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Perfect Dark Zero: Difference between revisions
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== Heckler & Koch MP5A3== | == Heckler & Koch MP5A3== | ||
A nearly-unmodified [[Heckler & Koch MP5A3]] features as the "DW-P5". It is for all intents and purposes a straight upgrade to the P99, featuring a larger magazine of 24 rounds, detachable suppressor, red dot scope, and tactical light. | A nearly-unmodified [[Heckler & Koch MP5A3]] features as the "DW-P5". It is for all intents and purposes a straight upgrade to the P99, featuring a larger magazine of 24 rounds, detachable suppressor, red dot scope, and tactical light, with its only downsides being that it takes up more space (two inventory slots to the P99's one) and cannot be dual-wielded with another weapon. | ||
[[Image:MP002M-1.jpg|thumb|none|400px|Heckler & Koch MP5A3 with Surefire 628 dedicated forend weaponlight - 9x19mm]] | [[Image:MP002M-1.jpg|thumb|none|400px|Heckler & Koch MP5A3 with Surefire 628 dedicated forend weaponlight - 9x19mm]] | ||
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== FN P90 == | == FN P90 == | ||
A returner from ''GoldenEye'', in a manner of speaking, the [[FN P90]] goes by its old and infamous "RCP-90" moniker. Another SMG with a fast rate of fire, it features a secondary function of Threat Detector (placing a dull red filter over the user's view, which outlines and highlights enemies and | A returner from ''GoldenEye'', in a manner of speaking, the [[FN P90]] goes by its old and infamous "RCP-90" moniker. Another SMG with a fast rate of fire, it features a secondary function of Threat Detector (placing a dull red filter over the user's view, which outlines and highlights enemies and traps) and Reprogram (disabling enemy gadgets). Unlike the real P90, the RCP-90 holds only 40 rounds. It's animated as if it is an open-bolt weapon, with the charging handle at the rear position normally, visibly sliding forward and then back between shots, and pushing forward when the trigger is pulled after emptying the magazine (also dutifully locking itself back on its own during the reload animation, since outside of the animation for equipping the weapon for the first time Joanna never feels the need to touch it). On the other hand, it's also correctly modeled with translucent magazines that properly empty as the player fires the weapon. | ||
[[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]] | [[Image:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]] | ||
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[[Image:PDZ_AR.jpg|thumb|none|600px|Reloading the M203 after using it to ruin someone's day.]] | [[Image:PDZ_AR.jpg|thumb|none|600px|Reloading the M203 after using it to ruin someone's day.]] | ||
== Heckler & Koch | == Heckler & Koch G36KV == | ||
The "Superdragon", a predecessor to the original game's vaguely [[Heckler & Koch XM8]]-inspired future rifle; this time, rather appropriately for a prequel, it's a [[Heckler & Koch | The "Superdragon", a predecessor to the original game's vaguely [[Heckler & Koch XM8]]-inspired future rifle; this time, rather appropriately for a prequel, it's a [[Heckler & Koch G36KV]] with a mounted magazine-fed, semi-auto grenade launcher resembling the [[Heckler & Koch AG36]] or [[Heckler & Koch M320|M320]]. The weapon is modified slightly from the real thing, including a charging handle shifted down along the center of the left side, rather than being directly attached to the bolt carrier along the top, which animates in such a way to suggest the weapon is an open-bolt design. The weapon also includes integrated ironsights along the top of the carry handle, while the actual sight is apparently repurposed as a night-vision optic, giving the weapon a night vision overlay as a secondary function. It holds 20 rounds while the launcher holds 6. | ||
[[Image:HKG36-AG36.jpg|thumb|none|400px|Heckler & Koch G36K with AG36 - 5.56x45mm NATO & 40x46mm]] | [[Image:HKG36-AG36.jpg|thumb|none|400px|Heckler & Koch G36K with AG36 - 5.56x45mm NATO & 40x46mm]] | ||
[[Image:G36K-Export.jpg|thumb|none|400px|Heckler & Koch G36KV with export optical sight - 5.56x45mm NATO]] | |||
[[Image:PDZ-Superdragon.jpg|thumb|none|600px|The Superdragon as viewed through its night-vision function.]] | [[Image:PDZ-Superdragon.jpg|thumb|none|600px|The Superdragon as viewed through its night-vision function.]] | ||
Revision as of 19:55, 27 September 2019
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The following firearms appear in the game Perfect Dark Zero.
Pistols
Walther P99
The standard pistol is a Walther P99, renamed as the "P9P", with a mounted rail for attachments, including a 4x scope on the top and a tactical light on the bottom, as well as a detachable suppressor that reduces damage to give pinpoint accuracy. In cutscenes that feature it, it has no attachments. It holds 9 rounds and can be dual-wielded.
Glock 17L
A Glock 17L with an unusable attached LAM goes by the "Falcon" name, serving as the predecessor (at least in name) to the original Perfect Dark's Double Eagle-derived "Falcon 2". Holds double the capacity of the P90, and has slightly better accuracy but lower damage per shot. The secondary fire pulls out the magazine and tosses it, setting off the bullets in it in sequence to act as an improvised grenade.
Colt Python
The only revolver in the game, a Colt Python with minor visual differences returns as the "DY357 Magnum". Two variants appear in the game: the regular one in gameplay, with wooden grips, is used by Zhang Li's elite guards and can be acquired and used by the player. A second one shows up in cutscenes, where it is Jack's weapon of choice, featuring synthetic grips and a laser attached to the frame just below the barrel. Strangely, while Jack can be seen firing the weapon in double-action mode, Joanna will only fire it in single-action (including fanning the hammer when the weapon is fired at the fastest rate possible), except when the chambers are all empty. Why exactly this is the case is unknown, especially since it is one of only two weapons where pulling the trigger on empty plays a dry-fire animation rather than automatically triggering a reload.
