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User talk:Pokeria1: Difference between revisions
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Plus, you know, it doesn't actually ''fit'' the overall timeline and it's really deeply stupid. The overall approach seems rather like Kojima's approach to MG 1 and 2: they ''happened'', but no specific thing from them necessarily happened. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:18, 4 October 2017 (EDT) | Plus, you know, it doesn't actually ''fit'' the overall timeline and it's really deeply stupid. The overall approach seems rather like Kojima's approach to MG 1 and 2: they ''happened'', but no specific thing from them necessarily happened. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:18, 4 October 2017 (EDT) | ||
:Problem with that statement is that, technically, some parts of any of the games "don't fit," not just Portable Ops or the MSX2 games. Like, for example, Big Boss not believing in ESP in MGSV despite the fact that he encountered the Sorrow, a character who had ESP, and he was affected enough by the experience that he reluctantly told Zero about it. Or how about how in MGS4, several characters, from Campbell to Raiden to Rosemary to even Snake himself explicitly mentioned that Raiden was a former member of FOXHOUND despite MGS2 making VERY clear that FOXHOUND was defunct? Or how Crying Wolf was using Fortune's Rail Gun despite the fact that it was explicitly stated to be far too dangerous to even wield due to the accidental discharge, with it being speculated that Fortune could only use it due to her "supernatural luck", or how Miller acted as though he actually believed Paz's story in Ground Zeroes despite both Peace Walker and even The Phantom Pain making clear he knew it wasn't true and even admitted it to Big Boss in the former, or how the events of In the Darkness of Shadow Moses, and especially The Shocking Conspiracy Behind Shadow Moses, both of which were vital to the plot of MGS2, simply could not have happened due to the fact that they outright abandoned Shadow Moses immediately afterward under the pretense of global warming. For the record, all of that is completely ignoring Portable Ops or the MSX2 games. Even Hideo Kojima stated he'd gladly retcon the heck out of any story if it at least makes the story "more interesting." And that was said recently. We can't use inconsistencies to denounce the game as not fitting into the timeline. If we did, we wouldn't even ''HAVE'' a timeline due to how notoriously retcon-happy Kojima is with his games. And as far as whether it's really deeply stupid, that's not enough to denounce it either. By that logic, we might as well dismiss Metal Gear Solid V or Metal Gear Solid: Peace Walker, or Metal Gear Solid 4, or especially Metal Gear Solid 2 for being "really deeply stupid" as well. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 08:30, 4 October 2017 (EDT) | :Problem with that statement is that, technically, some parts of any of the games "don't fit," not just Portable Ops or the MSX2 games. Like, for example, Big Boss not believing in ESP in MGSV despite the fact that he encountered the Sorrow, a character who had ESP, and he was affected enough by the experience that he reluctantly told Zero about it. Or how about how in MGS4, several characters, from Campbell to Raiden to Rosemary to even Snake himself explicitly mentioned that Raiden was a former member of FOXHOUND despite MGS2 making VERY clear that FOXHOUND was defunct? Or how Crying Wolf and even Solid Snake was using Fortune's Rail Gun despite the fact that it was explicitly stated to be far too dangerous to even wield due to the accidental discharge, with it being speculated that Fortune could only use it due to her "supernatural luck", or how Miller acted as though he actually believed Paz's story in Ground Zeroes despite both Peace Walker and even The Phantom Pain making clear he knew it wasn't true and even admitted it to Big Boss in the former, or how the events of In the Darkness of Shadow Moses, and especially The Shocking Conspiracy Behind Shadow Moses, both of which were vital to the plot of MGS2, simply could not have happened due to the fact that they outright abandoned Shadow Moses immediately afterward under the pretense of global warming. For the record, all of that is completely ignoring Portable Ops or the MSX2 games. Even Hideo Kojima stated he'd gladly retcon the heck out of any story if it at least makes the story "more interesting." And that was said recently. We can't use inconsistencies to denounce the game as not fitting into the timeline. If we did, we wouldn't even ''HAVE'' a timeline due to how notoriously retcon-happy Kojima is with his games. And as far as whether it's really deeply stupid, that's not enough to denounce it either. By that logic, we might as well dismiss Metal Gear Solid V or Metal Gear Solid: Peace Walker, or Metal Gear Solid 4, or especially Metal Gear Solid 2 for being "really deeply stupid" as well. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 08:30, 4 October 2017 (EDT) |
