfeuer) at level 50. The real "Bolo" could not accept detachable magazines or a select-fire mechanism. | The [[Mauser C96]] pistol is mainly available as a unlock in multiplayer mode, but it is also used during the Axis "Basic Training" mission in the singleplayer mode. It loads using a stripper clip to feed its integral 10-round magazine, and can only reload with the stripper clip when the gun is empty. Despite being modeled as the "Bolo" variant with a shortened barrel and grip, its multiplayer upgrades are a detachable 20-round box magazine at level 25, with select-fire and a stock (essentially turning it into an M712 Schnellfeuer) at level 50. The real "Bolo" could not accept detachable magazines or a select-fire mechanism. | ||
[[File:Mauser-Bolo-Broomhandle-Semi-Automatic-Pistol-3.jpg|thumb|none| | [[File:Mauser-Bolo-Broomhandle-Semi-Automatic-Pistol-3.jpg|thumb|none|350px|Mauser C96 Short Barreled "Bolo" Model - 7.63x25mm Mauser]] | ||
[[File:2011-10-14 00124.jpg|thumb|none|600px|The (Level 0) C96.]] | [[File:2011-10-14 00124.jpg|thumb|none|600px|The (Level 0) C96.]] | ||
[[File:2011-10-14 00125.jpg|thumb|none|600px|Performing an ammo check on the gun.]] | [[File:2011-10-14 00125.jpg|thumb|none|600px|Performing an ammo check on the gun.]] | ||
[[File:2011-10-14 00126.jpg|thumb|none|600px|Using the iron sights.]] | [[File:2011-10-14 00126.jpg|thumb|none|600px|Using the iron sights.]] | ||
[[File:2011-10-14 00128.jpg|thumb|none|600px|Reloading using a 10-round clip.]] | [[File:2011-10-14 00128.jpg|thumb|none|600px|Reloading using a 10-round clip.]] | ||
[[File:MauserM712Schnellfeuer.jpg|thumb| | [[File:MauserM712Schnellfeuer.jpg|thumb|350px|none|Mauser M712 Schnellfeuer - 7.63x25mm Mauser]] | ||
[[File:RO2_mg42-Schnell.jpg|thumb|none|600px|Level 50 in-game.]] | [[File:RO2_mg42-Schnell.jpg|thumb|none|600px|Level 50 in-game.]] | ||
[[File:RO2_mg42-Schnell2.jpg|thumb|none|600px|Reloading the 20-round magazine.]] | [[File:RO2_mg42-Schnell2.jpg|thumb|none|600px|Reloading the 20-round magazine.]] | ||
Line 145: | Line 134: | ||
===Walther P38=== | ===Walther P38=== | ||
The [[Walther P38]] is a sidearm used by the Axis. It is loaded using an 8-round magazine. A black pistol grip, a purely aesthetic feature, can be unlocked for the weapon. | The [[Walther P38]] is a sidearm used by the Axis. It is loaded using an 8-round magazine. A black pistol grip, a purely aesthetic feature, can be unlocked for the weapon. | ||
[[File:P38.jpg|thumb|none| | [[File:P38.jpg|thumb|none|350px|Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm]] | ||
[[File:2011-10-14 00045.jpg|thumb|none|600px|A Level 0 Walther P38.]] | [[File:2011-10-14 00045.jpg|thumb|none|600px|A Level 0 Walther P38.]] | ||
[[File:2011-10-14 00048.jpg|thumb|none|600px|Ammo check for the P38.]] | [[File:2011-10-14 00048.jpg|thumb|none|600px|Ammo check for the P38.]] | ||
[[File:2011-10-14 00046.jpg|thumb|none|600px|Using the P38 insights.]] | [[File:2011-10-14 00046.jpg|thumb|none|600px|Using the P38 insights.]] | ||
[[File:2011-10-14 00051.jpg|thumb|none|600px|Inserting a new magazine.]] | [[File:2011-10-14 00051.jpg|thumb|none|600px|Inserting a new magazine.]] | ||
[[Image:P38Black.jpg|thumb|none| | [[Image:P38Black.jpg|thumb|none|350px|Walther P38 with black grips - 9x19mm]] | ||
[[File:RO2-p38black.jpg|thumb|none|600px|Reloading on a Walther with black grips.]] | [[File:RO2-p38black.jpg|thumb|none|600px|Reloading on a Walther with black grips.]] | ||
Line 181: | Line 170: | ||
===7.5 cm Pak 40=== | ===7.5 cm Pak 40=== | ||
Unusable [[7.5 cm Pak 40]] anti-tank guns are seen on some multyplayer maps like the reworked "Stalingrad Kessel" map. | |||
[[Image:7,5 cm-Pak 40.jpg|thumb|none|400px|7.5 cm Pak 40 anti-tank gun - 75x714mmR]] | [[Image:7,5 cm-Pak 40.jpg|thumb|none|400px|7.5 cm Pak 40 anti-tank gun - 75x714mmR]] | ||
[[File:RO2-PAK.jpg|thumb|none|600px|The PaK 40 in-game.]] | [[File:RO2-PAK.jpg|thumb|none|600px|The PaK 40 in-game.]] | ||
