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Shadow the Hedgehog: Difference between revisions
m (The HMG is fired faster in Semi-auto) |
(Unused Colt Gold Cup National Match, and a screenshot from Sonic News Network) |
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[[Image:M1911Colt.jpg|thumb|300px|none|M1911A1 - .45 ACP]] | [[Image:M1911Colt.jpg|thumb|300px|none|M1911A1 - .45 ACP]] | ||
[[Image:ShadowGUNM1911A1.JPG|thumb|none|400px|A GUN solder about to shoot an M1911A1]] | [[Image:ShadowGUNM1911A1.JPG|thumb|none|400px|A GUN solder about to shoot an M1911A1]] | ||
[[Image:ShadowTheHedgehog-M1911A1.jpg|thumb|none|400px|Shadow with an M1911A1 in a promotional image. Note the Japanese characters on the slide of the gun.]] | [[Image:ShadowTheHedgehog-M1911A1.jpg|thumb|none|400px|Shadow with an M1911A1 in a promotional image. Note the Japanese characters on the slide of the gun.]] | ||
=Submachine Guns= | =Submachine Guns= | ||
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== GE M134 Minigun == | == GE M134 Minigun == | ||
Handheld GE M134 Miniguns can are dropped from GUN's F-6 "Big Foot" Walkers (Despite the fact that like in ''Sonic Adventure 2'', the "Big Foot" walkers were depicted with fictional 3-barreled miniguns). As expected, they are massive in comparison to Shadow and are held by a strange pistol grip They are arguably the game's best weapons due to their 40-round magazines, high damage, and fast rate of fire, but they are somewhat usurped by their relative sparsity. | |||
[[Image:M134.JPG|thumb|none|350px|GE M134 Minigun - 7.62x51mm NATO]] | [[Image:M134.JPG|thumb|none|350px|GE M134 Minigun - 7.62x51mm NATO]] | ||
[[Image:Shadow_M134.jpg|thumb|none|350px|The GE M134 Minigun's Model]] | [[Image:Shadow_M134.jpg|thumb|none|350px|The GE M134 Minigun's Model]] | ||
[[Image:Shadow_Minigun.jpg|thumb|none|350px|Shadow Holding the M134 while an F-6r "Big Foot" Fires its rockets at him. Because of the massive size of the weapon, it often clips through the floor. Also here you can see the 3-barreled minigun depicted on the Mechs.]] | |||
=Launchers= | =Launchers= | ||
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[[File:Shadow_RPG.jpg|thumb|none|350px|The "RPG"'s model]] | [[File:Shadow_RPG.jpg|thumb|none|350px|The "RPG"'s model]] | ||
[[File:Shadow_RPG2.jpg|thumb|none|350px|Shadow holds an "RPG".]] | [[File:Shadow_RPG2.jpg|thumb|none|350px|Shadow holds an "RPG".]] | ||
=Unused= | |||
==Colt Gold Cup National Match== | |||
An unused weapon icon that depicts a Colt Gold Cup National Match can be found in the games files. It is identified mainly by the slanted slide serrations and the grips. It can be seen in early screenshots. | |||
[[File:ColtGoldCupNatMatchSS.jpg|thumb|left|350px|Colt Gold Cup National Match (Mark IV, Series 80) Enhanced with stainless steel finish and wraparound rubber grips - .45 ACP]] | |||
{{clear}} | |||
[[Image:Shadow_Early_HUD.jpg|thumb|400px|none|The Colt Gold Cup National Match seen on the HUD in an Early Screenshot.]] | |||
[[Category:Video Game]] | [[Category:Video Game]] |
Revision as of 02:24, 3 August 2019
The following weapons appear in the video game Shadow the Hedgehog:
Handguns
Heckler & Koch USP Tactical
The standard-issue sidearm for GUN soldiers in the game is the Heckler & Koch USP Tactical. When Shadow is confronted by the GUN Commander in a cutscene, the Commander attempts to shoot Shadow with his USP Tactical, but misses. The gun has a 10-round capacity in-game, and fires semi-automatically.
M1911A1
In some pre-rendered cutscenes, GUN soldiers use M1911A1 pistols. A silhouette of an M1911A1 also appears on GUN supply crates. Shadow is seen holding an M1911A1 in promotional iamges and the opening sequence, but he never uses one in game.
Submachine Guns
Heckler & Koch MP5A3
GUN soldiers also use the Heckler & Koch MP5A3 with the Navy trigger group. The gun is fully automatic with a 20-round capacity while used by Shadow. The opening title sequence of the game shows Shadow a much more detailed and accurate MP5; interestingly, the weapon is charged by pumping it as if it were pump-action, though Shadow's hands are so big that he has his fingers in a position to operate the charging handle by doing this.
Rifles / Carbines
SIG SG 551
The standard assault rifle used by GUN soldiers is the SIG SG 551. When picked up by Shadow, it has a 30-round capacity.
Machine Guns
Browning M1919
A heavy machine gun that appears to be loosely based on a Browning M1919 appears in the game. It is mounted on turrets which can be used as a stationary weapon (with unlimited ammo) or destroyed and used as a handheld weapon with a 30 round box magazine (somehow a stock and pistol grip appear on the gun when it is destroyed). The weapon also appears in the hands of GUN combat robots and in crates later on in the game. Oddly, it can be fired faster in semi-auto than in full-auto.
GE M134 Minigun
Handheld GE M134 Miniguns can are dropped from GUN's F-6 "Big Foot" Walkers (Despite the fact that like in Sonic Adventure 2, the "Big Foot" walkers were depicted with fictional 3-barreled miniguns). As expected, they are massive in comparison to Shadow and are held by a strange pistol grip They are arguably the game's best weapons due to their 40-round magazines, high damage, and fast rate of fire, but they are somewhat usurped by their relative sparsity.
Launchers
Milkor MGL
GUN soldiers also use the Milkor MGL grenade launcher with the stock and Armson OEG reflex sight removed. It holds six grenades.
M136 AT4
GUN soldiers also use the M136 AT4 rocket launcher. It holds six rockets.
"RPG"
The "RPG" is a fictious weapon with elements from several missile launcers, such as an AT4, an FIM-92 Stinger, an FIM-43 Redeye, a Mk 153 SMAW and an M20 "Super Bazooka". The weapon can fire six homing missiles.
Unused
Colt Gold Cup National Match
An unused weapon icon that depicts a Colt Gold Cup National Match can be found in the games files. It is identified mainly by the slanted slide serrations and the grips. It can be seen in early screenshots.