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BloodRayne: Difference between revisions

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==Panzerschrek==
==Panzerschrek==
Appearing in the Germany chapters, the [[Panzerschreck]] is a troublesome weapon to face off against, especially in the penultimate levels. Sadly it too, is anachronistic.  
Appearing in the Germany chapters, the [[Panzerschreck]] is a troublesome weapon to face off against, especially in the penultimate levels. Sadly it too, is anachronistic; even the [[Bazooka]] on which it is based was then still at the prototype stage.  
[[Image:RPzB541.jpg|thumb|none|400px| RPzB 54/1 "Panzerschreck" rocket launcher - 88mm]]
[[Image:RPzB541.jpg|thumb|none|400px| RPzB 54/1 "Panzerschreck" rocket launcher - 88mm]]
[[Image:Bloodrayne-Panzerschrek.jpg|thumb|none|500px| Held by a German soldier in the penultimate levels. Note the Geggengeist Gruppe Triskelion Swastika on the tube.]]
[[Image:Bloodrayne-Panzerschrek.jpg|thumb|none|500px| Held by a German soldier in the penultimate levels. Note the Geggengeist Gruppe Triskelion Swastika on the tube.]]

Revision as of 14:51, 29 March 2019

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:BloodRayne for current discussions. Content is subject to change.



BloodRayne
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PC Boxart
Release Date: 2002
Developer: Terminal Reality
Publisher: Majesco Entertainment
Platforms: Playstation 2
Xbox
Gamecube
Microsoft Windows
Genre: Third Person Shooter/Hack and Slash


BloodRayne is a 2002 hack and slash by Terminal Reality. Players take the role of the titular character Rayne, a half human, half vampire known as a Dhampir. The story takes her from 1933 in a fictional town in the Louisiana Bayou, then 5 years later to a secret Nazi base in Argentina, and finally a castle in the mountains of Nazi Germany. Along the way she must assassinate officers of the GegenGeist Gruppe, a fictional association of Nazis based on the Thule society. Throughout this the player must fight mutants, monsters, Nazis and demons to protect the world from the threat of a devious Nazi General, and his ambitions of demonic power.

The following weapons appear in the video game BloodRayne:


Handguns

Colt Single Action Army

In-game known as the "Cole 44", the Single Action Army is one of the first guns encountered during the Bayou section of the game.

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Colt Single Action Army with 7.5" barrel known as the "Cavalry" model - .45 Long Colt
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The Colt in the hands of an 'infected'.

Luger P08

The Luger P08 can be found carried by the first nazi enemy Rayne encounters, and many enemies there-on. Known as the"Leug P08" in game.

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Luger P08 - 9x19mm Parabellum
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The Luger held by a Daemite possessed soldier.

Luger P08 "Artillery"

The Luger LP08 "Artillery" with Trommel snail drum magazine and attached stock also makes an appearance as the "Leug 08 Artillery".

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Luger P08 long barreled "Artillery" model with Trommelmagazin - 9x19mm Parabellum
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The Artillery luger seen through Rayne's 'Extruded View'

Mauser M712/C96 Hybrid

Also seen in the game is the Mauser C96, depicted with what appears to be the detachable magazine of the M712 Schnellfeur style pistol, although it lacks any of the controls or selector switches of such. Known as the "Mauz 9mm" in-game.

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Mauser M712 Schnefeuer - 7.63x25mm Mauser
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The Mauser seen through 'extruded view'. Note the long magazine.

Smith & Wesson M1917 Revolver

Seen in the hands of the bayou infected, the Smith and Wesson M1917 Revolver appears as the W&S 1917 revolver.

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Smith & Wesson M1917 - .45 ACP
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The revolver in the hands of the infected being fed on by Rayne.

Smith & Wesson Model 2 Double Action

The Smith & Wesson Model 2 Double Action is another revolver to be found in the swamp chapter. Known as the "W&S Double Action Revolver."

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Smith & Wesson Model 2 Double Action - .38 S&W
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Seen here in the hands of an unaware infected.

Walther PP

The Walther PP can be found in the Argentina and Germany Chapters. It's called a "Walthurm PP" in-game.

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Full-size Walther PP
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The pistol being held nonchalantly by an SS Soldier

Shotguns

Browning Auto 5

Called the Breaning A5 in-game. The Browning Auto-5 can be found in the Louisiana levels, and used in the 'Heavy Weapon' inventory slot.

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Browning Auto 5 - 12 Gauge.
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Held by another infected. Note that in-game it's depicted with a Cutts Compensator.

