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Darkest Hour: Europe '44-'45: Difference between revisions

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'''''Darkest Hour: Europe '44-'45''''' is a popular and critically-acclaimed game mod for '''''[[Red Orchestra: Ostfront 41-45]]'''''. A free DLC, Darkest Hour transforms the action from the Eastern Front to the European Theatre of Operations (ETO), adding new features such as:
'''''Darkest Hour: Europe '44-'45''''' is a popular and critically-acclaimed game mod for ''[[Red Orchestra: Ostfront 41-45]]''. A free DLC, Darkest Hour transforms the action from the Eastern Front to the European Theatre of Operations (ETO), adding new features such as:


'''1) New Armies and Campaigns:''' Players can control American, British and Canadian soldiers battling across Normandy, jumping into occupied Holland and holding the line against the German counterattack in Belgium.
'''1) New Armies and Campaigns:''' Players can control American, British and Canadian soldiers battling across Normandy, jumping into occupied Holland and holding the line against the German counterattack in Belgium.

Revision as of 02:58, 25 January 2019


Darkest Hour: Europe '44-'45
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Loading Screen
Release Date: 2006
Developer: Jackboot Games
Publisher: Steam (online)
Series: Red Orchestra
Platforms: Microsoft Windows
Genre: Tactical first-person shooter


Darkest Hour: Europe '44-'45 is a popular and critically-acclaimed game mod for Red Orchestra: Ostfront 41-45. A free DLC, Darkest Hour transforms the action from the Eastern Front to the European Theatre of Operations (ETO), adding new features such as:

1) New Armies and Campaigns: Players can control American, British and Canadian soldiers battling across Normandy, jumping into occupied Holland and holding the line against the German counterattack in Belgium.

2) New Weapons and Vehicles: Over a dozen new weapons and vehicles can be used, including several new Wehrmacht weapons.

3) More Classes: Players can call in artillery from the front lines with the help of Artillery Officers and Radio Telephone Operators (RTO's), and deploy playable mortars for fire support.

4) New Gameplay Features: Players under fire can hear supersonic ballistic cracks, suffer dehabilitating bullet suppression, be temporarily dazed by artillery and explosions, suffer wounds specific to body parts (i.e, getting shot in the legs impedes movement), mantle walls and, in some maps, parachute in from the skies.

The following firearms appear in the video game Red Orchestra 2: Ostfront 41-45:


Allied Weapons

Sidearms

Colt M1911A1

The Colt M1911A1 is the main sidearm for the US faction in-game. It is carried by Sergeants, Snipers, Support Gunners, Machine Gunners, Artillery Officers, Anti-tank soldiers Riflemen and Tank/Reconnaissance Vehicle Commanders and Crewmen. Some maps allow for all the classes to carry a back-up .45.

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Colt M1911A1 - .45 ACP
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The Colt M1911A1 in Darkest Hour: Europe '44-'45.
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Aiming down the M1911A1 ironsights.
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The melee in action.
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Loading a new magazine into the .45.

Enfield No.2 Mk. I*

The Enfield No.2 Mk. I* appears in-game as the sidearm for British and Canadian troops, carried by Corporals, Snipers, Machine Gunners, Artillery Officers, Tank Hunters and Tank/Reconnaissance Vehicle Commanders and Crewmen. Some maps allow for all the classes to carry the revolver as a back-up weapon.

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Enfield No.2 Mk.1* - .38 S&W
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The Enfield No.2 Mk.1* in Darkest Hour: Europe '44-'45.
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Looking down the sights.
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"Pistol-Whipping" with the butt.
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Reloading a new cylinder.

Submachine Guns

M1A1 Thompson

The M1A1 Thompson is the main submachine gun for the US faction in-game and a secondary for the British and Canadian factions. It is carried by Sergeants, British and Canadian Corporals, Lance Corporals and Tank/Reconnaissance Vehicle Commanders. It fires from a 20-round magazine and can switch between semi-automatic or full-automatic.

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M1A1 Thompson - .45 ACP
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The M1A1 Thompson in Darkest Hour: Europe '44-'45.
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Looking down the ironsights.
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Meeleing with the butt.
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Loading a new magazine.

