Hot Dogs, Horseshoes & Hand Grenades: Difference between revisions
Hot Dogs, Horseshoes & Hand Grenades: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Hot Dogs, Horseshoes & Hand Grenades: Difference between revisions
[[File:H3vr919.jpg|thumb|none|600px|A good look at the AEK-919K, fairly detailed for a rare submachine gun.]]
[[File:H3vr919.jpg|thumb|none|600px|A good look at the AEK-919K, fairly detailed for a rare submachine gun.]]
==Beretta Model 38A==
Update #52's eleventh alpha build brought along a [[Beretta Model 38A]] submachine gun.
[[File:Beretta Model 38A.jpg|thumb|none|450px|Beretta Model 38A - 9x19mm Parabellum]]
[[File:H3VR 38A Left.jpg|thumb|none|600px|Inspecting the left side of the Model 38A...]]
[[File:H3VR 38A Right.jpg|thumb|none|600px|...and the right side. Note the dual triggers; on the real weapon, these control the firing mode (i.e. pulling one results in semi-auto, and pulling the other results in full-auto), but this isn't currently simulated in-game, the reason being that VR controllers don't have dual triggers.]]
[[File:H3VR 38A Loading.jpg|thumb|none|600px|Loading in a 40-round magazine.]]
[[File:H3VR 38A Cocking.jpg|thumb|none|600px|Pulling back the charging handle, which opens up a small window through which the table can be seen.]]
[[File:H3VR 38A Safety.jpg|thumb|none|600px|"Huh, guess I'd better turn off the safety..."]]
[[File:H3VR 38A Selector.jpg|thumb|none|600px|"Oops." Note: This is a pre-release bug; in the released version of the alpha build, this doesn't happen. So no, you can't set your safety to [[Call of Duty: Modern Warfare 3#Colt M16A4|"look, I just broke the safety"]].]]
[[File:H3VR 38A Aiming.jpg|thumb|none|600px|Taking aim at a target...]]
[[File:H3VR 38A Firing.jpg|thumb|none|600px|...and showing it what happens when you don't pay the ''pizzo''. Or what happens when you're part of the Ethiopian military. Depends on which sort of 1930s Italian we're dealing with here.]]
==Beretta Mx4 Storm==
==Beretta Mx4 Storm==
Revision as of 02:13, 29 April 2018
Hot Dogs, Horseshoes & Hand Grenades, also known as H3VR, is a virtual-reality shooting gallery sandbox game with an emphasis on realistic weapon operation. Using the HTC Vive's motion controllers players can manipulate individual rounds in a magazine, pull the cocking lever, flip safeties, deploy a bipod, fold or collapse the stock, dry-fire, and even adjust the zeroing on sights and scopes. The axis of the motion controller even conforms to the angle of each individual weapon's grip.
Outside of custom models created for the game, a good portion of the game's weapon models come from either publicly available 3D assets sold on asset stores and direct donations from freelance weapon artists to the game's lead Anton Hand. With some detailed research, it is even possible to identify the exact creators of individual models, either by researching in the asset stores or artist portfolios. For instance, many of the early weapons have made-up markings, a feature of weapons from the "Ultimate FPS Weapons Pack" by weapon artist ChamferZone, and a series of Mauser C96 variants added later in the game are all from the "Mauser Pistol Pack" by Stefan Engdahl. More info on weapon assets and artists can be found in the discussion page.
The following weapons appear in the video game Hot Dogs, Horseshoes & Hand Grenades:
While not directly usable in-game, a Beretta 92FS (different from the M9A1 below) is seen on the item spawner's instruction panel as an example handgun, showing off some standard controls and functions.
Beretta 92FS (modified)
Replicas of the modified Grammaton Cleric pistol from the movie Equilibrium are available in-game, having been added through Update #37. The Grammaton Cleric comes in full-auto, and boasts the same interesting muzzle flash as the movie gun.
Beretta 950BS Jetfire
The Beretta 950 Jetfire is one of the available firearms in-game, having been added through the first Meatmas update. 2 versions are available - a standard blued model with black plastic grips, and a gold-plated model with mother-of-pearl grips.
Beretta M9A1
The Beretta M9A1 is one of the available firearms in-game, and comes with a threaded barrel.
