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Ghost Squad: Difference between revisions

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(Reformatting is NEARLY completed, It is a little more.)
(Reformat is finally complete! I'll create a link for each weapons next time.)
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The following weapons are seen in the video game '''''Ghost Squad''''', the 2007 arcade port, '''''Ghost Squad Evolution''''':
{{Infobox Video Game|{{PAGENAME}}
{{Infobox Video Game|{{PAGENAME}}
|name=Ghost Squad
|name=Ghost Squad
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|genre=Light gun shooter
|genre=Light gun shooter
}}
}}
[[Image:GhostSquad softcover.jpg|right|thumb|300px|''Ghost Squad (2007)'']]
[[Image:GhostSquad softcover.jpg|right|thumb|300px|''Ghost Squad (2007)'']]
[[Image:GhostSquad softcover jp.jpg|right|thumb|300px|''Ghost Squad (Japanese version) (2007)'']]
[[Image:GhostSquad softcover jp.jpg|right|thumb|300px|''Ghost Squad (Japanese version) (2007)'']]
[[Image:GhostSquadEvolution_arcadeflyer.jpg|right|thumb|300px|''Ghost Squad Evolution (2007)'' This version omits entire ID Card function. Therefore, all unlockable contents from original version are usable by default. ]]
[[Image:GhostSquadEvolution_arcadeflyer.jpg|right|thumb|300px|''Ghost Squad Evolution (2007)'' This version omits entire ID Card function. Therefore, all unlockable contents from original version are usable by default. ]]


The following weapons are seen in the video game '''''Ghost Squad''''', the 2007 arcade port, '''''Ghost Squad Evolution''''':
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[[File:GhostSquad_M18Claymore.jpg|thumb|none|600px|G.H.O.S.T. Squad Alpha unit defusing the M18A1 Claymore.]]
[[File:GhostSquad_M18Claymore.jpg|thumb|none|600px|G.H.O.S.T. Squad Alpha unit defusing the M18A1 Claymore.]]


[[Category: Video Game]]
[[Category:Video Game]]
[[Category:Action]]
[[Category:Crime]]
[[Category:Covert-ops]]
[[Category:Japanese Produced/Filmed]]

Revision as of 11:29, 18 July 2018


Ghost Squad
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Ghost Squad (2004)
Release Date: 1 January 2004 (Arcade)
20 November 2007 (Wii)
Developer: SEGA AM2
(Currently known as SEGA Interactive R&D DIVISION#2)
POLYGON MAGIC (Wii)
Publisher: SEGA
Series: Virtua Cop
Platforms: Arcade
Wii
Genre: Light gun shooter


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Ghost Squad (2007)
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Ghost Squad (Japanese version) (2007)
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Ghost Squad Evolution (2007) This version omits entire ID Card function. Therefore, all unlockable contents from original version are usable by default.

The following weapons are seen in the video game Ghost Squad, the 2007 arcade port, Ghost Squad Evolution:


Submachine guns

Almost all Submachine guns have overall average stats, such as hitbox, damage output and reload time. Except for the XM-2119, fire modes are Semi/Full Auto(Default) only.

Fictional submachine gun (XM-2119)

The fictional submachine gun called "XM-2119" is appear as the standard weapon of G.H.O.S.T. Squad. Its available from the beginning. XM-2119 are designed by Tokyo Marui and SEGA AM2 for this game. It appears to be a Heckler & Koch G36C with modified MP5K-PDW folding stock. The XM-2119 is very versatile weapon, hold 24 rounds by default and can be fired with 3-Round Burst.

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Arcade ver's controller right.
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Arcade ver's controller left.
The official render of "XM-2119".
G.H.O.S.T. Squad Alpha unit's Soldier Alpha Blue(Player1), Alpha Red(Player2) wield XM-2119.

Heckler & Koch MP5A3

Heckler & Koch MP5A3 with Knight's Armament Rail Interface System (R.I.S) with vertical foregrip, "Navy" trigger group, and a PDW folding stock is appear as "M94R" (Presumably reference for HK94, an civilian version of MP5). Its unlocked at Level 30, Its somewhat hold only 26 rounds and slightly slower reload.

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Heckler & Koch MP5-N with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm
The official render of "M94R".

Heckler & Koch PDW (2nd prototype)

The Heckler & Koch PDW, an prototype of Heckler & Koch MP7 is appear as "CPG7" and unlocked at Level 50. It has 20 rounds, very high firing rate and slight bullet penetration, But slightly less accurate due to fire rate.

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Heckler & Koch PDW (2nd prototype) - 4.6x30mm
The official render of "CPG7". Weapon model is actually reuses "MP7" from "Virtua Cop 3". (Since official site are closed long ago, I can't managed to find any better picture.)

