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Watch Dogs 2: Difference between revisions
m (Reverted edits by Wuzh (talk) to last revision by Pyr0m4n14c) |
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{{VG Title}} | {{VG Title}} | ||
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
=Handguns= | |||
==Kimber Warrior== | |||
The [[Kimber Desert Warrior/Warrior|Kimber Warrior]] appears in-game as the "1911". It incorrectly holds 10 rounds in its magazine; its real-world counterpart only holds 8 rounds in the magazine. | The [[Kimber Desert Warrior/Warrior|Kimber Warrior]] appears in-game as the "1911". It incorrectly holds 10 rounds in its magazine; its real-world counterpart only holds 8 rounds in the magazine. | ||
[[file:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]] | [[file:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP]] | ||
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[[file:WatchDogs2 1911 world 2.jpg|thumb|none|600px|Right side of the pistol.]] | [[file:WatchDogs2 1911 world 2.jpg|thumb|none|600px|Right side of the pistol.]] | ||
==SIG-Sauer P250 Compact== | |||
The [[SIG-Sauer P250 Compact]] appears in-game as the "P-9mm". Just like in the first game, it is incorrectly described as being Austrian, and holds 17 rounds in its magazine. It is erroneously the standard-issue duty pistol of the San Francisco Police Department and the Oakland Police Department, the former issues 40.S&W [[SIG-Sauer P226]] and [[SIG-Sauer P229|P229]] while the former uses the [[Glock 17]]. | The [[SIG-Sauer P250 Compact]] appears in-game as the "P-9mm". Just like in the first game, it is incorrectly described as being Austrian, and holds 17 rounds in its magazine. It is erroneously the standard-issue duty pistol of the San Francisco Police Department and the Oakland Police Department, the former issues 40.S&W [[SIG-Sauer P226]] and [[SIG-Sauer P229|P229]] while the former uses the [[Glock 17]]. | ||
[[file:EarlyP250Compact .jpg|thumb|350px|none|SIG-Sauer P250 Compact - 9x19mm]] | [[file:EarlyP250Compact .jpg|thumb|350px|none|SIG-Sauer P250 Compact - 9x19mm]] | ||
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[[file:WatchDogs2 SIG P250 world 2.jpg|thumb|none|600px|Left side.]] | [[file:WatchDogs2 SIG P250 world 2.jpg|thumb|none|600px|Left side.]] | ||
=Submachine Guns= | |||
==RPB Industries M11A1== | |||
The [[MAC-10#MAC-11|RPB Industries M11A1]] appears in-game as the "SMG-11". | The [[MAC-10#MAC-11|RPB Industries M11A1]] appears in-game as the "SMG-11". | ||
[[file:Mac m11 9k.jpg|thumb|280px|none|RPB Industries M11A1 - .380 ACP]] | [[file:Mac m11 9k.jpg|thumb|280px|none|RPB Industries M11A1 - .380 ACP]] | ||
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[[file:WatchDogs2 mac-11 world 2.jpg|thumb|none|600px|Left side of the M11A1.]] | [[file:WatchDogs2 mac-11 world 2.jpg|thumb|none|600px|Left side of the M11A1.]] | ||
==PP-2000== | |||
The [[PP-2000]] appears in-game as the "R-2000". Its stock has been completely removed, rather than folded to the side. | The [[PP-2000]] appears in-game as the "R-2000". Its stock has been completely removed, rather than folded to the side. | ||
[[file:Pp-2000 1.jpg|thumb|none|350px|PP-2000 - 9x19mm]] | [[file:Pp-2000 1.jpg|thumb|none|350px|PP-2000 - 9x19mm]] | ||
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[[file:WatchDogs2 pp-2000 world 2.jpg|thumb|none|600px|Other side, note that it still has the proper "ΠΠ-2000" markings on the receiver while the pistol grip is labeled by the "R-2000" nomer.]] | [[file:WatchDogs2 pp-2000 world 2.jpg|thumb|none|600px|Other side, note that it still has the proper "ΠΠ-2000" markings on the receiver while the pistol grip is labeled by the "R-2000" nomer.]] | ||