M3A1 "Grease Gun"

The M3A1 "Grease Gun" appears in-game as a secondary submachine gun for the US faction. It often appears as an alternative to the M1A1 Thompson or the M1 Carbine. It can be carried by Sergeants, Anti-Tank soldiers, Combat Engineers, RTO's and Tank/Reconnaissance Vehicle Commanders.

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M3A1 "Grease Gun" - .45 ACP
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The M3A1 "Grease Gun" in Darkest Hour: Europe '44-'45.
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Looking through the ironsights.
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The melee in action.
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Loading a new magazine. Note the .45 ACP rounds.

Sten Mk II

The Sten Mk II is the main submachine gun for the British and Canadian factions. It can be switched between semi-automatic and full-automatic. It is carried by Corporals, Lance Corporals, Tank Hunters and Tank/Reconnaissance Vehicle Commanders.

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Sten Mk II - 9x19mm
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The Sten Mk II in Darkest Hour: Europe '44-'45.
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Aiming with the ironsights.
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The Melee in action.
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Loading a new magazine.

Rifles

M1903A4 Springfield

The M1903A4 Springfield, fitted with an M84 scope, is used by the US faction Sniper class.

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M1903A4 Springfield with M84 scope - .30-06
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An M1903A4 Springfield fitted with an M84 scope in Darkest Hour: Europe '44-'45.
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Looking through the scope. Note that, unlike most games, the scope view is limited: a consequence of not being able to completely press the scope against the eye on account of the buttstock.
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The melee in action.
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Working the bolt.
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Loading a new .30-06 round.

M1 Garand

The M1 Garand is the main battle rifle of the US in-game. It can be fitted with an M7 bayonet. It is the standard weapon of the Corporal, Rifleman, Artillery Officer, RTO and Mortar Observer classes.

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M1 Garand - .30-06
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The M1 Garand in Darkest Hour: Europe '44-'45.
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Looking down the ironsights.
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Meeleeing with the weapon.
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Loading a new en-bloc clip.
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M1 Garand with M7 bayonet - .30-06
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Fixing the M7 bayonet to the barrel.

M1 Carbine

The M1 Carbine is also used by the US faction. It is mainly issued to the Ant-Tank Soldier, Combat Engineer and Mortar Operator classes, and some maps allow it as an alternative weapon for the Tank/Reconnaissance Vehicle Commander, Rifleman and RTO classes. Note that the animation includes the twin-magazine pouch on the buttstock.

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M1 Carbine - .30 Carbine
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The M1 Carbine in Darkest Hour: Europe '44-'45.
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Aiming down the ironsights.
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The melee in action.
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Loading a new magazine.

Lee-Enfield No.4 Mk.I

The Lee-Enfield No.4 Mk.I is the main weapon for the British and Canadian faction. It can be fitted with a "pigsticker" bayonet. It is carried by the Rifleman, Combat Engineer, Artillery Officer, RTO, Mortar Observer and Mortar Operator classes.

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Lee-Enfield No.4 Mk.I - .303 British
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The Lee-Enfield No.4 Mk.I in Darkest Hour: Europe '44-'45.
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Looking down the ironsights.
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The melee in action.
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Fixing the "pigsticker" bayonet.
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Working the bolt.
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Loading a new stripper clip.

Lee-Enfield No.4 Mk.I(T)

The Lee-Enfield No.4 Mk.I(T) is used by the British and Canadian Sniper class, fitted with a No.32 Mk.I scope.

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Lee-Enfield No.4 Mk.I(T) with No.32 Mk.I scope - .303 British
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The Lee-Enfield No.4 Mk.I(T), fitted with a No.32 Mk.I scope, in Darkest Hour: Europe '44-'45.
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Looking through the scope.
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The melee in action.
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Chambering the new round.
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Loading a new .303 British round into the chamber.

Machine Guns

M1918A2 Browning Automatic Rifle

The M1918A2 Browning Automatic Rifle is used by the US faction Squad Machine Gunner class. It can be fired from the hip, or deployed on a bipod with rear leaf sights for stable firing. The player can also choose to fire at a controlled 450 rpm, or at the full 600 rpm.