Heckler & Koch UMP40

The Heckler & Koch UMP40 with RIS appear as "MP10" and unlocked at Level 77. It has 30 rounds and slightly high firing rate, But it suffers regrettably long reload. Its also used by "Indigo Wolves" terrorists aside AK-47 Beta-Spetsnaz, which doesn't have vertical foregrip.

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Heckler & Koch UMP .45 ACP with RIS foregrip. Visually similar to Player's UMP40.
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G&G UMG AEG - .45 ACP. Visually similar to enemy's UMP.
The official render of "MP10". (Since official site are closed long ago, I can't managed to find any better picture.)
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"Indigo Wolves" terrorists aims their "MP10" at G.H.O.S.T. Squad Alpha unit.

Handguns

Almost all Handguns have smaller hitbox and low damage output, but reload time is very fast. Incorrect 2-Round Burst mode is also available on certain condition.

Smith & Wesson Model 629 "Performance Center"

The Smith & Wesson Model 629 "Performance Center" fitted with optic mount appear as "P44M" (Presumably short for "Pistol .44 Magnum") and unlocked at Level 5. It has 6 rounds and slight bullet penetration, and also able to mount a dot sight.

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Smith & Wesson Model 629 "Performance Center" with custom weighted barrel and scope rails - .44 Magnum
The official render of "P44M". (Since official site are closed long ago, I can't managed to find any better picture.)
The official beta render of "P44M", Which lacks optic mount. (Discovered from the official site)

Beretta 92G Elite 1A

The Beretta 92G Elite 1A fitted with Aimpoint Comp M2 appear as "TM9V" (Presumably short for "Tactical Master (Beretta)92 Vertec", an airsoft gun made by Tokyo Marui) and unlocked at Level 11. This gun hold 15 rounds and built-in dot sight by default, other stats a fairly average.

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Beretta 92G Elite 1A - 9x19mm
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Airsoft Tokyo Marui M9 Tactical Master. For reference.
The official render of "TM9V".

Tokyo Marui Hi-Capa 5.1

The Tokyo Marui's airsoft gun Hi-Capa 5.1, which strongly resemblance from Strayer Voigt Infinity, appear as "M45R" (Presumably short for "Model .45 Racegun") and unlocked at Level 19. The Hi-Capa 5.1 are hold 15 rounds and have double damage. It is also seen in Ghost Squad soldier's leg holsters.

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Strayer Voigt Infinity 1911 - .45 ACP
The official render of "M45R".
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"M45R" is seen in the leg holster of Alpha Blue.

Single Action Army

The Single Action Army appear as "PM6" (Presumably short for "Peace Maker 6-shot") and unlocked at Level 26. The SAA are correctly hold 6 rounds and can't doubled up by Hi-cap magazine item, also have a long reload and large hitbox.

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Bisley model Colt Single Action Army with 7.5" barrel - .45 Long Colt
The official render of "PM6".

Fictional Handgun (Guardian II)

The fictional handgun called "Guardian II" is can unlocked at Level 34. Much like "XM-2119", This gun is designed by Tokyo Marui and SEGA AM2 for 2003's "Virtua Cop 3". The Guardian II hold 9 rounds and other stats a fairly average.

The official render of "Guardian II".

Heckler & Koch Mark 23

The Heckler & Koch Mark 23 with accessory rail is appear as "P4512" (Presumably short for "Pistol .45 12-rounds") and unlocked at Level 40. The Mark 23 are correctly hold 12 rounds, and also have double damage output. Its also seen in the holster of cadre of "Indigo Wolves", Alex Havoc and Laccard Zimone, but Alex does not using it.

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Heckler & Koch Mark 23 - .45 ACP
The official render of "P4512".
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"Idiots..." Alex Havoc taunts Alpha Blues persuasion. Mark 23's grip and white-ish low detailed rear sight are barely visible.
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Laccard Zimone are head shotted by Alpha Red, while (awkwardly) hold his Mark 23 and fictional hand grenade.

Fictional Auto Revolver (Guardian I)

The fictional auto revolver called "Guardian I" is can unlocked at Level 60. This gun is designed by SEGA AM2 for 1994's "Virtua Cop" and also appear as most of own light gun game until early 2000's. The Guardian I hold 6 rounds and can't doubled up by Hi-cap magazine item, also have fast reload but other stats a regrettably weak.

The official render of "Guardian I".

Beretta 8045 Cougar F

The Beretta 8045 Cougar F with accessory rail is appear as "M209" and unlocked at Level 61. The 8045 Cougar are incorrectly hold 10 rounds and have large hitbox, but can't doubled up by Hi-cap magazine item for unknown reason. Its also used by "Indigo Wolves" terrorists equipped with ballistic shields, and US Secret Service Agents.

