Talk:Dirty Bomb: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Talk:Dirty Bomb: Difference between revisions
The Stark AR is based on the [[Steyr AUG A1]], portrayed with very little modifications.
The Stark AR is based on the [[Steyr AUG A1]], and only fires in three-round burst.
[[Image:Steyr-AUG.jpg|thumb|400px|none|Steyr AUG A1 - 5.56x45mm]]
[[Image:Steyr-AUG.jpg|thumb|400px|none|Steyr AUG A1 - 5.56x45mm]]
[[File:Dirty Bomb Stark AR Loadout.jpg|thumb|none|600px|]]
[[File:Dirty Bomb Stark AR Loadout.jpg|thumb|none|600px|Kira holds the AUG.]]
[[File:Dirty Bomb Stark AR Idle.jpg|thumb|none|600px|.]]
[[File:Dirty Bomb Stark AR Inspection 1.jpg|thumb|none|600px|]]
[[File:Dirty Bomb Stark AR Inspection 2.jpg|thumb|none|600px|]]
== "SHAR-C" ==
== "SHAR-C" ==
Revision as of 09:26, 27 January 2018
I took a bunch of images for this game and combined them with some firearm ID info I found online. Needs help by proofreading and double checking the weapons IDs.--Wuzh (talk) 10:45, 6 December 2017 (EST)
Just a note, you only use "is based on" if it isn't clearly one thing or another. The Caulden isn't based on an M1911 variant, it is an M1911 variant. Evil Tim (talk) 02:54, 8 December 2017 (EST)
Well... I prefer writing "based on" because I feel uncomfortable with the "this is incorrect and wrong" attitude IMFDB seems to bring out. I've seen so many pages where the writer is like "this rail is two centimeters shorter than the real one so it's incorrect," (obviously not this extreme, but I just want to illustrate my point) I just feel anxious writing such things, so I prefer to keep my writing to a more neutral style, using "based on" when any gun looks like it's even slightly stylized in some media. I'm sorry if that's not what IMFDB looks for, but I'm sure others can help if this is a problem. --Wuzh (talk) 06:35, 8 December 2017 (EST)
On a side note, I literally cannot play this game. For whatever reason, every server I go into has a 200+ ping, creating like 3 seconds of lag and making it impossible for me to get new mercs. All the images I have are collected from free mercs in weekly rotation. I would appreciate any help for taking pictures, just the idle and the inspection images should be fine for now. Go into settings and disable the crosshair then set the HUD alpha to 0 to hide everything but the Beta Build watermark, which I presume cannot be removed by any means. --Wuzh (talk) 06:35, 8 December 2017 (EST)
Actually I'm fine now. I don't know what optimization magic they did but the game now runs fine.--Wuzh (talk) 03:59, 15 December 2017 (EST)
There was a real company called "bend over here it comes again arms?" Evil Tim (talk) 11:32, 20 January 2018 (EST)
Dirty Bomb is a free-to-play mutliplayer first-person shooter developed by Splash Damage, creators of Brink and Wolfenstein: Enemy Territory. The game features multiple classes, also known as mercs, each with their own abilities, while the arsenal available to individual mercs are selected from a common pool, and come in individual sets known as loadout cards.
Gameplay-wise, the game is on the arcadey side, with very little weapon spread even when running. It is possible to aim down the iron sights, but doing so restricts the player to walking, making them a very easy target in such a fast-paced game.
Most weapons in the game are based on real firearms, with stylized appearances, fictional markings and names.
The following weapons appear in the video game Dirty Bomb:
The "Blishlok" is a cross between a KRISS Vector and an M1A1 Thompson. Its name is a reference to the Blish Lock, a system used in earlier Thompson models (though not the M1 or M1A1, as it was discovered that the system didn't actually work).
Error creating thumbnail: File missingTDI / KRISS USA Gen I Vector Blank Fire with EOTech red dot sight and extended magazine - .45 ACPError creating thumbnail: File missingM1A1 Thompson with 30-round magazine - .45 ACPError creating thumbnail: File missingPhantom holds a Blishlok in the loadout selection menu.Error creating thumbnail: File missingThe Blishlok in first-person.Error creating thumbnail: File missingInspecting the Blishlok. The markings on the side of the receiver read, "BLD MFG CORPORATION US SMG", "CALIBRE 45 ACP", 07146ES57", and "ML192213". Underneath that is a sliding selector, which is oddly marked "FIRE" at one end and "SAFE/SINGLE" at the other. "071464557" is written on the back of the receiver, there is a sticker on the magwell that has "10M" written on it backwards, and there is something indecipherable written on the magazine.Error creating thumbnail: File missingThe other side, which shows that the "10M" sticker is placed correctly here. This also gives a better view of what seems to be a Vector's bolt release placed directly above the magwell (on both sides of the weapon), and that the Blishlok, unlike the Thompson but like the Vector, uses a closed-bolt operating system.
The KEK-10 is based on the PTR 32P PDW R. It appears to be somewhat of a hybrid with other G3 carbine variants, featuring automatic fire, a three-position selector, and a sliding stock.
The BR-16 is based on the H&K HK416, fitted with handguard padding and folding sights. It only fires in three-round burst mode.
