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PUBG: Battlegrounds: Difference between revisions
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The [[Winchester Model 1897]] appears in the game as the "S1897", and can be found in random buildings. It can be fitted with a choke for a tighter pellet spread, as well as "bullet loops" for the stock. Currently, an animation glitch makes it look like the S1897 is being loaded with 6 rounds, when it actually only loads 5. A second glitch means that, when reloaded from empty, it must be re-cocked by clicking the fire button. | The [[Winchester Model 1897]] appears in the game as the "S1897", and can be found in random buildings. It can be fitted with a choke for a tighter pellet spread, as well as "bullet loops" for the stock. Currently, an animation glitch makes it look like the S1897 is being loaded with 6 rounds, when it actually only loads 5. A second glitch means that, when reloaded from empty, it must be re-cocked by clicking the fire button. | ||
[[File:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester M1897 "Trench Gun"- 12 gauge.]] | [[File:Winchester1897TrenchTakedown.jpg|thumb|none|400px|Winchester M1897 "Trench Gun"- 12 gauge.]] | ||
[[File:1897inventory.jpg|thumb|none| | [[File:1897inventory.jpg|thumb|none|500px|Inventory icon for the "S1897".]] | ||
[[File:PUBG1897model.jpg|thumb|none|600px|World model of the "S1897".]] | [[File:PUBG1897model.jpg|thumb|none|600px|World model of the "S1897".]] | ||
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[[Image:SS311A sawed-off-2.jpg|thumb|none|300px|Sawed-off Savage/Stevens 311A - 12 gauge]] | [[Image:SS311A sawed-off-2.jpg|thumb|none|300px|Sawed-off Savage/Stevens 311A - 12 gauge]] | ||
[[File:PUBG SawedOff Promo1.jpg |thumb|none|500px|An officially released render of the in-game model, courtesy of the PUBG Twitter page.]] | [[File:PUBG SawedOff Promo1.jpg |thumb|none|500px|An officially released render of the in-game model, courtesy of the PUBG Twitter page.]] | ||
[[File:PUBG SawedOff Icon1.jpg|thumb|none|500px|Inventory icon for the "Sawed-off".]] | |||
=Assault Rifles= | |||
= | |||
==AKM== | ==AKM== | ||
The [[AKM]] appears in the game under its actual name, and fires the game's mysterious "7.62mm" ammunition. It can be found in random buildings, and can be equipped with all magazine variants, sights (as it has a picatinny rail on the receiver cover plate), and muzzle devices. | The [[AKM]] appears in the game under its actual name, and fires the game's mysterious "7.62mm" ammunition. It can be found in random buildings, and can be equipped with all magazine variants, sights (as it has a picatinny rail on the receiver cover plate), and muzzle devices. | ||
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[[File:PUBG GrozaMenu1.jpg|thumb|none|800px|Inventory icon of the "Groza".]] | [[File:PUBG GrozaMenu1.jpg|thumb|none|800px|Inventory icon of the "Groza".]] | ||
[[File:PUBG Groza 3rdperson1.jpg|thumb|none|800px|A kitted-out "Groza" in the inventory screen, fitted with a holographic sight and loaded with a 40-round RPK magazine (with "quickdraw" attachment). Note the holographic sight seems slightly over-scaled for the weapon.]] | [[File:PUBG Groza 3rdperson1.jpg|thumb|none|800px|A kitted-out "Groza" in the inventory screen, fitted with a holographic sight and loaded with a 40-round RPK magazine (with "quickdraw" attachment). Note the holographic sight seems slightly over-scaled for the weapon.]] | ||
==Steyr AUG A3== | ==Steyr AUG A3== | ||
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[[File:PUBG AUGA3 Icon2.jpg |thumb|800px|none|A fairly modified AUG in the inventory screen fitted with a 2x Aimpont scope, a compensator, a vertical foregrip and a 42-round extended magazine which only holds 40 rounds.]] | [[File:PUBG AUGA3 Icon2.jpg |thumb|800px|none|A fairly modified AUG in the inventory screen fitted with a 2x Aimpont scope, a compensator, a vertical foregrip and a 42-round extended magazine which only holds 40 rounds.]] | ||
== | =Rifles= | ||
The [[ | |||
[[ | ==Accuracy International AWM== | ||
[[File: | The [[Accuracy International AWM]] appears in the game as the "AWM", and is only found in crates that are parachuted in, known as "Care Packages." It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad. Extended magazines increases it's capacity of 5 rounds to 7 rounds. It fires the ".300" ammunition (presumably .300 Winchester Magnum, one of the cartridges that the AWM supports). | ||
