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Alliance of Valiant Arms: Difference between revisions
(Entirely cosmetic and non-notable weapon reskins are not needed (and frankly not wanted), especially since the page is conflating between the weapon's IRL names and the weapon's in-game skin names.) |
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[[file:AVA Berettasdasd 92FS holding.jpg|thumb|none|600px|The player holds the "Beretta 92FS".]] | [[file:AVA Berettasdasd 92FS holding.jpg|thumb|none|600px|The player holds the "Beretta 92FS".]] | ||
[[file:AVA Beretta 92FS reloading.jpg|thumb|none|600px|The player reloads "Beretta 92FS".]] | [[file:AVA Beretta 92FS reloading.jpg|thumb|none|600px|The player reloads "Beretta 92FS".]] | ||
==Beretta 93R== | ==Beretta 93R== | ||
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The [[FN Five-seveN|FN Five-seveN USG]] appears in the game as an unlockable weapon, referred to as the "FN57" in-game, fitted with an olive-drab frame. | The [[FN Five-seveN|FN Five-seveN USG]] appears in the game as an unlockable weapon, referred to as the "FN57" in-game, fitted with an olive-drab frame. | ||
[[file:Five-seveN USG OD Gre.jpg|thumb|none|350px|FN Five-seveN USG 5.7x28mm with olive-drab frame]] | [[file:Five-seveN USG OD Gre.jpg|thumb|none|350px|FN Five-seveN USG 5.7x28mm with olive-drab frame]] | ||
==Glock 21== | ==Glock 21== | ||
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[[file:AVAGlock21.JPG|thumb|none|600px|The player holds the "Glock 21".]] | [[file:AVAGlock21.JPG|thumb|none|600px|The player holds the "Glock 21".]] | ||
[[file:AVA glock 21 reloading.jpg|thumb|none|600px|The player reloads "Glock 21".]] | [[file:AVA glock 21 reloading.jpg|thumb|none|600px|The player reloads "Glock 21".]] | ||
==Heckler & Koch Mark 23== | ==Heckler & Koch Mark 23== | ||
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[[file:AVA spas-15 reloading.jpg|thumb|none|600px|The player reloads "Franchi SPAS-15".]] | [[file:AVA spas-15 reloading.jpg|thumb|none|600px|The player reloads "Franchi SPAS-15".]] | ||
[[file:AVA spas15 world.jpg|thumb|none|600px|World model of "Franchi SPAS-15".]] | [[file:AVA spas15 world.jpg|thumb|none|600px|World model of "Franchi SPAS-15".]] | ||
==Saiga 12K Tactical== | ==Saiga 12K Tactical== | ||
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[[file:AVA saiga 12 reloading.jpg|thumb|none|600px|The player reloads "Izhmash Saiga 12K".]] | [[file:AVA saiga 12 reloading.jpg|thumb|none|600px|The player reloads "Izhmash Saiga 12K".]] | ||
[[file:AVA saiga world.jpg|thumb|none|600px|World model of "Izhmash Saiga 12K".]] | [[file:AVA saiga world.jpg|thumb|none|600px|World model of "Izhmash Saiga 12K".]] | ||
==NeoStead 2000== | ==NeoStead 2000== | ||
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[[file:AVA Remington 870 reloading.jpg|thumb|none|600px|The player reloads "Remington 870".]] | [[file:AVA Remington 870 reloading.jpg|thumb|none|600px|The player reloads "Remington 870".]] | ||
[[file:AVA remington 870 world.jpg|thumb|none|600px|World model of "Remington 870".]] | [[file:AVA remington 870 world.jpg|thumb|none|600px|World model of "Remington 870".]] | ||
==Winchester Model 1887== | ==Winchester Model 1887== | ||
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[[file:AVAP90.JPG|thumb|none|600px|The player holds the "FN P90".]] | [[file:AVAP90.JPG|thumb|none|600px|The player holds the "FN P90".]] | ||
[[file:AVA FN P90 reloading.jpg|thumb|none|600px|The player reloads "FN P90".]] | [[file:AVA FN P90 reloading.jpg|thumb|none|600px|The player reloads "FN P90".]] | ||
==FN P90 TR== | ==FN P90 TR== | ||
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[[file:AVA mp7a1 reloading.jpg|thumb|none|600px|The player reloads "Heckler & Koch MP7A1".]] | [[file:AVA mp7a1 reloading.jpg|thumb|none|600px|The player reloads "Heckler & Koch MP7A1".]] | ||
[[file:AVA mp7 world.jpg|thumb|none|600px|World model of "Heckler & Koch MP7A1".]] | [[file:AVA mp7 world.jpg|thumb|none|600px|World model of "Heckler & Koch MP7A1".]] | ||
==Heckler & Koch UMP== | ==Heckler & Koch UMP== | ||
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[[file:AVA PP-19 Bizon-2 reloading.jpg|thumb|none|600px|The player reloads "Izhmash PP-19 Bizon-2".]] | [[file:AVA PP-19 Bizon-2 reloading.jpg|thumb|none|600px|The player reloads "Izhmash PP-19 Bizon-2".]] | ||
[[file:AVA pp-19 bizon world.jpg|thumb|none|600px|World model of "Izhmash PP-19 Bizon-2".]] | [[file:AVA pp-19 bizon world.jpg|thumb|none|600px|World model of "Izhmash PP-19 Bizon-2".]] | ||
==PP-2000== | ==PP-2000== | ||
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[[file:AVA PPSh-41 reloading.jpg|thumb|none|600px|The player reloads "PPSh-41".]] | [[file:AVA PPSh-41 reloading.jpg|thumb|none|600px|The player reloads "PPSh-41".]] | ||
[[file:AVA ppsh world.jpg|thumb|none|600px|World model of "PPSh-41".]] | [[file:AVA ppsh world.jpg|thumb|none|600px|World model of "PPSh-41".]] | ||
==Spectre M4== | ==Spectre M4== | ||
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The [[Steyr TMP]] appears in the game as an unlockable weapon. It is loaded with a 15-round magazine (despite being modeled with a 30-round magazine) and is another submachine gun that is classified as a secondary weapon in the game. The Korean version of the game makes it possible for the player to dual-wield twin TMP's. | The [[Steyr TMP]] appears in the game as an unlockable weapon. It is loaded with a 15-round magazine (despite being modeled with a 30-round magazine) and is another submachine gun that is classified as a secondary weapon in the game. The Korean version of the game makes it possible for the player to dual-wield twin TMP's. | ||
[[file:SteyrTMP.jpg|thumb|none|350px|Steyr TMP 9x19mm]] | [[file:SteyrTMP.jpg|thumb|none|350px|Steyr TMP 9x19mm]] | ||
==TDI Vector== | ==TDI Vector== | ||
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[[file:AVA m4a1 world.jpg|thumb|none|600px|World model of "Colt M4A1 Carbine".]] | [[file:AVA m4a1 world.jpg|thumb|none|600px|World model of "Colt M4A1 Carbine".]] | ||
