Error creating thumbnail: File missing Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Ghost Squad: Difference between revisions
Seganamcofan (talk | contribs) m (START TO REFORMAT!) |
Seganamcofan (talk | contribs) (Handgun's reformat are finished, I'll do more reformatting in next day.) |
||
Line 1: | Line 1: | ||
{{noeffort}} | {{noeffort}} | ||
{{WIP}} | {{WIP}} | ||
{{Unidentified}} | |||
The following weapons are seen in the video game '''''Ghost Squad''''', the 2007 arcade port, '''''Ghost Squad Evolution''''': | The following weapons are seen in the video game '''''Ghost Squad''''', the 2007 arcade port, '''''Ghost Squad Evolution''''': | ||
{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
Line 16: | Line 17: | ||
[[Image:GhostSquad softcover.jpg|right|thumb|300px|''Ghost Squad (2007)'']] | [[Image:GhostSquad softcover.jpg|right|thumb|300px|''Ghost Squad (2007)'']] | ||
[[Image:GhostSquad softcover jp.jpg|right|thumb|300px|''Ghost Squad (Japanese version) (2007)'']] | [[Image:GhostSquad softcover jp.jpg|right|thumb|300px|''Ghost Squad (Japanese version) (2007)'']] | ||
[[Image:GhostSquadEvolution_arcadeflyer.jpg|right|thumb|300px|''Ghost Squad Evolution (2007)'' This version omits entire ID Card function. Therefore, all unlockable | [[Image:GhostSquadEvolution_arcadeflyer.jpg|right|thumb|300px|''Ghost Squad Evolution (2007)'' This version omits entire ID Card function. Therefore, all unlockable contents from original version are usable by default. ]] | ||
__TOC__<br clear="all"> | __TOC__<br clear="all"> | ||
=Handguns= | =Handguns= | ||
==Unknown Revolver== | |||
Presumably a [[Smith_&_Wesson#Revolvers|Smith & Wesson's Revolver]] fitted with optic mount appear as "P44M" (Presumably short for "Pistol .44 Magnum") and unlocked at Level 5. This gun hold 6 rounds and piercing faction, and also able to mount a dot sight. | |||
[[File:GhostSquad_P44M.jpg|thumb|none|400px|The official render of "P44M". (Since official site are closed long ago, I can't managed to find any better picture.)]] | |||
[[File:GhostSquad_P44M_earlymodel.jpg|thumb|none|400px|The official beta render of "P44M", Which lacks optic mount. (Discovered from the official site)]] | |||
==Beretta 92G Elite 1A== | ==Beretta 92G Elite 1A== | ||
The [[Beretta_92_pistol_series#Beretta_92G_Elite_1A|Beretta 92G Elite 1A]] fitted with Aimpoint comp m2 appear as "TM9V" (Presumably short for "Tacticalmaster M9", an airsoft gun made by Tokyo Marui) and unlocked at Level 11. This gun hold 15 rounds and built-in dot sight by default, other stats a fairly average. | |||
[[Image:Beretta92GElite1A.jpg|thumb|none|400px|Beretta 92G Elite 1A]] | |||
[[Image:Beretta92GElite1A.jpg|thumb|none|400px|Beretta 92G Elite 1A - 9x19mm]] | |||
[[File:Tokyo-marui-m9-tac-master.jpg|thumb|none|400px|'''Airsoft''' Tokyo Marui M9 Tactical Master. For reference.]] | |||
[[File:GhostSquad_TM9V.jpg|thumb|none|400px|The official render of "TM9V".]] | |||
==Tokyo Marui Hi-Capa 5.1== | |||
The Tokyo Marui Hi-Capa 5.1, which strongly resemblance from [[M1911_pistol_series#Strayer_Voigt_Infinity|Strayer Voigt Infinity]], appear as "M45R" (Presumably short for "Model .45 Racegun") and unlocked at Level 19. The Hi-Capa 5.1 are hold 15 rounds and have double damage. It is also seen in Ghost Squad soldier's leg holsters. | |||
[[Image:Infinity.jpg|thumb|none|400px|Strayer Voigt Infinity 1911 - .45 ACP]] | |||
[[File:GhostSquad_M45R.jpg|thumb|none|400px|The official render of "M45R".]] | |||
[[File:GhostSquad_M45R_2.jpg|thumb|none|600px|"M45R" is seen in the leg holster of ''Alpha Red''.]] | |||