=Shotguns= | |||
==AA-12== | |||
The [[AA-12]] appears in-game as the "ATSG-12". It is used by both the SFPD and the Oakland PD. | The [[AA-12]] appears in-game as the "ATSG-12". It is used by both the SFPD and the Oakland PD. | ||
[[file:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 gauge]] | [[file:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 gauge]] | ||
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[[file:WatchDogs2 aa12 world 2.jpg|thumb|none|600px|Other side of the AA-12.]] | [[file:WatchDogs2 aa12 world 2.jpg|thumb|none|600px|Other side of the AA-12.]] | ||
==Mossberg 500 Cruiser== | |||
The [[Mossberg 500|Mossberg 500 Cruiser]] appears in-game as the "SG-90". It erroneously holds 8 rounds in its 5-round tube. | The [[Mossberg 500|Mossberg 500 Cruiser]] appears in-game as the "SG-90". It erroneously holds 8 rounds in its 5-round tube. | ||
[[file:Mossbergcruiser1.jpg|thumb|none|350px|Mossberg 500 Cruiser - 12 gauge]] | [[file:Mossbergcruiser1.jpg|thumb|none|350px|Mossberg 500 Cruiser - 12 gauge]] | ||
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[[file:WatchDogs2 Mossberg 500 world 2.jpg|thumb|none|600px|Left side.]] | [[file:WatchDogs2 Mossberg 500 world 2.jpg|thumb|none|600px|Left side.]] | ||
==Saiga 12K== | |||
The [[Saiga 12K]] appears in-game as the "SGR-12". It has a custom buttstock, pistol grip, and railed handguard. It is used by SFPD SWAT, which isn't actually outside the realm of possibility as some American law enforcement agencies do have Saiga and VEPR shotguns in their inventories. | The [[Saiga 12K]] appears in-game as the "SGR-12". It has a custom buttstock, pistol grip, and railed handguard. It is used by SFPD SWAT, which isn't actually outside the realm of possibility as some American law enforcement agencies do have Saiga and VEPR shotguns in their inventories. | ||
[[file:Saiga 12k-1.jpg|thumb|none|350px|Saiga 12K - 12 Gauge]] | [[file:Saiga 12k-1.jpg|thumb|none|350px|Saiga 12K - 12 Gauge]] | ||
[[file:WatchDogs2 Saiga 12K info.jpg|thumb|none|600px|Description of the Saiga 12.]] | [[file:WatchDogs2 Saiga 12K info.jpg|thumb|none|600px|Description of the Saiga 12.]] | ||
=Assault Rifles= | |||
==AK-103== | |||
The custom [[AK-103]] from [[Far Cry 3]] & [[Far Cry 4]], as well as the previous game, returns as the "AK-47". | The custom [[AK-103]] from [[Far Cry 3]] & [[Far Cry 4]], as well as the previous game, returns as the "AK-47". | ||
[[file:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]] | [[file:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]] | ||
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[[file:WatchDogs2 akm world 2.jpg|thumb|none|600px|Other side.]] | [[file:WatchDogs2 akm world 2.jpg|thumb|none|600px|Other side.]] | ||
==Galil ACE 23== | |||
The [[Galil ACE|Galil ACE 23]] appears in-game as the "AC-AR". It is equipped with a scope and is classified as a sniper rifle. | The [[Galil ACE|Galil ACE 23]] appears in-game as the "AC-AR". It is equipped with a scope and is classified as a sniper rifle. | ||
[[file:IMI Galil ACE 23.jpg|thumb|none|350px|Galil ACE 23 - 5.56x45mm NATO]] | [[file:IMI Galil ACE 23.jpg|thumb|none|350px|Galil ACE 23 - 5.56x45mm NATO]] | ||
[[file:WatchDogs2 Galil ACE 23 info.jpg|thumb|none|600px|Description of the Galil ACE.]] | [[file:WatchDogs2 Galil ACE 23 info.jpg|thumb|none|600px|Description of the Galil ACE.]] | ||