[[File:RO2-PAK1.jpg|thumb|none|600px|Another PaK 40 in-game.]] | |||
===8.8 cm FlaK 37=== | ===8.8 cm FlaK 37=== | ||
Line 200: | Line 190: | ||
[[Image:MG 17.jpg|thumb|none|400px|MG17 machine gun - 7.92x57mm Mauser]] | [[Image:MG 17.jpg|thumb|none|400px|MG17 machine gun - 7.92x57mm Mauser]] | ||
[[File:RO2-mg17.jpg|thumb|none|600px|An MG17 mounted in a Stuka's wing.]] | [[File:RO2-mg17.jpg|thumb|none|600px|An MG17 mounted in a Stuka's wing.]] | ||
===MG34=== | |||
The [[MG34]] is also available as a heavy machine gun mounted on a lafette tripod as a stationary weapon and the Panzer IV tank are equipped with the Panzeröauf variant. | |||
[[Image:MG34 Lafette.jpg|thumb|none|400px|MG34 on tripod - 7.92x57mm Mauser]] | |||
[[File:2011-10-14 00044.jpg|thumb|none|600px|MG 34 mounted on a lafette tripod. The player is holding a [[Walther P38]] pistol.]] | |||
[[File:2011-10-14 00133.jpg|thumb|none|600px|Using the mounted MG 34.]] | |||
[[File:2011-10-14 00137.jpg|thumb|none|600px|Aiming down the sights of the mounted MG 34.]] | |||
[[File:2011-10-14 00135.jpg|thumb|none|600px|Blindfiring while taking cover behind the gun itself.]] | |||
[[File:2011-10-14 00136.jpg|thumb|none|600px|Reloading the mounted MG 34.]] | |||
[[Image:Mg34hb.jpg|thumb|none|400px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]] | |||
[[File:2011-10-14 00111.jpg|thumb|none|600px|The coaxially mounted MG 34 as seen by the main tank gunner. Note the tank loader's arm on the right.]] | |||
[[File:2011-10-14 00108.jpg|thumb|none|600px|The coaxially mounted gun being reloaded by the tank loader.]] | |||
[[File:2011-10-14 00097.jpg|thumb|none|600px|Aiming away from the scope of the tank hull MG 34.]] | |||
[[File:2011-10-14 00098.jpg|thumb|none|600px|Looking through the scope of the tank hull MG 34. The black circle is historically inaccurate, being part of a diagram to show the edge of the sight itself. On the real sight, the posts reach right to the edge.]] | |||
[[File:2011-10-14 00099.jpg|thumb|none|600px|Reloading the tank hull MG 34.]] | |||
=Allied Weapons= | =Allied Weapons= | ||
Line 226: | Line 231: | ||
A fully-automatic variant, designated the AVT-40 (produced to supplement machine-gun production and fairly unliked by troops), is also available for the "Assault" class (Realism Mode only, Restricted to Elite Assault in Classic Mode). Aside from being able to switch between fully auto or semi-auto, the AVT-40 in-game is identical to the SVT-40 in every aspect. | A fully-automatic variant, designated the AVT-40 (produced to supplement machine-gun production and fairly unliked by troops), is also available for the "Assault" class (Realism Mode only, Restricted to Elite Assault in Classic Mode). Aside from being able to switch between fully auto or semi-auto, the AVT-40 in-game is identical to the SVT-40 in every aspect. | ||
All variants have a plum-colored bolt finish as well as electro | All variants have a plum-colored bolt finish as well as electro penciled markings on the bolt handle which show that the rifle had been through the postwar rearsenal process, making the rifles in-game slightly anachronistic. A bayonet attachment is available for all variants as an unlock as well as a 6x PEM scope for the sniper variant. This is inaccurate as the PEM is a large 4x scope. The 6x scope shown in-game was an experimental modified PU type which was produced in minuscule (double digits) quantities and never passed the initial testing phase. The AVT-40 can unlock a 3.5x PU scope, though real AVT-40s never borescopes as the SVT-40 itself was rather unimpressive as a sniper rifle. A muzzle brake is also provided at Level 50, reducing its recoil drastically. | ||
[[File:SVT-40.jpg|thumb|none|500px|Tokarev SVT-40 - 7.62x54mmR]] | [[File:SVT-40.jpg|thumb|none|500px|Tokarev SVT-40 - 7.62x54mmR]] | ||
[[File:2011-10-13 00171.jpg|thumb|none|600px|A Level 0 Tokarev SVT-40. Note the bolt carrier's plum-colored finish.]] | [[File:2011-10-13 00171.jpg|thumb|none|600px|A Level 0 Tokarev SVT-40. Note the bolt carrier's plum-colored finish.]] | ||
