The [[Desert_Eagle#Desert_Eagle_Mark_XIX|Desert Eagle Mark XIX]] goes by the everlasting nickname "Deagle" in-game. It holds an incorrect 10 rounds in its 7-round magazine. While it's possible to squeeze ten rounds into the .357 Magnum version of a Desert Eagle (nine in the mag and a round in the chamber) the Desert Eagle in-game is clearly the .50 AE version since it has a non-fluted barrel.
The [[Desert Eagle Mark XIX]] goes by the everlasting nickname "Deagle" in-game. It holds an incorrect 10 rounds in its 7-round magazine. While it's possible to squeeze ten rounds into the .357 Magnum version of a Desert Eagle (nine in the mag and a round in the chamber) the Desert Eagle in-game is clearly the .50 AE version since it has a non-fluted barrel.
The Deagle is one of the most powerful handguns in the game, only beaten out by the other revolvers in-game. However the Deagle's magazine size and semi-automatic nature plus the damage make it an easier weapon to wheel from long range to close range than the revolvers.
The Deagle is one of the most powerful handguns in the game, only beaten out by the other revolvers in-game. However the Deagle's magazine size and semi-automatic nature plus the damage make it an easier weapon to wheel from long range to close range than the revolvers.
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==Heckler & Koch USP45 Tactical(*)==
==Heckler & Koch USP45 Tactical(*)==
The [[USP#Heckler_.26_Koch_USP_Tactical|Heckler & Koch USP45 Tactical]] appears as the "Interceptor .45" and is automatically unlocked for purchase by joining the official Payday Steam Group. It's quite powerful and uses a 13-round magazine (one more than it holds in real life for the .45 ACP version).
The [[Heckler & Koch USP Tactical|Heckler & Koch USP45 Tactical]] appears as the "Interceptor .45" and is automatically unlocked for purchase by joining the official Payday Steam Group. It's quite powerful and uses a 13-round magazine (one more than it holds in real life for the .45 ACP version).
As stated, the Interceptor is a powerful handgun, in the same tier as the Crosskill and Professional .40, but comes with some party tricks. It has less visual recoil that makes it easier to make repeat shots, plus it has a large total ammo pool plus larger mags, making it much more longer lasting in a gun fight.
As stated, the Interceptor is a powerful handgun, in the same tier as the Crosskill and Professional .40, but comes with some party tricks. It has less visual recoil that makes it easier to make repeat shots, plus it has a large total ammo pool plus larger mags, making it much more longer lasting in a gun fight.
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==Walther PPK(**)==
==Walther PPK(**)==
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available for purchase with the Armored Transport DLC and is known as the "Gruber Kurz" pistol. It was the first handgun in the game to be able to use a laser without needing anything in the gadget slot, having a unique grip with a built-in laser. This was later followed by the Glock series' own laser grip.
The [[Walther PPK]] is available for purchase with the Armored Transport DLC and is known as the "Gruber Kurz" pistol. It was the first handgun in the game to be able to use a laser without needing anything in the gadget slot, having a unique grip with a built-in laser. This was later followed by the Glock series' own laser grip.
The Kurz's specialty is being small, and it does that with aplomb making it perfect for stealth. It has stats fairly similar to the "Bernetti 9" including its 14-round capacity, which is double that of a real PPK at 7 in .32 ACP, likely done to make the pistol more viable compared to others.
The Kurz's specialty is being small, and it does that with aplomb making it perfect for stealth. It has stats fairly similar to the "Bernetti 9" including its 14-round capacity, which is double that of a real PPK at 7 in .32 ACP, likely done to make the pistol more viable compared to others.
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[[File:ColtSAABuntlineSpecial12in.jpg|400px|thumb|none|Colt Single Action Army with 12" barrel known as the "Buntline Special" - .45 Long Colt]]
[[File:ColtSAABuntlineSpecial12in.jpg|400px|thumb|none|Colt Single Action Army with 12" barrel known as the "Buntline Special" - .45 Long Colt]]
[[File:PD2 SAA misc3.jpg|thumb|600px|none|...while the "Precision Barrel" will lengthen it.]]
[[File:PD2 SAA misc3.jpg|thumb|600px|none|...while the "Precision Barrel" will lengthen it.]]
[[File:PD2 SAA misc4.jpg|thumb|600px|none|Adding a stock is handy when one needs to shoot [[Metal_gear_solid_3#Colt_Single_Action_Army|Snakes]].]]
[[File:PD2 SAA misc4.jpg|thumb|600px|none|Adding a stock is handy when one needs to shoot [[Metal Gear Solid 3: Snake Eater#Colt Single Action Army|Snakes]].]]
==Mateba 2006M(**)==
==Mateba 2006M(**)==
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The P30L is a balanced pistol that sits in the same boat as the LEO or Chimano Custom, not super high powered but doing enough damage to reliably kill with 1 headshot. With high concealment plus very good hip-fire aim, the only problem the gun has is low total ammo and a small set of moddable parts.
The P30L is a balanced pistol that sits in the same boat as the LEO or Chimano Custom, not super high powered but doing enough damage to reliably kill with 1 headshot. With high concealment plus very good hip-fire aim, the only problem the gun has is low total ammo and a small set of moddable parts.
[[File:PD2 P08 reload 2.jpg|thumb|600px|none|...clicking in a new one, and then resetting the toggle lock.]]
[[File:PD2 P08 reload 2.jpg|thumb|600px|none|...clicking in a new one, and then resetting the toggle lock.]]
==Colt Defender==
==Colt Defender==
The [[M1911_pistol_series#Colt_Defender|Colt Defender]] was added to the game on Day 7 of the 10-day Locke and Load community event as the "Crosskill Guard". For a subcompact pistol it has fairly excellent statistics and is perfectly concealable from the get-go, though its stopping power leaves a fair bit to be desired. It also stocks an astounding 17 rounds inside a single-stack 8+1-round magazine.
The [[Colt Defender]] was added to the game on Day 7 of the 10-day Locke and Load community event as the "Crosskill Guard". For a subcompact pistol it has fairly excellent statistics and is perfectly concealable from the get-go, though its stopping power leaves a fair bit to be desired. It also stocks an astounding 17 rounds inside a single-stack 8+1-round magazine.
Modifications include an extended magazine, a lightweight slide, and two options for grips, one of which is the one in the image below.
Modifications include an extended magazine, a lightweight slide, and two options for grips, one of which is the one in the image below.
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==Brügger & Thomet MP9==
==Brügger & Thomet MP9==
The [[Steyr_TMP#Brügger & Thomet MP9|B&T MP9]] appears as the "CMP" and is unlocked at reputation level 19, in reference to the Steyr TMP lookalike in the Nintendo 64 title ''Perfect Dark''. It has an unfortunate niche in the stat rankings where it's not able to muster enough brawn to plug heavier SWAT in single headshots, but isn't quite small enough to pocket for stealth tasks either. What makes it such a hidden gem are the terrific accuracy and stability for its fire rate, which mean that it can put three rounds into a helmet where other SMGs could only place one before jumping off mark. The quick reload, deep ammo pool and agreeable hipfire performance are just further perks.
The [[Brügger & Thomet MP9|B&T MP9]] appears as the "CMP" and is unlocked at reputation level 19, in reference to the Steyr TMP lookalike in the Nintendo 64 title ''Perfect Dark''. It has an unfortunate niche in the stat rankings where it's not able to muster enough brawn to plug heavier SWAT in single headshots, but isn't quite small enough to pocket for stealth tasks either. What makes it such a hidden gem are the terrific accuracy and stability for its fire rate, which mean that it can put three rounds into a helmet where other SMGs could only place one before jumping off mark. The quick reload, deep ammo pool and agreeable hipfire performance are just further perks.
The [[FN_P90#P90_TR|FN P90 TR]] appears as the "Kobus 90" and is unlocked at reputation level 36. It has the highest magazine size of any secondary, but only comes with a total of three mags. If the Long Barrel mod is put on the gun, it will resemble the PS90 TR, the civilian carbine version. As of the First Person Animations Update, the P90's magazine is now translucent and visibly empties as the gun is fired.
The [[FN P90 TR]] appears as the "Kobus 90" and is unlocked at reputation level 36. It has the highest magazine size of any secondary, but only comes with a total of three mags. If the Long Barrel mod is put on the gun, it will resemble the PS90 TR, the civilian carbine version. As of the First Person Animations Update, the P90's magazine is now translucent and visibly empties as the gun is fired.
The Kobus is a interesting gun, being both useful for stealth and loud. With high concealment and a few mods that benefit damage, the Kobus can be a multi-tool SMG even more-so than the Compact-5, but fails for low total ammo and reload speed.
The Kobus is a interesting gun, being both useful for stealth and loud. With high concealment and a few mods that benefit damage, the Kobus can be a multi-tool SMG even more-so than the Compact-5, but fails for low total ammo and reload speed.
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==Thompson M1928(*)==
==Thompson M1928(*)==
The [[Thompson_Submachine_Gun#M1928.2FM1928A1_Thompson|Thompson M1928]] with a 50-round "L" drum magazine was added in the December 3, 2014 patch and is unlocked at level 14 for members of the Payday 2 Steam group. Along with the P90, it has the highest magazine size of any SMG in the game, but its accuracy and damage are rather low without modifications. It is one of 3 select-fire guns (one of two secondaries, alongside the Glock 18) that does not get the fire-mode locking mods.
The [[Thompson M1928]] with a 50-round "L" drum magazine was added in the December 3, 2014 patch and is unlocked at level 14 for members of the Payday 2 Steam group. Along with the P90, it has the highest magazine size of any SMG in the game, but its accuracy and damage are rather low without modifications. It is one of 3 select-fire guns (one of two secondaries, alongside the Glock 18) that does not get the fire-mode locking mods.
The Thompson's a tricky gun in-game, being free and cheap plus having good damage and large magazines. However the accuracy is atrocious, and little can be done to remedy that. The sights are cramped, and any sight modification is mounted very far from the shooter making it hard to see, combo with a slow reload and most players just opt for the other options and leave the Thompson for either specific builds or for screwing around.
The Thompson's a tricky gun in-game, being free and cheap plus having good damage and large magazines. However the accuracy is atrocious, and little can be done to remedy that. The sights are cramped, and any sight modification is mounted very far from the shooter making it hard to see, combo with a slow reload and most players just opt for the other options and leave the Thompson for either specific builds or for screwing around.
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==Thompson M1A1==
==Thompson M1A1==
An unusable [[Thompson_Submachine_Gun#M1A1 Thompson|Thompson M1A1]] can be seen on display as part of Aldstone the butler's antique and heirloom collections in his quarters.
An unusable [[Thompson M1A1]] can be seen on display as part of Aldstone the butler's antique and heirloom collections in his quarters.
[[File:PD2 M1A1.jpg|thumb|600px|none|The heister doesn't question how an old man smuggled these over from England.]]
[[File:PD2 M1A1.jpg|thumb|600px|none|The heister doesn't question how an old man smuggled these over from England.]]
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[[Image:UMP-45 Ironman.jpg|thumb|none|450px|Heckler & Koch UMP45 - .45 ACP. This is a Screen used UMP45 fitted with a C-More red dot sight and Surefire M900 weaponlight foregrip as used on the films ''[[Iron Man (2008)]]'' and ''[[Live Free or Die Hard]]''. A similar configuration, with the Surefire M900 replaced with a standard RIS foregrip, was used in ''[[XXX]]'']]
[[Image:UMP-45 Ironman.jpg|thumb|none|450px|Heckler & Koch UMP45 - .45 ACP. This is a Screen used UMP45 fitted with a C-More red dot sight and Surefire M900 weaponlight foregrip as used on the films ''[[Iron Man (2008)]]'' and ''[[Live Free or Die Hard]]''. A similar configuration, with the Surefire M900 replaced with a standard RIS foregrip, was used in ''[[XXX]]'']]
[[File:PD2 UMP misc2.jpg|thumb|600px|none|The UMP decked out with a suppressor, "Twinkle Grip" (this makes it one of the two weapons currently in the game with a second vertical foregrip as a modification, the other being the Uzi) "Military Laser Module", "See More sight" and "Extended Magazine".]]
[[File:PD2 UMP misc2.jpg|thumb|600px|none|The UMP decked out with a suppressor, "Twinkle Grip" (this makes it one of the two weapons currently in the game with a second vertical foregrip as a modification, the other being the Uzi) "Military Laser Module", "See More sight" and "Extended Magazine".]]
[[File:Payday2_GenSecElites.jpg|thumb|none|600px|The GenSec Elite SWAT officer closest to the right side of the door holds a UMP45.]]
[[File:Payday2 GenSecElites.jpg|thumb|none|600px|The GenSec Elite SWAT officer closest to the right side of the door holds a UMP45.]]
[[File:PD2 UMP misc3.jpg|thumb|600px|none|A dropped UMP wielded by a former Murkywater PMC.]]
[[File:PD2 UMP misc3.jpg|thumb|600px|none|A dropped UMP wielded by a former Murkywater PMC.]]
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[[File:PD2 AK74 misc1.jpg|thumb|600px|none|Unusable solid stocked AK-74s with wood pistol grips and metal magazines can be found as loot called "Assault Rifles" They always come in twos and the models are noticeably higher quality than the in-game model.]]
[[File:PD2 AK74 misc1.jpg|thumb|600px|none|Unusable solid stocked AK-74s with wood pistol grips and metal magazines can be found as loot called "Assault Rifles" They always come in twos and the models are noticeably higher quality than the in-game model.]]
==Colt M4A1==
==M4A1 Carbine==
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]] appears as the "CAR-4" and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up iron sights, KAC-style free-float railed foregrip, and a railed low-profile gas block. It is frequently used by law enforcers and holds 30 rounds. The NPC-exclusive model for this weapon features some small differences from player-used ones, such as a laser unit mounted on top of the railed handguard, instead of the side like on the player available M4A1. This rifle was notably used by the police Snipers, where it was claimed that it was a "higher caliber variant" of the M4 (perhaps a conversion to something like .50 Beowulf or .458 SOCOM) before being replaced by the G3A3 in PSG-1 mockup.
The [[M4A1]] appears as the "CAR-4" and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up iron sights, KAC-style free-float railed foregrip, and a railed low-profile gas block. It is frequently used by law enforcers and holds 30 rounds. The NPC-exclusive model for this weapon features some small differences from player-used ones, such as a laser unit mounted on top of the railed handguard, instead of the side like on the player available M4A1. This rifle was notably used by the police Snipers, where it was claimed that it was a "higher caliber variant" of the M4 (perhaps a conversion to something like .50 Beowulf or .458 SOCOM) before being replaced by the G3A3 in PSG-1 mockup.
The M4A1 has a ridiculous amount of modifications available (albeit most of them are locked behind DLC) which means it can be modified to fit many different roles. These modifications, if put together correctly, can make the M4A1 resemble a whole host of different real world AR variants. The M4A1 is the multi-tool of the whole lineup, configurable for everything from compact stealth to medium range sniper rifle. However it has a mediocre rate of fire, pretty bland stock statistics and doesn't really stand out in the armory of the game.