[[file:AVA M4A1 World reddot world.jpg|thumb|none|600px|World model of "Colt M4A1 Carbine".]] | [[file:AVA M4A1 World reddot world.jpg|thumb|none|600px|World model of "Colt M4A1 Carbine".]] | ||
'''Colt M4A1 Carbine MK.3''' | '''Colt M4A1 Carbine MK.3''' | ||
[[file:AVA m4a1 mk3 holding.jpg|thumb|none|600px|The player holds the "Colt M4A1 Carbine MK.3".]] | [[file:AVA m4a1 mk3 holding.jpg|thumb|none|600px|The player holds the "Colt M4A1 Carbine MK.3".]] | ||
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[[file:AVA M16A2 Rifle reloading.jpg|thumb|none|600px|The player reloads "Colt M16A2 Rifle".]] | [[file:AVA M16A2 Rifle reloading.jpg|thumb|none|600px|The player reloads "Colt M16A2 Rifle".]] | ||
[[file:AVA M16a2 world.jpg|thumb|none|600px|World model of "Colt M16A2 Rifle".]] | [[file:AVA M16a2 world.jpg|thumb|none|600px|World model of "Colt M16A2 Rifle".]] | ||
==Colt M16A4 Modular Weapon System== | ==Colt M16A4 Modular Weapon System== | ||
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[[file:AVA Daewoo K2 reloading.jpg|thumb|none|600px|The player reloads "Daewoo K2".]] | [[file:AVA Daewoo K2 reloading.jpg|thumb|none|600px|The player reloads "Daewoo K2".]] | ||
[[file:AVA k2 world.jpg|thumb|none|600px|World model of "Daewoo K2".]] | [[file:AVA k2 world.jpg|thumb|none|600px|World model of "Daewoo K2".]] | ||
==Diemaco C7A2 Rifle== | ==Diemaco C7A2 Rifle== | ||
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[[file:AVA famas-f1 reloading.jpg|thumb|none|600px|The player reloads "FAMAS F1".]] | [[file:AVA famas-f1 reloading.jpg|thumb|none|600px|The player reloads "FAMAS F1".]] | ||
[[file:AVA famas-f1 world.jpg|thumb|none|600px|World model of "FAMAS F1".]] | [[file:AVA famas-f1 world.jpg|thumb|none|600px|World model of "FAMAS F1".]] | ||
==FAMAS G2== | ==FAMAS G2== | ||
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[[file:AVA g36 kv reloading.jpg|thumb|none|600px|The player reloads "Heckler & Koch G36KV".]] | [[file:AVA g36 kv reloading.jpg|thumb|none|600px|The player reloads "Heckler & Koch G36KV".]] | ||
[[file:AVA g36rail world.jpg|thumb|none|599px|World model of "Heckler & Koch G36KV".]] | [[file:AVA g36rail world.jpg|thumb|none|599px|World model of "Heckler & Koch G36KV".]] | ||
==Heckler & Koch G36V== | ==Heckler & Koch G36V== | ||
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[[file:AVA Heckler & Koch HK416 reloading.jpg|thumb|none|600px|The player reloads "Heckler & Koch HK416".]] | [[file:AVA Heckler & Koch HK416 reloading.jpg|thumb|none|600px|The player reloads "Heckler & Koch HK416".]] | ||
[[file:AVA Heckler & Koch HK416 world.jpg|thumb|none|600px|World model of "Heckler & Koch HK416".]] | [[file:AVA Heckler & Koch HK416 world.jpg|thumb|none|600px|World model of "Heckler & Koch HK416".]] | ||
==Heckler & Koch XM8== | ==Heckler & Koch XM8== | ||
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[[file:AVA AMD-65 reloading.jpg|thumb|none|600px|The player reloads "Hungarian AMD-65".]] | [[file:AVA AMD-65 reloading.jpg|thumb|none|600px|The player reloads "Hungarian AMD-65".]] | ||
[[file:AVA amd65 world.jpg|thumb|none|600px|World model of "Hungarian AMD-65".]] | [[file:AVA amd65 world.jpg|thumb|none|600px|World model of "Hungarian AMD-65".]] | ||
==IMI Galil MAR== | ==IMI Galil MAR== | ||
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[[file:AVATavor.JPG|thumb|none|600px|The player holds the "IMI Tavor TAR-21".]] | [[file:AVATavor.JPG|thumb|none|600px|The player holds the "IMI Tavor TAR-21".]] | ||
[[file:AVA Tavor TAR-21 reloading.jpg|thumb|none|600px|The player reloads "IMI Tavor TAR-21".]] | [[file:AVA Tavor TAR-21 reloading.jpg|thumb|none|600px|The player reloads "IMI Tavor TAR-21".]] | ||
==AK-47== | ==AK-47== | ||
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[[file:AVAAK47.JPG|thumb|none|600px|The player holds the "Izhmash AK-47".]] | [[file:AVAAK47.JPG|thumb|none|600px|The player holds the "Izhmash AK-47".]] | ||
[[file:AVA AK-47 reloading.jpg|thumb|none|600px|The player reloads "Izhmash AK-47".]] | [[file:AVA AK-47 reloading.jpg|thumb|none|600px|The player reloads "Izhmash AK-47".]] | ||
'''Izhmash AK-47 MK.3''' | '''Izhmash AK-47 MK.3''' | ||
[[file:AVA ak-47 mk3 holding .jpg|thumb|none|600px|The player holds the "Izhmash AK-47 MK.3".]] | [[file:AVA ak-47 mk3 holding .jpg|thumb|none|600px|The player holds the "Izhmash AK-47 MK.3".]] | ||
[[file:AVA ak-47 mk3 reloading.jpg|thumb|none|600px|The player reloads "Izhmash AK-47 MK.3".]] | [[file:AVA ak-47 mk3 reloading.jpg|thumb|none|600px|The player reloads "Izhmash AK-47 MK.3".]] | ||
[[file:AVA ak47 mk.3 world.jpg|thumb|none|600px|World Model of "Izhmash AK-47 MK.3".]] | [[file:AVA ak47 mk.3 world.jpg|thumb|none|600px|World Model of "Izhmash AK-47 MK.3".]] | ||
==AK-74== | ==AK-74== | ||
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[[file:AVA ak-2000 reloading.jpg|thumb|none|600px|The player reloads "Izhmash AK-200".]] | [[file:AVA ak-2000 reloading.jpg|thumb|none|600px|The player reloads "Izhmash AK-200".]] | ||
[[file:AVA ak-200 world.jpg|thumb|none|600px|World model of "Izhmash AK-200".]] | [[file:AVA ak-200 world.jpg|thumb|none|600px|World model of "Izhmash AK-200".]] | ||
==AKS-74U== | ==AKS-74U== | ||
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[[file:AVA aks-74u reloading.jpg|thumb|none|600px|The player reloads "Izhmash AKS-74U".]] | [[file:AVA aks-74u reloading.jpg|thumb|none|600px|The player reloads "Izhmash AKS-74U".]] | ||
[[file:AVA aks-74u world.jpg|thumb|none|600px|World model of "Izhmash AKS-74U".]] | [[file:AVA aks-74u world.jpg|thumb|none|600px|World model of "Izhmash AKS-74U".]] | ||
==AN-94== | ==AN-94== | ||
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[[file:AVA AN-94 reloading.jpg|thumb|none|600px|The player reloads "Izhmash AN-94".]] | [[file:AVA AN-94 reloading.jpg|thumb|none|600px|The player reloads "Izhmash AN-94".]] | ||
[[file:AVA an-94 world.jpg|thumb|none|600px|World model of "Izhmash AN-94".]] | [[file:AVA an-94 world.jpg|thumb|none|600px|World model of "Izhmash AN-94".]] | ||
