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Army of Two: Difference between revisions
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__TOC__<br clear=all> | __TOC__<br clear=all> | ||
=Handguns= | |||
==Beretta 92FS== | |||
The [[Beretta 92FS]] was introduced as the M92 Elite II. | The [[Beretta 92FS]] was introduced as the M92 Elite II. | ||
[[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm.]] | [[Image:BerettaM92FS.jpg|thumb|400px|none|Beretta 92FS - 9x19mm.]] | ||
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[[Image:AoT M92 2.jpg|400px|thumb|none|Tier 2 upgraded 92FS]] | [[Image:AoT M92 2.jpg|400px|thumb|none|Tier 2 upgraded 92FS]] | ||
==Desert Eagle Mk. VII== | |||
The [[Desert Eagle Mk. VII]] was introduced as the Deagle. | The [[Desert Eagle Mk. VII]] was introduced as the Deagle. | ||
[[Image:DesertEagle44Magnum.jpg|thumb|400px|none|Desert Eagle MK VII - .44 Magnum]] | [[Image:DesertEagle44Magnum.jpg|thumb|400px|none|Desert Eagle MK VII - .44 Magnum]] | ||
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[[Image:AoT DesertEagle 3.jpg|400px|thumb|none|Tier 3 upgraded Desert Eagle]] | [[Image:AoT DesertEagle 3.jpg|400px|thumb|none|Tier 3 upgraded Desert Eagle]] | ||
==Glock 27== | |||
The [[Glock 27]] was introduced as the G18C. | The [[Glock 27]] was introduced as the G18C. | ||
[[Image:G27.jpg|thumb|none|400px|Glock 27 - .40 S&W]] | [[Image:G27.jpg|thumb|none|400px|Glock 27 - .40 S&W]] | ||
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[[Image:AoT Glock 2.jpg|400px|thumb|none|Tier 2 upgraded Glock]] | [[Image:AoT Glock 2.jpg|400px|thumb|none|Tier 2 upgraded Glock]] | ||
==Heckler & Koch Mk 23 Mod 0== | |||
The [[Heckler & Koch Mk 23 Mod 0]] was introduced as the SOCOM MK.23. | The [[Heckler & Koch Mk 23 Mod 0]] was introduced as the SOCOM MK.23. | ||
[[Image:Mk23.jpg|thumb|none|400px|H&K Mk 23 Mod 0 .45 ACP]] | [[Image:Mk23.jpg|thumb|none|400px|H&K Mk 23 Mod 0 .45 ACP]] | ||
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[[Image:AoT Mk23 2.jpg|400px|thumb|none|Tier 2 upgraded Mk23]] | [[Image:AoT Mk23 2.jpg|400px|thumb|none|Tier 2 upgraded Mk23]] | ||
==Smith & Wesson Model 629== | |||
The [[Smith & Wesson Model 629]] was introduced as the .44 Model 29. | The [[Smith & Wesson Model 629]] was introduced as the .44 Model 29. | ||
[[Image:SW-629.jpg|thumb|none|400px|Smith & Wesson Model 629 .44 magnum.]] | [[Image:SW-629.jpg|thumb|none|400px|Smith & Wesson Model 629 .44 magnum.]] | ||
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[[Image:AoT M29 3.jpg|400px|thumb|none|Tier 3 upgraded M29]] | [[Image:AoT M29 3.jpg|400px|thumb|none|Tier 3 upgraded M29]] | ||
=Submachine Guns= | |||
==FN P90TR== | |||
The [[FN P90#P90TR|FN P90TR]] was introduced as the P90. | The [[FN P90#P90TR|FN P90TR]] was introduced as the P90. | ||
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|Fabrique Nationale P90TR 5.7x28mm]] | [[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|Fabrique Nationale P90TR 5.7x28mm]] | ||
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[[Image:AoT P90 2.jpg|400px|thumb|none|Tier 2 upgraded P90]] | [[Image:AoT P90 2.jpg|400px|thumb|none|Tier 2 upgraded P90]] | ||
==Heckler & Koch MP5K== | |||
The [[Heckler & Koch MP5|Heckler & Koch MP5K]] was introduced in the game. | The [[Heckler & Koch MP5|Heckler & Koch MP5K]] was introduced in the game. | ||
[[Image:MP5KA4.jpg|thumb|none|400px|Heckler & Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm]] | [[Image:MP5KA4.jpg|thumb|none|400px|Heckler & Koch MP5KA4 (3 round burst added) with 15-round magazine - 9x19mm]] | ||
