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IGI 2: Covert Strike: Difference between revisions
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The [[Desert Eagle Mark XIX]] appears in the game, referred to as "D-Eagle", and used by Zaleb Said and his guards in the Libyan missions. It is one of the most powerful handguns in the game. | The [[Desert Eagle Mark XIX]] appears in the game, referred to as "D-Eagle", and used by Zaleb Said and his guards in the Libyan missions. It is one of the most powerful handguns in the game. | ||
[[File:DesertEagle50AE.jpg|thumb|none|350px|Desert Eagle Mark XIX - .50 AE]] | [[File:DesertEagle50AE.jpg|thumb|none|350px|Desert Eagle Mark XIX - .50 AE]] | ||
[[File:Igi2 desert eagle holding.jpg|thumb|none|550px|David Jones | [[File:Igi2 desert eagle holding.jpg|thumb|none|550px|David Jones holds a Desert Eagle after having gotten rid of its previous owner. Note that the hammer is not in cocked position, even though it would be required in order to fire since it is a single-action pistol.]] | ||
[[File:Igi2 desert eagle reloading 1.jpg|thumb|none|550px|Reloading.]] | [[File:Igi2 desert eagle reloading 1.jpg|thumb|none|550px|Reloading.]] | ||
[[File:Igi2 desert eagle reloading 2.jpg|thumb|none|550px|Pulling the slide.]] | [[File:Igi2 desert eagle reloading 2.jpg|thumb|none|550px|Pulling the slide.]] | ||
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The [[MAC-10|Ingram MAC-10]] is used by Russian guards. | The [[MAC-10|Ingram MAC-10]] is used by Russian guards. | ||
[[File:IngramMAC10.jpg|thumb|none|350px|Ingram MAC-10 - .45 ACP]] | [[File:IngramMAC10.jpg|thumb|none|350px|Ingram MAC-10 - .45 ACP]] | ||
[[File:Igi2 MAC-10 holding.jpg|thumb|none|550px| | [[File:Igi2 MAC-10 holding.jpg|thumb|none|550px|Jones holding his newly acquired MAC-10 in the first level of the game.]] | ||
[[File:Igi2 MAC-10 reloading 1.jpg|thumb|none|550px|Reloading.]] | [[File:Igi2 MAC-10 reloading 1.jpg|thumb|none|550px|Reloading.]] | ||
[[File:Igi2 MAC-10 reloading 2.jpg|thumb|none|550px|Cocking the MAC-10, also treated incorrectly as a closed bolt weapon.]] | [[File:Igi2 MAC-10 reloading 2.jpg|thumb|none|550px|Cocking the MAC-10, also treated incorrectly as a closed bolt weapon.]] | ||
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The integrally suppressed [[Norinco Type 64|Norinco Type 64 SMG]] is used by Chinese special forces. | The integrally suppressed [[Norinco Type 64|Norinco Type 64 SMG]] is used by Chinese special forces. | ||
[[File:Type64SMG.jpg|thumb|none|350px|Norinco Type 64 - 7.62x25mm Tokarev]] | [[File:Type64SMG.jpg|thumb|none|350px|Norinco Type 64 - 7.62x25mm Tokarev]] | ||
[[File:Igi2 type 64 holding.jpg|thumb|none|550px|The Norinco Type 64 being | [[File:Igi2 type 64 holding.jpg|thumb|none|550px|The Norinco Type 64 being used in "The Ancient Temple".]] | ||
[[File:Igi2 type 64 reloading 1.jpg|thumb|none|550px|Reloading.]] | [[File:Igi2 type 64 reloading 1.jpg|thumb|none|550px|Reloading.]] | ||
[[File:Igi2 type 64 reloading 2.jpg|thumb|none|550px|Pulling the charging handle.]] | [[File:Igi2 type 64 reloading 2.jpg|thumb|none|550px|Pulling the charging handle.]] | ||
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The [[Colt M16A2]] is a starting weapon in the Russian missions, equipped with an [[M203]] grenade launcher. It is used by the IGI special forces in the last cutscene of the game. It incorrectly fires in fully-automatic mode (like the real M16A3) instead of three-round burst. | The [[Colt M16A2]] is a starting weapon in the Russian missions, equipped with an [[M203]] grenade launcher. It is used by the IGI special forces in the last cutscene of the game. It incorrectly fires in fully-automatic mode (like the real M16A3) instead of three-round burst. | ||