==M2 Carbine== | ==M2 Carbine== | ||
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The [[OTs-14 Groza|OTs-14-4A-03 Groza]] appears in the game as an unlockable weapon, referred to in-game as the "OTs-14 Groza". It is one of only two assault rifles to feature a silencer, having an integral one as part of its' design. | The [[OTs-14 Groza|OTs-14-4A-03 Groza]] appears in the game as an unlockable weapon, referred to in-game as the "OTs-14 Groza". It is one of only two assault rifles to feature a silencer, having an integral one as part of its' design. | ||
[[file:OTs-14-4A-03.jpg|thumb|none|350px|OTs-14-4A-03 Groza 9x39mm with scope]] | [[file:OTs-14-4A-03.jpg|thumb|none|350px|OTs-14-4A-03 Groza 9x39mm with scope]] | ||
==Remington R5 RGP== | ==Remington R5 RGP== | ||
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[[file:AVA SAKO M95 reloading.jpg|thumb|none|600px|The player reloads "SAKO M95".]] | [[file:AVA SAKO M95 reloading.jpg|thumb|none|600px|The player reloads "SAKO M95".]] | ||
[[file:AVA SAKO M95 world.jpg|thumb|none|600px|World model of "SAKO M95".]] | [[file:AVA SAKO M95 world.jpg|thumb|none|600px|World model of "SAKO M95".]] | ||
==SIG SG 550== | ==SIG SG 550== | ||
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[[file:AVA DSA SA58 Para Tactical Carbine reloading.jpg|thumb|none|600px|The player reloads "DSA SA58 Para Tactical Carbine".]] | [[file:AVA DSA SA58 Para Tactical Carbine reloading.jpg|thumb|none|600px|The player reloads "DSA SA58 Para Tactical Carbine".]] | ||
[[file:AVA sa58 para world.jpg|thumb|none|600px|World model of "DSA SA58 Para Tactical Carbine".]] | [[file:AVA sa58 para world.jpg|thumb|none|600px|World model of "DSA SA58 Para Tactical Carbine".]] | ||
==FG 42/2== | ==FG 42/2== | ||
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[[file:AVA FG 42 reloading.jpg|thumb|none|600px|The player reloads "FG 42/2".]] | [[file:AVA FG 42 reloading.jpg|thumb|none|600px|The player reloads "FG 42/2".]] | ||
[[file:AVA fg42 world.jpg|thumb|none|600px|World model "FG 42/2".]] | [[file:AVA fg42 world.jpg|thumb|none|600px|World model "FG 42/2".]] | ||
==Heckler & Koch G3A3== | ==Heckler & Koch G3A3== | ||
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[[file:AVA g3a3 reloagind.jpg|thumb|none|600px|The player reloads "Heckler & Koch G3A3".]] | [[file:AVA g3a3 reloagind.jpg|thumb|none|600px|The player reloads "Heckler & Koch G3A3".]] | ||
[[file:AVA g3a3 world.jpg|thumb|none|600px|World model of "Heckler & Koch G3A3".]] | [[file:AVA g3a3 world.jpg|thumb|none|600px|World model of "Heckler & Koch G3A3".]] | ||
==Howa Type 64== | ==Howa Type 64== | ||
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[[file:AVA DSR-1 Sniper Rifle reloading.jpg|thumb|none|600px|The player reloads "DSR-Precision GmbH DSR-1 Sniper Rifle".]] | [[file:AVA DSR-1 Sniper Rifle reloading.jpg|thumb|none|600px|The player reloads "DSR-Precision GmbH DSR-1 Sniper Rifle".]] | ||
[[file:AVA dsr-1 world.jpg|thumb|none|600px|World model of "DSR-Precision GmbH DSR-1 Sniper Rifle".]] | [[file:AVA dsr-1 world.jpg|thumb|none|600px|World model of "DSR-Precision GmbH DSR-1 Sniper Rifle".]] | ||
==FN Ballista== | ==FN Ballista== | ||
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[[file:AVAMSG90.JPG|thumb|none|600px|The player holds the "Heckler & Koch MSG90A1".]] | [[file:AVAMSG90.JPG|thumb|none|600px|The player holds the "Heckler & Koch MSG90A1".]] | ||
[[file:AVA Heckler & Koch MSG90A1 reloading.jpg|thumb|none|600px|The player reloads "Heckler & Koch MSG90A1".]] | [[file:AVA Heckler & Koch MSG90A1 reloading.jpg|thumb|none|600px|The player reloads "Heckler & Koch MSG90A1".]] | ||
'''Heckler & Koch MSG90A1 MOD 0''' | '''Heckler & Koch MSG90A1 MOD 0''' | ||
[[file:AVA MSG90A1 MOD 0 holding.jpg|thumb|none|600px|The player holds the "Heckler & Koch MSG90A1 MOD 0".]] | [[file:AVA MSG90A1 MOD 0 holding.jpg|thumb|none|600px|The player holds the "Heckler & Koch MSG90A1 MOD 0".]] | ||
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[[file:AVAGalilSniper.JPG|thumb|none|600px|The player holds the "IMI Galil Sniper Rifle".]] | [[file:AVAGalilSniper.JPG|thumb|none|600px|The player holds the "IMI Galil Sniper Rifle".]] | ||
[[file:AVA Galil Sniper Rifle reloading.jpg|thumb|none|600px|The player reloads "IMI Galil Sniper Rifle".]] | [[file:AVA Galil Sniper Rifle reloading.jpg|thumb|none|600px|The player reloads "IMI Galil Sniper Rifle".]] | ||
==IMI SR-99 Sniper Rifle== | ==IMI SR-99 Sniper Rifle== | ||
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[[file:AVA SVD Dragunov reloading.jpg|thumb|none|600px|Reload.]] | [[file:AVA SVD Dragunov reloading.jpg|thumb|none|600px|Reload.]] | ||
[[file:AVA svd world.jpg|thumb|none|600px|World model.]] | [[file:AVA svd world.jpg|thumb|none|600px|World model.]] | ||
==SVU-AS Dragunov== | ==SVU-AS Dragunov== | ||
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[[file:AVA MAS FR F2 reloading.jpg|thumb|none|600px|The player reloads "MAS FR F2".]] | [[file:AVA MAS FR F2 reloading.jpg|thumb|none|600px|The player reloads "MAS FR F2".]] | ||
[[file:AVA fr-f2 world.jpg|thumb|none|600px|World model of "MAS FR F2".]] | [[file:AVA fr-f2 world.jpg|thumb|none|600px|World model of "MAS FR F2".]] | ||
==PGM Mini-Hecate== | ==PGM Mini-Hecate== | ||
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[[file:AVA pgm338 reloading.jpg|thumb|none|600px|The player reloads "PGM Mini-Hecate".]] | [[file:AVA pgm338 reloading.jpg|thumb|none|600px|The player reloads "PGM Mini-Hecate".]] | ||
[[file:AVA pgm338 world.jpg|thumb|none|599px|World model of "PGM Mini-Hecate".]] | [[file:AVA pgm338 world.jpg|thumb|none|599px|World model of "PGM Mini-Hecate".]] | ||
==Remington M24 Sniper Rifle== | ==Remington M24 Sniper Rifle== | ||
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[[file:AVA Unique Alpine TPG-1 reloading.jpg|thumb|none|600px|The player reloads "Unique Alpine TPG-1".]] | [[file:AVA Unique Alpine TPG-1 reloading.jpg|thumb|none|600px|The player reloads "Unique Alpine TPG-1".]] | ||