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[[Image:AoT MP5K 2.jpg|400px|thumb|none|Tier 2 upgraded MP5K]] | [[Image:AoT MP5K 2.jpg|400px|thumb|none|Tier 2 upgraded MP5K]] | ||
==Heckler & Koch MP7A1== | |||
The [[Heckler & Koch MP7A1]] was introduced as the MP7. | The [[Heckler & Koch MP7A1]] was introduced as the MP7. | ||
[[Image:Hk mp7 b-1-.jpg|thumb|none|400px|H&K MP7A1 4.6x30mm with Zeiss Z-Point sight]] | [[Image:Hk mp7 b-1-.jpg|thumb|none|400px|H&K MP7A1 4.6x30mm with Zeiss Z-Point sight]] | ||
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[[Image:AoT MP7P.jpg|400px|thumb|none|Heavily engraved "Pimped version of the MP7.]] | [[Image:AoT MP7P.jpg|400px|thumb|none|Heavily engraved "Pimped version of the MP7.]] | ||
==MAC-11== | |||
The [[MAC-10|MAC-11]] was introduced as the MP-11A1. | The [[MAC-10|MAC-11]] was introduced as the MP-11A1. | ||
[[Image:Mac m11 9k.jpg|thumb|none|400px|Ingram MAC-11 .380 ACP.]] | [[Image:Mac m11 9k.jpg|thumb|none|400px|Ingram MAC-11 .380 ACP.]] | ||
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[[Image:AoT MAC10 2.jpg|400px|thumb|none|Tier 2 upgraded MAC 11]] | [[Image:AoT MAC10 2.jpg|400px|thumb|none|Tier 2 upgraded MAC 11]] | ||
==Skorpion SA Vz. 61== | |||
The [[Skorpion SA Vz 61]] was introduced as the Skorpion. | The [[Skorpion SA Vz 61]] was introduced as the Skorpion. | ||
[[Image:Skorpion-SA-VZ-61.jpg|thumb|400px|none|Skorpion SA Vz 61 - .32 ACP]] | [[Image:Skorpion-SA-VZ-61.jpg|thumb|400px|none|Skorpion SA Vz 61 - .32 ACP]] | ||
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[[Image:AoT Vz61 2.jpg|400px|thumb|none|Tier 2 upgraded Scorpion]] | [[Image:AoT Vz61 2.jpg|400px|thumb|none|Tier 2 upgraded Scorpion]] | ||
=Assault Rifles= | |||
== | ==M4A1 Carbine== | ||
The [[M16 rifle series#M4/M4A1 Carbine| | The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] was introduced as the S-SYSTEM. | ||
[[Image:ColtM4A1.jpg|thumb|none|400px| | [[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm]] | ||
[[Image:AoT SSystem.jpg|400px|thumb|none|base M4A1]] | [[Image:AoT SSystem.jpg|400px|thumb|none|base M4A1]] | ||
[[Image:AoT SSystemP.jpg|400px|thumb|none|Heavily engraved "Pimped' version of the M4A1]] | [[Image:AoT SSystemP.jpg|400px|thumb|none|Heavily engraved "Pimped' version of the M4A1]] | ||
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[[Image:AoT SSystem 2.jpg|400px|thumb|none|Tier 2 Upgrades on the M4A1]] | [[Image:AoT SSystem 2.jpg|400px|thumb|none|Tier 2 Upgrades on the M4A1]] | ||
==Heckler & Koch G36C== | |||
The [[Heckler & Koch | The [[Heckler & Koch G36C]] was introduced as the HK36. | ||
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler & Koch G36C 5.56mm]] | [[Image:Hkg36c.jpg|thumb|400px|none|Heckler & Koch G36C 5.56mm]] | ||
[[Image:AoT G36.jpg|thumb|400px|none|Base G36C]] | [[Image:AoT G36.jpg|thumb|400px|none|Base G36C]] | ||
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[[Image:AoT G36 2.jpg|thumb|400px|none|Tier 2 upgraded G36C. Barrel, Stock, and magazine have been upgraded. The Shotgun mounted on the weapon is called the 870 MCS Masterkey in game and is available for all assault rifles.]] | [[Image:AoT G36 2.jpg|thumb|400px|none|Tier 2 upgraded G36C. Barrel, Stock, and magazine have been upgraded. The Shotgun mounted on the weapon is called the 870 MCS Masterkey in game and is available for all assault rifles.]] | ||
==FAMAS G1== | |||
The [[FAMAS|FAMAS G1]] was introduced as the Felin 2C. | The [[FAMAS|FAMAS G1]] was introduced as the Felin 2C. | ||