The Wurstwurld update brought along a Bergmann Simplex pocket pistol, among many other things. Of note is that this is the first ever appearance of this weapon in a video game, and only the second documented appearance of it in any form of media, the first being in The Mystic Archives of Dantalian.
The M1911A1 is one of the available firearms in-game. Also comes in gold and nickel-plated versions. A unique gold-plated version with unlimited ammunition, full-automatic fire capability, and a length of about 1 meter is available in the Meatmas level, which is fittingly referred to as the "Floppy McLongflopper". An artillery-sized M1911A1 was added in the Alpha 7 build of Update 52 (April Fools special), coming with its own bipod, a few normal-sized grips to manipulate the gun and pull the slide with, and uses ".45 ACP Oversize" rounds that are basically artillery rounds. An interesting note is that due to the size of the firing pin, it is possible to trigger it by firing at it with another gun.
Lebman Machine Pistol
A fully-automatic variant of the M1911A1, based on the machine pistol conversions created by Hyman Lebman, is scheduled for addition in Update #52.
"Compact" Glock
An unknown "compact"-sized Glock pistol (e.g. the Glock 19, the Glock 23, etc.) was made available to SWBs (Soldier Weinerbots) in Update #46.
CZ 75 SP-01 SHADOW
The CZ 75 SP-01 SHADOW is one of the available firearms in-game, being one of the many weapons added through the 1st Meatmas update.
Desert Eagle Mark VII
The Desert Eagle Mark VII .44 is one of the available firearms in-game. On 2018 April Fools (Alpha 7 for Update 52), a Desert Eagle made out of cardboard marked as "Degle .50" in marker pen was added to the game. It uses ".50 Imaginary" rounds (with a few custom options) in a cardboard magazine (which, due to being imaginary, always appears to be empty), and has all of its sounds voiced by game director Anton Hand.
French UNION
So far the only known media appearance of this fairly rare French machine pistol, the UNION was a version of the Star Ruby capable of full-auto fire. It had a distinctive 35-round horseshoe magazine, which is replicated in-game.
Glock 22
The Glock 22 is one of the available firearms in-game, available with a full-auto mode (possible in real life with a conversion kit).
Kimber Warrior
Update #50 added a Kimber Warrior, fitted with non-standard grip panels, raised red illuminated iron sights, and a permanently-attached red dot sight.
Luger P08
The Luger P08 is another handgun option in-game, added through Update #47.
Luger LP08 "Artillery"
Update #52 is slated to include 3 Luger variants, the first of which being the LP08, also known as the "Artillery Luger".
Mauser C96
Update #43 introduced the Mauser C96 to the game. The weapon holds 10 rounds of the 7.63x25mm Mauser cartridge (which, like some in the game, was added before there were any weapons that could use them), and can be reloaded round-by-round or with a 10-round stripper clip.
Mauser M712 Schnellfeuer
In a similar vein to its 3 extra Luger variants, Update #52 is scheduled to include 3 variants of the Mauser C96, the first being a Mauser M712 Schnellfeuer machine pistol.
Moses Brothers Self-Defense Engine Frontier Model B
Unlocked as a reward, the "Frontier Model B" is a precise replica of Captain Malcom's gun from Serenity and Firefly. While the original prop was actually a Taurus Model 85 in a multi-part casing meant to make it look like a semi-automatic, magazine-fed handgun, in-game it is just that- a magazine-fed, semi-automatic handgun that holds 6 rounds (plus one in the chamber) of the proprietary .36 Moses cartridge.
Remington Rolling Block
The Remington Rolling Block pistol is one of the available firearms in-game, added through Update #32.
Ruger Mk III
The Ruger Mk III is one of the available firearms in-game.
SIG-Sauer P250 Compact
The compact version of the SIG-Sauer P250 is one of the available firearms in-game. It has a two-tone finish, is chambered in .45 ACP, and was added in Update #5.
Tokarev TT-33
The Tokarev TT-33 is one of the available firearms in-game.
Volcanic Repeater
The Volcanic Repeater is one of the firearms added in the Wurstworld update. It's based on an early Smith and Wesson produced Navy model, with iron frame over the later brass frame, and is chambered for .41 caliber "Rocket Ball" rounds, which are (correctly) rather anemic.
Walther P38
The Walther P38 was added in the 11th alpha of Update #52.
Walther P38K
Along with the full-size variant, the short-barreled Walther P38K was added in Update #52's 11th alpha.