==Single Action Army== | |||
The [[Single Action Army]] appear as "PM6" (Presumably short for "Peace Maker 6-shot") and unlocked at Level 26. The SAA are correctly hold 6 rounds and can't doubled up by Hi-cap magazine item, also have a long reload and large hitbox. | |||
[[Image:ColtBisleySAA.jpg|thumb|none|400px|Bisley model Colt Single Action Army with 7.5" barrel - .45 Long Colt]] | |||
[[File:GhostSquad_PM6.jpg|thumb|none|400px|The official render of "PM6".]] | |||
==Fictional handgun (Guardian II)== | |||
The fictional handgun called "Guardian II" is can unlocked at Level 34. This gun is designed by Tokyo Marui and SEGA AM2 for 2003's "Virtua Cop 3". The Guardian II hold 9 rounds and other stats a fairly average. | |||
[[File:GhostSquad_GuardianII.jpg|thumb|none|400px|The official render of "Guardian II".]] | |||
==Heckler and Koch Mark 23== | ==Heckler and Koch Mark 23== | ||
The [[Heckler & Koch Mark 23]] with accessory rail is appear as "P4512" (Presumably short for "Pistol .45 12-rounds") and unlocked at Level 40. The Mark 23 are correctly hold 12 rounds, and also have double damage. Its also barely seen in the chest holster of Alex Havoc, an officer of "Indigo Wolfes". | |||
[[Image:Mk23.jpg|thumb|none|400px|Mark 23]] | |||
[[Image:Mk23.jpg|thumb|none|400px|Heckler & Koch Mark 23 - .45 ACP]] | |||
[[File:GhostSquad_P4512.jpg|thumb|none|400px|The official render of "P4512".]] | |||
==Fictional auto revolver (Guardian I)== | |||
The fictional auto revolver called "Guardian I" is can unlocked at Level 60. This gun is designed by SEGA for 1994's "Virtua Cop" and also appear as most of own light gun game until early 2000's. The Guardian I hold 6 rounds and can't doubled up by Hi-cap magazine item, also have fast reload but other stats a regrettably weak. | |||
[[File:GhostSquad_Guardian1.jpg|thumb|none|400px|The official render of "Guardian I".]] | |||
==Beretta 8045 Cougar F== | |||
The [[Beretta_Cougar#Beretta_8045_Cougar|Beretta 8045 Cougar F]] with accessory rail is appear as "M209" and unlocked at Level 61. The 8045 Cougar are correctly hold 10 (9+1) rounds and have large hitbox, but can't doubled up by Hi-cap magazine item for unknown reason. Its also used by "Indigo Wolfes" terrorists equipped with ballistic shields. | |||
[[Image:Beretta8045.jpg|thumb|none|400px|Beretta 8045 Cougar F - .45 ACP]] | |||
[[File:GhostSquad_M209.jpg|thumb|none|400px|The official render of "M209".]] | |||
[[ | |||
=Submachine guns= | =Submachine guns= |
Revision as of 14:29, 17 July 2018
Your lack of effort is duly noted. This article is a candidate for deletion. IMFDB expects certain minimal standards from articles; even if a contributor cannot take their own screenshots, it is still possible to create detailed per-weapon writeups and format an article correctly. Simply dumping a couple of weapon names on a page is essentially demanding we do all the work for you, and this is unacceptable. |
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Ghost Squad for current discussions. Content is subject to change. |
Unidentified This article currently has one or more unidentified weapons. |
The following weapons are seen in the video game Ghost Squad, the 2007 arcade port, Ghost Squad Evolution:
|
Handguns
Unknown Revolver
Presumably a Smith & Wesson's Revolver fitted with optic mount appear as "P44M" (Presumably short for "Pistol .44 Magnum") and unlocked at Level 5. This gun hold 6 rounds and piercing faction, and also able to mount a dot sight.