[[Image:FAMAS F2.jpg|thumb|none|400px|FAMAS-G1 5.56mm. Notable changes are the full grip guard instead of a trigger guard.]] | [[Image:FAMAS F2.jpg|thumb|none|400px|FAMAS-G1 5.56mm. Notable changes are the full grip guard instead of a trigger guard.]] | ||
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[[Image:AoT FAMAS 2.jpg|thumb|none|400px|Tier 2 upgraded FAMAS. Barrel has been upgraded.]] | [[Image:AoT FAMAS 2.jpg|thumb|none|400px|Tier 2 upgraded FAMAS. Barrel has been upgraded.]] | ||
==AK-47== | |||
The [[AK-47]] was introduced in the game as the AK-47. It is by far the cheapest weapon in the game. | The [[AK-47]] was introduced in the game as the AK-47. It is by far the cheapest weapon in the game. | ||
[[File:TypeIII AK47.jpg|thumb|400px|none|AK-47 (Type III) - 7.62x39mm.]] | [[File:TypeIII AK47.jpg|thumb|400px|none|AK-47 (Type III) - 7.62x39mm.]] | ||
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[[Image:AoT AK47 3.jpg|400px|thumb|none|The last Tier of magazines unlocks a Beta C-mag for the AK47. While there are several makers of 100 round drums for the AK47 Beta does not make one.]] | [[Image:AoT AK47 3.jpg|400px|thumb|none|The last Tier of magazines unlocks a Beta C-mag for the AK47. While there are several makers of 100 round drums for the AK47 Beta does not make one.]] | ||
==Steyr AUG A2== | |||
The [[Steyr AUG]] was introduced as the AUG. | The [[Steyr AUG]] was introduced as the AUG. | ||
[[Image:SteyrAUGSR.jpg|thumb|none|400px|A Steyr AUG Special Receiver - 5.56x45mm. AUG A2 models are the Austrian military firearm, the imported weapon into the U.S. was named the AUG Special Receiver.]] | [[Image:SteyrAUGSR.jpg|thumb|none|400px|A Steyr AUG Special Receiver - 5.56x45mm. AUG A2 models are the Austrian military firearm, the imported weapon into the U.S. was named the AUG Special Receiver.]] | ||
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[[Image:AoT AUG 2.jpg|400px|thumb|none|Tier 2 upgraded AUG. Barrel has been changed.]] | [[Image:AoT AUG 2.jpg|400px|thumb|none|Tier 2 upgraded AUG. Barrel has been changed.]] | ||
==Sniper Rifles | ==M16A2== | ||
A spraypainted barrier at the U.S. army base in Iraq depicts a skull with two crossed [[M16A2]] rifles. | |||
=Sniper Rifles= | |||
==M21== | |||
The [[M14 Rifle#M21/M25 Sniper Rifle|M21]] was introduced as the M14. | The [[M14 Rifle#M21/M25 Sniper Rifle|M21]] was introduced as the M14. | ||
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 Designated Marksman Rifle 7.62x51mm NATO]] | [[Image:Xm21rifle.jpg|thumb|none|400px|M21 Designated Marksman Rifle 7.62x51mm NATO]] | ||
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[[Image:AoT M14 2.jpg|400px|thumb|none|Tier 2 upgraded M14]] | [[Image:AoT M14 2.jpg|400px|thumb|none|Tier 2 upgraded M14]] | ||
== | ==Heckler & Koch PSG-1== | ||
The [[Heckler & Koch G3#H&K PSG-1|Heckler & Koch PSG-1]] was introduced as the MSG-90. | The [[Heckler & Koch G3#H&K PSG-1|Heckler & Koch PSG-1]] was introduced as the MSG-90. | ||
[[Image:H&KPSG01.jpg|thumb|none|400px|Heckler & Koch PSG-1 - 7.62x51mm NATO]] | [[Image:H&KPSG01.jpg|thumb|none|400px|Heckler & Koch PSG-1 - 7.62x51mm NATO]] | ||
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[[Image:AoT MSG90 2.jpg|400px|thumb|none|Tier 2 upgraded MSG90]] | [[Image:AoT MSG90 2.jpg|400px|thumb|none|Tier 2 upgraded MSG90]] | ||
==DSR-1== | |||
The [[DSR-1]] was introduced in the game as the DSR-1. | The [[DSR-1]] was introduced in the game as the DSR-1. | ||
[[Image:Dsr1.jpg|thumb|none|400px|DSR-1 .338 Lapua.]] | [[Image:Dsr1.jpg|thumb|none|400px|DSR-1 .338 Lapua.]] | ||
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[[Image:AoT DSR1 2.jpg|400px|thumb|none|Tier 2 upgraded DSR1]] | [[Image:AoT DSR1 2.jpg|400px|thumb|none|Tier 2 upgraded DSR1]] | ||