Line 242: | Line 247: | ||
===PPSh-41=== | ===PPSh-41=== | ||
The [[PPSh-41]] submachine gun is used by the Allied "Assault", "Engineer", "Squad Leader" and "Commander" classes (Realism mode only, Restricted to Elite Assault, Assault, Commander and Engineer in Classic Mode). It loads using a 35-round stick magazine. A 71-round drum magazine can be unlocked in multiplayer (Comes standard with the weapon in Classic Mode, does not need to be unlocked). In real life, the drum magazines were more common at this point in the war than the 35-round stick magazines. | The [[PPSh-41]] submachine gun is used by the Allied "Assault", "Engineer", "Squad Leader" and "Commander" classes (Realism mode only, Restricted to Elite Assault, Assault, Commander and Engineer in Classic Mode). It loads using a 35-round stick magazine. A 71-round drum magazine can be unlocked in multiplayer (Comes standard with the weapon in Classic Mode, does not need to be unlocked). In real life, the drum magazines were more common at this point in the war than the 35-round stick magazines. | ||
[[File:Ppsh41-2.jpg|thumb|none| | [[File:Ppsh41-2.jpg|thumb|none|400px|Soviet PPSh-41 Submachine Gun with 35-round stick magazine - 7.62x25mm Tokarev]] | ||
[[File:2011-10-13 00009.jpg|thumb|none|600px|A Level 0 PPsh-41 with 35-round stick magazine.]] | [[File:2011-10-13 00009.jpg|thumb|none|600px|A Level 0 PPsh-41 with 35-round stick magazine.]] | ||
[[File:RO2HOS_PPSh41IS.jpg|thumb|none|600px|Looking down the iron sights.]] | [[File:RO2HOS_PPSh41IS.jpg|thumb|none|600px|Looking down the iron sights.]] | ||
[[File:2011-10-13 00018.jpg|thumb|none|600px|Ammo check for the PPSh-41. A cartridge can be seen clearly in the stick magazine.]] | [[File:2011-10-13 00018.jpg|thumb|none|600px|Ammo check for the PPSh-41. A cartridge can be seen clearly in the stick magazine.]] | ||
[[File:2011-10-13 00013.jpg|thumb|none|600px|Reloading the PPSh-41 with the stick magazine.]] | [[File:2011-10-13 00013.jpg|thumb|none|600px|Reloading the PPSh-41 with the stick magazine.]] | ||
[[File:PPSH-01-SMG.jpg|thumb|none| | [[File:PPSH-01-SMG.jpg|thumb|none|400px|Soviet PPSh-41 Submachine Gun with 71-round drum magazine - 7.62x25mm Tokarev]] | ||
[[File:RO2_PPSh.jpg|thumb|none|600px|A PPSh-41 with 71-round drum magazine.]] | [[File:RO2_PPSh.jpg|thumb|none|600px|A PPSh-41 with 71-round drum magazine.]] | ||
[[File:RO2 PPSh 2.jpg|thumb|none|600px|Looking down the iron sights.]] | [[File:RO2 PPSh 2.jpg|thumb|none|600px|Looking down the iron sights.]] | ||
Line 255: | Line 260: | ||
===PPS-42=== | ===PPS-42=== | ||
The [[PPS-43|PPS-42]] appears with an update. It has a 35-round stick magazine. Initially it does not feature its metal folding stock instead having it unlocked at Level 25 which vastly reduces the weapons recoil on full auto. At Level 50, the player receives two extra magazines. | The [[PPS-43|PPS-42]] appears with an update. It has a 35-round stick magazine. Initially it does not feature its metal folding stock instead having it unlocked at Level 25 which vastly reduces the weapons recoil on full auto. At Level 50, the player receives two extra magazines. | ||
[[File:PPS-42.jpg|thumb|none| | [[File:PPS-42.jpg|thumb|none|400px|Soviet PPS-42 - 7.62x25mm Tokarev]] | ||
[[File:RO2_pps42_1.jpg|thumb|none|600px|Holding the PPS-42 with a 35-round stick magazine.]] | [[File:RO2_pps42_1.jpg|thumb|none|600px|Holding the PPS-42 with a 35-round stick magazine.]] | ||
[[File:RO2_pps42_2.jpg|thumb|none|600px|Aiming down the sights.]] | [[File:RO2_pps42_2.jpg|thumb|none|600px|Aiming down the sights.]] | ||
Line 264: | Line 269: | ||
===Degtyaryov DP-28=== | ===Degtyaryov DP-28=== | ||
