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IGI 2: Covert Strike: Difference between revisions
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==Colt Anaconda== | ==Colt Anaconda== | ||
The [[Colt Anaconda]] is only available in multiplayer; it is referred to as "Magnum". | The [[Colt Anaconda]] is only available in multiplayer; it is referred to as "Magnum", and is listed as being chambered in .45 Long Colt. | ||
[[File:Colt Anaconda HQ.jpg|thumb|none|350px|Colt Anaconda - .44 Magnum]] | [[File:Colt Anaconda HQ.jpg|thumb|none|350px|Colt Anaconda - .44 Magnum]] | ||
[[File:Igi2 Colt Anaconda.jpg|thumb|none|550px|The Colt Anaconda in multiplayer.]] | [[File:Igi2 Colt Anaconda.jpg|thumb|none|550px|The Colt Anaconda in multiplayer.]] | ||
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==Glock 17== | ==Glock 17== | ||
The [[Glock 17]] is the starting pistol in the Russian levels and comes with a suppressor; it is referred to as the "G-17 SD". It provides accurate but weak firepower. | The [[Glock 17]] is the starting pistol in the Russian levels and comes with a suppressor; it is referred to as the "G-17 SD". It provides accurate but weak firepower. | ||
[[File:Glock17EarlyModel.jpg|thumb|none| | [[File:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 - 9x19mm]] | ||
[[File:Igi2 Glock 17 SD holding.jpg|thumb|none|550px|The suppressed Glock 17 being held.]] | [[File:Igi2 Glock 17 SD holding.jpg|thumb|none|550px|The suppressed Glock 17 being held.]] | ||
[[File:Igi2 Glock 17 SD reloading 1.jpg|thumb|none|550px|Ejecting the magazine.]] | [[File:Igi2 Glock 17 SD reloading 1.jpg|thumb|none|550px|Ejecting the magazine.]] | ||
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==Heckler & Koch Mk 23 Mod 0== | ==Heckler & Koch Mk 23 Mod 0== | ||
The [[Heckler & Koch Mk 23 Mod 0]] is referred in-game as the "Socom" and comes with a suppressor and a usable LAM unit. It provides suppressed but effective shots; it is used by David in the Libyan mission, and Anya holds one in the last cutscene of the game. | The [[Heckler & Koch Mk 23 Mod 0]] is referred in-game as the "Socom" and comes with a suppressor and a usable LAM unit. It provides suppressed but effective shots; it is used by David in the Libyan mission, and Anya holds one in the last cutscene of the game. In multiplayer, it is erroneously stated to be chambered in 9x19mm Parabellum. | ||
[[File:SOCOM.jpg|thumb|none|350px|'''Airsoft''' Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]] | [[File:SOCOM.jpg|thumb|none|350px|'''Airsoft''' Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]] | ||
[[File:Igi2 socom holding.jpg|thumb|none|550px|The Heckler & Koch Mk 23 Mod 0 being held. The hammer is never in cocked position, even though after firing the first shot it should be.]] | [[File:Igi2 socom holding.jpg|thumb|none|550px|The Heckler & Koch Mk 23 Mod 0 being held. The hammer is never in cocked position, even though after firing the first shot it should be.]] | ||
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==Makarov PM== | ==Makarov PM== | ||
The [[Makarov PM]] is used by Russian guards, and also by Russian and Chinese scientists as a backup weapon. Despite firing the 9x18mm round, it is attributed with a higher damage than the Glock 17. Wu Xing uses a Makarov PM (presumably standing in for the Type 59 Chinese copy) in the intro cuscene of the "Secret Weapons Lab" mission, where it uses the Desert Eagle's firing sound, likely due to the more dramatic sound of the Desert Eagle. | The [[Makarov PM]] is used by Russian guards, and also by Russian and Chinese scientists as a backup weapon. Despite firing the 9x18mm round, it is attributed with a higher damage than the Glock 17. Wu Xing uses a Makarov PM (presumably standing in for the Type 59 Chinese copy) in the intro cuscene of the "Secret Weapons Lab" mission, where it uses the Desert Eagle's firing sound, likely due to the more dramatic sound of the Desert Eagle. | ||
