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Mafia: The City of Lost Heaven: Difference between revisions
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'''The following weapons can be seen in the video game ''Mafia: The City of Lost Heaven'':''' | '''The following weapons can be seen in the video game ''Mafia: The City of Lost Heaven'':''' | ||
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
=Overview= | |||
'''''{{PAGENAME}}''''' is was known as one of the first open-world action games, trying to reproduce different gameplay aspects with realism. The player has limited inventory space, with restriction for portable long and short guns, and ammo for their. | |||
The ammunition of enemies, unlike other similar games, is also not infinite, and can end. Another interesting feature is that when replenishing the stock of ammo from another gun, the game remembers the number of rounds, and if they are more than required, they will remain in that weapon, and can be taken from there later if necessary. | |||
A interesting detail is how the game handles ammo. When reloading a firearm with a removable magazine that still has ammo in it, those rounds will be lost instead of magically added to the players reserve ammo pool as in most video games. Weapons with internal magazines that are must be reloaded one round at a time, however, will also usually lose all the ammo currently loaded (exception being the [[Winchester Model 1897]]). This means that one must consider potentially wasting ammo in favor of a faster reload and ensuring one won't run out early into a fight. | |||
=Handguns= | =Handguns= | ||
== Colt Detective Special == | == Colt Detective Special == | ||
The .38 caliber [[Colt Detective Special]] snubnose revolver is the weakest firearm in the game. It has very limited range and stopping power. Usually carried by detectives but they are also occasionally carried by police officers and | The .38 caliber [[Colt Detective Special]] snubnose revolver is the weakest firearm in the game. It has very limited range and stopping power. Usually carried by detectives, but they are also occasionally carried by police officers, gangsters, and several civilians as a backup weapon. In the later missions of the game Tommy himself carries one as a backup weapon, but with no additional ammo for it. The Colt DS (and other revolvers in the game) is reloaded round-by-round rather quickly by ingame characters, which is surprising given that none of them are seen to use speedloaders or similar devices to reload this weapon. | ||
[[Image:Colt Detective Special.jpg|thumb|none|350px|Colt Detective Special - .38 Special]] | [[Image:Colt Detective Special.jpg|thumb|none|350px|Colt Detective Special - .38 Special]] | ||
[[Image:Game 2010-04-30 21-07-40-00.jpg|thumb|none|500px|Tommy draws his Colt Detective during "The Death of Art".]] | [[Image:Game 2010-04-30 21-07-40-00.jpg|thumb|none|500px|Tommy draws his Colt Detective during "The Death of Art".]] | ||
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== Colt M1911A1 == | == Colt M1911A1 == | ||
The | The single pistol in the game is the .45 caliber [[Colt M1911A1]]. It has good stopping power and a high rate of fire. Very effective at close range. The pistol's working is well animated for the early 2000s third-person game, in particular with a working slide, stand on the slide latch when the magazine is empty (even though his tactical reload animation involves racking the slide every time, which in eject a still-chambered round). The pistol is seems to appears with a nickel finish and black grips (even though a non-nickel M1911 would have been more correct for someone to carry as ordinary combat gun). | ||
[[Image:NickelPlatedM1911A1.jpg|thumb|350px|none|Nickel Plated M1911A1 Pistol with brown grips - .45 ACP.]] | [[Image:NickelPlatedM1911A1.jpg|thumb|350px|none|Nickel Plated M1911A1 Pistol with brown grips - .45 ACP.]] | ||
[[Image:Maf31.jpg|thumb|none|500px|Tommy fires his Colt M1911A1.]] | [[Image:Maf31.jpg|thumb|none|500px|Tommy fires his Colt M1911A1.]] | ||
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== Smith & Wesson Model 10 == | == Smith & Wesson Model 10 == | ||
The .38 caliber [[Smith & Wesson Model 10]] Military & Police is the weapon of choice of the Lost Heaven police department, but it is also carried by various gangsters and is given to the player in a couple of missions. | The .38 caliber [[Smith & Wesson Model 10]] Military & Police is the weapon of choice of the Lost Heaven police department, but it is also carried by various gangsters and is given to the player in a couple of missions. Like the M1911A1, it appears in the game with a nickel finish and black target grips. | ||
[[ | [[File:DetroitPDrevolver.jpg|thumb|none|350px|Detroit City Police issued nickel plated Smith & Wesson Model 10 - .38 Special]] | ||