=="OCP-11"== | |||
The fictional "OCP-11" returns from the original Watch Dogs, once again as the cheapest assault rifle in-game. | The fictional "OCP-11" returns from the original Watch Dogs, once again as the cheapest assault rifle in-game. | ||
[[file:OCP-11.jpg|350px|thumb|none|Render of the "OCP-11"]] | [[file:OCP-11.jpg|350px|thumb|none|Render of the "OCP-11"]] | ||
[[file:WatchDogs2 OCP-11 info.jpg|thumb|none|600px|Description of the "OCP-11".]] | [[file:WatchDogs2 OCP-11 info.jpg|thumb|none|600px|Description of the "OCP-11".]] | ||
==Patriot Ordnance Factory P416== | |||
The [[Patriot Ordnance Factory P416]] appears in-game as the "Goblin". It uses the same model from the previous game, which itself originates from [[Far Cry 3]], despite its name referring to its depiction in [[Ghost Recon: Future Soldier]]. It is used as standard-issue rifle of the SFPD SWAT, a somewhat odd choice outside of the world of Ubisoft-isms. | The [[Patriot Ordnance Factory P416]] appears in-game as the "Goblin". It uses the same model from the previous game, which itself originates from [[Far Cry 3]], despite its name referring to its depiction in [[Ghost Recon: Future Soldier]]. It is used as standard-issue rifle of the SFPD SWAT, a somewhat odd choice outside of the world of Ubisoft-isms. | ||
[[file:P416.jpg|thumb|350px|none|Patriot Ordnance Factory P416 - 5.56x45mm NATO]] | [[file:P416.jpg|thumb|350px|none|Patriot Ordnance Factory P416 - 5.56x45mm NATO]] | ||
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[[file:WatchDogs2 P416 world 2.jpg|thumb|none|600px|Other side, showing off some of the details.]] | [[file:WatchDogs2 P416 world 2.jpg|thumb|none|600px|Other side, showing off some of the details.]] | ||
=Machine Guns= | |||
==Ultimax 100 Mark 3== | |||
The [[Ultimax 100 Mark 3]] appears in-game as the "U100". The Ultimax is also used by SWAT, a rather questionable choice. | The [[Ultimax 100 Mark 3]] appears in-game as the "U100". The Ultimax is also used by SWAT, a rather questionable choice. | ||
[[file:Ultimax mk3 2.jpg|thumb|none|350px|Ultimax 100 Mark 3 - 5.56x45mm NATO]] | [[file:Ultimax mk3 2.jpg|thumb|none|350px|Ultimax 100 Mark 3 - 5.56x45mm NATO]] | ||
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[[file:WatchDogs2 ltimax 100 Mark 3 world 2.jpg|thumb|none|600px|Left side.]] | [[file:WatchDogs2 ltimax 100 Mark 3 world 2.jpg|thumb|none|600px|Left side.]] | ||
=Sniper Rifles= | |||
==SVD-M Dragunov== | |||
The | The [[SVD Dragunov|SVD-M Dragunov]] appears in-game simply as the "SVD". As in the first game, the model has the same shortened barrel as the SVD from ''[[Far Cry 3]]'', but it has the correct stock for an SVD-M and is now correctly modeled as a right-handed weapon. Presumably to use the same hand positions as other rifles, the SVD's receiver is shortened to the point the trigger guard is connected to the magazine release as on an [[FPK / PSL Sniper Rifle]]; it appears the receiver is a hybrid of the ones from the ''Far Cry 3'' SVD and the ''[[Ghost Recon: Future Soldier]]'' PSL-54C. | ||
[[file:SVD-TigerCarbine.jpg|thumb|none|350px|Tiger Carbine with | The scope reticle is from a Belarusian Zenit 8x42 POSP scope, with civilian 1.5m and 0.5m stadiametric rangefinder lines intended for hunting elk and deer instead of the single 1.7m human line of the PSO-1 and military POSP. | ||
[[file:WatchDogs2 SVD-M info.jpg|thumb|none|600px|Description of the SVD.]] | [[file:SVD-TigerCarbine.jpg|thumb|none|350px|Commercial "Tiger Carbine" (aka "Dragunov Tiger") version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]] | ||