[[File:MakarovPM.jpg|thumb|none| | [[File:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm Makarov]] | ||
[[File:Igi2 makarov holding.jpg|thumb|none|550px|Jones holding a Makarov PM in an underground mine. Like with the Mk 23 Mod 0, the hammer is never in cocked position, despite the fact it should be fully cocked after firing the first shot.]] | [[File:Igi2 makarov holding.jpg|thumb|none|550px|Jones holding a Makarov PM in an underground mine. Like with the Mk 23 Mod 0, the hammer is never in cocked position, despite the fact it should be fully cocked after firing the first shot.]] | ||
[[File:Igi2 makarov reloading 1.jpg|thumb|none|550px|Reloading.]] | [[File:Igi2 makarov reloading 1.jpg|thumb|none|550px|Reloading.]] | ||
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==Heckler & Koch MP5A3== | ==Heckler & Koch MP5A3== | ||
The player starts the game with the [[Heckler & Koch MP5A3]]. It incorrectly offers a 3-round burst option, which would be the case for other variants like the MP5A5. | The player starts the game with the [[Heckler & Koch MP5A3]]. It incorrectly offers a 3-round burst option, which would be the case for other variants like the MP5A5. | ||
[[File:H&KMP5A3slimforearm.jpg|thumb|none| | [[File:H&KMP5A3slimforearm.jpg|thumb|none|400px|Heckler & Koch MP5A3 - 9x19mm]] | ||
[[File:Igi2 mp5a3 holding.jpg|thumb|none|550px|The Heckler & Koch MP5A3 being held.]] | [[File:Igi2 mp5a3 holding.jpg|thumb|none|550px|The Heckler & Koch MP5A3 being held.]] | ||
[[File:Igi2 mp5a3 reloading 1.jpg|thumb|none|550px|Reloading; note that the selector is on safe.]] | [[File:Igi2 mp5a3 reloading 1.jpg|thumb|none|550px|Reloading; note that the selector is on safe.]] | ||
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==Ingram MAC-10== | ==Ingram MAC-10== | ||
The [[MAC-10|Ingram MAC-10]] is used by Russian guards. | The [[MAC-10|Ingram MAC-10]] is used by Russian guards. In multiplayer, the buying menu states that it is chambered in .45 ACP, which contradicts the 32-round magazine used in-game. | ||
[[File:IngramMAC10.jpg|thumb|none|350px|Ingram MAC-10 - .45 ACP]] | [[File:IngramMAC10.jpg|thumb|none|350px|Ingram MAC-10 - .45 ACP]] | ||
[[File:Igi2 MAC-10 holding.jpg|thumb|none|550px|Jones holding his newly acquired MAC-10 in the first level of the game.]] | [[File:Igi2 MAC-10 holding.jpg|thumb|none|550px|Jones holding his newly acquired MAC-10 in the first level of the game.]] | ||
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==Norinco Type 64== | ==Norinco Type 64== | ||
The integrally suppressed [[Norinco Type 64|Norinco Type 64 SMG]] is used by Chinese special forces. | The integrally suppressed [[Norinco Type 64|Norinco Type 64 SMG]] is used by Chinese special forces. | ||
[[File:Type64SMG.jpg|thumb|none| | [[File:Type64SMG.jpg|thumb|none|400px|Norinco Type 64 - 7.62x25mm Tokarev]] | ||
[[File:Igi2 type 64 holding.jpg|thumb|none|550px|The Norinco Type 64 being used in "The Ancient Temple".]] | [[File:Igi2 type 64 holding.jpg|thumb|none|550px|The Norinco Type 64 being used in "The Ancient Temple".]] | ||
[[File:Igi2 type 64 reloading 1.jpg|thumb|none|550px|Reloading.]] | [[File:Igi2 type 64 reloading 1.jpg|thumb|none|550px|Reloading.]] | ||
