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Darkest of Days: Difference between revisions

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=Submachine Guns=
=Submachine Guns=


==MP-34==
==MP34==
 
The [[Steyr MP34]] submachine gun appears during the World War II segments in the hands of German troops, inaccurately depicted as a closed-bolt weapon. Strangely, instead of using its actual stick magazine, the in-game MP34 uses a Trommelmagazin 08 (a 32-round drum magazine for the MP18 and P08) inserted upside-down. It also somehow holds 50 rounds.
The [[Steyr MP34]] submachine gun appears during the World War II segments in the hands of German troops, inaccurately depicted as a closed-bolt weapon. Strangely, instead of using its actual stick magazine, the in-game MP34 uses a Trommelmagazin 08 (a 32-round drum magazine for the MP18 and P08) inserted upside-down. It also somehow holds 50 rounds.
[[Image:SteyrMP34.jpg|none|thumb|450px|Steyr-Solothurn S1-100/MP34 submachine gun - 9mm.]]
[[Image:SteyrMP34.jpg|none|thumb|450px|Steyr-Solothurn S1-100/MP34 submachine gun - 9mm.]]
[[Image:Darkestofdays mp34-1.jpg|thumb|none|630px|Morris holds his new-found MP-34.]]
[[Image:Darkestofdays mp34-1.jpg|thumb|none|630px|Morris holds his new-found MP34.]]
[[Image:Darkestofdays mp34-2.jpg|thumb|none|630px|He then inspects a fence while aiming down the sights..]]
[[Image:Darkestofdays mp34-2.jpg|thumb|none|630px|He then inspects a fence while aiming down the sights..]]
[[Image:Darkestofdays mp34-3.jpg|thumb|none|630px|Not seeing anything interesting, Morris inserts a new Trommelmagazin into his MP-34. While he pulls the bolt back as makes sense for an open-bolt weapon before doing this, the bolt then slams forward when the magazine is inserted.]]
[[Image:Darkestofdays mp34-3.jpg|thumb|none|630px|Not seeing anything interesting, Morris inserts a new Trommelmagazin into his MP34. While he pulls the bolt back as makes sense for an open-bolt weapon before doing this, the bolt then slams forward when the magazine is inserted.]]


== "Automatic Machine Pistol-60" ==
== "Automatic Machine Pistol-60" ==

Revision as of 00:03, 23 February 2019


Darkest of Days
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Official Box Art
Release Date: 2009
Developer: 8monkey Labs
Publisher: Phantom EFX
Valcon Games (Xbox 360)
Platforms: Microsoft Windows
Xbox 360
Mac OS X
Genre: First-Person Shooter


Darkest of Days is a first-person shooter that tells the story of Alexander Morris, a soldier fighting during Custer's Last Stand at Little Bighorn, who is suddenly dragged through time to become a post-22nd century agent for the corporation Kronotek, a corporation who strives to preserve and protect history and whose founder has disappeared leading to various disturbances in time causing various historical figures to be put into danger. Morris as well as fellow agent Dexter go through various time periods to ensure these figures survive, all the while battling a mysterious group called the Opposition. Since the game's main selling point is time travel, Morris goes to a myriad of historical locations, including the Battle of Antietam during the American Civil War, the Battle of Tannenburg during the First World War, a WWII-era POW camp, and Pompeii during the eruption of Mount Vesuvius. All these locations come with a group of period weapons to use, though Morris is usually given a weapon from the 22nd Century to "even the odds".

The following weapons appear in the video game Darkest of Days:


Handguns

Colt 1860 Army

The first weapon that Morris gets is the "Colt Revolver", a Colt 1860 Army. It is first used at the Little Bighorn battle and later used during the Antietam Campaign. While not packing the punch of the Civil War rifles, it is much faster to reload, achieved by having Morris break the Colt open on a invisible hinge to swap cylinders.

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Colt 1860 Army - .44 caliber.
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The in-game model of the Colt 1860.
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Morris stands over a battle, Colt 1860 in hand.
Morris aims down the sights.
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Later on, during the Battle of Antietam, Morris accidentally breaks his 1860 and promptly swaps cylinders before someone notices.

Mauser C96

The Mauser C96 pistol appears during the World War 1 segments of the game. Similar to the Colt 1860 in the Civil War segments, the C96 is a faster firing and reloading counterpart to the slower bolt-action rifles in the World War 1 segments. It appears to be based on the post-war short-barreled "Red 9" version, which would be anachronistic for the WW1 setting. It also fires fully-automatically, a feature only present on the post-war Mauser M712 Schnellfeuer pistol and not the regular C96 depicted. Morris also reloads by jamming the stripper clip into the rear sight instead of the ejection sight; he also loads a full ten rounds regardless of how many remain in the magazine.