[[File:AI_L115A3.jpg|thumb|none|400px|Accuracy International AWM- .300 Winchester Magnum.]] | |||
[[File:PUBGAWMIcon.jpg|thumb|none|400px|Inventory icon of the "AWM".]] | |||
[[File:PUBGAWMModel.jpg|thumb|none|400px|The "AWM" on player characters back.]] | |||
==SKS== | ==SKS== | ||
The [[SKS]] rifle can be found in random buildings. Ingame, it is fitted with a Tapco Intrafuse stock and an aftermarket detachable magazine conversion. It can be equipped with all the muzzle devices, sights, and scopes, as well as magazines. Extended magazines increases its capacity from 10 rounds to 20 rounds. It fires the "7.62mm" ammunition. | The [[SKS]] rifle can be found in random buildings. Ingame, it is fitted with a Tapco Intrafuse stock and an aftermarket detachable magazine conversion. It can be equipped with all the muzzle devices, sights, and scopes, as well as magazines. Extended magazines increases its capacity from 10 rounds to 20 rounds. It fires the "7.62mm" ammunition. | ||
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[[File:Sks_inventory.jpg|thumb|none|800px|Inventory icon for the SKS.]] | [[File:Sks_inventory.jpg|thumb|none|800px|Inventory icon for the SKS.]] | ||
[[File:Sks_player.jpg|thumb|none|800px|The same SKS model in 3D.]] | [[File:Sks_player.jpg|thumb|none|800px|The same SKS model in 3D.]] | ||
==Karabiner 98k== | |||
The [[Karabiner 98k]] appears in the game as the "Kar98k", and can be found in random buildings. It can mount all of the sights, as it has a picatinny rail in place of its original rear sight. It also accepts all muzzle devices, and can be fitted with a cheek pad or "bullet loops" for quicker reloads. It fires the "7.62mm" ammunition; unlike the other ingame weapons that do, this is most certainly wrong- the K98k is chambered for 7.92x57mm, rather than any sort of 7.62mm round. The player will reload the rifle with individual cartridges when there are rounds left in the magazine, but use stripper clips if all rounds are expended from weapon. | |||
[[File:Karabiner-98K.jpg||thumb||none||400px|Karabiner 98k- 7.92x57mm Mauser.]] | |||
[[File:PUBGKar.jpg|thumb|none|800px|A player character holds the "Kar98k" on the warm-up island.]] | |||
[[File:PUBGKar98Rail.jpg|thumb|none|800px|You can just see the rail system on the rear sight.]] | |||
==Mk 14 Mod 0== | ==Mk 14 Mod 0== | ||
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[[File:PUBGM24Model.jpg|thumb|none|800px|World model of the "M24".]] | [[File:PUBGM24Model.jpg|thumb|none|800px|World model of the "M24".]] | ||
== | ==Ruger Mini-14== | ||
The [[ | The [[Ruger Mini-14]], specifically a GB-F variant appears in the September 2017 update as the "Mini 14". It fires "5.56mm" ammunition but it is classified as a 'Sniper' class weapon and as such only accepts muzzle and magazines options for them as well as all sights and scopes. Extended magazines increases its capacity from 20 rounds to 30 rounds. | ||
[[ | [[Image:Mini14gb-f.jpg|thumb|400px|none|Stainless Steel Ruger Mini-14 GB-F ("Government Barrel, Folding Stock") - 5.56x45mm]] | ||
[[File:PUBG Mini14 Render.jpg|thumb|500px|none|An officially released render of the in-game Mini-14 model, courtesy of the PUBG Twitter page.]] | |||
[[File: | [[File:PUBG Mini14 Icon1.jpg|thumb|none|800px|Inventory icon of the "Mini 14"]] | ||
[[File:PUBG Mini14 3rdperson1.jpg|thumb|none|800px|A default "Mini 14" in the inventory loadout screen.]] | |||
[[File: | |||
[[File: | |||
==VSS Vintorez== | ==VSS Vintorez== | ||
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[[File:Vss1.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]] | [[File:Vss1.jpg|thumb|none|400px|VSS Vintorez with PSO-1 scope - 9x39mm]] | ||
[[File:PUBGVSSModel.jpg|thumb|none|400px|Player character holding the VSS Vintorez.]] | [[File:PUBGVSSModel.jpg|thumb|none|400px|Player character holding the VSS Vintorez.]] | ||
==Winchester 1894== | |||
The [[Winchester 1894]] is set to appear in the release version of the game as the "Win94". It is apparently chambered in ".45ACP" (presumably standing-in for .45 Long Colt) and can only equip a rifle loop. It has a capacity of 8 rounds. | |||
[[Image:PheonixentWinchester1894.jpg|thumb|none|300px|Winchester 1894 - .30-30]] | |||