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==Colt M16A2== | ==Colt M16A2== | ||
The [[Colt M16A2]] is a starting weapon in the Russian missions, equipped with an [[M203]] grenade launcher. It is used by the IGI special forces in the last cutscene of the game. It incorrectly fires in fully-automatic mode (like the real M16A3) instead of three-round burst. | The [[Colt M16A2]] is a starting weapon in the Russian missions, equipped with an [[M203]] grenade launcher. It is used by the IGI special forces in the last cutscene of the game. It incorrectly fires in fully-automatic mode (like the real M16A3) instead of three-round burst. | ||
[[File:M16A2 M203.jpg|thumb|none| | [[File:M16A2 M203.jpg|thumb|none|450px|Colt M16A2 - 5.56x45mm with M203 grenade launcher - 40mm]] | ||
[[File:Igi2 m16a2 holding.jpg|thumb|none|550px|The M16A2 in first person.]] | [[File:Igi2 m16a2 holding.jpg|thumb|none|550px|The M16A2 in first person.]] | ||
[[File:Igi2 m16a2 reloading 1.jpg|thumb|none|550px|Reloading.]] | [[File:Igi2 m16a2 reloading 1.jpg|thumb|none|550px|Reloading.]] | ||
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==Heckler & Koch G11 K2== | ==Heckler & Koch G11 K2== | ||
The [[Heckler & Koch G11|Heckler & Koch G11 K2]] is used by General Wu Xing in the "Secret Weapons Lab" mission, and is available to the player afterwards. It only fires in fast 3-round burst mode, and it offers a scoped view. | The [[Heckler & Koch G11|Heckler & Koch G11 K2]] is used by General Wu Xing in the "Secret Weapons Lab" mission, and is available to the player afterwards. It only fires in fast 3-round burst mode, and it offers a scoped view. | ||
[[File:HK G11 caseless Rifle.jpg|thumb|none| | [[File:HK G11 caseless Rifle.jpg|thumb|none|400px|Heckler & Koch G11 K2 - 4.73x33mm]] | ||
[[File:Igi2 g11 holding.jpg|thumb|none|550px|Jones ignores his timed mission and goes to the opposite way, Heckler & Koch G11 K2 in hand.]] | [[File:Igi2 g11 holding.jpg|thumb|none|550px|Jones ignores his timed mission and goes to the opposite way, Heckler & Koch G11 K2 in hand.]] | ||
[[File:Igi2 g11 aim.jpg|thumb|none|550px|Scoped view of the G11.]] | [[File:Igi2 g11 aim.jpg|thumb|none|550px|Scoped view of the G11.]] | ||
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==Heckler & Koch G36E== | ==Heckler & Koch G36E== | ||
The [[Heckler & Koch G36E]] is only used by David in the Libyan missions. It incorrectly offers a 3-round burst option instead of the real 2-round burst. | The [[Heckler & Koch G36E]] is only used by David in the Libyan missions. It incorrectly offers a 3-round burst option instead of the real 2-round burst. | ||
[[File:G36.jpg|thumb|none| | [[File:G36.jpg|thumb|none|450px|Heckler & Koch G36E - 5.56x45mm]] | ||
[[File:Igi2 g36 holding.jpg|thumb|none|550px|The Heckler & Koch G36E being held.]] | [[File:Igi2 g36 holding.jpg|thumb|none|550px|The Heckler & Koch G36E being held.]] | ||
[[File:Igi2 g36 reloading 1.jpg|thumb|none|550px|Reloading; note the selector being on safe.]] | [[File:Igi2 g36 reloading 1.jpg|thumb|none|550px|Reloading; note the selector being on safe.]] | ||
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==Norinco Type 56-1== | ==Norinco Type 56-1== | ||
The [[Norinco Type 56-1]] appears; like the Zastava M70B1 from the first game, it is wrongly referred to as an AK-47. It is used by Russian and Chinese guards and Libyan special forces. | The [[Norinco Type 56-1]] appears; like the Zastava M70B1 from the first game, it is wrongly referred to as an AK-47. It is used by Russian and Chinese guards and Libyan special forces. In multiplayer, it is incorrectly listed as being chambered in 5.45x39mm. | ||