The M4A1 has a ridiculous amount of modifications available (albeit most of them are locked behind DLC) which means it can be modified to fit many different roles. These modifications, if put together correctly, can make the M4A1 resemble a whole host of different real world AR variants. The M4A1 is the multi-tool of the whole lineup, configurable for everything from compact stealth to medium range sniper rifle. However it has a mediocre rate of fire, pretty bland stock statistics and doesn't really stand out in the armory of the game.
[[File:ColtM4A1-2.jpg|thumb|none|500px|Colt M4A1 without carrying handle - 5.56x45mm]]
[[File:ColtM4A1-2.jpg|thumb|none|500px|M4A1 without carrying handle - 5.56x45mm]]
[[File:PD2 M4 left.jpg|thumb|none|600px|The CAR-4, complete with a aftermarket gas block.]]
[[File:PD2 M4 left.jpg|thumb|none|600px|The CAR-4, complete with a aftermarket gas block.]]
[[File:PD2 M4 right.jpg|thumb|none|600px|Besides the mods listed above, bone stock. ]]
[[File:PD2 M4 right.jpg|thumb|none|600px|Besides the mods listed above, bone stock. ]]
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==Heckler & Koch G36KV==
==Heckler & Koch G36KV==
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler & Koch G36KV]] makes an appearance as the "JP36", unlocked as early as level 16. The damage output stays mediocre no matter what, but its main draws are easy recoil, solid accuracy, and a deep 240 round ammo pool.
The [[Heckler & Koch G36KV]] makes an appearance as the "JP36", unlocked as early as level 16. The damage output stays mediocre no matter what, but its main draws are easy recoil, solid accuracy, and a deep 240 round ammo pool.
[[File:Payday2 G36K preview.jpg|thumb|none|600px|The standard issue JP36. G36K and G36KV are all but indistinguishable these days, but the Navy style fire selector shows that this G36 is a KV. The proportions are a little off and the flash hider is that of a [[G36C]], hinting that it might've been modeled from an airsoft cousin or "stretching" a G36C model.]]
[[File:Payday2 G36K preview.jpg|thumb|none|600px|The standard issue JP36. G36K and G36KV are all but indistinguishable these days, but the Navy style fire selector shows that this G36 is a KV. The proportions are a little off and the flash hider is that of a [[G36C]], hinting that it might've been modeled from an airsoft cousin or "stretching" a G36C model.]]
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[[File:PD2 G36C cops2.jpg|thumb|600px|none|A GenSec Elite's G36KV laying on the ground, showing it is fitted with a HK 4-position combination retractable-folding G36 stock.]]
[[File:PD2 G36C cops2.jpg|thumb|600px|none|A GenSec Elite's G36KV laying on the ground, showing it is fitted with a HK 4-position combination retractable-folding G36 stock.]]
[[File:Payday2 G36C preview.jpg|thumb|none|600px|Installing the "Compact Foregrip" turns the gun into a convincing [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|G36C]]. The stamp names the rifle as a "PJ G36". The stubby nose helps concealment with only minor drawbacks, but even the potential maximum is too poor to really make a difference when stealth counts.]]
[[File:Payday2 G36C preview.jpg|thumb|none|600px|Installing the "Compact Foregrip" turns the gun into a convincing [[G36C]]. The stamp names the rifle as a "PJ G36". The stubby nose helps concealment with only minor drawbacks, but even the potential maximum is too poor to really make a difference when stealth counts.]]
[[File:Payday2 G36C sights.jpg|thumb|none|600px|A downtown ambush kicks off. The iron sights would be good and serviceable if the rear sight wasn't always flipped to the long-range setting. Optics are all but mandatory.]]
[[File:Payday2 G36C sights.jpg|thumb|none|600px|A downtown ambush kicks off. The iron sights would be good and serviceable if the rear sight wasn't always flipped to the long-range setting. Optics are all but mandatory.]]
The ''Para SMG'' is unlocked at reputation level 19. A very competent and modifiable gun, it can easily cover whatever a gimmick primary weapon might lack - like a pocket CAR-4, albeit with worse concealability potential. It is a confusing mix of half-dozen different ultra-short AR-15 pistols and carbines, but since the game assets label it as ''"olympia"'', that's the headline.
The ''Para SMG'' is unlocked at reputation level 19. A very competent and modifiable gun, it can easily cover whatever a gimmick primary weapon might lack - like a pocket CAR-4, albeit with worse concealability potential. It is a confusing mix of half-dozen different ultra-short AR-15 pistols and carbines, but since the game assets label it as ''"olympia"'', that's the headline.
===Olympic Arms K23B===
===Olympic Arms K23B===
The basic look of the gun is closest to the [[M16_rifle_series#Olympic_Arms_K23B|OA K23B]] ultrashort carbine. However, the removable carry handle and RIS are featured only in its sister OA K23B Tactical, the emergency wire stock is taken from an [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]] and the original aluminium foregrip has been extended over the gas block to make it a dead ringer with a round-front type [[M16 rifle series#LaFrance Specialties M16K|La France M16K]]. The name itself may be a dim reference to the fact that most of the involved guns have 9x19mm variants as well, but that's reaching.
The basic look of the gun is closest to the [[OA K23B]] ultrashort carbine. However, the removable carry handle and RIS are featured only in its sister OA K23B Tactical, the emergency wire stock is taken from an [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]] and the original aluminium foregrip has been extended over the gas block to make it a dead ringer with a round-front type [[M16 rifle series#LaFrance Specialties M16K|La France M16K]]. The name itself may be a dim reference to the fact that most of the involved guns have 9x19mm variants as well, but that's reaching.
[[file:K23B Tactical.jpg|thumb|none|450px|Olympic Arms K23B Tactical - 5.56x45mm. The Para gets different rails and no vertical foregrip.]]
[[file:K23B Tactical.jpg|thumb|none|450px|Olympic Arms K23B Tactical - 5.56x45mm. The Para gets different rails and no vertical foregrip.]]
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===M4 CQBR / Mk 18 Mod 0===
===M4 CQBR / Mk 18 Mod 0===
Attaching a Medium Barrel for extra accuracy and replacing the basic handguard with something else makes the Para finally look like an actual assault rifle. However, the barrel's rather specific ~10" length (falls just short of the 11.5" AMCAR) makes the most American option the [[M16_rifle_series#CQB-R / Mk. 18 Mod 0|Mk. 18 Mod 0]], ignoring the lack of a gas block/front sight and the too short foregrip.
Attaching a Medium Barrel for extra accuracy and replacing the basic handguard with something else makes the Para finally look like an actual assault rifle. However, the barrel's rather specific ~10" length (falls just short of the 11.5" AMCAR) makes the most American option the [[Mk 18 Mod 0]], ignoring the lack of a gas block/front sight and the too short foregrip.
[[File:Mk18.jpg|thumb|none|450px|Mk. 18 Mod 0 with Navy markings and special accessories - 5.56x45mm]]
[[File:Mk18.jpg|thumb|none|450px|Mk 18 Mod 0 with Navy markings and special accessories - 5.56x45mm]]
[[File:Payday2 K23B Mk48 remastered.jpg|thumb|none|600px|The tan Tactical attachments have been in the game from the start and are less popular in the face of DLC stuff. The grip is Command Arms, the rest are faithful Magpul recreations.]]
[[File:Payday2 K23B Mk48 remastered.jpg|thumb|none|600px|The tan Tactical attachments have been in the game from the start and are less popular in the face of DLC stuff. The grip is Command Arms, the rest are faithful Magpul recreations.]]
[[File:Payday2 K23B reload.jpg|thumb|none|600px|Dallas tugs the charging handle of a reloaded Para - none of the other AR-15 pattern rifles reloaded like this until update 65, when the AMR-16 received a similar animation). Note the Butcher's recent Aftermarket Shorty foregrip and the bullets showing through the fresh Expert Magazine.]]
[[File:Payday2 K23B reload.jpg|thumb|none|600px|Dallas tugs the charging handle of a reloaded Para - none of the other AR-15 pattern rifles reloaded like this until update 65, when the AMR-16 received a similar animation). Note the Butcher's recent Aftermarket Shorty foregrip and the bullets showing through the fresh Expert Magazine.]]
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==Bofors Ak 5==
==Bofors Ak 5==
The whole [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]] family appears as the "AK5", all packed inside one gun's upgrade selection. Its accuracy and recoil are solid from the start, but the low damage needs help to reach its best. Unlocked at level 33.
The whole [[FN FNC#Bofors Ak 5 / Ak 5B / Ak 5C / Ak 5D / CGA5P|Bofors Ak 5]] family appears as the "AK5", all packed inside one gun's upgrade selection. Its accuracy and recoil are solid from the start, but the low damage needs help to reach its best. Unlocked at level 33.
[[File:AK 5.jpg|thumb|none|500px|Bofors Ak 5 - 5.56x45mm.]]
[[File:AK 5.jpg|thumb|none|500px|Bofors Ak 5 - 5.56x45mm.]]
[[File:Payday2 Bofors Ak 5 -hd1- menu 1.jpg|thumb|none|600px|The stock model.]]
[[File:Payday2 Bofors Ak 5 -hd1- menu 1.jpg|thumb|none|600px|The stock model.]]
===Ak 5B===
===Ak 5B===
Sticking on the "Bertil Stock" from the designated marksman model turns the AK5 into an ersatz [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5B]].
Sticking on the "Bertil Stock" from the designated marksman model turns the AK5 into an ersatz Bofors Ak 5B.
[[File:Payday2 Ak 5 preview-b.jpg|thumb|none|600px|This DMR stock is enough to boost shot accuracy. The stock foregrip doesn't get rails, the components just sort of clamp on.]]
[[File:Payday2 Ak 5 preview-b.jpg|thumb|none|600px|This DMR stock is enough to boost shot accuracy. The stock foregrip doesn't get rails, the components just sort of clamp on.]]
===Ak 5C===
===Ak 5C===
The modernized [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]] comes together by replacing almost everything that comes off the receiver.
The modernized [[FN FNC#Specifications - Ak 5C|Bofors Ak 5C]] comes together by replacing almost everything that comes off the receiver.
[[File:Ak 5C.jpg|thumb|none|500px|Bofors Ak 5 - 5.56x45mm.]]
[[File:Ak 5C.jpg|thumb|none|500px|Bofors Ak 5 - 5.56x45mm.]]
[[File:Payday2 Ak 5 preview-c.jpg|thumb|none|600px|The true form of the rifle gains a leap to all important stats with the addition of the "Caesar" stock, "Karbin Ceres" foregrip and the recently introduced "CQB Barrel", decorated here with a yellow laser module and a Lancer L5 magazine. The resemblance is far from perfect, however, due to the lack of the Ak 5C's railed top and duckbill flash hider, and the complete absence of vent holes on the foregrip.]]
[[File:Payday2 Ak 5 preview-c.jpg|thumb|none|600px|The true form of the rifle gains a leap to all important stats with the addition of the "Caesar" stock, "Karbin Ceres" foregrip and the recently introduced "CQB Barrel", decorated here with a yellow laser module and a Lancer L5 magazine. The resemblance is far from perfect, however, due to the lack of the Ak 5C's railed top and duckbill flash hider, and the complete absence of vent holes on the foregrip.]]
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===FN FNC===
===FN FNC===
The "Belgian Heat" handguard is cribbed straight off the [[FN_FNC#FN_FNC|FN Herstal FNC]] in a direct reference to Lt. Vincent Hanna ([[Al Pacino]]) from the movie ''[[Heat]]''.
The "Belgian Heat" handguard is cribbed straight off the [[FN FNC]] in a direct reference to Lt. Vincent Hanna ([[Al Pacino]]) from the movie ''[[Heat]]''.
[[File:Payday2 Ak 5 preview-fnc.jpg|thumb|none|600px|This unusual upgrade is a shunned choice. It helps less than the 5C handguard in every way.]]
[[File:Payday2 Ak 5 preview-fnc.jpg|thumb|none|600px|This unusual upgrade is a shunned choice. It helps less than the 5C handguard in every way.]]
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==SIG SG 552-2(**)==
==SIG SG 552-2(**)==
The [[SIG_SG_550#SIG_SG_552|SIG SG 552-2]] appears as the "Commando 553" (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. It Holds 30 rounds. The rifle can be confirmed as a 552-2 by the permanent scope rail, the simple, folding front and rear iron sights instead of the original sights of the SIG assault rifle series, and the proprietary SG 552 exclusive bolt handle. As of the First Person Animations Update, the weapon's magazine is translucent and visibly empties when firing, rather than being solid brown
The [[SIG SG 552-2]] appears as the "Commando 553" (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. It Holds 30 rounds. The rifle can be confirmed as a 552-2 by the permanent scope rail, the simple, folding front and rear iron sights instead of the original sights of the SIG assault rifle series, and the proprietary SG 552 exclusive bolt handle. As of the First Person Animations Update, the weapon's magazine is translucent and visibly empties when firing, rather than being solid brown
[[File:SIG SG 553-2.jpg|thumb|450px|none|SIG SG 552-2, version with permanent scope rail and ACOG scope - 5.56x45mm. The in-game rifle has a factory handguard, although the pictured handguard can be put on the weapon.]]
[[File:SIG SG 553-2.jpg|thumb|450px|none|SIG SG 552-2, version with permanent scope rail and ACOG scope - 5.56x45mm. The in-game rifle has a factory handguard, although the pictured handguard can be put on the weapon.]]
[[File:SIG 552-2 PD2 left.jpg|thumb|none|600px|Note that the magazine has actual bullets modeled in it.]]
[[File:SIG 552-2 PD2 left.jpg|thumb|none|600px|Note that the magazine has actual bullets modeled in it.]]
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==FN SCAR-H(**)==
==FN SCAR-H(**)==
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H]] appears as the "Eagle Heavy Rifle" and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon. A version with a [[FN SCAR#FN SSR|FN SSR]] stock is used by some Murkywater PMC enemies.
The [[FN SCAR-H]] appears as the "Eagle Heavy Rifle" and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon. A version with a [[FN SCAR#FN SSR|FN SSR]] stock is used by some Murkywater PMC enemies.
[[File:SCAR-H PD2 left.jpg|thumb|none|600px|Note the Magpul AFG, it is on the weapon by default and cannot be removed.]]
[[File:SCAR-H PD2 left.jpg|thumb|none|600px|Note the Magpul AFG, it is on the weapon by default and cannot be removed.]]
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[[File:PD2 FAL SA58.jpg|thumb|none|600px|A DSA SA58 OSW can be replicated by equipping the "CQB Foregrip", "Tactical Grip", and "CQB Stock" modifications. An Extended Mag is optional, but will further improve the look, though this 30-round magazine somehow holds 40 rounds.]]
[[File:PD2 FAL SA58.jpg|thumb|none|600px|A DSA SA58 OSW can be replicated by equipping the "CQB Foregrip", "Tactical Grip", and "CQB Stock" modifications. An Extended Mag is optional, but will further improve the look, though this 30-round magazine somehow holds 40 rounds.]]