[[file:WatchDogs2 SVD-M holding 1.jpg|thumb|none|600px|Marcus Holloway holds a SVD.]] | [[file:WatchDogs2 SVD-M info.jpg|thumb|none|600px|Description of the SVD-M.]] | ||
[[file:WatchDogs2 SVD-M holding 1.jpg|thumb|none|600px|Marcus Holloway holds a SVD-M, or in the case of this game, "SVD_M".]] | |||
[[file:WatchDogs2 SVD-M holding 2.jpg|thumb|none|600px|Hugging the concrete, showing off the other side of the rifle.]] | [[file:WatchDogs2 SVD-M holding 2.jpg|thumb|none|600px|Hugging the concrete, showing off the other side of the rifle.]] | ||
[[file:WatchDogs2 SVD-M holding 3.jpg|thumb|none|600px|Apparently, the SVD is not bound by physics as the other weapons are.]] | [[file:WatchDogs2 SVD-M holding 3.jpg|thumb|none|600px|Apparently, the SVD is not bound by physics as the other weapons are.]] | ||
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=Fictional 3D-printed guns= | =Fictional 3D-printed guns= | ||
3D-printed guns are featured. While this is possible in real life, real home-made 3D-printed guns are quite fragile; thus, they are restricted to very simple designs, or require incredibly expensive equipment such as laser-sintered metal deposition machines that cost a minimum of half a million dollars, vastly more than the traditional tools needed to stamp or machine firearm parts. In essence this game uses 3D printers as if they are ''Star Trek'' replicators, much as "nanotechnology" was used in older near-future sci-fi (and before that "robots" and then the more traditional "magic"). The 3D-printed guns in-game are more or less just normal firearms. | |||
=Handguns= | |||
=="4N00bs Pistol"== | |||
The "4N00bs Pistol" is based off of the [[Kimber Desert Warrior/Warrior|Kimber Warrior]], and is in fact just a slightly modified model of the game's "1911". | The "4N00bs Pistol" is based off of the [[Kimber Desert Warrior/Warrior|Kimber Warrior]], and is in fact just a slightly modified model of the game's "1911". | ||
[[file:WatchDogs2 4N00bs Pistol info.jpg|thumb|none|600px|Description of the weapon.]] | [[file:WatchDogs2 4N00bs Pistol info.jpg|thumb|none|600px|Description of the weapon.]] | ||
=="Core Dump Pistol"== | |||
The "Core Dump Pistol" is nearly identical to the "4N00bs Pistol", but with an added suppressor and scope. | The "Core Dump Pistol" is nearly identical to the "4N00bs Pistol", but with an added suppressor and scope. | ||
[[file:WatchDogs2 Core Dump Pistol info.jpg|thumb|none|600px|Description of the weapon.]] | [[file:WatchDogs2 Core Dump Pistol info.jpg|thumb|none|600px|Description of the weapon.]] | ||
=="Help Desk Denial Pistol"== | |||
The "Help Desk Denial Pistol" once again is a modified version of the game's "1911" model, albeit with a larger slide and extended magazine. | The "Help Desk Denial Pistol" once again is a modified version of the game's "1911" model, albeit with a larger slide and extended magazine. | ||
[[file:WatchDogs2 Help Desk Danial Pistol info.jpg|thumb|none|600px|Description of the weapon.]] | [[file:WatchDogs2 Help Desk Danial Pistol info.jpg|thumb|none|600px|Description of the weapon.]] | ||
=Assault Rifles= | |||
=="DOT_EXE Rifle"== | |||
The "DOT_EXE Rifle" is heavily based off of the [[UMP45]]. | The "DOT_EXE Rifle" is heavily based off of the [[UMP45]]. | ||
[[File:UMP 45.jpg|thumb|none|350px| The Heckler & Koch UMP45. The lower receiver is nearly identical to that of the "DOT_EXE Rifle", but with a smaller magazine well, and a skeletonized pistol grip.]] | [[File:UMP 45.jpg|thumb|none|350px| The Heckler & Koch UMP45. The lower receiver is nearly identical to that of the "DOT_EXE Rifle", but with a smaller magazine well, and a skeletonized pistol grip.]] | ||