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M1918A2 Browning Automatic Rifle - .30-06
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The M1918A2 Browning Automatic Rifle in Darkest Hour: Europe '44-'45.
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Aiming down the ironsights.
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Melee combat.
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Reloading. Note the rounds in the new magazine.
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The M1918A2, deployed.
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Chambering a new magazine whilst deployed. Note the ejected brass near the weapon.

Bren Mk1

The Bren Mk1 appears in-game as the squad machine gun for the British and Canadian armies. It can be fired from the hip, or deployed on a bipod. It is also mounted in the bow of the Universal Carrier.

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Bren Mk1 - .303 British
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The Bren Mk1 in Darkest Hour: Europe '44-'45.
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Aiming down the sights.
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Melee.
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Loading a new magazine.
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The Bren, deployed.
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Reloading the deployed Bren.
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The Bren Mk1, mounted in the Universal Carrier.
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Reloading.

Browning M1919A4

The Browning M1919A4 appears in-game, used by the US, British and Canadian faction Machine Gunner classes. Oddly enough, it is fitted with a deployable bipod despite the real-life M1919A4 using an M2 tripod - although it is clear the weapon in the game is not the later Browning M1919A6. The M1919A4 is also mounted on the turret of the LCVP (Landing Craft, Vehicle, Personnel) and the M3A1 Halftrack, and pintle-mounted on the M8 Greyhound, M5A1 Stuart and the Mk II, M4A1 and M4A3 Sherman tanks.

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Browning M1919A4 - .30-06 Springfield
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The deployed Browning M1919A4 in Darkest Hour: Europe '44-'45.
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Reloading the M1919A4.
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The Browning M1919A4 mounted on the turret of the LCVP.
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Reloading the LCVP M1919A4.
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The Browning M1919A4 mounted on the turret of the M3A1 Halftrack.
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The Browning M1919A4 mounted coaxially on the M8 Greyhound.
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The Browning M1919A4 mounted coaxially and at the Radio Operator's seat on the M5A1 Stuart.
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The Browning M1919A4 mounted coaxially and at the Radio Operator's seat on the Sherman Mk II.
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The Browning M1919A4 mounted at the Radio Operator's seat on the M4 Sherman. The coaxial MG is not visible in this screencap.

Besa Machine Gun

The Besa Machine Gun is mounted coaxially and at the Radio Operator's seat on the Cromwell Mk IV.

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Besa Machine Gun - 7.92×57mm Mauser
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The Besa Machine Gun mounted coaxially and at the Radio Operator's seat on the Cromwell Mk IV in Darkest Hour: Europe '44-'45.

Launchers

M1A1 Bazooka

The M1A1 Bazooka is used as an anti-tank weapon by the US faction. Note that, in the game, it is possible for rocket launchers to be reloaded either by the user or a teammate.

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M1A1 Bazooka - 2.36 inch
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The M1A1 Bazooka in Darkest Hour: Europe '44-'45.
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Aiming down the sights.
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Melee.
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Loading a new rocket.

PIAT

The PIAT is used by the British and Canadian faction Tank Hunters.

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PIAT - 3.25 inch
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The PIAT in Darkest Hour: Europe '44-'45.
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Aiming the PIAT.
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Melee.

M2 Mortar

The M2 Mortar is used by Allied Mortarmen in-game. It fires High-Explosive and White-Phosphorus smoke rounds.

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M2 Mortar - 60mm
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A deployed M2 Mortar in Darkest Hour: Europe '44-'45.
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Firing the M2 Mortar.

Grenades

Mk 2 Hand Grenade

The Mk 2 Hand Grenade is used by the Allied faction.

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Mk 2 High-Explosive Fragmentation Hand Grenade
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A Mk 2 Hand Grenade in Darkest Hour: Europe '44-'45.
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A live Mk 2.

M18 Smoke Grenade

The M18 Smoke Grenade is used by the Allied faction. Oddly enough, it is referred to the M15 in-game. It comes in White, Red and Purple.

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M18 Smoke Grenade
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The M18 Smoke Grenade in Darkest Hour: Europe '44-'45.
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The M18 in mid-air.

German Weapons

Sidearms

Luger P08

The Luger P08 appears in-game as a secondary sidearm for the German faction. It is carried by Squad and Fireteam Leaders, Snipers, Machine Gunners, Artillery Officers, Anti-tank Hunters and Tank/Reconnaissance Vehicle Commanders and Crewmen.

