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Squad: Difference between revisions
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'''''Squad''''' is a tactical first-person shooter video game set in a current-day conflict involving US Army, Ground Forces of the Russian Federation, British Army, Insurgents and Irregular Militia Forces (to be referred to as "Militia" later on for brevity), and draws inspiration from the Middle East, Southwestern Asia and Eastern Europe. It is a spiritual successor to the award-winning ''[[Project_Reality|Project Reality]]'' modification for ''[[Battlefield_2|Battlefield 2]]''. The ''[http://joinsquad.com/faq goal'' of ''Squad''] is to create a "tactical first person shooter built around teamwork and cooperation". The development was announced in October 2014 and it is currently available exclusively on Steam (PC). It is still in development. | '''''Squad''''' is a tactical first-person shooter video game set in a current-day conflict involving US Army, Ground Forces of the Russian Federation, British Army, Insurgents and Irregular Militia Forces (to be referred to as "Militia" later on for brevity), and draws inspiration from theatres of the Middle East, Southwestern Asia and Eastern Europe. It is a spiritual successor to the award-winning ''[[Project_Reality|Project Reality]]'' modification for ''[[Battlefield_2|Battlefield 2]]''. The ''[http://joinsquad.com/faq goal'' of ''Squad''] is to create a "tactical first person shooter built around teamwork and cooperation". The development was announced in October 2014 and it is currently available exclusively on Steam (PC). It is still in development. | ||
{{VG Title}} | {{VG Title}} | ||
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== SIG-Sauer P320 == | == SIG-Sauer P320 == | ||
The [[SIG-Sauer P320]] appears in | The [[SIG-Sauer P320]] appears in Squad disguised as the newly adopted sidearm of the US Army, the "M17 Modular Handgun System". It is available to the US Army squad leader, and feeds from 17-round box magazines. Note that the real M17 Modular Handgun System comes in Coyote Brown finish (slide included), has a manual safety, and also has 3 rail-slots in its accessory rail, similar to the compact P320 and M18 pistol fashioned after it. As such, this is really a full length P320 in two-tone Flat Dark Earth (FDE). As the game's variant does not have the manual safety, it is also noticeably the only sidearm in the game that is holstered and drawn without turning on or off the safety. | ||
[[file:SIGP320.jpg|thumb|none|350px|SIG-Sauer P320 (full size) - 9x19mm]] | [[file:SIGP320.jpg|thumb|none|350px|SIG-Sauer P320 (full size) - 9x19mm]] | ||
[[File:SIG-P320-FS-MHS.jpg|thumb|none|350px|XM17 MHS with 21-round magazine for comparison - 9x19mm]] | [[File:SIG-P320-FS-MHS.jpg|thumb|none|350px|XM17 MHS with 21-round magazine for comparison - 9x19mm]] | ||
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== Beretta M9A1 == | == Beretta M9A1 == | ||
The [[Beretta M9A1]] is available to | The [[Beretta M9A1]] appears in Squad as the "M9A1 Beretta". It is available to all US Army classes less the squad leader, rifleman, grenadier, light and heavy anti-tank, and feeds from 16-round box magazines. The marksman, crewman and lead crewman get an extra magazine each. Note that the M9A1 is not adopted by the US Army, but is adopted in small numbers by the US Marine Corps. | ||
Trivia: Before animations were changed, the magazine markings read ''MAS CAL 9 PARA'' / ''FABRIQUE SOUS LICENSE BERETTA'' ("manufactured under a Beretta license"), making it a [[Beretta 92 pistol series#PAMAS G1|PAMAS G1]] magazine (French copy of the Beretta 92FS). | Trivia: Before animations were changed, the magazine markings read ''MAS CAL 9 PARA'' / ''FABRIQUE SOUS LICENSE BERETTA'' ("manufactured under a Beretta license"), making it a [[Beretta 92 pistol series#PAMAS G1|PAMAS G1]] magazine (French copy of the Beretta 92FS). | ||
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[[file:Squad m9a1 hold.jpg|thumb|none|600px|The Beretta M9A1 in first person.]] | [[file:Squad m9a1 hold.jpg|thumb|none|600px|The Beretta M9A1 in first person.]] | ||
[[file:Squad_m9a1_sights.jpg|thumb|none|600px|Aiming down the sights.]] | [[file:Squad_m9a1_sights.jpg|thumb|none|600px|Aiming down the sights.]] | ||
[[file:Squad_m9a1_reload.jpg|thumb|none|600px|Reloading the | [[file:Squad_m9a1_reload.jpg|thumb|none|600px|Reloading the M9A1.]] | ||
== MP-443 Grach | == MP-443 Grach | ||
The [[MP-443 Grach]] is | The [[MP-443 Grach]] is the standard side-arm of the Russian Ground Forces. It is available to all classes less the rifleman, grenadier, light and heavy anti-tank, and feeds from 18-round box magazines. As with the [[Squad#Beretta M9A1|M9A1]], the marksman, crewman and lead crewman get an extra magazine each. | ||
[[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]] | [[file:MP433Grach.jpg|thumb|none|350px|MP-443 Grach - 9x19mm]] | ||
[[file:Squad mp443 hold.jpg|thumb|none|600px|The MP-443 in first person.]] | [[file:Squad mp443 hold.jpg|thumb|none|600px|The MP-443 in first person.]] | ||
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== Glock 17 == | == Glock 17 == | ||
The [[Glock 17]] appears in | The [[Glock 17]] appears in Squad under the British Designation of "L131A1 General Service Pistol". It is available to all classes less the rifleman, light and heavy anti-tank and grenadier kits, and feeds from 17-round box magazines. Unlike the [[Squad#Beretta M9A1|M9A1]] and [[Squad#MP-443 Grach|MP-443 Grach]], only the marksman gets an extra magazine. | ||
[[file:Glock-17Gen4.jpg|thumb|none|350px|Glock 17 Gen 4, the variant adopted by the British Armed Forces - 9x19mm]] | [[file:Glock-17Gen4.jpg|thumb|none|350px|Glock 17 Gen 4, the variant adopted by the British Armed Forces - 9x19mm]] | ||
[[file:Squad l131a1 hold.jpg|thumb|none|600px|Holding the L131A1.]] | [[file:Squad l131a1 hold.jpg|thumb|none|600px|Holding the L131A1.]] | ||
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== Tokarev TT-33 == | == Tokarev TT-33 == | ||
The [[Tokarev TT-33]] appears in | The [[Tokarev TT-33]] appears in Squad as the "TT33 Tokarev". It is available to the Insurgent and Militia squad leaders, medics and marksmen, and feeds from 8-round box magazines. Like the [[Squad#Makarov PM|PM]], it comes with more magazines than the other pistols to compensate for its smaller magazine capacity. It packs the biggest punch of all the pistols in the game, owing to its calibre. It is textured with painted stars on both grips. | ||
[[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]] | [[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]] | ||
[[file:Squad tt33 hold.jpg|thumb|none|600px|The Tokarev TT-33 in first person.]] | [[file:Squad tt33 hold.jpg|thumb|none|600px|The Tokarev TT-33 in first person.]] | ||
[[file:Squad TT-33 ADS.jpg|thumb|none|600px|Aiming down the sights.]] | [[file:Squad TT-33 ADS.jpg|thumb|none|600px|Aiming down the sights.]] | ||
[[file:Squad TT-33 Grips.jpg|thumb|none|600px|Reloading | [[file:Squad TT-33 Grips.jpg|thumb|none|600px|Reloading the TT-33 - note the painted star on the grips.]] | ||
[[file:Squad TT-33 Reload.jpg|thumb|none|600px|Releasing the slide | [[file:Squad TT-33 Reload.jpg|thumb|none|600px|Releasing the slide.]] | ||
== Makarov PM == | == Makarov PM == | ||
The [[Makarov PM]] is available to all Insurgent and Militia classes less the squad leader, medic, marksman, light and heavy anti-tank | The [[Makarov PM]] appears in Squad as the "PM Makarov", following OWI's glorious tradition of naming pistols backwards. It is available to all Insurgent and Militia classes less the squad leader, medic, marksman, light and heavy anti-tank. Like the [[Squad#Tokarev TT-33|TT-33]], it has twice the number of magazines as the other sidearms to compensate for the smaller magazine capacity. | ||
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]] | [[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]] | ||
[[file:Squad pm hold.jpg|thumb|none|600px|The Makarov PM in first person.]] | [[file:Squad pm hold.jpg|thumb|none|600px|The Makarov PM in first person.]] | ||
[[file:Squad_makarov_sights.jpg|thumb|none|600px|Aiming down the sights.]] | [[file:Squad_makarov_sights.jpg|thumb|none|600px|Aiming down the sights.]] | ||
[[file:Squad_makarov_reload2.jpg|thumb|none|600px| | [[file:Squad_makarov_reload2.jpg|thumb|none|600px|Reloading the PM.]] | ||
[[file:Squad pm reload2.jpg|thumb|none|600px|Releasing the slide.]] | [[file:Squad pm reload2.jpg|thumb|none|600px|Releasing the slide.]] | ||
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== PPSh-41 == | == PPSh-41 == | ||