Allied "Machine Gunners" are issued the [[Degtyaryov_DP_Series_Machine_Gun#Degtyaryov_DP-27.2FDP-28|Degtyaryov DP-28]] light machine gun, which is loaded using a 47-round drum magazine and has a bipod for stability. Unlike its German counterpart, its barrel cannot be replaced in game. This is in contrast with the real DP-28, with Tripwire stating that their research indicated that most DP-28 gunners did not carry spare barrels (Possibly because of the slower rate of fire than the MG34) and therefore they were not included in the game. Like the MG 34, it has to be either deployed or the player prone before the iron sights can be used; although players can fire from the hip (at reduced accuracy), ammo check and reload whilst undeployed. | Allied "Machine Gunners" are issued the [[Degtyaryov_DP_Series_Machine_Gun#Degtyaryov_DP-27.2FDP-28|Degtyaryov DP-28]] light machine gun, which is loaded using a 47-round drum magazine and has a bipod for stability. Unlike its German counterpart, its barrel cannot be replaced in-game. This is in contrast with the real DP-28, with Tripwire stating that their research indicated that most DP-28 gunners did not carry spare barrels (Possibly because of the slower rate of fire than the MG34) and therefore they were not included in the game. Like the MG 34, it has to be either deployed or the player prone before the iron sights can be used; although players can fire from the hip (at reduced accuracy), ammo check and reload whilst undeployed. | ||
[[File:DP-28.jpg|thumb|none| | [[File:DP-28.jpg|thumb|none|400px|Degtyarov DP-28 machine gun - 7.62x54mmR]] | ||
[[File:2011-10-13 00052.jpg|thumb|none|600px|Holding a Level 0 Degtyaryov by the hip.]] | [[File:2011-10-13 00052.jpg|thumb|none|600px|Holding a Level 0 Degtyaryov by the hip.]] | ||
[[File:2011-10-13 00054.jpg|thumb|none|600px|Ammo check for the Degtyaryov while undeployed. The number of rounds left in the magazine can be determined by looking at the position of the D-ring on the magazine as it revolves as shells are ejected when firing.]] | [[File:2011-10-13 00054.jpg|thumb|none|600px|Ammo check for the Degtyaryov while undeployed. The number of rounds left in the magazine can be determined by looking at the position of the D-ring on the magazine as it revolves as shells are ejected when firing.]] | ||
Line 273: | Line 278: | ||
[[File:2011-10-14 00011.jpg|thumb|none|600px|Reloading while deployed on a ledge.]] | [[File:2011-10-14 00011.jpg|thumb|none|600px|Reloading while deployed on a ledge.]] | ||
[[File:2011-10-13 00065.jpg|thumb|none|600px|Reloading while deployed prone.]] | [[File:2011-10-13 00065.jpg|thumb|none|600px|Reloading while deployed prone.]] | ||
==Sidearms== | ==Sidearms== | ||
Line 295: | Line 283: | ||
===Nagant M1895=== | ===Nagant M1895=== | ||
The [[Nagant_Revolver#Russian_Nagant_M1895|Nagant M1895]] revolver is sidearm for the Allies. It holds seven rounds and the cylinder is reloaded with loose rounds. A suppressor can be unlocked in multiplayer. | The [[Nagant_Revolver#Russian_Nagant_M1895|Nagant M1895]] revolver is sidearm for the Allies. It holds seven rounds and the cylinder is reloaded with loose rounds. A suppressor can be unlocked in multiplayer. | ||
[[File:Nagant-1895.jpg|thumb|none| | [[File:Nagant-1895.jpg|thumb|none|350px|Nagant M1895 Pistol - 7.62x38N cartridge (aka 7.62 Nagant ammo). This example was dated 1939 manufacture and was a wartime-issued weapon.]] | ||
[[File:2011-10-13 00066.jpg|thumb|none|600px|The (Level 0) Nagant M1895.]] | [[File:2011-10-13 00066.jpg|thumb|none|600px|The (Level 0) Nagant M1895.]] | ||
[[File:2011-10-13 00004.jpg|thumb|none|600px|Looking down the ironsights.]] | [[File:2011-10-13 00004.jpg|thumb|none|600px|Looking down the ironsights.]] | ||
[[File:2011-10-13 00070.jpg|thumb|none|600px|Ammo check for the Nagant M1895.]] | [[File:2011-10-13 00070.jpg|thumb|none|600px|Ammo check for the Nagant M1895.]] | ||
[[File:2011-10-13 00069.jpg|thumb|none|600px|Reloading the Nagant M1895.]] | [[File:2011-10-13 00069.jpg|thumb|none|600px|Reloading the Nagant M1895.]] | ||
[[Image:Nagant silenced.jpg|thumb|none| | [[Image:Nagant silenced.jpg|thumb|none|350px|Nagant M1895 Revolver with NKVD-issued suppressor - 7.62x38R Nagant]] | ||