[[File:297 (Type56-1).JPG|thumb|none| | [[File:297 (Type56-1).JPG|thumb|none|450px|Norinco Type 56-1 - 7.62x39mm]] | ||
[[File:Igi2 AK-47 holding.jpg|thumb|none|550px|Holding a Norinco Type 56-1.]] | [[File:Igi2 AK-47 holding.jpg|thumb|none|550px|Holding a Norinco Type 56-1.]] | ||
[[File:Igi2 AK-47 reloading 1.jpg|thumb|none|550px|Reloading.]] | [[File:Igi2 AK-47 reloading 1.jpg|thumb|none|550px|Reloading.]] | ||
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==Steyr AUG A1== | ==Steyr AUG A1== | ||
The [[Steyr AUG A1]] is available at the start of the Chinese missions. | The [[Steyr AUG A1]] is available at the start of the Chinese missions. | ||
[[File:Steyr-AUG.jpg|thumb|none| | [[File:Steyr-AUG.jpg|thumb|none|400px|Steyr AUG A1 - 5.56x45mm]] | ||
[[File:Igi2 aug holding.jpg|thumb|none|550px|First-person view of the Steyr AUG A1.]] | [[File:Igi2 aug holding.jpg|thumb|none|550px|First-person view of the Steyr AUG A1.]] | ||
[[File:Igi2 aug aim.jpg|thumb|none|550px|Scoped view of the AUG.]] | [[File:Igi2 aug aim.jpg|thumb|none|550px|Scoped view of the AUG.]] | ||
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==Benelli M4 Super 90== | ==Benelli M4 Super 90== | ||
The [[Benelli M4 Super 90]] appears under the U.S. nomenclature "M1014" (even though U.S. forces don't even appear in the game), and is used by Libyan and Chinese special forces. | The [[Benelli M4 Super 90]] appears under the U.S. nomenclature "M1014" (even though U.S. forces don't even appear in the game), and is used by Libyan and Chinese special forces. | ||
[[File:M4Super90.jpg|thumb|none| | [[File:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]] | ||
[[File:Igi2 m1014 holding.jpg|thumb|none|550px|The Benelli M4 Super 90 being held.]] | [[File:Igi2 m1014 holding.jpg|thumb|none|550px|The Benelli M4 Super 90 being held.]] | ||
[[File:Igi2 m1014 reloading 1.jpg|thumb|none|550px|Jones is about to reload.]] | [[File:Igi2 m1014 reloading 1.jpg|thumb|none|550px|Jones is about to reload.]] | ||
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==Franchi SPAS-12== | ==Franchi SPAS-12== | ||
The [[Franchi SPAS-12]] is used by Russian special forces. | The [[Franchi SPAS-12]] is used by Russian special forces. | ||
[[File:Franchi-SPAS12.jpg|thumb|none| | [[File:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12 - 12 gauge]] | ||
[[File:Igi2 spas12 holding.jpg|thumb|none|550px|The Franchi SPAS-12 being held.]] | [[File:Igi2 spas12 holding.jpg|thumb|none|550px|The Franchi SPAS-12 being held.]] | ||
[[File:Igi2 spas12 reloading 1.jpg|thumb|none|550px|Reloading; like in the first game, the shells are inserted backwards.]] | [[File:Igi2 spas12 reloading 1.jpg|thumb|none|550px|Reloading; like in the first game, the shells are inserted backwards.]] | ||
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==Pancor Jackhammer== | ==Pancor Jackhammer== | ||
The [[Pancor Jackhammer]] returns from the previous game, its appearance again being incorrect since the real Jackhammer never entered production. It can be found in the Libyan missions, and is also used by Priboi and Zaleb. Once again it has an erroneous cylinder capacity of 12 rounds instead of 10. | The [[Pancor Jackhammer]] returns from the previous game, its appearance again being incorrect since the real Jackhammer never entered production. It can be found in the Libyan missions, and is also used by Priboi and Zaleb. Once again it has an erroneous cylinder capacity of 12 rounds instead of 10. | ||
