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Generation Zero: Difference between revisions

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==Sako 85==
==Sako 85==
The [[Sako 85]] appears as the "Meusser Hunting Rifle". The base rifle has a capacity of 5 rounds. Barrel can be fitted with a Suppressor for less noticeable. The rifle can be loaded with Full metal jacket or solf point rounds. A “rifle” optic can be added along with various vision enhances.
The [[Sako 85]] appears as the "Meusser Hunting Rifle". It has a capacity of 5 rounds. Its barrel can be fitted with a suppressor, and it has three low-to-medium-powered rifle scope options along with vision modules. The rifle can be loaded with .243 Soft-Point or Full Metal Jacket rounds.
[[File:SAKO-Hunter.jpg|thumb|none|400px|Sako 85 Hunter]]
[[File:SAKO-Hunter.jpg|thumb|none|400px|Sako 85 Hunter]]
[[File:Meusser_Hunting_rifle.jpg|thumb|none|600px|View of the gun in the inventory]]
[[File:Meusser_Hunting_rifle.jpg|thumb|none|600px|View of the gun in the inventory]]
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==Unknown Bolt action rifle==
==Unknown Bolt action rifle==
An unknown Bolt action rifle appears as the ""Älgstudsare" Hunting Rifle". The base rifle has a capacity of 4 rounds. Barrel can be fitted with a Suppressor for less noticeable. The rifle can be loaded with Full metal jacket or solf point rounds. A “rifle” optic can be added along with various vision enhances.
An unknown Bolt action rifle appears as the ""Älgstudsare" Hunting Rifle". It has a capacity of 4 rounds. Its attachments are the same as the Meusser Hunting Rifle, and it fires .270 SP or FMJ rounds.
[[File:Algstudsare_hunting_rifle.jpg|thumb|none|600px|View of the gun in the inventory]]
[[File:Algstudsare_hunting_rifle.jpg|thumb|none|600px|View of the gun in the inventory]]
[[File:Algstudsare_hunting_rifle-HUD.jpg|thumb|none|600px|View of the gun when carrying without aiming]]
[[File:Algstudsare_hunting_rifle-HUD.jpg|thumb|none|600px|View of the gun when carrying without aiming]]
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==Barrett M82A1==
==Barrett M82A1==
The [[Barrett M82A1]] appears as the "Pansarvärnsgevär 90". The base rifle has a capacity of 10 rounds (18 with extended magazine upgrade). The rifle can be loaded with full metal jacket or armor piercing rounds. Only the 6-12 “rifle” optic can be added along with various vision enhances.
The [[Barrett M82A1]] appears as the "Pansarvärnsgevär 90". The base rifle has a capacity of 10 rounds (18 with extended magazine upgrade). It can use two high-powered rifle scope attachments, and has no barrel attachments. It fires .50 cal FMJ or AP rounds.
[[File:M82a1.jpg|thumb|none|400px|Barrett M82A1 - .50 BMG]]  
[[File:M82a1.jpg|thumb|none|400px|Barrett M82A1 - .50 BMG]]  
[[File:Pansarvarnsgevar_90.jpg|thumb|none|600px|View of the gun in the inventory]]
[[File:Pansarvarnsgevar_90.jpg|thumb|none|600px|View of the gun in the inventory]]

Revision as of 05:34, 24 November 2019

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Generation Zero for current discussions. Content is subject to change.


Generation Zero
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Menu Loading Screen
Release Date: March 26, 2019
Developer: Avalanche Studios
Publisher: Avalanche Studios
Platforms: PC
Playstation 4
Xbox One
Genre: First-Person Shooter


Generation Zero is a 2019 co-op, open world, first-person shooter survival game developed and published by Avalanche Studios. The game is set in a post-apocalyptic Sweden in an alternate 1989, which has become overrun by killer robot machines. According to the plot, these robots were built after World War II for defensive purposes however have subsequently become oppressive to humans and will attempt to kill the player on sight. The player assumes the role of a Swedish teenager who, upon returning from an island excursion, finds that their home has been abandoned and overrun with killer robots and must survive the Swedish wilderness while attempting to determine the fate of those who used to live there.