==SVD Dragunov== | |||
An [[SVD Dragunov]] loaded with the magazine of an [[FPK / PSL Sniper Rifle]] is included as the SVD. | An [[SVD Dragunov]] loaded with the magazine of an [[FPK / PSL Sniper Rifle]] is included as the SVD. | ||
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]] | [[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.6x54mm R]] | ||
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[[Image:AoT SVD 2.jpg|400px|thumb|none|Tier 2 upgraded SVD]] | [[Image:AoT SVD 2.jpg|400px|thumb|none|Tier 2 upgraded SVD]] | ||
==Barrett M107== | |||
The [[Barrett M107]] was introduced as the "M107 Light 50". | The [[Barrett M107]] was introduced as the "M107 Light 50". | ||
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]] | [[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]] | ||
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[[Image:AoT M107P.jpg|400px|thumb|none|"Pimped" version of the M107 that any real sniper wouldn't be caught dead with. As dead a sniper would be with this rifle.]] | [[Image:AoT M107P.jpg|400px|thumb|none|"Pimped" version of the M107 that any real sniper wouldn't be caught dead with. As dead a sniper would be with this rifle.]] | ||
=Shotguns= | |||
==Armsel Protecta== | |||
The [[Armsel_Striker_and_variants|Armsel Protecta]] was introduced as the DAO-X. Unlike other shotguns it has no upgrades. | The [[Armsel_Striker_and_variants|Armsel Protecta]] was introduced as the DAO-X. Unlike other shotguns it has no upgrades. | ||
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta 12 gauge.]] | [[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta 12 gauge.]] | ||
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[[Image:AoT DAO XP.jpg|400px|thumb|none|Gold Plated "Pimped" version of the DAO-X.]] | [[Image:AoT DAO XP.jpg|400px|thumb|none|Gold Plated "Pimped" version of the DAO-X.]] | ||
==Benelli M3 Super 90== | |||
The [[Benelli M3 Super 90]] was introduced as the M3 Super 90. | The [[Benelli M3 Super 90]] was introduced as the M3 Super 90. | ||
[[Image:Benelli_m3-1-.jpg|thumb|none|400px|Benelli M3 Super 90 12 gauge with pistol grip stock combination]] | [[Image:Benelli_m3-1-.jpg|thumb|none|400px|Benelli M3 Super 90 12 gauge with pistol grip stock combination]] | ||
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[[Image:AoT M3S90 3.jpg|400px|thumb|none|Tier 3 M3 Super 90]] | [[Image:AoT M3S90 3.jpg|400px|thumb|none|Tier 3 M3 Super 90]] | ||
==Franchi SPAS-12== | |||
The [[Franchi SPAS-12]] was introduced as the FSPS-12. | The [[Franchi SPAS-12]] was introduced as the FSPS-12. | ||
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke]] | [[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 12-gauge with optional screw-on choke]] | ||
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[[Image:AoT SPAS12 3.jpg|400px|thumb|none|Tier 3 SPAS 12]] | [[Image:AoT SPAS12 3.jpg|400px|thumb|none|Tier 3 SPAS 12]] | ||
=Machine Guns= | |||
==PK Machine Gun== | |||
The [[PK Machine Gun]] was introduced as the PKM. | The [[PK Machine Gun]] was introduced as the PKM. | ||
[[Image:HungarianPKM.jpg|thumb|500px|none|Hungarian Version of the PKM - 7.62x54R]] | [[Image:HungarianPKM.jpg|thumb|500px|none|Hungarian Version of the PKM - 7.62x54R]] | ||
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[[Image:AoT PKM 3.jpg|400px|thumb|none|Tier 3 PKM]] | [[Image:AoT PKM 3.jpg|400px|thumb|none|Tier 3 PKM]] | ||
==M249-E2== | |||
The [[FN Minimi|M249-E2]] was introduced as the M249 SAW. | The [[FN Minimi|M249-E2]] was introduced as the M249 SAW. | ||
