Project IGI: I'm Going In: Difference between revisions
Project IGI: I'm Going In: Difference between revisions - Internet Movie Firearms Database - Guns in Movies, TV and Video Games
Project IGI: I'm Going In: Difference between revisions
The in-game "flashbang" appears to be an ALS T-470 Stun Grenade.
Stun grenades (referred to as Flashbangs in-game) can be found in some missions.
[[file:Igi1-FlashBang holding.jpg|thumb|none|550px|Jones holding a stun grenade. Note the empty space between his fingers and the grenade, due to the weapon reusing the animations of the thicker L2A2 hand grenade.]]
[[file:Igi1-FlashBang holding.jpg|thumb|none|550px|Jones holding a stun grenade. Note the empty space between his fingers and the grenade, due to the weapon reusing the animations of the thicker L2A2 hand grenade.]]
[[file:Igi1-FlashBang reloaded.jpg|thumb|none|550px|Pulling the pin.]]
[[file:Igi1-FlashBang reloaded.jpg|thumb|none|550px|Pulling the pin.]]
The Desert Eagle Mark XIX is available in the game. Although depicted as the .357 Magnum model, shown by the use of .357 ammunition boxes and a 9-round magazine, the weapon model is actually that of the .50 AE variant, as evidenced by the lack of a fluted barrel.
The Uzi commonly appears in enemy hands; a dual-wielded version can be found as well. It has a much higher rate of fire than an actual Uzi, at 900 RPM (close the Mini Uzi variant's 950 RPM fire rate) versus the real 600.
The Pancor Jackhammer can be found in the game (unrealistic, seeing as only two full-auto prototypes were ever made), with an incorrect 12-round cylinder instead of 10.
The "M16A2" in the game is actually a Colt XM177E2 with an M16-style stock; it is equipped with an M203 grenade launcher. It fires fully-automatically, correct for the XM177E2, but incorrect for the M16A2, which fires in 3-round burst mode in reality. It also only carries 20 rounds per magazine, despite being modeled with 30-round magazines
The first-person model of the "AK-47" in the game is actually that of a Zastava M70B1, but modeled with the full-circle front sight of a Norinco Type 56. It is the most commonly found weapon in the hands of enemies. It has an incorrect 32-round magazine instead of 30, and is modeled with a left-side charging handle.
The Dragunov in-game is actually a hybrid of the SVD Dragunov and the Romanian FPK/PSL. The weapon is silenced in-game, despite the model not featuring a suppressor visually.
The LAW 80 often appears when the player is tasked with destroying enemy tanks. At times, it is found with a single rocket, and at others, two of them can be found, in which case the weapon will be able to fire two rockets one after the other. This is obviously incorrect, seeing as the real LAW 80 is single-shot and disposable.
The M203 grenade launcher is attached to the Colt XM177E2. It is incorrectly reloaded by pumping it instead of opening the tube, loading a round and closing it.