The [[PPSh-41]] is available to the Insurgent raider class, and feeds from either 35-round stick magazines or 71-round drum magazines. The player has 4 | The [[PPSh-41]] is available exclusively to the Insurgent raider class, and feeds from either 35-round stick magazines or 71-round drum magazines. The player has access to 4 of the former and 2 of the latter, and may switch between them at his own discretion, using the scroll wheel. | ||
Switching to the drum magazine (via the scroll wheel) will have the player character remove the 35-round stick, and insert the drum. If the previous magazine had been emptied prior, and the bolt is locked forward, the player character will pull it back after the switch, and the same applies to the converse. However, if you were to holster your PPSh-41 with stick magazines prior and drew it again by equipping the one with the drum magazine option, the character | Switching to the drum magazine (via the scroll wheel) will have the player character remove the 35-round stick, and insert the drum. If the previous magazine had been emptied prior, and the bolt is locked forward, the player character will pull it back after the switch, and the same applies to the converse. However, if you were to holster your PPSh-41 with stick magazines prior and drew it again by equipping the one with the drum magazine option, the character would already have done the switch magically beforehand. | ||
[[file:Ppsh41.jpg|thumb|none|350px|PPSh-41 with stick magazine - 7.62x25mm Tokarev]] | [[file:Ppsh41.jpg|thumb|none|350px|PPSh-41 with stick magazine - 7.62x25mm Tokarev]] | ||
[[file:Squad ppsh41 stick hold.jpg|thumb|none|600px|The PPSh-41 in first person.]] | [[file:Squad ppsh41 stick hold.jpg|thumb|none|600px|The PPSh-41 in first person.]] | ||
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[[file:Squad ppsh41 drum hold.jpg|thumb|none|600px|The PPSh-41, with 71-round drum equipped, in first person.]] | [[file:Squad ppsh41 drum hold.jpg|thumb|none|600px|The PPSh-41, with 71-round drum equipped, in first person.]] | ||
[[file:Squad ppsh41 drum reload.jpg|thumb|none|600px|Inserting a drum - As with the stick magazine, after the magazine insertion, the player checks that the magazine catch is secure.]] | [[file:Squad ppsh41 drum reload.jpg|thumb|none|600px|Inserting a drum - As with the stick magazine, after the magazine insertion, the player checks that the magazine catch is secure.]] | ||
[[file:Squad ppsh41 drum safety.jpg|thumb|none|600px|Holstering the PPSh-41 - the player character releases the charging handle so that the bolt goes | [[file:Squad ppsh41 drum safety.jpg|thumb|none|600px|Holstering the PPSh-41 - the player character releases the charging handle so that the bolt goes forward; most weapons have their safeties engaged/disengaged when the player draws or holsters them.]] | ||
=Assault Rifles and Battle Rifles= | =Assault Rifles and Battle Rifles= | ||
== Colt M4A1 == | == Colt M4A1 == | ||
The [[M4A1|Colt M4A1]] is available to the US Army squad leader and rifleman, and feeds from 30-round box magazines. | The [[M4A1|Colt M4A1]] is available to the US Army squad leader and rifleman, and feeds from 30-round box magazines. The rifleman's M4A1 may either have an Aimpoint CompM4 (designated "M68 CCO") alone, or a carry handle rear sight and KAC foregrip. The squad leader's M4A1 on the other hand uses the M68 CCO with a KAC foregrip, and like all squad leader primary weapons, is loaded with tracer rounds. | ||
A quick glance at the lower receiver of the M4A1 when reloading (while using free-look) reveals a three-round burst selector and | A quick glance at the lower receiver of the M4A1 when reloading (while using free-look) reveals a three-round burst selector and [[Squad#Colt M4 Carbine|M4 Carbine]] markings. | ||
[[file:ColtM4.jpg|thumb|none|350px|Colt M4A1 with KAC railed handguard, as used by the US Army in the game - 5.56x45mm]] | [[file:ColtM4.jpg|thumb|none|350px|Colt M4A1 with KAC railed handguard, as used by the US Army in the game - 5.56x45mm]] | ||
[[file:Squad m4a1 hold.jpg|thumb|none|600px|The M4A1 in first-person.]] | [[file:Squad m4a1 hold.jpg|thumb|none|600px|The M4A1 in first-person.]] | ||
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[[file:Squad m4a1 aim2.jpg|thumb|none|600px|Aiming through an over-sized CompM4.]] | [[file:Squad m4a1 aim2.jpg|thumb|none|600px|Aiming through an over-sized CompM4.]] | ||
[[file:Squad m4a1 reload1.jpg|thumb|none|600px|Reloading the M4A1 - the soldier first checks the chamber, in a very [[Project_Reality#M4.2FM4A1_Carbine|Project Reality-ish]] manner...]] | [[file:Squad m4a1 reload1.jpg|thumb|none|600px|Reloading the M4A1 - the soldier first checks the chamber, in a very [[Project_Reality#M4.2FM4A1_Carbine|Project Reality-ish]] manner...]] | ||
[[file:Squad m4a1 reload2.jpg|thumb|none|600px|...switches magazines | [[file:Squad m4a1 reload2.jpg|thumb|none|600px|...switches magazines, revealing the [[Squad#Colt M4 Carbine|M4 Carbine]] markings in the process...]] | ||
[[file:Squad m4a1 reload3.jpg|thumb|none|600px|...and finishes by slapping the bolt release - The bolt release juts out when a magazine is emptied | [[file:Squad m4a1 reload3.jpg|thumb|none|600px|...and finishes by slapping the bolt release - The bolt release juts out when a magazine is emptied.]] | ||
== Colt M4 Carbine == | == Colt M4 Carbine == | ||
The [[M4 carbine|Colt M4 Carbine]] is available to the all US Army classes | The [[M4 carbine|Colt M4 Carbine]] is available to the Militia squad leader and rifleman, as well as all US Army classes less the automatic rifleman, machine gunner and marksman. It feeds from 30-round box magazines like the [[Squad#M4A1|M4A1]]. The Militia M4 Carbine comes with a round handguard, and no other configuration. On the other hand, like the [[Squad#M4A1|M4A1]], the US Army's M4 Carbine is equipped with a KAC railed handguard. The squad leader and rifleman's M4 Carbine has a Trijicon TA31RCO (designated "M150 RCO"), the medic, grenadier, light and heavy anti-tank's have M68 CCOs, and the crewman and lead crewman uses carry handle sights. Additionally, the grenadier's M4 Carbine has a [[M203A1 Grenade Launcher|M203A1]] mounted. | ||
Like every other squad leader primary weapon, the respective squad leaders' M4 Carbine is loaded with tracer rounds. | Like every other squad leader primary weapon, the respective squad leaders' M4 Carbine is loaded with tracer rounds. | ||
[[file:ColtM4 FirstVersion.jpg|thumb|none|350px|Colt M4 Carbine with a round handguard, as used by the Militia forces in the game - 5.56x45mm]] | |||
[[file:ColtM4.jpg|thumb|none|350px|Colt M4 Carbine with KAC railed handguard, as used by the US Army in the game - 5.56x45mm]] | [[file:ColtM4.jpg|thumb|none|350px|Colt M4 Carbine with KAC railed handguard, as used by the US Army in the game - 5.56x45mm]] | ||
[[file:Squad m4 mil hold.jpg|thumb|none|600px|The Militia's M4 Carbine in first person.]] | [[file:Squad m4 mil hold.jpg|thumb|none|600px|The Militia's M4 Carbine in first person.]] | ||
[[file:Squad m4 us hold.jpg|thumb|none|600px|The US Army's M4 Carbine, with a TA31RCO equipped, in first person.]] | [[file:Squad m4 us hold.jpg|thumb|none|600px|The US Army's M4 Carbine, with a TA31RCO equipped, in first person.]] | ||
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== L85A2 == | == L85A2 == | ||
The [[L85A2]] is available to all British Army classes except the marksman, automatic rifleman and machine gunner, and feeds from 30-round box magazines. It comes with a Daniel Defence railed handguard, and | The [[L85A2]] is available to all British Army classes except the marksman, automatic rifleman and machine gunner, and feeds from 30-round box magazines. It comes with a Daniel Defence railed handguard. Only the rifleman and squad leader have Grip Pods mounted to their L85A2s, and they have the option to use Trijicon TA31-CHs (simply named "ACOG"). The grenadier's L85A2 comes with an ACOG and has a [[Squad#Heckler & Koch AG-SA80|L123A2]] mounted. Like every other squad leader primary weapon, the squad leader's L85A2 is loaded with tracer rounds. Note that the model of ACOG adopted by the British Army is actually the TA31F rather than the -CH variant, with an RMR mounted on top. | ||
[[file:L85A2 upgraded.jpg|thumb|none|350px|L85A2 - 5.56x45mm]] | [[file:L85A2 upgraded.jpg|thumb|none|350px|L85A2 - 5.56x45mm]] | ||
[[file:Squad l85a2 hold.jpg|thumb|none|600px|The L85A2 in first person.]] | [[file:Squad l85a2 hold.jpg|thumb|none|600px|The L85A2 in first person.]] | ||
[[file:Squad l85a2 aim.jpg|thumb|none|600px|Aiming down the sights.]] | [[file:Squad l85a2 aim.jpg|thumb|none|600px|Aiming down the sights.]] | ||
[[file:Squad l85a2 reload 1.jpg|thumb|none|600px|Reloading the L85A2 - The | [[file:Squad l85a2 reload 1.jpg|thumb|none|600px|Reloading the L85A2 - The rifleman checks the empty chamber...]] | ||
[[file:Squad l85a2 reload 2.jpg|thumb|none|600px|...switches magazines...]] | [[file:Squad l85a2 reload 2.jpg|thumb|none|600px|...switches magazines...]] | ||
