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M18A1 Claymore: Difference between revisions
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[[Image:M18a1 07.jpg|thumb|right|400px|M18A1 Claymore anti-personnel mine]] | [[Image:M18a1 07.jpg|thumb|right|400px|M18A1 Claymore anti-personnel mine]] | ||
The '''M18 Claymore''' series are directional antipersonnel mines developed during the 1950s. | |||
The '''M18A1 Claymore''' is the main production version and the most likely to be seen. Contrary to depictions in media which usually show it as rigged to a tripwire or proximity detonated, the M18A1 is almost always used in a command-detonated mode using the M57 "clacker" detonator linked to the mine via a cable. Multiple mines can be daisychained to the same detonator. Which they are not usually used in a manually detonated mode, it is possible to rig up systems to detonate the mine via other means: anything which can trigger the blasting cap will work. | |||
The mine's payload is 700 1/8-inch (3.2mm) steel ball bearings encased in a resin matrix, set in front of a convex layer of C4 explosive that is triggered by a blasting cap. On detonation, the ball bearings are ejected in a 60-degree arc at around 4,000 feet per second (1,200 meters per second) with the force of the detonation distorting them to the point they resemble .22 caliber bullets. The mine's effective range is around 55 yards (50m), though fragments can travel up to 270 yards (250m). The "hump" on the top of the mine is an iron sight to allow the user to judge its area of effect when placing it. | |||
The original M18 was barely produced and can be distinguished from the M18A1 by having straight stakes for legs with stability provided by a third leg which extends out in front of the mine, and with the iron sight on top of the mine an optional accessory. It is not marked "FRONT TOWARD ENEMY." It is also internally different, using C-3 explosive instead of C4 and using steel cube projectiles instead of ball bearings. The firing device issues with this variant was notoriously unsafe to the point that FM 23-23 ("Antipersonnel Mine M18A1 And M18 (Claymore)") states that batteries should not be inserted into it unless attempting to fire the device. | |||
In a live action-production the mine casing often comes from an M68 Inert Training Kit: the mine in this kit has no explosive or pyrotechnic filler, and is either blue, black, or green with a blue band. In film, these mines can sometimes be recognised by the green paint flaking off or being scratched due to handling, revealing the original color below (for example in ''[[Predator]]''. | |||
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Revision as of 03:28, 5 December 2017
The M18 Claymore series are directional antipersonnel mines developed during the 1950s.
The M18A1 Claymore is the main production version and the most likely to be seen. Contrary to depictions in media which usually show it as rigged to a tripwire or proximity detonated, the M18A1 is almost always used in a command-detonated mode using the M57 "clacker" detonator linked to the mine via a cable. Multiple mines can be daisychained to the same detonator. Which they are not usually used in a manually detonated mode, it is possible to rig up systems to detonate the mine via other means: anything which can trigger the blasting cap will work.
The mine's payload is 700 1/8-inch (3.2mm) steel ball bearings encased in a resin matrix, set in front of a convex layer of C4 explosive that is triggered by a blasting cap. On detonation, the ball bearings are ejected in a 60-degree arc at around 4,000 feet per second (1,200 meters per second) with the force of the detonation distorting them to the point they resemble .22 caliber bullets. The mine's effective range is around 55 yards (50m), though fragments can travel up to 270 yards (250m). The "hump" on the top of the mine is an iron sight to allow the user to judge its area of effect when placing it.
The original M18 was barely produced and can be distinguished from the M18A1 by having straight stakes for legs with stability provided by a third leg which extends out in front of the mine, and with the iron sight on top of the mine an optional accessory. It is not marked "FRONT TOWARD ENEMY." It is also internally different, using C-3 explosive instead of C4 and using steel cube projectiles instead of ball bearings. The firing device issues with this variant was notoriously unsafe to the point that FM 23-23 ("Antipersonnel Mine M18A1 And M18 (Claymore)") states that batteries should not be inserted into it unless attempting to fire the device.
In a live action-production the mine casing often comes from an M68 Inert Training Kit: the mine in this kit has no explosive or pyrotechnic filler, and is either blue, black, or green with a blue band. In film, these mines can sometimes be recognised by the green paint flaking off or being scratched due to handling, revealing the original color below (for example in Predator.