[[file:AVA tpg1 world.jpg|thumb|none|600px|World model of "Unique Alpine TPG-1".]] | [[file:AVA tpg1 world.jpg|thumb|none|600px|World model of "Unique Alpine TPG-1".]] | ||
==M14 EBR-RI== | ==M14 EBR-RI== | ||
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[[file:AVAVSS.JPG|thumb|none|600px|The player holds the "VSS Vintorez".]] | [[file:AVAVSS.JPG|thumb|none|600px|The player holds the "VSS Vintorez".]] | ||
[[file:AVA VSS Vintorez reloading.jpg|thumb|none|600px|The player reloads "VSS Vintorez".]] | [[file:AVA VSS Vintorez reloading.jpg|thumb|none|600px|The player reloads "VSS Vintorez".]] | ||
==Karabiner 98k Sniper== | ==Karabiner 98k Sniper== | ||
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[[file:AVA mosin nagant reloading.jpg|thumb|none|600px|The player reloads "Mosin-Nagant M91/30 Sniper".]] | [[file:AVA mosin nagant reloading.jpg|thumb|none|600px|The player reloads "Mosin-Nagant M91/30 Sniper".]] | ||
[[file:AVA_mosin_world.jpg|thumb|none|600px|World model of "Mosin-Nagant M91/30 Sniper".]] | [[file:AVA_mosin_world.jpg|thumb|none|600px|World model of "Mosin-Nagant M91/30 Sniper".]] | ||
=Machine Guns= | =Machine Guns= | ||
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In some AI Annihilation maps, a 'leader' character will randomly spawn, the 'leader' armed with an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] which can be picked up and used after the 'leader' is killed. The weapon has a custom tiger-stripe paint scheme on the handguard and feed tray cover and holds 50 rounds (despite being modeled with a 200-round drum). On Escape maps, players can find and use a SAW without the paint scheme which holds 100 round (again in a 200-round drum). In some Infection maps, players can find a SAW with a leopard-print paint scheme on the handguard and feed tray cover. | In some AI Annihilation maps, a 'leader' character will randomly spawn, the 'leader' armed with an [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] which can be picked up and used after the 'leader' is killed. The weapon has a custom tiger-stripe paint scheme on the handguard and feed tray cover and holds 50 rounds (despite being modeled with a 200-round drum). On Escape maps, players can find and use a SAW without the paint scheme which holds 100 round (again in a 200-round drum). In some Infection maps, players can find a SAW with a leopard-print paint scheme on the handguard and feed tray cover. | ||
[[file:Fn m249saw mk2 10-1-.jpg|thumb|none|350px|M249 SAW - 5.56x45mm]] | [[file:Fn m249saw mk2 10-1-.jpg|thumb|none|350px|M249 SAW - 5.56x45mm]] | ||
==Heckler & Koch MG4KE== | ==Heckler & Koch MG4KE== | ||
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[[file:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]] | [[file:Baseball.jpg|thumb|none|200px|M67 High-Explosive Fragmentation hand grenade]] | ||
[[file:AVAM67Frag.JPG|thumb|none|600px|An M67 hand grenade in ''Alliance of Valiant Arms'']] | [[file:AVAM67Frag.JPG|thumb|none|600px|An M67 hand grenade in ''Alliance of Valiant Arms'']] | ||
==MK3 Hand Grenade== | ==MK3 Hand Grenade== |
Revision as of 23:42, 17 March 2019
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The following weapons appear in the video game Alliance of Valiant Arms:
Pistols
Beretta 92FS
The Beretta 92FS appears as an unlockable weapon in the game. It can be fitted with a silencer and is unique among the in-game sidearms in that it can zoom in when the player brings the sights up, despite using iron sights.
Beretta 93R
The Beretta 93R appears in the game as the "Beretta M93Ra". It is fitted with wood grips and is one of two pistols in the game with full-auto capability. Unlike the real Beretta 93R, the in-game weapon can only fire in full auto (instead of burst mode) and has no semi-auto mode.
Beretta 93R "Auto 9"
Robocop's Auto 9 pistol appears in the game as one of the limited edition weapons. Its uncharacteristically powerful for a sidearm (almost as powerful as the game's .45 caliber pistols) and is fully automatic. It however, suffers from poor handling and accuracy.
CZ 75 "Pre-B"
The CZ 75 "Pre-B" appears in the game as an unlockable weapon, referred to as the "CZ75" in-game. The in-game CZ 75 is the "Pre-B" model, evidenced by the spurred hammer, rounded trigger guard, and the design of the frame and controls.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX appears as the largest pistol in the game, chambered in .50 AE. It comes in either a blued or stainless steel finish, the latter referred to in-game as the "Desert Eagle Silver". Alliance of Valiant Arms is unique among first person shooters in that the Desert Eagle is correctly depicted as Single Action Only, with its hammer correctly down to fire.
Desert Eagle Mark XIX Silver
FN Five-seveN USG
The FN Five-seveN USG appears in the game as an unlockable weapon, referred to as the "FN57" in-game, fitted with an olive-drab frame.
Glock 21
The Glock 21 appears in the game as an unlockable weapon, referred to in-game as the "Glock21C". Despite the designation, the in-game weapon is a 2nd-generation model and lacks the ported barrel and slide of a 'compensated' Glock.
Heckler & Koch Mark 23
The Heckler & Koch Mark 23 appears in the game as an unlockable weapon, referred to in-game as the "MK23 SOCOM". It is fitted with an under-barrel AN/PEQ-6 laser aiming module (which is purely cosmetic and non-functional) and is one of the few pistols in the game that can be fitted with a silencer.
Luger P08
The Luger P08 appears in the game as an unlockable weapon, referred to in-game as the "Luger P-08". Along with the Walther P38 mentioned below, is among the oldest semi-auto pistols in the game.
SIG-Sauer P226
The SIG-Sauer P226 appears in the game as the starting secondary weapon. It is generally viewed as one of the weakest pistols in the game. It is one of the few pistols in the game that can mount a silencer.
Smith & Wesson SW1911
The Smith & Wesson SW1911 appears in the game as an unlockable weapon, with a stainless steel finish, railed frame, and synthetic grips.