Beretta 8045 Cougar F - .45 ACP
The official render of "M209". Weapon model is actually reuses NPC's handgun from "Virtua Cop 3".

Unknown Glock Variant

The unknown Glock pistol series is seen holstered in the "Indigo Wolves" terrorists various holsters. Its visually similar to the 1st generation model.

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1st Generation Glock 17 - 9x19mm
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The unknown Glock pistol is seen in the leg holster of Dingo, cadre of "Indigo Wolves" guerrilla unit.

Shotguns

Both Shotguns have 6 rounds 12 gauge buckshot and firing semi-auto by default, also have very bigger hitbox, higher damage output. Similar to handguns, incorrect 2-Round Burst mode is available on certain condition.

Benelli M4 Super 90

The heavily modified Benelli M4 Super 90 fitted with Knight's Armament vertical foregrip, M4-type stock and pistol grip adapter and extended picatinny rail system (Which referenced below) appear as "M4E" and unlocked at Level 2. Its shoots relatively inaccurate, which causes hard to avoid a casualty when hostage rescue situation.

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Benelli M4 Super 90 with 7-shot tube - 12 gauge
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Short barreled Remington 870 with M4-type stock and pistol grip adapter and full-length picatinny rail system - 12 gauge. For reference.
The official render of "M4E".
The official beta render of "M4E", which has sawed-off and different foregrip. Presumably based for Franchi SPAS-12 in the final version.

Franchi SPAS-12

The Franchi SPAS-12 fitted with foregrip appear as "SG112" and unlocked at Level 93. Its shoots buckshot relatively accurate.

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Franchi SPAS-12 combat shotgun with stock removed – 12 gauge
The official render of "SG112".

Assault Rifles, Carbines and Battle Rifles

The Full-Auto Rifles have slightly superior hitbox and damage output then the Submachine guns, but reload time are more slower. Fire modes are Semi/Full Auto(Default) only.

Colt M4A1 Carbine

The Colt M4A1 Carbine fitted with RIS, Aimpoint Comp M2 and Surefire M900 weaponlight foregrip appear as "AR4A" and unlocked at Level 32. It has somewhat less 28 rounds (Maybe a reference to actual technic for avoid malfunction), Slightly high firing rate and slightly slower reload.

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Colt M4A1 Carbine with Aimpoint CompM2 reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.
The official render of "AR4A". (Since official site are closed long ago, I can't managed to find any better picture.)

ROCK SOPMOD M14

The ROCK SOPMOD M14 fitted with Surefire M900 weaponlight foregrip appear as "TR14" (Presumably short for "Tactical Rifle 14") and unlocked at Level 38. It has 20 rounds and high bullet penetration, But obviously less accurate and also slower firing rate and reload.

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Rock SOPMOD M14 - 7.62x51mm NATO
The official render of "TR14".

Tokyo Marui AK-47 Beta-Spetsnaz

The Tokyo Marui AK-47 Beta-Spetsnaz, A fictional variant of AK-47, Appear as "TK1B" and unlocked at Level 46. It has 30 rounds and medium firing rate and bullet penetration, But obviously less accurate. Its also used by "Indigo Wolves" terrorists aside Heckler & Koch UMP, which doesn't have vertical foregrip.

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Tokyo Marui AK Beta Spetsnaz - 6mm BBs
The official render of "TK1B".

Heckler & Koch G36C

The Heckler & Koch G36C fitted with Surefire M900 weaponlight foregrip appear as "G50" and unlocked at Level 54. It has 30 rounds, Slightly high firing rate and slower reload.

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Heckler & Koch G36C with vertical foregrip - 5.56x45mm
The official render of "G50". Note to resected carrying handle.

Heckler & Koch XM29 Objective Individual Combat Weapon

The Heckler & Koch XM29 OICW fitted with Surefire M900 weaponlight foregrip appear as "XMW21" and unlocked at Level 99. It has 100 rounds for rifle which high firing rate and bullet penetration, 1 round for grenade launcher. Obviously, It suffers incredibly slower reload.

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1999 over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm & 20x28mm. This is the second most depicted version.
The official render of "XMW21".

Sniper Rifles

All Sniper Rifles firing semi-auto by default, also have bigger hitbox, higher damage output and bullet penetration. Similar to handguns and shotguns, incorrect 2-Round Burst mode is available on certain condition.

Barrett M82A1

The Barrett M82A1 appear as "CAC82" and unlocked at Level 7. It has 6 rounds and double damage output. Protagonists also uses single shot variant called "CAC80" in the in-game snipe mission, which erroneously have "SPR3"'s weapon model.