[[File:M16A2 M203.jpg|thumb|none|350px|Colt M16A2 - 5.56x45mm with M203 grenade launcher - 40mm]] | [[File:M16A2 M203.jpg|thumb|none|350px|Colt M16A2 - 5.56x45mm with M203 grenade launcher - 40mm]] | ||
[[File:Igi2 m16a2 holding.jpg|thumb|none|550px|The M16A2 | [[File:Igi2 m16a2 holding.jpg|thumb|none|550px|The M16A2 in first person.]] | ||
[[File:Igi2 m16a2 reloading 1.jpg|thumb|none|550px|Reloading.]] | [[File:Igi2 m16a2 reloading 1.jpg|thumb|none|550px|Reloading.]] | ||
[[File:Igi2 m16a2 reloading 2.jpg|thumb|none|550px|Hitting the bolt release.]] | [[File:Igi2 m16a2 reloading 2.jpg|thumb|none|550px|Hitting the bolt release.]] | ||
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The [[Heckler & Koch G11|Heckler & Koch G11 K2]] is used by General Wu Xing in the "Secret Weapons Lab" mission, and is available to the player afterwards. It only fires in fast 3-round burst mode, and it offers a scoped view. | The [[Heckler & Koch G11|Heckler & Koch G11 K2]] is used by General Wu Xing in the "Secret Weapons Lab" mission, and is available to the player afterwards. It only fires in fast 3-round burst mode, and it offers a scoped view. | ||
[[File:HK G11 caseless Rifle.jpg|thumb|none|350px|Heckler & Koch G11 K2 - 4.73x33mm]] | [[File:HK G11 caseless Rifle.jpg|thumb|none|350px|Heckler & Koch G11 K2 - 4.73x33mm]] | ||
[[File:Igi2 g11 holding.jpg|thumb|none|550px|Jones ignores his timed mission and | [[File:Igi2 g11 holding.jpg|thumb|none|550px|Jones ignores his timed mission and goes to the opposite way, Heckler & Koch G11 K2 in hand.]] | ||
[[File:Igi2 g11 aim.jpg|thumb|none|550px|Scoped view of the G11.]] | [[File:Igi2 g11 aim.jpg|thumb|none|550px|Scoped view of the G11.]] | ||
[[File:Igi2 g11 reloading 1.jpg|thumb|none|550px|Removing the old magazine.]] | [[File:Igi2 g11 reloading 1.jpg|thumb|none|550px|Removing the old magazine.]] | ||
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The [[Steyr AUG A1]] is available at the start of the Chinese missions. | The [[Steyr AUG A1]] is available at the start of the Chinese missions. | ||
[[File:Steyr-AUG.jpg|thumb|none|350px|Steyr AUG A1 - 5.56x45mm]] | [[File:Steyr-AUG.jpg|thumb|none|350px|Steyr AUG A1 - 5.56x45mm]] | ||
[[File:Igi2 aug holding.jpg|thumb|none|550px| | [[File:Igi2 aug holding.jpg|thumb|none|550px|First-person view of the Steyr AUG A1.]] | ||
[[File:Igi2 aug aim.jpg|thumb|none|550px|Scoped view of the AUG.]] | [[File:Igi2 aug aim.jpg|thumb|none|550px|Scoped view of the AUG.]] | ||
[[File:Igi2 aug reloading 1.jpg|thumb|none|550px|Reloading.]] | [[File:Igi2 aug reloading 1.jpg|thumb|none|550px|Reloading.]] | ||
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==Benelli M4 Super 90== | ==Benelli M4 Super 90== | ||
The [[Benelli M4 Super 90]] appears under the U.S. nomenclature "M1014", and is used by Libyan and Chinese special forces. | The [[Benelli M4 Super 90]] appears under the U.S. nomenclature "M1014" (even though U.S. forces don't even appear in the game), and is used by Libyan and Chinese special forces. | ||
[[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]] | [[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]] | ||
[[File:Igi2 m1014 holding.jpg|thumb|none|550px|The Benelli M4 Super 90 being held.]] | [[File:Igi2 m1014 holding.jpg|thumb|none|550px|The Benelli M4 Super 90 being held.]] | ||