[[File:Jackhammer.jpg|thumb|none| | [[File:Jackhammer.jpg|thumb|none|400px|Pancor Jackhammer - 12 gauge]] | ||
[[File:Igi2 jackhammer holding.jpg|thumb|none|550px|The Pancor Jackhammer being held.]] | [[File:Igi2 jackhammer holding.jpg|thumb|none|550px|The Pancor Jackhammer being held.]] | ||
[[File:Igi2 jackhammer reloading 1.jpg|thumb|none|550px|Jones about to remove the ammunition cylinder.]] | [[File:Igi2 jackhammer reloading 1.jpg|thumb|none|550px|Jones about to remove the ammunition cylinder.]] | ||
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==Barrett M82A1== | ==Barrett M82A1== | ||
The [[Barrett M82A1]] is used by Chinese special forces. A version with a thermal vision scope is also available as the "M82A1-T" in "The Ancient Temple" mission. | The [[Barrett M82A1]] is used by Chinese special forces. A version with a thermal vision scope is also available as the "M82A1-T" in "The Ancient Temple" mission. | ||
[[File:M82a1.jpg|thumb|none| | [[File:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]] | ||
[[File:Igi2 m82a1 holding.jpg|thumb|none|550px|The Barrett M82A1 being held.]] | [[File:Igi2 m82a1 holding.jpg|thumb|none|550px|The Barrett M82A1 being held.]] | ||
[[File:Igi2 m82a1 aim 1.jpg|thumb|none|550px|Scoped view of the Barrett.]] | [[File:Igi2 m82a1 aim 1.jpg|thumb|none|550px|Scoped view of the Barrett.]] | ||
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==Heckler & Koch PSG-1== | ==Heckler & Koch PSG-1== | ||
The [[Heckler & Koch PSG-1]] is used by Libyan forces. A suppressed version is also available as the "PSG-1SD". | The [[Heckler & Koch PSG-1]] is used by Libyan forces. A suppressed version is also available as the "PSG-1SD". | ||
[[File:H&KPSG01.jpg|thumb|none| | [[File:H&KPSG01.jpg|thumb|none|450px|Heckler & Koch PSG-1 - 7.62x51mm NATO]] | ||
[[File:Igi2 psg1 holding.jpg|thumb|none|550px|Third-person view of the Heckler & Koch PSG-1.]] | [[File:Igi2 psg1 holding.jpg|thumb|none|550px|Third-person view of the Heckler & Koch PSG-1.]] | ||
[[File:Igi2 psg1 aim.jpg|thumb|none|550px|Scoped view.]] | [[File:Igi2 psg1 aim.jpg|thumb|none|550px|Scoped view.]] | ||
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==Hybrid SVD Dragunov / Romanian FPK/PSL== | ==Hybrid SVD Dragunov / Romanian FPK/PSL== | ||
Like in the first game, the "SVD Dragunov" (as referred in the text when picking up the weapon) is a hybrid of the [[SVD Dragunov]] and the Romanian [[FPK / PSL Sniper Rifle|FPK / PSL]]. | Like in the first game, the "SVD Dragunov" (as referred in the text when picking up the weapon) is a hybrid of the [[SVD Dragunov]] and the Romanian [[FPK / PSL Sniper Rifle|FPK / PSL]]. | ||
[[File:SVD Rifle.jpg|thumb|none| | [[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]] | ||
[[File:Romanian-FPK-PSL.jpg|thumb|none| | [[File:Romanian-FPK-PSL.jpg|thumb|none|450px|FPK/PSL - 7.62x54mm R]] | ||
[[File:Igi2 svd holding.jpg|thumb|none|550px|Jones holding the weapon.]] | [[File:Igi2 svd holding.jpg|thumb|none|550px|Jones holding the weapon.]] | ||
[[File:Igi2 svd aim.jpg|thumb|none|550px|Scoped view.]] | [[File:Igi2 svd aim.jpg|thumb|none|550px|Scoped view.]] | ||
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==Browning M2HB== | ==Browning M2HB== | ||
The [[Browning M2HB]] is available mounted on various platforms. | The [[Browning M2HB]] is available mounted on various platforms. | ||
[[File:BrowningM2 plain.jpg|thumb|none| | [[File:BrowningM2 plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]] | ||
[[File:Igi2 m2hb 1.jpg|thumb|none|550px|Left side view of the M2HB.]] | [[File:Igi2 m2hb 1.jpg|thumb|none|550px|Left side view of the M2HB.]] | ||
