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Shadow the Hedgehog: Difference between revisions

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== M1911A1 ==
== M1911A1 ==
In some pre-rendered cutscenes, GUN soldiers use [[M1911A1]] pistols. A silhouette of an M1911A1 also appears on GUN supply crates. Shadow is seen holding an M1911A1 in promotional iamges and the opening sequence, but he never uses one in game.
In some pre-rendered cutscenes, GUN soldiers use [[M1911A1]] pistols. A silhouette of an M1911A1 also appears on GUN supply crates. Shadow is seen holding an M1911A1 in promotional images and the opening sequence, but he never uses one in game.


[[Image:M1911Colt.jpg|thumb|300px|none|M1911A1 - .45 ACP]]
[[Image:M1911Colt.jpg|thumb|300px|none|M1911A1 - .45 ACP]]

Revision as of 18:18, 12 August 2019

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Shadow the Hedgehog (2005)

The following weapons appear in the video game Shadow the Hedgehog:


Handguns

Heckler & Koch USP Tactical

The standard-issue sidearm for GUN soldiers in the game is the Heckler & Koch USP Tactical. When Shadow is confronted by the GUN Commander in a cutscene, the Commander attempts to shoot Shadow with his USP Tactical, but misses. The gun has a 10-round capacity in-game, and fires semi-automatically.

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Heckler & Koch USP Tactical - .45 ACP
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The USP Tactical's Model. Note the oversized frame and slide
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Shadow the Hedgehog with a Heckler & Koch USP Tactical

M1911A1

In some pre-rendered cutscenes, GUN soldiers use M1911A1 pistols. A silhouette of an M1911A1 also appears on GUN supply crates. Shadow is seen holding an M1911A1 in promotional images and the opening sequence, but he never uses one in game.

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M1911A1 - .45 ACP
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A GUN solder about to shoot an M1911A1
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Shadow with an M1911A1 in a promotional image. Note the Japanese characters on the slide of the gun.

Submachine Guns

Heckler & Koch MP5A3

GUN soldiers also use the Heckler & Koch MP5A3 with the Navy trigger group. The gun is fully automatic with a 20-round capacity while used by Shadow. The opening title sequence of the game shows Shadow a much more detailed and accurate MP5; interestingly, the weapon is charged by pumping it as if it were pump-action, though Shadow's hands are so big that he has his fingers in a position to operate the charging handle by doing this.

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Heckler & Koch MP5A3 with Navy trigger group - 9x19mm
The MP5A3's in-game model. The weapon lacks a trigger and trigger guard in-game and appears to have a railed handguard which the developers might have mistaken for a pump-action charging handle. Note that the fire selector is on semi-auto, despite being automatic in-game.
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Shadow carrying an MP5A3 in-game.
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Shadow loads a magazine into his MP5A3 in the opening sequence.
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Shortly afterwards, Shadow pumps his MP5A3.

Rifles / Carbines

SIG SG 551

The standard assault rifle used by GUN soldiers is the SIG SG 551. When picked up by Shadow, it has a 30-round capacity.

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SIG SG 551 - 5.56x45mm
The SG551's Model
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Shadow carries a SIG SG 551 while running with Sonic.
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G.U.N. soldiers fire their SIG SG 551s at Black Arms aliens in the opening sequence.

Machine Guns

Browning M1919

A heavy machine gun that appears to be loosely based on a Browning M1919 appears in the game. It is mounted on turrets which can be used as a stationary weapon (with unlimited ammo) or destroyed and used as a handheld weapon with a 30 round box magazine (somehow a stock and pistol grip appear on the gun when it is destroyed). The weapon also appears in the hands of GUN combat robots and in crates later on in the game. Oddly, it can be fired faster in semi-auto than in full-auto.

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Browning M1919A4 - .30-06 Springfield
The M1919's model. It is equipped with a stock, a pistol grip, and a holographic sight.
A GUN turret with an M1919 mounted
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Tails admires a turret while with Shadow
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Shadow manning a turret.

GE M134 Minigun

Handheld GE M134 Miniguns can are dropped from GUN's F-6 "Big Foot" Walkers (Despite the fact that, like in Sonic Adventure 2, the "Big Foot" walkers are depicted with fictional 3-barreled miniguns). As expected, they are massive in comparison to Shadow and are held by a strange pistol grip. They are arguably the game's best weapons due to their 40-round magazines, high damage, and fast rate of fire, but they are somewhat usurped by their relative sparsity.

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GE M134 Minigun - 7.62x51mm NATO
The GE M134 Minigun's Model
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Shadow Holding the M134 while an F-6r "Big Foot" Fires its rockets at him. Because of the massive size of the weapon, it often clips through the floor. Also here you can see the 3-barreled minigun depicted on the Mechs.


Launchers

Milkor MGL

GUN soldiers also use the Milkor MGL grenade launcher with the stock and Armson OEG reflex sight removed. It holds six grenades.

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Milkor MGL - 40mm
The Milkor MGL's Model
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Shadow aims a Milkor MGL

M136 AT4

GUN soldiers also use the M136 AT4 rocket launcher. It holds six rockets.

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M136 AT4 - 84mm
The AT4's Model
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Shadow the Hedgehog firing an M136 AT4 while with Knuckles the Echidna

"RPG"

The "RPG" is a fictious weapon with elements from several missile launcers, such as an AT4, an FIM-92 Stinger, an FIM-43 Redeye, a Mk 153 SMAW and an M20 "Super Bazooka". The weapon can fire six homing missiles.

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M136 AT4 84mm
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Mk 153 Mod 0 SMAW - 83mm
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FIM-92 Stinger with IFF interrogator - 70mm
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FIM-43 Redeye - 70mm
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M20 "Super Bazooka" with rocket - 3.5"
The "RPG"'s model
Shadow holds an "RPG".

Unused

Colt Gold Cup National Match

An unused weapon icon that depicts a Colt Gold Cup National Match can be found in the games files. It is identified mainly by the slanted slide serrations and the grips. It can be seen in early screenshots.

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Colt Gold Cup National Match (Mark IV, Series 80) Enhanced with stainless steel finish and wraparound rubber grips - .45 ACP
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The Colt Gold Cup National Match seen on the HUD in an Early Screenshot.