Revision as of 12:34, 4 October 2017
Snake's Revenge
Your page for Snake's Revenge is not up to standard and will be deleted shortly. If you want to create the page, please look at other pages to see the proper format. If you have questions, feel free to ask. --Zackmann08 12:18, 12 July 2012 (CDT)
- Yeah, I tried to base the format on that of Metal Gear Solid 2's article on this site. I can't say I've done it perfectly, though. Any suggestions to perfect it? Pokeria1 12:28, 12 July 2012 (CDT)
Was about to post this on the Snake's Revenge page but got deleted whilst writing it so will put it here. The problem is that the site only lists guns that have weapons based on real guns. With older games like this they are not really based on anything, they are just generic weapons that are modelled more on what can be done with the graphics rather than to match them to an existing weapon. Basically, this game can never have a page as the depictions of the weapons are not up to the minimum standard required. --commando552 13:14, 12 July 2012 (CDT)
Speargun
In general, a non-gunpowder weapon needs some actual reason to be on the page; either it fires explosive projectiles (Rambo exemption), we know what make and model it is (trivia exemption) or it's an equippable inventory item in a videogame (completeness exemption, only reason you should ever list molotovs). I knew the speargun was there when I made the page (since I was working with video footage of almost the entire game, excluding skipping a few non-gunny cutscenes for the sake of my hard drive) but I didn't think it was really worth listing. Evil Tim (talk) 07:48, 23 December 2012 (EST)
- Okay. Can you at least tell me what model the Speargun is or even if that kind of speargun exists in real life so I can mention it on the Metal Gear Wiki? Pokeria1 (talk) 13:53, 23 December 2012 (EST)
- I'd assume it's real since the PMC commercials are filmed with live actors (the other weapons in the PMC commercials are most likely Airsoft imitations due to Japan's gun laws, but I don't think a tension-operated speargun is classified as a firearm), but I can't say I know anything about speargun makes and models. It looks like it's a big fake barrel surround built around a real one to hide that it isn't actually loaded, the projectile is rather obvious CGI. Evil Tim (talk) 14:06, 23 December 2012 (EST)
Phantom Pain
If you create a page, then the onus is on YOU to prove that it is eligible. You can recreate the page when you have something more. --Funkychinaman (talk) 00:38, 28 March 2013 (EDT)
- Look, I'm sorry if I was unable to prove it is eligable, and that I failed that onus. However, I'm not very good at IDing weaponry. Here's a video from the Phantom Pain: http://www.youtube.com/watch?v=t1ZQ5XBCmzs&feature=player_embedded Pokeria1 (talk) 08:53, 28 March 2013 (EDT)
- Post some caps then. We can help with the IDs. --Funkychinaman (talk) 09:00, 28 March 2013 (EDT)
- I'll give you the screencaps, but I can't guarantee they'll be my own. I'm also not good at doing screencaps, but I'll do the best I can when I have time. Pokeria1 (talk) 12:42, 28 March 2013 (EDT)
- Please see here for screencapping directions. Since it's a youtube video, you'll probably have to use Fast Stone Image Viewer. --Funkychinaman (talk) 12:53, 28 March 2013 (EDT)
- I'll give you the screencaps, but I can't guarantee they'll be my own. I'm also not good at doing screencaps, but I'll do the best I can when I have time. Pokeria1 (talk) 12:42, 28 March 2013 (EDT)
- Post some caps then. We can help with the IDs. --Funkychinaman (talk) 09:00, 28 March 2013 (EDT)
Snake Eater
It doesn't matter what they're called in the game, we go with what they are. That's why this site exists. --Funkychinaman (talk) 13:55, 19 February 2015 (EST)