[[file:WatchDogs2 DOT EXE Rifle info.jpg|thumb|none|600px|Description of the weapon.]] | [[file:WatchDogs2 DOT EXE Rifle info.jpg|thumb|none|600px|Description of the weapon.]] | ||
=="HHOS Rifle"== | |||
[[file:WatchDogs2 HHOS Rifle info.jpg|thumb|none|600px|Description of the weapon.]] | [[file:WatchDogs2 HHOS Rifle info.jpg|thumb|none|600px|Description of the weapon.]] | ||
=="DOT_FILE Rifle"== | |||
[[file:WatchDogs2 DOT FILE Rifle info.jpg|thumb|none|600px|Description of the weapon.]] | [[file:WatchDogs2 DOT FILE Rifle info.jpg|thumb|none|600px|Description of the weapon.]] | ||
=="Zero Day Rifle"== | |||
[[file:WatchDogs2 Zero Day Rifle info.jpg|thumb|none|600px|Description of the weapon.]] | [[file:WatchDogs2 Zero Day Rifle info.jpg|thumb|none|600px|Description of the weapon.]] | ||
=Shotguns= | |||
All of the 3D Printed shotguns in | All of the 3D Printed shotguns in Watch Dogs 2 are based primarily off of the [[Benelli M4 Super 90]]. | ||
[[File:M4 Tactical.jpg|thumb|none|400px|Benelli M4 Tactical]] | [[File:M4 Tactical.jpg|thumb|none|400px|Benelli M4 Tactical]] | ||
=="Bullet Hell Shotgun"== | |||
The "Bullet Hell Shotgun" is based off the the [[Benelli M4 Super 90]], with a skeletonized stock and pistol grip, and with a handguard resembling that of a typical pump-action shotgun's pump. | The "Bullet Hell Shotgun" is based off the the [[Benelli M4 Super 90]], with a skeletonized stock and pistol grip, and with a handguard resembling that of a typical pump-action shotgun's pump. | ||
[[file:WatchDogs2 Bullet Hell Shotgun info.jpg|thumb|none|600px|Description of the weapon.]] | [[file:WatchDogs2 Bullet Hell Shotgun info.jpg|thumb|none|600px|Description of the weapon.]] | ||
=="DDoS Shotgun"== | |||
The "DDoS Shotgun is also based off the [[Benelli M4 Super 90]], with what appears to be a skeletonized collapsible stock and pistol grip, railed handguard, and is fitted with a box magazine. | The "DDoS Shotgun is also based off the [[Benelli M4 Super 90]], with what appears to be a skeletonized collapsible stock and pistol grip, railed handguard, and is fitted with a box magazine. | ||
[[file:WatchDogs2 DDoS Shotgun info.jpg|thumb|none|600px|Description of the weapon.]] | [[file:WatchDogs2 DDoS Shotgun info.jpg|thumb|none|600px|Description of the weapon.]] | ||
=="Goodbye, World Shotgun"== | |||
The "Goodbye, World Shotgun" is once again based off of the [[Benelli M4 Super 90]], this time with a pistol-grip only stock, and using a drum magazine. The handguard appears to be based off of the heatshield on the [[Franchi SPAS-12]] | The "Goodbye, World Shotgun" is once again based off of the [[Benelli M4 Super 90]], this time with a pistol-grip only stock, and using a drum magazine. The handguard appears to be based off of the heatshield on the [[Franchi SPAS-12]] | ||
[[file:WatchDogs2 Giidbye, World Shotgun info.jpg|thumb|none|600px|Description of the weapon.]] | [[file:WatchDogs2 Giidbye, World Shotgun info.jpg|thumb|none|600px|Description of the weapon.]] | ||
[[file:FSpas12orign.jpg|thumb|none|400px|Franchi SPAS-12 with stock removed. Note the heatshield, which bares a similar shape to the one on the "Goodbye, World" shotgun.]] | [[file:FSpas12orign.jpg|thumb|none|400px|Franchi SPAS-12 with stock removed. Note the heatshield, which bares a similar shape to the one on the "Goodbye, World" shotgun.]] | ||
=Sniper Rifles= | |||