[[File:Igi2 m2hb 2.jpg|thumb|none|550px|Right side view.]] | [[File:Igi2 m2hb 2.jpg|thumb|none|550px|Right side view.]] | ||
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==FN Minimi== | ==FN Minimi== | ||
The [[FN Minimi]] is used by Chinese guards, and can also be found in the Libyan mission. Like in the previous game, it is simply reloaded by changing the belt box without actually inserting the belt into the feed tray. | The [[FN Minimi]] is used by Chinese guards, and can also be found in the Libyan mission. Like in the previous game, it is simply reloaded by changing the belt box without actually inserting the belt into the feed tray. | ||
[[File:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none| | [[File:M249 FN MINIMI DA-SC-85-11586 c1.jpg|thumb|none|450px|FN Minimi - 5.56x45mm]] | ||
[[File:Igi2 minimi holding.jpg|thumb|none|550px|The FN Minimi being held.]] | [[File:Igi2 minimi holding.jpg|thumb|none|550px|The FN Minimi being held.]] | ||
[[File:Igi2 minimi reloading 1.jpg|thumb|none|550px|The belt box about to be removed.]] | [[File:Igi2 minimi reloading 1.jpg|thumb|none|550px|The belt box about to be removed.]] | ||
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==M203== | ==M203== | ||
The [[M203 grenade launcher]] is attached to the M16A2. Contrary to most the rest of the returning weapons from the first ''Project IGI'', in this game the M203 is reanimated to properly depict it as a single-shot, break-open weapon that must be reloaded after every shot, rather than some sort of shotgun pump attachment that launches grenades so long as the user has any on their person. | The [[M203 grenade launcher]] is attached to the M16A2. Contrary to most the rest of the returning weapons from the first ''Project IGI'', in this game the M203 is reanimated to properly depict it as a single-shot, break-open weapon that must be reloaded after every shot, rather than some sort of shotgun pump attachment that launches grenades so long as the user has any on their person. | ||
[[File:M203.jpg|thumb|none| | [[File:M203.jpg|thumb|none|350px|M203 grenade launcher - 40x46mm]] | ||
[[File:Igi2 m203 reloading 1.jpg|thumb|none|550px|Ejecting a spent casing.]] | [[File:Igi2 m203 reloading 1.jpg|thumb|none|550px|Ejecting a spent casing.]] | ||
[[File:Igi2 m203 reloading 2.jpg|thumb|none|550px|Inserting a fresh grenade.]] | [[File:Igi2 m203 reloading 2.jpg|thumb|none|550px|Inserting a fresh grenade.]] | ||
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==LAW 80== | ==LAW 80== | ||
The [[LAW 80]] is only available in multiplayer. | The [[LAW 80]] is only available in multiplayer. | ||
[[File:Law94mm.jpg|thumb|none| | [[File:Law94mm.jpg|thumb|none|450px|LAW 80 - 94mm]] | ||
[[File:IGI2Law80.jpg|thumb|none|550px|The LAW 80 being held.]] | [[File:IGI2Law80.jpg|thumb|none|550px|The LAW 80 being held.]] | ||
==RPG-7== | ==RPG-7== | ||
The [[RPG-7]] is available in the game with a PGO-7 scope. It is first seen in the mission "Ambush", where David Jones takes one from a Russian convoy to destroy an APC. The RPG is also used by Libyan special forces and Chinese guards. | The [[RPG-7]] is available in the game with a PGO-7 scope. It is first seen in the mission "Ambush", where David Jones takes one from a Russian convoy to destroy an APC. The RPG is also used by Libyan special forces and Chinese guards. | ||
[[File:Rpg-7-1-.jpg|thumb|none| | [[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7]] | ||