[[Image:Fal13-1-.jpg|thumb|none|500px|Israeli FAL "Romat" with Wooden Furniture - 7.62x51mm NATO.]]
[[Image:Fal13-1-.jpg|thumb|none|500px|Israeli FAL "Romat" with Wooden Furniture - 7.62x51mm NATO.]]
[[Image:PD2 FAL miscinthearse.jpg|thumb|none|600px|Attaching the "Retro Foregrip" and "Wooden Stock" to the SA58 allows it to impersonate the [[FN_FAL#IMI_Romat|IMI Romat]].]]
[[Image:PD2 FAL miscinthearse.jpg|thumb|none|600px|Attaching the "Retro Foregrip" and "Wooden Stock" to the SA58 allows it to impersonate the [[IMI Romat]].]]
==FAMAS F1(**)==
==FAMAS F1(**)==
The [[FAMAS#FAMAS_F1|FAMAS F1]] appears as the "Clarion Rifle" and is unlocked for purchase by buying the "Gage Assault Pack" DLC. It incorrectly holds 30 rounds in a 25-round magazine. It features unique modifications based on other, often obscure variations of the weapon; alongside the "G2 Grip" to turn it into the FAMAS G1, it also gets alternate barrels based on those of the G2 Commando, the G2 Sniper, and the Century Arms MAS .223 civilian rifle.
The [[FAMAS F1]] appears as the "Clarion Rifle" and is unlocked for purchase by buying the "Gage Assault Pack" DLC. It incorrectly holds 30 rounds in a 25-round magazine. It features unique modifications based on other, often obscure variations of the weapon; alongside the "G2 Grip" to turn it into the FAMAS G1, it also gets alternate barrels based on those of the G2 Commando, the G2 Sniper, and the Century Arms MAS .223 civilian rifle.
[[file:Famas.jpg|thumb|none|500px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]
[[file:Famas.jpg|thumb|none|500px|FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.]]
[[File:PD2 Famas left.jpg|thumb|600px|none|]]
[[File:PD2 Famas left.jpg|thumb|600px|none|]]
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[[Image:Galil 7.62SAR Cropped.jpg|thumb|none|450px|IMI Galil SAR - 7.62x51mm NATO]]
[[Image:Galil 7.62SAR Cropped.jpg|thumb|none|450px|IMI Galil SAR - 7.62x51mm NATO]]
[[Image:PD2 Galil misc1.jpg|thumb|none|600px|It's possible to turn the ARM into a [[Galil SAR]] if fitted with the "Light Foregrip".]]
[[Image:PD2 Galil misc1.jpg|thumb|none|600px|It's possible to turn the ARM into a [[Galil SAR]] if fitted with the "Light Foregrip".]]
[[Image:Galil_m.jpg|thumb|none|450px|IMI Galil MAR - 5.56x45mm NATO]]
[[Image:Galil m.jpg|thumb|none|450px|IMI Galil MAR - 5.56x45mm NATO]]
[[Image:PD2 Galil misc2.jpg|thumb|none|600px|If one modifies the ARM with the "CQB foregrip and "Skeletal stock" it turns into a [[Galil MAR]] lookalike.]]
[[Image:PD2 Galil misc2.jpg|thumb|none|600px|If one modifies the ARM with the "CQB foregrip and "Skeletal stock" it turns into a [[Galil MAR]] lookalike.]]
The [[Enfield_L85_rifle_series#L85A2|Enfield L85A2]] was released in the ''Clover Character Pack'' as the first paid DLC signature weapon. Known in-universe as the "L-95" and referred to as the "Queen's Wrath" by the inventory screen, the L85A2 comes with a Grippod vertical grip and optional Magpul EMAG that, despite the virtually unchanged dimensions compared to its default STANAG mag, seems to confer a sizable boost to capacity and, bizarrely, recoil reduction.
The [[Enfield L85A2]] was released in the ''Clover Character Pack'' as the first paid DLC signature weapon. Known in-universe as the "L-95" and referred to as the "Queen's Wrath" by the inventory screen, the L85A2 comes with a Grippod vertical grip and optional Magpul EMAG that, despite the virtually unchanged dimensions compared to its default STANAG mag, seems to confer a sizable boost to capacity and, bizarrely, recoil reduction.
[[File:PD2 L85 left.jpg|thumb|600px|none|A small clover sticker along with several tally marks can be made out if the player squints hard enough. Apparently the rifle had claimed 38 lives prior to Clover joining the gang, after which she for some reason decided to drop the habit entirely. It's probably for the best anyway, however, due to the massive number of cops the player ventilate each day the tally counts would literally go through the roof.]]
[[File:PD2 L85 left.jpg|thumb|600px|none|A small clover sticker along with several tally marks can be made out if the player squints hard enough. Apparently the rifle had claimed 38 lives prior to Clover joining the gang, after which she for some reason decided to drop the habit entirely. It's probably for the best anyway, however, due to the massive number of cops the player ventilate each day the tally counts would literally go through the roof.]]
[[File:PD2 L85 right.jpg|thumb|600px|none|Note the zipped-on bottom and right rails. This is due to the L85 series' "flush" handguards not providing any attachment points for aftermarket accessories to mount on.]]
[[File:PD2 L85 right.jpg|thumb|600px|none|Note the zipped-on bottom and right rails. This is due to the L85 series' "flush" handguards not providing any attachment points for aftermarket accessories to mount on.]]
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[[File:Payday2 SUB-2000 preview.jpg|thumb|none|600px|The Cavity, straight from the gift wrappings. There are some small markings on the gun, but most are completely illegible. For once, the 33-rounder Glock magazine holds the correct amount of ammunition, and while it is usable with this gun in reality, it isn't recommended to any degree since the magwell of the SUB-2000 was not designed to work with the shelf of the Glock 18's extended magazine. This presents the risk of the magazine being shoved too far up the weapon when reloading and causing a jam. Kel-Tec therefore only recommends the use of standard Glock 17, 19, 22 and 23 magazines with their SUB-2000s.]]
[[File:Payday2 SUB-2000 preview.jpg|thumb|none|600px|The Cavity, straight from the gift wrappings. There are some small markings on the gun, but most are completely illegible. For once, the 33-rounder Glock magazine holds the correct amount of ammunition, and while it is usable with this gun in reality, it isn't recommended to any degree since the magwell of the SUB-2000 was not designed to work with the shelf of the Glock 18's extended magazine. This presents the risk of the magazine being shoved too far up the weapon when reloading and causing a jam. Kel-Tec therefore only recommends the use of standard Glock 17, 19, 22 and 23 magazines with their SUB-2000s.]]
[[File:Payday2 SUB-2000 attachments.jpg|thumb|none|600px|The gun comes complete with its own exclusive components. This Delabarre handguard reduces recoil at the expense of a lot of concealability. An alternate sight comes highly recommended.]]
[[File:Payday2 SUB-2000 attachments.jpg|thumb|none|600px|The gun comes complete with its own exclusive components. This Delabarre handguard reduces recoil at the expense of a lot of concealability. An alternate sight comes highly recommended.]]
[[file:Payday2_SUB-2000_flip1.jpg|thumb|none|600px|Flipping open the SUB-2000. Explains the extreme concealment rating, fails to account for the aftermarket sights. Not much slower than any other weapon draw, oddly enough.]]
[[file:Payday2 SUB-2000 flip1.jpg|thumb|none|600px|Flipping open the SUB-2000. Explains the extreme concealment rating, fails to account for the aftermarket sights. Not much slower than any other weapon draw, oddly enough.]]
[[file:Payday2_SUB-2000_flip2.jpg|thumb|none|600px|His peripheral sense tuned more towards sudden drawing motions, the guard fails to notice Hoxton pulling a carbine from his sleeve. Lifespan measured in seconds.]]
[[file:Payday2 SUB-2000 flip2.jpg|thumb|none|600px|His peripheral sense tuned more towards sudden drawing motions, the guard fails to notice Hoxton pulling a carbine from his sleeve. Lifespan measured in seconds.]]
[[file:Payday2 SUB-2000 hipfire.jpg|thumb|none|600px|The second GenSec employee taking five to center mass. A surprise considering the gun's abysmal hipfire performance.]]
[[file:Payday2 SUB-2000 hipfire.jpg|thumb|none|600px|The second GenSec employee taking five to center mass. A surprise considering the gun's abysmal hipfire performance.]]
[[file:Payday2_SUB-2000_mag.jpg|thumb|none|600px|Hoxton's reign of terror takes a short pause. Note the LionGameLion maker's mark under the iron sight, right where the Kel-Tec logo is supposed to go.]]
[[file:Payday2 SUB-2000 mag.jpg|thumb|none|600px|Hoxton's reign of terror takes a short pause. Note the LionGameLion maker's mark under the iron sight, right where the Kel-Tec logo is supposed to go.]]
[[file:Payday2 SUB-2000 reload.jpg|thumb|none|600px|The surprising stopping power might have something to do with the strange red tips in the 9x19mm that's crammed into the carbine. Chambering rare overpressure rounds would logically go with the low ammunition reserve, too.]]
[[file:Payday2 SUB-2000 reload.jpg|thumb|none|600px|The surprising stopping power might have something to do with the strange red tips in the 9x19mm that's crammed into the carbine. Chambering rare overpressure rounds would logically go with the low ammunition reserve, too.]]
[[Image:Kel-Tec SUB-2000 Gen 2.jpg|thumb|none|500px|Kel-Tec SUB-2000 Gen 2 - 9x19mm]]
[[Image:Kel-Tec SUB-2000 Gen 2.jpg|thumb|none|500px|Kel-Tec SUB-2000 Gen 2 - 9x19mm]]
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Modifications include the F2000's proper short barrel and a weighted, tan-colored chassis for improved recoil control.
Modifications include the F2000's proper short barrel and a weighted, tan-colored chassis for improved recoil control.
[[File:PD2 F2000.jpg|thumb|600px|none|For whatever reason, the F2000 Tactical comes without its signature foregrip, which has been replaced with a FS2000 CQB tri-railed fore and a Magpul MVG instead. This seems to be in line with whatever prejudice Overkill has against weapons with integral foregrips. ]]
[[File:PD2 F2000.jpg|thumb|600px|none|For whatever reason, the F2000 Tactical comes without its signature foregrip, which has been replaced with a FS2000 CQB tri-railed fore and a Magpul MVG instead. This seems to be in line with whatever prejudice Overkill has against weapons with integral foregrips. ]]
[[File:PD2 F2000 right.jpg|thumb|600px|none|The weapon's other side. There's not much to say here other than the fact that the game seemingly ignores the fact that the F2000 has an integral casings tray on the side opposite of the charging handle, thus allowing it to spit brass out of some undiscernible opening to the right instead of forwards.]]
[[File:PD2 F2000 right.jpg|thumb|600px|none|The weapon's other side. There's not much to say here other than the fact that the game seemingly ignores the fact that the F2000 has an integral casings tray on the side opposite of the charging handle, thus allowing it to spit brass out of some undiscernible opening to the right instead of forwards.]]
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===CBRPS Spike X1S AK Chassis===
===CBRPS Spike X1S AK Chassis===
A bullpup variant of the Saiga mated to a Center Balanced Systems Spike X1S AK Chassis was added on Day 5 of the "Locke and Load" event as a secondary shotgun which can also be dual-wielded. Known as the "Grimm 12G" or "Brothers Grimm 12G" for the akimbo variant, the gun is notable for its extremely low damage and extremely high fire rate.
A bullpup variant of the Saiga mated to a Center Balanced Systems Spike X1S AK Chassis was added on Day 5 of the "Locke and Load" event as a secondary shotgun which can also be dual-wielded. Known as the "Grimm 12G" or "Brothers Grimm 12G" for the akimbo variant, the gun is notable for its extremely low damage and extremely high fire rate.
[[File:spike_x1s.JPG|thumb|none|500px|The Spike X1S, shown here with an AK-74 inside and no magazine. Taken from the manufacturer's website.]]
[[File:spike x1s.JPG|thumb|none|500px|The Spike X1S, shown here with an AK-74 inside and no magazine. Taken from the manufacturer's website.]]
[[File:Grimmleft.jpg|thumb|600px|none|Left side of the Saiga - Spike X1S.]]
[[File:Grimmleft.jpg|thumb|600px|none|Left side of the Saiga - Spike X1S.]]
[[File:Grimmright.jpg|thumb|600px|none|Right side of the Saiga - Spike X1S.]]
[[File:Grimmright.jpg|thumb|600px|none|Right side of the Saiga - Spike X1S.]]
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The [[Franchi SPAS-12]] was added during CrimeFest 2014 and is called the "Predator 12G". It fires in semi-auto and holds 6 rounds in the default short tube, the "Extended Magazine" gives it the more standard length tube but it holds 10 rounds instead of the correct 8. It can be bought regardless of level and is unlocked by being a member of the Payday 2 Steam group.
The [[Franchi SPAS-12]] was added during CrimeFest 2014 and is called the "Predator 12G". It fires in semi-auto and holds 6 rounds in the default short tube, the "Extended Magazine" gives it the more standard length tube but it holds 10 rounds instead of the correct 8. It can be bought regardless of level and is unlocked by being a member of the Payday 2 Steam group.
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]]
[[Image:Payday2_SPAS12.jpg|thumb|600px|none|Note the slid back pump, which would indicate a SPAS-12 in pump-action mode. A semi-automatic SPAS-12 would have its foregrip locked forward protruding past the heatshield. Despite this, the SPAS-12 exclusively fires in semi-automatic during gameplay.]]
[[Image:Payday2 SPAS12.jpg|thumb|600px|none|Note the slid back pump, which would indicate a SPAS-12 in pump-action mode. A semi-automatic SPAS-12 would have its foregrip locked forward protruding past the heatshield. Despite this, the SPAS-12 exclusively fires in semi-automatic during gameplay.]]
[[Image:Payday2_SPAS12_2.jpg|thumb|600px|none|Note the stunning lack of a shell release button on this side, which would realistically render the piece unable to be reloaded.]]
[[Image:Payday2 SPAS12 2.jpg|thumb|600px|none|Note the stunning lack of a shell release button on this side, which would realistically render the piece unable to be reloaded.]]
[[File:PD2 SPAS holding.jpg|thumb|600px|none|]]
[[File:PD2 SPAS holding.jpg|thumb|600px|none|]]
[[File:PD2 SPAS iron sights.jpg|thumb|600px|none|Iron sights.]]
[[File:PD2 SPAS iron sights.jpg|thumb|600px|none|Iron sights.]]
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==Benelli M4 Super 90(**)==
==Benelli M4 Super 90(**)==
The [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4 Super 90]] appears as the "M1014" in-game, the US Military designation of the shotgun. It first appeared in the Death Wish Update in the hands of the GenSec Elite shotgun units, albeit in the M4 tactical configuration. A player-usable version was finally added in the "Gage Shotgun Pack" DLC. It holds 8 shells in the 7-round tube.