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Luger P08 - 9x19mm
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The Luger P08 in Darkest Hour: Europe '44-'45.
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Aiming down the Luger sights.
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Melee.
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Charging a new magazine.

Mauser M712 Schnellfeuer

The Mauser M712 Schnellfeuer appears in-game as a secondary weapon for Tank/Reconnaissance Vehicle Commanders, firing at both semi and full-automatic. It is fitted with a broomhandle stock.

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Mauser M712 Schnellfeuer - 9x19mm
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A Mauser M712 Schnellfeuer in Darkest Hour: Europe '44-'45.
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Aiming down the sights.
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Melee with the stock.
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Loading a new magazine.

Walther P38

The Walther P38 is the main sidearm of the German faction. It can be chosen over the Luger P08 by the same classes.

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Walther P38 - 9x19mm
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The Walther P38 in Darkest Hour: Europe '44-'45.
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Aiming down the sights.
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Pistol-whip.
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Reloading.

Submachine Guns

MP40

The MP40 is the designated submachine gun for the German faction. It can be used by the Squad and Fireteam Leaders, Assault Troop, Combat Engineer, Tank Hunter and Tank/Reconnaissance Commander classes.

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MP40 - 9x19mm
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The MP40 in Darkest Hour: Europe '44-'45.
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Aiming down the sights.
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Melee.
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Reloading. Note the bullets in the new magazine.

Rifles

Karabiner 98k

The Karabiner 98k is the main rifle of the German faction. It is used by the Riflemen, RTO, Mortar Observer/Operator classes. A 98k fitted with a Zeiss ZF 42 is the main weapon of the Sniper class. It can be fitted with a S84/98 III bayonet.

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Karabiner 98k - 7.92x57mm Mauser
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The Karabiner 98k in Darkest Hour: Europe '44-'45.
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Aiming down the sights.
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Melee.
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Attaching the S84/98 III bayonet.
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Chambering a new round.
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Reloading with the 5-round stripper clip.
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Karabiner 98k fitted with Zeiss ZF 42 scope - 7.92x57mm Mauser
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The Karabiner 98k, fitted with a Zeiss ZF 42 scope, in Darkest Hour: Europe '44-'45.
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Aiming down the scope.
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Melee.
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Chambering a new round. Note the ejected brass.
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Reloading using individual 7.92x57mm Mauser rounds.

Gewehr 41(W)

The Gewehr 41 is used by the Fallschirmjäger sub-faction Fireteam Leader and Mortar Observer classes. Note that the Gewehr 43 would be more appropriate.

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Gewehr 41 (Walther Design) - 7.92x57mm Mauser
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The Gewehr 41(W) in Darkest Hour: Europe '44-'45.
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Ironsights.
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Melee.
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Loading the first of two 5-round stripper clips.

Gewehr 43

The Gewehr 43 is used by the German Artillery Officer and Squad/Fireteam Leader classes, as well as as alternate Rifleman class on some maps. A model fitted with the Zeiss ZF 4 scope can be used as an alternate to the Karabiner 98k.

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Gewehr 43 - 7.92x57mm Mauser
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The Gewehr 43 in Darkest Hour: Europe '44-'45.
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Aiming down the sights.
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Melee.
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Reloading.
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Gewehr 43 with Zeiss ZF 4 scope - 7.92x57mm Mauser
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The Gewehr 43, fitted with a Zeiss ZF 4 scope, in Darkest Hour: Europe '44-'45.
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Aiming down the Zeiss ZF 4.
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Melee. Note that serial number on the scope.
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Reloading. Note the 7.92x57mm bullets in the new magazine.

FG 42

The FG 42 is used by the Fallschirmjäger sub-faction Squad/Fireteam Leader class. It can be fired from the hip (at the cost of stability) or deployed on a bipod, and fired at semi or full-automatic.

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FG 42 - 7.92x57mm Mauser
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The FG 42 in Darkest Hour: Europe '44-'45.
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Aiming.
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A good side-view during a melee attack.
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Reloading.
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The FG 42, deployed.
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Charging a new magazine whilst deployed.

Sturmgewehr 44

The Sturmgewehr 44 can be used by the Squad/Fireteam Leader and Assault Troop classes. It can be fired at either semi or full-automatic.