Walther PPK
The Walther PPK was added to the game with the release of the 1st Meatmas update.
Revolvers
Chiappa Rhino
All versions of the Chiappa Rhino are in the game, including the 20DS, 40DS, 50DS, and 60DS models.
Colt Single Action Army
Update #42 made the Colt SAA available for use in-game, specifically the 5.5" barreled model; this was the first single-action revolver added to H3. Of note is that the weapon will fire if it is dropped on the hammer, provided that the hammer is uncocked and resting on a loaded chamber. This interesting, realistic touch is a trait shared by the other single-action revolvers added to the game later, including the Reichsrevolver M1879 and the Nagant M1895.
The SAA was actually present in the game long before Update #42, albeit not in physical form; the "Amendment 35" poster in the indoor shooting range features 2.
LAPD 2019 Blaster
Update #43 introduced the LAPD 2019 Blaster from Blade Runner, referring to it as the "LAPD 2019 Special" (another one of its common names). It is perhaps one of the most intricate depictions of the weapon in any piece of media (and most certainly the most complex weapon in the game):
The weapon, at its core, is a 5-shot, swing-out cylinder DAO revolver, chambered for the proprietary (and fictional) 10mm DSM (Discarding Sabot Magnetic) cartridge. This cartridge has a variety of available ammo types, including:
"Slugger" rounds (the weapon's default ammunition type; a hard-hitting, high-impact round),
Fragmentation rounds (yes, the weapon can fire grenades),
"Turbo Penetrator" rounds (a high-velocity armor-piercing round that doesn't impart much energy, but can penetrate a variety of targets),
and highly sensitive, surface-adhering, low-velocity, motion-sensitive proximity mine rounds (while the sensitivity is nice for dealing with enemies, it also means that they can be detonated by other things, including miscellaneous nearby moving objects, other proximity mines as they fly through the air, and even simply being fired in the charged mode, meaning that their sensitivity can be either a benefit or a hazard).
Furthermore, the hollow underneath the weapon's barrel is storage for the weapon's batteries (which bring the profile fully into line with the original prop, complete with LEDs that change color as the battery loses charge) used in the railgun-assisted mode, which dramatically increases muzzle velocity, at the cost of creating massive amounts of heat (as one would expect from a railgun).
To help slow the weapon's overheating, heat sinks (called "thermal clips" in-game) are placed into what was the Steyr Mannlicher Model SL's chamber on the original prop (the bolt handle is turned to expose the heat sink, and pulled back to eject it if necessary); these have to be replaced regularly to prevent the weapon from overheating critically. As the weapon overheats, its barrel will begin to put off steam, then glow progressively brighter and brighter, while the accuracy and battery efficiency suffer; eventually, if the weapon reaches its highest heat level, its barrel will be permanently damaged, causing a significant drop in accuracy even after the weapon cools down.
Nagant M1985
The Nagant M1985 was added through Update #47. It holds 7 rounds of 7.62x38mmR Nagant ammunition, of which only it uses. Notably, it is treated as single-action only, the reasons for this being twofold: the weapon was built to use the same code set as the Colt SAA and Reichsrevolver M1879, and the Nagant has a notoriously heavy trigger pull in double-action due to its unique gas-seal mechanism; while it wasn't the original intended purpose, this also allows the weapon to be effectively suppressed, a capability that is emulated in-game. This single-action behavior could also be indicative of the so-called "Private's Model" variant of the Nagant, which was in fact SAO.
Reichsrevolver M1879
Added through the long-awaited Update #45, the Reichsrevolver M1879 is available for use in-game, and is (understandably) the only weapon in-game to use the 10.6x25mmR cartridge.
Smith & Wesson Model 10
A 5"-barreled Smith & Wesson Model 10 is one of the available firearms in-game, added in the Wurstworld update.
Smith & Wesson Model 29
The Smith & Wesson Model 29 is one of the available firearms in-game, having been added in the very first update to the game after its release.
Smith & Wesson Model 629 Stealth Hunter/686P Hybrid
One of the weapons added in the first Meatmas update was a strange hybrid of Smith & Wesson revolvers, with the overall appearance of a Model 629 Stealth Hunter, but the .357 Magnum chambering and 7-shot cylinder of a Model 686P.