[[Image:Game 2010-04-30 21-05-10-18.jpg|thumb|500px|none|A gangster points a Model 10 on Tommy during "The Death of Art".]] | [[Image:Game 2010-04-30 21-05-10-18.jpg|thumb|500px|none|A gangster points a Model 10 on Tommy during "The Death of Art".]] | ||
[[Image:Game 2010-04-30 21-05-37-09.jpg|thumb|500px|none|]] | [[Image:Game 2010-04-30 21-05-37-09.jpg|thumb|500px|none|]] | ||
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The [[Thompson|Thompson M1928]], infamous for its popularity with mobsters, is the only automatic weapon in the game and is used by all sides. | The [[Thompson|Thompson M1928]], infamous for its popularity with mobsters, is the only automatic weapon in the game and is used by all sides. | ||
[[Image:M1928.jpg|thumb|none|350px|M1928 "Tommy Gun" with 50-round drum magazine - .45 ACP, made famous through countless classic gangster movies]] | [[Image:M1928.jpg|thumb|none|350px|M1928 "Tommy Gun" with 50-round drum magazine - .45 ACP, made famous through countless classic gangster movies]] | ||
[[Image:Mafia021600x1200_2.jpg|thumb|none|500px|A Thompson.]] | [[Image:Mafia021600x1200_2.jpg|thumb|none|500px|A Thompson, as it appears on the adveresting poster. This more detailed model does not appear in the game itself, and it looks like it is actually based on the M1927 carbine because of the barrel length.]] | ||
[[Image:Game_2010-04-30_21-44-27-00.jpg|thumb|none|500px|Tommy, Paulie and Sam meets Bill during "Great Deal"]] | [[Image:Game_2010-04-30_21-44-27-00.jpg|thumb|none|500px|Tommy, Paulie and Sam meets Bill during "Great Deal"]] | ||
[[Image:Game 2010-04-30 21-45-11-01.jpg|thumb|none|500px|A gangster fires a Thompson at the main characters]] | [[Image:Game 2010-04-30 21-45-11-01.jpg|thumb|none|500px|A gangster fires a Thompson at the main characters]] | ||
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[[Image:Game 2010-04-30 21-10-31-31.jpg|thumb|none|500px|Sam takes cover with his Thompson]] | [[Image:Game 2010-04-30 21-10-31-31.jpg|thumb|none|500px|Sam takes cover with his Thompson]] | ||
[[Image:Game 2010-04-30 21-10-34-06.jpg|thumb|none|500px|Sam reloads his Thompson]] | [[Image:Game 2010-04-30 21-10-34-06.jpg|thumb|none|500px|Sam reloads his Thompson]] | ||
=Shotguns= | =Shotguns= | ||
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[[Image:Game 2010-04-30 21-45-09-56.jpg|thumb|none|500px|A small-timer shoots back at the attackers]] | [[Image:Game 2010-04-30 21-45-09-56.jpg|thumb|none|500px|A small-timer shoots back at the attackers]] | ||
= | =Rifles= | ||
== Springfield M1903 Mk 1 == | |||
The .30-06 [[M1903 Springfield]] is used by various enemies, and is far more common than the Mosin-Nagant. Its 5-round magazine is always reloaded with (invisible) stripper clips, and for some reason triggering a reload will make any rounds left in the magazine disappear, as if Tommy is detaching and replacing the magazine like the other weapons. | |||
[[Image:M1903Mark1.jpg|thumb|none|350px|Springfield M1903 Mk 1 - .30-06]] | |||
[[Image:Game 2010-04-30 21-30-35-57.jpg|thumb|none|500px|]] | |||
== Mosin-Nagant M1891/30 == | == Mosin-Nagant M1891/30 == | ||
A [[Mosin Nagant Rifle|Mosin-Nagant M1891/30]] with a sniper scope is issued to the player in one mission to be used for a long-distance assassination. | A [[Mosin Nagant Rifle|Mosin-Nagant M1891/30]] with a PU sniper scope is issued to the player in one mission to be used for a long-distance assassination. It uses the same reload system as the M1903 Springfield, with stripping clips (although scope will not allow them to be used) and the mysterious disappearance of remaining rounds. | ||
[[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin Nagant 91/30 rifle with scope - 7.62x54mmR]] | [[Image:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin Nagant 91/30 rifle with scope - 7.62x54mmR]] | ||
[[Image:Game_2010-04-30_21-16-11-50.jpg|thumb|none|500px|The scoped Mosin Nagant lying on Vincenzo's table with a Colt 1911 to the right of it]] | [[Image:Game_2010-04-30_21-16-11-50.jpg|thumb|none|500px|The scoped Mosin Nagant lying on Vincenzo's table with a Colt 1911 to the right of it]] | ||
[[Image:Game 2010-04-30 21-11-26-60.jpg|thumb|none|500px|Morello approaches two of his men in "You Lucky Bastard!", both armed with Mosin Nagant rifles]] | [[Image:Game 2010-04-30 21-11-26-60.jpg|thumb|none|500px|Morello approaches two of his men in "You Lucky Bastard!", both armed with Mosin Nagant rifles. However, with the start of the actual gameplay, they will use Springfields.]] | ||
=Grenades= | =Grenades= |
Revision as of 21:14, 16 December 2018
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The following weapons can be seen in the video game Mafia: The City of Lost Heaven:
Overview
Mafia: The City of Lost Heaven is was known as one of the first open-world action games, trying to reproduce different gameplay aspects with realism. The player has limited inventory space, with restriction for portable long and short guns, and ammo for their.