The M18A1 Claymore and variants can be seen in the following films, television series, video games, and anime used by the following actors:
Film
Title | Actor | Character | Notation | Date |
---|---|---|---|---|
The Green Berets | As part of base defense perimeter | 1968 | ||
Commando | Arnold Schwarzenegger | John Matrix | With fictional wireless detonator | 1985 |
The Park is Mine | Jong Soo Park | Tran Chan Dinh | 1985 | |
Platoon | 1986 | |||
Predator | Bill Duke | Sgt. Mac | 1987 | |
Bullet in the Head | Simon Yam | Ah Lok | 1990 | |
Bullet in the Head | Jacky Cheung | Fai | 1990 | |
Bullet in the Head | Việt Cộng | 1990 | ||
G.I. Jane | Jim Caviezel | Slovnik | 1997 | |
Proof of Life | Russell Crowe | Terry Thorne | 2000 | |
Sniper 2 | 2002 | |||
Tears of the Sun | Cole Hauser | James "Red" Atkins | 2003 | |
S.W.A.T. | Jeremy Renner | Brian Gamble | 2003 | |
S.W.A.T. | Colin Farrell | Officer Jim Street | 2003 | |
The Punisher | Thomas Jane | Frank Castle | 2004 | |
Jarhead | Brian Geraghty | Fergus | 2005 | |
Rambo | Sylvester Stallone | John Rambo | 2008 | |
Predators | Oleg Taktarov | Nikolai | 2010 | |
Maximum Conviction | Steve Austin | Manning | 2012 | |
Red Dawn (2012) | 2012 | |||
No Tears for the Dead | 2014 |
Television
Actor | Character | Show Title / Episode | Note | Air Date |
---|---|---|---|---|
U.S. soldiers | Tour of Duty | 1987-1990 | ||
U.S. Marines | Generation Kill | 2008 | ||
Extremists | East West 101 | 2009 |
Anime
Title | Character | Note | Date |
---|---|---|---|
Kochikame, The Movie | JSDF members | 1999 | |
Future Diary | 2011 |
Video Games
Claymore mines in videogames are almost universally shown as proximity detonated, usually triggered by stepping inside their blast zone; as a result, their area of effect is generally unrealistically small. Proximity detonation is not a feature of the real mine, which is typically command detonated using a "clacker" triggering device.
Game Title | Referred as | Mods | Notation | Release Date |
---|---|---|---|---|
Ghost Recon | 2001 | |||
Vietcong | 2003 | |||
Call of Duty 4: Modern Warfare | Fictional version with proximity detonator | 2007 | ||
Call of Duty: Modern Warfare 2 | Fictional version with proximity detonator | 2009 | ||
Call of Duty: Black Ops | Claymore | Fictional version with proximity detonator | 2010 | |
Crysis | 2007 | |||
Metal Gear Solid | Claymore | Fictional version with proximity detonator and optic stealth | 1998 | |
Metal Gear Solid: The Twin Snakes | Claymore | Fictional version with proximity detonator and optic stealth | 2004 | |
Metal Gear Solid 2: Sons of Liberty | Claymore | Fictional version with proximity detonator and optic stealth | 2001 | |
Metal Gear Solid 3: Snake Eater | Claymore | Fictional version with proximity detonator | 2004 | |
Metal Gear Solid 4: Guns of the Patriots | Claymore | Fictional version with proximity detonator | 2008 | |
Metal Gear Solid: Peace Walker | Fictional version with proximity detonator | 2010 | ||
Battlefield 2 | 2005 | |||
Battlefield: Vietnam | 2003 | |||
Fallout Tactics | Claymore | 2001 | ||
Project Reality | 2005 | |||
Project Reality | Type 66 | 2005 | ||
Operation Flashpoint 2: Dragon Rising | 2009 | |||
Sniper: Ghost Warrior | 2010 | |||
Delta Force: Xtreme 2 | 2010 | |||
Battlefield Play4Free | 2011 | |||
Vietcong 2 | 2003 | |||
Call of Duty: Modern Warfare 3 | Fictional version with proximity detonator | 2011 | ||
War Inc. Battlezone | 2011 | |||
Ghost Recon: Future Soldier | 2012 | |||
Project Reality: Falklands | 2012 | |||
Project Reality: Vietnam | 2012 | |||
ArmA Tactics | M18A1 Claymore | command-detonated and proximity-detonated | 2013 | |
Battlefield 4 | 2013 |