Beretta 93R "Auto 9"
Returning from the first game, the "MagSec 4" bears an even stronger resemblance to the Auto 9 of Robocop fame. The weapon functions nearly identically to the original version, including its 9-round capacity and options of semi-auto and three-round bursts, differing only in that a reflex sight has been attached to justify the ability to zoom in.
"Psychosis Gun"
Small pistol used to "negate the target's distinction between friends and foes". Capacity is 6 rounds.
Submachine Guns
Heckler & Koch MP5A3
A nearly-unmodified Heckler & Koch MP5A3 features as the "DW-P5". It is for all intents and purposes a straight upgrade to the P99, featuring a larger magazine of 24 rounds, detachable suppressor, red dot scope, and tactical light, with its only downsides being that it takes up more space (two inventory slots to the P99's one) and cannot be dual-wielded with another weapon.
IMI Uzi
An IMI Uzi appears in-game as the "UGL Liberator". Capacity is 24 rounds. It acts as a counterpart to the old "Dragon" assault rifle, as its secondary function drops the weapon and turns it into an improvised proximity mine. It is otherwise deficient in nearly every way to the MP5 save for its ability to be used alongside a second one-handed gun.
Steyr TMP
Another returning weapon, the fast-firing Steyr TMP once again goes by the "CMP-150" name. Like the MP5 and Uzi, it holds 24 rounds per magazine, its secondary function being a "hologram projector" which places a holographic copy of the user nearby to distract enemies. It can also be dual-wielded.
FN P90
A returner from GoldenEye, in a manner of speaking, the FN P90 goes by its old and infamous "RCP-90" moniker. Another SMG with a fast rate of fire, it features a secondary function of Threat Detector (placing a dull red filter over the user's view, which outlines and highlights enemies and traps) and Reprogram (disabling enemy gadgets). Unlike the real P90, the RCP-90 holds only 40 rounds. It's animated as if it is an open-bolt weapon, with the charging handle at the rear position normally, visibly sliding forward and then back between shots, and pushing forward when the trigger is pulled after emptying the magazine (also dutifully locking itself back on its own during the reload animation, since outside of the animation for equipping the weapon for the first time Joanna never feels the need to touch it). On the other hand, it's also correctly modeled with translucent magazines that properly empty as the player fires the weapon.
Assault Rifles
FAMAS G2
No sci-fi shooter is complete without a Plasma Rifle, and in this game it's a barely-disguised FAMAS G2 with a few LEDs attached. The gun has unlimited ammo, recharging up to 200 units at a time and using 5 per shot. Secondary fire is Cloak, spending ammo to make the user invisible.
AK-47
A Kalashnikov-style assault rifle which goes by the name of "KSI-74". Despite the name suggesting it is an AK-74, it has the overall appearance of a standard AK-47, fitted with the straight stock of an AKM. It holds 30 rounds per magazine, and features a Soviet ballistic knife as a bayonet, which can only hold a single knife at a time.
Colt Model 727 w/ M203
The "FAC-16" assault rifle is based on the Colt Model 727, with an ACOG mounted on the carrying handle and what appears to be an M203 grenade launcher underneath the barrel. It can use a suppressor, making it the second and final straight upgrade in the P99 to MP5 chain. Holds 30 rounds per magazine, alongside up to six grenades for the launcher.
Heckler & Koch G36KV
The "Superdragon", a predecessor to the original game's vaguely Heckler & Koch XM8-inspired future rifle; this time, rather appropriately for a prequel, it's a Heckler & Koch G36KV with a mounted magazine-fed, semi-auto grenade launcher resembling the Heckler & Koch AG36 or M320. The weapon is modified slightly from the real thing, including a charging handle shifted down along the center of the left side, rather than being directly attached to the bolt carrier along the top, which animates in such a way to suggest the weapon is an open-bolt design. The weapon also includes integrated ironsights along the top of the carry handle, while the actual sight is apparently repurposed as a night-vision optic, giving the weapon a night vision overlay as a secondary function. It holds 20 rounds while the launcher holds 6.
"Laptop Gun"
A fake laptop able to transform into an assault rifle with the appearance of a cross between a non-bullpup FAMAS and a Magpul FMG-9, holding 30 rounds per magazine. It can also be deployed as a sentry turret.
Unique/Heavy Weapons
Franchi SPAS-12
The "DEF-12 Shotgun" is a shortened, stockless Franchi SPAS-12 with a left-mounted shell rack and unusable laser sight. Holds 6 rounds at a time with radar sweep as its secondary function, revealing nearby enemies on the user's radar, but giving away their own position as well. Multiplayer also assigns it a "mimic" tertiary mode, which makes the user appear on enemy radar as a friendly.
AI Arctic Warfare
A bolt-action sniper rifle, the "Jackal" vaguely resembles an Accuracy International Arctic Warfare series rifle with what appears to be a non-functional suppressor. Rather than being magazine-fed, the gun loads a single round at a time, with thirty extra rounds held in reserve.
M60
The only gun to actually feature its real-life name, the M60 is an LMG with an 80-round capacity (despite the actual model only having a belt of maybe seven or eight rounds, which never decreases even when the weapon is emptied). Secondary fire uses four bullets to place a caltrop, injuring players that run over them.
Rocket Launcher
A fictional rocket launcher holding 4 rockets and a secondary function called fly-by-wire where the rockets can be guided with a "flip-out target finder".