As an interesting note, all 3D-Printed sniper rifles in Watch Dogs 2 are covered in spikes, most notably on the cheekrest. This would obviously prevent the cheekrest from being used safely--the recoil from firing would potentially cause severe trauma. However, the spikes do not have any impact on gameplay, and were likely added to make the 3D-printed snipers more visually distinct. | As an interesting note, all 3D-Printed sniper rifles in Watch Dogs 2 are covered in spikes, most notably on the cheekrest. This would obviously prevent the cheekrest from being used safely--the recoil from firing would potentially cause severe trauma. However, the spikes do not have any impact on gameplay, and were likely added to make the 3D-printed snipers more visually distinct. | ||
=="/END Sniper"== | |||
[[file:WatchDogs2 END Sniper info.jpg|thumb|none|600px|Description of the weapon.]] | [[file:WatchDogs2 END Sniper info.jpg|thumb|none|600px|Description of the weapon.]] | ||
=="Spear Phish Sniper"== | |||
[[file:WatchDogs2 Spear Phish Sniper info.jpg|thumb|none|600px|Description of the weapon.]] | [[file:WatchDogs2 Spear Phish Sniper info.jpg|thumb|none|600px|Description of the weapon.]] | ||
=="YourBoySerge Sniper"== | |||
[[file:WatchDogs2 YourBoySerge Sniper info.jpg|thumb|none|600px|Description of the weapon.]] | [[file:WatchDogs2 YourBoySerge Sniper info.jpg|thumb|none|600px|Description of the weapon.]] | ||
=Launchers= | |||
=="CTRL-ALT-DEL Launcher"== | |||
[[file:WatchDogs2 CTRL-ALT-DEL Launcher info.jpg|thumb|none|600px|Description of the weapon.]] | [[file:WatchDogs2 CTRL-ALT-DEL Launcher info.jpg|thumb|none|600px|Description of the weapon.]] | ||
=="WTB Stun Launcher"== | |||
[[file:WatchDogs2 WTB Stun Launcher info.jpg|thumb|none|600px|Description of the weapon.]] | [[file:WatchDogs2 WTB Stun Launcher info.jpg|thumb|none|600px|Description of the weapon.]] | ||
Revision as of 18:42, 5 January 2019
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Watch Dogs 2 for current discussions. Content is subject to change. |
|
The following weapons appear in the video game Watch Dogs 2:
Handguns
Kimber Warrior
The Kimber Warrior appears in-game as the "1911". It incorrectly holds 10 rounds in its magazine; its real-world counterpart only holds 8 rounds in the magazine.
SIG-Sauer P250 Compact
The SIG-Sauer P250 Compact appears in-game as the "P-9mm". Just like in the first game, it is incorrectly described as being Austrian, and holds 17 rounds in its magazine. It is erroneously the standard-issue duty pistol of the San Francisco Police Department and the Oakland Police Department, the former issues 40.S&W SIG-Sauer P226 and P229 while the former uses the Glock 17.
Submachine Guns
RPB Industries M11A1
The RPB Industries M11A1 appears in-game as the "SMG-11".
PP-2000
The PP-2000 appears in-game as the "R-2000". Its stock has been completely removed, rather than folded to the side.
Shotguns
AA-12
The AA-12 appears in-game as the "ATSG-12". It is used by both the SFPD and the Oakland PD.
Mossberg 500 Cruiser
The Mossberg 500 Cruiser appears in-game as the "SG-90". It erroneously holds 8 rounds in its 5-round tube.
Saiga 12K
The Saiga 12K appears in-game as the "SGR-12". It has a custom buttstock, pistol grip, and railed handguard. It is used by SFPD SWAT, which isn't actually outside the realm of possibility as some American law enforcement agencies do have Saiga and VEPR shotguns in their inventories.
Assault Rifles
AK-103
The custom AK-103 from Far Cry 3 & Far Cry 4, as well as the previous game, returns as the "AK-47".