[[file:Squad l85a2 reload 3.jpg|thumb|none|600px|...presses the bolt release to chamber a round...]] | [[file:Squad l85a2 reload 3.jpg|thumb|none|600px|...presses the bolt release to chamber a round...]] | ||
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== AK-74 == | == AK-74 == | ||
The [[AK-74]] is available to | The [[AK-74]] is available to the Militia squad leader, rifleman and grenadier, as well as the Insurgent fighter as a limited kit. It feeds from 30-round box magazines. This is to mimic the relative prevalence of 5.45x39mm weapons in Eastern Europe theatre over the Middle Eastern and Southwestern Asian theatre. The Militia grenadier's AK-74 has a [[Squad#GP-25|GP-25]] mounted, and the Militia squad leader's, like every other squad leader primary weapon, is loaded with tracer rounds. | ||
[[file:AK-74_NTW_12_92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]] | [[file:AK-74_NTW_12_92.jpg|thumb|none|350px|AK-74 - 5.45x39mm]] | ||
[[file:Squad ak74 hold.jpg|thumb|none|600px|The AK-74 in first person.]] | [[file:Squad ak74 hold.jpg|thumb|none|600px|The AK-74 in first person.]] | ||
[[file:Squad ak74 aim.jpg|thumb|none|600px|Aiming down the | [[file:Squad ak74 aim.jpg|thumb|none|600px|Aiming down the sights.]] | ||
[[file:Squad ak74 reload3.jpg|thumb|none|600px|Reloading the AK-74 - The militant checks the new magazine...]] | [[file:Squad ak74 reload3.jpg|thumb|none|600px|Reloading the AK-74 - The militant checks the new magazine...]] | ||
[[file:Squad ak74 reload1.jpg|thumb|none|600px|...rocks the magazine in...]] | [[file:Squad ak74 reload1.jpg|thumb|none|600px|...rocks the magazine in...]] | ||
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== AKS-74N == | == AKS-74N == | ||
The [[AKS-74|AKS-74N]] is available to the Militia | The [[AKS-74|AKS-74N]] appears in Squad with a 1P29 scope mounted. It is available to the Militia squad leader and rifleman as well as the Insurgent fighter, and feeds from 30-round box magazines. While the side-rail for mounting night-vision optics is not visible from any angle, there would be no other way you would be able to mount such an optic, unless you were to use superglue. It goes by "AKS-74 + 1P29" in game. | ||
[[file:AK74 with NSPU scope.jpg|thumb|none|350px|AKS-74N with NSPU mounted - 5.45x39mm]] | [[file:AK74 with NSPU scope.jpg|thumb|none|350px|AKS-74N with NSPU mounted - 5.45x39mm]] | ||
[[file:Squad aks74n hold.jpg|thumb|none|600px|The AKS-74N, with 1P29 mounted, in first person.]] | [[file:Squad aks74n hold.jpg|thumb|none|600px|The AKS-74N, with 1P29 mounted, in first person.]] | ||
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== AK-74M == | == AK-74M == | ||
The [[AK-74M]] is the available to all Russian Ground Forces classes | The [[AK-74M]] is the available to all Russian Ground Forces classes less the lead crewman, crewman, marksman, automatic rifleman and machine gunner, and feeds from 30-round box magazines. While every class has access to a stock rifle, the squad leader and rifleman have exclusive access to either a 1P63 Obzor or a 1P78-1 Kashtan, while the grenadier's AK-74M has a [[Squad#GP-25|GP-25]] mounted. Like every other squad leader primary weapon, the squad leader's AK-74M is loaded with tracer rounds. Quite unlike the other AK rifles in the game, the player grips it by the magazine rather than the handguard, a trait shared with the [[Squad#RPK-74M|RPK-74M]]. | ||
[[file:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]] | [[file:AK-74M.jpg|thumb|none|350px|AK-74M - 5.45x39mm]] | ||
[[file:Squad ak74m hold.jpg|thumb|none|600px|The AK-74M in first person - note the grip of the left hand on the magazine.]] | [[file:Squad ak74m hold.jpg|thumb|none|600px|The AK-74M in first person - note the grip of the left hand on the magazine.]] | ||
[[file:Squad ak74m aim.jpg|thumb|none|600px|Aiming down the sights.]] | [[file:Squad ak74m aim.jpg|thumb|none|600px|Aiming down the sights.]] | ||
[[file:Squad ak74m reload.jpg|thumb|none|600px|Reloading the AK-74M - the polymer furniture, folding stock (indicated by the trunnion at the end of the receiver), smooth upper receiver and | [[file:Squad ak74m reload.jpg|thumb|none|600px|Reloading the AK-74M - the polymer furniture, folding stock (indicated by the trunnion at the end of the receiver), smooth upper receiver and side-rail, all often neglected features in other titles, are all visible here.]] | ||
[[file:Squad ak74m 1p63 hold.jpg|thumb|none|600px|The AK-74M, with 1P63 Obzor mounted, in first person.]] | [[file:Squad ak74m 1p63 hold.jpg|thumb|none|600px|The AK-74M, with 1P63 Obzor mounted, in first person.]] | ||
[[file:Squad ak74m 1p63 aim.jpg|thumb|none|600px|Aiming down the 1P63 Obzor.]] | [[file:Squad ak74m 1p63 aim.jpg|thumb|none|600px|Aiming down the 1P63 Obzor.]] | ||
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== AKS-74U == | == AKS-74U == | ||
The [[AKS-74U]] is available to the Militia | The [[AKS-74U]] is available to the Militia and Russian Ground Forces crewmen and lead crewmen, and feeds from 30-round box magazines. | ||
[[file:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]] | [[file:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]] | ||
[[file:Squad aks74u hold.jpg|thumb|none|600px|The AKS-74U in first person.]] | [[file:Squad aks74u hold.jpg|thumb|none|600px|The AKS-74U in first person.]] | ||
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== AKM == | == AKM == | ||
The [[AKM]] is available to the Insurgent fighter and grenadier, | The [[AKM]] is available to the Insurgent fighter and grenadier, as well as the Militia rifleman as a limited kit. It feeds from 30-round box magazines, and like the other 7.62mm AK rifles, is capable of knocking out a target at close range with 2 shots to the chest. The Insurgent grenadier's AKM has a [[Squad#GP-25|GP-25]] mounted. | ||
[[file:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]] | [[file:AKMRifle.jpg|thumb|none|350px|AKM - 7.62x39mm]] | ||
[[file:Squad akm hold.jpg|thumb|none|600px|The AKM in first person, as he threatens yet another target.]] | [[file:Squad akm hold.jpg|thumb|none|600px|The AKM in first person, as he threatens yet another target.]] | ||
[[file:Squad_akm_sights.jpg|thumb|none|600px|Aiming down the sights.]] | [[file:Squad_akm_sights.jpg|thumb|none|600px|Aiming down the sights.]] | ||
[[file:Squad_akm_reload.jpg|thumb|none|600px|Reloading the AKM | [[file:Squad_akm_reload.jpg|thumb|none|600px|Reloading the AKM.]] | ||
[[file:Squad akm reload2.jpg|thumb|none|600px| | [[file:Squad akm reload2.jpg|thumb|none|600px|Pulling the charging handle.]] | ||
== AKMS == | == AKMS == | ||
The [[AKMS]] is available to the Insurgent crewman and lead crewman, | The [[AKMS]] is available to the Insurgent crewman and lead crewman, and feeds from 30-round box magazines. As with the [[Squad#AKS-74|AKS-74]], was originally planned to be a random spawn for Riflemen using the AKM in order to increase the aesthetic variety in the arsenal of the irregular forces. | ||
[[file:AKMS.jpg|thumb|none|350px|AKMS - 7.62x39mm]] | [[file:AKMS.jpg|thumb|none|350px|AKMS - 7.62x39mm]] | ||
[[file:Squad akms hold.jpg|thumb|none|600px|The AKMS in first person - one can faintly make out the folding stock at the end of the receiver.]] | [[file:Squad akms hold.jpg|thumb|none|600px|The AKMS in first person - one can faintly make out the folding stock at the end of the receiver.]] | ||
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== PM md. 63 == | == PM md. 63 == | ||
The [[AK-47#AIM/AIMS|PM.md.63 (AIM)]] is the one of two weapons available to the Insurgent squad leader, | The [[AK-47#AIM/AIMS|PM.md.63 (AIM)]] is the one of two weapons available to the Insurgent squad leader, the other being the [[Squad#G3A4|G3A4]]. It feeds from 30-round box magazines. Like all squad leader primary weapons, it is loaded with tracer rounds. | ||
[[file:Aimrifle.jpg|thumb|none|350px|PM md. 63 - 7.62x39mm]] | [[file:Aimrifle.jpg|thumb|none|350px|PM md. 63 - 7.62x39mm]] | ||
[[file:Squad md63 hold.jpg|thumb|none|600px|The PM md. 63 in first person.]] | [[file:Squad md63 hold.jpg|thumb|none|600px|The PM md. 63 in first person.]] | ||
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[[file:Squad g3a3 reload1.jpg|thumb|none|600px|Reloading the G3A3 - the fighter pulls the charging handle back to lock it...]] | [[file:Squad g3a3 reload1.jpg|thumb|none|600px|Reloading the G3A3 - the fighter pulls the charging handle back to lock it...]] | ||
[[file:Squad_g3_magazine.jpg|thumb|none|600px|...inserts a fresh magazine after the obligatory magazine check...]] | [[file:Squad_g3_magazine.jpg|thumb|none|600px|...inserts a fresh magazine after the obligatory magazine check...]] | ||
[[file:Squad_g3_slap.jpg|thumb|none|600px|...and ends it with the HK slap.]] | [[file:Squad_g3_slap.jpg|thumb|none|600px|...and ends it with the classic HK slap.]] | ||