Webley Mk. VI
The Webley Mk VI has been added with the release of Update #47. It is chambered for the ".454 Webley" round, which is presumably a mis-writing of .455 Webley. Notably, it is also the first top-break revolver in the game.
Update #52's eleventh alpha build brought along a Beretta Model 38A submachine gun.
Beretta Mx4 Storm
The fully-automatic variant of the earlier-added Cx4, the Beretta Mx4 Storm, is to be added via Update #52.
Brügger & Thomet MP9
The Brügger & Thomet MP9 with folding stock but fixed suppressor was added as a Christmas update. Update #46 added a version without the fixed suppressor.
The FN P90 TR is one of the available firearms in-game.
Gepard PDW
The Gepard PDW is one of the available firearms in-game, and is also the only appearance of this rare Russian PDW in any media.
Heckler & Koch MP5A2
A Heckler & Koch MP5A2 with a Surefire forend is one of the available firearms in-game. It was added to the game with Update #7.
Heckler & Koch MP5KA4
The Heckler & Koch MP5KA4 is one of the available firearms in-game; it was added in Update #20.
Heckler & Koch MP5K-PDW
Between the release of Update #9 (when it was added) and Update #20 (when it was removed), the game's MP5K was actually a stockless MP5K-PDW, as identified by the distinctive muzzle device. It was replaced by the MP5KA4 due to inaccuracies in the model, many of which were magazine-related.
The Heckler & Koch UMP45 is one of the available firearms in-game; it was added in Update #7, along with the MP5A2. Prior to the release of Update #52, it was permanently fitted with a vertical foregrip.
IMI Micro-Uzi
While it doesn't make a physical appearance in-game, the icon for the "Spray & Pray" category in M.E.A.T.S. (Modular Environment Adaptive Target Simulation/Sequence) features a Micro Uzi with a halo above it.
IMI Uzi
The full-size variant of the Uzi was added to H3 in the tenth alpha of Update #52, as an optional weapon for SWBs.
Intratec TEC-9
The Intratec TEC-9 is one of the available firearms in-game, and features a rather bizarre "tactical" orange-and-black paintjob. 2 variants are available in-game: the standard semi-auto one, and a variant converted to full-auto fire.
"Kalashniluger"
The second variant of the Luger coming to the game in Update #52 is a downright bizarre modification of the P08, which has a considerable amount of AKM parts attached to it, including a stock, a handguard (with a Soviet-type dovetail rail on the side), a set of sights, and a barrel and gas tube, the latter of which actually contains the weapon's barrel; a hole has been placed in the front sight tower for this to fire through. As if that weren't ridiculous enough, it is also fully-automatic, which, due to the Luger's toggle-locked action, leads to a downright absurd rate of fire.
However, perhaps the strangest thing about this weapon is that it actually exists. Made by German custom gun shop Waffen Werle, it is exactly what was described - an automatic Luger modded out with AKM parts.
Kedr PP-91
The Kedr PP-91 is one of the available firearms in-game.
M1928 Thompson
Update #52 is scheduled to include the M1928 Thompson submachine gun, complete with optional 50- or 100-round drum magazines.
M1A1 Thompson
Added through Update #50, the classic M1A1 Thompson is usable.
Update #51 added a variant with the OSS-type integral suppressor; while this isn't necessarily impossible, suppressors were more common on the later M3A1 variant. This choice was likely made to reuse most of the existing M3 model. The update also made the previously permanently-collapsed stock extendable.
MAC-11
The MAC-11 is one of the available firearms in-game, having been added to the game in its infancy- all the way back in Update #4. Following Update #46, SWBs can now make use of these.
MP40
Added through Update #50, the MP40 is available for use in H3VR.
PASAM
The second of Update #52's 3 C96 variants is a derivative of the above Schnellfeuer, and a rather curious one at that: a Brazilian PASAM submachine gun, modified with a top rail and a Vz. 61 Skorpion-esque top-folding stock.
The model itself is a publicly-available 3D asset by weapon artist Stefan Engdahl, going by the name "Mauser Assault Carbine" and sold on CG Trader alongside all the other C96 variants seen in-game as the "Mauser Pistol Pack." It is a strange hybrid which appears to be based on a photograph of a converted airsoft gun, with a standard C96 pistol grip like a Mod 1 PASAM but the barrel shroud attached to the top of the magazine housing rather than all along it, with a vaguely Thompson-like foregrip which is not really like either PASAM variant, and the folding wire stock which no variant had (the 2nd variant of the PASAM only had a fixed wire stock). On ArtStation, Engdahl acknowledged that it's a modification of his Mauser M712 model he made for fun.