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[[File:Igi2 psg1 world.jpg|thumb|none|550px|Third-person view of the PSG-1.]] | [[File:Igi2 psg1 world.jpg|thumb|none|550px|Third-person view of the PSG-1.]] | ||
[[File:Igi2 psg1sd holding.jpg|thumb|none|550px|The suppressed variant being held.]] | [[File:Igi2 psg1sd holding.jpg|thumb|none|550px|The suppressed variant being held.]] | ||
[[File:Igi2 psg1sd reloading 1.jpg|thumb|none|550px|Reloading.]] | [[File:Igi2 psg1sd reloading 1.jpg|thumb|none|550px|Reloading the suppressed sniper rifle.]] | ||
[[File:Igi2 psg1sd reloading 2.jpg|thumb|none|550px|Pulling the charging handle.]] | [[File:Igi2 psg1sd reloading 2.jpg|thumb|none|550px|Pulling the charging handle.]] | ||
[[File:Igi2 psg1sd world.jpg|thumb|none|550px|World model of the suppressed PSG-1.]] | [[File:Igi2 psg1sd world.jpg|thumb|none|550px|World model of the suppressed PSG-1.]] | ||
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[[File:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov - 7.62x54mm R]] | [[File:SVD Rifle.jpg|thumb|none|350px|SVD Dragunov - 7.62x54mm R]] | ||
[[File:Romanian-FPK-PSL.jpg|thumb|none|350px|FPK/PSL - 7.62x54mm R]] | [[File:Romanian-FPK-PSL.jpg|thumb|none|350px|FPK/PSL - 7.62x54mm R]] | ||
[[File:Igi2 svd holding.jpg|thumb|none|550px| | [[File:Igi2 svd holding.jpg|thumb|none|550px|Jones holding the weapon.]] | ||
[[File:Igi2 svd aim.jpg|thumb|none|550px|Scoped view.]] | [[File:Igi2 svd aim.jpg|thumb|none|550px|Scoped view.]] | ||
[[File:Igi2 svd reloading 1.jpg|thumb|none|550px|Reloading.]] | [[File:Igi2 svd reloading 1.jpg|thumb|none|550px|Reloading.]] | ||
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[[File:Igi2 minimi reloading 1.jpg|thumb|none|550px|The belt box about to be removed.]] | [[File:Igi2 minimi reloading 1.jpg|thumb|none|550px|The belt box about to be removed.]] | ||
[[File:Igi2 minimi reloading 2.jpg|thumb|none|550px|Reloading.]] | [[File:Igi2 minimi reloading 2.jpg|thumb|none|550px|Reloading.]] | ||
[[File:Igi2 minimi world.jpg|thumb|none|550px|Jones | [[File:Igi2 minimi world.jpg|thumb|none|550px|Jones having dropped his Minimi in favor of a Libyan guard's less powerful but lighter and more accurate Type 56-1 rifle.]] | ||
=Launchers= | =Launchers= |
Revision as of 01:44, 25 January 2018
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The following guns can be found in the game Project IGI 2: Covert Strike:
Handguns
Colt Anaconda
The Colt Anaconda is only available in multiplayer; it is referred to as "Magnum".
Desert Eagle Mark XIX
The Desert Eagle Mark XIX appears in the game, referred to as "D-Eagle", and used by Zaleb Said and his guards in the Libyan missions. It is one of the most powerful handguns in the game.
Glock 17
The Glock 17 is the starting pistol in the Russian levels and comes with a suppressor; it is referred to as the "G-17 SD". It provides accurate but weak firepower.
Heckler & Koch Mk 23 Mod 0
The Heckler & Koch Mk 23 Mod 0 is referred in-game as the "Socom" and comes with a suppressor and a usable LAM unit. It provides suppressed but effective shots; it is used by David in the Libyan mission, and Anya holds one in the last cutscene of the game.
Makarov PM
The Makarov PM is used by Russian guards, and also by Russian and Chinese scientists as a backup weapon. Despite firing the 9x18mm round, it is attributed with a higher damage than the Glock 17. Wu Xing uses a Makarov PM (presumably standing in for the Type 59 Chinese copy) in the intro cuscene of the "Secret Weapons Lab" mission, where it uses the Desert Eagle's firing sound, likely due to the more dramatic sound of the Desert Eagle.