== Heckler & Koch G3A4 == | == Heckler & Koch G3A4 == | ||
The [[Heckler & Koch G3A4]] is one of two weapons available to the Insurgent squad leader, | The [[Heckler & Koch G3A4]] is one of two weapons available to the Insurgent squad leader, the other being the [[Squad#PM md. 63|PM md. 63]]. It feeds from 20-round box magazines and comes with wide handguards. Like all other squad leader primary weapons, it is loaded with tracer rounds. | ||
[[File:G3A4.jpg|thumb|none|350px|Heckler & Koch G3A4 with "wide" handguard - 7.62x51mm]] | [[File:G3A4.jpg|thumb|none|350px|Heckler & Koch G3A4 with "wide" handguard - 7.62x51mm]] | ||
[[file:Squad g3a4 hold.jpg|thumb|none|600px|The G3A4 in first person.]] | [[file:Squad g3a4 hold.jpg|thumb|none|600px|The G3A4 in first person.]] | ||
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== SKS-45 == | == SKS-45 == | ||
The [[SKS|SKS-45]] is available to the Insurgent and Militia | The [[SKS|SKS-45]] is available to the Insurgent and Militia scouts, as well as the Insurgent light and heavy anti-tank. It feeds from its 10-round internal magazine loaded by stripper clips. Its folding bayonet is currently unusable, and it, bizarrely, can be reloaded mid-clip by pulling the bolt back first to lock it and partially loading the rounds into the magazine. | ||
Note that while it is possible to reload an SKS mid-clip, one needs to manually hold as the bolt only locks back on an empty magazine. The other alternative would be to flip open the magazine floor by engaging a latch so as to drop all loose rounds, then pull the bolt back to lock it. The way it works in game was a deliberate decision allegedly for balance purposes. Additionally, a point worth noting is that the SKS in game can hold an extra round in the chamber when reloading mid-clip, despite a single round having been ejected when the bolt is first pulled back. | Note that while it is possible to reload an SKS mid-clip, one needs to manually hold as the bolt only locks back on an empty magazine. The other alternative would be to flip open the magazine floor by engaging a latch so as to drop all loose rounds, then pull the bolt back to lock it. The way it works in game was a deliberate decision allegedly for balance purposes. Additionally, a point worth noting is that the SKS in game can hold an extra round in the chamber when reloading mid-clip, despite a single round having been ejected when the bolt is first pulled back. | ||
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== M249 SAW == | == M249 SAW == | ||
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] is one of two light machine guns available to the Militia automatic rifleman, | The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] is one of two light machine guns available to the Militia automatic rifleman, the other being the [[Squad#RPK-74|RPK-74]]. It comes equipped with a full length barrel, heat shield and synthetic stock, and feeds from 200-round ammo boxes. It is unlocked later than the kit with the RPK-74. | ||
[[file:Fn m249saw mk2 10-1-.jpg|thumb|none|350px|M249-E2 SAW - 5.56x45mm NATO]] | [[file:Fn m249saw mk2 10-1-.jpg|thumb|none|350px|M249-E2 SAW - 5.56x45mm NATO]] | ||
[[file:Squad_m249_idle.jpg|thumb|none|600px|The M249 in first person.]] | [[file:Squad_m249_idle.jpg|thumb|none|600px|The M249 in first person.]] | ||
[[file:Squad m249 deploy.jpg|thumb|none|600px|Deploying bipods, the next best thing since sliced bread - | [[file:Squad m249 deploy.jpg|thumb|none|600px|Deploying bipods, the next best thing since sliced bread - note the full length barrel and heat shield.]] | ||
[[file:Squad m249 reload1.jpg|thumb|none|600px|Reloading the M249 SAW - The militant automatic rifleman first racks the charging handle before reloading...]] | [[file:Squad m249 reload1.jpg|thumb|none|600px|Reloading the M249 SAW - The militant automatic rifleman first racks the charging handle before reloading...]] | ||
[[file:Squad_m249_chamber_check.jpg|thumb|none|600px|...flips the feed tray up and down for a chamber inspection...]] | [[file:Squad_m249_chamber_check.jpg|thumb|none|600px|...flips the feed tray up and down for a chamber inspection...]] | ||
[[file:Squad m249 reload box.jpg|thumb|none|600px|...loads a new ammo box... | [[file:Squad m249 reload box.jpg|thumb|none|600px|...loads a new 200-round ammo box...]] | ||
[[file:Squad m249 reload3.jpg|thumb|none|600px|...loads a new belt onto the feed tray...]] | [[file:Squad m249 reload3.jpg|thumb|none|600px|...loads a new belt onto the feed tray...]] | ||
[[file:Squad m249 reload4.jpg|thumb|none|600px|...and closes the feed cover when done.]] | [[file:Squad m249 reload4.jpg|thumb|none|600px|...and closes the feed cover when done.]] | ||
== M249 Paratrooper == | == M249 Paratrooper == | ||
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]] is available to the US Army automatic rifleman | The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Paratrooper]] appears in Squad as the "M249 PIP". It is available to the US Army automatic rifleman, and feeds from 100-round cloth ammo bags. Aside its distinctive short barrel, it comes with the heat shield, railed handguard and telescoping buttstock of the Product Improvement Package (PIP), which is likely to be the basis for its in-game designation. The automatic rifleman has a choice between the M68 CCO and M145 MGO, the latter unlocking later than the former. | ||
[[file:M249 Para ACOG.jpg|thumb|none|350px|M249 Paratrooper - 5.56x45mm NATO]] | [[file:M249 Para ACOG.jpg|thumb|none|350px|M249 Paratrooper - 5.56x45mm NATO]] | ||
[[file:Squad m249 para hold.jpg|thumb|none|600px|The M249 Paratrooper in first person.]] | [[file:Squad m249 para hold.jpg|thumb|none|600px|The M249 Paratrooper in first person.]] | ||
[[file:Squad m249 para deploy.jpg|thumb|none|600px|Deploying the M249 Paratrooper | [[file:Squad m249 para deploy.jpg|thumb|none|600px|Deploying the M249 Paratrooper - note the different heat shield and short barrel.]] | ||
[[file:Squad m249 para aim.jpg|thumb|none|600px|Aiming with the | [[file:Squad m249 para aim.jpg|thumb|none|600px|Aiming with the M68 CCO.]] | ||
[[file:Squad m249 para reload.jpg|thumb|none|600px| | [[file:Squad m249 para reload.jpg|thumb|none|600px|Reloading the M249 Paratrooper - note the smaller 100-round cloth ammo bag]] | ||
[[file:Squad m249 para scope.jpg|thumb|none|600px|The M249 Paratrooper, with M145 MGO, in first person.]] | [[file:Squad m249 para scope.jpg|thumb|none|600px|The M249 Paratrooper, with M145 MGO mounted, in first person.]] | ||
[[file:Squad m249 para scope aim.jpg|thumb|none|600px|Aiming with the M145 MGO.]] | [[file:Squad m249 para scope aim.jpg|thumb|none|600px|Aiming with the M145 MGO.]] | ||
== FN Minimi Para == | == FN Minimi Para == | ||
The [[FN Minimi|FN Minimi Para]] | The [[FN Minimi|FN Minimi Para]], posing as the British L110A2, appears in Squad as the "L110A2 Minimi", the perfect name to describe the blend of the two variants. It is available to the British Army automatic rifleman, and feeds from 100-round cloth ammo bags similar to those of the [[Squad#M249 Paratrooper|M249 Paratrooper]]. The automatic rifleman has the choice between iron sights or a SUSAT optic. Note that while the actual L110A2 LMG may come with picatinny rails, those are built on top of the L85-style base rail designed to fit the SUSAT. Additionally, the sights on the L110A2 are also unique in order to accommodate the aforementioned base rail. | ||
[[file:MinimiPara.jpg|thumb|none|350px|FN Minimi Para - 5.56x45mm NATO]] | [[file:MinimiPara.jpg|thumb|none|350px|FN Minimi Para - 5.56x45mm NATO]] | ||
[[file:British L110A2.jpg|thumb|none|350px|Actual L110A2, for comparison - 5.56x45mm NATO]] | [[file:British L110A2.jpg|thumb|none|350px|Actual L110A2, for comparison - 5.56x45mm NATO]] | ||
[[file:Squad l110a2 hold.jpg|thumb|none|600px|The FN Minimi Para in first person | [[file:Squad l110a2 hold.jpg|thumb|none|600px|The FN Minimi Para in first person.]] | ||
[[file:Squad l110a2 deploy.jpg|thumb|none|600px|Deploying the | [[file:Squad l110a2 deploy.jpg|thumb|none|600px|Deploying the Minimi Para - note the exposed short barrel and original [[FN Minimi|Minimi]] handguards.]] | ||
[[file:Squad l110a2 aim.jpg|thumb|none|600px|Aiming down the sights - it shares the same sights as the [[Squad#M249 SAW|M249 SAW]].]] | [[file:Squad l110a2 aim.jpg|thumb|none|600px|Aiming down the sights - it shares the same sights as the [[Squad#M249 SAW|M249 SAW]].]] | ||
[[file:Squad l110a2 reload 3.jpg|thumb|none|600px| | [[file:Squad l110a2 reload 3.jpg|thumb|none|600px|Reloading the Minimi Para.]] | ||
[[file:Squad l110a2 susat hold.jpg|thumb|none|600px|The | [[file:Squad l110a2 susat hold.jpg|thumb|none|600px|The Minimi Para, with SUSAT mounted, in first person.]] | ||
[[file:Squad l110a2 susat aim.jpg|thumb|none|600px|Aiming with the SUSAT.]] | [[file:Squad l110a2 susat aim.jpg|thumb|none|600px|Aiming with the SUSAT.]] | ||