- Fine, but can we at LEAST mention that the game refers to them as Claymores? I really don't like it when something like that is not addressed on the page, especially when the game actually refers to them as Claymores. Pokeria1 (talk) 14:04, 19 February 2015 (EST)
- That will be fine. --Funkychinaman (talk) 14:06, 19 February 2015 (EST)
Portable Ops
Well, if someone gets screenshots for it, sure. Also, please don't write articles in the past tense, I know the MGS wiki treats the game events as things that have happened, but we treat them as things that do happen. Evil Tim (talk) 17:37, 11 December 2016 (EST)
- Roger that. Have asked GameFAQs if either the Vita or PSTV have image sharing capabilities. If they do, great, I'll get a PSVita in the future so I can get the PSN Portable Ops and Portable Ops Plus so as to ensure I can get images from in-game and then upload them here. However, it probably won't be for a while since I'm currently busy trying to get the Event FOB prizes, boost my unit levels, and waiting for a good opportunity to get my Japanese Xbox 360 so I can take care of some Wiki-related elements for Peace Walker HD. That, plus trying to practice Python Programming and uploading various artwork onto DeviantArt. Pokeria1 (talk) 15:11, 23 December 2016 (EST)
- The Vita does have a screenshot feature but it doesn't work with emulated PSP games (it's also disabled for the Vita Resistance game so people couldn't show off how awful it is), but I think newer Vitas have a port for image output that you can plug into a capture device, don't know about PSTV. Evil Tim (talk) 01:42, 24 December 2016 (EST)
Portable Ops
Kojima has also gone on record stating some parts of it "don't fit," and while some images from it turned up later, very few references to the actual plot did, to the point you don't really need to know anything about it to understand the overall timeline. You're misquoting the IGN article: Kojima's basically saying there that he didn't want to write 4 until the plot for PO was finalised, I'd assume just in case he felt like grabbing something from it.
Plus, you know, it doesn't actually fit the overall timeline and it's really deeply stupid. The overall approach seems rather like Kojima's approach to MG 1 and 2: they happened, but no specific thing from them necessarily happened. Evil Tim (talk) 08:18, 4 October 2017 (EDT)
- Problem with that statement is that, technically, some parts of any of the games "don't fit," not just Portable Ops or the MSX2 games. Like, for example, Big Boss not believing in ESP in MGSV despite the fact that he encountered the Sorrow, a character who had ESP, and he was affected enough by the experience that he reluctantly told Zero about it. Or how about how in MGS4, several characters, from Campbell to Raiden to Rosemary to even Snake himself explicitly mentioned that Raiden was a former member of FOXHOUND despite MGS2 making VERY clear that FOXHOUND was defunct? Or how Crying Wolf and even Solid Snake was using Fortune's Rail Gun despite the fact that it was explicitly stated to be far too dangerous to even wield due to the accidental discharge, with it being speculated that Fortune could only use it due to her "supernatural luck", or how Miller acted as though he actually believed Paz's story in Ground Zeroes despite both Peace Walker and even The Phantom Pain making clear he knew it wasn't true and even admitted it to Big Boss in the former, or how the events of In the Darkness of Shadow Moses, and especially The Shocking Conspiracy Behind Shadow Moses, both of which were vital to the plot of MGS2, simply could not have happened due to the fact that they outright abandoned Shadow Moses immediately afterward under the pretense of global warming. For the record, all of that is completely ignoring Portable Ops or the MSX2 games. Even Hideo Kojima stated he'd gladly retcon the heck out of any story if it at least makes the story "more interesting." And that was said recently. We can't use inconsistencies to denounce the game as not fitting into the timeline. If we did, we wouldn't even HAVE a timeline due to how notoriously retcon-happy Kojima is with his games. And as far as whether it's really deeply stupid, that's not enough to denounce it either. By that logic, we might as well dismiss Metal Gear Solid V or Metal Gear Solid: Peace Walker, or Metal Gear Solid 4, or especially Metal Gear Solid 2 for being "really deeply stupid" as well. Pokeria1 (talk) 08:30, 4 October 2017 (EDT)