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Crysis: Difference between revisions
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The LAW missile launcher is based on the multi-shot rocket launcher from [[Far Cry]], which in turn was based extremely loosely on the M202A1 FLASH rocket launcher. The Crysis LAW is a pre-loaded, disposable three-shot anti-vehicle weapon which fires laser-guided missiles, fitted with an optic sight which stows by folding into the top of the weapon. The rear part of the launcher tube is extended as part of the arming procedure, as with the real-life M72 LAW. | The LAW missile launcher is based on the multi-shot rocket launcher from [[Far Cry]], which in turn was based extremely loosely on the M202A1 FLASH rocket launcher. The Crysis LAW is a pre-loaded, disposable three-shot anti-vehicle weapon which fires laser-guided missiles, fitted with an optic sight which stows by folding into the top of the weapon. The rear part of the launcher tube is extended as part of the arming procedure, as with the real-life M72 LAW. | ||
[[Image:ScreenShot0179.jpg|thumb|600px|none|LAW on the | [[Image:M72A2LAW.jpg|thumb|600px|none|M72A2 LAW]] | ||
[[Image:ScreenShot0179.jpg|thumb|600px|none|Nomad aims a LAW at the alien Exosuit on the deck of the USS ''Constitution'']] | |||
==C4 Demolition Pack== | ==C4 Demolition Pack== |
Revision as of 06:14, 4 June 2009
The following weapons can be seen in the videogame Crysis:
SCAR
The weapon used by the Marines and the player is actually a Heckler & Koch XM8 chambered for 6.8x43mm; this implies that in Crysis' world, the XM8 won the SOCOM SCAR competition rather than the FN Mk.16 and Mk.17 as in real life. The assault rifle can be customised in-game; the player can attach either a reflex sight, assault scope or a sniper scope to the upper rail. The forearm side rail accepts a two-mode module that functions as either flashlight or laser sight. The underbarrel mount accepts a grenade launcher with a built-in rangefinding function that provides a reference point for aiming at a set target, or a bizarre device called the 'Tactical Attachment' that functions as a self-replenishing, completely silent dartgun. Finally, a suppressor can be attached.
FY-71
The FY-71 is the main weapon for the North Korean soldiers in-game. It is actually based on the AK-74M, chambered for 5.45x39mm. Like the SCAR, it features the ability to be customised. It features all the same modification options as the SCAR, with a single addition; it can fire incendiary bullets as well as regular rounds.
MPX8
The MPX8 is the main weapon for North Korean forest patrols. It closely resembles an Heckler & Koch MP7A1 albeit somewhat longer and uses 4.6x30mm rounds. The MPX8 can also be seen in the hands of some North Korean nanosuit soldiers. The MPX8 has the same modification options as the SCAR, safe that it lacks an underbarrel mount point.
DSG-1
As the name implies, it's based on the DSR-1 with a forward mounted 10 round detachable box magazine and barrel that resembles that of the Heckler & Koch PSG-1. It can be equipped with all scopes. The weapon is used by North Korean soldiers and North Korean nanosuit commandos. It presumably fires 7.62x51 rounds.
Bauer SOCOM
Based on the prototype 4.6x30mm Heckler & Koch "Ultimate Combat Pistol." It is wielded by North Koreans and US Marines. It can be dual wielded, set to a two-round burst firing mode, suppressed and / or equipped with a laser/flashlight combination.
Tactical Shotgun
The shotgun in Crysis is based on the Benelli M4 Super 90 but is operated by pump-action. It uses 12 gauge shells (fed from an 8-round integral tube magazine) and has an adjustable choke that can increase or decrease the spread. Unlike most video game shotguns the Crysis shotgun has fairly realistic accuracy. It can be equipped with all scopes and the laser / flashlight module.
"Hurricane" Minigun
A homage to Predator's hand-held M134 Minigun, the Hurricane Minigun can only be used by nanosuit soldiers (both the player and the North Korean commandos). It fires from a 500-round drum magazine and can be equipped with a laser sight (quite useful as the minigun doesn't have iron sights) or a flashlight.
GK8 Gauss Rifle
Used by US Marines and the player, this is bolt-action magnetic accelerator that functions similarly to the sniper rifle, but with a substantially more potent round. The name and upper mount rail suggest it is based on the Heckler & Koch SL8 rifle.
AY-69 SMG
Found only in Crysis Warhead, the AY-69 is a compact version of the MPX8 that takes up the handgun slot and can be dual wielded.
FGL40 Grenade Launcher
A six -shot North Korean grenade launcher based on the Milkor MGL. Found only in Crysis Warhead.
Molecular Accelerator
An improvised human-adapted alien weapon that takes moisture from the air, freezes it into solid form, and fires the resulting ice shards out. Like all machine guns in the game, it's governed by a heat gauge. The character Prophet apparently made this weapon himself.
Molecular Arrestor
Found only in multiplayer, this is an alien weapon that fires a thermal inversion beam that freezes the target and allows it to be smashed easily.
LAW Missile Launcher
The LAW missile launcher is based on the multi-shot rocket launcher from Far Cry, which in turn was based extremely loosely on the M202A1 FLASH rocket launcher. The Crysis LAW is a pre-loaded, disposable three-shot anti-vehicle weapon which fires laser-guided missiles, fitted with an optic sight which stows by folding into the top of the weapon. The rear part of the launcher tube is extended as part of the arming procedure, as with the real-life M72 LAW.
C4 Demolition Pack
A remote-triggered demolition charge that can be thrown or attached to surfaces. The M112 shown on the game's charge is in fact the real name of a US C4 demolition charge; the Crysis C4 is made from three blocks attached together with duct tape.
M15 Anti-Tank Mine
Only useable in multiplayer but also used in Crysis Warhead's singleplayer.
Claymore Mine
The Claymore in Crysis is depicted as a directional proximity triggered antipersonnel mine, and is used by Korean forces to booby-trap fences in one of their outposts. In Crysis Warhead, it is usable by the player.
TAC Launcher
A handheld nuclear grenade launcher, this weapon is used against the final boss and is a superweapon in multiplayer.
PAX Plasma Accumulator Cannon
Seen only in Crysis Warhead and used in multiplayer, this short-ranged plasma cannon is a superweapon used against the final boss in Crysis Warhead.
Fragmentation Grenade
The frag grenades in Crysis seem to be based on the M26 hand grenade.
M84 Flashbang Grenade
These can be used to blind enemies.
AN-M18 HC Smoke Grenade
These can be used to hinder the enemy's abilities to attack you.
Nano Disrupter Grenade
Found only in multiplayer, these grenades temporarily disable an opponent's nanosuit.
Type 88 "Shi Ten" Machine Gun
The North Korean mounted machine guns are Chinese made Type 88 GPMGs. They are also a secondary weapons for Korean tank drivers to use. The Type 88 is pretty common on Korean vehicles, and most are seen mounted on rooftops, sandbag emplacements, and even on buildings and vantage points.
M60 machine gun
An M60 machine gun is seen mounted on U.S. vehicles. The M60s are pretty cheap and are common on tanks. The M60 is also a secondary weapon for U.S. tank drivers can use if their cannon is reloading.
General Electric M61 20mm Vulcan cannon
General Electric M61 Vulcan rotary guns are seen in Phalanx naval CIWS mounts on US carriers in both games, and in Crysis are also used by the Constitution's escorts to fire at the swarms of attacking aliens after the nuclear strike against the Sphere.