== L86A2 LSW == | == L86A2 LSW == | ||
The [[L86A2|L86A2 LSW]] is available to the British Army marksman, and feeds from 30-round box magazines. It comes equipped with a SUSAT | The [[L86A2|L86A2 LSW]] is available to the British Army marksman, and feeds from 30-round box magazines. It comes equipped with a SUSAT optic. | ||
[[Image:L86A2.jpg|thumb|none|350px|L86A2 LSW - 5.56x45mm NATO]] | [[Image:L86A2.jpg|thumb|none|350px|L86A2 LSW - 5.56x45mm NATO]] | ||
[[file:Squad l86a2 hold.jpg|thumb|none|600px|The L86A2 LSW in first person.]] | [[file:Squad l86a2 hold.jpg|thumb|none|600px|The L86A2 LSW in first person.]] | ||
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[[file:Squad rpk 40 hold.jpg|thumb|none|600px|The RPK in first person.]] | [[file:Squad rpk 40 hold.jpg|thumb|none|600px|The RPK in first person.]] | ||
[[file:Squad rpk 40 aim.jpg|thumb|none|600px|Aiming down the sights.]] | [[file:Squad rpk 40 aim.jpg|thumb|none|600px|Aiming down the sights.]] | ||
[[file:Squad rpk 40 reload1.jpg|thumb|none|600px|Reloading the RPK while deployed - the insurgent automatic rifleman switches magazines.]] | [[file:Squad rpk 40 reload1.jpg|thumb|none|600px|Reloading the RPK while deployed - the insurgent automatic rifleman switches magazines...]] | ||
[[file:Squad rpk 40 charge.jpg|thumb|none|600px|...and pulls the charging handle.]] | [[file:Squad rpk 40 charge.jpg|thumb|none|600px|...and pulls the charging handle.]] | ||
[[file:Squad rpk 40 reload2.jpg|thumb|none|600px|Reloading the RPK while undeployed - the animation is similar to that of the [[Squad#AKM|AKM | [[file:Squad rpk 40 reload2.jpg|thumb|none|600px|Reloading the RPK while undeployed - the animation is similar to that of the [[Squad#AKM|AKM]].]] | ||
[[file:Rpk_01_drum.jpg|thumb|none|350px|RPK with 75-round drum - 7.62x39mm]] | [[file:Rpk_01_drum.jpg|thumb|none|350px|RPK with 75-round drum - 7.62x39mm]] | ||
[[file:Squad rpk 75 hold.jpg|thumb|none|600px|The RPK, with a 75-round drum, in first person.]] | [[file:Squad rpk 75 hold.jpg|thumb|none|600px|The RPK, with a 75-round drum, in first person.]] | ||
[[file:Squad rpk 75 reload.jpg|thumb|none|600px|Reloading the RPK while deployed.]] | [[file:Squad rpk 75 reload.jpg|thumb|none|600px|Reloading the RPK while deployed.]] | ||
[[file:Squad rpk 75 reload2.jpg|thumb|none|600px|Reloading the RPK undeployed - the | [[file:Squad rpk 75 reload2.jpg|thumb|none|600px|Reloading the RPK undeployed - the Insurgent automatic rifleman wrestles with the weight of the drum and RPK, and eventually finishes by yanking the charging handle back while still gripping the drum magazine.]] | ||
== RPK-74 == | == RPK-74 == | ||
The [[RPK-74]] is one of | The [[RPK-74]] is one of two light machine guns available to the Militia automatic rifleman, the other being the [[Squad#M249 SAW|M249 SAW]]. It feeds from 45-round box magazines, and unlocks earlier than the [[Squad#M249 SAW|M249 SAW]]. | ||
[[file:Soviet_RPK-74.jpg|thumb|none|350px|RPK-74 with 45-round magazine - 5.45x39mm]] | [[file:Soviet_RPK-74.jpg|thumb|none|350px|RPK-74 with 45-round magazine - 5.45x39mm]] | ||
[[file:Squad rpk74 hold.jpg|thumb|none|600px|The RPK-74 in first person.]] | [[file:Squad rpk74 hold.jpg|thumb|none|600px|The RPK-74 in first person.]] | ||
[[file:Squad rpk74 aim.jpg|thumb|none|600px|"CURSE THE SUN" he screams, as he (somewhat pointlessly) threatens it with his RPK-74.]] | [[file:Squad rpk74 aim.jpg|thumb|none|600px|"CURSE THE SUN" he screams, as he (somewhat pointlessly) threatens it with his RPK-74.]] | ||
[[file:Squad rpk74 reload1.jpg|thumb|none|600px|Reloading the RPK-74 while deployed.]] | [[file:Squad rpk74 reload1.jpg|thumb|none|600px|Reloading the RPK-74 while deployed.]] | ||
[[file:Squad rpk74 reload alt.jpg|thumb|none|600px| | [[file:Squad rpk74 reload alt.jpg|thumb|none|600px|Reloading the RPK-74 while undeployed.]] | ||
== RPK-74M == | == RPK-74M == | ||
The [[RPK-74M]] is available to the Russian Ground Forces automatic rifleman, and feeds from 45-round polymer magazines. The | The [[RPK-74M]] is available to the Russian Ground Forces automatic rifleman, and feeds from 45-round box magazines, and unlike the [[Squad#RPK-74|RPK-74]] above, uses polymer magazines instead of bakelite ones. The automatic rifleman may choose between iron sights or a 1P78-2 Kashtan (calibrated for the RPK-74M and RPK-74N), the latter unlocking later than the former. Like the [[Squad#AK-74M|AK-74M]] above, the player holds the weapon by the magazine rather than by the handguard. | ||
[[file:Rpk74m.jpg|thumb|none|350px|RPK-74M with 45-round magazine - 5.45x39mm]] | [[file:Rpk74m.jpg|thumb|none|350px|RPK-74M with 45-round magazine - 5.45x39mm]] | ||
[[file:Squad rpk74m hold.jpg|thumb|none|600px|The RPK-74M in first person - note the grip of the left hand on the magazine.]] | [[file:Squad rpk74m hold.jpg|thumb|none|600px|The RPK-74M in first person - note the grip of the left hand on the magazine.]] | ||
[[file:Squad rpk74m aim.jpg|thumb|none|600px|Aiming down the sights.]] | [[file:Squad rpk74m aim.jpg|thumb|none|600px|Aiming down the sights.]] | ||
[[file:Squad rpk74m reload.jpg|thumb|none|600px|Reloading the RPK-74M while undeployed.]] | [[file:Squad rpk74m reload.jpg|thumb|none|600px|Reloading the RPK-74M while undeployed.]] | ||
[[file:Squad rpk74m 1p78 deploy.jpg|thumb|none|600px|The RPK-74M, with a | [[file:Squad rpk74m 1p78 deploy.jpg|thumb|none|600px|The RPK-74M, with a 1P78-2 Kashtan mounted, in first person.]] | ||
[[file:Squad rpk74m 1p78 aim.jpg|thumb|none|600px|Aiming with the 1P78 Kashtan - | [[file:Squad rpk74m 1p78 aim.jpg|thumb|none|600px|Aiming with the 1P78-2 Kashtan - It was never explicitly stated that it was the 1P78-2 variant (in fact it's likely to be the same 3D model), but it can be inferred since it is built for the RPK-74M after all.]] | ||
== M240B == | == M240B == | ||
The [[FN MAG|M240B]] is available to the US Army | The [[FN MAG|M240B]] is available to the US Army machine gunner, and feeds from 50-round cloth ammo bags that erroneously hold 75 rounds, although that could possibly be a balance consideration. It comes with an M145 MGO mounted. | ||
[[File:M240-1.jpg|thumb|none|350px|M240B - 7.62x51mm NATO]] | [[File:M240-1.jpg|thumb|none|350px|M240B - 7.62x51mm NATO]] | ||
[[File:Squad m240b hold.jpg|thumb|none|600px|The M240B in first person.]] | [[File:Squad m240b hold.jpg|thumb|none|600px|The M240B in first person.]] | ||
[[File:Squad m240b aim.jpg|thumb|none|600px|Aiming with the M145 MGO.]] | [[File:Squad m240b aim.jpg|thumb|none|600px|Aiming with the M145 MGO.]] | ||
[[File:Squad m240b reload2.jpg|thumb|none|600px|Reloading the M240B - the gunner racks the charging handle, then lifts the feed cover and feed tray for a quick inspection...]] | [[File:Squad m240b reload2.jpg|thumb|none|600px|Reloading the M240B - the gunner racks the charging handle, then lifts the feed cover and feed tray for a quick inspection...]] | ||
[[File:Squad m240b reload3.jpg|thumb|none|600px|...attaches a new ammo bag | [[File:Squad m240b reload3.jpg|thumb|none|600px|...attaches a new enchanted ammo bag with extra capacity...]] | ||
[[File:Squad m240b reload4.jpg|thumb|none|600px|...closes the tray and loads the new belt on top...]] | [[File:Squad m240b reload4.jpg|thumb|none|600px|...closes the tray and loads the new belt on top...]] | ||
[[File:Squad m240b reload6.jpg|thumb|none|600px|...and closes the feed cover at last.]] | [[File:Squad m240b reload6.jpg|thumb|none|600px|...and closes the feed cover at last.]] | ||
== FN MAG 58 == | == FN MAG 58 == | ||
The [[FN MAG 58]] | The [[FN MAG 58]], posing as the British [[L7 Machine Gun|L7A2 GPMG]], appears in Squad as the "L7A2 General Purpose Machine Gun". It is available to the British Army machine gunner, and feeds from enchanted cloth ammo bags, similar to the [[Squad#M240B|M240B]] above. It also has a railed feed cover similar to that of the M240B, which the actual L7A2 GPMG does not have. Rather, the actual L7A2 has a distinct bracket screwed to the left side of the receiver for mounting optics. It also has a unique and distinctly-shaped carry handle. | ||
[[File:FNMAG.jpg|thumb|none|350px|FN MAG 58 - 7.62x51mm NATO]] | [[File:FNMAG.jpg|thumb|none|350px|FN MAG 58 - 7.62x51mm NATO]] | ||
[[file:L7a2 gpmg left.jpg|thumb|none|350px|Actual L7A2 General Purpose Machine Gun, for comparison. Note the bracket for mounting optical sights, and the different carry handle. - 7.62x51mm NATO]] | [[file:L7a2 gpmg left.jpg|thumb|none|350px|Actual L7A2 General Purpose Machine Gun, for comparison. Note the bracket for mounting optical sights, and the different carry handle. - 7.62x51mm NATO]] | ||
[[File:Squad l7a2 hold.jpg|thumb|none|600px|The FN MAG 58 in first person - note the carry handle | [[File:Squad l7a2 hold.jpg|thumb|none|600px|The FN MAG 58 in first person - note the carry handle; the one on the L7A2 has a different shape.]] | ||