Beretta 92G Elite 1A
The Beretta 92G Elite 1A fitted with Aimpoint comp m2 appear as "TM9V" (Presumably short for "Tacticalmaster M9", an airsoft gun made by Tokyo Marui) and unlocked at Level 11. This gun hold 15 rounds and built-in dot sight by default, other stats a fairly average.
Tokyo Marui Hi-Capa 5.1
The Tokyo Marui Hi-Capa 5.1, which strongly resemblance from Strayer Voigt Infinity, appear as "M45R" (Presumably short for "Model .45 Racegun") and unlocked at Level 19. The Hi-Capa 5.1 are hold 15 rounds and have double damage. It is also seen in Ghost Squad soldier's leg holsters.
Single Action Army
The Single Action Army appear as "PM6" (Presumably short for "Peace Maker 6-shot") and unlocked at Level 26. The SAA are correctly hold 6 rounds and can't doubled up by Hi-cap magazine item, also have a long reload and large hitbox.
Fictional handgun (Guardian II)
The fictional handgun called "Guardian II" is can unlocked at Level 34. This gun is designed by Tokyo Marui and SEGA AM2 for 2003's "Virtua Cop 3". The Guardian II hold 9 rounds and other stats a fairly average.
Heckler and Koch Mark 23
The Heckler & Koch Mark 23 with accessory rail is appear as "P4512" (Presumably short for "Pistol .45 12-rounds") and unlocked at Level 40. The Mark 23 are correctly hold 12 rounds, and also have double damage. Its also barely seen in the chest holster of Alex Havoc, an officer of "Indigo Wolfes".
Fictional auto revolver (Guardian I)
The fictional auto revolver called "Guardian I" is can unlocked at Level 60. This gun is designed by SEGA for 1994's "Virtua Cop" and also appear as most of own light gun game until early 2000's. The Guardian I hold 6 rounds and can't doubled up by Hi-cap magazine item, also have fast reload but other stats a regrettably weak.
Beretta 8045 Cougar F
The Beretta 8045 Cougar F with accessory rail is appear as "M209" and unlocked at Level 61. The 8045 Cougar are correctly hold 10 (9+1) rounds and have large hitbox, but can't doubled up by Hi-cap magazine item for unknown reason. Its also used by "Indigo Wolfes" terrorists equipped with ballistic shields.
Submachine guns
HK G36C SMG
In Game called "XM-2119" and available from the beginning. It appears to be a Heckler & Koch G36C with modified MP5K-PDW folding stock, but is incorrectly made into a submachine gun.
Heckler and Koch MP5
MP5 as featured ingame and called "M94R" has a standard-length barrel, Knight's Armament Rail Interface System (R.I.S) with vertical foregrip, "Navy" trigger group, and a PDW folding stock; it is unlocked at Level 30.
Heckler and Koch UMP45
In Game called "MP10" and unlocked at Level 77.
Assault Rifles ,Carbines and Battle Rifles
Colt M4A1 Carbine
In Game called "AR4A" and unlocked at Level 32.
ROCK SOPMOD M14
In Game called "TR14" and unlocked at Level 38.
TM AK-Beta Spetsnaz
In Game called "TK1B" and unlocked at Level 46.
Heckler & Koch XM29 Objective Individual Combat Weapon
In Game called "XMW21" and unlocked at Level 99.
Sniper Rifles
DSR-precision GmbH DSR-1
In Game called "SR308" and unlocked at Level 85.
Machine Guns
FN M249 SAW
In Game called "SAW24" and unlocked at Level 15.
Shotguns
Benelli M4
In Game called "M4E" and unlocked at Level 2.
Franchi SPAS-12
In Game called "SG112" and unlocked at Level 93.