The [[Benelli M4 Super 90]] appears as the "M1014" in-game, the US Military designation of the shotgun. It first appeared in the Death Wish Update in the hands of the GenSec Elite shotgun units, albeit in the M4 tactical configuration. A player-usable version was finally added in the "Gage Shotgun Pack" DLC. It holds 8 shells in the 7-round tube.
[[File:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 - 12 gauge]]
[[File:M4Super90.jpg|thumb|none|500px|Benelli M4 Super 90 - 12 gauge]]
[[File:PD2 M4 Super 90 left.jpg|thumb|600px|none|Note that the default barrel length of the gun is slightly shorter (or longer) than any configuration of the shotgun sold by Benelli. Fitting the "Long Barrel" mod to the gun will give it the proper length.]]
[[File:PD2 M4 Super 90 left.jpg|thumb|600px|none|Note that the default barrel length of the gun is slightly shorter (or longer) than any configuration of the shotgun sold by Benelli. Fitting the "Long Barrel" mod to the gun will give it the proper length.]]
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[[File:PD2 M4 Super 90 reloading1.jpg|thumb|600px|none|Reloading. Inserting some new shells. Note that the ramp isn't moving.]]
[[File:PD2 M4 Super 90 reloading1.jpg|thumb|600px|none|Reloading. Inserting some new shells. Note that the ramp isn't moving.]]
[[File:PD2 M4 Super 90 reloading2.jpg|thumb|600px|none|After filling up, Wick flips over the shotgun and pulls the charging handle, which haven't locked back, neither does it move when it's "pulled"]]
[[File:PD2 M4 Super 90 reloading2.jpg|thumb|600px|none|After filling up, Wick flips over the shotgun and pulls the charging handle, which haven't locked back, neither does it move when it's "pulled"]]
[[File:PD2 M4 Super 90 misc3.jpg|thumb|600px|none|Fitting the M4 with the "Solid Stock" turns it into a Benelli M4 Tactical. Note that the "Long barrel" modification is also installed here, giving the shotgun its proper barrel lenght. That mod will also increase the capacity to 10 rounds.]]
[[File:PD2 M4 Super 90 misc3.jpg|thumb|600px|none|Fitting the M4 with the "Solid Stock" turns it into a Benelli M4 Tactical. Note that the "Long barrel" modification is also installed here, giving the shotgun its proper barrel lenght. That mod will also increase the capacity to 10 rounds.]]
[[File:PD2 M249 commisar.jpg|thumb|600px|none|The Commissar in a tasteful suit, holding on to his full-stocked M249 Para. Screenshot courtesy of the [http://payday.wikia.com/wiki/Payday_Wiki Payday wiki]]]
[[File:PD2 M249 commisar.jpg|thumb|600px|none|The Commissar in a tasteful suit, holding on to his full-stocked M249 Para. Screenshot courtesy of the [http://payday.wikia.com/wiki/Payday_Wiki Payday wiki]]]
[[File:PD2 M249 dozer.jpg|thumb|500px|none|A skull dozer ready to tear up some heisters with his own full-stocked M249 Para. The NPC version of the M249 Para holds 225 rounds instead of the regular flavor's 200.]]
[[File:PD2 M249 dozer.jpg|thumb|500px|none|A skull dozer ready to tear up some heisters with his own full-stocked M249 Para. The NPC version of the M249 Para holds 225 rounds instead of the regular flavor's 200.]]
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200-round ammo box - 5.56x45mm]]
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200-round ammo box - 5.56x45mm]]
[[File:PD2 M249 misc1.jpg|thumb|600px|none|The Soild Stock and Long Barrel attachments turn the M249 Para into a [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249-E2 SAW]].]]
[[File:PD2 M249 misc1.jpg|thumb|600px|none|The Soild Stock and Long Barrel attachments turn the M249 Para into a [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249-E2 SAW]].]]
[[file:Mk46.jpg|thumb|450px|none|FN Mk 46 Mod 0 - 5.56x45mm]]
[[file:Mk46.jpg|thumb|450px|none|FN Mk 46 Mod 0 - 5.56x45mm]]
[[File:PD2 M249 misc2.1.jpg|thumb|600px|none|Fitting the Railed Foregrip and Soild Stock to the M249 makes it resembles the [[FN_Minimi#Mk 46 Mod 0|Mk 46 Mod 0]], it still has the STANAG magwell however.]]
[[File:PD2 M249 misc2.1.jpg|thumb|600px|none|Fitting the Railed Foregrip and Soild Stock to the M249 makes it resembles the [[Mk 46 Mod 0]]; it still has the STANAG magwell, however.]]
[[File:PD2 ZealTeamDozer.jpg|thumb|600px|none|The "Zeal Team" Dozer with his Mk 46 Mod 0.]]
[[File:PD2 ZealTeamDozer.jpg|thumb|600px|none|The "Zeal Team" Dozer with his Mk 46 Mod 0.]]
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==Mosin Nagant M1907 Carbine (**)==
==Mosin Nagant M1907 Carbine (**)==
The [[Mosin_Nagant#Mosin_Nagant_Rifle|Mosin Nagant M1907 Carbine]] wa introduced to the game alongside the MG 42, Sterling L2A3 and Mauser C96 as part of the Gage Historical Pack DLC. Known in-game as the "Nagant", it has a highly unusual name considering how the weapon was clearly modeled after a Mosin rifle, and the Léon Nagant-patented design was shelved before it ever entered mass production. Unlike the first three sniper rifles of the game, it can use ironsights, a trait shared with the Winchester 1873 and Model 70.
The [[Mosin Nagant M1907 Carbine]] wa introduced to the game alongside the MG 42, Sterling L2A3 and Mauser C96 as part of the Gage Historical Pack DLC. Known in-game as the "Nagant", it has a highly unusual name considering how the weapon was clearly modeled after a Mosin rifle, and the Léon Nagant-patented design was shelved before it ever entered mass production. Unlike the first three sniper rifles of the game, it can use ironsights, a trait shared with the Winchester 1873 and Model 70.
[[File:PD2 WA2000 reloading3.jpg|thumb|600px|none|Chambering a round.]]
[[File:PD2 WA2000 reloading3.jpg|thumb|600px|none|Chambering a round.]]
[[File:Payday2GageWA2000.jpg|thumb|none|600px|Gage handles an unscoped WA 2000 in the pack's trailer whilst doing his best Agent 47 impression. Not entirely sure what he's hoping to achieve in doing this however, as the WA 2000 has no backup ironsights to rely on, ol' Gage would be practically blind-firing the rifle in this state.]]
[[File:Payday2GageWA2000.jpg|thumb|none|600px|Gage handles an unscoped WA 2000 in the pack's trailer whilst doing his best Agent 47 impression. Not entirely sure what he's hoping to achieve in doing this however, as the WA 2000 has no backup ironsights to rely on, ol' Gage would be practically blind-firing the rifle in this state.]]
[[File:Wa2000_second_variant.jpg|thumb|500px|none|Walther WA 2000 Gen 2 - .300 Win Mag]]
[[File:Wa2000 second variant.jpg|thumb|500px|none|Walther WA 2000 Gen 2 - .300 Win Mag]]
[[File:PD2 WA2000 Gen2 left.jpg|thumb|600px|none|Attaching the Langer Barrel mod turns the WA 2000 into a rough approximation of the second generation model.]]
[[File:PD2 WA2000 Gen2 left.jpg|thumb|600px|none|Attaching the Langer Barrel mod turns the WA 2000 into a rough approximation of the second generation model.]]
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==Heckler & Koch M320==
==Heckler & Koch M320==
The [[Heckler & Koch M320]] was added to PAYDAY 2 in Update #169.2 as the Compact 40mm. It serves as a rough equivalent to the M79 and fits into the secondary slot. Like most launchers, it deals great damage with every shot, but is also plagued with very low reserves and an equally-dismal replenishment rate from drops.
The [[Heckler & Koch M320]] was added to PAYDAY 2 in Update #169.2 as the Compact 40mm. It serves as a rough equivalent to the M79 and fits into the secondary slot. Like most launchers, it deals great damage with every shot, but is also plagued with very low reserves and an equally-dismal replenishment rate from drops.
[[Image:XM320_stock_extended.jpg|thumb|400px|none|Heckler & Koch M320 with optional telescoping stock - 40x46mm]]
[[File:PD2 M320 right.jpg|thumb|600px|none|Note the word "Patchett" printed onto the frame over where the "Sterling, VA" marking would be on the real weapon. That is a nod to the Sterling L2A1 from the Historical Pack, which uses Patchett as its in-game name.]]
[[File:PD2 M320 right.jpg|thumb|600px|none|Note the word "Patchett" printed onto the frame over where the "Sterling, VA" marking would be on the real weapon. That is a nod to the Sterling L2A1 from the Historical Pack, which uses Patchett as its in-game name.]]
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==Hand Held M134 Minigun==
==Hand Held M134 Minigun==
A [[GE_M134_Minigun#Hand_Held_M134_Minigun|Hand Held M134 Minigun]] was added in the Overkill Pack DLC, and has the highest rate-of-fire of any weapon. It holds a total of 750 rounds, and has to be refilled via ammo bag deployables. Like LMGs, there is no actual iron sighting and the usually-nominal zoom is even less reliable. As usual in video games and films, the weapon appears to have no power source, though unlike most depictions of it in pop culture the in-game M134 does not need to be spooled up prior to firing, nor is the activity even possible during gameplay.
A [[Hand Held M134 Minigun]] was added in the Overkill Pack DLC, and has the highest fire rate of any weapon. It holds a total of 750 rounds, and has to be refilled via ammo bag deployables. Like LMGs, there is no actual iron sighting and the usually-nominal zoom is even less reliable. As usual in video games and films, the weapon appears to have no power source, though unlike most depictions of it in pop culture the in-game M134 does not need to be spooled up prior to firing, nor is the activity even possible during gameplay.
[[file:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]
[[file:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]
[[File:Payday2 -hd1- minigun menu 1.jpg|thumb|none|600px|This is apparently a re-fitted Dillion Aero M134D, as it appears to have a motor clutch that stops the feeding as soon as the trigger is released.]]
[[File:Payday2 -hd1- minigun menu 1.jpg|thumb|none|600px|This is apparently a re-fitted Dillion Aero M134D, as it appears to have a motor clutch that stops the feeding as soon as the trigger is released.]]
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==Sentry Gun==
==Sentry Gun==
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler & Koch MP5K]] appears as part of the Technician's Sentry Gun deployable, seen inside a case. As in the first game, the Sentry Gun can be destroyed by enemies and will shut down when its ammunition supply is exhausted. Aside from the Sentry, the MP5K can be used by modifying the MP5, as seen above. In Update 100, this model was replaced with a new Sentry Gun using a [[FN P90]] as its base.
The [[Heckler & Koch MP5K]] appears as part of the Technician's Sentry Gun deployable, seen inside a case. As in the first game, the Sentry Gun can be destroyed by enemies and will shut down when its ammunition supply is exhausted. Aside from the Sentry, the MP5K can be used by modifying the MP5, as seen above. In Update 100, this model was replaced with a new Sentry Gun using a [[FN P90]] as its base.
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|The original sentry gun in game.]]
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|The original sentry gun in game.]]
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==Browning M2HB==
==Browning M2HB==
A [[Browning M2HB]] machine gun is the main armament of the SWAT van turret weapons system. It is incorrectly depicted firing at almost twice its actual rate of fire at exactly 1000rpm, 600rpm is the max fire rate of a real Browning M2, and (thankfully for gameplay purposes) it does pitifully low damage for a .50 cal machine gun. It does however shred armor very quickly on higher difficulties. Though the rate of fire is befitting of the [[Browning M3|Browning M3 Aircraft]], it is obviously modeled after an M2 and not the M3. The SWAT Van Turret itself appears to be a modified version of a C.R.O.W.S II RWS. The Browning M2HB is a very commonly used weapon for this kind of weapon system.
A [[Browning M2HB]] machine gun is the main armament of the SWAT van turret weapons system. It is incorrectly depicted firing at almost twice its actual rate of fire at exactly 1000rpm, 600rpm is the max fire rate of a real Browning M2, and (thankfully for gameplay purposes) it does pitifully low damage for a .50 cal machine gun. It does however shred armor very quickly on higher difficulties. Though the rate of fire is befitting of the [[Browning M3|Browning M3 Aircraft]], it is obviously modeled after an M2 and not the M3. The SWAT Van Turret itself appears to be a modified version of a C.R.O.W.S II RWS. The Browning M2HB is a very commonly used weapon for this kind of weapon system.
[[File:PD2 SVT.jpg|thumb|none|600px|The SWAT Van Turret as it appears when it deploys from the roof of the SWAT van.]]
[[File:PD2 SVT.jpg|thumb|none|600px|The SWAT Van Turret as it appears when it deploys from the roof of the SWAT van.]]
[[File:SWAT van turret PD2.jpg|thumb|none|600px|A destroyed SWAT van turret lays on the ground, showing it is indeed a Browning M2HB. Note the tiny drum magazine that couldn't possibly hold more than 30 rounds of .50 BMG.]]
[[File:SWAT van turret PD2.jpg|thumb|none|600px|A destroyed SWAT van turret lays on the ground, showing it is indeed a Browning M2HB. Note the tiny drum magazine that couldn't possibly hold more than 30 rounds of .50 BMG.]]
Revision as of 23:14, 4 February 2018
Work In Progress
This article is still under construction. It may contain factual errors. See Talk:Payday 2 for current discussions. Content is subject to change.
Payday 2 is the sequel to Payday: The Heist. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the five trees (the Mastermind, Enforcer, Technician, Ghost, and Fugitive) focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's "Offshore Account" (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.
Entries marked with (*) are weapons obtained for free (although they still need to be bought with in-game money) by joining the official Payday 2 steam group. Entries marked with (**) are DLC (downloadable content) weapons. As of early June of 2017, all former DLC is now a single collection called the Ultimate Edition. All DLC information listed in this article is relevant to the DLC as it was originally packaged, as no other changes have been made aside from the name (and all DLC tags in-game being changed to Ultimate Edition tags).
The following weapons appear in the video game Payday 2
The game operates with the heister moving in with 2 weapons, and 2 weapons only: a primary and a secondary, with the sidearm slot of the first game being merged with the latter. Later DLCs and updates also brought melee weapons and grenades to the game, though these are not equippable in a conventional sense. Primaries consist of assault and battle rifles, shotguns, sniper rifles, machine guns, and dual-wielded weapons. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala SWAT 4 and other such tactical shooters.
Certain weapon types also possess unique characteristics, such as sniper rifles being able to pierce shields and cover, as can shotguns loaded with slugs, or machineguns being capable of massive volumes of fire at the expense of proper aiming. In addition, the game also handles weapon statistics in a rather inconsistent manner. While most are depicted somewhat accurately to their real-world counterpart, several others may feature grossly inflated damage values in relative to their caliber (Kel-Tec SUB2000, Jericho 941, etc...) for no discernible reason, with certain pistols being much more powerful than large-caliber assault rifles and shotguns.