PP-19 Bizon
The PP-19 Bizon is one of the available firearms in-game.
PP-2000
The PP-2000 is one of the available firearms in-game.
PPSh-41
The iconic PPSh-41 submachine gun was added through Update #50, and is capable of using either 35-round box magazines or 71-round drums.
"PPSh-14"
A fictional version of the PPSh, also added through Update #50, this weapon is seemingly intended as a modernized variant of the original 1941 design (which, if the name is anything to go by, was designed in 2014). The model is done by Pavel Kutejnikov.
"QC9 PDW" (Custom 9mm AR-15)
Added through Update #46, the "QC9 PDW" is an AR-15-patterned submachine gun chambered in 9x19mm. It appears to consist of a QC10 Colt-magazine-compatible 9mm lower, a VLTOR upper, and a Magpul MOE stock and pistol grip, among other things. In-game, it can take 3 types of magazines- a 32-round Colt-pattern stick magazine, a 32-round "waffle"-pattern polymer stick magazine, or an X-Products X-15 50-round drum magazine.
Sa. Vz. 61 Skorpion
The Sa. Vz. 61 Skorpion is available in H3, having been added with the M.E.A.T.S. gamemode in Update #37. The one in-game has a bit of an identity crisis; it's visually a Vz. 61, complete with curved magazines, but it's referred to as a Vz. 64, and is accordingly chambered in .380 ACP.
Sten Mk. II
Update #49 added the Sten Mk II submachine gun, which marks the first time since the introduction of the MAC-11 that an open-bolt weapon was added to H3VR. Notably, the weapon's secondary grip zone (where the user's non-firing hand goes) is around the barrel shroud, meaning that, assuming it is held and fired with both hands, it is held correctly, rather than being incorrectly held by the magazine like so many games show. There is also another variation, the so-called "Mk. 9 Chopshop" variant, with a shortened barrel and a cut-down stock.
Sten Mk. V
Along with the Mk. II, Update #49 added the Sten Mk V, a later, more refined version of the Sten.
Sten Mk. VI(S)
The integrally suppressed variant of the Mk. V, the Sten Mk VI(S), is available as well.
Steyr MP34
The final SMG added to the game by Update #50 is the Steyr MP34.
TDI Vector
The TDI Vector is one of the available firearms in-game. There are 2 variants of the weapon available in-game: a standard one, and one fitted with the barrel shroud and extended barrel of the CRB civilian carbine variant, though it still has the trigger and 120-degree safety of a Gen I version. It is also fitted with a non-removable vertical foregrip.
The Beretta DT11 is one of the available firearms in-game. Following Update #46, 2 new variants were added- one with a shortened barrel, and one with a shortened barrel and cut-down stock.
Browning Auto-5
The Browning Auto-5 is scheduled for inclusion in Update #52.
Heckler & Koch FABARM Martial Pro Forces
The H&K FABARM Martial Pro Forces is one of the available firearms in-game. It was the game's first pump-action shotgun, and is tied with the Benelli M4 Super 90 for the game's first 12-gauge shotgun, both having been added in Update #6.
Franchi SPAS-12
The Franchi SPAS-12 is one of the available firearms in-game. Comes in both stockless and folding-stock forms and can be decorated with whatever sights you want.
"KWG1"
The "KWG1" is one of the available firearms in-game, added through Update #15. It is a fictional magazine-fed full-auto shotgun, rather reminiscent of the "Bolter" weapons from the Warhammer 40K universe. It is based on an image of what seems to be some sort of stage or cosplay prop, which was then adapted into a 3D model by artist Pavel Kutejnikov.
Mossberg 590A1
The Mossberg 590A1 is one of the available firearms in-game.
MTs255
The MTs255 and a super shortened version are two of the available firearms in-game.
Remington 870
The Remington 870 with a full stock but cut-down barrel is one of the available firearms in-game. Update #46 added a full-length version, and one with a cut-down barrel and stock, and made the latter one of the available weapons for SWBs.