[[File:Squad l7a2 aim.jpg|thumb|none|600px|Aiming down the sights.]] | [[File:Squad l7a2 aim.jpg|thumb|none|600px|Aiming down the sights.]] | ||
[[File:Squad l7a2 reload 1.jpg|thumb|none|600px|Reloading the FN MAG 58 - The animation is similar to that of the [[Squad#M240B|M240B]], just without the optic on top.]] | [[File:Squad l7a2 reload 1.jpg|thumb|none|600px|Reloading the FN MAG 58 - The animation is similar to that of the [[Squad#M240B|M240B]], just without the optic on top.]] | ||
[[File:Squad l7a2 reload 2.jpg|thumb|none|600px|Closing the feed cover | [[File:Squad l7a2 reload 2.jpg|thumb|none|600px|Closing the feed cover - note the railed feed cover and the exposed barrel.]] | ||
[[File:Squad l7a2 receiver.jpg|thumb|none|600px|Taking a closer look at the left side of the receiver with free look - note the absence of the mounting bracket, a distinct feature of the L7A2. While it is detachable, doing so would leave 4 noticeable screw holes.]] | [[File:Squad l7a2 receiver.jpg|thumb|none|600px|Taking a closer look at the left side of the receiver with free look - note the absence of the mounting bracket, a distinct feature of the L7A2 GPMG. While it is detachable, doing so would leave 4 noticeable screw holes.]] | ||
== PKM == | == PKM == | ||
The [[PKM]] is available to the Insurgents | The [[PKM]] is available to the Insurgents and Militia machine gunners, and feeds from 100-round ammo boxes with non-disintegrating links. The PKM in game seems to be built from a mix of both polymer and wooden furniture. | ||
[[File:HungarianPKM.jpg|thumb|none|350px|PKM - 7.62x54mmR]] | [[File:HungarianPKM.jpg|thumb|none|350px|PKM - 7.62x54mmR]] | ||
[[File:Squad pkm draw.jpg|thumb|none|600px|Drawing the PKM - As with the | [[File:Squad pkm draw.jpg|thumb|none|600px|Drawing the PKM - As with the other medium machine guns, the weapon is lowered immediately upon drawing.]] | ||
[[File:Squad pkm aim.jpg|thumb|none|600px|Aiming down the sights.]] | [[File:Squad pkm aim.jpg|thumb|none|600px|Aiming down the sights.]] | ||
[[File:Squad pkm reload1.jpg|thumb|none|600px|Reloading the PKM - the | [[File:Squad pkm reload1.jpg|thumb|none|600px|Reloading the PKM - the Insurgent gunner opens the feed cover...]] | ||
[[File:Squad pkm reload2.jpg|thumb|none|600px|...flips the feed tray up and down...]] | [[File:Squad pkm reload2.jpg|thumb|none|600px|...flips the feed tray up and down...]] | ||
[[File:Squad pkm reload3.jpg|thumb|none|600px|...tilts the PKM to the right to load a new 100-round box...]] | [[File:Squad pkm reload3.jpg|thumb|none|600px|...tilts the PKM to the right to load a new 100-round box...]] | ||
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== PKP Pecheneg == | == PKP Pecheneg == | ||
The [[PKP Pecheneg]] is available to the Russian Ground Forces machine gunner, and | The [[PKP Pecheneg]] is available to the Russian Ground Forces machine gunner, and feeds from 100-round ammo boxes with non-disintegrating links, similar to the [[Squad#PKM|PKM]] above. It comes with a 1P78 Kashtan mounted, but in reality the 1P78 Kashtans are calibrated for 5.45x39mm and 7.62x39mm rifles and machine guns. A better and more likely scenario would be a 1P77 scope, designed to be mounted on the PKMN and PKP Pecheneg. | ||
[[File:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg - 7.62x54mmR]] | [[File:Pecheneg.jpg|thumb|none|350px|PKP Pecheneg - 7.62x54mmR]] | ||
[[File:Squad pkp draw.jpg|thumb|none|600px|Drawing the PKP Pecheneg - Note the markings on the feed cover, which are similar to those of the PKM, and the in-game designation for "1p78".]] | [[File:Squad pkp draw.jpg|thumb|none|600px|Drawing the PKP Pecheneg - Note the markings on the feed cover, which are similar to those of the PKM, and the in-game designation for "1p78".]] |
Revision as of 15:34, 15 July 2018
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Squad for current discussions. Content is subject to change. |
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Squad is a tactical first-person shooter video game set in a current-day conflict involving US Army, Ground Forces of the Russian Federation, British Army, Insurgents and Irregular Militia Forces (to be referred to as "Militia" later on for brevity), and draws inspiration from theatres of the Middle East, Southwestern Asia and Eastern Europe. It is a spiritual successor to the award-winning Project Reality modification for Battlefield 2. The goal of Squad is to create a "tactical first person shooter built around teamwork and cooperation". The development was announced in October 2014 and it is currently available exclusively on Steam (PC). It is still in development.
The following weapons appear in the video game Squad:
Pistols
SIG-Sauer P320
The SIG-Sauer P320 appears in Squad disguised as the newly adopted sidearm of the US Army, the "M17 Modular Handgun System". It is available to the US Army squad leader, and feeds from 17-round box magazines. Note that the real M17 Modular Handgun System comes in Coyote Brown finish (slide included), has a manual safety, and also has 3 rail-slots in its accessory rail, similar to the compact P320 and M18 pistol fashioned after it. As such, this is really a full length P320 in two-tone Flat Dark Earth (FDE). As the game's variant does not have the manual safety, it is also noticeably the only sidearm in the game that is holstered and drawn without turning on or off the safety.
Beretta M9A1
The Beretta M9A1 appears in Squad as the "M9A1 Beretta". It is available to all US Army classes less the squad leader, rifleman, grenadier, light and heavy anti-tank, and feeds from 16-round box magazines. The marksman, crewman and lead crewman get an extra magazine each. Note that the M9A1 is not adopted by the US Army, but is adopted in small numbers by the US Marine Corps.
Trivia: Before animations were changed, the magazine markings read MAS CAL 9 PARA / FABRIQUE SOUS LICENSE BERETTA ("manufactured under a Beretta license"), making it a PAMAS G1 magazine (French copy of the Beretta 92FS).
== MP-443 Grach The MP-443 Grach is the standard side-arm of the Russian Ground Forces. It is available to all classes less the rifleman, grenadier, light and heavy anti-tank, and feeds from 18-round box magazines. As with the M9A1, the marksman, crewman and lead crewman get an extra magazine each.
Glock 17
The Glock 17 appears in Squad under the British Designation of "L131A1 General Service Pistol". It is available to all classes less the rifleman, light and heavy anti-tank and grenadier kits, and feeds from 17-round box magazines. Unlike the M9A1 and MP-443 Grach, only the marksman gets an extra magazine.
Tokarev TT-33
The Tokarev TT-33 appears in Squad as the "TT33 Tokarev". It is available to the Insurgent and Militia squad leaders, medics and marksmen, and feeds from 8-round box magazines. Like the PM, it comes with more magazines than the other pistols to compensate for its smaller magazine capacity. It packs the biggest punch of all the pistols in the game, owing to its calibre. It is textured with painted stars on both grips.
Makarov PM
The Makarov PM appears in Squad as the "PM Makarov", following OWI's glorious tradition of naming pistols backwards. It is available to all Insurgent and Militia classes less the squad leader, medic, marksman, light and heavy anti-tank. Like the TT-33, it has twice the number of magazines as the other sidearms to compensate for the smaller magazine capacity.
Submachine Guns
PPSh-41
The PPSh-41 is available exclusively to the Insurgent raider class, and feeds from either 35-round stick magazines or 71-round drum magazines. The player has access to 4 of the former and 2 of the latter, and may switch between them at his own discretion, using the scroll wheel.
Switching to the drum magazine (via the scroll wheel) will have the player character remove the 35-round stick, and insert the drum. If the previous magazine had been emptied prior, and the bolt is locked forward, the player character will pull it back after the switch, and the same applies to the converse. However, if you were to holster your PPSh-41 with stick magazines prior and drew it again by equipping the one with the drum magazine option, the character would already have done the switch magically beforehand.
Assault Rifles and Battle Rifles
Colt M4A1
The Colt M4A1 is available to the US Army squad leader and rifleman, and feeds from 30-round box magazines. The rifleman's M4A1 may either have an Aimpoint CompM4 (designated "M68 CCO") alone, or a carry handle rear sight and KAC foregrip. The squad leader's M4A1 on the other hand uses the M68 CCO with a KAC foregrip, and like all squad leader primary weapons, is loaded with tracer rounds.
A quick glance at the lower receiver of the M4A1 when reloading (while using free-look) reveals a three-round burst selector and M4 Carbine markings.