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56mm with 200 round ammo drum.]] | [[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56mm with 200 round ammo drum.]] | ||
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[[Image:AoT M249 3.jpg|400px|thumb|none|Tier 3 M249]] | [[Image:AoT M249 3.jpg|400px|thumb|none|Tier 3 M249]] | ||
==GE M134 Minigun== | |||
The [[GE M134 Minigun]] was introduced as the M134. Ali Yousef, a terrorist in Iraq responsible for killing one of the officers from your old Ranger unit wields this weapon. For $175,000 it can be yours (or you can just beat the game on any difficulty setting), the custom gold and silver plating will set you back an extra $10,000. Like most video game Gatling guns it fires at a slow rate but has considerably higher damage than other automatic weapons, and in this game, Aggro. It fires at 600 rounds per minute and has a magazine capacity of 200 rounds that are loaded by invisible magazines inserted into the spade grip. Standard loadout gives you 600 spare rounds to play with but you can carry up to 800 plus what is loaded in the weapon. Like most games the gun must "spin up" first before it begins feeding and firing ammunition. Unlike most games the barrel cluster doesn't even rotate completely defeating the point of the "spin up." Due to the third person view and how the character holds the weapon it is difficult to see that the barrels don't rotate but from certain angles you can see that they in fact do not. Despite how the game prides itself with insane weapon customization, this gun has no upgrades, not even a GE or DA type flash suppressor. | The [[GE M134 Minigun]] was introduced as the M134. Ali Yousef, a terrorist in Iraq responsible for killing one of the officers from your old Ranger unit wields this weapon. For $175,000 it can be yours (or you can just beat the game on any difficulty setting), the custom gold and silver plating will set you back an extra $10,000. Like most video game Gatling guns it fires at a slow rate but has considerably higher damage than other automatic weapons, and in this game, Aggro. It fires at 600 rounds per minute and has a magazine capacity of 200 rounds that are loaded by invisible magazines inserted into the spade grip. Standard loadout gives you 600 spare rounds to play with but you can carry up to 800 plus what is loaded in the weapon. Like most games the gun must "spin up" first before it begins feeding and firing ammunition. Unlike most games the barrel cluster doesn't even rotate completely defeating the point of the "spin up." Due to the third person view and how the character holds the weapon it is difficult to see that the barrels don't rotate but from certain angles you can see that they in fact do not. Despite how the game prides itself with insane weapon customization, this gun has no upgrades, not even a GE or DA type flash suppressor. | ||
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]] | [[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]] | ||
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[[Image:AoT M134P.jpg|400px|thumb|none|Whoreable looking "Pimped out" M134.]] | [[Image:AoT M134P.jpg|400px|thumb|none|Whoreable looking "Pimped out" M134.]] | ||
==XM312== | |||
The [[XM307 & XM312|XM312]] is mounted on the various hovercraft and is usable by Salem. It is also usable on the turrets throughout out the game. | The [[XM307 & XM312|XM312]] is mounted on the various hovercraft and is usable by Salem. It is also usable on the turrets throughout out the game. | ||