[[File:RO2-nagantsil.jpg|thumb|none|600px| | [[File:RO2-nagantsil.jpg|thumb|none|600px|The Nagant with suppressor being reloaded showing a good view of the suppressor .]] | ||
===Tokarev TT-33=== | ===Tokarev TT-33=== | ||
The [[Tokarev_TT-33_Pistol#Tokarev_TT-33|Tokarev TT-33]] pistol can be unlocked in multiplayer as a sidearm. It is loaded using 8-round magazines. | The [[Tokarev_TT-33_Pistol#Tokarev_TT-33|Tokarev TT-33]] pistol can be unlocked in multiplayer as a sidearm. It is loaded using 8-round magazines. | ||
[[File:TT-33-Wartime.jpg|thumb|none| | [[File:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips.]] | ||
[[File:2011-10-13 00071.jpg|thumb|none|600px|The player holds a Tokarev TT-33.]] | [[File:2011-10-13 00071.jpg|thumb|none|600px|The player holds a Tokarev TT-33.]] | ||
[[File:2011-10-13 00072.jpg|thumb|none|600px|Ammo check for TT-33.]] | [[File:2011-10-13 00072.jpg|thumb|none|600px|Ammo check for TT-33.]] | ||
Line 337: | Line 325: | ||
==Mounted Weapons== | ==Mounted Weapons== | ||
===Degtyaryov DT=== | |||
The [[Degtyaryov_DP_Series_Machine_Gun#Degtyaryov_DT|Degtyaryov DT]] machine gun is mounted on the T-34/76 tank and used by the main gunner as a coaxially mounted weapon and by the radio operator/hull machine gunner. | |||
[[File:DT tank machine gun TBiU 11.jpg|thumb|none|500px|Degtyayrov DT machine gun - 7.62x54mm R]] | |||
[[File:2011-10-13 00187.jpg|thumb|none|600px|The tank hull gunner's DT as seen from the tank driver.]] | |||
[[File:2011-10-13 00180.jpg|thumb|none|600px|Looking away from the sights. Note the T-34/76's interiors with the ammo supplies at the side.]] | |||
[[File:2011-10-13 00183.jpg|thumb|none|600px|Aiming down the sights.]] | |||
[[File:2011-10-13 00185.jpg|thumb|none|600px|Reloading the DT.]] | |||
===M1942 (ZiS-3) 76mm Divisional Gun=== | ===M1942 (ZiS-3) 76mm Divisional Gun=== | ||
Line 342: | Line 338: | ||
[[file:ZiS3 nn.jpg|thumb|none|350px|M1942 (ZiS-3) 76mm Divisional Gun - 76mm]] | [[file:ZiS3 nn.jpg|thumb|none|350px|M1942 (ZiS-3) 76mm Divisional Gun - 76mm]] | ||
[[File:RO2-Zisgun.jpg|thumb|none|600px|ZiS-3 in-game.]] | [[File:RO2-Zisgun.jpg|thumb|none|600px|ZiS-3 in-game.]] | ||
[[File:RO2-Zisgun1.jpg|thumb|none|600px|Another ZiS-3 in-game.]] | |||
===Maxim M1910=== | |||
The [[Maxim#Maxim_M1910|Maxim M1910]] is used as a fixed heavy machine gun by the Soviets. It is noticeable for its slow rate of fire and large ammunition belt compared to its German counterpart. Single shots can be fired in the same manner as the MG 34, by using the 'secondary fire' feature; this was not a feature in real life, and is not really necessary either, given the slow rate of fire. It is entirely likely Tripwire simply reused the coding from the MG34 and forgot or neglected to remove this. | |||
[[File:Maxim1910.jpg|thumb|none|400px|Maxim 1910 with 'Sokolov' wheel mount, w/o shield - 7.62x54mmR]] | |||
[[File:2011-10-13 00188.jpg|thumb|none|600px|A Maxim M1910 mounted on a window.]] | |||
[[File:2011-10-13 00189.jpg|thumb|none|600px|Using the Maxim M1910.]] | |||
[[File:2011-10-13 00191.jpg|thumb|none|600px|Aiming down the sights.]] | |||
[[File:2011-10-13 00192.jpg|thumb|none|600px|Blindfiring while taking cover behind the gun itself. Note the ejected shell casings.]] | |||
[[File:2011-10-13 00193.jpg|thumb|none|600px|Reloading with the ammo belt.]] | |||
[[Category:Incomplete]] | [[Category:Incomplete]] |
Revision as of 12:34, 24 March 2020
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
|
Red Orchestra 2: Heroes of Stalingrad is a 2011 first-person shooter developed by Tripwire Interactive, and the sequel to Red Orchestra: Ostfront 41-45. As an FPS, it is noticeable for its intense tactical realism. The game, set in the brutal Battle of Stalingrad, features a singleplayer mode for both the Allied Red Army and the Axis Wehrmacht, as well as a teamwork-orientated multiplayer mode with several different game types. Players can also operate T-34/76 and Panzer IV tanks in both gameplay modes.
