Error creating thumbnail: File missing Join our Discord!
If you have been locked out of your account you can request a password reset here.

Rise of the Triad (2013): Difference between revisions

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Jump to navigation Jump to search
(The franken MP40 kinda scares me)
Line 18: Line 18:


==Walther PPK==
==Walther PPK==
The [[PPK#Walther_PPK|Walther PPK]]. Although it is difficult to see in the game, it is maked out as a version in 7.62mm caliber.
The [[PPK#Walther_PPK|Walther PPK]] appear as the default pistols just as they did in the original Rise of the Triad. Although it is difficult to see in the game, it is maked out as a version in 7.62mm caliber.
[[File:Pre-WWII PPK.jpg|thumb|350px|none|Pre-WWII Walther PPK - 7.65x17mm Auto (.32 ACP)]]
[[File:Pre-WWII PPK.jpg|thumb|350px|none|Pre-WWII Walther PPK - 7.65x17mm Auto (.32 ACP)]]
[[file:ROTT Walther PPK holding.jpg|thumb|none|600px|Holding the the Walther PPK.]]
[[file:ROTT Walther PPK holding.jpg|thumb|none|600px|Holding the the Walther PPK.]]
Line 24: Line 24:
[[file:ROTT Walther PPK aim.jpg|thumb|none|600px|Aiming the PPK.]]
[[file:ROTT Walther PPK aim.jpg|thumb|none|600px|Aiming the PPK.]]
[[file:ROTT Walther PPK reloading.jpg|thumb|none|600px|Reloading. As in the original game, PPK and MP40 ammunition are endless, so the “forced” reloading in the game is purely cosmetic, and was rather added “just because”.]]
[[file:ROTT Walther PPK reloading.jpg|thumb|none|600px|Reloading. As in the original game, PPK and MP40 ammunition are endless, so the “forced” reloading in the game is purely cosmetic, and was rather added “just because”.]]
[[file:ROTT Walther PPK akimbo reloading.jpg|thumb|none|600px|Reloading dual-wielding PPKs. ]]
[[file:ROTT Walther PPK akimbo reloading.jpg|thumb|none|600px|Reloading akimbo PPKs. ]]


=Submachine Guns=
=Submachine Guns=


==MP40==
==MP40==
The [[MP40#MP40|MP40]] appears with its magazine well somehow rotated 90 degrees to the left, and turned-out front sight. Just to confuse matters further, in the opening comics-style cutscene, the MP40s in the neo-Nazi armory are shown in their original form.
The [[MP40#MP40|MP40]] appears as the main machine gun like the original game, albeit with the magazine well canted to the left and a odd front sight assembly with two entire front sight housings. Just to confuse matters further, in the opening comics-style cutscene, the MP40s in the neo-Nazi armory are shown in their original form.
[[File:MP 40 AYF 3.JPG|thumb|none|350px|MP40 with brown bakelite lower receiver - 9x19mm]]
[[File:MP 40 AYF 3.JPG|thumb|none|350px|MP40 with brown bakelite lower receiver - 9x19mm]]
[[file:ROTT mp40 holding.jpg|thumb|none|600px|Holding the MP40. Note the "jungle taped" magazines, too short compared to real ones.]]
[[file:ROTT mp40 holding.jpg|thumb|none|600px|Holding the MP40. Note the "jungle taped" magazines, which are way too short for the actual MP40's 32 round capacity.]]
[[file:ROTT mp40 aim.jpg|thumb|none|600px|Aiming the weapon, not paying attention that something is wrong with the sight.]]
[[file:ROTT mp40 aim.jpg|thumb|none|600px|Aiming the weapon, not paying attention that his front sight seems to be off of a 98k or an STG.]]
[[file:ROTT mp40 reloading.jpg|thumb|none|600px|Reloading the MP40. The sideways magwell is clearly visible, exactly like the fact that the front sight moved to the right, and instead it housed a new. The true reasons for all this ugliness are not clear, given that this was not in the original game.]]
[[file:ROTT mp40 reloading.jpg|thumb|none|600px|Reloading the MP40. The sideways magwell is clearly visible, exactly like the fact that the front sight moved to the right, and instead it housed a new. The true reasons for all this ugliness are not clear, given that this was not in the original game.]]