The ammunition of enemies, unlike other similar games, is also not infinite, and can end. Another interesting feature is that when replenishing the stock of ammo from another gun, the game remembers the number of rounds, and if they are more than required, they will remain in that weapon, and can be taken from there later if necessary.
A interesting detail is how the game handles ammo. When reloading a firearm with a removable magazine that still has ammo in it, those rounds will be lost instead of magically added to the players reserve ammo pool as in most video games. Weapons with internal magazines that are must be reloaded one round at a time, however, will also usually lose all the ammo currently loaded (exception being the Winchester Model 1897). This means that one must consider potentially wasting ammo in favor of a faster reload and ensuring one won't run out early into a fight.
Handguns
Colt Detective Special
The .38 caliber Colt Detective Special snubnose revolver is the weakest firearm in the game. It has very limited range and stopping power. Usually carried by detectives, but they are also occasionally carried by police officers, gangsters, and several civilians as a backup weapon. In the later missions of the game Tommy himself carries one as a backup weapon, but with no additional ammo for it. The Colt DS (and other revolvers in the game) is reloaded round-by-round rather quickly by ingame characters, which is surprising given that none of them are seen to use speedloaders or similar devices to reload this weapon.
Colt M1911A1
The single pistol in the game is the .45 caliber Colt M1911A1. It has good stopping power and a high rate of fire. Very effective at close range. The pistol's working is well animated for the early 2000s third-person game, in particular with a working slide, stand on the slide latch when the magazine is empty (even though his tactical reload animation involves racking the slide every time, which in eject a still-chambered round). The pistol is seems to appears with a nickel finish and black grips (even though a non-nickel M1911 would have been more correct for someone to carry as ordinary combat gun).
Smith & Wesson Model 10
The .38 caliber Smith & Wesson Model 10 Military & Police is the weapon of choice of the Lost Heaven police department, but it is also carried by various gangsters and is given to the player in a couple of missions. Like the M1911A1, it appears in the game with a nickel finish and black target grips.
Smith & Wesson Model 27
The most powerful pistol in the game is the .357 Magnum Smith & Wesson Model 27. It is used by some enemy gangsters. It is also used quite prominently as a sidearm by Paulie (in the mission "Great Deal"), and Don Salieri (in "Bon Appetit"). Paulie's use of it in "Great Deal" is anachronistic, because the mission takes place in 1933, even though the Model 27 was first manufactured in 1935.
The gun is also used in earlier missions, which take place in 1930 to 1935, making its use at least 5 years prior to is production
Submachine Guns
Thompson M1928
The Thompson M1928, infamous for its popularity with mobsters, is the only automatic weapon in the game and is used by all sides.
Shotguns
Double-Barrelled Side-By-Side Sawed-off Shotgun
A sawed-off shotgun of unknown manufacture, with the barrels and stock removed and using a break-open action. Often referred to as a "Lupara" (its traditional Italian name), it is occasionally issued to Tommy by Vincenzo, Salieri's armourer, for assassinations or executions (Vincenzo refers to its use as "the traditional Sicilian way"). Such missions include the "Omertà" and "Crème de la crème" levels. The weapon is also used by enemy gangsters, especially those riding in black cars in Free Ride mode.
Winchester Model 1897
The pump-action 12-gauge Winchester Model 1897 shotgun is a very dependable full size shotgun. Used by the police, both Mafia families, and various thugs the player encounters. Its ability to reload at any time without having to lose ammo (thanks to its tubular magazine) is also very helpful. Also, the shotgun in-game holds 8 rounds, instead the correct 5+1.
Rifles
Springfield M1903 Mk 1
The .30-06 M1903 Springfield is used by various enemies, and is far more common than the Mosin-Nagant. Its 5-round magazine is always reloaded with (invisible) stripper clips, and for some reason triggering a reload will make any rounds left in the magazine disappear, as if Tommy is detaching and replacing the magazine like the other weapons.
Mosin-Nagant M1891/30
A Mosin-Nagant M1891/30 with a PU sniper scope is issued to the player in one mission to be used for a long-distance assassination. It uses the same reload system as the M1903 Springfield, with stripping clips (although scope will not allow them to be used) and the mysterious disappearance of remaining rounds.
Grenades
Mk 2 Hand Grenade
The Mk 2 hand grenade is the frag grenade used in the game. They are usable only in the missions "Great Deal" and "You Lucky Bastard". It is also used by enemy gangsters in "The Death of Art" about half way through the mission.
Cut Weapons
Smith & Wesson Model 442
Early versions of the game included the anachronistic Smith & Wesson Model 442 revolver with a steel finish and wooden grips. The S&W 442 was later replaced by authentic Colt Detecive Special. The S&W 442 still remains in the game files; it can be used, if the player changes the game files.
Other
Howdah Pistol
Though never used in the game, a Howdah Pistol stands in for the Lupara on the loading screen for the mission "Omerta".