[[File:Igi2 rpg7 holding.jpg|thumb|none|550px|First-person view of the RPG-7.]] | [[File:Igi2 rpg7 holding.jpg|thumb|none|550px|First-person view of the RPG-7.]] | ||
[[File:Igi2 rpg7 aim.jpg|thumb|none|550px|Scoped view.]] | [[File:Igi2 rpg7 aim.jpg|thumb|none|550px|Scoped view.]] | ||
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[[File:Igi2 rpg7 reloading 2.jpg|thumb|none|550px|Inserting a rocket.]] | [[File:Igi2 rpg7 reloading 2.jpg|thumb|none|550px|Inserting a rocket.]] | ||
[[File:Igi2 rpg7 world.jpg|thumb|none|550px|Third person-view.]] | [[File:Igi2 rpg7 world.jpg|thumb|none|550px|Third person-view.]] | ||
[[File:IGI2-RPG7-Empty-Third.jpg|thumb|none|550px|Empty RPG-7s in IGI 2 appropriately lack the rocket model in third person, unlike | [[File:IGI2-RPG7-Empty-Third.jpg|thumb|none|550px|Empty RPG-7s in IGI 2 appropriately lack the rocket model in third person, unlike multiple other video games.]] | ||
=Grenades & Explosives = | =Grenades & Explosives = | ||
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==L2A2 Hand Grenade== | ==L2A2 Hand Grenade== | ||
The main type of grenade in the game is the [[M26 hand grenade#L2A2 Hand Grenade|L2A2 hand grenade]], the British version of the American M26 hand grenade. | The main type of grenade in the game is the [[M26 hand grenade#L2A2 Hand Grenade|L2A2 hand grenade]], the British version of the American M26 hand grenade. | ||
[[File:L2A2.jpg|thumb|none|150px|L2A2 HE | [[File:L2A2.jpg|thumb|none|150px|L2A2 HE fragmentation grenade]] | ||
[[File:Igi2 l2a2 holding.jpg|thumb|none|550px|An L2A2 hand grenade being held.]] | [[File:Igi2 l2a2 holding.jpg|thumb|none|550px|An L2A2 hand grenade being held.]] | ||
[[File:Igi2 l2a2 attack.jpg|thumb|none|550px|Pulling the pin.]] | [[File:Igi2 l2a2 attack.jpg|thumb|none|550px|Pulling the pin.]] |
Revision as of 11:43, 28 March 2018
|
The following guns can be found in the game Project IGI 2: Covert Strike:
Handguns
Colt Anaconda
The Colt Anaconda is only available in multiplayer; it is referred to as "Magnum", and is listed as being chambered in .45 Long Colt.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX appears in the game, referred to as "D-Eagle", and used by Zaleb Said and his guards in the Libyan missions. It is one of the most powerful handguns in the game.
Glock 17
The Glock 17 is the starting pistol in the Russian levels and comes with a suppressor; it is referred to as the "G-17 SD". It provides accurate but weak firepower.
Heckler & Koch Mk 23 Mod 0
The Heckler & Koch Mk 23 Mod 0 is referred in-game as the "Socom" and comes with a suppressor and a usable LAM unit. It provides suppressed but effective shots; it is used by David in the Libyan mission, and Anya holds one in the last cutscene of the game. In multiplayer, it is erroneously stated to be chambered in 9x19mm Parabellum.
Makarov PM
The Makarov PM is used by Russian guards, and also by Russian and Chinese scientists as a backup weapon. Despite firing the 9x18mm round, it is attributed with a higher damage than the Glock 17. Wu Xing uses a Makarov PM (presumably standing in for the Type 59 Chinese copy) in the intro cuscene of the "Secret Weapons Lab" mission, where it uses the Desert Eagle's firing sound, likely due to the more dramatic sound of the Desert Eagle.
Submachine Guns
Heckler & Koch MP5A3
The player starts the game with the Heckler & Koch MP5A3. It incorrectly offers a 3-round burst option, which would be the case for other variants like the MP5A5.
Heckler & Koch SMG II
The Heckler & Koch SMG II, a canceled MP5 program, is available in the game with a suppressor. It is used by David Jones in the Chinese missions.