Stechkin APS
The Stechkin APS appears in the game as an unlockable weapon, and the only other full-auto pistol in the game. It is fitted with the wooden shoulder stock, the only pistol in the game with such a feature.
Tuma MTE 224 V
The Tuma MTE 224 V appears in the game as an unlockable weapon, and the only other full-auto pistol in the game.
Walther P38
The Walther P38 appears in the game as an unlockable weapon.
Revolvers
Colt Python
The Colt Python appears in the game as an unlockable weapon, referred to in-game as the "Python 357". Despite having the slowest rate of fire of all the pistols in the game, it makes up for it by being the most powerful; even more so than the Desert Eagle mentioned above.
Colt Single Action Army
The Colt Single Action Army appears in the game as an unlockable weapon, fitted with ivory grips and a 7.5" barrel. It is the oldest sidearm in the game and features custom engraving on the barrel, frame, and cylinder, and the player-character fans the hammer when firing it.
Ruger Super Redhawk
The Ruger Super Redhawk appears in the game as an unlockable weapon, referred to in-game as the "Ruger SRH".
Smith & Wesson Model 29
The Smith & Wesson Model 29 appears in the game as an unlockable weapon,
Shotguns
Cobray Street Sweeper / Armsel Protecta Hybrid
The "Striker-12" weapon is primarily a SWD/Cobray Street Sweeper, but with the automatic shell ejection and the large shell deflector of the Armsel Protecta. It appears in the game as an unlockable weapon, referred to in-game as the "Striker-12". The weapon possess a 12 round magazine, the largest of any shotgun, but has an abysmally slow reload rate, as its reload (correctly) involves turning the winding key in front of the shotgun after loading every round.
Benelli M4 Super 90
The Benelli M4 Super 90 appears in the game as an unlockable weapon, referred to in-game as the "Benelli M1014". Despite using the military designation and holding 6 rounds, the weapon is modeled with the civilian 4-round magazine tube.
FN Tactical Police
The FN Tactical Police appears in the game as an unlockable weapon, referred to in-game as the "FN TPS". It has a stainless steel barrel & 5-round magazine tube and a side-saddle shotshell holder. It is one of the most powerful shotguns in the game, but has high recoil.
Franchi SPAS-12
The Franchi SPAS-12 appears in the game as an unlockable weapon, fitted with RIS rails atop the receiver. The original SPAS has the stock unfolded, but the future MOD 0 has the stock folded on top of the weapon.
Franchi SPAS-12 MOD 0
Franchi SPAS-15
The Franchi SPAS-15 appears in the game as an unlockable weapon, fitted with a side-folding wire-frame stock. It fires in semi-auto mode has the quickest reload time of all the in-game shotguns, slightly faster than the Saiga 12K mentioned below.
Saiga 12K Tactical
The Saiga 12K Tactical appears in the game as an unlockable weapon, referred to in-game as the "Saiga 12". It features a side-folding stock with cheekpad, wooden pistol grip & handguard, and AK-style iron sights. It is one of only 2 shotguns in the game to feed from a box magazine, and as such reloads quicker than the other shotguns in the game.
NeoStead 2000
TheNeoStead 2000 appears in the game as an unlockable weapon. Possess average damage rate, but fast reload speed and RoF for a pump-action shotgun. The game also reflects the NS2000's double magazine tube by allowing the player to toggle between two ammunition types, each with their own ammunition pool. The first type is standard buckshot and the second type are slug rounds. Using slugs reduces the weapon's RoF roughly by half, but can still do powerful damage at medium range, and is more accurate.
Remington 870
The Remington 870 appears in the game as an unlockable weapon, fitted with a high-capacity magazine tube, USMC barrel clamp, heat shield, ghost ring sights, synthetic furniture, and a side-saddle shotshell holder. It holds 7 rounds, and has the highest ammo capacity of all the shotguns in the game.
Winchester Model 1887
The Winchester Model 1887 appears in the game as the "Winchester M1887S" with a sawed-off barrel & stock and oversized lever loop like the one seen in Terminator 2: Judgement Day (the player-character even flips the weapon to cycle the action just as Arnold Schwarzenegger did in the film). The weapon is classified in-game as a secondary weapon and takes the loadout slot of the normal sidearm when equipped. It has the lowest ammo capacity of all the shotguns in the game; holding only 3 rounds.
Winchester Model 1897 Trench Gun
The Winchester Model 1897 Trench Gun appears in the game as an unlockable weapon, referred to in-game as the "M1897 Trench Gun" and fitted with an M1917 bayonet. The weapon is as powerful as the M1014, but more accurate, stable, and heavier. Using the alternate function button allows the user to stab enemies using the bayonet.
Submachine Guns
Calico M950A
The Calico M950A appears in the game as an unlockable weapon, fitted with a 50-round magazine. Despite being the full-auto M950A variant, it is referred to in-game as the semi-auto "Calico M950".
CZ Sa. Vz.61 Skorpion
The Sa. Vz.61 Skorpion appears in the game as an unlockable weapon. It is referred to in-game as the "Skorpion vz 61" and is one of several submachine guns that are classified as secondary weapons in the game and replace the normal sidearm when equipped. It also has the lowest ammo capacity of any submachine gun in the game; holding 10 rounds per magazine.
CZ Scorpion Evo 3 A1
The CZ Scorpion Evo 3 A1 appears in the game as an unlockable weapon. It is referred to in-game as the "Scorpion Evo3".
Colt Thompson M1A1
The Colt Thompson M1A1 appears in the game as an unlockable weapon, fitted with a 30-round box magazine.
Colt Thompson M1921AC
FN P90
The FN P90 appears in the game as an unlockable weapon.
FN P90 TR
When the player opts to upgrade the FN P90 mentioned above, the weapon becomes an FN P90 TR. The biggest external difference is that the integral red dot sight is replaced with an M68 Aimpoint red dot scope or EOTech red dot sight.
Heckler & Koch MP5A3
The Heckler & Koch MP5A3 appears in the game as an unlockable weapon.
Heckler & Koch MP5A5 KAC
Heckler & Koch MP5K-PDW
The Heckler & Koch MP5K-PDW appears in the game as the starting weapon for the Point Man class, and is one of several variants of the MP5 available in the game. It can be fitted with an EOTech red dot sight and a laser pointer, and like most submachine guns in the game, it can be fitted with a silencer during gameplay.
Heckler & Koch MP5K-PDW Rail
Heckler & Koch MP5SD5
The Heckler & Koch MP5SD5 appears in the game as an unlockable weapon, and is the only submachine gun to feature an integral suppressor.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 appears in the game as an unlockable weapon, fitted with a 40-round magazine, laser pointer, and EOTech red dot sight.
Heckler & Koch UMP
The Heckler & Koch UMP appears in the game as an unlockable weapon, fitted with a RIS foregrip and an optional M68 Aimpoint red dot scope.
IMI Uzi
The IMI Uzi appears in the game as an unlockable weapon, and is one of the few submachine guns in the game that doesn't have the option to mount a silencer.