About 90% of the firearms in Payday 2 are capable of performing a (usually) faster "tactical reload" (i.e. reload when the magazine isn't emptied) in addition to the "dry" animation. All this does is reducing the reloading time, however, as none of the firearms are coded to retain the round currently in battery, meaning there is no "one round in the chamber". As of Update #65 (The first person animation update) all base game guns (except for the Taurus Raging Bull) and some DLC weapons have received new first person animations, most notably new reloading animations. The update also gives some weapons (P90, G36K, etc...) "working" translucent magazines with actual bullets modeled into them that visibly deplete as the guns are fired.
Modifications
Each weapon has its own customization options, though some like the Glock 17 barely have any, while some others can basically allow the player to customize every single possible part that come off the gun (e.g. the M4A1, M16A4, etc...), and then some. In addition to shared items like suppressors, weapons also have their own sets of unique addons, ranging from grips and magazines made specifically for them, or parts from other members of a gun's family (e.g. the MP5A4 can use 10mm Auto magazines of the MP5/10). Aside from the usual flavors such as stocks and grips, a multitude of scopes and sights can be affixed to almost every weapon in the game (even shotguns), though some are strictly limited to sniper rifles. Sights can have their reticles customized.
Special ammunition are treated as modifications as well, and are generally exclusive to certain types of weapons, such as grenades for any non-RPG launcher, arrows and bolts for bows and crossbows. Also available are special shells for shotguns, all of which cycle fine and well in any weapon of that category regardless of operation.
Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, adding a mod back on will again require money, with the exception of certain items that have no cost to equip.
Handguns
As of update 61, it is now possible to dual-wield (or Akimbo) a select few of the handguns in-game. The Akimbo handguns are used as primary weapons. It is not possible to akimbo all handguns or a combination of two different pistols.
The handguns that can be dual-wielded are listed below in their respective entry.
Glock 17
The first weapon the new players can use alongside the Colt Model 733 is a Glock 17. It is given to the player for free as soon as they start the game and goes by the name "Chimano 88" as a reference to "Pistol 88", the Swedish army's designation for the Glock 17. In the early days of Payday 2, the Glock 17's tactical use is as limited as it's selection of mods, only being able to use one of three suppressors, though additional mods compatible with it has since been added.
It has damage and accuracy stats very slightly below most 9mm pistols in the game but it boasts a huge ammo pool and top notch concealment. The pistol has a 17 round magazine capacity which would be correct if it weren't for the extended base plate that should add two more rounds, but it doesn't.
It is one of eight pistols that can be dual-wielded.
Akimbo
Springfield Armory 1911 Lightweight Operator
The Springfield Armory 1911 Lightweight Operator is unlocked at reputation level 2, and is much more customizable than the starting Glock 17. It goes by the name "Crosskill" as in the first game. The pistol holds 10 rounds in a 7 or 8-round magazine. Modifiying the pistol with the "12rnd Mag.", modeled off the extended Kimber 10-round magazine, will actually give it a 16 round capacity.
The Crosskill is a perfect sidearm for those wanting to be the most tactical bank robber of all time, boasting higher damage over the Glock 17 and other 9mm pistols and only beaten out by the Taurus Raging Bull and a few wild cards. It can be configured both for stealth and for all-out gun fights.
Akimbo
Beretta 92FS Centurion
The Beretta 92FS Centurion appears as the "Bernetti 9" and is unlocked at level 6. It has an incorrect 14-round capacity instead of 15. The name "B9-S" is visible on the slide, as a nod to the pistol's name from the first Payday.
The Bernetti's an odd gun at first, with slightly higher damage over the Glock but without much else. It's the most jack-of-all-trades pistol in the game, with average stats all round even when modified.
Akimbo
Taurus Raging Bull
The Taurus Raging Bull returns from the first Payday, again known as the "Bronco .44" but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at level 6. An early patch added street cops carrying this weapon. It is also notably used by the female FBI Agent enemies in the Hoxton Breakout heist and some mobsters in the Hotline Miami heist.
The Bronco is a solid sidearm for pretty much anything. Need to deal with Snipers when you have a shotgun? Equip the Bronco. Tired of Cloakers? One headshot with the Bronco will deal with them easily. The only issue of the Bronco is the obvious low capacity, low total ammo, and a low pool of unique and useful mods.
Glock 18C
The Glock 18C is unlocked at level 29 and, similarly to its appearance in the first game's "Wolf Pack" DLC, is known as the "STRYK 18c" (Stryk is swedish and can be translated as "beating") It still features a high rate of fire, decent damage, and low accuracy. It holds 20 rounds in a 19 round magazine. Notably, it is one of three non-LMG guns in the game that cannot equip modifications to lock it in one firing mode, and one of the two among them that is capable of selective fire. While the rate of fire is "only" 900rpm, there is a skill that ups pistol rate of fire by 50%, raising the fire rate to a more realistic 1364rpm. In early versions of the game the rate of fire was actually doubled to an eye-watering 1800rpm.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX goes by the everlasting nickname "Deagle" in-game. It holds an incorrect 10 rounds in its 7-round magazine. While it's possible to squeeze ten rounds into the .357 Magnum version of a Desert Eagle (nine in the mag and a round in the chamber) the Desert Eagle in-game is clearly the .50 AE version since it has a non-fluted barrel.
The Deagle is one of the most powerful handguns in the game, only beaten out by the other revolvers in-game. However the Deagle's magazine size and semi-automatic nature plus the damage make it an easier weapon to wheel from long range to close range than the revolvers.
Akimbo
Heckler & Koch USP45 Tactical(*)
The Heckler & Koch USP45 Tactical appears as the "Interceptor .45" and is automatically unlocked for purchase by joining the official Payday Steam Group. It's quite powerful and uses a 13-round magazine (one more than it holds in real life for the .45 ACP version).
As stated, the Interceptor is a powerful handgun, in the same tier as the Crosskill and Professional .40, but comes with some party tricks. It has less visual recoil that makes it easier to make repeat shots, plus it has a large total ammo pool plus larger mags, making it much more longer lasting in a gun fight.
Akimbo
Glock 22C(*)
The Glock 22C was added in the Election Day update as the "Chimano Custom" and is available to all members of the official Payday 2 Steam group. It bears an OD frame and comes with a flared magazine well, while most of its non-unique mods are shared with the Glock 18C.
The Glock 22 is a fairly reliable alternative to the other higher damage pistols like the Crosskill and Professional .40, with a larger base magazine capacity than both plus a fairly high concealment that is only tempered by its piddly results at range.
Modifying the "Chimano Custom" with the Long Slide produces a Glock 35.
Akimbo
Glock 26(*)
On the seventh day of the Crimefest release parade (October 22nd 2014), John Wick himself jumped aboard and brought his trusted Glock 26 along for the ride. Called the Chimano Compact, it tries to fill the same "high-capacity 9x19mm" role as the Beretta 92. It can stand up to it in terms of damage output and has a trivial recoil advantage, but otherwise lags a little behind on all fronts, especially so with the "high-capacity" bit. Unlocked at level 36, the $605,000 price tag is a little hard to swallow for what it is. It's also the first of the seven pistols which have separate akimbo variants classed as primary weapons.
Akimbo
Walther PPK(**)
The Walther PPK is available for purchase with the Armored Transport DLC and is known as the "Gruber Kurz" pistol. It was the first handgun in the game to be able to use a laser without needing anything in the gadget slot, having a unique grip with a built-in laser. This was later followed by the Glock series' own laser grip.
The Kurz's specialty is being small, and it does that with aplomb making it perfect for stealth. It has stats fairly similar to the "Bernetti 9" including its 14-round capacity, which is double that of a real PPK at 7 in .32 ACP, likely done to make the pistol more viable compared to others.
SIG-Sauer P226R(**)
The SIG-Sauer P226R in .40 S&W appears as the Signature .40 and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill (Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill. By default, the P226 holds 12 rounds (one less than the real .40 version) and its extended magazine unusually has no concealment penalty (unlike those for most weapons)
Taurus 4510PLYFS(*)
The Taurus 4510PLYFS was added to the game as a Crimefest community milestone reward, for having 1 million members in the Payday 2 Steam group. Chambered in .410 Bore and holds 5 shells, it is classed by the game as a shotgun, so handgun skills have no effects on it. It is depicted as being ridiculously powerful, even more so than most of the 12 gauge shotguns, despite it's .410 chambering, much like the similar Taurus Judge in the Max Payne movie. Thanks to sharing its accessories with the other shotguns, it can accept the Silent Killer suppressor, which logically wouldn't work due to the gap between the barrel and cylinder.
Mauser C96 "Broomhandle"(**)
The Mauser C96 appears as the "Broomstick" and is unlocked for purchase at level 23 if one owns the Gage Historical Pack DLC. A recent update puts the damage on the same level as the magnum handguns, and the long barrel mod puts it on the same level as DMR rifles, but is hindered by its 10-round magazine and a somewhat slower reload.
For a while, the Broomstick's low damage kept its potential pretty low. Following a rework, the gun enters a weird state of quasi-usefulness. While the 65 damage and the scope mod could lead to a pocket sniper, the max accuracy of 64 limits that option. The large magazine and stock can make an effective damage dealer, but the slow reloads and low total ammo cap that off as well. It sits in the twilight zone with no real solid way to use it.
Springfield Armory XDM(**)
The Springfield Armory XDM appears as the "LEO Pistol" as part of the Bomb Heists DLC. Initially a Croatian design (as the HS2000), it has a 19-round magazine, which is correct for the 9mm version. The markings are inconsistent however, showing on the slide that the chambering is .40 S&W, but the ejection port markings show that is chambered for .45 ACP.
The pistol has an olive drab frame.
The LEO is a bizarre gun stat wise, with a similar high damage of the Professional .40 and Crosskill mixed with a large 19 round magazine. However the lack of any mods that help spice the gun up plus the whopping 3 spare mags you get temper the gun a bit.
Ruger New Vaquero(**)
A Ruger New Vaquero with wooden grips appears as the "Peacemaker .45" and is part of the "Butcher's Western Pack" DLC. While the game pretends it's an original SAA, the high damage combo'd with the use of a transfer bar over the original firing pin clues you in that it's a Vaquero. The Vaquero is a really odd gun in the whole lineup, with one of the highest damages of any pistol sidearm, plus solid starting accuracy. However everything else is a downside, including reload time, stability and a hidden accuracy nerf that makes it more effective at range than close up.
Mateba 2006M(**)
The Mateba 2006M was added into the game with the "Alesso Heist" DLC. It's called "Matever .357" in game, a reference to the butchering of the manufacturer's name in the English dub of Ghost in the Shell. The Mateba's a weird gun in the game, being the only revolver that can accept gadgets like laser sights and boasting higher accuracy over the Bronco, but lacking the ability for barrel-extension mods. It's a weird 50/50 split, with the Mateba being better for open gunfights, but suffering heavily when modded for concealment.
Jericho 941 PL(**)
The Jericho 941 RPL was added in the Point Break heists DLC. It's known in-universe as the Sparrow 941 and referred to by the "Baby Deagle" moniker in-game, referencing Magnum Research's marketing of the Jericho as a "Baby Eagle".
As with the Springfield Armory XDM, the in-game Jericho's caliber is rather difficult to nail down due to the model featured being a mashup of several different variants. For starters, the ejection port is marked for the 9x19 Parabellum model, however it has a magazine capacity of 12 rounds, indicating a .40 S&W variant. Additionally, the Jericho has the chrome-plated guide rod of the 941's chambered in .41 AE and to confuse these caliber matters more, the pistol deals around a whooping 150 damage per shot unmodified, about on par with the game's resident .50 AE Desert Eagle.
Kalashnikov Concern PL-14 Lebedev
The Russian PL-14 Lebedev prototype pistol is another weapon added for free with the Hardcore Henry Packs DLC and is called the "White Streak Pistol" in-game. It is incorrectly depicted with a 12-round magazine capacity instead of the real life 15-round capacity, and even with its "Extended Magazine" mod it only brings it to 14 rounds. Judging from its ridiculously high Desert Eagle level damage it seems to be chambered in a caliber far larger than 9x19mm (which is the only caliber available), the capacity and high damage show that its stats are a copy-and-paste of the Jericho 941 RPL's stats.
Heckler & Koch P30L(**)
The Heckler & Koch P30L was added in the "John Wick Weapon Pack" alongside the long-awaited UMP-45 and Desert Tech SRS-A1 Covert. It is known in-universe as the "Schäfer & Gewehr Master", or "Contractor" pistol in the game's inventory screen. It can be dual-wielded, which also marks the first ever set of DLC akimbo pistols in PAYDAY 2.
The P30L is a balanced pistol that sits in the same boat as the LEO or Chimano Custom, not super high powered but doing enough damage to reliably kill with 1 headshot. With high concealment plus very good hip-fire aim, the only problem the gun has is low total ammo and a small set of moddable parts.
Akimbo
FN Five-seveN(*)
The FN Five-seveN FDE with an EFK Fire Dragon threaded barrel was added on Day 6 of the Search for Kento event as the "5/7 AP". As the name would suggest, the Five-seveN is capable of universal armor penetration (despite the real steel only being capable of piercing light kevlar), enabling it to shoot through walls, the breastplates of Maximum Force Responders, and to circumvent the Shield unit's primary means of protection, though damage is reduced for the latter. It also features astounding stopping power for a sidearm, being close to par with some of the game's magnums and revolvers, but only packs three magazines worth of ammunition. The in-game iteration is also under-loaded, stocking 15 bullets in the default 20-rounder magazine and 19 in the optional 30-rounder.
Modifications include a titanium nitride-coated barrel and extended magazine, both of which do not impact its Concealment stat in any way.
Smith & Wesson Model 29
The Smith & Wesson Model 29 was added to the game on May 4th, 2017 as part of the free "Sangres Character Pack". Known as the "Castigo .44" (Spanish for "punishment"), it notably is the first revolver in the game to support dual-wielding. Stat-wise, it is almost identical to the Bronco .44 (fitting, seeing as they share the same caliber), but with slightly higher base damage and concealment at the cost of worse stability and higher purchase price. However, the Castigo doesn't have nearly the range of attachments that the Bronco has, with a grand total of three to its name - all of which increase Stability or Accuracy by 8. It also has a slightly slower reload.
Modifications include a Kokusai Devil heavy barrel, engraved grip panels, and a special black grip festooned with a black cloth wrapping, a cross, and spikes on the bottom.
Akimbo
Luger P08
The Luger P08 was added to the game in the free WWII Weapon Pack update alongside the M1 Garand and MP40. Known in-game as the "Parabellum", it boasts ludicrously high stopping power for a 9x19mm piece, on par with the over-pressured .45 LC Ruger New Vaquero and is just about as accurate, though it also has quite some recoil to it, probably because of its one-handed grip. Unlike most non-revolver pistols in the game, the Luger can't use barrel extensions, therefore making it a poor choice for the sneaky despite its near-stellar Concealment.