Several unique features in-game, among others, include firearms with sights that can be adjusted by the player, player usable iron sights on rifles with telescopic sights fitted as well as realistic ballistic drop and barrel replacement for MG 34 LMGs. Players can also operate four stations in the featured tanks; driver, gunner, commander and radio operator/hull machine gunner. A featured cover system also allows players to take more advantage of cover (not unlike Brothers in Arms: Hell's Highway). Both tanks are noticeable for their impressive designs for detail and immersion, including fully modeled interiors as well as reload animations for the guns.
The game also features stat progression where players can advance their honor, class and weapon levels to unlock character upgrades and skins. Honor level starts at 10 while class and weapon levels both start at Level 0. Small arms can be unlocked as well as upgrades, skins and sometimes attachments for every weapon.
The game received a standalone expansion known as Rising Storm, focusing on the Pacific front of WWII.
The following firearms appear in Red Orchestra 2: Heroes of Stalingrad:
Axis Weapons
Rifles
Karabiner 98k
The main German rifle of World War II, the Karabiner 98k is used by the Axis "Riflemen", "Elite Riflemen" and "Marksman" classes. It is loaded mainly using 5-round stripper clips, but (and uniquely in games) can be 'topped off' with single rounds. The "Marksman" class is issued the rifle fitted with a 4x Zeiss ZF39 telescopic sight. At release, a bayonet and an anachronistic winter trigger guard (not available on the scoped rifle) could be unlocked in multiplayer mode at level 25, followed by an upgrade to remove the hood from the front sight at level 50. The winter trigger guard, which was never actually modeled in the game, was removed in a subsequent patch. The "Marksman" class can unlock an Ajack 6x scope with a crosshair-type reticle at level 25, and an attached bayonet at level 50.
Gewehr 41(W)
The ill-fated forerunner of the Gewehr 43 rifle, the Gewehr 41(W) is used by the Axis "Elite Riflemen", "Marksman" "Squad Leader" and "Commander" classes. The rifle holds 10 rounds in a fixed box magazine, loaded using 5-round clips and 'topped off' with single rounds. Note that the (W) designates that the rifle seen in-game was the type manufactured by Walther rather then Mauser. The "Marksman" class is issued the rifle fitted with a ZF41 1.5x long eye relief sight. A bayonet attachment, as well as a 4x scope for the scoped rifle, can be unlocked in multiplayer mode. Note that this 4x scope is actually the ZF4 that entered service as part of the G43 "package", the same way the Soviet PU scope was designed to fit the SVT-40 - the scope was never used in Stalingrad and was not in service at the time. No evidence exists that the scope was ever mounted on the G41 by the Germans, the only known examples of ZF4s on G41 rifles being postwar modifications. As it is portrayed in game, the scope is mounted using a 1944 K98-type swept mount which is rare in itself; it is also mounted so far forwards on the rifle that proper eye relief would be impossible, rendering the scope useless. Ingame markings also seem to have been "borrowed" from the G43, as they do not match actual G41 production.
The G41's annular gas ring was a serious problem in combat, rendering the rifle extremely unreliable when dirty or fouled. The G41 was disliked and eventually withdrawn from service, with the G43 copying the Soviet SVT-40 gas system instead - a more conventional, more reliable piston type.
Several classes can use the weapon except in Classic mode, where it is regulated to the Elite Riflemen, Marksman and Commander only.
MKb 42(H)
The early prototype of the iconic Sturmgewehr 44, the MKb 42(H) is used by the Axis "Assault" class. The rifle is loaded using 30-round magazines. A bayonet and ZF41 sight attachment can be unlocked in multiplayer mode. Unlike the StG 44 which was based upon it, the MKb 42 fires from an open bolt, with an MP 40-style safety notch rather than an actual mechanical safety device.
It is possible the MKB 42(H) was used in Stalingrad for field testing, though no evidence proves this.
PTRS-41
The PTRS-41 anti-tank rifle is a Soviet-manufactured weapon but is available to both Allies and Axis as captured weaponry under the (historically accurate) PZB 784(K) designation. The rifle is loaded with a 5-round en-bloc clip and must be deployed to fire although it can be ammo checked and reloaded whilst undeployed.
Submachine Guns
MP 40
The iconic MP 40 submachine gun is carried by the Axis "Assault" and "Squad Leader" classes. It is loaded with 32-round magazines. An exceptionally rare experimental type, the MP 40-II, can be unlocked in multiplayer mode as well. This version loads two separate 32-round magazines into a sliding assembly; the user must manually switch it from one position to the other upon emptying the first magazine. This prototype was unreliable and unpopular, never advancing to large-scale production.