=Launchers=
=Launchers=
=="Bazooka"==
=="Bazooka"==
Although the game features a many launchers, it seems that only one of them, the "Bazooka", is based on real ones. It has a body from [[Bazooka]]-series launchers (although its dimensions more closely resemble related [[Panzerschreck]]), but the front is very similar the [[FIM-92 Stinger]].
Although the game features many rocket launchers, only one of them has any real world basis, that being the "Bazooka". It has a body from [[Bazooka]]-series launchers (although its dimensions more closely resemble related [[Panzerschreck]]) with the sight assembly off of a Super Bazooka with a front very similar to the [[FIM-92 Stinger]].
[[Image:Panzerschreck43.jpg|thumb|none|350px|RPzB 43 "Panzerschreck" rocket launcher with rocket - 88mm]]
[[Image:Panzerschreck43.jpg|thumb|none|350px|RPzB 43 "Panzerschreck" rocket launcher with rocket - 88mm]]
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger - 70mm]]
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger - 70mm]]

Revision as of 15:33, 7 April 2019

Error creating thumbnail: File missing

Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.


Rise of the Triad
Error creating thumbnail: File missing
PC Boxart
Release Date: 2013
Developer: Interceptor Entertainment
Publisher: Apogee
Series: Rise of the Triad
Platforms: PC
Genre: First-person shooter


The following weapons are used in the video game Rise of the Triad:


Pistols

Walther PPK

The Walther PPK appear as the default pistols just as they did in the original Rise of the Triad. Although it is difficult to see in the game, it is maked out as a version in 7.62mm caliber.

Error creating thumbnail: File missing
Pre-WWII Walther PPK - 7.65x17mm Auto (.32 ACP)
Error creating thumbnail: File missing
Holding the the Walther PPK.
Error creating thumbnail: File missing
Dual-wielding.
Error creating thumbnail: File missing
Aiming the PPK.
Error creating thumbnail: File missing
Reloading. As in the original game, PPK and MP40 ammunition are endless, so the “forced” reloading in the game is purely cosmetic, and was rather added “just because”.
Error creating thumbnail: File missing
Reloading akimbo PPKs.

Submachine Guns

MP40

The MP40 appears as the main machine gun like the original game, albeit with the magazine well canted to the left and a odd front sight assembly with two entire front sight housings. Just to confuse matters further, in the opening comics-style cutscene, the MP40s in the neo-Nazi armory are shown in their original form.

File:MP 40 AYF 3.JPG
MP40 with brown bakelite lower receiver - 9x19mm
Error creating thumbnail: File missing
Holding the MP40. Note the "jungle taped" magazines, which are way too short for the actual MP40's 32 round capacity.
Error creating thumbnail: File missing
Aiming the weapon, not paying attention that his front sight seems to be off of a 98k or an STG.
Error creating thumbnail: File missing
Reloading the MP40. The sideways magwell is clearly visible, exactly like the fact that the front sight moved to the right, and instead it housed a new. The true reasons for all this ugliness are not clear, given that this was not in the original game.

Launchers

"Bazooka"

Although the game features many rocket launchers, only one of them has any real world basis, that being the "Bazooka". It has a body from Bazooka-series launchers (although its dimensions more closely resemble related Panzerschreck) with the sight assembly off of a Super Bazooka with a front very similar to the FIM-92 Stinger.

Error creating thumbnail: File missing
RPzB 43 "Panzerschreck" rocket launcher with rocket - 88mm
File:-0976t.jpg
FIM-92A Stinger - 70mm
Error creating thumbnail: File missing
Holding the "Bazooka".
Error creating thumbnail: File missing
Aiming the "Bazooka".