Weapons, ammo, and weapon modifications in Generation Zero are found scattered across the open world map. Weapons have up to five possible modifications: scopes, vision modules (modules equipped on scopes, excluding the red dot sight, that grant infrared, night, or wall-penetrating vision), barrel modifications, magazine modifications, and alternate ammunition.


Sidearms

Walther PP

The Walther PP appears as the "Möller PP". The base pistol has a capacity of 8 rounds (13 with extended magazine upgrade). Can be fitted with a suppressor. Fires .32 ACP FMJ or Hollow-Point rounds.

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Walther PP - .32 ACP
View of the gun in the inventory
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View of the gun when carrying without aiming
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View of the gun when Aiming Down Sights

Glock 17

The Glock 17 appears as the "Klaucke 17" The base pistol has a capacity of 17 rounds (25 with extended magazine upgrade). Barrel can be fitted with a suppressor. Fires 9mm FMJ or AP Pistol rounds, which are incompatible with those used by 9mm SMGs.

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3rd Generation Glock 17 - 9x19mm
View of the gun in the inventory
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View of the gun when carrying without aiming
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View of the gun when Aiming Down Sights

Ruger Super Redhawk

The Ruger Super Redhawk appears in-game as the ".44 Magnus". The base pistol has a capacity of 6 rounds. It is the only pistol that can be use a short-range scope and vision modules. Muzzle attachments include a recoil-reducing compensator or a suppressor (despite the fact that, realistically, the gases escaping from the gap between the cylinder and barrel would render a suppressor pointless). Fires .44 Magnum in two ammo types: hollow point and FMJ, with the latter being both stronger and rarer.

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Ruger Super Redhawk - .44 Magnum
The in-game description of the Redhawk, as seen in the inventory menu.
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Idling with the revolver; note that it lacks a cylinder release.
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Aiming down the illuminated 3-dot sights, which aren't aligned properly; in reality, the revolver would be shooting high.

Shotguns

Remington Model 870

The Remington Model 870 appears as the "12G Pump-Action". The base shotgun has a capacity of 6 rounds. The barrel can be fitted with a shotgun choke to tighten the shot pattern, or a suppressor. The gun uses 12 gauge shells, which has three types: birdshot (low accuracy, low damage but wider area of effect), buckshot (better accuracy and damage but smaller area), and slugs (best in Accuracy and damage but is like a rifle round). The gun can use red dot sight that excludes vision modules, or a low-power shotgun scope that can use vision enhancements.

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Remington 870 Police Magnum Riot Shotgun - 12 gauge
View of the gun in the inventory
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View of the gun when carrying without aiming
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View of the gun when Aiming Down Sights

Sjögren shotgun

The Sjögren appears as the "Sjöqvist Semi-Auto". The base shotgun has a capacity of 5 rounds. It can use the shotgun choke, but not the Suppressor. Fires the same 12 gauge ammo as the 12G Pump-Action. No optics are available.

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Sjögren Inertia - 12 gauge
View of the gun in the inventory
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View of the gun when carrying without aiming
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View of the gun when Aiming Down Sights

Submachine guns

Carl Gustav m/45 "Swedish K"

The Carl Gustav M/45 appears as the "M/46 "Kpist" SMG". It has a capacity of 36 rounds (49 with extended magazine upgrade), and can only fire in full auto. It can be fitted with a suppressor or a compensator. The SMG uses 9mm SMG rounds (incompatible with the 9mm pistol rounds), in either full metal jacket or armor-piercing types. It can use a red dot sight.