Machine Guns
MG 34
There are many variants of the MG 34 machine gun in the game. The light machine gun variant is issued to the Axis "Machine Gunner" class with a bipod and uses a 50-round belt contained within a detachable drum. A 75-round double drum magazine and 75-round belt (historically inaccurate as these configurations were not used in Stalingrad nor carried by infantry as small arms) can be unlocked in multiplayer mode. The gun is also mounted coaxially and in the hull of the Panzer IV tank. The gun can be fired in single-shot mode except for the coaxially mounted variant. For the LMG variant, it has to be either deployed or the player prone before the iron sights can be used; although it can be fired from the hip (at reduced accuracy), ammo checked and reloaded whilst undeployed, as with the PTRS-41. The LMG variant's barrel overheats quickly if fired fully automatic at a constant rate and the barrel will burst if used this way for too long. The player must replace the barrel when this happens or the gun will not fire. The HMG version does not overheat, despite its only distinction from the LMG being a tripod mounting and longer belt feed.
MG42
An update brings the MG42 in the game. The MG42 in-game initially has the 1200 RPM of earlier models, capable of blistering through its default 50 round drum magazine in less than a second or two and almost bursting the barrel with only a few short bursts, it also possesses alarming recoil even when deployed with significant muzzle rise even with a short burst. At level 25 the player will receive a 250 round belt which was common on most MG42's wartime and at level 50, the player will receive an extra belt of ammunition and a reduction of its fire rate from 1200 RPM to 900 RPM to maintain it's barrel and ammunition supply.
While the MG42 actually saw limited use at Stalingrad, the game's depiction commits the common error of showing the weapon with the post-1943 vertical charging handle instead of the period-appropriate and rare slab-sided horizontal handle.
Sidearms
Mauser C96
The Mauser C96 pistol is mainly available as a unlock in multiplayer mode, but it is also used during the Axis "Basic Training" mission in the singleplayer mode. It loads using a stripper clip to feed its integral 10-round magazine, and can only reload with the stripper clip when the gun is empty. Despite being modeled as the "Bolo" variant with a shortened barrel and grip, its multiplayer upgrades are a detachable 20-round box magazine at level 25, with select-fire and a stock (essentially turning it into an M712 Schnellfeuer) at level 50. The real "Bolo" could not accept detachable magazines or a select-fire mechanism.
Walther P38
The Walther P38 is a sidearm used by the Axis. It is loaded using an 8-round magazine. A black pistol grip, a purely aesthetic feature, can be unlocked for the weapon.
Thrown Weapons
Model 24 Grenade
Referred to ingame as the M1939 Grenade, the Model 24 Stielhandgranate is carried by the Axis as the standard grenade.
NG 39 Smoke Grenade
The Axis "Squad Leader" class carries a couple of Nebelhandgranate 39 smoke grenades.
HHL 3kg AT Grenade
The Axis "Anti-tank" and "Engineer" classes both carry a couple of HHL anti-tank charges. They are incorrectly depicted ingame as impact-fused anti-tank grenades. The HHL is a magnetic mine with a time fuse, it had to be physically placed on the tank itself.
3kg Satchel
The Axis "Engineer" class carry a couple of satchel charges.
Mounted Weapons
7.5 cm Pak 40
Unusable 7.5 cm Pak 40 anti-tank guns are seen on some multyplayer maps like the reworked "Stalingrad Kessel" map.
8.8 cm FlaK 37
Some FlaKs 37 can be seen on the reworked maps.
MG15
MG15 machine guns can be seen on destroyed Stuka Ju 87 dive bombers.
MG17
The Stuka dive bombers are also armed with wing-mounted MG17 machine guns.
MG34
The MG34 is also available as a heavy machine gun mounted on a lafette tripod as a stationary weapon and the Panzer IV tank are equipped with the Panzeröauf variant.
Allied Weapons
Rifles
Mosin Nagant M91/30
The Mosin Nagant M91/30 rifle is issued to the Allied "Riflemen" and "Elite Riflemen" classes. It is loaded mainly using 5-round stripper clips and is available with a sniper variant for the "Marksman" class. A bayonet attachment can be unlocked for the infantry rifle and at level 50 for the sniper rifle (though it is unlikely a Sniper would make use of one). Sniper variants include the 3.5x PU, introduced around the time of Stalingrad and therefore fairly rare during the battle (this is the starting version), a top-mounted 4x PEM (level 25, and fairly common at the time), and at level 50 the side-mounted PEM (by far the most common type during the battle of Stalingrad and used by the most famous snipers, including Zaytsev and Chekhov. If anything, this should have been the initial scope, not the PU). In addition, early PU scopes were visually very different from the later (post-1943) production example the ingame model is based off of. The first PU scopes had brass lens fittings, squared-off bases for the adjustment drums, and were often made of a light alloy known as 'silium'. The existing stock of SVT-40 PU scopes was also drawn upon, resulting in many 1942-43 91/30 sniper rifles bearing these. The SVT-40 variant of the PU scope is easily identified by the longer cut for the mount used on that rifle, causing a visible 'step up' in tube diameter when mounted on a 91/30.