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Sturmgewehr 44 - 7.92x33mm
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The Sturmgewehr 44 in Darkest Hour: Europe '44-'45.
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Aiming down the sights.
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Melee.
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Loading a new magazine.

Machine Guns

MG34

The MG34 appears in-game as an alternate weapon for the German faction Machine Gunner class, firing from a 50-round drum magazine. It can be fired from the hip, but at the cost of accuracy. The MG34 is also the main vehicle-mounted machine gun for the German faction. It can be found on the turret of the SdKfz 251 Ausf D Haltrack, Marder III Tank Destroyer and Stug III Assault Gun. The MG34 is also mounted coaxially and at the Radio Operator's seat on the Panzer III, Panzer IV, Panther and Tiger tanks, and coaxially only on the the Jagdpanther and Jadgtiger tank destroyers.

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MG34 - 7.92x57mm Mauser
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The MG34 in Darkest Hour: Europe '44-'45.
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The MG34, deployed.
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Loading a new drum magazine.
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Changing the barrel.
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The MG34 mounted in the turret of the SdKfz 251 Ausf D Haltrack.
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Reloading.
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The MG34 mounted on the turret of the Marder III Tank Destroyer.
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The MG34 mounted on the turret of the Stug III Assault Gun.
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The MG34 pintle-mounted on the Panzer III Tank.
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The MG34 mounted on the Panzer IV Tank.
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The MG34 mounted on the Panther Tank.
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The MG34 mounted on the Jagdpanther Tank Destroyer.
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The MG34 mounted on the Tiger Tank.

MG42

The MG42 is the standard weapon for the German Machine Gunner class. It has to be deployed to fire. It is also mounted coaxially on the SdKfz 234/1 and SdKfz 234/2 "Puma" Armoured Cars and the Jagdpanther IV/48 and IV/70 tank destroyers.

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MG42 - 7.92x57mm Mauser
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The MG42 in Darkest Hour: Europe '44-'45.
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The MG42, deployed.
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Loading a new belt-magazine. Note the smoke from the overheated barrel.
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Replacing the barrel.
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The MG42 mounted coaxially on the SdKfz 234/1 Armoured Car.
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The MG42 mounted coaxially on the SdKfz 234/2 "Puma" Armoured Car.
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The MG42 mounted coaxially on the Jagdpanzer IV Tank Destroyer.

Launchers

Panzerfaust

The Panzerfaust appears in some maps instead of the Panzerschreck as the weapon for the Tank Hunter class.

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Panzerfaust - 44mm with 149mm warhead
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The Panzerfaust in Darkest Hour: Europe '44-'45.
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Aiming the Panzerfaust.
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Melee.

Panzerschreck

The Panzerschreck appears in-game as the main weapon for the German Tank Hunter class.

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RPzB 54 "Panzerschreck" rocket launcher - 88mm
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The Panzerschreck in Darkest Hour: Europe '44-'45.
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Aiming the Panzerschreck.
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Melee.
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Loading a new 88mm rocket.

Kurzer 8 cm Granatwerfer 42

The Kurzer 8 cm Granatwerfer 42 can be used to provide fire support for German infantry in-game. Like it's American counterpart, it fires High-Explosive and White-Phosphorus smoke rounds.

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Kurzer 8 cm Granatwerfer 42 - 81.4mm
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The Kurzer 8 cm Granatwerfer 42 in Darkest Hour: Europe '44-'45.
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Firing a High-Explosive Round.

Grenades

Model 24 Stielhandgranate

The Model 24 Stielhandgranate is the standard "stick" grenade in use by the German forces in-game.

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Model 24 Stielhandgranate "Potato Masher" High-Explosive Fragmentation Hand Grenade
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The Model 24 Stielhandgranate in Darkest Hour: Europe '44-'45.
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Arming the grenade.

Nebelhandgranate 39

The Nebelhandgranate 39 appears in-game as a smoke grenade that covers a large area in white smoke. They are typically carried by Squad and Fireteam leaders.

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Nebelhandgranate 39 Smoke Grenade
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The Nebelhandgranate 39 in Darkest Hour: Europe '44-'45.
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Arming the grenade.