Colt M4 Carbine
The Colt M4 Carbine is available to the Militia squad leader and rifleman, as well as all US Army classes less the automatic rifleman, machine gunner and marksman. It feeds from 30-round box magazines like the M4A1. The Militia M4 Carbine comes with a round handguard, and no other configuration. On the other hand, like the M4A1, the US Army's M4 Carbine is equipped with a KAC railed handguard. The squad leader and rifleman's M4 Carbine has a Trijicon TA31RCO (designated "M150 RCO"), the medic, grenadier, light and heavy anti-tank's have M68 CCOs, and the crewman and lead crewman uses carry handle sights. Additionally, the grenadier's M4 Carbine has a M203A1 mounted.
Like every other squad leader primary weapon, the respective squad leaders' M4 Carbine is loaded with tracer rounds.
L85A2
The L85A2 is available to all British Army classes except the marksman, automatic rifleman and machine gunner, and feeds from 30-round box magazines. It comes with a Daniel Defence railed handguard. Only the rifleman and squad leader have Grip Pods mounted to their L85A2s, and they have the option to use Trijicon TA31-CHs (simply named "ACOG"). The grenadier's L85A2 comes with an ACOG and has a L123A2 mounted. Like every other squad leader primary weapon, the squad leader's L85A2 is loaded with tracer rounds. Note that the model of ACOG adopted by the British Army is actually the TA31F rather than the -CH variant, with an RMR mounted on top.
AK-74
The AK-74 is available to the Militia squad leader, rifleman and grenadier, as well as the Insurgent fighter as a limited kit. It feeds from 30-round box magazines. This is to mimic the relative prevalence of 5.45x39mm weapons in Eastern Europe theatre over the Middle Eastern and Southwestern Asian theatre. The Militia grenadier's AK-74 has a GP-25 mounted, and the Militia squad leader's, like every other squad leader primary weapon, is loaded with tracer rounds.
AKS-74
The AKS-74 is available to the Militia medic, light anti-tank and heavy anti-tank, and feeds from 30-round box magazines. Like the AKMS, it was originally a random spawn for Riflemen using the AK-74, in order to increase aesthetic variety in the arsenal of the irregular forces.
AKS-74N
The AKS-74N appears in Squad with a 1P29 scope mounted. It is available to the Militia squad leader and rifleman as well as the Insurgent fighter, and feeds from 30-round box magazines. While the side-rail for mounting night-vision optics is not visible from any angle, there would be no other way you would be able to mount such an optic, unless you were to use superglue. It goes by "AKS-74 + 1P29" in game.
AK-74M
The AK-74M is the available to all Russian Ground Forces classes less the lead crewman, crewman, marksman, automatic rifleman and machine gunner, and feeds from 30-round box magazines. While every class has access to a stock rifle, the squad leader and rifleman have exclusive access to either a 1P63 Obzor or a 1P78-1 Kashtan, while the grenadier's AK-74M has a GP-25 mounted. Like every other squad leader primary weapon, the squad leader's AK-74M is loaded with tracer rounds. Quite unlike the other AK rifles in the game, the player grips it by the magazine rather than the handguard, a trait shared with the RPK-74M.
AKS-74U
The AKS-74U is available to the Militia and Russian Ground Forces crewmen and lead crewmen, and feeds from 30-round box magazines.
AKM
The AKM is available to the Insurgent fighter and grenadier, as well as the Militia rifleman as a limited kit. It feeds from 30-round box magazines, and like the other 7.62mm AK rifles, is capable of knocking out a target at close range with 2 shots to the chest. The Insurgent grenadier's AKM has a GP-25 mounted.
AKMS
The AKMS is available to the Insurgent crewman and lead crewman, and feeds from 30-round box magazines. As with the AKS-74, was originally planned to be a random spawn for Riflemen using the AKM in order to increase the aesthetic variety in the arsenal of the irregular forces.
PM md. 63
The PM.md.63 (AIM) is the one of two weapons available to the Insurgent squad leader, the other being the G3A4. It feeds from 30-round box magazines. Like all squad leader primary weapons, it is loaded with tracer rounds.
AMD-65
The AMD-65 is available to the Insurgent Medic kit, and feeds from 30-round box magazines. It is likely to be the shortest 7.62mm AK rifle, and coupled with the recoil reduction from the foregrip, makes it a comfortable rifle for close combat.
Heckler & Koch G3A3
The Heckler & Koch G3A3 is available to the Insurgent rifleman as a limited kit, and feeds from 20-round box magazines. It comes with slimline handguards.
Heckler & Koch G3A4
The Heckler & Koch G3A4 is one of two weapons available to the Insurgent squad leader, the other being the PM md. 63. It feeds from 20-round box magazines and comes with wide handguards. Like all other squad leader primary weapons, it is loaded with tracer rounds.
SKS-45
The SKS-45 is available to the Insurgent and Militia scouts, as well as the Insurgent light and heavy anti-tank. It feeds from its 10-round internal magazine loaded by stripper clips. Its folding bayonet is currently unusable, and it, bizarrely, can be reloaded mid-clip by pulling the bolt back first to lock it and partially loading the rounds into the magazine.
Note that while it is possible to reload an SKS mid-clip, one needs to manually hold as the bolt only locks back on an empty magazine. The other alternative would be to flip open the magazine floor by engaging a latch so as to drop all loose rounds, then pull the bolt back to lock it. The way it works in game was a deliberate decision allegedly for balance purposes. Additionally, a point worth noting is that the SKS in game can hold an extra round in the chamber when reloading mid-clip, despite a single round having been ejected when the bolt is first pulled back.
Finally, while it looks like the player character is topping off the partially-filled magazine with a clip, in game, it is programmed to be switching of magazines rather than topping off. Topping off a SKS with 5 rounds in its magazine with a stripper clip holding 5 rounds will only leave you with a rifle with 5 rounds in the magazine again.
Machine Guns
Light machine guns are usable by the automatic rifleman classes, medium machine guns are usable by the machine gunner class. All machine guns are loaded with tracer rounds.
The automatic rifleman has access to two different kits, with the more powerful kit being unlocked later than the other when enough people join the squad. Additionally, the more powerful kit is considered a Fire Support Role, while the less powerful is considered a Squad Role. As such, taking the more powerful automatic rifleman kit comes at the cost of using up one of a maximum of three fire support roles.
Light and medium machine guns are lowered fairly quickly when undeployed due to their weight, with medium machine guns being lowered immediately upon equipping. Their iron sights are still usable, but it is strongly encouraged that their bipods be deployed on a surface first.
M249 SAW
The M249 SAW is one of two light machine guns available to the Militia automatic rifleman, the other being the RPK-74. It comes equipped with a full length barrel, heat shield and synthetic stock, and feeds from 200-round ammo boxes. It is unlocked later than the kit with the RPK-74.
M249 Paratrooper
The M249 Paratrooper appears in Squad as the "M249 PIP". It is available to the US Army automatic rifleman, and feeds from 100-round cloth ammo bags. Aside its distinctive short barrel, it comes with the heat shield, railed handguard and telescoping buttstock of the Product Improvement Package (PIP), which is likely to be the basis for its in-game designation. The automatic rifleman has a choice between the M68 CCO and M145 MGO, the latter unlocking later than the former.
FN Minimi Para
The FN Minimi Para, posing as the British L110A2, appears in Squad as the "L110A2 Minimi", the perfect name to describe the blend of the two variants. It is available to the British Army automatic rifleman, and feeds from 100-round cloth ammo bags similar to those of the M249 Paratrooper. The automatic rifleman has the choice between iron sights or a SUSAT optic. Note that while the actual L110A2 LMG may come with picatinny rails, those are built on top of the L85-style base rail designed to fit the SUSAT. Additionally, the sights on the L110A2 are also unique in order to accommodate the aforementioned base rail.
L86A2 LSW
The L86A2 LSW is available to the British Army marksman, and feeds from 30-round box magazines. It comes equipped with a SUSAT optic.
RPK
The RPK is available to the Insurgent automatic rifleman, and feeds from either 40-round box magazines or 75-round drum magazines. The former replaces the RPK-74 from the Insurgent arsenal, and unlocks earlier than the latter.
RPK-74
The RPK-74 is one of two light machine guns available to the Militia automatic rifleman, the other being the M249 SAW. It feeds from 45-round box magazines, and unlocks earlier than the M249 SAW.
RPK-74M
The RPK-74M is available to the Russian Ground Forces automatic rifleman, and feeds from 45-round box magazines, and unlike the RPK-74 above, uses polymer magazines instead of bakelite ones. The automatic rifleman may choose between iron sights or a 1P78-2 Kashtan (calibrated for the RPK-74M and RPK-74N), the latter unlocking later than the former. Like the AK-74M above, the player holds the weapon by the magazine rather than by the handguard.
M240B
The M240B is available to the US Army machine gunner, and feeds from 50-round cloth ammo bags that erroneously hold 75 rounds, although that could possibly be a balance consideration. It comes with an M145 MGO mounted.
FN MAG 58
The FN MAG 58, posing as the British L7A2 GPMG, appears in Squad as the "L7A2 General Purpose Machine Gun". It is available to the British Army machine gunner, and feeds from enchanted cloth ammo bags, similar to the M240B above. It also has a railed feed cover similar to that of the M240B, which the actual L7A2 GPMG does not have. Rather, the actual L7A2 has a distinct bracket screwed to the left side of the receiver for mounting optics. It also has a unique and distinctly-shaped carry handle.
PKM
The PKM is available to the Insurgents and Militia machine gunners, and feeds from 100-round ammo boxes with non-disintegrating links. The PKM in game seems to be built from a mix of both polymer and wooden furniture.
PKP Pecheneg
The PKP Pecheneg is available to the Russian Ground Forces machine gunner, and feeds from 100-round ammo boxes with non-disintegrating links, similar to the PKM above. It comes with a 1P78 Kashtan mounted, but in reality the 1P78 Kashtans are calibrated for 5.45x39mm and 7.62x39mm rifles and machine guns. A better and more likely scenario would be a 1P77 scope, designed to be mounted on the PKMN and PKP Pecheneg.