Modifications include a thicker barrel for more accurate shot groupings, a shortened one for concealed-carry, and engraved grip panels.
Unlocking the P08 requires the player getting 10 kills with the free melee weapon included in the update.
Colt Defender
The Colt Defender was added to the game on Day 7 of the 10-day Locke and Load community event as the "Crosskill Guard". For a subcompact pistol it has fairly excellent statistics and is perfectly concealable from the get-go, though its stopping power leaves a fair bit to be desired. It also stocks an astounding 17 rounds inside a single-stack 8+1-round magazine.
Modifications include an extended magazine, a lightweight slide, and two options for grips, one of which is the one in the image below.
Akimbo
Submachine Guns
The Hardcore Henry update added the ability to Akimbo two SMGs. The dual-wielding works the same as with the pistols, with the two guns being used as a primary weapon.
The SMGs that can be dual-wielded are listed below in their respective entry, except for the AKMSU. That entry is found in the rifles category.
Ingram MAC-11
The "Mark 10" is actually based on a Ingram MAC-11 and a cheap Double Eagle airsoft one at that. It is unlocked at reputation level 2. It holds an incorrect 40 rounds in a short 16-round MAC-11 magazine and the Extended Magazine attachment gives it a 32-round magazine that increases the capacity to 48.
As far as SMG's go, the Mark 10 is the best of the spray and pray crowd, with decent damage and magazine size offset by the gun's high recoil unmodified and it's inherent lack of accuracy. The large magazines plus a deep magazine pool make the Mark 10 a good side arm to any sniper rifle.
Heckler & Koch MP5
The Heckler & Koch MP5 returns from the first Payday, again known as the "Compact-5". It is unlocked at level 13 and can be modified into many different MP5 models. In-general, the Compact-5 is a solid choice if you need a secondary with deep ammo pools, with solid stability and accuracy only tempered by measly damage.
Akimbo
Brügger & Thomet MP9
The B&T MP9 appears as the "CMP" and is unlocked at reputation level 19, in reference to the Steyr TMP lookalike in the Nintendo 64 title Perfect Dark. It has an unfortunate niche in the stat rankings where it's not able to muster enough brawn to plug heavier SWAT in single headshots, but isn't quite small enough to pocket for stealth tasks either. What makes it such a hidden gem are the terrific accuracy and stability for its fire rate, which mean that it can put three rounds into a helmet where other SMGs could only place one before jumping off mark. The quick reload, deep ammo pool and agreeable hipfire performance are just further perks.
FN P90 TR
The FN P90 TR appears as the "Kobus 90" and is unlocked at reputation level 36. It has the highest magazine size of any secondary, but only comes with a total of three mags. If the Long Barrel mod is put on the gun, it will resemble the PS90 TR, the civilian carbine version. As of the First Person Animations Update, the P90's magazine is now translucent and visibly empties as the gun is fired.
The Kobus is a interesting gun, being both useful for stealth and loud. With high concealment and a few mods that benefit damage, the Kobus can be a multi-tool SMG even more-so than the Compact-5, but fails for low total ammo and reload speed.
Thompson M1928(*)
The Thompson M1928 with a 50-round "L" drum magazine was added in the December 3, 2014 patch and is unlocked at level 14 for members of the Payday 2 Steam group. Along with the P90, it has the highest magazine size of any SMG in the game, but its accuracy and damage are rather low without modifications. It is one of 3 select-fire guns (one of two secondaries, alongside the Glock 18) that does not get the fire-mode locking mods.
The Thompson's a tricky gun in-game, being free and cheap plus having good damage and large magazines. However the accuracy is atrocious, and little can be done to remedy that. The sights are cramped, and any sight modification is mounted very far from the shooter making it hard to see, combo with a slow reload and most players just opt for the other options and leave the Thompson for either specific builds or for screwing around.
Thompson M1A1
An unusable Thompson M1A1 can be seen on display as part of Aldstone the butler's antique and heirloom collections in his quarters.
Carl Gustav M/45B(**)
The Carl Gustav M/45B is available to owners of the "Armored Transport" DLC. Known as the "Swedish K", the in-game weapon is based on an early "B" model as evident by the elongated buffer cap hook and lack of Sweden's iconic green lacquer. The in-game M/45B is also incorrectly depicted as a closed-bolt weapon.
The M/45 is a very powerful submachine gun option, with super high damage and high concealment making it perfect for stealth. However issues like the sights, small spare ammo, and rickety stock stability make it a bit difficult to use.
Modifying the Swedish K with the "Swedish Barrel", "Swedish Body" and "Ergo Grip" completes the look of a general-production M/45B.
Heckler & Koch MP7A1(**)
The Heckler & Koch MP7A1 appears as the "SpecOps" and is unlocked for purchase by buying the "Gage Weapon Pack #01" DLC. It holds 20 rounds in its standard flush magazine and is fitted with a Wilcox 6 o'clock rail interface in place of the factory folding grip.
The MP7 takes the Mark 10 approach to SMG's with high rate of fire and alright damage. Cheap cost, good stability and a unique suppressor that's better than the normal suppressors make it a desirable choice for fights that's offset by piddly accuracy and its small stock mag size.
Sa. Vz.61 Skorpion(**)
The Sa. Vz.61 Skorpion appears as the "Cobra" and is unlocked for purchase by buying the "Hotline Miami" DLC. Out of all the Hotline Miami DLC weapons, the Skorpion is the more spray and pray oriented. It has some fairly good stability and impressive concealment, but one of the lowest base damages in the game, as you'd expect for a .32 ACP submachine gun. But the mods for the gun allow it to be spun into a stealth SMG or a full-on battle SMG with ease, so long as you want to double to triple tap your enemies.
Intratec TEC-9(**)
An Intratec TEC-9 modified to allow for fully-automatic firing appears as the "Blaster 9mm" and is unlocked for purchase by buying the "Hotline Miami" DLC. It holds 20 rounds by default and it's Extended Magazine modification gives it a correct 32 rounds. The TEC-9 is the all-rounder SMG of the "Hotline Miami" DLC, with decent damage, fairly good stability combo'd with absolutely horrible accuracy that can't really be improved no matter what mods you run.
In-game, it operates in strange ways uncharacteristic of the real TEC-9, the weapon fires from a closed bolt, meaning that it could be based on the US-import KG-9 model. The KG-9 was forced to be converted to a closed-bolt firearm by the Bureau of Alcohol, Tobacco and Firearms and Explosives (ATF) before the weapon could be marketed in the United States. The closed bolt would make the full automatic conversion unfeasible, which is an intended feature of the forced redesign as to discourage users from illegally modifying their TEC-9s. It is also capable of selective-firing, which is a highly unusual trait, that few illegal gunsmiths would implement into a weapon when converting from semi to fully-automatic. This also suggest that the Blaster could be partially based on the Interdynamic MP9, the parent design of the TEC-9.
However, Payday 2 depicts several open-bolt firearms (the MAC-10, Uzi, AA-12, M/45) as firing from a closed bolt, so the TEC-9 having a closed-bolt in-game could (and probably is) simply a mistake made by whoever modeled the weapon. As for the select-fire capability, once again, either a mistake or the devs decided to add it for gameplay reasons and didn't care that it doesn't make sense, which would be feasible considering how little sense the game makes overall.
IMI Uzi(**)
The IMI Uzi appears as the "Uzi" (one of the few guns to be called by its actual name in-game) and is unlocked for purchase by buying the "Hotline Miami" DLC. It holds 30 rounds in a 32-round magazine, but a more recent update increased it to a 40-round capacity for no explicable reason. The Uzi is the solid choice of the whole DLC lineup, with solid accuracy, stability and damage that is only capped by how expensive the gun is to buy.
Sterling L2A3(**)
The Sterling L2A3 appears as the "Patchett L2A1" and is unlocked for purchase by buying the "Gage Historical Pack" DLC. It also holds an incorrect 20 bullets in the standard 34-round magazine. The name "Patchett" refers to the weapon's designer, George William Patchett, and the name of the weapon in its early development. The Patchett's a very finicky gun to use in game, with stellar stability and a deep ammo pool pitted against piddly damage and really bad inaccuracy that really can't be modded out without significant effort. Even worse, the rate of fire is abysmally low, which makes even spraying for headshots dificult.
Cobray M11/9(**)
The Cobray M11/9 appears as "Jacket's Piece" and is unlocked for purchase by buying the "Jacket Character Pack" DLC. It correctly holds 32 rounds. The M11/9 is a decent alternative for someone running an uber 80's loadout with a high rate of fire and quick ammo pickup and some decent stability and accuracy for a bullet hose. However the sights are pretty tight, any modern option gets mounted very far on the barrel and a painfully long dry reload.
KRISS Vector(**)
The KRISS Vector was added with the "Gage Ninja Pack" DLC. It is marketed as the "Polygon SMG" in-universe and called "Kross Vertex" by the inventory screen. The weapon holds 30 rounds in the "25+"-round magazines. The Vector is an amusingly powerful weapon in any heist with solid damage, accuracy and stability. However it's really low concealment means that stealth is not worth using this for, plus the high rate of fire will chew through your ammo fast if you aren't careful.
IMI Micro Uzi(**)
The IMI Micro Uzi appears as the "Micro Uzi" and is unlocked for purchase by buying the "Yakuza Character Pack". The Micro Uzi is a very powerful piece of kit, with a blazing rate of fire (tied with the MG42 and Vector at 1200rpm), fast reloads and great concealment. However the accuracy is pretty piddly, the sights can't be modded, and the high rate of fire plus fast reloads means you can very easily burn through your ammo.
SR-2M Veresk
The SR-2M Veresk was added along with the Jimmy character from the free Hardcore Henry Packs DLC, with his voice and likeness given by Sharlto Copley from the movie Hardcore Henry. The weapon is called "Heather" ingame, which is the English translation of "Veresk". It's notably the first subgun that can be dual-wielded. It has a slightly incorrect magazine capacity of 32 rounds instead of the real-world 30, likely because the stats, sans the rate of fire and stability, are a copy-and-paste of the Cobray M11/9 (Jacket's Piece).
Akimbo
Heckler & Koch UMP45(**)
The Heckler & Koch UMP45 was originally an NPC-exclusive weapon, being used by enemy factions such as the GenSec Elite SWAT and the Murkywater PMC enemies. It was eventually added as a player-usable weapon with the "John Wick Weapon Pack" alongside the P30L and Desert Tech SRS-A1. Named the "Jackal SMG", it is otherwise known in-universe as the "Schäfer & Gewehr AMP", made by the same company that created the Bootleg, Gewehr 3, and Contractor pistol.
Despite being ostensibly based on the .45 ACP model, the weapon's statistics and performance in the game are more akin to the UMP-40 variant, most notably the fire rate and 30-rounder magazine.
PP-19 Bizon-2(**)
The PP-19 Bizon-2 was added with the "Gage Russian Weapon Pack" DLC. Named the "Tatonka" submachine gun in-game, the Bizon-2 is a rather inaccurate weapon with quite some recoil, though the latter is already remedied by the SMG's average fire rate. On the flip side, it is as compact as one would think and boasts unusually high damage per shot despite being chambered in pistol ammunition.
Like the AK-12 in the same pack, the Bizon-2 lacks unique modifications.
MP40
The MP40 was added to the game in the free WWII Weapon Pack update alongside the M1 Garand and Luger P08. Known by its real name, the MP40 handles almost identically to the Swedish K, but has a very slightly faster reload animation. This is offset by its beastly recoil even when modified and a whopping total of two magazines to its name. It, like most open-bolt guns in the game, is incorrectly depicted firing from a closed-bolt.
The MP40's sole unique modification folds back its stock, which doesn't help at all with recoil control.
Unlocking the MP40 requires the player getting 50 kills with the Luger P08.
Carbines / Assault Rifles / Battle Rifles
Colt Model 733
The Colt Model 733, fitted with an A2-style receiver and 6-position stock, appears as the AMCAR, the very first primary weapon. Originally, its damage output was outright miserable compared to every other long arm and little could be done to fix it. Dumped as soon as possible, but kept by few as a voluntary handicap. After the big 2015 Crimefest weapon balance update, it now has higher damage output, on par with the G36K (JP36), which has a bit lower than average damage for an assault rifle in the game. Given the influence of Heat on the production, the highly specific choice of model probably isn't a coincidence.
AKS-74
The AKS-74 is the second primary weapon unlocked, at reputation level 1. It's simply called the AK Rifle and holds 30 rounds. Given its early unlock point, the AK is a fairly all-rounder weapon. It has better damage than the AMCAR with only lower stability as a real negative. Once you level up, the AK remains a solid rifle for loud heists, so long as you have the mod packs to keep it up to date.
M4A1 Carbine
The M4A1 appears as the "CAR-4" and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up iron sights, KAC-style free-float railed foregrip, and a railed low-profile gas block. It is frequently used by law enforcers and holds 30 rounds. The NPC-exclusive model for this weapon features some small differences from player-used ones, such as a laser unit mounted on top of the railed handguard, instead of the side like on the player available M4A1. This rifle was notably used by the police Snipers, where it was claimed that it was a "higher caliber variant" of the M4 (perhaps a conversion to something like .50 Beowulf or .458 SOCOM) before being replaced by the G3A3 in PSG-1 mockup.
The M4A1 has a ridiculous amount of modifications available (albeit most of them are locked behind DLC) which means it can be modified to fit many different roles. These modifications, if put together correctly, can make the M4A1 resemble a whole host of different real world AR variants. The M4A1 is the multi-tool of the whole lineup, configurable for everything from compact stealth to medium range sniper rifle. However it has a mediocre rate of fire, pretty bland stock statistics and doesn't really stand out in the armory of the game.
Steyr AUG A2
The Steyr AUG A2 is at reputation level 8 and is named the "UAR" (presumably short for Universal Army Rifle, the English translation of Armee Universal Gewehr, or AUG). It holds 30 rounds and is rather accurate and powerful. It can be fitted with a railed fore end to make it resemble an AUG A3, but the rifle still lacks the bolt release of an A3. Oddly, instead of its build-in folding foregrip it has a section of rail added to the hinge and an aftermarket vertical grip attached to said rail.
Upon launch, the rifle can be seen using a Magpul PMAG, which suggests it was not based entirely on an authentic AUG. After the animation update, however, it gains the AUG's proprietary magazine.
As of update 61, the Raptor polymer body was added as a mod for the weapon, this mod will give the weapon the appearance of the Thales F90.
The AUG is a weird gun that is built more for accuracy than anything else. Good accuracy, a solid rate of fire and some impressive stats when modded offset the low stability very easily. It makes the AUG a solid choice for loud heists way past the point of many weapons that get unlocked at the same point, although it is pretty useless for stealth as no mods really improve that stat.
AKMS
The AKMS appears as the AK.762 and is unlocked at reputation level 16. It holds 30 rounds and has less total ammunition than the AKS-74. A golden version of this weapon with diamond plating on the wooden handguard was released as a community reward, though is more expensive and has a lower concealment stat with no other differences. It can become a AKM if the "Classic Stock" from The Butcher's AK/CAR Mod Pack is equipped.