Error creating thumbnail: File missingHeckler & Koch HK416 with 14.5 inch barrel - 5.56x45mm. The weapon here is one of the earliest production models, featuring the standard M4 6-position "LE"-style stock.Error creating thumbnail: File missingSkyhammer holds the "BR-16" in the loadout screen. As of currently (January 2018), the weapon does not come default on any merc, and only appears in some alternate loadout cards, which means that it always comes with a weapon finish.Error creating thumbnail: File missingHolding the "BF-16". Note the extended charging handle tab and "SrNo: 32320923".Error creating thumbnail: File missingInspecting the BF-16. The selector is set to where semi-auto would be on a normal HK416, but the one in-game has an "A" there and a "1" where full-auto would normally be, so it's not necessarily incorrect. The upper receiver's markings read "MADE IN [illegible]" under the rear sight, "ATR-3", ""BLD-KRV SWE", and "5.56mmX45" written on the upper receiver, and the markings around the magwell read, top to bottom, "FNL SER-A", "BLD", and "Licensed by BLD-KRV".Error creating thumbnail: File missingThe other side. "FOR MILITARY USE ONLY" is written on the magazine well. Also note that the dust-cover incorrectly stays shut at all times; it should flip down the first time the bolt comes back.
Steyr AUG A1
The Stark AR is based on the Steyr AUG A1, and only fires in three-round burst.
The SHAR-C is a fictional assault rifle with a design resembling a mutant version of the FN SCAR-H, with its name being derived by swapping "C" and "H".
File:2fff2537c0.jpgFN SCAR-H CQC (3rd Generation) - 7.62x51mm NATOError creating thumbnail: File missingJavelin with the SHAR-C.Error creating thumbnail: File missingA first-person view of the SHAR.Error creating thumbnail: File missingInspecting the rifle. There are a few things to point out here: the fire selector is set to the middle of 3 positions (none of which are marked), the bolt release and magazine release seem to have swapped either places or button designs (assuming the former, the magazine release would be plausible, if a bit awkward, but the bolt release would be far too low to actually work), and there is a sling hook in about the least useful position possible.Error creating thumbnail: File missingThe right side, showing that the rifle does at least have ambidextrous controls and a brass deflector.
Rhino's special ability is the ability to use a handheld rotatory machine gun with three barrels called "Minigun". It seems to be a mix of a General Dynamics GAU-19/A with some M134 Minigun parts.
Despite the name implying it to be an FN Mk 46 Mod 1, the "MK46" is actually an FN M249 Paratrooper SAW with a solid stock and upper handguard, as evidenced by the presence of a diagonal STANAG magazine well, which the Mk 46 lacks.
The Remburg 7 is based on the Smith & Wesson 3000 with a foregrip, shortened barrel, a weird-looking heat shield, a rail system, and a folding stock. Its name is a portmanteau of Remington and Mossberg.
The MOA SNPR-1 is based on the Bohica Arms .50 BMG, with a side-mounted 6-round magazine rather like that of a Tactilite T2, both being .50 BMG conversions for AR-15-pattern rifles. The "MOA" in the name references the term Minutes of Angle, a measurement of accuracy commonly quoted when referring to the accuracy of sniper rifles.
Javelin's (the merc) Rocket Launcher appears to be based off of the M72 LAW. It can switch between direct-fire mode and laser-guided homing mode.
Error creating thumbnail: File missingM72A2 LAW (Fired) - 66mmError creating thumbnail: File missingJavelin holds her rocket launcher. It's not clear what use the front sight is; there isn't anything to line it up with, and several parts of the launcher block a clear view of it. Javelin doesn't use it in gameplay either (i.e. no aiming down sights for the rocket launcher).
Milkor MGL
Nader's Lactic-40 is based off of the Milkor MGL, its name a pun on Milkor. It fires timer-detonated rounds and oddly holds 5 rounds at max. There is no reload animation as the rounds simply recharge on a timer.
It isn't that weird to have different markings in different languages on some guns, for instance, Saiga receivers usually have сайга written in Russian and then "Made in Russia by Izmash" or something similar in English. Foreign-made weapons imported into a country that speaks a different language will usually have markings in multiple languages.--AgentGumby (talk) 22:27, 13 January 2018 (EST)
True, but it's a bit odd that there are Cyrillic and as-of-yet unidentified Asian characters on one side, and Latin ones on the other. That sorta implies that the gun was made in one place, exported to another, and then marked for export to somewhere else. Pyr0m4n14c (talk) 22:42, 13 January 2018 (EST)
I just want to say that my images are not top quality. My PC is pretty old and my capturing software might have its own compression issues too, and the game is also in (an endless) Beta. The details could be clearer if we somehow manage to get better screenshots. --Wuzh (talk) 23:31, 13 January 2018 (EST)
Oh, don't worry, it's not the screenshot quality. Your screenshots are just fine. I just can't identify the language because I don't know Asian languages very well. Unless you were talking about something else, in which case this entire soliloquy was entirely pointless and I'm just rambling on for no reason. Pyr0m4n14c (talk) 00:30, 14 January 2018 (EST)