Marksman Rifles
M110 SASS
The M110 SASS is available to the US Army marksman, and feeds from 20-round box magazines. It comes equipped with a Leupold Mk 4 scope.
L129A1 SSW
The L129A1 SSW appears in game under the British designation of "L129A1 Sharpshooter Rifle", and is available to the British Army marksman, feeding from 20-round box magazines. It comes equipped with a Trijicon TA648-RMR-UKS (less the RMR).
SVD
The SVD is the available to the Russian Ground Forces, Insurgents and Militia marksman classes, and feeds from 10-round box magazines. It comes with a PSO-1 mounted on it, and its backup iron sights are unusable. It comes with 4 more spare magazines than the M110 SASS to compensate for the smaller magazine capacity.
The Russian Ground Forces marksman uses a SVD kitted out with what seems to be wood furniture that has been painted black to be disguised as polymer, and does not use the correct stock, receiver and handguard model. It goes by "SVDM" in game, even though it does not look remotely like its namesake.
Launchers
GP-25
The GP-25 is the available to the Russian Ground Forces, Insurgent and Militia grenadier classes, and is mounted on their AK-74M, AKM and AK-74 respectively. The grenadier's primary weapon also has a recoil pad mounted to the stock, which can be seen using freelook, and is also present on the inventory icon. It has the option to choose between VOG-25 frag rounds, or red, blue and white smoke rounds. Upon equipping the GP-25, the player sets his primary weapon to safe, loads a round and turns off the safety on his launcher. When switching back to his rifle, he tilts the barrel down and catches the falling round before turning off the safety on his rifle.
Knight's Armament M203A1
The KAC M203A1 is available to the US Army grenadier, mounted to his M4 Carbine. It is able to fire M433 HEDP rounds or, similar to the GP-25, red, blue and white smoke rounds. Upon selecting the M203A1, the player flips the leaf sight up and loads a round, and when switching back to his rifle, he empties the launcher of any shells and flips the sight down. As of Alpha V11, the M203A1 uses the same smoke grenade models for all 3 colours.
Note that there is no blue smoke round for the M203 in reality; there are only M714 white smoke rounds, M713 red smoke rounds, M715 green smoke rounds, and M716 yellow smoke rounds.
Heckler & Koch AG-SA80
The Heckler & Koch AG-SA80 appears in game under the better-known British designation "L123A2", and is available to the British Army grenadier, mounted to his Squad#L85A2. Like the M203A1, it can fire M433 HEDP rounds or red, blue and white smoke rounds.
M72A7 LAW
The M72A7 LAW is available to the US Army light anti-tank as a disposable launcher.
Saab Bofors Dynamics AT4-CS
The Saab Bofors Dynamics AT4-CS appears in game as the "ILAW AT4-CS High Explosive Anti-Tank", and is available to the British Army heavy anti-tank class.
RPG-7V2
The RPG-7V2 is the rocket launcher available to the Insurgent and Militia light and heavy anti-tank classes, and Russian Ground Forces heavy anti-tank. The Heavy Anti-Tank kits are armed with 2 PG-7VM high-explosive anti-tank (HEAT) warheads, and a PG-7VR tandem charge warhead. The Insurgent and Militia Light Anti-Tank kits on the other hand are equipped with 2 OG-7V fragmentation warheads and a PG-7VM HEAT warhead. When switching between rockets, the player character removes the existing warhead and loads the warhead of choice.
RPG-26
The RPG-26 is available to the Russian Ground Forces light anti-tank as a disposable launcher, and replacing the RPG-7V2 with OG-7V and PG-7VM warheads. Similar to the M72A7 LAW for the US Army, the player is issued with 2 tubes, that are thrown away upon use.
Hand Grenades
M67 Frag Grenade
The M67 is the standard fragmentation grenade for the US Army, and is available to all classes except the grenadier and light anti-tank classes. As of Alpha Version 11, you may no longer see the spoon flying off when tossing the grenade.
RGD-5 Frag Grenade
The RGD-5 is the standard fragmentation grenade for the Russian Ground Forces and Militia, and is available to all classes except the grenadier, light and heavy anti-tank classes. The Militia's RGD-5 is brown whereas the Russians' RGD-5 is green.
L109A1 Frag Grenade
The L109A1 is the standard fragmentation grenade for the British Army, and is available to all classes except the grenadier.
F-1 Frag Grenade
The F-1 is the standard fragmentation grenade for the Insurgents, and is available to all classes except the grenadier, light and heavy anti-tank. The F-1 portrayed in game is the post-war variant with yellow paint.
M18 Smoke Grenade
The M18 is the standard smoke grenade for the US Army. All classes less the grenadier has access to the white smoke variant, but red smoke is only available to the medic and squad leader, and blue is only available to the squad leader. It can be used for masking and signaling purposes. Note that M18 Smoke Grenades are not available in white, and a better alternative for white smoke would be the AN/M8 or M83 Smoke Grenade. Additionally, M18s come in red, yellow, green or violet but not blue.
RDG-2 Smoke Grenade
The RDG-2 is the smoke grenade of choice for the Russian Ground Forces, Insurgents and Militia. All factions and their classes, except the grenadiers, have access to white smoke. However, only the Russian medic and squad leader have access to orange, the latter having exclusive access to purple; only the Insurgent medic and squad leader have access to yellow, the latter having exclusive access to black; and only the Militia medic and squad leader have access to green, the latter having exclusive access to yellow. However, Russian RGD-2s only come in white or black, the latter being for training purposes.
L132A1 Smoke Grenade
The L132A1 is the smoke grenade of choice for the British Army. All classes less the grenadier has access to white smoke. However, only the British medic and squad leader have access to orange, with the latter having exclusive access to yellow.
AN/M14 Incendiary Grenade
The AN/M14 appears in game simply as "ANM14 Incendiary Grenade" and is only available to the US Army squad leader on the Insurgency game mode, where the US Army must hunt down and destroy Insurgent weapon caches.
Improvised Explosive Device
The Improvised Explosive Device (IED) is available to the Insurgent and Militia Scout classes, and appears to be a mortar-based explosive device. It is remotely detonated by phone and has an impressive explosion.
TM-62M Anti-tank Mine
The TM-62M appears in game simply as "TM-62", and is available to the Insurgent and Miltia Scout kits. It can be buried in the ground with a shovel like the IED to make it less conspicuous.
Mounted Weapons
Browning M2A1
The Browning M2A1 is available to the US Army as both a deployable and a vehicle mounted weapon. Like the DShKM and NSV, its high-caliber rounds are capable of incapacitating hostiles instantly. On tripods it may either come alone or built within a machine gun bunker, while on vehicles, it may either be mounted in a Gunner Protection Kit (GPK) on a MAT-V or as a Common Remotely Operated Weapon Station (CROWS) on a MAT-V or M1126 Stryker ICV.
NSV
The NSV heavy machine gun is available to the Russian Ground Forces as a deployable, mounted on tripods. It may or may not come with a bunker, with the bunker costing more construction points.
DShKM
The DShKM is available to Militia and Insurgent forces as deployables or vehicle-mounted weapons. It may come with or without shields to protect its gunner.
M252
The M252 Mortar is available to the US Army as a deployable.
2B14 Podnos
The 2B14 Podnos is available to the Russian Ground Forces as a deployable.
BM-37
The BM-37 appears in game as the "M1937" and is available to the Insurgent and Militia forces as a deployable.
PKT
The PKT can be found on multiple vehicles, mostly as coaxial machine guns. It can be found on the turret of the Insurgent MT-LB, and found as a coaxial machine gun on the BRDM-2, BTR-80, BTR-82A, MT-LBM (6MA), MT-LBM (6MB) and MT-LB with ZU-23-2.
NSVT
The NSVT can be found mounted on the turrets of MT-LBM belonging to the Russian Ground Forces and Militia.
KPVT
The KPVT can be found mounted on the turrets of the BRDM-2, BTR-80 and MT-LBM (6MA), and fires BZT armour-piercing incendiary tracer (API-T) rounds. The turret also has a visible PKT coaxial machine gun and 81mm smoke grenade launchers.
2A72
The 2A72 autocannon can be found mounted on the turrets of the BTR-82A and MT-LBM 6MB, and fires either 3UBR6 armour-piercing ballistic cap tracer (APBC-T) rounds or 3UOR6 high explosive tracer (HE-T) fragmentation rounds. Like the KPVT above, it comes with a PKT coaxial machine gun and 81mm smoke grenade launchers.
SPG-9
The SPG-9 recoilless rifle is available to Insurgents and Militia forces as deployables or vehicle-mounted weapons. It may choose between OG-9V high-explosive fragmentation (HE-FRAG) rounds or PG-9V high-explosve anti-tank fin-stabilizing (HEAT-FS) rounds, and must be reloaded after every shot.
UB-32
The UB-32 rocket pod, usually seen on Soviet jets and helicopters, is here mounted on pickup trucks as improvised mobile artillery platforms for the Insurgents and Militia. This is a fairly common modification that has been observed on recently built technicals, primarily in Syria. It holds 32 rockets and is inaccurate, best used for raining down widespread explosive ordnance from a hilltop.
ZU-23-2
The ZU-23-2 anti-aircraft cannon is available to Insurgents and Militia forces as deployables or vehicle-mounted weapons. It fires OFZT high-explosive incendiary tracer (HEI-T) fragmentation rounds, and feeds from 2 50-round boxes. Both the Militia and Insurgents have access to a MT-LB with a mounted ZU-23-2, but only the Insurgents have access to a Ural 375D with a mounted ZU-23-2.