IMI Uzi Akimbo
Ingram MAC-10
The Ingram MAC-10 appears in the game as an unlockable weapon, referred to in-game as the "Ingram MAC-10". It is classified as a secondary weapon in the game. It feeds from a 32-round magazine, giving it the highest ammo capacity of all secondary weapons in the game.
PP-19 Bizon-2
The PP-19 Bizon-2 appears in the game as an unlockable weapon.
PP-2000
The PP-2000 appears in the game as an unlockable weapon. It is referred to in-game as the "KPB PP2000" and is fitted with a 44-round high-capacity magazine and optional M68 Aimpoint red dot scope.
LWRC SMG-45
The LWRC SMG-45 is available in the game.
Magpul FMG-9
The Magpul FMG-9.
MP40
The MP40 appears in the game as an unlockable weapon.
PPSh-41
The PPSh-41 appears in the game as an unlockable weapon, complete with its' standard 71-round drum magazine, giving it the highest magazine capacity of all the submachine guns in the game. It is unique in that it is one of the oldest submachine guns in the game, and one of the few that cannot mount a silencer.
Spectre M4
The Spectre M4 appears in the game as an unlockable weapon.
SR-2M Veresk
The SR-2M Veresk appears in the game as an unlockable weapon. It is fitted with an EOTech red dot sight or M68 Aimpoint red dot scope.
Sterling L2A3 (MK IV)
The Sterling L2A3 (MK IV) appears in the game as an unlockable weapon, referred to as the "L2A3" in-game. It features a fixed, wire-frame stock.
Steyr TMP
The Steyr TMP appears in the game as an unlockable weapon. It is loaded with a 15-round magazine (despite being modeled with a 30-round magazine) and is another submachine gun that is classified as a secondary weapon in the game. The Korean version of the game makes it possible for the player to dual-wield twin TMP's.
TDI Vector
The prototype configuration of the TDI Vector appears in the game as an unlockable weapon. It is referred to in-game as the "Kriss Super V", and is fitted with an EOTech red dot sight or M68 Aimpoint red dot scope.
Assault Rifles
AK-12
The 2013 prototype of the AK-12 appears, chambered in 7.62x39mm.
Beretta ARX-160
The Beretta ARX-160 appears in the game as an unlockable weapon, referred to as the "ARX-160" in-game.
Beretta Rx4 Storm
The Beretta Rx4 Storm appears in the game as an unlockable weapon, referred to as the "RX4-Storm" in-game. It features a RIS foregrip, optional EOTech red dot sight, laser pointer, and a permanently-mounted suppressor. It is also shown firing in full auto, despite being limited to semi-auto in real life.
CZ 805 BREN A1
The CZ 805 BREN A1.
Colt M4A1 Carbine
The Colt M4A1 Carbine appears in the game as the starting weapon of the Rifleman class. It can be fitted with various accessories including an ACOG scope, M68 Aimpoint & EOTech red dot sights, and AN/PEQ-2 IR designator (which is shown emitting a visible red laser).
Colt M4A1 Carbine MK.3
Colt M16A2 Rifle
The Colt M16A2 Rifle appears in the game as an unlockable weapon. Contrary to the real-life M16A2, the one in the game fires in full auto as opposed to 3-round burst mode.
Colt M16A4 Modular Weapon System
The Colt M16A4 Modular Weapon System.
Daewoo K1A1
The Daewoo K1A1 appears in the game as an unlockable weapon, referred to in-game as the "K1A1 Rail". It is fitted with a railed handguard mounting a RIS foregrip as well as an EOTech red dot sight or M68 Aimpoint red dot scope atop the receiver. It is also classified as a submachine gun in the game and issued to the Point Man class.
Daewoo K2
The Daewoo K2 appears in the game as an unlockable weapon, referred to in-game as the "K2 Rail". It is fitted with the same features as the K1A1 mentioned above, and has a skeletonized stock instead of the solid stock on the normal K2.
Diemaco C7A2 Rifle
The Diemaco C7A2 Rifle appears in the game as an unlockable weapon, referred to in-game as the "Diemaco C7A2". It features a polymer magazine and a Crane stock in place of the normal 4-position stock (though it still maintains the green hue unique to the C7A2's furniture). It can mount either an EOTech red dot sight or an ELCAN Specter scope. Interestingly, this is one of only two M16-pattern weapons in the game where the reload animation has the player-character hitting the bolt release instead of cycling the charging handle, the other being the HK416 mentioned below.
Enfield L85A2
The Enfield L85A2 appears in the game as an unlockable weapon, fitted with an EOTech red dot sight or ACOG scope in place of the normal SUSAT scope.
FAMAS F1
The FAMAS F1 appears in the game as an unlockable weapon, referred to in-game as the "FA-MAS F1".
FAMAS G2
The FAMAS G2 appears in the game as an unlockable weapon, referred to in-game as the "FA-MAS MK.3". It can be fitted with an EOTech or M68 Aimpoint red dot sight on a rail atop the carry handle, and can be upgraded from the default 3-round burst trigger group to full auto. It also has a sling fitted along the side of the weapon, the only weapon in the game with one, possibly to help distinguish it from the FAMAS F1 mentioned above in first-person view.
FAMAS G2 Mk3
FN F2000 Tactical
The FN F2000 Tactical appears in the game as an unlockable weapon, referred to as the "FN-F2000". It can be fitted with an ACOG scope.
FN FNC
The FN FNC appears in the game as an unlockable weapon. The in-game weapon is modeled on the civilian semi-auto version, evidenced by the bayonet lug being replaced by a sling mount.
FN SCAR-L
The FN SCAR-L appears in the game as an unlockable weapon.
Heckler & Koch G36K RIS
Heckler & Koch G36KV
The Heckler & Koch G36KV.
Heckler & Koch G36V
The Heckler & Koch G36V appears in the game as an unlockable weapon, referred to as the "G36" in-game. By default it is equipped with the export-style carry handle/scope assembly, but it can be modified with a flat-top carry handle to allow mounting of optics such as an EOTech red dot sight or M68 Aimpoint red dot scope. The G36V is also used by the player during the tutorial mission playable when the player runs the game for the first time.
Heckler & Koch HK416
The Heckler & Koch HK416 appears in the game as an unlockable weapon. It features a Grippod foregrip and EOTech red dot sight or ACOG scope.
Heckler & Koch XM8
The Heckler & Koch XM8 appears in the game as an unlockable weapon.
Howa Type 89
The Howa Type 89 appears in the game as an unlockable weapon, though is only available to players in Japan.
Hungarian AMD-65
The Hungarian AMD-65 appears in the game as an unlockable weapon.
IMI Galil MAR
The IMI Galil MAR appears in the game as an unlockable weapon. The game classifies it as a submachine gun, and issues it to the Point Man class.
IMI Tavor TAR-21
The IMI Tavor TAR-21 appears in the game as an unlockable weapon, referred to in-game as the "TAR21" and fitted with an EOTech red dot sight or M68 Aimpoint red dot scope.
AK-47
The AK-47 appears in the game as an unlockable weapon. The in-game AK-47's magazine is shaped more like that of the AK-74 mentioned below, having less of a curve than the weapon's normal 7.62x39mm magazines. An upgraded version, the "AK-47 CQB Aka", features a bayonet along with its custom paint scheme.