[[Image:XM312hmg.jpg|thumb|none|400px|XM312, .50 BMG]] | [[Image:XM312hmg.jpg|thumb|none|400px|XM312, .50 BMG]] | ||
==Browning M2== | |||
The Browning M2 appears only in the Somalia level where Salem and Rios use them to help fight off the enemy so the helicopter can land for extraction. | The [[Browning M2]] appears only in the Somalia level where Salem and Rios use them to help fight off the enemy so the helicopter can land for extraction. It replaces the hovercraft's XM312 in cutscenes. | ||
=Launchers= | |||
==Milkor MGL Mk 1L== | |||
The [[MGL-140|Milkor MGL Mk 1L]] was introduced as the "MGL MK-X". It is notable that while you carry the actual payload of the MGL Mk 1L, you only have three spare rounds compared to the minimum two full reloads found on real life Grenadier's vests. | The [[MGL-140|Milkor MGL Mk 1L]] was introduced as the "MGL MK-X". It is notable that while you carry the actual payload of the MGL Mk 1L, you only have three spare rounds compared to the minimum two full reloads found on real life Grenadier's vests. | ||
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]] | [[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]] | ||
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[[Image:AoT MGLP.jpg|400px|thumb|none|"Pimped" out gold plated Grenade Launcher]] | [[Image:AoT MGLP.jpg|400px|thumb|none|"Pimped" out gold plated Grenade Launcher]] | ||
==RPG-7== | |||
The [[RPG-7]] was introduced as the RPG-7 V1. | The [[RPG-7]] was introduced as the RPG-7 V1. | ||
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm]] | [[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 70mm]] | ||
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[[Image:AoT RPG7P.jpg|400px|thumb|none|Gold and chrome plated "Pimped" version of the RPG7.]] | [[Image:AoT RPG7P.jpg|400px|thumb|none|Gold and chrome plated "Pimped" version of the RPG7.]] | ||
==FIM-92A Stinger== | |||
The [[FIM-92A Stinger]] was introduced as the FIM92 Stinger.While in real life this missile system is Death to helicopters. In game the weapon uses multiple rounds to destroy an unarmored transport helicopter. The only time it should be used by a player is during the Dam fight in China. It is used in the Dalton's demise cutscene. | The [[FIM-92A Stinger]] was introduced as the FIM92 Stinger.While in real life this missile system is Death to helicopters. In game the weapon uses multiple rounds to destroy an unarmored transport helicopter. The only time it should be used by a player is during the Dam fight in China. It is used in the Dalton's demise cutscene. | ||
[[Image:-0976t.jpg|thumb|none|400px|FIM-92 Stinger]] | [[Image:-0976t.jpg|thumb|none|400px|FIM-92 Stinger]] | ||
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[[Image:AoT FIM92P.jpg|400px|thumb|none|You know what, why the hell not?]] | [[Image:AoT FIM92P.jpg|400px|thumb|none|You know what, why the hell not?]] | ||
==FGM-148 Javelin== | |||
The [[FGM-148 Javelin]] makes its only appearance in a cutscene where Philip Clyde attempts to kill Rios and Salem only to destroy Cha Min Soo's plane. | The [[FGM-148 Javelin]] makes its only appearance in a cutscene where Philip Clyde attempts to kill Rios and Salem only to destroy Cha Min Soo's plane. | ||
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 142mm]] | [[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 142mm]] | ||
=Explosives= | |||
==M67 Hand Grenade== | |||