IMI Uzi
The IMI Uzi is used by Libyan guards. Dual-wielded Uzis can only be found in the multiplayer.
Ingram MAC-10
The Ingram MAC-10 is used by Russian guards. In multiplayer, the buying menu states that it is chambered in .45 ACP, which contradicts the 32-round magazine used in-game.
Norinco Type 64
The integrally suppressed Norinco Type 64 SMG is used by Chinese special forces.
Assault Rifles
Colt M16A2
The Colt M16A2 is a starting weapon in the Russian missions, equipped with an M203 grenade launcher. It is used by the IGI special forces in the last cutscene of the game. It incorrectly fires in fully-automatic mode (like the real M16A3) instead of three-round burst.
Heckler & Koch G11 K2
The Heckler & Koch G11 K2 is used by General Wu Xing in the "Secret Weapons Lab" mission, and is available to the player afterwards. It only fires in fast 3-round burst mode, and it offers a scoped view.
Heckler & Koch G36E
The Heckler & Koch G36E is only used by David in the Libyan missions. It incorrectly offers a 3-round burst option instead of the real 2-round burst.
Norinco Type 56-1
The Norinco Type 56-1 appears; like the Zastava M70B1 from the first game, it is wrongly referred to as an AK-47. It is used by Russian and Chinese guards and Libyan special forces. In multiplayer, it is incorrectly listed as being chambered in 5.45x39mm.
Steyr AUG A1
The Steyr AUG A1 is available at the start of the Chinese missions.
Shotguns
Benelli M4 Super 90
The Benelli M4 Super 90 appears under the U.S. nomenclature "M1014" (even though U.S. forces don't even appear in the game), and is used by Libyan and Chinese special forces.
Franchi SPAS-12
The Franchi SPAS-12 is used by Russian special forces.
Pancor Jackhammer
The Pancor Jackhammer returns from the previous game, its appearance again being incorrect since the real Jackhammer never entered production. It can be found in the Libyan missions, and is also used by Priboi and Zaleb. Once again it has an erroneous cylinder capacity of 12 rounds instead of 10.
Sniper Rifles
Barrett M82A1
The Barrett M82A1 is used by Chinese special forces. A version with a thermal vision scope is also available as the "M82A1-T" in "The Ancient Temple" mission.
Heckler & Koch PSG-1
The Heckler & Koch PSG-1 is used by Libyan forces. A suppressed version is also available as the "PSG-1SD".
Hybrid SVD Dragunov / Romanian FPK/PSL
Like in the first game, the "SVD Dragunov" (as referred in the text when picking up the weapon) is a hybrid of the SVD Dragunov and the Romanian FPK / PSL.
Machine Guns
Browning M2HB
The Browning M2HB is available mounted on various platforms.
FN Minimi
The FN Minimi is used by Chinese guards, and can also be found in the Libyan mission. Like in the previous game, it is simply reloaded by changing the belt box without actually inserting the belt into the feed tray.
Launchers
M203
The M203 grenade launcher is attached to the M16A2. Contrary to most the rest of the returning weapons from the first Project IGI, in this game the M203 is reanimated to properly depict it as a single-shot, break-open weapon that must be reloaded after every shot, rather than some sort of shotgun pump attachment that launches grenades so long as the user has any on their person.
LAW 80
The LAW 80 is only available in multiplayer.
RPG-7
The RPG-7 is available in the game with a PGO-7 scope. It is first seen in the mission "Ambush", where David Jones takes one from a Russian convoy to destroy an APC. The RPG is also used by Libyan special forces and Chinese guards.
Grenades & Explosives
Stun Grenade
Stun grenades (referred to as Flashbangs in-game) are used by Russian, Libyan and Chinese special forces in singleplayer, but are only available to the player in multiplayer.
C4
C4 explosives are used during certain objectives of the game.
L2A2 Hand Grenade
The main type of grenade in the game is the L2A2 hand grenade, the British version of the American M26 hand grenade.
M18 Smoke Grenade
The M18 smoke grenade is only available in multiplayer.
Proximity Mine
Proximity mines are available for use in the game