Galil ACE 23
The Galil ACE 23 appears in-game as the "AC-AR". It is equipped with a scope and is classified as a sniper rifle.
"OCP-11"
The fictional "OCP-11" returns from the original Watch Dogs, once again as the cheapest assault rifle in-game.
Patriot Ordnance Factory P416
The Patriot Ordnance Factory P416 appears in-game as the "Goblin". It uses the same model from the previous game, which itself originates from Far Cry 3, despite its name referring to its depiction in Ghost Recon: Future Soldier. It is used as standard-issue rifle of the SFPD SWAT, a somewhat odd choice outside of the world of Ubisoft-isms.
Machine Guns
Ultimax 100 Mark 3
The Ultimax 100 Mark 3 appears in-game as the "U100". The Ultimax is also used by SWAT, a rather questionable choice.
Sniper Rifles
SVD-M Dragunov
The SVD-M Dragunov appears in-game simply as the "SVD". As in the first game, the model has the same shortened barrel as the SVD from Far Cry 3, but it has the correct stock for an SVD-M and is now correctly modeled as a right-handed weapon. Presumably to use the same hand positions as other rifles, the SVD's receiver is shortened to the point the trigger guard is connected to the magazine release as on an FPK / PSL Sniper Rifle; it appears the receiver is a hybrid of the ones from the Far Cry 3 SVD and the Ghost Recon: Future Soldier PSL-54C.
The scope reticle is from a Belarusian Zenit 8x42 POSP scope, with civilian 1.5m and 0.5m stadiametric rangefinder lines intended for hunting elk and deer instead of the single 1.7m human line of the PSO-1 and military POSP.
Fictional 3D-printed guns
3D-printed guns are featured. While this is possible in real life, real home-made 3D-printed guns are quite fragile; thus, they are restricted to very simple designs, or require incredibly expensive equipment such as laser-sintered metal deposition machines that cost a minimum of half a million dollars, vastly more than the traditional tools needed to stamp or machine firearm parts. In essence this game uses 3D printers as if they are Star Trek replicators, much as "nanotechnology" was used in older near-future sci-fi (and before that "robots" and then the more traditional "magic"). The 3D-printed guns in-game are more or less just normal firearms.
Handguns
"4N00bs Pistol"
The "4N00bs Pistol" is based off of the Kimber Warrior, and is in fact just a slightly modified model of the game's "1911".
"Core Dump Pistol"
The "Core Dump Pistol" is nearly identical to the "4N00bs Pistol", but with an added suppressor and scope.
"Help Desk Denial Pistol"
The "Help Desk Denial Pistol" once again is a modified version of the game's "1911" model, albeit with a larger slide and extended magazine.
Assault Rifles
"DOT_EXE Rifle"
The "DOT_EXE Rifle" is heavily based off of the UMP45.
"HHOS Rifle"
"DOT_FILE Rifle"
"Zero Day Rifle"
Shotguns
All of the 3D Printed shotguns in Watch Dogs 2 are based primarily off of the Benelli M4 Super 90.
"Bullet Hell Shotgun"
The "Bullet Hell Shotgun" is based off the the Benelli M4 Super 90, with a skeletonized stock and pistol grip, and with a handguard resembling that of a typical pump-action shotgun's pump.
"DDoS Shotgun"
The "DDoS Shotgun is also based off the Benelli M4 Super 90, with what appears to be a skeletonized collapsible stock and pistol grip, railed handguard, and is fitted with a box magazine.
"Goodbye, World Shotgun"
The "Goodbye, World Shotgun" is once again based off of the Benelli M4 Super 90, this time with a pistol-grip only stock, and using a drum magazine. The handguard appears to be based off of the heatshield on the Franchi SPAS-12
Sniper Rifles
As an interesting note, all 3D-Printed sniper rifles in Watch Dogs 2 are covered in spikes, most notably on the cheekrest. This would obviously prevent the cheekrest from being used safely--the recoil from firing would potentially cause severe trauma. However, the spikes do not have any impact on gameplay, and were likely added to make the 3D-printed snipers more visually distinct.