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Barrett M82A1 - .50 BMG
The official render of "CAC82" and "CAC80".

Knight's Armament SR-25

The Knight's Armament SR-25 fitted with Surefire M900 weaponlight foregrip appear as "SPR11" (Presumably reference for the SR-25's USMC and US Navy designation, "Mk 11 Mod 0") and unlocked at Level 23. It has 10 rounds, and triple damage output (Even though the SR-25 uses a smaller 7.62x51mm NATO bullet).

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Knight's Armament SR-25 with Harris bipod - 7.62x51mm NATO
The official render of "SPR11".

Heckler & Koch PSG-1

The Heckler & Koch PSG-1 fitted with Knight's Armament RIS and vertical foregrip appear as "SPR3" (Presumably reference for Heckler & Koch G3, which PSG-1 based from) and unlocked at Level 69, It has 10 rounds and double damage output.

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Heckler & Koch PSG-1 - 7.62x51mm NATO
The official render of "SPR3".

DSR-Precision DSR-1

The DSR-Precision DSR-1 fitted with Surefire M900 weaponlight foregrip appear as "SPR308" and unlocked at Level 85. It has 8 rounds, and triple damage output (Even though this DSR-1 uses a smaller 7.62x51mm NATO bullet).

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DSR-Precision GmbH DSR-1 - 7.62x51mm NATO
The official render of "SPR308".

Machine Guns

FN M249 Paratrooper SAW

The FN M249 Paratrooper SAW fitted with Aimpoint Comp M2 (Nonetheless, this gun can't use dot sight item) and Knight's Armament vertical foregrip is appear as "SAW24" and unlocked at Level 15. M249 have unlimited ammo with accurate and very high fire rate (Which similar stats from full-auto Rifles, but fire mode are restricted to Full-Auto only), But it causes to overheat a barrel. When overheat happen, you can't firing about 2 seconds, which very fatal for avoid damage. Protagonists also uses "SAW25" in the mission 3's boss fight, which has 50-rounds magazine with no overheating, and (undepicted) grenade launcher.

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FN M249 Paratrooper SAW - 5.56x45mm NATO
The official render of "SAW24" and "SAW25".
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G.H.O.S.T. Squad Alpha unit firing "SAW25" at "Indigo Wolves" guerrilla unit's armored boat.

M134 Minigun

The M134 Minigun is seen mounted "Indigo Wolves" helicopters.

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General Electric M134 - 7.62x51mm NATO
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M134 Minigun is seen mounted on Alex's AH-64D Apache Longbow. M261 launcher with Hydra 70 rockets is also seen mounted.
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M134 Minigun is seen mounted on "Indigo Wolves" MH-6 helicopter (The another MH-6 armed with Hydra 70 rockets are also appear in this stage, but it doesn't have ANY launcher device, so I will not post it).

Launchers

FIM-92 Stinger

The FIM-92 Stinger appear as "SAN92" and Protagonists uses in the mission 1's boss fight. It also used by "Indigo Wolves" guerrilla unit's cadre, Dingo.

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FIM-92 Stinger with IFF interrogator - 70mm
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G.H.O.S.T. Squad Alpha unit hold their "SAN92" to shoot down Alex's AH-64D Apache Longbow.
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"Indigo Wolves" guerrilla unit's cadre Dingo tries to aim "SAN92" at G.H.O.S.T. Squad Alpha unit's boat.
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Another view of Dingo's "SAN92".

Fictional Bow Launcher

The fictional bow launcher called "ABG1" is unlocked at Level 43. It has 6 rounds and fire modes are Semi/3-Round Burst, fired bows are fly along gravity (This physics are also applied to Wii version's hidden weapon "Throwing star" in the Ninja Mode, and (Dolphin shaped) "Water gun" in the Paradise Mode.).

The official render of "ABG1".

Explosives

Fictional Hand Grenade

The "Indigo Wolves" terrorists uses fictional hand grenade based Mk 2 hand grenade (Pattern) and M26 hand grenade (Overall shape).

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Mk 2 "Pineapple" World War II-made High-Explosive Fragmentation hand grenade (sometimes written Mk II).
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M26 High-Explosive Fragmentation hand grenade
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Laccard Zimone show fictional hand grenade to G.H.O.S.T. Squad Alpha unit.
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"Indigo Wolves" terrorists throw fictional hand grenade to G.H.O.S.T. Squad Alpha unit's boat.

M18A1 Claymore

The M18A1 Claymore is appear in mission 3. Which incorrectly have 5 second timer.

M18A1 Claymore anti-personnel mine
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G.H.O.S.T. Squad Alpha unit defusing the M18A1 Claymore.