[[File:PUBG Winchester1894 Promo1.jpg |thumb|none|500px|An officially released render of the in-game model, courtesy of the PUBG Twitter page.]] | |||
=Machine Guns= | =Machine Guns= | ||
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[[Image:DP-28.jpg|thumb|400px|none|Degtyaryov DP-28 machine gun - 7.62x54mm R]] | [[Image:DP-28.jpg|thumb|400px|none|Degtyaryov DP-28 machine gun - 7.62x54mm R]] | ||
[[File:PUBG DP-28 Promo1.jpg|thumb|500px|none|An officially released render of the in-game model, courtesy of the PUBG Twitter page.]] | [[File:PUBG DP-28 Promo1.jpg|thumb|500px|none|An officially released render of the in-game model, courtesy of the PUBG Twitter page.]] | ||
[[File:PUBG DP28 Icon1.jpg|thumb|none|500px|Inventory icon for the "DP-28". Note the rails in place of the adjustable rear sight.]] | |||
==M249 SAW== | ==M249 SAW== |
Revision as of 11:55, 22 December 2017
Work In Progress This article is still under construction. It may contain factual errors. See Talk:PUBG: Battlegrounds for current discussions. Content is subject to change. |
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The following weapons appear in the video game Playerunknown's Battlegrounds:
Introduction
Playerunknown's Battlegrounds is a survival shooter designed by Playerunknown, the same person who created the Battle Royale mod for Arma 3 and H1Z1: King of the Hill. In Battlegrounds, up to 100 players are airdropped onto a fictional 8x8km Russian island, and fight until only one remains, with a blue wall of electricity chasing players into one final confrontation. Weapons are customizable with various parts that can be found in the field. Some attachments have a weapon specific variant of them. For example, the flash hider has a version for SMGs and assault rifles. These attachments include:
- Vertical foregrip
- Angled foregrip
- Flash hider (SMG/Sniper rifle/AR,S12K): Hides the weapons muzzle flash
- Suppressor (Pistol/SMG/Sniper rifle/AR,S12K): Suppresses the weapons firing report , but does not completely silence it, being somewhat realistic in it's function.
- Compensator (SMG/Sniper rifle/AR,S12K): Reduces muzzle climb during automatic fire.
- Choke: tightens the pellet spread of the shotguns.
- Bullet loops: enhances reload speed by adding a shell/cartridge holder on the buttstock of the weapon.
- Extended magazine (Pistol/SMG/Sniper rifle/AR,S12K)
- Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): enhances reload speed
- Ext. Quickdraw magazine (Pistol/SMG/Sniper rifle/AR,S12K): combination of two above
- Cheek pad: reduces scope sway while aiming
- Tactical stock
- Extended Stock
Sights include:
- Red dot sight
- Holographic sight
- 2x scope
- 4x scope (ACOG)
- 8x scope
- 15x scope
As similarly seen in the game State of Decay, ammunition calibers in PUBG are simplified for the sake of gameplay. For instance, the SKS, AKM, M24, Kar98k, DP-28 and the Nagant revolver all fire the same "7.62MM" ammunition, and the 9x39mm VSS Vintorez uses the same "9MM" ammo as the 9x19mm handguns and submachine guns.
Handguns
Beretta 92F
The Beretta 92F appears in the game as the "P92", and can be found in random buildings. It can be fitted with a suppressor, a red dot sight and all three magazine variations. It uses general "9MM" ammunition. Extended magazines raise the magazine size to 20 cartridges from its original 15.
Chiappa Rhino 60DS
The Chiappa Rhino 60DS is set to appear in the game as the "R45", and will be found in random buildings. It can only be fitted with a red dot sight and is apparently chambered in ".45ACP" ammo with speedloaders.
Colt M1911A1
The Colt M1911A1 appears in the game as the "P1911", and can be found in random buildings. It can be fitted with a suppressor, a red dot sight and all three magazine variations. It uses general ".45ACP" ammunition. Extended magazines raise the magazine size to 12 cartridges from its original 7.
Glock 18C
The Glock 18C was added in the June 2017 monthly update, as the "P18C". It can be fitted with suppressor, a red dot sight and all three magazine variations, as well as being able to switch between semi and full-auto fire modes. It uses general "9MM" ammunition. Extended magazines raise the magazine size to 25 cartridges from its original 17. Like most of the guns in the game, the fire selector is animated.