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Mauser C96 "Red 9" Version with 3 7/8" barrel and fixed sight for the German Police - 9x19mm
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The in-game model of the C96.
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Morris, determined to get a hang of this new fangled technology, takes aim at a tree...
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And within a couple of minutes, learns how to fire the C96.
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Slowly grasping how to use his new firearm, he decides to use the iron sights.
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While he has gotten the grasp of how to fire it, he has not had the same success with reloading.

Luger P08

The main German sidearm for the World War 1 and World War 2 segments is the Luger P08, referred to simply as the "Luger". It is based on the "Marine" model, but has an additional rear sight from the "Artillery" model.

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Luger P08 "Marine" model - 9x19mm
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The in-game model of the Luger P08.
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Morris, determined to free prisoners and fix some history, holds a Luger he received from Dexter.
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He then wonders if the snow conspires against him, and uses his Luger P08 to strike fear into it.
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Having found that piles of snow can't be scared, he reloads his P08 and goes on his way. The toggle lock somehow immediately goes back into battery when Morris fully inserts the magazine.

"DNGr Pistol"

The DNGr Pistol is a post-22nd century side-arm that Morris is given on some missions, like most of the other post-22nd century firearms. It comes with a LAM activated via pressure switch duct taped to the grip.

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In-Game model of the DNGr Pistol. Note that the safety seems to imply select-fire.
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Morris and his DNGr watch as Dexter gives a German his recommended daily dose of buttstock.

Rifles

1860 Henry

The Henry 1860 rifle appears during the Antietam missions and the Little Bighorn segment. It is always seen with its leaf sight raised and is inaccurately loaded from a side gate, as the Winchester Model 1866 "Yellow Boy", rather than from the front of the magazine tube.

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Henry 1860 brass-frame - .44 Rimfire (RF).
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Winchester 1866 "Yellow Boy" Rifle - .44 RF, for comparision.
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The in-game model of the Henry Rifle.
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Morris and his Henry stare at awe at the forest ahead.
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Later on, Morris decides to reload his rifle in the middle of a firefight. Note the inaccurate side gate.

Enfield Pattern 1853

The Enfield Pattern 1853 appears during the Antietam missions, mounted with a bayonet and inaccurately referred to as the "Springfield Musket". Morris also fails to place a percussion cap on the nipple when reloading.

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Enfield 1853 - .577 Ball
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Morris and his Enfield stare off into the distance.
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Fearing the trees may conspire against him, he aims his Enfield.
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Having struck fear into the trees, he starts to reload his rifle.

Morgan James Rifle

The Morgan James Rifle is used during the Antietam missions, wrapped in burlap sacking to camouflage it. The rifle in the game is almost twice as short as in real life, presumably to faciliate reusing the the Enfield's animations (and commit the same percussion cap error).

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Morgan James Rifle.
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The in-game model of the Morgan James Rifle.

Mauser Gewehr 1898

The Mauser Gewehr 1898 is seen in the hands of German troops in both the WWI and WWII time periods. It comes in two versions: a standard infantry version with iron sights, which appears only in the WWI levels, and a sniper version fitted with an ZF41 scope (anachronistic for the WWI levels, and inaccurate in general for the Gewehr 1898 as it was made for the Kar98k), which appears in the WW1 levels alongside the infantry version, and is the only German rifle to appear in the WW2 levels.

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Mauser Gewehr 1898 7.92x57mm Mauser
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The in-game model of the Gewehr 1898 rifle.
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Morris sights up a German's crotch and Gewehr 98.
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Having procured his own Gewehr 98, Morris encounters a demonic flying thing. Note the odd downturned bolt handle.
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After fleeing to safety, Morris takes aim through the misaligned sights at the floating demon.
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Finding that the "demon" is nothing more than a balloon, Morris reloads his Gewehr 1898. He will load a full five rounds regardless of how many remain in the magazine.
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Karabiner 98k with Zeiss ZF41 1.5x scope and hooded front sight - 7.92x57mm Mauser
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The in-game model of the scoped Gewehr 1898 rifle.
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Having climbed into the beast, Morris adds yet another anachronistic weapon to his arsenal.
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Morris holds a scoped Gewehr 98 during his escape.
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Morris reloads his scoped Gewehr 98.

Mosin Nagant M1891

The Mosin-Nagant M1891 appears during the WW1 missions, simply referred to as the "Nagant".

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Imperial Russian Mosin Nagant M1891 Dragoon - 7.62x54mm R
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The in-game model of the Mosin-Nagant.
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While Dexter talks to Morris, Morris stares at his Mosin and wonders how the bayonet is supposed to work. Note that the rifle is fitted with a sword bayonet (that appears to be a German M98/05) instead of the correct spike bayonet.
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Morris, having grabbed a Mosin for himself, prepares for a Russian attack in the woods.
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Having found no such attack, he begrudgingly reloads his rifle.