Ithaca Model 37

The Ithaca Model 37 can be found throughout the game, although its appearance in 1933 Louisiana is anachronistic, and its use by the Germans in 1938 is misplaced. It's known as the "Ethica 33" in-game, presumably implying that it appeared four years earlier in the game's universe. A more historically correct choice would be a Remington Model 10.

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Ithaca Model 37 Police Deer Slayer Special - 12 Gauge
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Seen held by another Daemite possessed soldier. Note the rifle front sight.

Sawed-off Double Barrel Shotgun

A Sawn-off Double Barreled Shotgun makes an appearance in-game, also taking up the heavy weapon slot.

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Sawed off double-barrel shotgun - 12 Gauge
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Seen here in the Louisiana chapter.

Submachine Guns

Haenel-Schmeisser MP28/II

First encountered in Argentina, the Haenel-Schmeisser MP28/II is known as the "Bergstein Mp28" in-game.

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MP28/II Submachine Gun - 9x19mm
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Seen here held by an officer of the GegenGeist Gruppe. Note the curious bayonet lug, something unseen on real MP28s, although a similar lug can be seen on the Lanchester Mk. I.

MP40

The MP40 can be seen in the latter half the game, known as the "SMP34" (which is actually a completely different weapon). It is seen both with and without the folding stock deployed. Its appearance is anachronistic by a few years, although it may be a stand-in for the earlier MP38.

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MP40 with stock deployed - 9x19mm
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Held by an unaware SS trooper. Note the lack of sights and crinkled 3d model.

M3A1 "Grease Gun"

The M3A1 "Grease Gun"'s appearance in the game is both misplaced and anachronistic, the A1 model of Grease Gun being rolled out in 1944, and the original M3 in 1942. Even at that, it's an American submachine gun to begin with. Seen with and without stock deployed, and known as the "Greaser SMG".

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M3A1 Grease Gun - .45ACP
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Seen here Wielded by Rayne while she drains blood from an SS trooper. Note the lack of crank lever and closed dust cover, as well as the long barrel, which means it was likely modeled after a civilian non-NFA carbine.

Rifles/Battle Rifles

FG42

The FG 42 can be found in the hands of more elite troops in-game, though it is anachronistic. Curiously, it's been modeled with the side-mounted magazine stuck into the bottom of the handguard in a more conventional look, but wholly incorrect. Whether this was due to miscommunication, aesthetics, or technical constraint is anybody's guess.

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The First pattern FG 42 7.92x57mm
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Seen during an in-engine cutscene. Note the incorrect magazine placement.

Gewehr 43

The Gewehr 43 is found in the Argentina and Germany chapters, prominently seen in the hands of snipers. Its appearance is anachronistic and, sadly the model is crinkled oddly like the MP40. It also has the scope bracket for the ZF4 attached, but the scope is absent.

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Gewehr 43 without scope - 7.92x57mm
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Seen here in the Argentina bunker. Note the lack of sights and the ZF4 bracket at the back of the receiver.

Jennings Rifle

The Smith-Jennings Rifle of all things makes an appearance in the Louisiana swamp levels. Its appearance is quite strange, as the original Smith-Jennings was brought out in 1851 and was a flop commercially. It's likely that less than 2000 rifles were made before 1852 when production ceased. Known as "Kennings Rifle" in-game.

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Jennings Rifle 2nd Model aka Smith & Jennings, manufactured from 1851 to 1852 - .54 caliber
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Seen on Rayne's back. Once again, a strange inclusion when they could've instead used any repeating rifle between 1860-1933.

Winchester 1873

The Winchester Model 1873 can also be found in the Louisiana chapter, making much more sense in such context. It's known as the "Winkesler Rifle".

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Winchester 1873 lever-action.
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Seen on Rayne's back. Note, during normal gameplay the guns in the player's inventory cannot be seen on her person. But, they can be made to display themselves through the cheat menu via "SHOWMEMYWEAPONS"

Assault Rifles

StG-44

The Sturmgewehr 44 is first encountered halfway through the Argentina Chapter. Once again, anachronistic, depicted at least 4 years before appeance of the first Haenel MKb 42(H) "machine carbine" prototype. Known as "ZZG33" in-game.

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Sturmgewehr 44 - 7.92x33mm Kurz
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Seen in Rayne's "Extruded View" next to a fallen enemy.