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Swedish K / Carl Gustav M/45BE - 9x19mm‎
View of the gun in the inventory
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View of the gun when carrying without aiming
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View of the gun when Aiming Down Sights

Heckler & Koch MP5

The Heckler & Koch MP5 appears as the "HP5". It has a capacity of 30 rounds (41 with extended magazine upgrade), and can toggle between full and semi-auto modes. Its attachments and ammo options are identical to the Kpist SMG.

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Heckler & Koch MP5A2 with "tropical" wide handguard - 9x19mm
View of the gun in the inventory
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View of the gun when carrying without aiming
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View of the gun when Aiming Down Sights

Sniper Rifles

Sako 85

The Sako 85 appears as the "Meusser Hunting Rifle". It has a capacity of 5 rounds. Its barrel can be fitted with a suppressor, and it has three low-to-medium-powered rifle scope options along with vision modules. The rifle can be loaded with .243 Soft-Point or Full Metal Jacket rounds.

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Sako 85 Hunter
View of the gun in the inventory
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View of the gun when carrying without aiming
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View of the gun when Aiming Down Sights

Unknown Bolt action rifle

An unknown Bolt action rifle appears as the ""Älgstudsare" Hunting Rifle". It has a capacity of 4 rounds. Its attachments are the same as the Meusser Hunting Rifle, and it fires .270 SP or FMJ rounds.

View of the gun in the inventory
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View of the gun when carrying without aiming
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View of the gun when Aiming Down Sights

Barrett M82A1

The Barrett M82A1 appears as the "Pansarvärnsgevär 90". The base rifle has a capacity of 10 rounds (18 with extended magazine upgrade). It can use two high-powered rifle scope attachments, and has no barrel attachments. It fires .50 cal FMJ or AP rounds.

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Barrett M82A1 - .50 BMG
View of the gun in the inventory
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View of the gun when carrying without aiming
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View of the gun when Aiming Down Sights

Assault Rifles

Heckler & Koch G3

The Heckler & Koch G3 in the Swedish version Ak 4 appears as the "Automatgevär 4" can be toggled between Full and Semi-Auto modes.The base rifle has a capacity of 20 rounds (31 with extended magazine upgrade). Barrel can be fitted with a Suppressor for less noticeable, or longer barrel for higher damage. The rifle can be loaded with full metal jacket or armor piercing rounds. A red dot optic can be added but without vision enhances.

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Heckler & Koch G3A3 with Navy trigger group - 7.62x51mm NATO
View of the gun in the inventory
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View of the gun when carrying without aiming
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View of the gun when Aiming Down Sights. The rear sight is similar to early CETME models and G3 prototypes.

FN FNC

The FN FNC in the Swedish version Ak 5 appears as the "Automatgevär 5" can be toggled between Full and Semi-Auto modes. The base rifle has a capacity of 30 rounds. Barrel can be fitted with a Suppressor for less noticeable, or longer barrel for higher damage. The rifle can be loaded with full metal jacket or armor piercing rounds. A red dot optic can be added but without vision enhances.

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FN FNC - 5.56x45mm
View of the gun in the inventory
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View of the gun when carrying without aiming
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View of the gun when Aiming Down Sights

AKM

The AKM appears as the "Al-76 Assault Rifle" can be toggled between Full, Semi-Auto, and 3 round burst modes. The base rifle has a capacity of 30 rounds (37 with extended magazine upgrade). Barrel can be fitted with a Suppressor for less noticeable, or longer barrel for higher damage. The rifle can be loaded with full metal jacket or armor piercing rounds. A red dot optic can be added but without vision enhances.

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AKM - 7.62x39mm
View of the gun in the inventory
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View of the gun when carrying without aiming
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View of the gun when Aiming Down Sights

Explosives

Carl Gustav recoilless rifle

The Carl Gustav recoilless rifle appears as the "Granatgevär M/49". Can fire smoke to hide, EMP to temporarily disable robots, or High-explosives Multi-purposes.

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Carl Gustaf M2 - 84x246mm R
View of the gun in the inventory
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View of the gun when carrying without aiming
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View of the gun when Aiming Down Sights