Heckler & Koch G36KV
The Heckler & Koch G36KV makes an appearance as the "JP36", unlocked as early as level 16. The damage output stays mediocre no matter what, but its main draws are easy recoil, solid accuracy, and a deep 240 round ammo pool.
Olympic Arms K23
The Para SMG is unlocked at reputation level 19. A very competent and modifiable gun, it can easily cover whatever a gimmick primary weapon might lack - like a pocket CAR-4, albeit with worse concealability potential. It is a confusing mix of half-dozen different ultra-short AR-15 pistols and carbines, but since the game assets label it as "olympia", that's the headline.
Olympic Arms K23B
The basic look of the gun is closest to the OA K23B ultrashort carbine. However, the removable carry handle and RIS are featured only in its sister OA K23B Tactical, the emergency wire stock is taken from an M231 FPW and the original aluminium foregrip has been extended over the gas block to make it a dead ringer with a round-front type La France M16K. The name itself may be a dim reference to the fact that most of the involved guns have 9x19mm variants as well, but that's reaching.
Attaching a Milspec Magazine and a Standard Stock bring the Olympic Arms K23B closest to its retail shape.
Olympic Arms K23P
Buying a Bare Essentials Stock for extra concealment removes the wire stock and leaves only the buffer tube behind. This combined with the old A2 flash hider out it as the Olympic Arms K23P, a semiauto pistol version of the same caliber.
M4 CQBR / Mk 18 Mod 0
Attaching a Medium Barrel for extra accuracy and replacing the basic handguard with something else makes the Para finally look like an actual assault rifle. However, the barrel's rather specific ~10" length (falls just short of the 11.5" AMCAR) makes the most American option the Mk 18 Mod 0, ignoring the lack of a gas block/front sight and the too short foregrip.
M14 Designated Marksman Rifle
An M14 Designated Marksman Rifle with a McMillan M2A stock and a short 16" barrel appears as the "M308" as in the first Payday. It is set to semi-auto by default but can be switched to full-auto and holds 10 rounds in a 20-round magazine. Prior to the first Gage Weapon Pack release, it was semi-automatic only, making it the only assault rifle to have the mode; as of then, it is now one of only two weapons with multiple fire modes that defaults to semi-auto, the other being the much-later-added HK417. The weapon can be modified with a JAE 100 G3 stock or a SAGE EBR Chassis, the later makes it resemble a Mk 14 Mod 0 EBR.
AKMSU
A variant on the AKMSU is unlocked at reputation level 29 and is named the "Krinkov," the nickname of the AKS-74U. It holds 30 rounds and is a catogorized as an SMG, rather than an assault rifle like the other three Kalashnikov rifles.
Akimbo
Bofors Ak 5
The whole Bofors Ak 5 family appears as the "AK5", all packed inside one gun's upgrade selection. Its accuracy and recoil are solid from the start, but the low damage needs help to reach its best. Unlocked at level 33.
Ak 5B
Sticking on the "Bertil Stock" from the designated marksman model turns the AK5 into an ersatz Bofors Ak 5B.
Ak 5C
The modernized Bofors Ak 5C comes together by replacing almost everything that comes off the receiver.
FN FNC
The "Belgian Heat" handguard is cribbed straight off the FN FNC in a direct reference to Lt. Vincent Hanna (Al Pacino) from the movie Heat.
M16A4
An M16A4 with a shorter 18" barrel appears as the "AMR-16" and is unlocked at reputation level 39. It is shown with a safe/semi/auto selective fire capability, meaning it was based on the export International Model R0901, and incorrectly holds 30 rounds in a 20-round magazine. It can be equipped with an M16A1 handguard with the Blast From The Past modification. Unlike the other AR-15 type rifles, the M16's gas block and front sight disappear when using optics.
SIG SG 552-2(**)
The SIG SG 552-2 appears as the "Commando 553" (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. It Holds 30 rounds. The rifle can be confirmed as a 552-2 by the permanent scope rail, the simple, folding front and rear iron sights instead of the original sights of the SIG assault rifle series, and the proprietary SG 552 exclusive bolt handle. As of the First Person Animations Update, the weapon's magazine is translucent and visibly empties when firing, rather than being solid brown
FN SCAR-H(**)
The FN SCAR-H appears as the "Eagle Heavy Rifle" and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon. A version with a FN SSR stock is used by some Murkywater PMC enemies.
Modified Version
DSA SA58 FAL(**)
A DSA SA58 FAL fitted with a DSA bolt-on railed scope mount and a paratrooper rear sight appears as the "Falcon Rifle" and is available to purchase for owners of the Big Bank DLC. It holds 20 rounds and is a very flexible weapon. Notably, the SA58 was the first weapon to have its accessories linked to DLC achievements rather than random drops.
FAMAS F1(**)
The FAMAS F1 appears as the "Clarion Rifle" and is unlocked for purchase by buying the "Gage Assault Pack" DLC. It incorrectly holds 30 rounds in a 25-round magazine. It features unique modifications based on other, often obscure variations of the weapon; alongside the "G2 Grip" to turn it into the FAMAS G1, it also gets alternate barrels based on those of the G2 Commando, the G2 Sniper, and the Century Arms MAS .223 civilian rifle.
IMI Galil ARM 7.62(**)
The 7.62mm variants of IMI Galil ARM appears as the "Gecko 7.62" rifle and is available to purchase for owners of the "Gage Assault Pack" DLC. It incorrectly holds 30 rounds in the 25-round magazine and has a much higher RoF than actual ARMs.
Heckler & Koch G3A3(**)
The Heckler & Koch G3A3 with a Heckler & Koch HK21 machine gun's stock appears as the "Gewehr 3 Rifle" (a rather redundant name, as "Gewehr" means "rifle", making this the "Rifle 3 Rifle"), and is available to purchase for owners of the "Gage Assault Pack" DLC. It holds 20 rounds in the magazine.
Enfield L85A2(**)
The Enfield L85A2 was released in the Clover Character Pack as the first paid DLC signature weapon. Known in-universe as the "L-95" and referred to as the "Queen's Wrath" by the inventory screen, the L85A2 comes with a Grippod vertical grip and optional Magpul EMAG that, despite the virtually unchanged dimensions compared to its default STANAG mag, seems to confer a sizable boost to capacity and, bizarrely, recoil reduction.
HS Produkt VHS-D2(**)
The HS Produkt VHS-D2 was released as part of the "Dragan Character Pack" DLC, much like the L85A2 was part of Clover's DLC. It is known in-game as the "Lion's Roar", has a high rate of fire and overall good stats, though it has a long reload time and if unmodified, high recoil.
AS Val(**)
The AS Val was added with the Sokol Character Pack. It's called "Valkyria" in-game and holds 20 rounds of 9x39mm in the magazine.
Kel-Tec SUB-2000(**)
Introduced in the Golden Grin update as a farewell gift from the Dentist, the Kel-Tec SUB-2000 appears as the "Cavity 9mm". A unique weapon to put it in gentle terms, it is a pistol caliber carbine primary weapon that achieves the damage level of a light sniper rifle using 9x19mm rounds. It fires exclusively in semi-auto as it does in real life and correctly holds 33-rounds in the extended Glock magazine with a +2 base-plate it uses. For some reason it is modeled without the red plastic blade in the front sight.
Heckler & Koch HK416C(**)
The Heckler & Koch HK416C was added with the release of the Sydney Character Pack. It was marketed in-universe as the "Schäfer & Gewehr 416C", but this copy of the weapon was renamed by Sydney to "Bootleg" after apparently buying from a blackmarket arms trader behind a gas station in Australia. Sydney also has a tattoo of the carbine on her left arm. It comes pre-fitted with a set of Centurion Arms diopter drum sights, a 100-round Beta C-Mag, and a Magpul RVG, the latter of which is apparently for posterity only as its recoil remains horrible throughout.
CZ 805 BREN A1(**)
The CZ 805 BREN A1 was added with the Biker Heist Packs and called the "CR 805B" in-game. It's strangely treated as an SMG by the game and is therefore a secondary weapon, which is even more egregious than the similarly-categorized Olympic Arms K23B and AKMSU as it is a legitimate full-length assault rifle in reality. It's fitted with a non-removable Magpul MVG foregrip. It has a factory gray and black two-tone finish and is fitted with a STANAG magwell (which can also be a factory option). It can be given a shorter barrel that turns the rifle into an A2 model.
Heckler & Koch HK417(**)
The Heckler & Koch HK417 was added to the game as part the "Scarface Character Pack" DLC. Known in-universe as the "Little Friend 7.62 Assault Rifle" or "Schäfer & Gewehr SG-417D", it strangely sports an AR-15-esque solid stock instead of the proper one for the HK417, and a usable underslung M203 grenade launcher. The weapon is notable for not having any unique modifications to its name whatsoever. It's not even possible to switch out the grip or stock. It is also only one of two weapons in the game with multiple firing modes to default to semi-auto rather than full-auto, the other being the above M14.
Taran Tactical Innovations TR-1 Ultra-light(**)
The Taran Tactical Innovations TR-1 Ultra-light was added with the release of the "John Wick Heists" pack as the "Contractor .308", ostensibly modeled after the rifle prominently used by Wick in John Wick: Chapter 2. While the rifle used in the movie is an AR-15 variant, the in-game weapon uses a .308 receiver, which makes it an AR-10. It is oddly classified as a sniper rifle, therefore blessing it with the ability to pierce heavy armor and shields (despite only having slightly higher base damage than the above HK417 and M14), while crippling it with the typically meager sniper ammo reserve (one full magazine in the weapon, and only one in reserve) at the same time. For whatever reason, the "Contractor .308" is vastly more concealable than any other weapon in its class (barring the later SVD), rivaling some of the middle-ground assault rifles and capable of respectable values once modified.
The in-game rifle utilizes a Cobra Tactical angled foregrip and Lancer Systems L7AWM .308 Winchester magazines.
AK-12(**)
The latest iteration of the AK-12 was added with the "Gage Russian Weapon Pack" DLC. Going by the name "AK17" in-game. It holds 35 rounds by default, and can accept the other AK magazine mods (the Low Drag US PALM magazine gives it a similar appearance to the AK-15 variant).
M1 Garand
The M1 Garand was added to the game in the free WWII Weapon Pack update alongside the Luger P08 and MP40. Known in-game as the "Galant", it is one of the beefiest weapons in its class, on par with the HK417 and SOCOM 16 and is just about as accurate, though it also has quite some recoil to it.
Modifications include a shortened barrel of the Tanker variant for concealed-carry, a Gen 2 Fulton Armory Super Scout railed top that increases stability for some reason, and pouches on the stock to hold more ammo.
Unlocking the Garand requires the player getting 100 kills with the MP40.
FN F2000 Tactical
The FN F2000 Tactical with a long barrel and FS2000 CQB tri-railed foregrip was added to the game in the free Reservoir Dogs Heist update alongside the Alabama Razor. Known in-game as the "Union 5.56", it sports very low recoil and a high fire rate at the cost of mediocre damage and a barely-above-par accuracy down range.
Modifications include the F2000's proper short barrel and a weighted, tan-colored chassis for improved recoil control.
Shotguns
The Shotguns in PAYDAY 2 are among a handful that are capable of using alternative munitions instead of their standard 00 Buckshot shells. The Gage Shotgun Pack introduces the first four shell types (000 Buck, fragmentation rounds, tungsten flechette shells and armor-piercing slugs), while The Butcher's BBQ Pack adds the Dragon's Breath rounds to the equation.
All shotgun-type weapons are listed here except for the Taurus 4510PLYFS, which is indexed under "Pistols" instead.
Remington Model 870 Field Gun
A Remington Model 870 Field Gun, called the "Reinfeld 880" is unlocked at level 8, it has synthetic furniture instead of wood and has a pistol gripped stock. It's the first unlockable shotgun. It holds 6 shells and is used by law enforcers, Hotline Miami mobsters, Russian mercs, and the basic green Bulldozer.
Remington Model 870 Short-Barreled
A stubby variant of the Remington Model 870 Field Gun is unlocked at level 13 and is called the "Locomotive 12G". It holds 6 shells in what appears to be a 3-round tube and was the only secondary shotgun prior to DLC and patches. It is overall similar to its full-sized counterpart, but has slightly higher damage and a higher rate of fire but shorter range and lower accuracy.
Saiga-12K
The Saiga 12K (going by the name "IZHMA 12G") is one of two select-fire shotguns in-game, along with the AA-12. It holds 7 shells in a box magazine and is unlocked at level 26.
The model is not an actual Saiga-12K, but is rather a hybrid taking several components from the AKMS. Firstly it features a standard ribbed AKM top cover, rather than the smooth cover used on the Saiga-12 which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga-12. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga-style front trunion (lacking the corresponding rivets however).
CBRPS Spike X1S AK Chassis
A bullpup variant of the Saiga mated to a Center Balanced Systems Spike X1S AK Chassis was added on Day 5 of the "Locke and Load" event as a secondary shotgun which can also be dual-wielded. Known as the "Grimm 12G" or "Brothers Grimm 12G" for the akimbo variant, the gun is notable for its extremely low damage and extremely high fire rate.
Akimbo
Double Barreled Shotgun
A Double Barreled Shotgun appears as the "Mosconi 12G" and is unlocked at level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game.
Franchi SPAS-12(*)
The Franchi SPAS-12 was added during CrimeFest 2014 and is called the "Predator 12G". It fires in semi-auto and holds 6 rounds in the default short tube, the "Extended Magazine" gives it the more standard length tube but it holds 10 rounds instead of the correct 8. It can be bought regardless of level and is unlocked by being a member of the Payday 2 Steam group.
Beretta DT11/CZ Redhead Deluxe Hybrid(*)
This Over and Under Shotgun was introduced along with the Bonnie Character update as the "Joceline O/U 12G". It appears to be a hybrid of the Beretta DT11 and CZ Redhead Deluxe O/U, while the game files claim it's modeled after a Beretta 682 Gold E.
Benelli M4 Super 90(**)
The Benelli M4 Super 90 appears as the "M1014" in-game, the US Military designation of the shotgun. It first appeared in the Death Wish Update in the hands of the GenSec Elite shotgun units, albeit in the M4 tactical configuration. A player-usable version was finally added in the "Gage Shotgun Pack" DLC. It holds 8 shells in the 7-round tube.
Kel-tec KSG(**)
The Kel-Tec KSG, called the "Raven" in-game. As in most games, there is no tube switching or selection shown and the shotgun's magazine is treated as a single tube. Notably it is one of the most concealable shotguns in the game and has the highest capacity of any of them. Holds 14 shells and was added in the "Gage Shotgun Pack" DLC.
Sentinel Arms Striker-12(**)
The humble fixed-drum Striker-12 appears by the family's most prestigious name; the Street Sweeper. In Overkill's usual fashion, it's a mix of all of the different versions mooshed together in a highly educated, equal measure. Unlocked at level 33, it's very capable of terminating an entire room of FBI SWAT in one 12-shot sweep, but the low damage needs specialization help to cope with Maximum Response teams. It was the only secondary-class shotgun introduced by Gage's Shotgun Pack.