Machineguns

M1918A2 BAR

Appropriately American, but also anachronistic for the A2 variant, is the M1918A2 Browning Automatic Rifle. It's found in the Louisiana chapter and known as the "M1918 GAR".

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M1918A2 Browning Automatic Rifle without carry handle - .30-06
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Seen on Rayne's back. It's arguably the least common weapon in the Bayou chapter. Note, the strangely angled stock, modeled such due to animation constraints.

Maxim MG08

Seen mounted on half-tracks and in various positions, the Maxim MG08 takes up the 'heavy weapon' inventory slot. Known as the "Kaxik 08"

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Maxim MG08 Machine gun - 7.92x57mm
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Seen on a table. Once the magazine/belt has been used up, Rayne will simply drop the gun, leaving the player to look for a replacement, rather than attempt to reload.

MG42

The MG42 can only be found in the final chapter at Castle Gaustadt, and very rarely at that. Anachronistic unless you take the game's word for it, as it's known as the "Mg32" in-game. Yet again, the MG34 would be a wiser choice.

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MG42 - 7.92x57mm Mauser
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Seen atop sandbags. Enemies will man these machine guns in place, but will drop them and flee as soon as Rayne approaches.

Launchers

Hawk MM1

The "Granatewurf" (German for "Grenade Throwing") is a rotary grenade launcher based on the Hawk MM1. It rather impossibly throws entire Model 24 Stielhandgranates, and is anachronistic by over 20 years; a slightly more appropriate choice would be a Manville 25mm Projectile Launcher, upon which the MM1 was based, though this was never used by the Germans, and was only meant to fire less-lethal ammunition like tear gas canisters. At the time, the standard means of launching grenades was generally the rifle grenade launcher, with the Germans' launcher of choice being the Gewehrgranatengerät; for a more exotic choice, the Sturmpistole (a Kampfpistole flare gun modified to fire grenades) could've also been used.

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Hawk MM1 - 40x46mm
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A "Gratatewurf" on the ground, as seen through Rayne's "extruded vision". The model appears to have been something of an afterthought in development, re-using the Maxim MG08's receiver and the M3A1 "Grease Gun"'s pistol grip, trigger guard, and trigger, with low-detail textures on most of the rest of the weapon's parts.

Panzerfaust

The Panzerfaust 60 is sprinkled throughout the game after the Louisiana chapter. Anachronistic, as the model depicted wasn't available until 1944. Due to a texture problem, it appears solid black.

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Panzerfaust - 44mm with 149mm warhead
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Seen in the hands of a cowering soldier. Note, the game uses the integrated leaf sight as a sort of pistol grip, contrary to the actual use of the thing.

Panzerschrek

Appearing in the Germany chapters, the Panzerschreck is a troublesome weapon to face off against, especially in the penultimate levels. Sadly it too, is anachronistic; even the Bazooka on which it is based was then still at the prototype stage.

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RPzB 54/1 "Panzerschreck" rocket launcher - 88mm
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Held by a German soldier in the penultimate levels. Note the Geggengeist Gruppe Triskelion Swastika on the tube.

Explosives

Dynamite

Sticks of dynamite take the role of throwable explosives in the Louisiana levels.

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Rayne throwing a stick of dynamite at a Maraisreq infection nest.

Model 24 Stielhandgranate

The Model 24 Stielhandgranate is seen on the belts of nearly every German enemy. They act much like grenades should, but when thrown they leave a trail of smoke as the fuze burns down.

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Model 24 Stielhandgranate "Potato Masher" high-explosive fragmentation hand grenade
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Seen in the belt of the big bad Jürgen Wulf.

Tellermine 35

A single Tellermine 35 can be found in the bridge level of the castle chapter. The rest are presumably buried, but quizzically they all act like anti-personnel mines.

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Tellermine 35 (Stahl) Anti-tank mine
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Seen through "Extruded View", and quite clearly a flat texture.

Other

Unholy Mecha

One of the levels about midway through the last chapter consists of commandeering and operating a walking tank called an "Unholy Mecha". Naturally, the very concept is outrageous for this time period, but coupled with the demons, monsters, supersoldiers and jetpack Nazis, it's not surprising at all.

The armored walkers are each armed with a pair of 5 tube rocket pods on the starboard side of the machine, and a six barrel M61 Vulcan styled rotary cannon on the port side. There's also a Model 24 Stielhandgranate projector mounted to the hull.

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The Unholy Mecha in an in-game cutscene.
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The rocket launchers during the short controls tutorial.
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A side view of the cannon shortly before fighting breaks out.