Remington 870 TAC-14 DM
The later detachable-magazine variant of the Remington 870, the 870 DM, is scheduled to be added in Update #52. It is in the "TAC-14" configuration, a variant with a 14" barrel and a Shockwave Industries Raptor grip, which is meant to make it evade NFA regulations regarding short-barreled shotguns by way of legally not being classified as anything other than a "firearm". The one in-game is also presumably either modified or broken, seeing as it is capable of slam-fire, unlike a normal 870.
A Saiga 12 with a side-folding stock is one of the available firearms in-game, added through Update #40. It can use either factory 5-round magazines, aftermarket 12-round box magazines, or aftermarket 20-round drums.
Sawn-off Double Barreled Shotgun
There are 4 main varieties of Sawed-off Double Barrel Shotgun in-game. The first (and also one of the first weapons added to the game, back when the game was just Anton Hand's experiment grounds and not even named H3VR yet) was the so-called "Cartoon 8 Gauge", which sounds downright painful, the second is a more reasonable 12-gauge version (seen below), and the 3rd is the same as the second, except sawn down to Killing Them Softly-level absurdity (albeit unlike that movie's shotgun, this one also has the grip sawn down even further than the standard version), which, predictably, makes the spread somewhere between hilarious and pitiful. The fourth, to be added with Update #52, is an 1864 Wells Fargo stagecoach shotgun with external hammers and shell loops on the forend.
Wurstworld's Weinerbots also make use of sawn-off shotguns, alongside their generic revolvers and lever-action rifles.
Serbu Super Shorty
A Serbu Super Shorty based on the Remington 870 is one of the available firearms in-game. A "tacticool" version is also available, complete with door breacher muzzle brake, rails, and spare shell holders that exceed the weapon's total capacity.
Winchester Model 1887
The Model 1887 was added to H3 with the Wurstworld update, and comes in both full length and sawn-off forms. And yes, it can be spin-cocked a laTerminator 2. (In fact, one of Wurstworld's rewards is a T2-themed sawn-off 1887, complete with a darker finish, extended lever loop, and cut-back trigger guard.)
Winchester Model 1897
Update #52 is slated to include the Winchester Model 1897, in its famous military "Trench Gun" configuration. It is correctly capable of slam-fire, and holds an appropriate 5 rounds in the tube plus one in the chamber.
Assault Rifles
AK-101
An AK-101 with railed upper receiver is one of the available firearms in-game.
AKM
An AKM is one of the available firearms in-game. As of the 10th alpha of Update #52, SWBs can use these as well.
AKS-74U
The AKS-74U is one of the available firearms in-game, having been added in Update #18.
Colt Model 607
The final weapon made available to the SWBs in Update #46 was most likely intended as a cartoonish M16A1, with the resultant weapon resembling a Colt Model 607.
FAMAS F1
The FAMAS F1 with deployable bipod and flip-up sights is one of the available firearms in-game.
The L85A2 is available in the game, complete with iron sights or SUSAT scope.
M16A1
The M16A1 is one of the available firearms in-game, having been added through the first Meatmas update. Update #51 brought along 2 unique scopes for the weapon: a 6-24x variable-magnification scope, and a fixed-magnification 3x20 scope.
M2 Carbine
Along with the M1 Carbine came its select-fire relative, the M2 Carbine. The M2, like the M1, has the late-war pattern of sights and a bayonet lug. It also has a metal heat shield; this was likely both due to the increased amount of heat that the M2 is likely to produce, and to make the M2 more visually distinctive. As with the M1, the M2 gained a variant with an M84 scope following Update #51.
Colt M4A1
The M4A1 is one of the available firearms in-game, and one of the first to be added. This model was a publicly-available asset made by weapon artist Nightfrontier, who had collaborated with game lead Anton Hand on disassembling it into the game's systems.
Due to game issues relating to the original weapon model, Update #48 revamped the weapon model, replacing it with a new one that lacks the previous model's folding foregrip, and has a railed handguard, a Crane stock, an extended charging handle tab, and an aftermarket folding BUIS. The update also included a "Left Hook" variant, which is completely mirrored, and meant for left-handed users. Update #49 added an additional shortened variant.
Mk. 18 Mod 1
The Mk. 18 Mod 1 is one of the available firearms in-game.
SIG SG 552
The SIG SG 552 is one of the available firearms in-game. Update #46 added a version with additional rails for mounting attachments.