AA-12(**)
The AA-12 was added with "The Butcher's BBQ Pack" as the "Steakout 12G", possibly a pun on the Ithaca 37 "Stakeout" model (ironically, a standard Ithaca 37 was added later with the "Goat Simulator" DLC)
It's possible to flick between semi and automatic fire in-game, something not possible on real AA-12s. They are full-auto only.
Ithaca 37(**)
Along with the "Goat Simulator" DLC (where do they get these ideas?) a full-size Ithaca 37 Riot was added, oddly as a secondary weapon. Called "GSPS 12G" in-game as a rather obvious parody of the "Deer Slayer Police Special" variant. It incorrectly holds 7 rounds in the standard 4-round tube magazine.
Winchester Model 1887(**)
The Winchester Model 1887 was added with the Biker Character Packs and is called the "Breaker 12G" in-game. It incorrectly holds 7 rounds in its 5-round tube magazine. Though Model 1887s can actually hold 5+2 by placing one shell directly into the chamber then placing a second shell on the loading ramp in the receiver, this action is not done when reloading the in-game Model 1887, the player characters simply loading all seven shells into the tube magazine.
Crye Precision SIX12
The Crye Precision SIX12 was added during "Hoxton's Housewarming Party" as a secondary shotgun. It's called "Goliath 12G" in-game and is based on the 2nd prototype.
Modifications include a short barrel for extra compactness and a custom-made quick-detach silencer, a strange addition since the SIX12 does have a proprietary suppressor system in reality that consists of a SilencerCo Salvo-12 and a dedicated foregrip sleeve. The already-in-game Salvo-12 is available as an option for a suppressor, albeit as an ordinary muzzle extension instead of the specialized barrel group it belongs to; due to how weapon animations work in PAYDAY 2, taking the foregrip away in favor of the sleeve would require a new set of animations altogether to accommodate it, which is currently not compatible with the Diesel engine's limitations.
Machine Guns
The first three machine guns (The RPK, M249 Para and HK21E) were added in the second "Gage weapon pack" DLC. The "Gage Historical Pack" introduced the MG-42 and the "CrimeFest 2015" update introduced the Ksp 58. These weapons can only be technically hip-fired, as aiming nominally zooms in on the weapon instead of using the sights, and are very inaccurate. The bipods could initially not be used but during the very same CrimeFest event that introduced the Ksp 58, a new attachment called the "Lion bipod" was added to all MGs, allowing the player to deploy them and fire more accurately and with almost no recoil. One cannot move when the bipod is deployed however.
While they are all categorized as LMGs in game, the HK21E, MG42 and M240B are actually GPMGs (General Purpose Machine Guns).
RPK(**)
The RPK appears as the "RPK" and is immediately unlocked at the start, on reputation level 0. It incorrectly holds 100 rounds in a 75-round drum magazine. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an elongated birdcage-style flash hider, and a Romanian AIMS rifle handguard featuring a vertical grip.
M249 Para(**)
The M249 Para appears as the "KSP" and is unlocked at reputation level 45. It has a 200-round detachable ammo drum. It is also the weapon of choice for the Skulldozer special enemy and the Commissar, the target of the Hotline Miami DLC heist.
Heckler & Koch HK21E(**)
Returning from the previous installment, the Heckler & Koch HK21E appears as the "Brenner 21" and is unlocked at reputation level 75. It has a 150-round detachable belt box magazine. It has a MP5-style diopter drum rear-sight rather than the Export variant's own. It has a canted front grip in order to make it easier to hold.
MG 42(**)
The MG 42 appears as the "Buzzsaw 42" and is unlocked for purchase by buying the "Gage Historical Pack" DLC. It incorrectly holds 150 rounds in a 50-round drum magazine and is tied with the Micro Uzi and Vector for the highest rate of fire in the game (although loosing slightly to a Glock 18 with pistol skills) The MG42 (once Update 168 buffed the damage) offers the highest damage per second in the entire game.
M240B
Although called "Ksp 58" in-game, after the Swedish version of the FN MAG 58 and even has the distinctive Swedish green lacquer finish, it is actually modeled after the M240B, denoted by the short flash-hider, carry handle design, sights, the railed feed tray cover of the B model, and the stock design (both the default wood stock and the plastic stock use the same model). It was added on day 5 of "CrimeFest 2015" and along with it the ability to use a bipod with Machine Guns.
Sniper Rifles
The 'Gage Sniper Pack' downloadable content introduced 3 new weapons to the players' arsenal. All 3 weapons (the Remington MSR, Blaser R93 LRS2, and Barrett M95) are slow-firing but powerful bolt action sniper rifles, featuring 2 unique scopes and a 45-degree offset iron sight attachment. All 3 are capable of firing through certain objects, such as thin walls or police riot shields. This also applies to the Mosin-Nagant and Winchester Model 1873, which were released later. Along with the Point Break heists update, the character Bodhi and a Winchester Model 70 was added for free to anyone who downloaded the update.
Every in-game sniper rifle is listed here with the exception of the TTI TR-1 Ultra-lite, which is under "Assault rifles" instead.
Remington MSR (**)
The Remington MSR appears as the "Rattlesnake" and is unlocked at level 15. It holds 10 rounds in the magazine.
Blaser R93 Tactical 2 (**)
The Blaser R93 Tactical 2 was added with the Gage Sniper Pack and appears as the "R93". Unlocked at level 35, it serves as the middle ground between the Remington MSR and Barrett M95 offered in the same pack. While visually resembling the LRS2 PSR variant, its claimed chambering of .338 Lapua Magnum identifies it as the Tactical 2 model. The R93 holds 6 rounds in a 5-round magazine.
Barrett M95 (**)
The Barrett M95 appears as the "Thanatos" and is unlocked at level 65. It uses a 5 round magazine. Notably, it was the strongest weapon in the entire game upon its release, and the third most powerful one so far, having an astounding damage stat of 3675, loosing only to the RPG-7 included with the OVERKILL Pack, which deals a solid 12,500 damage per shot and the M202 from the Scarface Heist pack with 6200 damage.
Mosin Nagant M1907 Carbine (**)
The Mosin Nagant M1907 Carbine wa introduced to the game alongside the MG 42, Sterling L2A3 and Mauser C96 as part of the Gage Historical Pack DLC. Known in-game as the "Nagant", it has a highly unusual name considering how the weapon was clearly modeled after a Mosin rifle, and the Léon Nagant-patented design was shelved before it ever entered mass production. Unlike the first three sniper rifles of the game, it can use ironsights, a trait shared with the Winchester 1873 and Model 70.
Winchester Model 1873 (**)
The Winchester Model 1873 appears in the game as the "Repeater 1874" and is part of the "Butchers Western Pack" DLC. Oddly enough, despite being chambered entirely for pistol-grade ammunition types, it is classified as a sniper rifle, and thus can penetrate thin walls and shields. Like the Mosin-Nagant, the iron sights are usable, unlike the Nagant however, the irons are the basic sights with the scope being a modification.
Walther WA 2000 (**)
The Walther WA 2000 Generation 1 was added with the "Gage Ninja Pack" DLC. It's called "Lebensauger .308" in game, which can roughly be translated from German to "life-sucker". While the .308 in the name would suggest the weapon is chambered in .308 Winchester, it is more likely to be based on a .300 Win Mag Gen 1 rifle. The magazine in game holds 10 rounds even though it's modeled after the standard 6-round magazine.
The Desert Tactical Arms Stealth Recon Scout A1 Covert was added with the release of the "John Wick Weapon Pack". Along with the aforementioned Heckler & Koch P30L/Contractor, the SRS-A1 was ostensibly modeled to ape the rifle used by Wick in his movie, though the final weapon cannot be modified to resemble the source material. Named the "Desertfox Sniper Rifle", it has a black and tan two-tone finish.
SVD Dragunov(**)
The SVD Dragunov is available for people who own the "Gage Russian Weapon Pack" DLC. Out of all the weapons in the pack, the SVD is the only one to come with unique mods. It goes by the name "Grom" in-game, which translates into "thunder" in Russian.
Launchers
M79 Grenade Launcher (**)
The M79 was added in the Gage Assault pack DLC. It's called the GL40 in-game, same as the first Payday. It is possible to hurt or kill one's own team members with it, so it pays to be careful when using it. Additionally, the grenades have no arming distance. This can be dangerous to the player as the grenade can be shot and detonated the split-second it's fired, leading to the user getting hurt.
Milkor MGL Mk 1L (**)
The Butcher's BBQ Pack added a Milkor MGL Mk 1L to the game, called Piglet in-game. Unlike the other grenade launchers, the Mk 1 can be modified with sights, gadgets and more then one different stock.
RPG-7 (**)
The RPG-7 was added in the Overkill Pack. It has the highest damage of any weapon in the game at an astounding 12,500, but the player can only carry 4 rockets in total and ammo pickups are disabled, meaning more rockets can only be obtained from ammo bags. The weapon can easily incapacitate the user and their whole team if fired recklessly and rockets can be detonated mid-flight if it is hit by enemy fire, something that happens a lot on more intense heists. The only modifications the RPG can accept are sights. The backblast is also non-existent in this game.
China Lake Launcher (**)
The China Lake Launcher, known as the "China Puff" in game, was added in the Wolf Pack (the pack is free for anyone who bought the DLC back in the first Payday). Like the RPG, it's a secondary weapon.
ATK XM25(**)
The latest model of the XM25 grenade launcher was added with the "Gage Spec Ops Pack" DLC. It has a very different unlocking method where the player has to find two keys and a box in four heists in order to unlock it. Known as the "Arbiter Grenade Launcher" in-game, it holds 5 rounds and does not come with its distinctive scope, thus restricting it to dumbfiring like any other launcher in the game, albeit the 25mm grenades travel faster and with less of an arc than the other 40mm grenade launchers.
M202 FLASH(**)
The M202A1 FLASH was added to the game with the release of the Scarface Heist DLC (not to be confused with the similarly-named Scarface Character DLC, which adds a HK417 instead (see above)). Extremely powerful damage-wise, the M202A1 is second only to the RPG-7 in terms of punch, while boasting a quadrupled magazine size and doubled the reserve capacity, though it has no compatible mods aside from boosts.
Heckler & Koch M320
The Heckler & Koch M320 was added to PAYDAY 2 in Update #169.2 as the Compact 40mm. It serves as a rough equivalent to the M79 and fits into the secondary slot. Like most launchers, it deals great damage with every shot, but is also plagued with very low reserves and an equally-dismal replenishment rate from drops.
Explosives
C4
C4 could originally only be used with the right Technician skills. As of Update 100 however, any player can use C4 by equipping Laser Tripmines, which come with a separate set of C4 charges. Laser Tripmines are powerful explosives that detonate when an enemy crosses the laser beam, or they can be toggled to merely act as a sensor device and mark special enemies or security guards that pass by, along with an audio cue. C4 charges are kept separate from Tripmines (in contrast to pre-Update 100, where a single charge used up a Tripmine) and are used to open doors and safes quickly. Some heists (such as The Bomb heists, Hotline Miami, and more) have a bag of C4 charges in the map to use for scripted objectives, these are treated as mission items rather that deployable equipment.
M18 Smoke Grenade
The M18 smoke grenade is used by law enforcers from time to time. Initially the smoke grenade model was reused for the flash bangs used by the police, but the flash finally got its own model in an update.
A player-usable version was added as part of the Sangres Character Update and requires the appropriate perk unlocked to enable its use. Players are given infinite uses of their smoke grenades, though are entitled to only one at a time and with a short cooldown between each one. Unlike the police smoke grenade, the player-usable variant does more than just obstruct vision by decreasing nearby law enforcers' accuracy, while allowing those inside the smoke to dodge much of the incoming fire.
M67 Hand Grenade (**)
The M67 hand grenade was added in the first "Gage Weapon Pack" DLC. Players who own the DLC will start a heist with three grenades and they can also buy a briefcase that holds three grenades that all players can pick up and use. One should be careful when throwing one however, as police gunfire can detonate the grenade if it's hit.
Update 100 added another version of the grenade called the "HEF Grenade" that can be used by any player following the Steam group for Payday 2. They work exactly the same as the Aforementioned ones.
Model 24 Stielhandgranate (**)
The Model 24 Stielhandgranate was added as a melee weapon in the "Gage Historical Pack". It's referred to as the "Potato Masher" in-game.
M84 Stun Grenade
The M84 Stun Grenade was added in the "Hoxton's Housewarming Party" update under the misnomer of "Concussion Grenade". Unlike the normally non-lethal flashbang, concussion grenades are offensive explosives that emit powerful shockwaves when detonated, which can be lethal up close.
After an update, the law enforcers' own version of the flashbang has been updated to use this model.
AN-M14 Incendiary Grenade
Another addition the game's arsenal of grenades is the AN-M14 Incendiary Grenade as part of "The Search for Kento" community event. As with the Molotov Cocktails, it sets enemies on fire, but does not create a fiery area-of-denial despite being essentially a handheld thermite charge; rather, it explodes more like a regular hand grenade.
Other
Hand Held M134 Minigun
A Hand Held M134 Minigun was added in the Overkill Pack DLC, and has the highest fire rate of any weapon. It holds a total of 750 rounds, and has to be refilled via ammo bag deployables. Like LMGs, there is no actual iron sighting and the usually-nominal zoom is even less reliable. As usual in video games and films, the weapon appears to have no power source, though unlike most depictions of it in pop culture the in-game M134 does not need to be spooled up prior to firing, nor is the activity even possible during gameplay.
Sentry Gun
The Heckler & Koch MP5K appears as part of the Technician's Sentry Gun deployable, seen inside a case. As in the first game, the Sentry Gun can be destroyed by enemies and will shut down when its ammunition supply is exhausted. Aside from the Sentry, the MP5K can be used by modifying the MP5, as seen above. In Update 100, this model was replaced with a new Sentry Gun using a FN P90 as its base.
Browning M2HB
A Browning M2HB machine gun is the main armament of the SWAT van turret weapons system. It is incorrectly depicted firing at almost twice its actual rate of fire at exactly 1000rpm, 600rpm is the max fire rate of a real Browning M2, and (thankfully for gameplay purposes) it does pitifully low damage for a .50 cal machine gun. It does however shred armor very quickly on higher difficulties. Though the rate of fire is befitting of the Browning M3 Aircraft, it is obviously modeled after an M2 and not the M3. The SWAT Van Turret itself appears to be a modified version of a C.R.O.W.S II RWS. The Browning M2HB is a very commonly used weapon for this kind of weapon system.
Heckler & Koch HK416D
In the opening live-action title sequence, Chains wields an airsoft Heckler & Koch HK416D rifle.
M18A1 Claymore
The motel overrun by Russian mobsters in the "Hotline Miami" job has M18A1 Claymore booby traps randomly placed on some of the door frames to the rooms.