Nagant M1895
The Nagant M1895 appears as the "R1895", and can be found in random buildings. It can be fitted with a suppressor, which is possible and viable with the real gun as well due to its ammunition and firing mechanism. It uses general "7.62MM" ammunition, which curiously can be used in rifles as well.
Submachine Guns
Heckler & Koch UMP9
The Heckler & Koch UMP appears in the game as "UMP-9", and therefore is chambered for "9mm" ammunition. It can be identified as a 9mm variant by its curved magazine. It can be fitted with foregrips, all muzzle devices and magazine variants, as well as all sights up to the 4x scope. Extended magazines raise the magazine size to 40 cartridges from its original 30.
IMI Micro Uzi
The Micro Uzi appears in the game under its proper name, and is chambered for "9mm" ammunition. It can be fitted with all muzzle devices, magazine variants and a stock, which is a unique attachment for the Uzi. Extended magazines raise the magazine size to 35 cartridges from its original 25.
TDI Vector
The TDI Vector appears in the game simply as the "Vector", and is chambered for ".45ACP" ammunition. It can be fitted with vertical foregrips, all muzzle devices, magazine variants, sights up to the 4x scope and a tactical stock. Extended magazines raise the magazine size to 25 cartridges from its original 13.
M1928/A1 Thompson
The M1928A1 Thompson appears in the game as the Tommy Gun, and is chambered for ".45ACP" ammunition. After the September 2017 update, the Tommy Gun was moved from a supply drop-exclusive weapon to an uncommon spawn all over the map. It can be fitted with a suppressor, a vertical foregrip and all magazine attachments. The vertical foregrip will essentially convert the appearance of the Tommy Gun to that of the earlier M1928 version, while the extended magazine attachments will increase it's initial capacity of 30 rounds (in box magazines) to 50 rounds (in drum magazines).
Shotguns
Beretta 686
The Beretta 686 appears in the game as the "S686", and can be found in random buildings. Note that unlike the picture below, it's completely blued and has golden bird engravings on the side of the receiver ingame. It can be fitted with a choke for a tighter pellet spread, as well as "bullet loops" for the stock. It has the longest effective range of all shotguns, especially with the choke. The reload animation shows that the gun has ejectors, and ejects two spent cases even if it's fired only once.
Winchester M1897
The Winchester Model 1897 appears in the game as the "S1897", and can be found in random buildings. It can be fitted with a choke for a tighter pellet spread, as well as "bullet loops" for the stock. Currently, an animation glitch makes it look like the S1897 is being loaded with 6 rounds, when it actually only loads 5. A second glitch means that, when reloaded from empty, it must be re-cocked by clicking the fire button.
Saiga-12K
The Saiga-12K appears in the game as the "S12K", and can be found in random buildings. It cannot be fitted with a choke, but can be fitted with all other assault rifle muzzle devices, including the suppressor, as well as all magazine variants. The standard magazines holds 5 shells, while the extended magazines hold 8.
Sawed-Off
A 12 Gauge Double Barreled Shotgun in a sawed-off configuration is set to appear in the release version of the game as the "Sawed-off" and can be found randomly in the map of Miramar. It is classified as a sidearm, and is chambered in "12 Gauge" with no attachments to it's name.
Assault Rifles
AKM
The AKM appears in the game under its actual name, and fires the game's mysterious "7.62mm" ammunition. It can be found in random buildings, and can be equipped with all magazine variants, sights (as it has a picatinny rail on the receiver cover plate), and muzzle devices.
FN SCAR-L
The FN SCAR-L appears as the "SCAR-L" ingame, and fires the "5.56mm" ammunition. It can be found in random buildings, and can be equipped with all magazine variants, foregrips, sights, and muzzle devices.
Heckler & Koch HK416
The Heckler & Koch HK416 appears as the "M416" ingame, and fires the "5.56mm" ammunition. It can be equipped with all magazine variants, foregrips, sights and muzzle devices, as well as the tactical stock.
M16A4
The M16A4 appears under its actual name in-game and fires the "5.56mm" ammunition. It is fitted with a standard, non-railed handguard (as seen in the image below), and therefore cannot accept any foregrips. It can be found in random buildings, and can be equipped with all magazine variants, sights, and muzzle devices.
OTs-14-1A Groza
The OTs-14 Groza was added in the June 2017 monthly update, as the "Groza" and is only found in crates that are parachuted in, known as "Care Packages". It is chambered in "7.62mm" ammunition (confirming it as a OTs-14-1A variant of the rifle), and can be equipped with all magazine variants, sights and a suppressor.