"Assault Rifle-55"

One of the many futuristic weapons in the game, the "Assault Rifle 55" or "AR-55" is given to the player at random intervals, such as during the Antietam missions or during the Pompeii missions. It's very similar to the FN F2000 Tactical, but uses the top-position detachable magazines as the FN P90.

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Fully black FN FS2000 Tactical - 5.56x45mm NATO
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Morris doesn't question why he has been issued a futuristic assault rifle for a mission set during the Roman times.

"Barracuda"

A futuristic semi-avtomatic heavy sniper rifle, issued to Morris during one of the WW2 missions. It has a infinity ammo, but rifle can be used only for firing with bipod, at suitable sniper positions.

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Morris carried rifle in his left hand.

"M7 Rifle"

A fictional bullpap assault rifle, equipped with a scope. It carried by Opposition soldiers, and can be picked up and used by the player. Compared to many other futuristic weapons in the game, the M7 has a realistic design based on the current bullpup rifles (in particular, slightly resembling the FN SCAR with the bullpup conversion).

Morris holds "M7 Rifle" on the game cover.


Submachine Guns

MP34

The Steyr MP34 submachine gun appears during the World War II segments in the hands of German troops, inaccurately depicted as a closed-bolt weapon. Strangely, instead of using its actual stick magazine, the in-game MP34 uses a Trommelmagazin 08 (a 32-round drum magazine for the MP18 and P08) inserted upside-down. It also somehow holds 50 rounds.

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Steyr-Solothurn S1-100/MP34 submachine gun - 9mm.
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Morris holds his new-found MP34.
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He then inspects a fence while aiming down the sights..
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Not seeing anything interesting, Morris inserts a new Trommelmagazin into his MP34. While he pulls the bolt back as makes sense for an open-bolt weapon before doing this, the bolt then slams forward when the magazine is inserted.

"Automatic Machine Pistol-60"

A futuristic SMG given to the player on random occasions, usually when he is facing enemies wielding muskets, or bronze spears and swords.

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The In-Game model of the "AMP-60".

Machine Guns

Maxim Gun

The standard German machine gun seen during the World War 1 and World War 2 segments is this weird Maxim Gun hybrid. It is a mix of a MG 08's sledge mount and a Maxim M1910/30's barrel jacket.

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Maxim MG 08 on 'sledge' mount - 7.92x57 Mauser.
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Maxim M1910/30 - 7.62x54R.
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Morris looks at the weird franken-Maxim.
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He then decides to see if said franken-machine gun actually works.

Shotguns

"C07 Shotgun"

Another 22nd Century firearm given to Morris as "leverage", this time being a semi-auto shotgun the player gets during some of the World War 1 missions. It reloads with a detachable tube magazine; but since the magazine is loaded where there should be a barrel (or directly into it?), it only remains to guess how this can work at all.

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The In-Game model for the C07 Shotgun.
Morris ventilates a German soldier's stomach with his C07.

Rocket Launchers

"MA-22 Rocket Launcher"

A futuristic rocket launcher Morris gets his hands on, which operates like a FGM-148 Javelin on steroids.

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Morris unleashes the power of the MA-22 on the hapless troops below.

Flamethrowers

"FMG Heat Gun"

A futuristic flamethrower given to Morris, fittingly enough, during the Pompeii Mission.

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Morris, armed with the FMG, prepares to unleash some molten irony on the local Roman garrison.

Grenades

Hybrid hand grenade

A fictional hybrid hand grenade used in missions set in World War 1 and World War 2. The grenade appears to be a mixture of a Model 24's stick mechanism with the head replaced with a Mills Bomb.

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Model 24 Stielhandgranate "Potato Masher" stick grenade with fragmentation sleeve
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No. 36M Mk.I "Mills Bomb" High-Explosive Fragmentation hand grenade.
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Morris looks at the weird franken-grenade.

Cannons

Civil War Cannon

In the Civil War missions, various cannons can be seen used by both Union and Confederate troops, and Morris does get to use one at one point.

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A Confederate artillery battery commences volley fire with their cannons.
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Morris prepares to unleash some Civil War era fury upon some Confederate troops with his cannon.

21 cm Mörser 16

During the World War 1 Missions, Morris can run into some unusable German Krupp 21 cm Mörser 16 Howitzers. The appearance of this howitzer during the battle of Tannenberg is anachronistic.

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Langer 21 cm Mörser Model 16, displayed at the Finnish Artillery Museum in Hämeenlinna - 210mm
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Morris looks at the Mörser 16, disappointed at the fact he can't use it himself.