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Deadfall Adventures: Difference between revisions

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== Vis wz. 35 Radom ==
== Vis wz. 35 Radom ==
The [[Vis wz. 35 Radom pistol|Vis wz. 35 Radom]] is only available in Multiplayer game mode.
The [[Vis wz. 35 Radom pistol|Vis wz. 35 Radom]] is only available in Multiplayer game mode. One developers' render showed it with an attached suppressor, but it did not appear in the final game.
[[Image:Vis-Vz-35-rs.jpg|thumb|none|400px|Vis wz. 35 - 9x19mm - Right side]]
[[Image:Vis-Vz-35-rs.jpg|thumb|none|400px|Vis wz. 35 - 9x19mm - Right side]]



Revision as of 11:52, 31 July 2018


Deadfall Adventures
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PC Boxart
Release Date: 2013
Developer: The Farm 51
Publisher: Nordic Games
Series: Deadfall Adventures
Platforms: PC
Xbox 360
Playstation 3
Genre: First-Person Shooter, Adventure


Deadfall Adventures is a first-person shooter adventure game developed by The Farm 51 (creators of NecroVisioN) and published by Nordic Games. The story is set in 1938 and follows James Lee Quartermain, great-grandson of famous adventurer Allan Quartermain. James is hired to escort Jennifer Goodwin, a US Agent, to Egypt to search for the mythical "Heart of Atlantis". After an attack by Nazi German troops as well as mummies, these events lead James and his colleages on a across-the-globe adventure from the jungles of Guatemala to the frozen landscape of the Arctic.

For some unknown reason, a patch post-release removed several weapons from singleplayer, namely the Mauser M712, MP34, Mauser M1916 Selbstlader, AVS-36, and Pzb. 39, making them available only in multiplayer. They can only be used in single player only in early versions of the game.

The following weapons are used in the game Deadfall Adventures:

Sidearms

It is worth noting that in the game iron sights on handguns are not used, and for aiming Quartermain demonstrates his idea of aiming, which apparently consists of squinting at the side of it. It will be even if it switches to the one gun.

Webley .455 Mk VI

The Webley .455 Mk VI is the standard sidearm for the player. As in real life it is shown as a break open revolver meaning that the spent cartridges are ejected when opened. Like all of the sidearms it is dual wielded and appears as the Mk.VI.

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Webley Mk. VI - .455 Webley
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James arrives at the temple complex, Webleys in hand.
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He then "looks" down the sights as he scans the temple.
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Following his scan, he decides to reload his Webley revolvers, just to be safe. The aforementioned strange patch is changed the reloading, and in the later versions of the game, Quartermean simply replaces the Webleys' cylinders, as in the Bioshock.

Mauser M712 Schnellfeuer

You can find the Mauser M712 Schnellfeuer rather early in the game. Although it is called C-96 and the model has C96 markings ingame, it is actually the Mauser M712 Schnellfeuer as it can be fired full auto and has the 20 round detachable magazine. As is standard for all sidearms it is dual wielded. Appears as the C-96.

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Mauser M712 Schnellfeuer - 7.63x25mm Mauser
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James looks at his new M712's after arriving at the Arctic Base. The left gun incorrectly just a mirror of the right gun, a typical mistake games still make.
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He aims his Mausers at a JU52, thinking he can scare it into operating again.
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Following his failed attempt at scaring the plane into working, he reloads his M712's.

Remington 1858 New Army (Cartridge Conversion)

If you buy the Digital Deluxe Edition, you can choose between the Webley .455 Mk VI and the Remington 1858 New Army with brass frame and cartridge conversion, as your standard sidearm. As is standard for Mr Quartermain, all sidearms are dual wielded. The Remington 1858 appears as the Quatermain Pietta. When reloading, the Quartermain simply replaces the cylinders.

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Remington 1858 New Army - .44 caliber.
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Remington 1858 New Army (Cartridge Conversion) - .45 Long Colt.
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James looks at both the temple, as well as his Remingtons. Note that the loading gates is mysteriously missing.
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He decides to check out the revolver's sights, and draws a bead on a nearby wall.
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Having checked his revolvers over, he decides to reload to make sure he's ready for anything that could lurk inside. For the aforementioned reason, replacing the cylinders - is it seems a really the only way to reload these guns.