The [[M67 Hand Grenade]] is the standard grenade used in the game. Interestingly enough, they are similar in appearance to the grenades used in [[Counter-Strike: Global Offensive]], insofar as having a yellow band around the center. The grenade indicator depicts a Mk. 2 Fragmentation Grenade, while the inventory slot shows the M61 Grenade. | The [[M67 Hand Grenade]] is the standard grenade used in the game. Interestingly enough, they are similar in appearance to the grenades used in [[Counter-Strike: Global Offensive]], insofar as having a yellow band around the center. The grenade indicator depicts a Mk. 2 Fragmentation Grenade, while the inventory slot shows the M61 Grenade. | ||
[[Image:M67.jpg|thumb|none|300px|M67 Hand Grenade]] | [[Image:M67.jpg|thumb|none|300px|M67 Hand Grenade]] | ||
==M18 Smoke Grenade== | |||
Taliban insurgents are seen with M18 Smoke Grenades on their bodies. | Taliban insurgents are seen with M18 Smoke Grenades on their bodies. | ||
==C4== | |||
When in Afghanistan, Rios and Salem use C4 to destroy M11 Missile sites. | When in Afghanistan, Rios and Salem use C4 to destroy M11 Missile sites. | ||
==Mk. 2 Hand Grenade== | |||
Taliban Martyrs are seen with [[Mk. 2 Hand Grenade|Mk. 2 Hand Grenades]] strapped to them along with a belt of dynamite. | Taliban Martyrs are seen with [[Mk. 2 Hand Grenade|Mk. 2 Hand Grenades]] strapped to them along with a belt of dynamite. | ||
==Dynamite== | |||
Taliban Martyrs are seen with a belt of dynamite strapped to them. | Taliban Martyrs are seen with a belt of dynamite strapped to them. | ||
=Proximity Mine== | |||
At various points in the game, a fictional proximity mine are used by enemies. Triggering one, will reduce the player character's health to the bare minimum, or even incapacitating them. | At various points in the game, a fictional proximity mine are used by enemies. Triggering one, will reduce the player character's health to the bare minimum, or even incapacitating them. | ||
Revision as of 17:22, 1 November 2017
Army of Two is a 2008 third-person shooter for the Xbox 360 and PS3. The player characters are two US Army Rangers, Tyson Rios and Elliot Salem, who join Security & Strategies Corporation, a private military company, at the request of their former commander. During their missions Rios and Salem find themselves in the middle of a conspiracy, and soon have to bring down the very company they work for. The game would be followed by two sequels, Army of Two: The 40th Day in 2010, and Army of Two: The Devil's Cartel in 2013.
The following weapons appear in the video game Army of Two:
Handguns
Beretta 92FS
The Beretta 92FS was introduced as the M92 Elite II.
Desert Eagle Mk. VII
The Desert Eagle Mk. VII was introduced as the Deagle.
Glock 27
The Glock 27 was introduced as the G18C.
Heckler & Koch Mk 23 Mod 0
The Heckler & Koch Mk 23 Mod 0 was introduced as the SOCOM MK.23.
Smith & Wesson Model 629
The Smith & Wesson Model 629 was introduced as the .44 Model 29.
Submachine Guns
FN P90TR
The FN P90TR was introduced as the P90.
Heckler & Koch MP5K
The Heckler & Koch MP5K was introduced in the game.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 was introduced as the MP7.
MAC-11
The MAC-11 was introduced as the MP-11A1.
Skorpion SA Vz. 61
The Skorpion SA Vz 61 was introduced as the Skorpion.
Assault Rifles
M4A1 Carbine
The M4A1 Carbine was introduced as the S-SYSTEM.
Heckler & Koch G36C
The Heckler & Koch G36C was introduced as the HK36.
FAMAS G1
The FAMAS G1 was introduced as the Felin 2C.
AK-47
The AK-47 was introduced in the game as the AK-47. It is by far the cheapest weapon in the game.
Steyr AUG A2
The Steyr AUG was introduced as the AUG.
M16A2
A spraypainted barrier at the U.S. army base in Iraq depicts a skull with two crossed M16A2 rifles.
Sniper Rifles
M21
The M21 was introduced as the M14.