Tokarev SVT-40/AVT-40
The Tokarev SVT-40 as well as a sniper variant is issued to the Allied "Elite Rifleman", "Marksman", "Squad Leader" and "Commander" classes (Realism Mode only, Restricted to Marksman, Elite Riflemen and Commander in Classic). It is loaded mainly using 10-round magazines but can also be loaded using 5-round stripper clips.
A fully-automatic variant, designated the AVT-40 (produced to supplement machine-gun production and fairly unliked by troops), is also available for the "Assault" class (Realism Mode only, Restricted to Elite Assault in Classic Mode). Aside from being able to switch between fully auto or semi-auto, the AVT-40 in-game is identical to the SVT-40 in every aspect.
All variants have a plum-colored bolt finish as well as electro penciled markings on the bolt handle which show that the rifle had been through the postwar rearsenal process, making the rifles in-game slightly anachronistic. A bayonet attachment is available for all variants as an unlock as well as a 6x PEM scope for the sniper variant. This is inaccurate as the PEM is a large 4x scope. The 6x scope shown in-game was an experimental modified PU type which was produced in minuscule (double digits) quantities and never passed the initial testing phase. The AVT-40 can unlock a 3.5x PU scope, though real AVT-40s never borescopes as the SVT-40 itself was rather unimpressive as a sniper rifle. A muzzle brake is also provided at Level 50, reducing its recoil drastically.
Submachine Guns
PPSh-41
The PPSh-41 submachine gun is used by the Allied "Assault", "Engineer", "Squad Leader" and "Commander" classes (Realism mode only, Restricted to Elite Assault, Assault, Commander and Engineer in Classic Mode). It loads using a 35-round stick magazine. A 71-round drum magazine can be unlocked in multiplayer (Comes standard with the weapon in Classic Mode, does not need to be unlocked). In real life, the drum magazines were more common at this point in the war than the 35-round stick magazines.
PPS-42
The PPS-42 appears with an update. It has a 35-round stick magazine. Initially it does not feature its metal folding stock instead having it unlocked at Level 25 which vastly reduces the weapons recoil on full auto. At Level 50, the player receives two extra magazines.
Machine Guns
Degtyaryov DP-28
Allied "Machine Gunners" are issued the Degtyaryov DP-28 light machine gun, which is loaded using a 47-round drum magazine and has a bipod for stability. Unlike its German counterpart, its barrel cannot be replaced in-game. This is in contrast with the real DP-28, with Tripwire stating that their research indicated that most DP-28 gunners did not carry spare barrels (Possibly because of the slower rate of fire than the MG34) and therefore they were not included in the game. Like the MG 34, it has to be either deployed or the player prone before the iron sights can be used; although players can fire from the hip (at reduced accuracy), ammo check and reload whilst undeployed.
Sidearms
Nagant M1895
The Nagant M1895 revolver is sidearm for the Allies. It holds seven rounds and the cylinder is reloaded with loose rounds. A suppressor can be unlocked in multiplayer.
Tokarev TT-33
The Tokarev TT-33 pistol can be unlocked in multiplayer as a sidearm. It is loaded using 8-round magazines.
Thrown Weapons
F-1 Hand Grenade
The F-1 Hand Grenade is the main grenade issued to the Allies.
RDG-1 Smoke Grenade
A smoke grenade issued to the "Squad Leader" and "Commander" classes for the Soviets.
RPG-40 AT Grenade
An RPG-40 Anti-tank grenade issued to the "Engineer" and "Anti-tank" classes.
Soviet 3kg Satchel
The Soviet "Engineer" class is issued a couple of satchel charges.
Mounted Weapons
Degtyaryov DT
The Degtyaryov DT machine gun is mounted on the T-34/76 tank and used by the main gunner as a coaxially mounted weapon and by the radio operator/hull machine gunner.
M1942 (ZiS-3) 76mm Divisional Gun
Several ZiS-3 Divisional Guns can be seen on multiplayer maps.
Maxim M1910
The Maxim M1910 is used as a fixed heavy machine gun by the Soviets. It is noticeable for its slow rate of fire and large ammunition belt compared to its German counterpart. Single shots can be fired in the same manner as the MG 34, by using the 'secondary fire' feature; this was not a feature in real life, and is not really necessary either, given the slow rate of fire. It is entirely likely Tripwire simply reused the coding from the MG34 and forgot or neglected to remove this.