Luger P08

The game features the long barreled "Artillery" Luger P08. As Quartermain does, all sidearms are dual wielded. The Luger P08 appears in the game named the P-08.

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Luger LP08 long barreled "Artillery" model - 9x19mm
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Having searched the Arctic base further, James looks at his newly found Lugers.
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Hearing some odd noises in a nearby barracks, James aims his P08's at the door...
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before reloading, just to be safe.

Bergmann-Bayard

The Bergmann-Bayard can incorrectly fire fully automatic, a feature which was not available in real life as this was a semi automatic pistol only. Ingame it has the correct 10 round magazine. Like all sidearms it is dual wielded and appears as the Mars.

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Bergmann-Bayard M1910 - 9x23 mm Largo
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James stares at the distant temple, Bayards at the ready.
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After getting some bad vibes, he aims the Bayards at the Temple, in an attempt to scare off evil spirits.
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Having learned that spirits aren't scared by Belgian guns, he decides to reload.

Walther P38

The Walther P38 is first found in the Arctic campaign. As is standard of the sidearms, it is dual wielded and appears as the P-38.

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Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm
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James finds a small passage as well as a new set of German pistols.
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Fearing the idea of a German ambush, James aims his P38's at the road ahead.
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When no such attack arrives, he reloads his P38's and goes on his merry way.

Tokarev TT-33 Pistol

The Tokarev TT-33 Pistol can be found in the Submarine site in the Arctic. Even it cannot escape the sidearm rule, as it is dual wielded. Appears as the TT-33.

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Tokarev TT-30, first version of Tokarev pistol - 7.62x25mm Tokarev.
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James stands up on a German U-boat while flashing off his Russian handguns.
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James aims at the sub, hoping the crew haven't noticed him.
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After waiting, he decides to reload his Tokarev'sw.

Roth-Steyr M1907

A very nice addition to the arsenal of the game is the Roth-Steyr M1907, a weapon which is very rarely seen in video games. This pistol was the first semi-automatic pistol ever to be put into military service. The game even shows the correct stripper clip reload procedure. Like every sidearm in the game, it is dual wielded. Appears as the M1907.

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Roth-Steyr M1907 - 8mm Roth-Steyr.
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James looks at the beautiful jungle foliage while pointing his Roth-Steyr's at it.
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As he approaches some Aztec ruins, he tries to scare some spirits off with his Steyr's.
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Like the Bergmann-Bayard, he learns that spirits aren't scared by Austrian guns, and reloads.

Vis wz. 35 Radom

The Vis wz. 35 Radom is only available in Multiplayer game mode. One developers' render showed it with an attached suppressor, but it did not appear in the final game.

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Vis wz. 35 - 9x19mm - Right side

Sub Machine Guns

MP34

The Steyr MP34 can be found rather early in the adventure campaign. For some reason, the front sight post is missing. Appears as the MP-34.

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Steyr-Solothurn S1-100/MP34 submachine gun - 9x19mm.
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James stands over the German Arctic camp with his new MP34.
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Back in Egypt, James covers his colleage and realizes the Germans forgot to install something important to the MP34's.
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Having learned his gun has a manufacturing error, he reloads and attempts to forget it.

MP38

As the game is set in 1938, the MP38 is accurate for the German soldiers. Appears as the MP-38.

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MP38 - 9x19mm. The sub-machine gun of the German Military Before 1940. It was still used in small quantities in 1941 and 1942.
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James stares at a ancient Egyptian statue while armed with his brand-new sub machine gun.
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Later on, he aims his MP38 at a wall, fearing that a mummy or a Nazi might appear.
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Following a brief firefight, James reloads his MP38.

Thompson Submachine Gun

The Thompson Submachine Gun with the 50 round drum is featured in the game. Despite the fact that the model is marked in game as "Model 1928", The Thompson in game looks like a strange hybrid of M1928 and very early M1919 "Annihilator I" prototype. This relation is noted with the lack of a stock, short barrel and vent holes in the barrel rather than cooling fins. The Thompson is modeled with a anachronistic M1A1 sight. As if that wasn't enough, the rear sight has been bent down. Appears as the Thompson.