Steyr AUG A3
The Steyr AUG A3 is one of the numerous firearms added to H3 in the first Meatmas update. Of note is that the weapon's 2-stage trigger is correctly simulated, something which is very rare in games.
Sturmgewehr 44
The famous StG 44 was added to the game in Update #48.
Rifles, Carbines, & Battle Rifles
Beretta Cx4 Storm
The Beretta Cx4 Storm semi-auto carbine is available in-game, and is, until the release of Update #52, permanently fitted with a foregrip.
FN SCAR-H
The FN SCAR-H is one of the available firearms in-game, added with the release of Update #32. Update #39 gave the SCAR a rail extension that goes past the front sight.
Galil 7.62
The Galil 7.62 with deployable bipod and after-market scope mount is one of the available firearms in-game.
Lee-Enfield No.4 Mk.I
The Lee-Enfield No.4 Mk.I, the standard rifle of the British Army and the armies of the Commonwealth during the Second World War, was added to H3 in Update #52.
Luger Carbine
The last of the 3 Update #52 Luger variants is a rare full-stocked carbine.
M14
The M14 Rifle is one of the available firearms in-game. Following the Single Action Army's update, the weapon can now use 10-round stripper clips.
M14 DMR
The M14 in DMR configuration is one of the available firearms in-game.
M1 Carbine
Update #48 added the M1 Carbine. It is a late-war/post-war model (with a bayonet lug and adjustable aperture sights), and can accept either 15-round or 30-round magazines of .30 Carbine. Update #51 made a variant with a permanently-attached M84 scope available as well.
Update #51 brought along the M1D variant, fitted with an M84 scope.
MAS-49/56
The MAS-49/56 is one of the available firearms in-game. Following the update that introduced the Colt SAA and Remington Model 8 into the game, it is capable of using 5-round stripper clips.
Mauser Karabiner 98 Kurz
Update #52 brought along a Karabiner 98k, furthering the game's collection of World War II-themed weaponry.
Mauser M1917 Trench Carbine
The last of Update #52's C96 variants is a rare M1917 Trench Carbine, a variant developed (but not issued) during World War 1 for German sturmtruppen. The weapon in-game is incorrectly chambered in 7.63x25mm Mauser, rather than the correct 9x19mm Parabellum.
Mosin-Nagant M38 Carbine
First seen in the Alpha 1 build of Update #52, the Mosin-Nagant M38 Carbine is available for use in H3. Amusingly enough, it is found near the trashcans in the scenes available in the build, referencing one of the Mosin's unflattering nicknames, The Garbage Rod.
Remington Model 8
Update #42 added a Remington Model 8 in .35 Remington, fitted with a rear tang-mounted peep sight. Notably, it is able to make use of stripper clips, which were added in this update. Update #46 added a short-barreled variant.
Sako 85
A .308 Winchester-chambered Sako 85 is one of the available firearms in-game. Rounding out the update's collection of shortened firearms, Update #46 brought us an Obrez-esque sawn-off Sako.
SKS
The SKS is one of the available firearms in-game (added through Update #18), and is fitted with a Tapco stock and converted to use 20-round detachable magazines. With the release of Update #42, it was granted the ability to use 10-round stripper clips.
Tokarev SVT-40
Update #48 added an SVT-40 to the game, complete with an optional PU scope.
Vepr 3V
The Vepr 3V (VPO-134), a civilian semi-automatic carbine based on the RPK, was added to the game in Update #30.
Winchester Model 1873
The Wurstworld update brought along a Winchester Model 1873 lever-action rifle, chambered in .45 Long Colt (a caliber not initially offered in the 1873, though it is available in modern reproductions; this does make some sense when one takes into account what Wurstworld actually is). 2 variants were initially available (a "Trapper" carbine and a longer short rifle); a "Mare's Leg" sawn-off variant was added later. All of the rifle's variants have buckhorn sights and octagonal barrels.
The Barrett M107A1 is one of the available firearms in-game.
Kimber Model 8400 Advanced Tactical SRC
The Kimber Model 8400 is one of the available firearms in-game. In keeping with Update #46's theme of shortened variants of existing guns, the Kimber received a rather strange short-barreled variant in this update.
Steyr Scout
Update #52's 10th alpha gave SWBs the ability to use Steyr Scout rifles, which deal substantial amounts of damage and have a long effective range, but fire very slowly, and don't hold many rounds.