Izhmash AK-47 MK.3
AK-74
The AK-74 appears in the game as an upgraded version of the AK-47, referred to as the "AK-47 Hawkeye" in-game. It features a custom paint job on the handguard and the rear of the dust cover. The AK-74M is also available, and can be fitted with a PK-AS red dot scope.
AK-74M
The Izhmash AK-74M
AK-200
The AK-200 prototype appears in the game as an unlockable weapon. It can be fitted with an EOTech red dot sight or ACOG scope. It can be distinguished from the AK-74M mentioned above by the integral RIS rails on the handguard and dust cover.
AKS-74U
The AKS-74U appears in the game as an unlockable weapon. Despite being a carbine version of an assault rifle, the game classifies it as a submachine gun and issues it to the Point Man class. A custom version of the weapon, known as the "AKS-74U Corvus III" features two magazines in a dual mag clamp, the weapon's reloading animation having the player flipping the magazines around to load in the full mag in a manner similar to the reload animation for the AK-101 in Battlefield 2.
AN-94
The AN-94 appears in the game as an unlockable weapon, referred to as the "AN94" in-game.
M2 Carbine
The M2 Carbine appears in the game as an unlockable weapon.
Mk. 18 Mod 0
The Mk. 18 Mod 0.
Norinco QBZ-97
The Norinco QBZ-97.
Olympic Arms OA-93
The Olympic Arms OA-93.
OTs-14-4A-03 Groza
The OTs-14-4A-03 Groza appears in the game as an unlockable weapon, referred to in-game as the "OTs-14 Groza". It is one of only two assault rifles to feature a silencer, having an integral one as part of its' design.
Remington R5 RGP
The Remington R5 RGP appears in the game as an unlockable weapon, referred to as the "Remington R4" (which is actually the designation for Remington's line of AR-15 pattern rifles). It features a tan finish on the upper receiver & handguard and a Magpul PMag & ACS stock. It fires in semi-auto by default, but can be upgraded with different trigger groups to fire in 2-round burst or full auto modes.
Robinson Armament XCR
The Robinson Armament XCR appears in the game as an unlockable weapon. It features an optional ACOG scope.
SAKO M95
The SAKO M95 appears in the game as an unlockable weapon, referred to in-game as the "SAKO RK.95".
SIG SG 550
The SIG SG 550 appears in the game as an unlockable weapon, referred to as the "SG550" in-game.
SIG SG 552-2
The SIG SG 552-2 appears in the game as an unlockable weapon, referred to as the "SG552" in-game. Like the AKS-74U, it is classified as a submachine gun and issued to the Point Man class. It can be fitted with an EOTech red dot sight and a removable silencer, the latter being a rare feature among assault rifles in the game.
SIG SG 556
The SIG SG 556 appears in the game as an unlockable weapon, referred to as the "SG556" in-game. It features a polymer magazine and M68 Aimpoint red dot scope.
SIG 556 SBR
SR-3M Vikhr
The SR-3M Vikhr appears in the game as an unlockable weapon, fitted with a 30-round magazine. It is only available in the Korean version of the game.
Steyr AUG A1
The Steyr AUG A1 appears in the game as an unlockable weapon, referred to in-game as the "AUG-A1".
Steyr AUG A3 SF
The Steyr AUG A3 SF appears in the game as an unlockable weapon, referred to in-game as the "AUG A2 Commando". The weapon is classified as a submachine gun in-game and issued to the Point Man class. It also holds 35 rounds in a 30-round magazine.
Steyr AUG A3-CQC
The Steyr AUG A3-CQC, fitted with an 18" barrel, laser pointer, ACOG scope or EOTech red dot sight, and folding RIS foregrip, appears in the game as the modified version of the standard AUG mentioned above.
Sturmgewehr 44
The Sturmgewehr 44 appears in the game as an unlockable weapon, referred to in-game as the "STG44". It is one of the oldest assault rifle in the game.
T65K2 Carbine
The T65K2 Carbine.
T91 Carbine
The T91 Carbine.
UFC X-47 at RedWolf (AirSoft Replica)
Vektor CR-21
The Vektor CR-21 appears in the game as an unlockable weapon, referred to as the "CR-21" in-game.
Battle Rifles
Arisaka Type 38
The Arisaka Type 38 appears in the game as an unlockable weapon.
DSA SA58 Para Tactical Carbine
The DSA SA58 Para Tactical Carbine appears in the game as an unlockable weapon, fitted with a railed handguard and optional ACOG scope, referred to in-game as the "SA58 Para".
FG 42/2
The first-pattern FG 42/2 appears in the game as an unlockable weapon. It is referred to in-game as the "FG42".
Heckler & Koch G3A3
The Heckler & Koch G3A3 appears in the game as an unlockable weapon.
Howa Type 64
The Howa Type 64 appears in the game as an unlockable weapon, though is only available to players in Japan.
Kel-Tec RFB Carbine
The Kel-Tec RFB Carbine appears in the game as an unlockable weapon.
M1 Garand
The M1 Garand appears in the game as an unlockable weapon.
Sniper Rifles
Accuracy International Arctic Warfare Magnum
The Accuracy International Arctic Warfare Magnum appears in the game as an unlockable weapon, referred to as the "AWM" in-game.
AIG Asymmetric Warrior ASW338LM
The AIG Asymmetric Warrior ASW338LM appears in the game as an unlockable weapon, referred to in-game as the "ASW338" and fitted with a 5-round magazine and silencer. Currently it is only available to European players.
Barrett M82A1M
In AI Annihilation maps, a female NPC 'leader' character will randomly spawn after a period of time, the 'leader' armed with a Barrett M82A1M, referred to as an "M82A3 Barret" in-game. It can be picked up and used by other players after the 'leader' is killed. When not in use, an icon will appear on-screen showing players where the weapon is so they can find and use it. It holds 20 rounds per magazine (twice the magazine capacity of the real M82A1M), with an infinite amount of reloads.
Blaser R93 Tactical
The Blaser R93 Tactical appears in the game as an unlockable weapon. It is fitted with a Harris bipod.
Desert Tactical Arms Stealth Recon Scout
The Desert Tactical Arms Stealth Recon Scout.
DSR-Precision GmbH DSR-1 Sniper Rifle
The DSR-Precision GmbH DSR-1 Sniper Rifle appears in the game as an unlockable weapon, referred to in-game as the "DSR-1".
FN Ballista
The FN Ballista appears in the game as an unlockable weapon.
Heckler & Koch HK417
The Heckler & Koch HK417 appears in the game as an unlockable weapon (currently only available to players in South Korea), referred to in-game as the "HK417 Sniper". It features a 20-inch barrel, suppressor, scope, and Harris bipod.
Heckler & Koch MSG90A1
The Heckler & Koch MSG90A1 appears in the game as an unlockable weapon. Despite being modeled with a 20-round magazine, it only holds 5 rounds per magazine.
