Quantum Break: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Quantum Break: Difference between revisions
'''''Quantum Break''''' is a science fiction action-adventure third-person shooter by Remedy Entertainment. The game uniquely blends a TV show into its presentation: four live-action 25-minute episodes are placed between each of the game's five acts. The live-action segments stars:
'''''Quantum Break''''' is a science fiction action-adventure third-person shooter by Remedy Entertainment. The game uniquely integrates a TV show into its presentation: four live-action 25-minute episodes are placed between each of the game's five acts. The live-action segments stars:
Quantum Break is a science fiction action-adventure third-person shooter by Remedy Entertainment. The game uniquely integrates a TV show into its presentation: four live-action 25-minute episodes are placed between each of the game's five acts. The live-action segments stars:
Players control Jack Joyce, a man imbued with time manipulation powers following a time machine's malfunction. He soon embarks on a mission to stop the Fracture, an event caused by the time machine's malfunction that will soon cause time to cease functioning. Along the way, he is pursued by Monarch Solutions, a powerful corporation with their own agenda for the Fracture.
The following weapons appear in the video game Quantum Break:
The Glock 17 appears under the name 'Pistol' and is the most common handgun in the game. Despite the actual Glock 17 holding 17 rounds in the magazine, the 'Pistol' only holds 8 rounds. It is protagonist Jack Joyce's default weapon and uses it in many cutscenes, regardless of what pistol he is carrying.
In-Game
Live-Action
The Glock 17 is seen throughout the series, most prominently used by Liam Burke (Patrick Heusinger) and Beth Wilder (Courtney Hope) in "Monarch Solutions." (S01E01)
Beretta 93R "Auto 9"
The Beretta 93R "Auto 9" appears as the 'Burst Fire Pistol.' Unlike an actual "Auto 9" which holds 20 rounds, it only holds 18 rounds.
FN Five-seveN
The FN Five-seveN is featured as the 'Heavy Pistol' with a weaponlight attached, though the weaponlight is unusable. Despite the actual Five-SeveN holding 20 rounds in the magazine, the 'Heavy Pistol' only holds four, likely to counterbalance its heavy firepower.
The SIG-Sauer P226 is found in every live-action episode, used by Liam Burke and Monarch guards.
Submachine Guns
TDI Vector
The TDI Vector appears as the 'Tactical SMG.' It fires in three round bursts and holds 24 rounds in a magazine. It is fitted with a Magpul UBR stock and EOTech red dot sight, as well as a muzzle attachment implied to allow the weapon to function in a Stutter- a brief period where time freezes and only specially equipped Humans can move as normal. Despite the Vector being the only weapon to feature this device, all weapons function as normal during a Stutter.
The Vector is the weapon of choice of Monarch's elite Striker forces and becomes very common in the later parts of the game.
In-Game
Live-Action
Monarch Strikers use the Vector throughout the series.
Heckler & Koch MP7
The Heckler & Koch MP7 appears as the 'SMG.' It fires in full auto and holds 24 rounds in a magazine. It is commonly wielded by lower-tier Monarch security forces.
Assault Rifles
Heckler & Koch HK416
The Heckler & Koch HK416 appears as the 'Assault Rifle' and is commonly used by mid-tier Monarch forces. It is a common find throughout the game. Fires fully automatically from a 20 round magazine which is modeled as a 30 round STANAG magazine.
In-Game
Live-Action
The HK416 is used by Monarch Solutions security agents throughout the series.
Magpul PDR
The Magpul PDR appears as the 'Advanced SMG' and is incorrectly listed as an SMG. It has a ponderous capacity of 48 rounds per magazine despite being modeled with a 20 round magazine.
Shotguns
Kel-Tec KSG
The Kel-Tec KSG appears as the 'Semi-Auto Shotgun,' incorrectly labelled and fired as a semi-automatic shotgun, when it is a pump-action shotgun. While a real KSG hold 14 rounds, 7 in each tube, the ingame shotgun only holds 5 rounds. Despite being labelled as a semi-auto, Jack is seen pumping the weapon following every shot.
UTAS UTS-15
The UTAS UTS-15 appears as the "Full-Auto Shotgun.' As the name implies, it fires fully automatically, despite the UTS-15 being a pump-action shotgun. It only appears in the last few chapters of the game and is not used by any enemies. It holds 8 shells in contrast to the UTS's 7+7 shell capacity in two tubes.
Machine Guns
Knight's Armament Stoner LMG
The Knight's Armament Stoner LMG appears as the 'Light Machine Gun.' It is used sporadically by heavily-armored Monarch security personnel. Ammunition for this weapon cannot be replenished, meaning the player is typically limited to a single 60-round drum magazine.
Sniper Rifles
DSR-Precision DSR-1
The DSR-1 appears as 'Carbine Rifle' and is the closest thing the game has to a sniper rifle. It deals the highest damage of any firearm and can usually eliminate most enemies in a single shot. Monarch snipers employ this weapon with, in typical video game fashion, a highly visible red laser sight that allows the player to know when they are lining up a shot. It functions as a semi-automatic rifle despite being modeled with a bolt handle.
It appears that the developers were confused by the layout of this weapon. The DSR-1 is a bullpup rifle that feeds from the magazine behind the trigger. In front of the trigger lies a spare magazine holder that can easily be mistaken for where the rifle feeds ammunition from. Quantum Break's DSR-1 lacks the rear magazine and is presumably supposed to load ammo from the front magazine. Indeed, the reload animation shows Jack miming the action of taking out the front magazine and loading a new one.