SVD Dragunov
The SVD Dragunov is one of the available firearms in-game.
Machine Guns
Bren Gun
Update #50 brought along a Bren gun, more specifically the Mk2 variant. Due to the fact that bipods were being updated and tuned at the time of Update #50's release, the variant added instead was one with a shortened barrel and no bipod or carrying handle, with the standard variant scheduled to be added later.
Update #50 added an M1918A2 Browning Automatic Rifle to H3. For the same reasons as the Bren gun's changes, the BAR included with the update also has a shortened barrel without a carrying handle or bipod.
Interestingly, the shortened barrel is rather reminiscent of Clyde Barrow's cut-down BAR, though that weapon was actually an original M1918, rather than an A2, and had a shortened stock as well as a truncated barrel. The version in H3 is also clearly meant to be an A2, considering the safe-slow-fast selector.
Update #52's tenth alpha added a Heckler & Koch M320 to the arsenal, in keeping with that alpha's generally explosive-centric nature.
M1A1 "Bazooka"
Update #50 added the M1A1 Bazooka to H3's collection of explosive toys. Unfortunately, the reloading procedure is incorrectly simplified, with the rocket simply being shoved into the rear of the tube, without bothering to attach the wire to the electrical contacts at the rear of the launcher (which served to transfer electricity to, and ignite, the rocket's booster charge and motor).
M79
The M79 grenade launcher was one of the first weapons added to H3, predating even the name; it, along with a few other weapons, was added to the early prototype stages of the game before it even received a proper name. In the 9th alpha of Update #52, the weapon got a new model and texture set, along with several new ammo types. These include 5 more-or-less normal rounds - an M381 high-explosive round, an M397 airburst round (which bounces off of whatever surface it hits and explodes in mid-air), an M576 buckshot round, an M781 inert practice round, and a CS gas grenade (which was added later, in the same update's 10th alpha) - and 4 more outlandish rounds (all of which have colorschemes and labels more reminiscent of novelty fireworks than of actual military ordnance). These are:
The "X214 Steelbreaker", a high-velocity armor-piercing saboted round,
The "X477 Cornerfrag", a low-yield fragmentation grenade that airbursts 4 meters from the launcher's muzzle, intended for blindfiring around corners in close quarters (hence the name),
The "X666 Baphomet", essentially a 40mm version of the Dragon's Breath round,
and the "X1776 Freedom Party", a 40mm flashbang that releases red, white, and blue confetti upon detonation.
Milkor MGL
Along with the M320, Update #52's 10th alpha brought along a Milkor MGL; specifically, an MGL-140.
Orion Flare Gun
The Orion Flare Gun is available in-game, having been added in Update #15. While it is capable of firing 12 gauge shells in-game, doing so with any sort of high-pressure shell (i.e. anything other than flares, "Cannonball" rounds, Dragon's Breath shells, or "Freedomfetti" shells) will destroy the flare gun, rendering it useless. However, Update #17 added a fictional steel-framed version capable of handling high-pressure loads.
RPzB 43/54 "Panzerschreck"
Rounding out Update #50's collection of largely-WWII-centric weaponry is the Panzerschreck. Much like the M1A1 Bazooka, reloading the weapon is a simpler process in-game than it is in reality; whereas in-game the rocket is simply stuffed into the tube and fired, in reality the rocket had to be properly lined up in the tube, and the user had to press down the pin on top of the contact box to allow electricity to be transferred to the rocket, thus allowing its ignition.
RPG-7
The RPG-7 is one of the available firearms in-game.
Sturmpistole
The final grenade launcher added in the 10th alpha of Update #52 is the Sturmpistole, a WW2-era German experiment in converting the Leuchtpistole flare gun into a grenade launcher.
Grenades
M18 Smoke Grenade
Update #52's 10th alpha added the M18 smoke grenade to the game. There are two types available - a normal red one, and a (sadly) fictitious red, white, and blue one.
M67 Hand Grenade
The M67 hand grenade is available in-game. In-game, it is referred to as the "M219 Greaseweasel Fragmentation Grenade". The Meatmas update added a special "Jingler" variant.
M84 Stun Grenade
The final item added to the game in the 10th alpha of Update #52 is the M84 stun grenade. Of note is that H3 correctly shows the M84's dual pins, something which very few pieces of media demonstrate.