Heckler & Koch MSG90A1 MOD 0
IMI Galil Sniper Rifle
The IMI Galil Sniper rifle appears in the game as an unlockable weapon. An interesting note about this weapon is that the reticle is identical to that of the PSO-1 scope used on the Dragunov and VSS, despite this weapon not using that scope. The handguard also appears to have the ribbed design as seen on the Galil ARM as opposed to the relatively smooth handguard on the Galil Sniper.
IMI SR-99 Sniper Rifle
The IMI SR-99 Sniper Rifle appears in the game as an unlockable weapon, referred to in-game as the "IMI99SR".
Izhmash SV-98
The Izhmash SV-98 appears in the game as the starting weapon for the Sniper class.
SVD-S Dragunov
The SVD Dragunov.
SVD-M Dragunov
The SVD-M Dragunov appears in the game as an unlockable weapon. It features the synthetic furniture used on the newer SVD-M, but lacks the integral bipod.
SVU-AS Dragunov
Knight's Armament SR-25
The Knight's Armament SR-25 appears in the game as an unlockable weapon, referred to in-game as the "Knights SR25". It lacks the suppressor typically mounted on this rifle and features a RIS handguard.
M40A5 Sniper Rifle
the M40A5 Sniper Rifle appears in the game as an unlockable weapon, referred to in-game as the "M40A5".
M110 SASS
The M110 SASS.
MAS FR F2
The MAS FR F2 appears in the game as an unlockable weapon, referred to as the "FR-F2" in-game.
PGM Mini-Hecate
The PGM Mini-Hecate appears in the game as an unlockable weapon, referred to as the "PGM.338" in-game.
Remington M24 Sniper Rifle
The Remington M24 Sniper Rifle appears in the game as an unlockable weapon, referred to in-game as the "M24". It features a custom paint job on the stock.
Unique Alpine TPG-1
The Unique Alpine TPG-1 appears in the game as an unlockable weapon, referred to in-game as the "TPG1". It features a custom paint job on the handguard and stock, and a stainless steel barrel, bolt, and charging handle. It also appears in the portion of the tutorial mission covering Sniper training.
M14 EBR-RI
The M14 EBR-RI appears in the game as an unlockable weapon, referred to in-game as the "M14EBR". It is treated as a battle rifle instead of a sniper rifle and is issued to the Rifleman class. It features an EOTech red dot sight, M68 Aimpoint red dot scope, or ACOG scope and full auto fire mode.
Walther WA 2000
The Walther WA 2000 appears in the game as an unlockable weapon.
VSS Vintorez
The VSS Vintorez appears in the game as an unlockable weapon, referred to in-game as the "VSS". It features an integral suppressor and is the only sniper rifle in the game that fires in full auto.
Karabiner 98k Sniper
The sniper version of the Karabiner 98k appears in the game as an unlockable weapon, referred to in-game as the "KAR98K". It features a hooded front sight and Zeiss ZF42 scope.
Mosin-Nagant M91/30 Sniper
The sniper version of the Mosin-Nagant M91/30 appears in the game as an unlockable weapon, complete with PU scope.
Machine Guns
FN M249 SAW
In some AI Annihilation maps, a 'leader' character will randomly spawn, the 'leader' armed with an M249 SAW which can be picked up and used after the 'leader' is killed. The weapon has a custom tiger-stripe paint scheme on the handguard and feed tray cover and holds 50 rounds (despite being modeled with a 200-round drum). On Escape maps, players can find and use a SAW without the paint scheme which holds 100 round (again in a 200-round drum). In some Infection maps, players can find a SAW with a leopard-print paint scheme on the handguard and feed tray cover.
Heckler & Koch MG4KE
The Heckler & Koch MG4KE appears in the game as an unlockable weapon for the Rifleman class, and is thus far the only machine gun that can be used on a permanent basis regardless of map or game mode. It feeds from a 70-round ammo drum (despite being modeled with a 200-round M249 ammo box) and can be fitted with the G36V-style export carry handle/scope assembly. It has an unusually slow rate of fire compared to the real MG4KE; players with good trigger discipline can actually squeeze off single rounds as if firing a semi-auto weapon.
Mounted Weapons
MG3A1 Machine Gun
The MG3A1 machine gun appears in the game mounted on Leopard 2A6 tanks the player is tasked with protecting on "Escort" maps. The player can man the Loader's station and use the MG3A1 to engage enemy infantry attacking the tank. It is also the only weapon in the game that is operated from a third-person perspective.
Yakushev-Borzov Yak-B
On the map "Barricade", a win by the Neo-Russian Federation (NRF) faction will trigger a pair of Mi-24 Hind-D helicopters to descend upon the map, the choppers armed with their Yakushev-Borzov Yak-B guns, though these weapons are not playable.
Shipunov 2A42
On some maps, the player can see parked BMP-3's armed with a Shipunov 2A42 mounted alongside the main 100mm gun, though the vehicle and its' weapons are unplayable.
Browning M2HB Heavy Machine Gun
On some maps, the player can see MOWAG Piranha armored personnel carriers, the APC's armed with a dual weapon system similar to that on the AAV7A1, complete with a Browning M2HB heavy machine gun. The vehicles and their weapons however cannot be manned by the player.
Mk 19 Grenade Launcher
The Mk 19 grenade launcher appears in the game as the second of the two weapons mounted on the aforementioned Piranha APC's on some maps.
Launchers
RPG-7
The RPG-7 appears in the game in "Escort" maps stored in lockers at strategic points throughout the map. The in-game RPG-7 is fitted with a PGO-7 scope (with a red dot added to the reticle to show point of aim) and can disable the Leopard 2A6 tank with two PG-7VM rockets, even to the frontal armor, something which would be highly unlikely in real life. The rockets also fly much slower than those fired by the real RPG-7. When using this weapon, the player's movement speed (particularly when sprinting) is significantly reduced.
Grenades
M67 Hand Grenade
The M67 hand grenade appears in the game as the default hand grenade. It also appears in the tutorial mission when the player is trained to use hand grenades.
MK3 Hand Grenade
The MK3 offensive hand grenade appears in the game as an unlockable weapon, referred to in-game as the "MK3A2". It is actually slightly less effective than the M67 mentioned above; having a shorter effective range when thrown, though it has a shorter fuse, giving enemies less time to escape the blast zone before the grenade detonates, improving the likelihood of a kill.
M116A1 Training Grenade
The M116A1 training grenade appears in the game as an unlockable weapon, referred to in-game as the "M116A1 Flash Bang" with a black body with yellow markings. Despite the weapon only being used as a training aid in exercises in real life, the game treats it as a frontline weapon. Players caught by the blast of the grenade will be temporarily blinded and unable to defend themselves until the effects wear off.
AN/M8 Smoke Grenade
The AN/M8 smoke grenade appears in the game as an unlockable weapon, referred to in-game as the "AN/M8 HC". It produces thick clouds of white smoke when thrown, which are effective at concealing the players' movements from the enemy.
M18 Smoke Grenade
The M18 smoke grenade appears in the game as an unlockable weapon, the player able to choose from yellow, red, blue, or purple smoke when purchasing it. It functions the same as the AN/M8 mentioned above, but releases colored smoke instead of white smoke.