Steyr AUG A3
The Steyr AUG A3 with a custom lower rail is set to appear in the 1.0 release version of the game and will only found in crates that are parachuted in, known as "Care Packages". It fires "5.56mm" ammunition, and can be equipped with all magazine variants, foregrips, sights and muzzle devices.
Rifles
Accuracy International AWM
The Accuracy International AWM appears in the game as the "AWM", and is only found in crates that are parachuted in, known as "Care Packages." It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad. Extended magazines increases it's capacity of 5 rounds to 7 rounds. It fires the ".300" ammunition (presumably .300 Winchester Magnum, one of the cartridges that the AWM supports).
SKS
The SKS rifle can be found in random buildings. Ingame, it is fitted with a Tapco Intrafuse stock and an aftermarket detachable magazine conversion. It can be equipped with all the muzzle devices, sights, and scopes, as well as magazines. Extended magazines increases its capacity from 10 rounds to 20 rounds. It fires the "7.62mm" ammunition.
Karabiner 98k
The Karabiner 98k appears in the game as the "Kar98k", and can be found in random buildings. It can mount all of the sights, as it has a picatinny rail in place of its original rear sight. It also accepts all muzzle devices, and can be fitted with a cheek pad or "bullet loops" for quicker reloads. It fires the "7.62mm" ammunition; unlike the other ingame weapons that do, this is most certainly wrong- the K98k is chambered for 7.92x57mm, rather than any sort of 7.62mm round. The player will reload the rifle with individual cartridges when there are rounds left in the magazine, but use stripper clips if all rounds are expended from weapon.
Mk 14 Mod 0
The Mk 14 Mod 0 Enhanced Battle Rifle was added in the August 2017 update as the "Mk14 EBR" and is only found in crates that are parachuted in, known as "Care Packages". It can be equipped with all the muzzle devices, sights, and scopes, as well as an extended magazine increasing its capacity from 10 rounds to 20 rounds. It is chambered in "7.62mm" ammunition and has fire-select capability between semi-auto and full-auto.
M24 SWS
The M24 appears in the game as the "M24", and is only found in crates that are parachuted in, known as "Care Packages." It can be equipped with a sniper rifle suppressor or a flash hider and all the sights and scopes, as well as an extended magazine and a cheek pad. Extended magazines increases it's capacity of 5 rounds to 7 rounds. It fires the "7.62mm" ammunition.
Ruger Mini-14
The Ruger Mini-14, specifically a GB-F variant appears in the September 2017 update as the "Mini 14". It fires "5.56mm" ammunition but it is classified as a 'Sniper' class weapon and as such only accepts muzzle and magazines options for them as well as all sights and scopes. Extended magazines increases its capacity from 20 rounds to 30 rounds.
VSS Vintorez
The VSS Vintorez appears in the game as itself and as of the July 2017 update, can only be found as a rare loot spawn instead of "Care Packages". It can only be equipped with a cheek pad and magazine attachments, as it comes with its integrated suppressor and a fixed scope. Extended magazines increases it's capacity of 10 rounds to 20 rounds.It fires the same "9MM" ammunition as the Beretta or the UMP-9, even though it uses 9x39mm ammunition in real life.
Winchester 1894
The Winchester 1894 is set to appear in the release version of the game as the "Win94". It is apparently chambered in ".45ACP" (presumably standing-in for .45 Long Colt) and can only equip a rifle loop. It has a capacity of 8 rounds.
Machine Guns
DP-28
The Degtyaryov DP-28 machine gun is set to appear in the 1.0 release version of the game and will be found as a uncommon loot spawn. It is chambered in "7.62mm" ammunition in a 47-round pan magazine, and can only accept scopes up to a 4X magnification.
M249 SAW
The M249-E2 SAW appears ingame as the "M249", and is only found in crates that are parachuted in, known as "Care Packages." It fires the "5.56MM" ammunition, and can only accept sights and scopes as attachments.
Grenades
M67 Frag Grenade
The M67 appears in game simply as the "Frag Grenade".
Mk. 2 Frag Grenade
Mk 2 hand grenades appear in the menu screen, but are not usable ingame.
M26 Frag Grenade
Much like the Mk. 2s, M26 hand grenades appear in the menu screen, but aren't usable in game.
M18 Smoke Grenade
The M18 smoke grenade appears ingame simply as the "Smoke Grenade". Unlike the actual grenade, the M18 ingame is only available in white smoke.
M84 Stun Grenade
The M84 stun grenade appears ingame as the "Stun Grenade".