Heckler & Koch PSG-1
The Heckler & Koch PSG-1 was introduced as the MSG-90.
DSR-1
The DSR-1 was introduced in the game as the DSR-1.
SVD Dragunov
An SVD Dragunov loaded with the magazine of an FPK / PSL Sniper Rifle is included as the SVD.
Barrett M107
The Barrett M107 was introduced as the "M107 Light 50".
Shotguns
Armsel Protecta
The Armsel Protecta was introduced as the DAO-X. Unlike other shotguns it has no upgrades.
Benelli M3 Super 90
The Benelli M3 Super 90 was introduced as the M3 Super 90.
Franchi SPAS-12
The Franchi SPAS-12 was introduced as the FSPS-12.
Machine Guns
PK Machine Gun
The PK Machine Gun was introduced as the PKM.
M249-E2
The M249-E2 was introduced as the M249 SAW.
GE M134 Minigun
The GE M134 Minigun was introduced as the M134. Ali Yousef, a terrorist in Iraq responsible for killing one of the officers from your old Ranger unit wields this weapon. For $175,000 it can be yours (or you can just beat the game on any difficulty setting), the custom gold and silver plating will set you back an extra $10,000. Like most video game Gatling guns it fires at a slow rate but has considerably higher damage than other automatic weapons, and in this game, Aggro. It fires at 600 rounds per minute and has a magazine capacity of 200 rounds that are loaded by invisible magazines inserted into the spade grip. Standard loadout gives you 600 spare rounds to play with but you can carry up to 800 plus what is loaded in the weapon. Like most games the gun must "spin up" first before it begins feeding and firing ammunition. Unlike most games the barrel cluster doesn't even rotate completely defeating the point of the "spin up." Due to the third person view and how the character holds the weapon it is difficult to see that the barrels don't rotate but from certain angles you can see that they in fact do not. Despite how the game prides itself with insane weapon customization, this gun has no upgrades, not even a GE or DA type flash suppressor.
XM312
The XM312 is mounted on the various hovercraft and is usable by Salem. It is also usable on the turrets throughout out the game.
Browning M2
The Browning M2 appears only in the Somalia level where Salem and Rios use them to help fight off the enemy so the helicopter can land for extraction. It replaces the hovercraft's XM312 in cutscenes.
Launchers
Milkor MGL Mk 1L
The Milkor MGL Mk 1L was introduced as the "MGL MK-X". It is notable that while you carry the actual payload of the MGL Mk 1L, you only have three spare rounds compared to the minimum two full reloads found on real life Grenadier's vests.
RPG-7
The RPG-7 was introduced as the RPG-7 V1.
FIM-92A Stinger
The FIM-92A Stinger was introduced as the FIM92 Stinger.While in real life this missile system is Death to helicopters. In game the weapon uses multiple rounds to destroy an unarmored transport helicopter. The only time it should be used by a player is during the Dam fight in China. It is used in the Dalton's demise cutscene.
FGM-148 Javelin
The FGM-148 Javelin makes its only appearance in a cutscene where Philip Clyde attempts to kill Rios and Salem only to destroy Cha Min Soo's plane.
Explosives
M67 Hand Grenade
The M67 Hand Grenade is the standard grenade used in the game. Interestingly enough, they are similar in appearance to the grenades used in Counter-Strike: Global Offensive, insofar as having a yellow band around the center. The grenade indicator depicts a Mk. 2 Fragmentation Grenade, while the inventory slot shows the M61 Grenade.
M18 Smoke Grenade
Taliban insurgents are seen with M18 Smoke Grenades on their bodies.
C4
When in Afghanistan, Rios and Salem use C4 to destroy M11 Missile sites.
Mk. 2 Hand Grenade
Taliban Martyrs are seen with Mk. 2 Hand Grenades strapped to them along with a belt of dynamite.
Dynamite
Taliban Martyrs are seen with a belt of dynamite strapped to them.
Proximity Mine=
At various points in the game, a fictional proximity mine are used by enemies. Triggering one, will reduce the player character's health to the bare minimum, or even incapacitating them.
See Also
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