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M1928 "Tommy Gun" or "Chicago typewriter" with 50-round drum magazine - .45 ACP
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Thompson M1919 "Annihilator I" with 20-round magazine - .45 ACP
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Concept art of the Thompson SMG
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Having just arrived at the temple, James looks at the sights with his Thompson.
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A bit later, James looks at the sights of the Thompson while Jennifer stares at him.
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He later checks to make sure his Thompson is functional by reloading.

Suomi KP/-31

The Suomi KP/-31 with the drum magazine appears in the game with Red Army troops (Instead, logically they must be to use the PPD from the multiplayer, but for some unknown reason this is not done). Appearing as the Suomi, it boasts a mounted flashlight and a high rate of fire.

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Suomi KP/-31 - 9x19mm Parabellum
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After getting a bit of a break, James looks at his recently acquired Suomi.
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Not questioning how Soviet troops got Finnish Sub machine guns before 1940, he checks out the sights.
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Knowing what may lie ahead, he reloads his Suomi.

PPD-34 / PPD-40

The rare PPD-34 / PPD-40 submachine gun appears in the Multiplayer game mode. The submachine gun itself is similar to the earlier mentioned Thompson as it appears to be a mix of two different models, those being the PPD -34 and PPD-40 models. It has the longer barrel of the PPD-34 as well as the same barrel shroud and trigger set up, but features the PPD-40's two piece stock as well as magazine housing.

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PPD-34 with 71rd drum mag - 7.62x25mm Tokarev
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PPD-40 - 7.62x25mm Tokarev
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Concept art of the PPD. Note that the model is marked as "PPD 1939".
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James and his mutant PPD wait for a match to start.
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Perplexed by his new weapon, James checks the PPD's iron sights..
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James decides to just reload and forget about his submachinegun's origins..

Rifles

Karabiner 98k

The Karabiner 98k is a quite powerful rifle ingame. It cannot be reloaded with stripper clips, instead you insert one round after another. This could be done in real life, but practically the stripper clips were used whenever possible. Appears as the kar98k.

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Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser
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James looks at the Arctic ruins while holding a 98k.
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Taking advantage of a lull in the fighting, James decides to check the sights.
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Knowing full well there is more Nazi troops ahead, James reloads his 98k.

Karabiner 98k with Scope

The Karabiner 98k with a scope is the second sniper rifle ingame. It is shown with the correct reload procedure meaning it does not load stripper clips but individual rounds. Appears as the kar98k.

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Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser
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Having acquired a brand new scope and rifle, James prepares to use it effectively against some unsuspecting troops.
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James uses his scoped 98k against some German troops below him.
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Having just eliminated some troops, James reloads his rifle.

Mauser Selbstlader M1916

The Mauser Selbstlader M1916 is used by some of the German soldiers. This never happened in real life. Only 1000 pieces were ever produced and those were used by the German Air Corps and the German Ballon-und-Zeppelin-Truppe in WW1. Nevertheless, this is indeed a very interesting weapon and a nice surprise to see it used in a game. The ingame model has a modified short barrel with cooling shroud, resembling the one from the Fedorov Avtomat (which was not on real guns). Fires full auto ingame, while it was a semi automatic rifle in real life. Appears as the Selbstlader.

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Rare Mauser Selbstlader M1916, only 1000 produced - 7.92x57mm Mauser
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James, keen to use every gun in sight, picks up a Selbstlader.
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James checks out the sights on his WWI-era rifle.
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He then reloads his rifle, excited to use it as soon as possible.

Fedorov Avtomat

Some of the Russian Red Army soldiers are armed with the Fedorov Avtomat. Appears as the Fedorov.

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Fedorov Avtomat - 6.5x50mmSR
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James rides his mine cart, very content from the fact he is in a small minecart above a giant lavapit.
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He then continues his chase and draws a bead on the minecart ahead of him.
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He then reloads while trying to keep his minecart on the rails.

Simonov AVS-36

The Simonov AVS-36 is used as a sniper rifle. It can only fire semi automatic whereas in real life this was a full auto rifle. Has an unidentified scope. Appears as the AVS36.

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Simonov AVS-36 Rifle - 7.62x54R
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James looks at his new Russian rifle and prepares to put it to quick use.
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James sights up a soldier in the AVS-36's scope.
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Having dispatched his foes, he reloads his AVS.