Submachine Guns
Heckler & Koch MP5A3
The player starts the game with the Heckler & Koch MP5A3. It incorrectly offers a 3-round burst option, which would be the case for other variants like the MP5A5.
Heckler & Koch SMG II
The Heckler & Koch SMG II, a canceled MP5 program, is available in the game with a suppressor. It is used by David Jones in the Chinese missions.
IMI Uzi
The IMI Uzi is used by Libyan guards. Dual-wielded Uzis can only be found in the multiplayer.
Ingram MAC-10
The Ingram MAC-10 is used by Russian guards.
Norinco Type 64
The integrally suppressed Norinco Type 64 SMG is used by Chinese special forces.
Assault Rifles
Colt M16A2
The Colt M16A2 is a starting weapon in the Russian missions, equipped with an M203 grenade launcher. It is used by the IGI special forces in the last cutscene of the game. It incorrectly fires in fully-automatic mode (like the real M16A3) instead of three-round burst.
Heckler & Koch G11 K2
The Heckler & Koch G11 K2 is used by General Wu Xing in the "Secret Weapons Lab" mission, and is available to the player afterwards. It only fires in fast 3-round burst mode, and it offers a scoped view.
Heckler & Koch G36E
The Heckler & Koch G36E is only used by David in the Libyan missions. It incorrectly offers a 3-round burst option instead of the real 2-round burst.
Norinco Type 56-1
The Norinco Type 56-1 appears; like the Zastava M70B1 from the first game, it is wrongly referred to as an AK-47. It is used by Russian and Chinese guards and Libyan special forces.
Steyr AUG A1
The Steyr AUG A1 is available at the start of the Chinese missions.
Shotguns
Benelli M4 Super 90
The Benelli M4 Super 90 appears under the U.S. nomenclature "M1014" (even though U.S. forces don't even appear in the game), and is used by Libyan and Chinese special forces.
Franchi SPAS-12
The Franchi SPAS-12 is used by Russian special forces.
Pancor Jackhammer
The Pancor Jackhammer returns from the previous game, its appearance again being incorrect since the real Jackhammer never entered production. It can be found in the Libyan missions, and is also used by Priboi and Zaleb. Once again it has an erroneous cylinder capacity of 12 rounds instead of 10.
Sniper Rifles
Barrett M82A1
The Barrett M82A1 is used by Chinese special forces. A version with a thermal vision scope is also available as the "M82A1-T" in "The Ancient Temple" mission.
Heckler & Koch PSG-1
The Heckler & Koch PSG-1 is used by Libyan forces. A suppressed version is also available as the "PSG-1SD".
Hybrid SVD Dragunov / Romanian FPK/PSL
Like in the original game, the "SVD Dragunov" (as referred in the text when picking up the weapon) is a hybrid of the SVD Dragunov and the Romanian FPK / PSL.
Machine Guns
Browning M2HB
The Browning M2HB is available mounted on various platforms.
FN Minimi
The FN Minimi is used by Chinese guards, and can also be found in the Libyan mission. Like in the previous game, it is simply reloaded by changing the belt box without actually inserting the belt into the feed tray.
Launchers
M203
The M203 grenade launcher is attached to the M16A2. Contrary to most the rest of the returning weapons from the first Project IGI, in this game the M203 is reanimated to properly depict it as a single-shot, break-open weapon that must be reloaded after every shot, rather than some sort of shotgun pump attachment that launches grenades so long as the user has any on their person.
LAW 80
The LAW 80 is only available in multiplayer.
RPG-7
The RPG-7 is available in the game with a PGO-7 scope. It is first seen in the mission "Ambush", where David Jones takes one from a Russian convoy to destroy an APC. The RPG is also used by Libyan special forces and Chinese guards.
Grenades & Explosives
Stun Grenade
Stun grenades (referred to as Flashbangs in-game) are used by Russian, Libyan and Chinese special forces in singleplayer, but are only available to the player in multiplayer.
C4
C4 explosives are used during certain objectives of the game.
L2A2 Hand Grenade
The main type of grenade in the game is the L2A2 hand grenade, the British version of the American M26 hand grenade.
M18 Smoke Grenade
The M18 smoke grenade is only available in multiplayer.
Proximity Mine
Proximity mines are available for use in the game