Shotguns

Browning Auto-5

The Browning Auto-5 appears in the short barreled military version (as pictured below). Appears as the FN Auto-5.

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Browning Auto-5 "Military model". This model used by British forces under L32A1 designation.
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James gleefully aims his Auto-5 at a nearby crumbling wall.
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He then sights up a nearby statue, thinking it's an ancient god.
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Having realized that the statue is just a statue, he reloads his Auto-5, laughing at his mistake.

Winchester Model 1887

The Winchester Model 1887 looks very similar to the one in The Mummy Returns. It has a sawn off barrel and buttstock. Appears as the M1887.

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Airsoft replica Model 1887 with sawn-off stock, barrel, and cutaway trigger guard, as seen in Terminator 2: Judgment Day - (fake) 10 Gauge
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James looks off at a distant temple complex with his 1887.
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He then aims his shotgun at a distant ledge.
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Fearing the unknown, he reloads his 1887.

Walther Model SLD

Although in real life the Walther Model SLD is a double barrel flare gun, ingame it works like a double barrel shotgun. As all sidearms it is dual wielded. Appears as the SLD.

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Walther Model SLD flare pistol - 26.65mm
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James goes face to face with a mummy with his SLD.
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Since mummies are weak to light, he aims his sight as he knows how this confrontation is going to end.
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Having killed the mummy, James reloads his SLD's.


Machine Guns

MG34

The MG34 has the 50 round drum attached. Surprisingly the reload animation is quite accurate, something seen very rarely in video games. Appears as the MG-34.

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MG34 with 50 round belt drum - 7.92x57mm Mauser
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Having just escaped some Nazi troops only to run into more of them, James grabs a MG34.
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James scans the lower floor with his MG34, checking everything is clear.
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Following his scan, he begins to reload his MG34.


Other

Panzerbüchse 39

The Panzerbüchse 39 is anachronistic as the game is set in 1938. It was first introduced into Wehrmacht service by 1939. The developers probably mixed up the Panzerbüchse 39 with the earlier Panzerbüchse 38 (as it appears ingame as Pzb.38 Anti-Tank). It has the correct reload procedure, which is a very positive surprise. Strangely it features the side mounted sights for the Granatbüchse 39, which was a late war modified version of the Panzerbüchse 39 intended to fire rifle grenades, thus it would be impossible to aim the Panzerbüchse 39 with those grenade sights. Appears as the Pzb.38 Anti-Tank.

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PzB-39 Anti-tank rifle - 7,92×94 mm (Patrone 318)
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James finds a Panzerbüchse and decides to check it out next to a German truck.
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He then aims the gun, albeit through the wrong sights.
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Despite not knowing which sight is correct, he begins to load a cartridge into the breech.

Sturmpistole

The Sturmpistole is shown firing the Panzerwurfkorper 42 LP. In real life this grenade was a HEAT weapon designed to destroy tanks, but ingame it works like a HE grenade. This weapon is anachronistic in 1938. Appears as the Panzer Wurfkorper.

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Sturmpistole
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James and his Sturmpistole decide to go for a bit of a stroll on the frozen Arctic ice.
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James sights up a far off ice flow, hoping that firing it won't cause all the ice to crack.
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Later on, James loads a new round into his Sturmpistole while the previous round hits it's mark.

Stielhandgranate 24

The Stielhandgranate 24 is usually carried by German soldiers. In third person view it has an inaccurate belt clip on the explosive head, a feature which was only featured on the Stielhandgranate until the model 17.

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Model 24 Stielhandgranate "Potato Masher" high-explosive fragmentation hand grenade
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Sick of dealing with multiple mummies and German troops, James forgets he's in a room with priceless artifacts and pulls the pin on a M24 grenade.

Dynamite

Instead of the Stielhandgranate 24 you can often switch to Dynamite. You also need it to solve some of the puzzles by planting it on certain objects.

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Deciding he must go for a nice cold swim, James lights a bundle of dynamite.

RGD-33

The RGD-33 grenade is only available in Multiplayer game mode.

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RGD-33 high-explosive fragmentation stick grenade, shown with the diamond-patterned fragmentation sleeve.

Cut Weapons

Developers' renders of weapon models for the game showed the Sjögren shotgun, the Luger rifle with scope, and the DPM machine gun. These guns were not included in the final version of the game.